I’ve bought maybe 4 or 5 patreon project for 3rd person shooter like this, and I do like this one,looks clean and promising. I’m interested to support if there will be consistent update and maybe some discord to discuss and ask question about the mechanics in the project, I also write down a list what a game like this usually need to have in final game,for reference. Weapon -Machine gun -Pistol -Shotgun -Sniper Rifle(With scope) -Grenade launcher -Melee weapon/bare hand attack -Upgradable weapon mechanics (Increase dmg/ammo capacity/crit chance per upgrade) Throwable -Grenade -Flashbang/Stun grenade -Molotov -Rock Basic Menu -Simple main menu -Save/Load sytem -Graphic/Window size setting Utilities -Minimap -Inventory -Checkpoint/Autosave system -Radial Menu for weapon Item Flashlight Bandage healing item Enemy -Shooter Enemy -Zombie enemy/Melee enemy/Walking+Crawling state when injured Gameplay -Headshot system( Deal more damage to enemy when shot in the head) -Stealth mode (Hidden when in grass),enemy alert and non alert mode -Stealh takedown(Instakill)
That's actually a great question. Lyra was released 2+ years ago and doesn't receive anymore updates. It's also doesn't have the following: - Expanded locomotion with crouch, slide, and roll - Advanced interaction system with UI - Comprehensive weapons system with a sniper rifle and rocket launcher - Improved ballistics with bullet spread and ballistic modeling - Intense combat - A flyable helicopter and vehicle possession - Destructible Objects - Proper ragdoll physics - Mantling, motion warping - New audio system - Modular development - A dedicated documentation site with tutorials
this is sick bro
I’ve bought maybe 4 or 5 patreon project for 3rd person shooter like this, and I do like this one,looks clean and promising.
I’m interested to support if there will be consistent update and maybe some discord to discuss and ask question about the mechanics in the project, I also write down a list what a game like this usually need to have in final game,for reference.
Weapon
-Machine gun
-Pistol
-Shotgun
-Sniper Rifle(With scope)
-Grenade launcher
-Melee weapon/bare hand attack
-Upgradable weapon mechanics (Increase dmg/ammo capacity/crit chance per upgrade)
Throwable
-Grenade
-Flashbang/Stun grenade
-Molotov
-Rock
Basic Menu
-Simple main menu
-Save/Load sytem
-Graphic/Window size setting
Utilities
-Minimap
-Inventory
-Checkpoint/Autosave system
-Radial Menu for weapon
Item
Flashlight
Bandage healing item
Enemy
-Shooter Enemy
-Zombie enemy/Melee enemy/Walking+Crawling state when injured
Gameplay
-Headshot system( Deal more damage to enemy when shot in the head)
-Stealth mode (Hidden when in grass),enemy alert and non alert mode
-Stealh takedown(Instakill)
So basically youtransformed lyras assets and charging
That's actually a great question. Lyra was released 2+ years ago and doesn't receive anymore updates. It's also doesn't have the following:
- Expanded locomotion with crouch, slide, and roll
- Advanced interaction system with UI
- Comprehensive weapons system with a sniper rifle and rocket launcher
- Improved ballistics with bullet spread and ballistic modeling
- Intense combat
- A flyable helicopter and vehicle possession
- Destructible Objects
- Proper ragdoll physics
- Mantling, motion warping
- New audio system
- Modular development
- A dedicated documentation site with tutorials
@soriox_dev i know you have invested a lot of time in this, no disrespect bro.. can you add coversystem if possible
No shotgun and sniper rifle? Inventory? Enemy ai?
@@digitalwf852 all coming soon
Next update is actually 11/8, I'll make sure that's in there
Replication ?
Gunplay is replicated but replication for everything is coming soon. I'll demonstrate this soon.