Given the halflings history as slaves in Cheliax, pitter patter makes me think that they're engaging in code switching so they can pass messages between each other that their slave masters wouldn't understand.
I'm just starting a new Pathfinder 2e game and I must say of the other people presenting similar content you are by far the best. You tone and cadence is grate. Presentation can only get better. Thank you.
Thank you so much! That really means a lot! I'm fully aware that my editing is easily my weakest point lol. As soon as I'm financially able to, I plan to hire an editor to both take some of the load off of myself as well as increase the overall quality of the videos.
That's kind of subject to DM approval though. I mean being lucky doesn't really seem like a cultural thing so it might fit into the same category as something like an Iruxi tail.
@@Lechteron While I would agree, I like to consider it based on their happy go LUCKY nature, they have a positive view on life, and that pays off, low stress people tend to get luckier.. even though that's just confirmation bias
the "halfling sling staff" is a repuposed design from the greyhawk setting with the kender; they had a special weapon known as the hoopack staff, which was a not only a quarter staff but also a sling and had an iron point at the base for piercing allowing them a range of damage types when needed as they were consumate travelers and every new road needed a hoopack
Kinda want to make a Titan slinger halfling with a sling staff, take prairie rider, and ride a sheepdog. Might be fun playing a dog-riding warrior shepherd. The only thing I’d need to figure out is a reason they’d leave their flock to go adventuring.
I play a lot of halflings. In previous editions, everyone of them were of clan Bolger ("Oh, that was my second cousin, twice removed.") With all these Luck feats, my future characters may all be Mulligans.😄
Geezer here..... Decades of play have made halflings in my top slot. Not a favorite over all others, but in the best option category. The slight complaint over hp is trivial. After all kids, we kept 1 hp wizards and 4 hp fighters alive back in the day. Yes.... Bad die rolls happened back then too. Game on.
10:33 There is some contention as to whether Titan Slinger applies to sling staves, because it doesn't say "a weapon in the sling group", but just "a sling". A strict interpretation would therefore limit it to slings -- this is the official stance for Pathfinder Society games as of right now.
6:00 the problem with never using the perception DC (or passive perception in 5e) is that you run the risk of the following scenario: Players: Let's go down this hallway. GM: First roll a perception check. All the players roll and fail the DC. GM: You don't notice anything. Players: Wait guys. Something's not right here. This seems like a trap. In that scenario, the players new there was an upcoming trap whether or not they passed the perception DC.
This is exactly it. they aren't locked to an ethnicity, just common to them. So if you aren't that ethnicity, you need DM permission (and a valid story reason) to get it. They would be locked to Ethnicity if they were prerequisites.
14:03 Aid is..."a DC 20 FLAT" I'm still new, but I thought Aid was a skill check or attack roll by the rules? A flat check is nothing but the die, right?
Sorry, these are recorded unscripted so sometimes the way I explain things get muddled. I was trying to imply that the DC will always be 20, but your check will be whatever you're attempting to aid them with.
@@Nonat1s just glad to have the clarification! Excellent videos btw. I'm learning so much! I'm playing in my first game soon so I'm gobbling up this content.
Gutsy Halfling is really good early on, but may become irrelevant depending on your class. Most (probably all) saving throws against emotion effect will use your Will save, and with the exception of the Alchemist, Ranger, and possibly Monk (depending on your build), all classes eventually get a "treat success as crit" feature to Will/emotions saves. Not saying it's useless, as a level 1 deal it's heckin good, but it may drop off at later levels. Just something to keep in mind.
6:12 - I've been trying to understand DCs and checks, but I don't quite get what you're saying here. Can you explain this or point me to a good explanation?
So a DC is a flat number that you reach based on the modifier of the ability +10. So let's say you were level 1, with a +2 WIS and expert in perception. That's 4+1+2 for a +7 to perception rolls total. Your perception DC would be 10+7 for a DC of 17 If you are ever the one doing an action, you roll for it. If something else is doing an action, they roll against your DC
DC stands for "Difficulty Class". Put simply, a DC is the number you have to hit when you roll for a skill. Rolling for a skill is called a Check. Typically it is a D20 + that Skill's Modifier. So if I want to pick the lock on a chest, I need to make a Thievery Check. The lock may have a DC of 20, so in order to successfully unlock it, my Thievery Check (D20 + Thievery Modifier) needs to be a total of 20 or higher. Also, all skills have their own DC when it comes to a character. This is always 10 + the Skill's modifier. So if my character has a Thievery of +5, then I add +5 to all Thievery checks, and have a Thievery DC of 15. As for the perception checks and DCs in the video, I just prefer to let my players roll their Perception skill check to look around instead of just using their "Perception DC".
Outside of the rare backgrounds they're just two stat boosts, a skill, a lore skill, and a skill feat pertaining to the skill. Rare backgrounds can be a lot more fun though.
I'm playing a twilight halfling rogue (so I get low-light vision) in my current game. We're in the city almost all the time though and we have a dedicated cleric. I wish I had built him a little better, he's just a bit squishy so even though I can get his backstab almost all the time it just doesn't add up to much because he also has -1 Str bonus and I have crap melee weapons. 😬 He's still very fun though, he's a gambler and a bit of a kleptomaniac with a lot of synergizing feats (like distracting shadows).
@@swordsman1612 seems like fun. The biggest selling point for me is that they aren't slow. In other editions, I've seen Halflings get blitzed because they can't run away from tough encounters. But with speed on par with the other ancestries, I may give that Halfling Barbarian a go.
Hypothetically could a halfling take Prairie Rider then take Cultural Adaptation to get Goblins Rough Rider feat? And if so how would that actually work and what would it do? New and wanting to low-key optimize a halfling (or any small race) ranger (beast master) as a mounted utility/Ranged character
Halfling is Bestling. Also, our game features a Halfling Bard who uses a fair number of Illusions, and you do all three videos in one week.... Coincidence? I THINK....definitely, but I enjoyed it anyway.
How good is Unfettered Halfling? Does being able to stride 5 ft when escaping vs just escaping come up much? Is there some other benefit I'm missing? I guess gaining control of a failed grapple or knocking the attacker prone is neat.
5 feet between you and your target is huge. Unless they have reach, that means they need to spend an entire extra action just to move that 5 feet close enough to engage with you again.
Wanna play with luck? Get that beautiful lvl 5 Feat Cultural Adaptability and choose Catfolk, they've some cool luck feats too so you can be crazy lucky
Sadly, I loved Halflings in Pathfinder, but 2e soured that for me. Gnomes have improved dramatically from first edition while keeping their unique First World flavor; Halflings get a boost to Dex & Wis instead of Dex & Cha, and burn half a dozen feats to gain the Human Racial feat heroic luck from first edition... Hard pass on my favorite little guys.
Given the halflings history as slaves in Cheliax, pitter patter makes me think that they're engaging in code switching so they can pass messages between each other that their slave masters wouldn't understand.
I'm just starting a new Pathfinder 2e game and I must say of the other people presenting similar content you are by far the best. You tone and cadence is grate. Presentation can only get better. Thank you.
Thank you so much! That really means a lot! I'm fully aware that my editing is easily my weakest point lol. As soon as I'm financially able to, I plan to hire an editor to both take some of the load off of myself as well as increase the overall quality of the videos.
"Halfling Luck is super, super unique to halflings..." said literally every other race taking the Adopted General Feat.
That's kind of subject to DM approval though. I mean being lucky doesn't really seem like a cultural thing so it might fit into the same category as something like an Iruxi tail.
@@Lechteron While I would agree, I like to consider it based on their happy go LUCKY nature, they have a positive view on life, and that pays off, low stress people tend to get luckier.. even though that's just confirmation bias
the "halfling sling staff" is a repuposed design from the greyhawk setting with the kender; they had a special weapon known as the hoopack staff, which was a not only a quarter staff but also a sling and had an iron point at the base for piercing allowing them a range of damage types when needed as they were consumate travelers and every new road needed a hoopack
I love that design because it's so practical, the point can be stabbed into the ground to make walking easier
Kinda want to make a Titan slinger halfling with a sling staff, take prairie rider, and ride a sheepdog. Might be fun playing a dog-riding warrior shepherd. The only thing I’d need to figure out is a reason they’d leave their flock to go adventuring.
Glad to support your Awesome Channel, Sir!!
Great information! I love that photo of the Halfing dude with the tray of muffins from the CRB pg. 52. I want to build that character.
I play a lot of halflings. In previous editions, everyone of them were of clan Bolger ("Oh, that was my second cousin, twice removed.") With all these Luck feats, my future characters may all be Mulligans.😄
I love the concept of having a bunch of characters in a vaguely connected family
@@GoblinLord basically all of my elf chars.
Geezer here.....
Decades of play have made halflings in my top slot. Not a favorite over all others, but in the best option category.
The slight complaint over hp is trivial. After all kids, we kept 1 hp wizards and 4 hp fighters alive back in the day.
Yes....
Bad die rolls happened back then too.
Game on.
I have been eagerly waiting for this video. Halflings are my FAVORITE race and I've super excited to see you break them down. INSTALIKE
10:33 There is some contention as to whether Titan Slinger applies to sling staves, because it doesn't say "a weapon in the sling group", but just "a sling". A strict interpretation would therefore limit it to slings -- this is the official stance for Pathfinder Society games as of right now.
damn you game balance!! (shakes tiny halfling fist)
6:00 the problem with never using the perception DC (or passive perception in 5e) is that you run the risk of the following scenario:
Players: Let's go down this hallway.
GM: First roll a perception check.
All the players roll and fail the DC.
GM: You don't notice anything.
Players: Wait guys. Something's not right here. This seems like a trap.
In that scenario, the players new there was an upcoming trap whether or not they passed the perception DC.
To my understanding "access" makes an uncommon feat common for that culture.
This is exactly it. they aren't locked to an ethnicity, just common to them. So if you aren't that ethnicity, you need DM permission (and a valid story reason) to get it. They would be locked to Ethnicity if they were prerequisites.
14:03 Aid is..."a DC 20 FLAT" I'm still new, but I thought Aid was a skill check or attack roll by the rules? A flat check is nothing but the die, right?
Sorry, these are recorded unscripted so sometimes the way I explain things get muddled. I was trying to imply that the DC will always be 20, but your check will be whatever you're attempting to aid them with.
@@Nonat1s just glad to have the clarification! Excellent videos btw. I'm learning so much! I'm playing in my first game soon so I'm gobbling up this content.
@@Nonat1s also, it's 3am, you should go to sleep. Lol.
Gutsy Halfling is really good early on, but may become irrelevant depending on your class. Most (probably all) saving throws against emotion effect will use your Will save, and with the exception of the Alchemist, Ranger, and possibly Monk (depending on your build), all classes eventually get a "treat success as crit" feature to Will/emotions saves. Not saying it's useless, as a level 1 deal it's heckin good, but it may drop off at later levels. Just something to keep in mind.
6:12 - I've been trying to understand DCs and checks, but I don't quite get what you're saying here. Can you explain this or point me to a good explanation?
So a DC is a flat number that you reach based on the modifier of the ability +10. So let's say you were level 1, with a +2 WIS and expert in perception. That's 4+1+2 for a +7 to perception rolls total. Your perception DC would be 10+7 for a DC of 17
If you are ever the one doing an action, you roll for it. If something else is doing an action, they roll against your DC
DC stands for "Difficulty Class". Put simply, a DC is the number you have to hit when you roll for a skill. Rolling for a skill is called a Check. Typically it is a D20 + that Skill's Modifier.
So if I want to pick the lock on a chest, I need to make a Thievery Check. The lock may have a DC of 20, so in order to successfully unlock it, my Thievery Check (D20 + Thievery Modifier) needs to be a total of 20 or higher.
Also, all skills have their own DC when it comes to a character. This is always 10 + the Skill's modifier. So if my character has a Thievery of +5, then I add +5 to all Thievery checks, and have a Thievery DC of 15.
As for the perception checks and DCs in the video, I just prefer to let my players roll their Perception skill check to look around instead of just using their "Perception DC".
There are additional backgrounds in the APs. Might be cool to give those some attention as well.
Outside of the rare backgrounds they're just two stat boosts, a skill, a lore skill, and a skill feat pertaining to the skill. Rare backgrounds can be a lot more fun though.
I'm playing a twilight halfling rogue (so I get low-light vision) in my current game. We're in the city almost all the time though and we have a dedicated cleric.
I wish I had built him a little better, he's just a bit squishy so even though I can get his backstab almost all the time it just doesn't add up to much because he also has -1 Str bonus and I have crap melee weapons. 😬
He's still very fun though, he's a gambler and a bit of a kleptomaniac with a lot of synergizing feats (like distracting shadows).
Incredible luck come s in late but it's great. BTW, halfling rangers and monks can be pretty crazy too.
Will you be doing shoony or the Ancestry guide ancestries wventually
I'm not usually into Halflings, but I may give them a go in this edition.
This has happened to me as well several times now... Barbarians and gnomes, for example
@@swordsman1612 seems like fun. The biggest selling point for me is that they aren't slow. In other editions, I've seen Halflings get blitzed because they can't run away from tough encounters. But with speed on par with the other ancestries, I may give that Halfling Barbarian a go.
Hypothetically could a halfling take Prairie Rider then take Cultural Adaptation to get Goblins Rough Rider feat? And if so how would that actually work and what would it do? New and wanting to low-key optimize a halfling (or any small race) ranger (beast master) as a mounted utility/Ranged character
Halfling is Bestling. Also, our game features a Halfling Bard who uses a fair number of Illusions, and you do all three videos in one week.... Coincidence? I THINK....definitely, but I enjoyed it anyway.
Plot twist, that player has actually been writing the scripts for my videos since the beginning!!!
@@Nonat1s Extra plot twist, that player is my sister! The conspiracy goes deeper than I thought!
@@havedicewillsave493 Tell her thanks for me. Her check is in the mail for writing the scripts.
How come I never see where listed below is?
How good is Unfettered Halfling? Does being able to stride 5 ft when escaping vs just escaping come up much? Is there some other benefit I'm missing? I guess gaining control of a failed grapple or knocking the attacker prone is neat.
5 feet between you and your target is huge. Unless they have reach, that means they need to spend an entire extra action just to move that 5 feet close enough to engage with you again.
@@Nonat1s That's a good point. Thanks for the idea!
Wanna play with luck? Get that beautiful lvl 5 Feat Cultural Adaptability and choose Catfolk, they've some cool luck feats too so you can be crazy lucky
A chaotic way to get every language is Nomadic+Linguist+Adopted Ancestry(Gnome)+Gnome Polygot
So you tell me as a halfling bard I can help anybody performance and get a +2 bonus on the check? Nice
I don't get why they switched halflings from having a +2 Cha to +2 Wis instead. Doesn't charisma make more sense for them?
Somebody watched LotR movies. Hobbits resist the pull of the ring more than humans=bonus to wisdom. Also, "salt of the earth farmers" archetype.
16:12
So sad that i cant stuck Intuitive Cooperation with Cooperative Nature from humans...
What do you call a rogue nomadic halfling with the mastermind racket, multilingual feat, and linguist dedication? A "Cunning Linguist"!
.......
.......
Nice
now only humans are left. Looking forward to it.
I believe Halfling is currently the most OP Ancestry in the game
Versatile human and unbreakable goblins would like a word with you haha
@@andrewwahba5006 Sure! Bring them in, I'd comfortably have a conversation with them :P
I don't like the name halflings is their another name whether out/in-game/world or dual named like how catfolk call themselves Amurrans?
Sadly, I loved Halflings in Pathfinder, but 2e soured that for me. Gnomes have improved dramatically from first edition while keeping their unique First World flavor; Halflings get a boost to Dex & Wis instead of Dex & Cha, and burn half a dozen feats to gain the Human Racial feat heroic luck from first edition... Hard pass on my favorite little guys.
I'm glad they're Dex and Wis now, in 1E like half the races they ever made were Dex and Cha and halflings feel much more unique now
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