Unreal5 Niagra VFX: Distortion Waves EFFECT

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  • Опубліковано 5 лют 2025
  • Here's how you create "Distortion-Waves" in 2 Minutes using Unreal5-!!
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КОМЕНТАРІ • 78

  • @TheRoyalSkies
    @TheRoyalSkies  Рік тому +8

    Shout-Outs to CodeLikeMe for the original In-Depth Tutorial!
    ua-cam.com/video/0Hk7Ykcq4i8/v-deo.html&ab_channel=CodeLikeMe
    For a simple repeating Material, this effect is pretty trippy, hope you like it :)

  • @HeyItsTheWykydtron
    @HeyItsTheWykydtron 4 місяці тому +5

    Thank you for being short and sweet. Every Unreal tutorial I come across is a 10 minute long slog fest that always starts with "First, create a new project"

  • @UmbraPsi
    @UmbraPsi Рік тому +8

    I'm not going to be able to use this series just yet, so this is past me, thanking you and letting you know my interest in this series, that im sure future me will be even MORE thankful for when he uses it!

  • @WAR_1933
    @WAR_1933 Рік тому +10

    your UE5 content is great please keep creating more of this stuff

  • @joseignacioarias6644
    @joseignacioarias6644 5 місяців тому +1

    thanks mate, this kind of fast and accurate tutorials are highly apreciated

  • @Lurreable
    @Lurreable Рік тому

    This is amazing. Not having to skip or watch it at 2x speed, no time wasted.

  • @LucasDevelop
    @LucasDevelop 4 місяці тому +9

    If you have Refraction not working do this:
    In the left-side Details panel, make sure to select the type of refraction you want. By default, it’s set to "None".

  • @johnsavage3586
    @johnsavage3586 9 місяців тому +1

    We need more content creators like you... awesome. Thank you

  • @erksipa
    @erksipa 9 місяців тому +1

    I love you. 96 seconds. All I need.

  • @charlymittsu9847
    @charlymittsu9847 11 місяців тому

    what a fast and clear video, thank you very mush

  • @Neo_Mk
    @Neo_Mk 11 місяців тому +6

    Very usefull thanks ! For those who are in 5.3 with the node "Refraction" disabled, there is an option in the detail panel of the material for Refraction Method.

    • @lulup52
      @lulup52 10 місяців тому +3

      I try to use it but still not work, i dont have refraction ... how u succed ?

    • @Rockshurt
      @Rockshurt 10 місяців тому +3

      same

    • @YoboVFX
      @YoboVFX 5 місяців тому

      dont leave ur scalability to low in the preview if you want to see it

  • @GIGA3D_s
    @GIGA3D_s 18 днів тому

    tysm ❤

  • @divishka
    @divishka 4 місяці тому +1

    How to transfer this effect into UI?

  • @ИванБоженко-ч6т
    @ИванБоженко-ч6т 6 місяців тому +1

    looks good by why we need niagara for this effect if we can make its all just in material

  • @Rakhik-uq8cx
    @Rakhik-uq8cx 10 місяців тому

    Tutorial of the Decade 🏆

  • @AlexFrederick-t4r
    @AlexFrederick-t4r 6 місяців тому +1

    Love this- is there a way to make it more of a cone-ish shape? like where the it spawns at a point and opens up as it goes backwards?

  • @davy4842
    @davy4842 Рік тому +7

    Why do I love you so much?

  • @Akuma813
    @Akuma813 Рік тому +4

    This effect reminds me of when Professor X uses his mutant power in the old 90's X-men cartoon.

    • @TheRoyalSkies
      @TheRoyalSkies  Рік тому +2

      I never thought about that, but now I can't "UN-Think" about it lol -

  • @ArIyan_yt
    @ArIyan_yt Рік тому +4

    Can you make tutorial on how to add a charcter symbiote type
    I mean you watched venom right

  • @kenhiguchi2144
    @kenhiguchi2144 Рік тому +4

    For when you want to make things trippy.

  • @GameDevUE
    @GameDevUE 7 місяців тому +1

    Can you make a mesh vibration, like the reverse flash character?

  • @joseignacioarias6644
    @joseignacioarias6644 5 місяців тому +1

    If you want to DO NOT FACE TO CAMERA, just need to ADD an Initial Mesh Orientation in Particle Spawn (set it to Vector in Local coordinate space), and ADD Align Sprite to Mesh Orientation in Particle Update and tweak its vector values

    • @DarkFK2416
      @DarkFK2416 Місяць тому +1

      OH my god thank you, ive been trying to find out how for 4 hours just messing with the system and tutorials online, but then i came back to this video and checked coments as a last resort and you saved me

    • @joseignacioarias6644
      @joseignacioarias6644 Місяць тому

      @@DarkFK2416 thank you. I was trying a lot to solve this

  • @yurigunz2698
    @yurigunz2698 3 місяці тому

    shortest and detailed video I have ever seen.

  • @LollyPoppi
    @LollyPoppi 2 місяці тому

    It's really that easy Oo Why i try to overcomplicate thing when i try to make it myself xD

  • @ascendism_ai
    @ascendism_ai Рік тому +2

    any tips for orientation? I can't seem to get this to stay facing a direction, regardless of sprite renderer settings for facing.

  • @GuinasReal
    @GuinasReal Рік тому +3

    How do I stop Particulate from facing the camera? I want to make it static horizontally, to be seen from top to bottom

  • @InvertedRhombus
    @InvertedRhombus Рік тому

    This is awesome! Thanks for sharing. Is it possible for a niagra pulse like this to trigger an event? E.g change a material on another object if the pulse collides with it?

  • @aliakgun
    @aliakgun 2 місяці тому

    Hi.. Thank you for your tutorial. Im new on Unreal and Niagara sys, so sorry for my stupid ques from now :)) How can I rotate to this NS.. I wanna rotate to landscape surface. and I want just 1 shock wave (I tried "Once", and" Looping setup" but not works).. I will use after explosion.. Thnx (UE 5.4.4)

  • @davy4842
    @davy4842 Рік тому +2

    Can you do a video about how to add two images like you did with the numbers but you did show only one image of the number 1

    • @TheRoyalSkies
      @TheRoyalSkies  Рік тому

      Sure thing man - It’s in the last couple tutorials ago at abou 1:04 here: ua-cam.com/video/TW9YDHA6pSs/v-deo.html

  • @50shadesofskittles9
    @50shadesofskittles9 Рік тому

    Wow. Love how quick this is. Respect the guy but SlowLikeMe makes me sleepy, haha.

  • @gugatung
    @gugatung 6 місяців тому +1

    What if I want the swirl to go in the opposite direction?

    • @joseignacioarias6644
      @joseignacioarias6644 5 місяців тому

      this worked for me: if my IoR was 1.2 , change it for 0.8 (i took 1 as it was the zero, so 1 - 0.2 is the inverse of 1 + 0.2)

    • @ManhuaandMangaMaven
      @ManhuaandMangaMaven Місяць тому

      @@joseignacioarias6644 I don't understand what is loR

  • @JorgeNoratto
    @JorgeNoratto Рік тому +1

    Where can i get that black and white ring? 😢

    • @TheRoyalSkies
      @TheRoyalSkies  Рік тому +1

      Oh I just made it in photoshop lol - just look up Royalty Free black hole texture, I’m sure something will pop up :)

  • @pamparam3495
    @pamparam3495 Рік тому +1

    I don't know why but refraction channel is disabled in my case with translucent shading model

    • @pamparam3495
      @pamparam3495 Рік тому

      Refraction method was none

    • @ribponce
      @ribponce Рік тому +4

      In your material details, search for Refraction Method and set it to Index Of Refraction manually.

  • @chrisSandersASX
    @chrisSandersASX Рік тому

    wow

  • @khh1990
    @khh1990 3 місяці тому

    we would have world peace if every tutorial was like this

  • @X_Vox3l_3
    @X_Vox3l_3 Місяць тому

    It doesn't Refract for me in 5.4 :( Plz help.

  • @GameDevAraz
    @GameDevAraz Рік тому +1

    How to get rid of the white circle? Just distortion

    • @GameDevAraz
      @GameDevAraz Рік тому +2

      Oh, just use a black mask instead of white circle, make the circle black with transparent background, 😂

    • @victoralexandersilva5212
      @victoralexandersilva5212 Рік тому

      @@GameDevAraz can you elaborate a bit more? i've tried but without success

    • @GameDevAraz
      @GameDevAraz Рік тому

      well, instead of adding a white circle, add black circle with no background. @@victoralexandersilva5212

    • @GameDevAraz
      @GameDevAraz Рік тому

      you also need to set fx settings to epic for to see distortion. if your engine scalability settings on fx are low, or medium, you won't see the fx. this took while to figure 😅@@victoralexandersilva5212

    • @mspicer2852
      @mspicer2852 Рік тому +3

      @@victoralexandersilva5212 Add a 2nd multiplier after the "multiply" thats going into opacity. Then change the B value to a lower number like .2

  • @cloudymau8739
    @cloudymau8739 Рік тому

    Does this work on unreal engine 4?

  • @TheBlackGamerPT
    @TheBlackGamerPT Рік тому +1

    Is anyone able to replicate this on UE 5.2? They changed how the refraction is activated and I cant seem to replicate this effect.

    • @TheBlackGamerPT
      @TheBlackGamerPT Рік тому +3

      Hm fixed it, You need to have the Effects on HIGH in the project scalability settings

    • @tristanlapointe9087
      @tristanlapointe9087 Рік тому

      Didn't fix it for me, did you have another solution?@@TheBlackGamerPT

    • @TheBlackGamerPT
      @TheBlackGamerPT Рік тому

      @@tristanlapointe9087 ​ if you are on UE5.2 or higher, click on the material root node (the big brown one that has the Base Color, metallic, specular, etc) the in the details panel scroll down until you find refraction method, by default it will be NONE, change it to INDEX OF REFRACTION and that should at least toggle on refraction, you can try with other methods to try and give you better results. I also changed the fresnel value to 0.001 instead of 0.0001 as suggested in the video so try and change the values. Make sure the effects scalability in on HIGH or CINEMATIC. Also try to plug in a normal into the fresnel, grab a noise normal or something like that, then plug it into a Transform Node and change the transform node to Source Tangent Space and Destination World Space and plug it into the fresnel normal.
      Side note: You only need to set Effects to HIGH or Cinematic if you are using this effect on NIAGARA Particles, if not I dont think you need to change it to High or Cinematic, you can also use the Console command fx.Niagara.QualityLevel 2 instead of setting Effects to HIGH.
      Hope it helps!

    • @prdvms
      @prdvms Рік тому

      @@tristanlapointe9087 there’s a new “Refraction” Tab in the Details Panel when you have selected your material node in the editor, change 'none' to 'index of refraction'

    • @LepHertz
      @LepHertz 9 місяців тому

      @@tristanlapointe9087 in the Material Editor, under translucency setting you can find Refraction Mode make it to any option

  • @hartianx1698
    @hartianx1698 Рік тому

    Why do I not have numbers on my nodes?

  • @Ikxi
    @Ikxi Рік тому +3

  • @ruandemeneses9513
    @ruandemeneses9513 11 місяців тому

    i learned 0% of everything but was a cool video 🤣🤣🤣🤣🤣🤣🤣🤣

  • @Rose_Harmonic
    @Rose_Harmonic 9 місяців тому +1

    fresnel is pronounced freh nell. Maybe it's just my autism, but it bother's me.

  • @Cloroqx
    @Cloroqx Рік тому +11

    It's pronounced "FRENEL" not "freSnel"...

  • @schmoborama
    @schmoborama 4 місяці тому +1

    plz tell me you're saying "Frez-nell" as a joke

  • @SovereignVis
    @SovereignVis Рік тому +2

    Wow, that is a lot of steps. I think in Effekseer I can do that in only about 5 or 6. 🤔

    • @ArezX3
      @ArezX3 Рік тому +4

      No one asked.

    • @ZAPcon
      @ZAPcon Рік тому +2

      This looks pretty cool... does it work well with unreal engine 5?

    • @SovereignVis
      @SovereignVis Рік тому +1

      @@ZAPcon There are many plug-ins for different game engines, Godot, Unity, Unreal, etc... I think the plug-in for Unreal works for versions 4.27-5.2 last I checked. 🤔

    • @SovereignVis
      @SovereignVis Рік тому +1

      @@ArezX3 The comment wasn't for you. 😐