Wow… that’s a lot of information. Indeed Mission briefs and planning are critical because in the end, it never goes to plan during battle. But would be a tragedy without planning.
Or you could just play Warno! I loved that series too though. I think Company of Heroes squad mechanics is visually more interesting. The scale is all wrong in those engagements though, having armor fire at each other in what looks like a 20 meters is cool, but strange thinking about it
Thank you for the kind words Stephen! You all are making an excellent piece of softwre. I've been a fan since RUSE! I marvel at the mechanics of it all every time I play, both this and Steel Division 2 are my top 2 favorite titles
I do have one quick question if you could indulge me, do you think it is possible the IrisZoom engine could support Dx12s multi-GPU configurations at some point in the near-to-mid term ? (Or any other multi-GPU setup). I know that incorporating Nvidias infrastructure explicitly to extant code is not trivial from a different use case, but my understanding is DX12 is much less intrusive. Though, I've had some stability issues in the very few tests I've run with it in other titles
@@TheDataWorkshop SLI configuration ? It’s usually a hell on earth for 3d devs, but I can ask. Any software or automatic solution around who seem to work on other title ?
@@stephanhernandez897 I'm unfamiliar with many titles in the strategy-genre that utilize the technology other than Ashes of the Singularity, which leveraged DX12 Crossfire (I get "ok" stability on some of my boxes, but others have no issue with it apparently). Unity I think supports multi-GPU, so presumably a title like Ultimate Epic Battle Simulator 2 might be leveraging it, but that's entirely conjecture. The reason I ask is even on my GPU I notice eventual lag as the battles get very large, especially noticeable on the largest maps. I don't know if that's somehow CPU-bound (maybe tied to so many unit-pathfinding requests to the engine say) or GPU-bound, but since I have multi-GPU setups, was curious if leveraging more cards could ameliorate that issue. I'd also add, that this is a very niche problem. I understand if it makes no sense to entertain it. I'll say I'm well over 95% satisfied with the development thus far, so if I have to tolerate lag in my battles sometimes, that's not a critical issue.
@@TheDataWorkshop we are still in EA, and with the size of your battle (damn huge !), it’s probably more CPU band bottleneck than GPU. Think will improve until release.
I'm experimenting with modding. I think once Eugen releases their urban warfare update I'll finally try to update and release. I still wish they provided more ability to manipulate the unit AI behavior and UI grouping command schemes
Really like the amount of planning you were able to exhibit. Was this against AI? I find it hard to do this much planning without taking enormous amount of time in deployment phase, end up just moving stuff around in a flummox. Got tips?
I understand this, but I have a different perspective on it initially. Think of it like a meal you're cooking, say you don't have the time to cook a nice meal except the weekend. So what do you do when the weekend comes along? You take the time to really savor the experience by embracing the experience of preparation. In some ways, preparing the meal may be more enjoyable than eating it. Does that make sense? Still, I think what you say is highly valid, and I think part of what I want to do is to build and more examples of analysis (good or not) that can help others learn the craft themselves.
@@TheDataWorkshop great analogy! Thank you. I'd say the other big thing I struggle with is sense of timing. When thinking about locations to position forces, I have no idea what i will be able to get to in time before contact. I always either position somewhere too close and allow them to gain initiative, or go too deep and take contact on the march. In other words, I always find myself not knowing where to go after I reach the first waypoint or if I should stay where I am. Bad memories of stalemate from wargame don't help this either lol
It's a mod I'm working on, but I'm nowhere near done. I'm working on possible QOL stuff having to done with he Ui and unit behavior but its been slow going cause of time
Not all the matches, some are multiple teammates against others, but this one is from a mod I'm working on where I'm stress-testing and experimenting the engine , as well as seeing what different size corresponds to in terms of the nature of battle. Did you enjoy the match?
I would love too see Lord of the Rings on this game engine with base building ofcourse. It would be awesome. I wished Ubisoft would make World in Conflict 2. The campaign in WiC is just amazing. Also does this game have nukes?. Nukes were amazing in WiC as well.
Hi Jacob, this is a game, please don't take it too seriously. We are all hobbyist, history enthusiast here. I don't think there is going to be a major war (I am not a prognosticator though). That being said, as curious minds, we are interested in this topic, in the same way we are interested in how war would look in space. I hope you enjoy the content, and please let me know if any of it gets too intense, I always want more feedback for what I output
@@TheDataWorkshop me living in Central Europe since 93' (took part in the Balkan War or the after effects, Tulza Bosnia) and now Eastern Europe is slowly fall apart which could spread to other countries. Anything is possible today's time. Me originally from the Jersey Shore near where ground zero was back on 9-11. Your video is cool as hell. 2 thumbs up.
Apologies. I believe UA-cam is still processing the 4K. It's usually complete by now but the video file is very large. I lagged the release of the video with what i thought was the appropriate processing time, but was apparently wrong. Ill adjust in future releases. Please check back in a few hours.
Spending half the video viewing soldiers running in an open field instead of following all the action in the air, artillery and armor assaults. You clearly did not understand your audience and just what you find interesting. Well, it's your video and it's still cool!
Wow… that’s a lot of information.
Indeed Mission briefs and planning are critical because in the end, it never goes to plan during battle. But would be a tragedy without planning.
beautifull
Thanks bro, I'm slowly working on more, and others
A company of heroes with this size and this mecanics, will be awesome
Or you could just play Warno! I loved that series too though. I think Company of Heroes squad mechanics is visually more interesting. The scale is all wrong in those engagements though, having armor fire at each other in what looks like a 20 meters is cool, but strange thinking about it
Improved a lot in 2 years.
thank you! Are you comparing Warno to Steel Division 2?
@@TheDataWorkshop Def. your SD2 video from like 2 years ago came up on my recommended a yesterday
god that huge charge at 38:51 is so cool
Hi from Eugen, nice job, as always ! GG !
Thank you for the kind words Stephen! You all are making an excellent piece of softwre. I've been a fan since RUSE! I marvel at the mechanics of it all every time I play, both this and Steel Division 2 are my top 2 favorite titles
I do have one quick question if you could indulge me, do you think it is possible the IrisZoom engine could support Dx12s multi-GPU configurations at some point in the near-to-mid term ? (Or any other multi-GPU setup). I know that incorporating Nvidias infrastructure explicitly to extant code is not trivial from a different use case, but my understanding is DX12 is much less intrusive. Though, I've had some stability issues in the very few tests I've run with it in other titles
@@TheDataWorkshop SLI configuration ? It’s usually a hell on earth for 3d devs, but I can ask. Any software or automatic solution around who seem to work on other title ?
@@stephanhernandez897 I'm unfamiliar with many titles in the strategy-genre that utilize the technology other than Ashes of the Singularity, which leveraged DX12 Crossfire (I get "ok" stability on some of my boxes, but others have no issue with it apparently). Unity I think supports multi-GPU, so presumably a title like Ultimate Epic Battle Simulator 2 might be leveraging it, but that's entirely conjecture.
The reason I ask is even on my GPU I notice eventual lag as the battles get very large, especially noticeable on the largest maps. I don't know if that's somehow CPU-bound (maybe tied to so many unit-pathfinding requests to the engine say) or GPU-bound, but since I have multi-GPU setups, was curious if leveraging more cards could ameliorate that issue.
I'd also add, that this is a very niche problem. I understand if it makes no sense to entertain it. I'll say I'm well over 95% satisfied with the development thus far, so if I have to tolerate lag in my battles sometimes, that's not a critical issue.
@@TheDataWorkshop we are still in EA, and with the size of your battle (damn huge !), it’s probably more CPU band bottleneck than GPU. Think will improve until release.
Hi how do you get so many vehicles in at once
Like helicopters
I’ve only just started the game
I'm experimenting with modding. I think once Eugen releases their urban warfare update I'll finally try to update and release. I still wish they provided more ability to manipulate the unit AI behavior and UI grouping command schemes
Exelente vídeo 🇨🇴🔥🔥🔥🔥
Thank you for the kind words !
For some reason this feels more like all-out war than Wargame
Idk why
Really like the amount of planning you were able to exhibit. Was this against AI? I find it hard to do this much planning without taking enormous amount of time in deployment phase, end up just moving stuff around in a flummox. Got tips?
I understand this, but I have a different perspective on it initially. Think of it like a meal you're cooking, say you don't have the time to cook a nice meal except the weekend. So what do you do when the weekend comes along? You take the time to really savor the experience by embracing the experience of preparation. In some ways, preparing the meal may be more enjoyable than eating it. Does that make sense?
Still, I think what you say is highly valid, and I think part of what I want to do is to build and more examples of analysis (good or not) that can help others learn the craft themselves.
@@TheDataWorkshop great analogy! Thank you. I'd say the other big thing I struggle with is sense of timing. When thinking about locations to position forces, I have no idea what i will be able to get to in time before contact. I always either position somewhere too close and allow them to gain initiative, or go too deep and take contact on the march. In other words, I always find myself not knowing where to go after I reach the first waypoint or if I should stay where I am. Bad memories of stalemate from wargame don't help this either lol
I think this is a great point. It may be worthy of analysis during deconstruction
Sorry if this has been asked before but what mod did you use for this video and where can i find it ?
Great video !
It's a mod I'm working on, but I'm nowhere near done. I'm working on possible QOL stuff having to done with he Ui and unit behavior but its been slow going cause of time
@@TheDataWorkshop take your time dude it looks cool !
F*** me I just sat through a full receipt of orders. Like being in work.
What do you mean ?
Do you use mods to increase the avail of each unit card? Cause that's a hell of a lot of units
Not all the matches, some are multiple teammates against others, but this one is from a mod I'm working on where I'm stress-testing and experimenting the engine , as well as seeing what different size corresponds to in terms of the nature of battle. Did you enjoy the match?
I would love too see Lord of the Rings on this game engine with base building ofcourse. It would be awesome. I wished Ubisoft would make World in Conflict 2. The campaign in WiC is just amazing. Also does this game have nukes?. Nukes were amazing in WiC as well.
Solis Ortus, Ustio 1995
Have 3 sons approaching military age. WW3 is gonna suck
Hi Jacob, this is a game, please don't take it too seriously. We are all hobbyist, history enthusiast here. I don't think there is going to be a major war (I am not a prognosticator though). That being said, as curious minds, we are interested in this topic, in the same way we are interested in how war would look in space. I hope you enjoy the content, and please let me know if any of it gets too intense, I always want more feedback for what I output
@@TheDataWorkshop me living in Central Europe since 93' (took part in the Balkan War or the after effects, Tulza Bosnia) and now Eastern Europe is slowly fall apart which could spread to other countries. Anything is possible today's time. Me originally from the Jersey Shore near where ground zero was back on 9-11. Your video is cool as hell. 2 thumbs up.
I'm afraid I can't set the video quality higher
Apologies. I believe UA-cam is still processing the 4K. It's usually complete by now but the video file is very large. I lagged the release of the video with what i thought was the appropriate processing time, but was apparently wrong. Ill adjust in future releases. Please check back in a few hours.
what is the name of the game
Warno by Eugen
bro like why do the warsaw pact always lose?
I'm planning on playing Warsaw Pact maybe not next video but a video or two after that. I even have the intro done.
Spending half the video viewing soldiers running in an open field instead of following all the action in the air, artillery and armor assaults. You clearly did not understand your audience and just what you find interesting. Well, it's your video and it's still cool!
wow men are you a colonel in real life or what
Haha not at all, just playing around and seeing what makes sense
Was this AI vs AI?
No it was humans vs AI. Did you find it edifying, or enjoyable?
I heard if you say a youtubers name 3 times you get pinned, time to test that
The Data Workshop
The Data Workshop
The Data Workshop
Haha thats the Candyman! I don't have a hook hand !
more like Nato Hard Ai vs Warsaw ai easy peasy'