@@Nightmareblackop simple answer get rid of Volt's 1 and for Wisp get rid of her 4 because it's not worth keeping as the damage it deals is equivalent to Revenant's 4 which is also very weak so yeah
2 Calibans, 2 Nekros, all 4 rocking the aura, and having desicate subsumed onto them... we aint playing horde shooter anymore, we are the horde shooter
Companions can't activate Galvanized mods, but if you run the same mod on your weapon, your companion will also benefit from the effect. You have to be the one to proc it, though.
The reason Nourish didnt work at first is because the ability has to be cast onto summons/companions within range. Since the cats have not been summoned yet, they're not within range
I used Desiccate on Khora, so I ended up with 5 sand kavats, Khora's pet cat, and my vasca kavat with it's clones, all running around shredding things faster than I could desiccate them to make more sand cats. It's kinda hectic, constantly running up to throw dirt in people's eyes so you can stab them in the face just to have your herd of cats shred them before you can get credit for the kill, but it's kinda fun to watch. When just the companion cats can use the status spread mod to put bleed and burn stacks on everything in the room, they do a good job of clearing all on their own, but when the sand cats start stripping armor too, things can get kinda crazy. It works about as well as you'd expect from a cat lady trying to herd cats. Things get done, but not really in a way you can control.
I would also say "Use Ballistica Prime and Synoid Heliocor to maximize your minions" but apparently the on kill specters from those weapons do not count for any of the new companion stuff from 1999.
It was just the first build I made when I got that mod. I use it with the helminth charger and the strain set. with the mod that clones the pet. It's a zoo of cats, dogs and larvae that deletes everything lol
The longer you play, the more you'll come to learn and forget a lot of really specific quirks in this game tbh. I've been playing since 2016 and I'm still learning
Hello :] So, you had a few doubts in the video, so I thought I'd drop a comment and hopefully it helps. Someone's probably mentioned this already, but Nourish applies as a buff, similar to roar/vex armor/Total Eclipse. [Yes, vex armor and eclipse does apply to companions, with the augments] If there's a companion in range when you cast it, it applies to them with the same duration as your own. It doesn't passively apply just because you have it on. Galvanized mods, cannot be PROCCED by companions. But they can be buffed by them. Only player weapons can proc galvanized stacks. If your companion has the mods equipped, when you get kills with your own weapon, the companion also gains the same buffs.
You never mentioned if you figured it out in the video, but Nourish only buffs the kavats if you cast it while they're in range. Just like with allies it doesn't retroactively effect them if they enter the range after. This means you also need to let the kavats spawn before you cast nourish.
You can almost certainly get away with an unranked Adaptation on Inaros, and with armor from Scarab Swarm active you won't need Primed Sure Footed either.
As fun as Desicate Nekros is, Nourish is simply too high value on him, as if you cast it while your Shadows are in range, enemies shooting your Shadows will proc the AoE Viral burst. Combine that with Terrify armor-stripping, and they absolutely melt. Alternatively, you can subsume Gloom or Blood Altar and your Shadows are effectively immortal, espescially at above level 1000, as they will have 90% DR just from armor while you strip the enemies so they do full damage boosted by both Summoner's Wrath and Arcane Camisode. This makes Gloom extra desired as they will heal thier entire, massive HP bar with each hit they land. If you have an Ancient Healer in an Infested mission, aswell as using a melee pet that yoinks Overguard, Nekros is effectively unkillable at all times, and so are his Shadows.
Not sure if it's changed since but when Inaros' rework came around I noticed the sand kavats had TINY hit range on their attacks, they hit for a lot but sometimes their attacks wouldn't connect. If DE gave them a +1-2 meter hit range it would improve their performance a lot even without changes to their ai.
You forgot something Nourish does applies % damage as viral, button ally thats don't get the viral damage like Sand Kavats does neutral damage, the % damage of Nourish, turns into True Damage buff for the Sand Kavats
Problems I found so far 1) if enemy is armor strip, cats won’t proc snd new cats won’t spawn 2) if cats kill in one hit, cats won’t proc and new cats won’t spawn 3) cats won’t proc on eximus units, so no new cats Gameplay wise, the range of the cats is too small. And they are too slow. It usually takes 1 hit, plus a sec or two for the proc animation to happen. In a full team, that enemy is long dead before the cats have a chance to proc. Even playing solo, you can kill faster than the cats being able to proc. I really wanted to play something like a summoners build, but injustice couldn’t get it to work
now this makes me wander, for a build i want to try and make myself: sand kavats on atlas with his rumblers. What is de base damage of the sand kavats? Does theire damage get effected by archon shards that grand extra ability damage (for example emerald shard when an enemy is effected by corrosive) AND does their damage get effected by Theorem Infection. Another part of the question is: what are they, are the specters? because then we would know what would work on them. And does nourish work weird because the ability sais it effects to weapons and when you use for example shock trooper it works more predictible because it sais it works on all attack??? Also are the cats effected by chroma his second ability and can you make crazy cats that zap electricity everywhere or with toxin to just deal precentage damage to enemys??? Sorry for the little speech, i am just curious how everything works and i cant seem to find it.
I think chroma's subsume with its augment [Everlasting Ward] with heat element would be great for this build. Kitties running around, passively committing arson.
Now I'm wondering if the new things work with razorflies. Really hope it does, cus that would be epic. Imagine having 10 speedy little murder drones killing everything they touch.
afaik pets can procc galv mods but you, the warframe gets the buffs (only if you are also running the mods) and they just get the base stats of the mod
The only thing I've noticed in my own testing that stinks about subsuming dessication+curse onto other frames like caliban is that the Sand Kavat uptime is so short that like you summon em, turn around, and they're all gone. Unless I'm missing something crucial about keeping them on the field, like I was almost constantly having to do finishers just to keep my kavats up on Caliban. Unless I'm being a goober tho, I def would like any help or advice with keeping my Kats around longer besides duration mods. 🙏
So the thing I find helps is keeping in mind the fact that they each have an independent duration and the cap is only 5 cats at a time. So, like, if you spawn them all at once, the last ones left don't have any time to spawn new ones to replace the old ones disappearing. If you go like, spawn 3 of them, wait a couple seconds, spawn 2 more, that last 2 will have that extra couple of seconds to spawn the next 3, because they CAN self-perpetuate relatively easily as long as they're killing things they're swarming, just not if they're having trouble with bumping into the cat cap.
"Other Precepts will not activate while specters are deployed." Unfortunately most Pet abilities and Bond mods (Except Duplex) don't work when Diversified Denial is active..... it would be sick if it did
Inaros is 3rd ability prevents him from getting knocked down Mr internet man. Anyway I'm glad I wasn't the only one who had this idea to let the cats and Harold do all the dmg. And it's the most damage I have made my caster inaros do. It's so funny and good lol altho I use sentient wrath over nourish for the small cc and bonus dmg.
So I'm actually having trouble with keeping my health up after using Inaros 3. I don't have Arcane Grace and the short range on Desiccation is hurting me in group play. I'll have to find a work around. Edit: hunter recovery does wonders.
First thing next year: Ivara Re-work please. Arcane Crepulance - Extra crit multi and ability str while invisible both of which she devours. Unseen Dread - Extra Crit multi when invisible and yes it works. Topaz Fusion shards and Radiation mods for better Artemis Bows, Violet Fusion Shards for Equilibrium effect without the mod slot (can slot in more ability strength). Emerald Shards for Toxic Sustain or Corrosive armor stripping. All these and more have come out since your last look at her. It's time for the Jellyfish Stealth Queen to eat. Further suggestion: Subsume Gloom over either Quiver or Navigator to make Deadshot and headshots generally proc off even further.
Unless you are camping on a wire above, I would suggest using the emerald shard for damage on corrosive status since you dont want to be caught in the friendly fire of a radiation procced enemy. Corrosive is universally better than radiation and it would synergise with the emerald armour strip shard.
Im a bit dissapointed you havent revised Nekros yet.... new aura, new arcane, nourish on top and you have terrify for armor strip and DR from Shield of Shadows and nearly unlimited energy thanks to desecrate + augment + equilibrium.... at one point I had eximus army roaming around, doing unholy clear, now add our boi Harold to the mix (Im run mostly Wyrm Prime for firerate and Negate).... maybe later.
Obligatory mention of subsuming dessication with it's augment onto volt for speedy electric kavats
also works with wisp
I need someone to make a vid on this, I keep hearing about it and what to try it
@@Shellnanigans what would u take off cause you'd have to keep her ult for the tech to work?
@@sentientsickness aznvasionsplays has a video on it
@@Nightmareblackop simple answer get rid of Volt's 1 and for Wisp get rid of her 4 because it's not worth keeping as the damage it deals is equivalent to Revenant's 4 which is also very weak so yeah
2 Calibans, 2 Nekros, all 4 rocking the aura, and having desicate subsumed onto them... we aint playing horde shooter anymore, we are the horde shooter
Don't forget the Harolds.
@@Mhw-kq6fy Oh yeah you right, and also Specters are a thing as well
that would be nuts to see.
Companions can't activate Galvanized mods, but if you run the same mod on your weapon, your companion will also benefit from the effect. You have to be the one to proc it, though.
The reason Nourish didnt work at first is because the ability has to be cast onto summons/companions within range. Since the cats have not been summoned yet, they're not within range
I used Desiccate on Khora, so I ended up with 5 sand kavats, Khora's pet cat, and my vasca kavat with it's clones, all running around shredding things faster than I could desiccate them to make more sand cats. It's kinda hectic, constantly running up to throw dirt in people's eyes so you can stab them in the face just to have your herd of cats shred them before you can get credit for the kill, but it's kinda fun to watch. When just the companion cats can use the status spread mod to put bleed and burn stacks on everything in the room, they do a good job of clearing all on their own, but when the sand cats start stripping armor too, things can get kinda crazy.
It works about as well as you'd expect from a cat lady trying to herd cats. Things get done, but not really in a way you can control.
I would also say "Use Ballistica Prime and Synoid Heliocor to maximize your minions" but apparently the on kill specters from those weapons do not count for any of the new companion stuff from 1999.
Me having subsumed Dessication's Curse onto my Khora for maximum cats
Companions cannot ACTIVATE Galvanized mods but they DO BENEFIT from the bonuses if you equip the same mods on your weapons and activate them yourself
...Somehow this is the first time I've heard the term 'Gundition Overload.' Thankyou for adding to my vocabulary.
It was just the first build I made when I got that mod. I use it with the helminth charger and the strain set. with the mod that clones the pet. It's a zoo of cats, dogs and larvae that deletes everything lol
The new Bellicose Arcane is great on Inaros, as with 6000 HP he gets a free 72% strength increase right at the start of the mission.
Only issue is he doesn't scale well with strength outside of sandstorm.
@snakeman830 his sand cats do, it just doesn't show.
500 odd hours in and had no idea about the companion ability proc order. Thank you funny UA-cam man
The longer you play, the more you'll come to learn and forget a lot of really specific quirks in this game tbh. I've been playing since 2016 and I'm still learning
Welcome, new Tenno :)
I couldn't see myself actually using a summoner build until you said "sand cats on caliban" and now i need to go build that.
The sand king returns with his personal guard of sand cats, thank you kindly for the super helpful video MC! Enjoy your break!
Did the pocket sand with the augment over dantes 1...hilarious with the paragrims and the cats all synergizing
Hello :] So, you had a few doubts in the video, so I thought I'd drop a comment and hopefully it helps.
Someone's probably mentioned this already, but Nourish applies as a buff, similar to roar/vex armor/Total Eclipse. [Yes, vex armor and eclipse does apply to companions, with the augments] If there's a companion in range when you cast it, it applies to them with the same duration as your own. It doesn't passively apply just because you have it on.
Galvanized mods, cannot be PROCCED by companions. But they can be buffed by them. Only player weapons can proc galvanized stacks. If your companion has the mods equipped, when you get kills with your own weapon, the companion also gains the same buffs.
Btw the cats damage actually scale by inaros health for some reason don’t know why it’s just health and not strength too but ya
You could also try subsuming Nyx’s ability ‘Mind Control’ onto Caliban now for an extra minion and less effort than desiccation.
I don't think that counts as a minion tho for Summoners Wrath or the arcane.
@@lemmy5721 Yeah, it doesn’t, but it can still be cool
@@lemmy5721 damn, that sucks
Single handedly dispelling the vicious slander that Inaros uses no abilities my dude.
You never mentioned if you figured it out in the video, but Nourish only buffs the kavats if you cast it while they're in range. Just like with allies it doesn't retroactively effect them if they enter the range after. This means you also need to let the kavats spawn before you cast nourish.
What about Khora with Dessication Curse? Maximum cats.
I had to look up, holy shit I didn't know that.
You can almost certainly get away with an unranked Adaptation on Inaros, and with armor from Scarab Swarm active you won't need Primed Sure Footed either.
As fun as Desicate Nekros is, Nourish is simply too high value on him, as if you cast it while your Shadows are in range, enemies shooting your Shadows will proc the AoE Viral burst. Combine that with Terrify armor-stripping, and they absolutely melt.
Alternatively, you can subsume Gloom or Blood Altar and your Shadows are effectively immortal, espescially at above level 1000, as they will have 90% DR just from armor while you strip the enemies so they do full damage boosted by both Summoner's Wrath and Arcane Camisode. This makes Gloom extra desired as they will heal thier entire, massive HP bar with each hit they land. If you have an Ancient Healer in an Infested mission, aswell as using a melee pet that yoinks Overguard, Nekros is effectively unkillable at all times, and so are his Shadows.
Ancient Healers have been changed in the 1999 update, that wont work. Use the Ancient Protector instead.
You don't need to put primed sure footed on Inaros, scarab armour negates status effects which includes knockdown.
im pretty sure he does it for the meme "dps increase"
Not sure if it's changed since but when Inaros' rework came around I noticed the sand kavats had TINY hit range on their attacks, they hit for a lot but sometimes their attacks wouldn't connect. If DE gave them a +1-2 meter hit range it would improve their performance a lot even without changes to their ai.
You forgot something Nourish does applies % damage as viral, button ally thats don't get the viral damage like Sand Kavats does neutral damage, the % damage of Nourish, turns into True Damage buff for the Sand Kavats
They finally fix sands kavat? Lesgoooo
kavats and kubrows living together, mass hysteria!
Problems I found so far
1) if enemy is armor strip, cats won’t proc snd new cats won’t spawn
2) if cats kill in one hit, cats won’t proc and new cats won’t spawn
3) cats won’t proc on eximus units, so no new cats
Gameplay wise, the range of the cats is too small. And they are too slow. It usually takes 1 hit, plus a sec or two for the proc animation to happen. In a full team, that enemy is long dead before the cats have a chance to proc. Even playing solo, you can kill faster than the cats being able to proc. I really wanted to play something like a summoners build, but injustice couldn’t get it to work
now this makes me wander, for a build i want to try and make myself: sand kavats on atlas with his rumblers. What is de base damage of the sand kavats? Does theire damage get effected by archon shards that grand extra ability damage (for example emerald shard when an enemy is effected by corrosive) AND does their damage get effected by Theorem Infection. Another part of the question is: what are they, are the specters? because then we would know what would work on them. And does nourish work weird because the ability sais it effects to weapons and when you use for example shock trooper it works more predictible because it sais it works on all attack??? Also are the cats effected by chroma his second ability and can you make crazy cats that zap electricity everywhere or with toxin to just deal precentage damage to enemys???
Sorry for the little speech, i am just curious how everything works and i cant seem to find it.
I want an army of sand MIGHTY SEERS
Brother good to see you again 😂✌️ long time no see
@Apprentice_of_Epitaph still think you should be an apprentice of the MIGHTY SEER haha
Ah the goofy set up actually doing something gotta love it
I think chroma's subsume with its augment [Everlasting Ward] with heat element would be great for this build. Kitties running around, passively committing arson.
The ability to become a pack master summoner makes me very happy ❤
Now I'm wondering if the new things work with razorflies. Really hope it does, cus that would be epic. Imagine having 10 speedy little murder drones killing everything they touch.
Counts as summon
I'm actually curious if you can do something with the Aksomati Prime. Seems like that's a weapon that's often overlooked these days.
Someone made a build video using these sand kavats on Khora not too long ago.
Forget Nyx's rework, THIS is the REAL Chaos!
When you get back from Christmas break, consider Primary Crux on AX-52 or Dera Incarnon for an infinite ammo bullet spraying fun :P
afaik pets can procc galv mods but you, the warframe gets the buffs (only if you are also running the mods) and they just get the base stats of the mod
I recommend trying kuva nukor with secondary innervate
The only thing I've noticed in my own testing that stinks about subsuming dessication+curse onto other frames like caliban is that the Sand Kavat uptime is so short that like you summon em, turn around, and they're all gone. Unless I'm missing something crucial about keeping them on the field, like I was almost constantly having to do finishers just to keep my kavats up on Caliban. Unless I'm being a goober tho, I def would like any help or advice with keeping my Kats around longer besides duration mods. 🙏
Sand Kavats has 20 second up time flat. Inaros keeps respawning them with his curse so they look like they have a very long duration on Inaros.
So the thing I find helps is keeping in mind the fact that they each have an independent duration and the cap is only 5 cats at a time. So, like, if you spawn them all at once, the last ones left don't have any time to spawn new ones to replace the old ones disappearing. If you go like, spawn 3 of them, wait a couple seconds, spawn 2 more, that last 2 will have that extra couple of seconds to spawn the next 3, because they CAN self-perpetuate relatively easily as long as they're killing things they're swarming, just not if they're having trouble with bumping into the cat cap.
hunter mods set work with swarm kavats. i tried it
"Other Precepts will not activate while specters are deployed."
Unfortunately most Pet abilities and Bond mods (Except Duplex) don't work when Diversified Denial is active..... it would be sick if it did
Happy holidays! Enjoy your break!
Inaros is 3rd ability prevents him from getting knocked down Mr internet man.
Anyway I'm glad I wasn't the only one who had this idea to let the cats and Harold do all the dmg. And it's the most damage I have made my caster inaros do. It's so funny and good lol altho I use sentient wrath over nourish for the small cc and bonus dmg.
So I'm actually having trouble with keeping my health up after using Inaros 3. I don't have Arcane Grace and the short range on Desiccation is hurting me in group play. I'll have to find a work around. Edit: hunter recovery does wonders.
First thing next year: Ivara Re-work please. Arcane Crepulance - Extra crit multi and ability str while invisible both of which she devours. Unseen Dread - Extra Crit multi when invisible and yes it works. Topaz Fusion shards and Radiation mods for better Artemis Bows, Violet Fusion Shards for Equilibrium effect without the mod slot (can slot in more ability strength). Emerald Shards for Toxic Sustain or Corrosive armor stripping.
All these and more have come out since your last look at her. It's time for the Jellyfish Stealth Queen to eat.
Further suggestion: Subsume Gloom over either Quiver or Navigator to make Deadshot and headshots generally proc off even further.
She's already one of the strongest frames. She doesn't need buffs or reworks.
@@JoshuaGraves113 I meant for him to re-work his video of her not the frame itself.
Unless you are camping on a wire above, I would suggest using the emerald shard for damage on corrosive status since you dont want to be caught in the friendly fire of a radiation procced enemy. Corrosive is universally better than radiation and it would synergise with the emerald armour strip shard.
Who let the cat a
Lady control warframes
yes please do katsecation on caliban, also on nekros, dunno if on nekros it would be more op tho
Hello there I was curious if the kavats can work in tandem with sevagoths ghost nukes ?
hey there can Cyte-09 kill Profit Taker if yes can you make a Build for it and what weapon to use pls
I'd already perfected this build, but I won't spoil the obvious answer.
can you try Titania with the moon buff
"Sand summoner Inaros"!!!!
I would higly reccomend a frost summoner build + the new viral arcane its just.... so damm funny
Still need to get a inaros to subsume, currently working on that as we speak.
oh cmon you mean you don't wanna use another umbral forma for primed sure footed? You know you want tooooo
Where do i get the new auramod, the wiki doesnt tell -.-
oh and fun video as usual, good sir :)
Try Nekros with the summoner mods its insane aswell
Time to put Dessication on Nekros.
Yo when you get back you should check out Fang Prime with Melee Doughty
I've replaced volts zap with inaros' desication
I'm still waiting for the orvius video Mr UA-cam man
Put the cats on titania
damn i had wish bellicouse has a use with inaros
4:48 what da dog doin?
Wait I saw enemies with 10 Corrosive stacks and armor, I thought 10 was full strip?
14 stacks is 100%, 10 is just 80%
@@sleepyfemboyaku Didn't it used to be 10 for 100% though? Or am I crazy? 14 is such a weird number.
@@SamanthaLaurier got changed to 80 almost 5 years ago now 😧
Does wukong's celestial twin count as a summon?
Yes
I should do this with Nidus' Maggots
It wont work sadly. Camisado is picky with what it considers summons
@Master_Brutus damn, i wish Nidus could actually make use of this, even if it wasn't particularly good it would be funny
@@Nitroband at least he can use Bellicose.
Mix that with a mecha kubrow with
SAD CAT ARMY
imagen if we could have 2 subsumes, well have a cat army, the bois, THE SQUAD, and a devation of hounds.
Im a bit dissapointed you havent revised Nekros yet.... new aura, new arcane, nourish on top and you have terrify for armor strip and DR from Shield of Shadows and nearly unlimited energy thanks to desecrate + augment + equilibrium.... at one point I had eximus army roaming around, doing unholy clear, now add our boi Harold to the mix (Im run mostly Wyrm Prime for firerate and Negate).... maybe later.