The funny thing about ultimaya tzolkin is that it isn't a synchro summon, it's a special summon by a condition. In fact the card even says that you can't synchro summon it.
@@HakAIanyou can't, but not because it's not a synchro summon, but because the condition says you _must_ summon it that way. If it said "must *first* be" or something along those lines you could use MR if you summoned it once via its builtin summoning condition.
I don't get how people are confused by Voltester. Destroy Link monster, destroy everything it points to, repeat until the Link ends. How is that confusing?
@@Zetact_ it isn't all that confusing, it's just worded very weirdly. They never printed another card like it and it's super situational in its use because of how it works.
I think my only question is whether or not the cards are considered destroyed at the same time, since they separated the phrases with "and then". If so it could make floating effects resolve in an annoying way, but not necessarily confusing
New players should be required to play Blue-Blooded Oni vs. pre-errata Firewall FTK for their first game. Their second should be Mystic Mine vs. full power Tear Ishizu.
Just give them full power d/d/d to teach them every summoning mechanic. Komoney could upcharge the set by an extra $10 to include the combo spreadsheet
Returning to the game and facing D/D/D in MD was a disaster, it took me a long while to learn that deck choke points. I totally agree D/D/D is the best AND worst deck for Yugiboomers. Hey grandpa, ever seen a XYZ Pendulum Monster?
TBF D/D would be a complete package for all game mechanics except Rituals. Missing timing with Orthros, identifying "summon conditions" like CyDra VS "summon effects" that Ceasar negates, understanding that even a Special Set is still a special summon (Caesar negating Toad when activating against a monster), damage step interactions, difference between detaching monster for effect/cost, all extra deck mechanics, the pendulum mechanic, trap activation VS trap effect, lingering effects (patent), control change (headhunt). I made a person take the bait being a historian and loving the LOOOOORE of the archetype, then evolved into a wombo-combo pile lover from Dragunity/Dragon Link to every Runick variant known to man to now salivating over Snake Eyes.
I unironically taught myself to play with pure d/d/d two months ago. Staring at a game that is known for its ridiculous combos combined with the infamy of pendulums, I thought "The best way to get a feel for how things really work is to learn a difficult combo deck that uses most of the games mechanics and forces you to combine them". First week was awkward as hell but glad I did it.
Seeing the starter set for yugioh at least makes me happy to see both it and MTG basically are on the same level of what they expect out of "new" players.
@@TheGuyWhoIsSittingif a card effect is both "when..." and "you can..." then the effect has to be the last thing to happen. So if what you wanted to use was supposed to trigger while a chain was still resolving, then it won't. A summon also counts as being the last thing to happen, which is why you can't just link off Dupe Frog.
"If this card is discarded to the Graveyard by card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect" At this point, whoever wrote this should have realized how badly they fucked up and start again, this is closer to programming than writing English.
i'm so confused i looked up Snoww's effect just to be sure, and it seems to me that both conditions fufill the exact same effect, so why not just make it an "or" effect?
@@MorningStar012 it be less confusing to structure if as a 1) and 2) effect with 1 being general discard and 2 being the op card discard. it be a bit longer but it might actually be easier to underand + seperate card text from an essay with out puragraphs
@@MorningStar012If it was discarded by any effect, you add a dark world. If it was discarded by an opponent's effect, you can add a dark world, PLUS target and special summon 1 monster in your opponent's GY. It's not split up because it's all 1 effect
@@Medbread ok, so if i understood correctly, the SS from Gy only happens on opp discard, right? 'cause if that's the case then there's better ways to write that. and even if it isn't, there's still better ways to write that!
@MorningStar012 How would you write it? I think it makes sense when you understand PSCT. If this card is discarded to the GY by card effect: [This is a condition required for activation.] If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; [This is an action that you perform during activation, because it is before a semicolon. Text denoted before semicolons can include costs and targeting, and in this case, it's a targeting action that you only perform when a specific condition is met.] add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. [This is the effect, and the "if any" in parentheses means that the effect naturally includes a Special Summon, (meaning it can be negated by Ghost Belle) but will whiff if there is no target, usually because you didn't meet the requirement for the targeting action.]
Ah, me at duel links using Masked Heroes to fullfill "fusion summon" missions only to realize that summoning those fusion monsters isn't actually a fusion summon.
This video sent me down a bootleg Yugioh rabbit hole, and now I'm trying to figure out why the Millenium Puzzle is called "Thousand Years Wodden Blocks" and also laughing because the Rod just has a photo of Marik holding it sideways like he's cool and shit, but his card is called "Ancient Tin Stick" and I'm rolling. Also, I guess whatever word they have for "key" over there is directly translated to English as a "Lock Spoon" because we got that big Thousand Years Lock Spoon up in here.
I have no idea if you know this, but the bass notes in your intro resonates like crazy with the sonos subwoofer. I legitimately have not gotten anywhere close to such a intense bass response and its making me question the calibration.
It took me an embarrassing amount of time to learn how Inspector Boarder works. I’ve been playing this game for almost 5 years and I finally figured out how the effect works last month. 😅
Inspector Boarder writing is the result of Konami never giving us a classification that groups all the monster cards with different border colors. Let's say the name for that was multicolored, then the card could read: Each player can only activate monster effects up to the number of different multicolored cards they control (Negated effects still count to the total).
I feel like MBT just learned of the word “kajigger”(I googled the spelling to make sure). In his last few videos he’s said it in almost every one it feels like
mystical panel is my favroute one since it so simple its not a essay of card text, when/if or requires constant board state micromanagement. it just uses a term that no other card does and needs a spreadsheet to roughly guess what the term means. it probably be quite fitting for a yugioh starter set to teach new players that rules can just be completely unexplainable reading the card. for a bonus add desires to make the confusion of copying the draw 2 and not the banish 10
Those equation cards could be cool if they could not be responded to similar to MTG Split Second mechanic since the effects are just board wipes. The fact your opponent can throw off the math by activating just about any card is so sad.
@@12thLevelSithLord Develop a mobile app specifically for F.A. in your phone that keeps track of it. Sounds ridiculous right? Well there is an app for Small World.
I play on master duel and I have been playing FA cards and it’s nice how it does it all for you, but it would be hilarious for me to try to play it IRL.
Imagine the xyz deck having any of the Purrely stuff: "Here you're supposed to make this rank 2 xyz monster by using this level 1 monster and a quick play spell card in your graveyard"
I had a guy argue with me for 3 days saying the set should just be a competitive blue eyes and dark magician deck. He clearly didn't process the product description, never saw it was scripted duel, and see how much would be missed by using it.
I mean it would be good for getting people to pick up the set but yeah bad for teaching If you really wanted a good teaching deck though your probably best just giving like 6 decks that cover all summoning mechanics and something weird and just let them break Also change the “comic” to something easier like a video and give them a bloody playmate
@@Cardlimits I’m not I’m more lamenting on how difficult it is to explain the mechanics And I meant a paper one currently your just supposed to put cards down on the table it’s not like Konami doesn’t make them
@@Cardlimits still it is essential a starting tool to try and learn the game and that’s going to be harder without a proper mat Also the tokens are a joke
I hate talking about theoretical card design with other YuGiOh players. I once was discussing a theoretical deck, essentially reverse springans that can special themselves from XYZ material instead of detatching. (Busted IK, that's not the point) I could understand people thinking this is a stupid ass Idea, or hating it. But literally ALL the criticism was "That's not how XYZ work tho". And they would die on this stupid hill. Like wtf? Since when has Konami given a single shit about the rules when designing cards? The rules are made up, just print how it function on the card the same way Konami has done since the stone ages, I just really hate how YuGiOh players act like the rules are the laws of god damn physics, when they are just words scribbled down on a napkin by an underpaid Japanese man who takes them out every few years just to piss on them.
Had a similar issue when I wanted to make a trap that activates from the Deck (too lazy to make 5+ searchers), but somehow making a monster that SS itself from deck and activates the trap on summon was fine.
Before watching video: Considering the limitations of the "2-player starter deck" (only having 4 synchros and xyz each), and some of the reprints needed (eldlich the golden lord), i would have made the Xyz deck focused on summoning monsters like superdreadnought reail cannon gustav max and juggenaurt liebe, while also including other easy to summon level 10 monsters. maybe have gagaga magician and gagaga sister (thanks to their effects, they can make it to level 10) with that gagaga equip spell that can revive a gagaga. keep zeus as "the other option" if for some reason liebe got negated. maybe give them the Rank 4 monster "Number 27: Dreadnought Dreadnoid" as another way to get to the xyz rank 10, and other special summonable level 4s like summoner monk, goblinbergh kagetokage, evilswarm mandragora, or photon thrasher. For the Synchro deck, if Manadium Prime-Heart is a MUST reprint, I would include Accel Synchro Stardust Dragon (after all it is a level 8 that summons a level 2 tuner, that helps summon level 10s), Original stardust dragon (synergizes with the effect and nostalgia bait). and at least other 2 of the level 2 manadium tuners to make the strategy viable. Maybe keep coral dragon or another synchro level 6 so you can do the level 10 with 2 tuners aside of using visas starfrost. And at least include common staples similar to the dark hole they put. like raigeki, or harpie's feather duster or minimum mystical space typhoon.
Unironically, a beginner targeted product centered around a scripted duel, with the most confusing and out of pocket cards might actually go a pretty long way towards helping the playerbase understand these extreme edge cases.
Seeing all of these is exactly why I don't think I could ever get into yugioh outside of MD. it took me almost a year to understand how the stack works in MTG and I don't have enough time to learn how each yugioh card works when they all have literal essays on them and how they interact.
I don't think the starter decks NEED to be tiered decks (it would certainly be nice to get reprints for competitive cards though), but they should still be reflective of modern day deck philosophy and have, y'know, ACTUAL WIN CONDITIONS. Like, just hear me out: the synchro deck could've been Swordsoul, and the XYZ deck could've been Spright. Both of those could provide opportunities to teach link monsters as well by using stuff like Knightmare monsters or what have you for Swordsoul and Spright Sprind for... Well, Spright. They don't have to be competitive builds (like, i'm not expecting Tenyi Swordsoul out of the box, it can still have some wacky choices in there like Spooky Dogwood or some shit) and you could still package the deck with the intent of not shuffling it before starting, but the decks SHOULD still function like actual decks afterwards even if their purpose is to onboard new people into the game. At the very least, it could have a bunch of relevant hand traps at 1 copy each like Effect Veiler, Ash Blossom, Ghost Ogre, D.D. Crow, and Gorz if they want to keep the decks wacky. The fact that there's only 1 hand trap among both decks does a horrible job of conveying how prominent hand traps are in the modern game. Like, what does the 2 player starter deck do that a basic ass structure deck doesn't? If anything, this is just proof that the structure decks need to come with guide books again.
Yup all it does is be a worse version of a structure deck without a script, they could have saved costs by just taking an already existing structure deck that exemplifies one of the 2 summoning mechanics chosen and just write a script for them.
You need to walk before you can run. The product is for people starting from literally nothing, not people who have basic knowledge already wanting to play in more competitive environments, which is what structure decks are mainly aimed at. If you give someone that doesn't know the basic rules a structure deck they're going to be confused and overwhelmed by a lot of the cards, whereas this product teaches you in a guided order about various things, building up from the most basic of basics (normal monsters, normal and tribute summons, attacking), to the different kinds of spell and trap cards, various kinds of effects and such, working up to stuff like summoning a few synchro and Xyz monsters, including real bosses like Prime-Heart and ZEUS. It's a good way of building foundational knowledge without just dumping a ton of mixed information on people at once. Look at the starter kits that Magic does, for example. Those are just a bunch of pack filler with like 1 or two actually powerful cards in them, and they're cheap and great for brand new players as well. It's possible they could make an Advanced Starter Kit featuring more in-depth stuff as a follow-up.
@@AcroxShadow Okay, so these are all the issues i have with this product. Even just putting aside my want for the archetypes like Swordsoul and Spright (they could be Blue Eyes and Dark Magician for all i care, BEWD has synchros and DM has Ebon Illusion Magician), the problem is that these decks aren't built like real decks. And what this does is give players an awful first impression of how deck building works in modern Yugioh (and no, i don't mean "there isn't any 3-ofs of cards"). We'll use Starter Deck Codebreaker as an example of what a good starter deck looks like in this game. That deck only had 2 normal monsters and 1 flip monster. That would've been more than enough for an onboarding product like this 2 player deck, the only area Konami needed to improve in was the manual booklet. And for context: that deck was really simple in its strategies because Konami had the task of introducing a brand new extra deck summoning mechanic to EVERYONE (not just beginners). But even a starter deck like SD Yuya was full of Performapals and Magician monsters. It could afford being more cohesive with its main deck monsters because the new mechanic was related to the main deck. By comparison, there is fucking 8 NORMAL MONSTERS in the synchro deck, and 7 in the XYZ deck. Thankfully, both those decks still only have very little flip monsters in there (its obviously important that they're included, but you don't need to bloat the deck with it if you aren't shuffling the deck to begin with). And i do want to stipulate (since i've had some time to cool off) that I don't think its a deal breaker for this on boarding product to have these many trap cards. I _wish_ the decks had less traps, but it for sure needed more hand traps than just D.D. Crow since they can be fairly common even in casual play nowadays. It is a fair critique to make that new players need to learn what continuous and counter traps are, and that was an oversight in my original comment. Ultimately though, my biggest gripes have to do with the normal monster bloat, the lack of cohesive and believable win cons in these decks (this is basically an onboarding for something like GOAT format, which is over 20 years late), the de-emphasis on archetypes (i at least appreciate that there's the mannadium package in the synchro deck to show how searching works, but you could've done that with a more cohesive deck), and the small amount of hand traps in the deck (there should be probably 3 in each one for an onboarding tutorial like this just to convey how important they are in this game). Because you gotta keep in mind "what is the next logical thing that someone is gonna do with this product after the scripted duel?" They're gonna shuffle the deck and play against their friend in a real match. And THAT is gonna be their first real impression of what its like to play Yugioh after learning the rules, which sets them up for failure. This is literally just the Master Duel tutorial but in paper YGO, and we all know how well that went with Rarran. It sets expectations for a game that basically disappeared years ago and was replaced by a game that ends on turn 5-6 if we're being generous. Like, all Konami has to really do for a product like this is ensure that the top 5 cards of your deck are the same every time you play. Its not like you're going to ever shuffle the deck in this tutorial, and they could've given the stipulation in the hand guide that you won't be shuffling after searching cards in this tutorial duel for simplicity's sake. You could've just included 1-2 normal monsters in each deck, had one or both of them in the starting hand to teach you how to tribute summon, and you could've built the decks each around a single archetype while still including all sorts of different spells and traps for the purpose of this sealed product environment. Like, when you really sit down and look at these decks objectively, they're just lazily put together. Even casual players build decks themed around an archetype (hell, most of them build pure lists to emulate their favorite anime duelists). I mean, god knows when i first got into Yugioh for the first time 3 years ago, I just built a Dark Magician XYZ deck with a Magician of Chaos package because it was my favorite ritual monster in Duel Links (which i played for maybe 2 months before getting into the TCG). And it had plenty of traps like Drowning Mirror Force and what have you because i was still pretty casual at the time. That's the sort of deck design philosophy Konami should've leaned into with this product. They basically over-corrected when designing this thing. What Konami should do is just reintroduce the Legendary Hero Deck sets and include manuals like the one in this 2 player set. Not only could you use it to teach new players the game (and its a repeatable template that you can use to reel in newcomers every year with annual product releases), but you could also print new cards, overhaul legacy archetypes, and give a more accurate depiction of what real Yugioh looks like while still adhering to this scripted duel schtick that Konami wants to try out for newcomers. Everybody wins. Anyways i'll take my W now.
Just put yang zings in there with a ton of cards that make them miss timing. "You can't activate suanni right now." "Why? It was destroyed and went to grave." "Because konami said so."
@@kichiroumitsurugi4363 yeah, but why does that matter? Because Konami said so. Literally no other reason. It's the single stupidest fucking mechanic in the entire game. There is no reason for it to exist.
@@kichiroumitsurugi4363 there are a ton of cards that miss timing. And making them _not_ miss timing doesn't even come close to making them overpowered, not even in the time-frames that they were released. So why does this mechanic even exist? It serves absolutely no purpose aside from arbitrarily limiting the power of cards that wouldn't even be very powerful if they didn't miss timing. It's a stupid mechanic, and they need to get rid of it.
Nirvana High Paladin in a starter deck? What the hell? The card is almost as complex and hard to comprehend as Pot of Greed. We have the world's leading climate scientists currently pouring tons of resources into understanding the machinations of this card, and you want to hand it to absolute beginners?
Macro Cosmos/Dim Fiz: “When a card would go to GY, its banished instead, so…” “When I need to send a card to GY to activate an effect I banish it instead?” “No.”
As a returnee, the first product I purchased was cyber strike starter deck. I spent so long trying to figure out how they expected me to fuse cyber end dragon with only one cyber dragon.
“It’d be kinda funny to teach a new player synchro summoning and then show them the Ursarctic cards and tell them they have to do it in reverse” No because people who don’t play Yugioh understand how to fucking subtract lol
I got back into the game after a 7 year hiatus and encountered flower cardians at locals. I thought it was some Exodia OTK. Imagine my shock when he finally passed turn on like 5 big dumb high attack nothing burgers.
You know what would be fun along these lines? Throw in a card like Prohibition. Someone that has never played the game before is surely going to be able to figure out what card they should name, right?
on my first ever local i played vs flower cardians and i was so scared, bcs i was new i ask my opponent what his deck does he says "nothing" im scared as shit at this point bcs i think hes tricking me, then he ends up going through his whole deck to end on a synchro with like 2k def (went 2 0 obv)
I mean the 2 person starter set will get people in and then their first locals will violently chase them out when they get 0-4 by people who have the social skills of a howitzer
I want a deck that is literally the most not compatible deck possible. I mean nearly every hand with it is filled with like 4 bricks. And without one single card it’s completely unplayable. But that card is so op, it gets limited/ banned so the deck immediately dies. It would have to include every type of summoning mechanic including gemini and deck summons. You need links to overlay for xyz who’s used for the sychro that brings out some pends. Multiple cards need specific links and cards on field. Like I’m talking an non pend xyz needs a specific scale to be on field to be summoned for no reason. The best part, the end board is garbage but takes forever to get to. It’s like one negate that dies instantly to any board breaking card, and you needed every card you used. It costs 100 a card.
I'd love to see a product filled with the most confusing yugioh cards
The winner isn't whoever gets the opponent's life to 0, it's the person who successfully understands what their turn even did.
...So Judge's Tower?
Hopefully a ultra rare pole position
Time to bring mekk knights!
@@idosarts_and_kraftsvaylantz mekk knight D/D
The funny thing about ultimaya tzolkin is that it isn't a synchro summon, it's a special summon by a condition. In fact the card even says that you can't synchro summon it.
So you can’t mr it ?
@@HakAIanNope.
@@HakAIanyou can't, but not because it's not a synchro summon, but because the condition says you _must_ summon it that way. If it said "must *first* be" or something along those lines you could use MR if you summoned it once via its builtin summoning condition.
Voltester's effect reading like a supervillain hellbent on bringing about the Rapture has got to be my new favorite part of yugioh.
And considering the travesty that was Gouki locks, it should be read that way at all times
I don't get how people are confused by Voltester. Destroy Link monster, destroy everything it points to, repeat until the Link ends. How is that confusing?
@@Zetact_ it isn't all that confusing, it's just worded very weirdly. They never printed another card like it and it's super situational in its use because of how it works.
@@Zetact_ It's not that confusing; it's just needlessly wordy and dramatic. But that makes it funnier.
I think my only question is whether or not the cards are considered destroyed at the same time, since they separated the phrases with "and then". If so it could make floating effects resolve in an annoying way, but not necessarily confusing
New players should be required to play Blue-Blooded Oni vs. pre-errata Firewall FTK for their first game. Their second should be Mystic Mine vs. full power Tear Ishizu.
Don't forget OCG 1999 mirror in MR5 so you can't just normal summon Dark Magician
@@Greg501- That's just worse Monarchs
@@AllThingsEntertaining That's the best part
Starting hands for the 2 player starter deck are:
Maxx C
Ash Blossom
Called by
Ghost Belle
Crossout
Whoever goes second also gets solemn judgment.
Don't you mean Maxx C, Maxx C, Maxx C, Ash Blossom, Ash Blossom?
Draw Phase Spright Starter
You forgot gamma.
I love normal summon Clayman
Just give them full power d/d/d to teach them every summoning mechanic. Komoney could upcharge the set by an extra $10 to include the combo spreadsheet
Returning to the game and facing D/D/D in MD was a disaster, it took me a long while to learn that deck choke points. I totally agree D/D/D is the best AND worst deck for Yugiboomers. Hey grandpa, ever seen a XYZ Pendulum Monster?
@@gustavrider5561 Meanwhile, me waiting for Link Pendulum monsters since 2017 😔
TBF D/D would be a complete package for all game mechanics except Rituals.
Missing timing with Orthros, identifying "summon conditions" like CyDra VS "summon effects" that Ceasar negates, understanding that even a Special Set is still a special summon (Caesar negating Toad when activating against a monster), damage step interactions, difference between detaching monster for effect/cost, all extra deck mechanics, the pendulum mechanic, trap activation VS trap effect, lingering effects (patent), control change (headhunt).
I made a person take the bait being a historian and loving the LOOOOORE of the archetype, then evolved into a wombo-combo pile lover from Dragunity/Dragon Link to every Runick variant known to man to now salivating over Snake Eyes.
I unironically taught myself to play with pure d/d/d two months ago. Staring at a game that is known for its ridiculous combos combined with the infamy of pendulums, I thought "The best way to get a feel for how things really work is to learn a difficult combo deck that uses most of the games mechanics and forces you to combine them". First week was awkward as hell but glad I did it.
MBT''s audio quality dropping when Dire puts in the high res card made me crack up
i wanna hear "we got agido" with that audio quality bro
this is literally me irl when I fix Yu-Gi-Oh's two-player starter deck
*_-REAL-_*
that leading lady edit was great
It was
Sounded like MBT was communicating with me through a tin can on a string 😂😂
@@halyoalex8942no no, across an empty room
Seeing the starter set for yugioh at least makes me happy to see both it and MTG basically are on the same level of what they expect out of "new" players.
Yubel in duel links is literally the reason I learned how missing the timing worked
I still don’t fully understand it and I’ve been playing for years now.
@@TheGuyWhoIsSittingif a card effect is both "when..." and "you can..." then the effect has to be the last thing to happen.
So if what you wanted to use was supposed to trigger while a chain was still resolving, then it won't.
A summon also counts as being the last thing to happen, which is why you can't just link off Dupe Frog.
@@TheGuyWhoIsSitting Basically its chain blocking without the chain blocking
In my case, it was Gadget
@@matchanaviwhich doesn't make sense since all of Magics effects are Whens and why the when, you can misses is so stupid
Feels like they wanted to make Volester a Link monster but then realized that it would be a bad idea.
whoever designed that card must be the mf who designed Inspector Boarder after playing with Electro Dragons in Clash Of Clans
Remember kids. Once per turn doesn't mean once per turn but the other once per turn means once per turn
A duel between a tzolkin/bishbaalkin deck and an infinitrack deck so both players can understand that you can xyz for syncros and syncro for xyz
"If this card is discarded to the Graveyard by card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect"
At this point, whoever wrote this should have realized how badly they fucked up and start again, this is closer to programming than writing English.
i'm so confused
i looked up Snoww's effect just to be sure, and it seems to me that both conditions fufill the exact same effect, so why not just make it an "or" effect?
@@MorningStar012 it be less confusing to structure if as a 1) and 2) effect with 1 being general discard and 2 being the op card discard. it be a bit longer but it might actually be easier to underand + seperate card text from an essay with out puragraphs
@@MorningStar012If it was discarded by any effect, you add a dark world. If it was discarded by an opponent's effect, you can add a dark world, PLUS target and special summon 1 monster in your opponent's GY. It's not split up because it's all 1 effect
@@Medbread ok, so if i understood correctly, the SS from Gy only happens on opp discard, right? 'cause if that's the case then there's better ways to write that. and even if it isn't, there's still better ways to write that!
@MorningStar012 How would you write it? I think it makes sense when you understand PSCT.
If this card is discarded to the GY by card effect: [This is a condition required for
activation.]
If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; [This is an action that you perform during activation, because it is before a semicolon. Text denoted before semicolons can include costs and targeting, and in this case, it's a targeting action that you only perform when a specific condition is met.]
add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position. [This is the effect, and the "if any" in parentheses means that the effect naturally includes a Special Summon, (meaning it can be negated by Ghost Belle) but will whiff if there is no target, usually because you didn't meet the requirement for the targeting action.]
Ah, me at duel links using Masked Heroes to fullfill "fusion summon" missions only to realize that summoning those fusion monsters isn't actually a fusion summon.
I'm surprised nobody mentioned Crystal Beast, Vaylantz and Paleozoic.
Maybe ritual beasts would deserve a mention too?
fire formation tenki and fire fist bear have almost every mechanic explained in 10 lines of text.
This video sent me down a bootleg Yugioh rabbit hole, and now I'm trying to figure out why the Millenium Puzzle is called "Thousand Years Wodden Blocks" and also laughing because the Rod just has a photo of Marik holding it sideways like he's cool and shit, but his card is called "Ancient Tin Stick" and I'm rolling.
Also, I guess whatever word they have for "key" over there is directly translated to English as a "Lock Spoon" because we got that big Thousand Years Lock Spoon up in here.
I have no idea if you know this, but the bass notes in your intro resonates like crazy with the sonos subwoofer. I legitimately have not gotten anywhere close to such a intense bass response and its making me question the calibration.
It took me an embarrassing amount of time to learn how Inspector Boarder works.
I’ve been playing this game for almost 5 years and I finally figured out how the effect works last month. 😅
Inspector Boarder writing is the result of Konami never giving us a classification that groups all the monster cards with different border colors. Let's say the name for that was multicolored, then the card could read: Each player can only activate monster effects up to the number of different multicolored cards they control (Negated effects still count to the total).
They should throw in the old Yugioh Tip cards. My favourite was D-HERO Defender w/ Shield & Sword to get a 2700 beater.
You are laughing now but It outs Kashtira Fenrir.
Hot take: the best starter set is a going 2nd Sky Striker deck vs a stun deck
I can do the worst type of duel : pure Flower Cardian VS Danger!?-Dark World
I feel like MBT just learned of the word “kajigger”(I googled the spelling to make sure). In his last few videos he’s said it in almost every one it feels like
He's been watching too much Futurama
Nah he's been saying that shit for ages lol
How did a subject like “We can make a better starter deck” become “Let’s kill boomers” 😂😂😂
We did it, we saved yugioh again
mystical panel is my favroute one since it so simple its not a essay of card text, when/if or requires constant board state micromanagement. it just uses a term that no other card does and needs a spreadsheet to roughly guess what the term means. it probably be quite fitting for a yugioh starter set to teach new players that rules can just be completely unexplainable reading the card. for a bonus add desires to make the confusion of copying the draw 2 and not the banish 10
Just imagine a deck that uses all the cards that cause weird numbers to occur like dinomorphia and add the equation cannon cards too for extra math
Those equation cards could be cool if they could not be responded to similar to MTG Split Second mechanic since the effects are just board wipes. The fact your opponent can throw off the math by activating just about any card is so sad.
"You can't put a die on them. That's not legal." What?! Why?
they don't mention "counter". only cards with like spell counters you can use a die for
@@RickertUrgen That's ridiculous. What are you supposed to use to keep track?
@@12thLevelSithLord Develop a mobile app specifically for F.A. in your phone that keeps track of it. Sounds ridiculous right? Well there is an app for Small World.
@@12thLevelSithLordhope you brought pocket change
The irony is panglacial wurm doesn’t work
I play on master duel and I have been playing FA cards and it’s nice how it does it all for you, but it would be hilarious for me to try to play it IRL.
Weather painters also link summon using spell card
How to Yu-Gi-Oh :
1. Dont
2. Do not
3. Stop
4. *sigh Fine
5. JUST KIDDING
I just want to appreciate the Mega Man Star Force ost used for the background in the video
She choice on my junta till I score in my field and hand
Tzolkin and bishbaalkin aren't xyz, they are dark synchro like ursartics, just that their level is technically 0
fire fist and battling boxer are good starters for beginners singe their mechanic is fairly simple for newbies
Imagine the xyz deck having any of the Purrely stuff:
"Here you're supposed to make this rank 2 xyz monster by using this level 1 monster and a quick play spell card in your graveyard"
I had a guy argue with me for 3 days saying the set should just be a competitive blue eyes and dark magician deck. He clearly didn't process the product description, never saw it was scripted duel, and see how much would be missed by using it.
I mean it would be good for getting people to pick up the set but yeah bad for teaching
If you really wanted a good teaching deck though your probably best just giving like 6 decks that cover all summoning mechanics and something weird and just let them break
Also change the “comic” to something easier like a video and give them a bloody playmate
@@jmurray1110 why would you support a product that would overwhelm every brand new player. And playmat? Why are you so entitled
@@Cardlimits I’m not I’m more lamenting on how difficult it is to explain the mechanics
And I meant a paper one currently your just supposed to put cards down on the table it’s not like Konami doesn’t make them
@@jmurray1110 in starter and structure decks yes, this product isn't either of those
@@Cardlimits still it is essential a starting tool to try and learn the game and that’s going to be harder without a proper mat
Also the tokens are a joke
The 2 Player Starter Set without context sounds like a pair of Starter Decks that work well together in Tag Duels.
I know I'm a month late but "Dire, his res Leading Lady" *proceeds to low res everything but Leading Lady while making it high res*
i am so happy that i got a "there I am garry" moment in this video
I hate talking about theoretical card design with other YuGiOh players.
I once was discussing a theoretical deck, essentially reverse springans that can special themselves from XYZ material instead of detatching. (Busted IK, that's not the point)
I could understand people thinking this is a stupid ass Idea, or hating it.
But literally ALL the criticism was "That's not how XYZ work tho". And they would die on this stupid hill.
Like wtf? Since when has Konami given a single shit about the rules when designing cards?
The rules are made up, just print how it function on the card the same way Konami has done since the stone ages,
I just really hate how YuGiOh players act like the rules are the laws of god damn physics, when they are just words scribbled down on a napkin by an underpaid Japanese man who takes them out every few years just to piss on them.
Had a similar issue when I wanted to make a trap that activates from the Deck (too lazy to make 5+ searchers), but somehow making a monster that SS itself from deck and activates the trap on summon was fine.
Before watching video:
Considering the limitations of the "2-player starter deck" (only having 4 synchros and xyz each), and some of the reprints needed (eldlich the golden lord), i would have made the Xyz deck focused on summoning monsters like superdreadnought reail cannon gustav max and juggenaurt liebe, while also including other easy to summon level 10 monsters. maybe have gagaga magician and gagaga sister (thanks to their effects, they can make it to level 10) with that gagaga equip spell that can revive a gagaga.
keep zeus as "the other option" if for some reason liebe got negated. maybe give them the Rank 4 monster "Number 27: Dreadnought Dreadnoid" as another way to get to the xyz rank 10, and other special summonable level 4s like summoner monk, goblinbergh kagetokage, evilswarm mandragora, or photon thrasher.
For the Synchro deck, if Manadium Prime-Heart is a MUST reprint, I would include Accel Synchro Stardust Dragon (after all it is a level 8 that summons a level 2 tuner, that helps summon level 10s), Original stardust dragon (synergizes with the effect and nostalgia bait). and at least other 2 of the level 2 manadium tuners to make the strategy viable. Maybe keep coral dragon or another synchro level 6 so you can do the level 10 with 2 tuners aside of using visas starfrost.
And at least include common staples similar to the dark hole they put. like raigeki, or harpie's feather duster or minimum mystical space typhoon.
Unironically, a beginner targeted product centered around a scripted duel, with the most confusing and out of pocket cards might actually go a pretty long way towards helping the playerbase understand these extreme edge cases.
All they had to do was do like 3x crimson king and 3x traptrix in one product. That’d be fine
add linear equation cannon and now you're forcing yugiboomers do literal math
0:07 Dire's cartoon reference 6:07 swapping res...
Shoutout to DireYGO for the Megaman Starforce OST, you are a person of culture as well
I've never read Voltester before, that is hilarious.
This video is how I found out Chugga was trending 💀
2:42 not only would this prompt an explanation of chains, but also timing
It doesn't help that in the anime, the appliancers were literally pilotted by an ai.
Seeing all of these is exactly why I don't think I could ever get into yugioh outside of MD. it took me almost a year to understand how the stack works in MTG and I don't have enough time to learn how each yugioh card works when they all have literal essays on them and how they interact.
I absolutely love that Joseph's new favorite word has been 'kajiggered'
Simoon. It's normal summon doesn't count as your only normal summon for some reason.
Special shoutout to "Horn of Black Heaven" for confusing the hell out of me back in the day, and today.
I don't think the starter decks NEED to be tiered decks (it would certainly be nice to get reprints for competitive cards though), but they should still be reflective of modern day deck philosophy and have, y'know, ACTUAL WIN CONDITIONS.
Like, just hear me out: the synchro deck could've been Swordsoul, and the XYZ deck could've been Spright. Both of those could provide opportunities to teach link monsters as well by using stuff like Knightmare monsters or what have you for Swordsoul and Spright Sprind for... Well, Spright. They don't have to be competitive builds (like, i'm not expecting Tenyi Swordsoul out of the box, it can still have some wacky choices in there like Spooky Dogwood or some shit) and you could still package the deck with the intent of not shuffling it before starting, but the decks SHOULD still function like actual decks afterwards even if their purpose is to onboard new people into the game. At the very least, it could have a bunch of relevant hand traps at 1 copy each like Effect Veiler, Ash Blossom, Ghost Ogre, D.D. Crow, and Gorz if they want to keep the decks wacky. The fact that there's only 1 hand trap among both decks does a horrible job of conveying how prominent hand traps are in the modern game.
Like, what does the 2 player starter deck do that a basic ass structure deck doesn't? If anything, this is just proof that the structure decks need to come with guide books again.
Yup all it does is be a worse version of a structure deck without a script, they could have saved costs by just taking an already existing structure deck that exemplifies one of the 2 summoning mechanics chosen and just write a script for them.
You need to walk before you can run. The product is for people starting from literally nothing, not people who have basic knowledge already wanting to play in more competitive environments, which is what structure decks are mainly aimed at. If you give someone that doesn't know the basic rules a structure deck they're going to be confused and overwhelmed by a lot of the cards, whereas this product teaches you in a guided order about various things, building up from the most basic of basics (normal monsters, normal and tribute summons, attacking), to the different kinds of spell and trap cards, various kinds of effects and such, working up to stuff like summoning a few synchro and Xyz monsters, including real bosses like Prime-Heart and ZEUS. It's a good way of building foundational knowledge without just dumping a ton of mixed information on people at once. Look at the starter kits that Magic does, for example. Those are just a bunch of pack filler with like 1 or two actually powerful cards in them, and they're cheap and great for brand new players as well.
It's possible they could make an Advanced Starter Kit featuring more in-depth stuff as a follow-up.
@@AcroxShadow Okay, so these are all the issues i have with this product. Even just putting aside my want for the archetypes like Swordsoul and Spright (they could be Blue Eyes and Dark Magician for all i care, BEWD has synchros and DM has Ebon Illusion Magician), the problem is that these decks aren't built like real decks. And what this does is give players an awful first impression of how deck building works in modern Yugioh (and no, i don't mean "there isn't any 3-ofs of cards").
We'll use Starter Deck Codebreaker as an example of what a good starter deck looks like in this game. That deck only had 2 normal monsters and 1 flip monster. That would've been more than enough for an onboarding product like this 2 player deck, the only area Konami needed to improve in was the manual booklet. And for context: that deck was really simple in its strategies because Konami had the task of introducing a brand new extra deck summoning mechanic to EVERYONE (not just beginners). But even a starter deck like SD Yuya was full of Performapals and Magician monsters. It could afford being more cohesive with its main deck monsters because the new mechanic was related to the main deck.
By comparison, there is fucking 8 NORMAL MONSTERS in the synchro deck, and 7 in the XYZ deck. Thankfully, both those decks still only have very little flip monsters in there (its obviously important that they're included, but you don't need to bloat the deck with it if you aren't shuffling the deck to begin with).
And i do want to stipulate (since i've had some time to cool off) that I don't think its a deal breaker for this on boarding product to have these many trap cards. I _wish_ the decks had less traps, but it for sure needed more hand traps than just D.D. Crow since they can be fairly common even in casual play nowadays. It is a fair critique to make that new players need to learn what continuous and counter traps are, and that was an oversight in my original comment.
Ultimately though, my biggest gripes have to do with the normal monster bloat, the lack of cohesive and believable win cons in these decks (this is basically an onboarding for something like GOAT format, which is over 20 years late), the de-emphasis on archetypes (i at least appreciate that there's the mannadium package in the synchro deck to show how searching works, but you could've done that with a more cohesive deck), and the small amount of hand traps in the deck (there should be probably 3 in each one for an onboarding tutorial like this just to convey how important they are in this game).
Because you gotta keep in mind "what is the next logical thing that someone is gonna do with this product after the scripted duel?" They're gonna shuffle the deck and play against their friend in a real match. And THAT is gonna be their first real impression of what its like to play Yugioh after learning the rules, which sets them up for failure. This is literally just the Master Duel tutorial but in paper YGO, and we all know how well that went with Rarran. It sets expectations for a game that basically disappeared years ago and was replaced by a game that ends on turn 5-6 if we're being generous.
Like, all Konami has to really do for a product like this is ensure that the top 5 cards of your deck are the same every time you play. Its not like you're going to ever shuffle the deck in this tutorial, and they could've given the stipulation in the hand guide that you won't be shuffling after searching cards in this tutorial duel for simplicity's sake. You could've just included 1-2 normal monsters in each deck, had one or both of them in the starting hand to teach you how to tribute summon, and you could've built the decks each around a single archetype while still including all sorts of different spells and traps for the purpose of this sealed product environment. Like, when you really sit down and look at these decks objectively, they're just lazily put together. Even casual players build decks themed around an archetype (hell, most of them build pure lists to emulate their favorite anime duelists).
I mean, god knows when i first got into Yugioh for the first time 3 years ago, I just built a Dark Magician XYZ deck with a Magician of Chaos package because it was my favorite ritual monster in Duel Links (which i played for maybe 2 months before getting into the TCG). And it had plenty of traps like Drowning Mirror Force and what have you because i was still pretty casual at the time. That's the sort of deck design philosophy Konami should've leaned into with this product. They basically over-corrected when designing this thing.
What Konami should do is just reintroduce the Legendary Hero Deck sets and include manuals like the one in this 2 player set. Not only could you use it to teach new players the game (and its a repeatable template that you can use to reel in newcomers every year with annual product releases), but you could also print new cards, overhaul legacy archetypes, and give a more accurate depiction of what real Yugioh looks like while still adhering to this scripted duel schtick that Konami wants to try out for newcomers. Everybody wins.
Anyways i'll take my W now.
I decided to get into yugioh recently didn't know the shit I was in store for
Dire killed me with the low Res Joseph
Love the intro here -- one of my all-time cartoons
The Jerome impression for mystical refpanel fucking killed me
6:06 Phenomenal Bit
8:08 Yeah, it's called give them two Tearlament decks heyoooo
Leading Lady bit was funny, +2 Dire.
Just put yang zings in there with a ton of cards that make them miss timing.
"You can't activate suanni right now."
"Why? It was destroyed and went to grave."
"Because konami said so."
The better way to put it is "because Suanni being destroyed wasn't the last thing to happen in the chain"
@@kichiroumitsurugi4363 yeah, but why does that matter?
Because Konami said so.
Literally no other reason.
It's the single stupidest fucking mechanic in the entire game. There is no reason for it to exist.
@@GeneralNickles Adding to the tally of "This person obviously is playing Yang Zing"
@@kichiroumitsurugi4363 there are a ton of cards that miss timing.
And making them _not_ miss timing doesn't even come close to making them overpowered, not even in the time-frames that they were released.
So why does this mechanic even exist? It serves absolutely no purpose aside from arbitrarily limiting the power of cards that wouldn't even be very powerful if they didn't miss timing. It's a stupid mechanic, and they need to get rid of it.
6:00.. i remember going to marincess discord to ask why my argonaut was able to stop fusion effect while branded lost was on field:D
Inb4 someone remembers linear equation cannon literally requires algebra
It's literally called linear equation cannon, what would you expect ?
Nirvana High Paladin in a starter deck? What the hell? The card is almost as complex and hard to comprehend as Pot of Greed. We have the world's leading climate scientists currently pouring tons of resources into understanding the machinations of this card, and you want to hand it to absolute beginners?
Okay but I can't get over how "Chugga" and "Syphilis" are in MBT's trending tab. Considering what happened recently... funny coincidence.
Macro Cosmos/Dim Fiz:
“When a card would go to GY, its banished instead, so…”
“When I need to send a card to GY to activate an effect I banish it instead?”
“No.”
As a returnee, the first product I purchased was cyber strike starter deck. I spent so long trying to figure out how they expected me to fuse cyber end dragon with only one cyber dragon.
“It’d be kinda funny to teach a new player synchro summoning and then show them the Ursarctic cards and tell them they have to do it in reverse”
No because people who don’t play Yugioh understand how to fucking subtract lol
I'm pretty sure 5D's anime fans would easily figure it out from Dark Synchro.
"We need 4 more panglacial wurms" 😂😂 fucking ygo
Woof, we had to work for 8 minutes, good job Dire
I got back into the game after a 7 year hiatus and encountered flower cardians at locals.
I thought it was some Exodia OTK.
Imagine my shock when he finally passed turn on like 5 big dumb high attack nothing burgers.
Ygo needs a Judges Tower format
6:55 concurrent timelines wants to know your location
You know what would be fun along these lines? Throw in a card like Prohibition. Someone that has never played the game before is surely going to be able to figure out what card they should name, right?
on my first ever local i played vs flower cardians and i was so scared, bcs i was new i ask my opponent what his deck does he says "nothing" im scared as shit at this point bcs i think hes tricking me, then he ends up going through his whole deck to end on a synchro with like 2k def (went 2 0 obv)
Are you guys going to update the twitter thread playlist? It's missing the past 4
Orcust vs Magikey! LETZ GOOOO!! lolol
The thumbnail lmao
vera is such an awesome card. we need more negates while resolving
For the chatter who keeps making Kamen Rider references DonBrothers is superior period.
I thought Voltester was definitely not a real card, wow
5:38 I can't believe chuggaconroy got syphilis
4:11 one of my friends has been using volcanic ftk in locals and people still try to ash blossom inari
dires edit on leading lady was peak dire
Omg the megaman starforce music ❤️❤️❤️❤️
I mean the 2 person starter set will get people in and then their first locals will violently chase them out when they get 0-4 by people who have the social skills of a howitzer
I would have loved for them to just use full power infernity/ mannadium vs full Power Zoodiac as the starter decks..just give em mega combo decks
The part after 6:05 is soooooo funny. Thank you very much dire.
dire did a great job putting up leading lady.
I want a deck that is literally the most not compatible deck possible. I mean nearly every hand with it is filled with like 4 bricks. And without one single card it’s completely unplayable.
But that card is so op, it gets limited/ banned so the deck immediately dies.
It would have to include every type of summoning mechanic including gemini and deck summons. You need links to overlay for xyz who’s used for the sychro that brings out some pends. Multiple cards need specific links and cards on field. Like I’m talking an non pend xyz needs a specific scale to be on field to be summoned for no reason.
The best part, the end board is garbage but takes forever to get to. It’s like one negate that dies instantly to any board breaking card, and you needed every card you used.
It costs 100 a card.
4:11 self summoning from deck? fuck yeah, i love d-spirits
Don't worry, new players can just read the CR!
I think the best way is to teach them the rules of the game but tell them THERE IS ALWAYS AN EXCEPTION
So the tzolkins a xyz in disguise, the masked hero’s are rituals great my brains hurts now