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Tips for repair: Max lv. naval base (10) can only handle 10 repair at once. It doesnt matter how many dockyard you spare for repairs. Split your navy on multiple high lv. naval base so they got repaired in parallel with other ships.
Aren't they splitted automatically to each naval bases with dockyards when you use auto splitoff? Also couldn't you assign number of dockyards for each repairing ships manually in production tabs? Pls correct me if I'm wrong
@@shironee_2384 technically yes but autosplit also causes them to split off while still being deployed, so its pretty common for your navy to have all of its light ships in port and as a result heavy ships fighting with little to no screening if enough are damaged at a time
00:00 Hoi4 Germany 00:36 Germany starting steps 1:54 Ship designer hoi4 3:13 How to rush anschuluss 5:00 Navy Mio 7:20 How does naval spotting work 8:50 Radar in ships 13:00 Battle of France 15:00 First naval battle 16:00 Capital ship battle 17:00 Massive capital 19:30 How to defeat British navy 24:00 Operation Sea Lion 25:05 Vs British and French fleet
One thing I'd add to that fleet is a handful of spotter light cruisers stacked with floatplanes (with refitted radar when it's available) just to make sure you get spotting on the enemy. It's also a good idea to pump out a line or two of destroyers as well since even with a meta fleet it's likely that some destroyers will get sunk, you can never have too few destroyers, whack on a torpedo tube and they'll help murder capitals once the enemy screens are gone. Also it might not be worth the investment but there is the possibility of making naval patrol bombers now that you can use for spotting instead of nav bombing.
I mean making a few hundreds cheap naval patrol bombers isnt too bad as long as you dont send them in contested zones (who contests the middle of the atlantic tho)
i usually use this combo: Make two types of destroyers. One for sub killing and one for light attack, for the sub killing use the cheapest gun and best sonar best radar best torpedo best engine and best depth charges, for light attack, equip with the most expensive gun best everything use fire control instead of sonar this will shred their screens and torpedo the enemy's Capital ship for cruiser, CL will just use Light battery on every slot or secondary battery if cheap no armor, same for heavy cruiser(only secondary battery), for battleships or battlecruiser i recommend battlecruiser because they're faster and cheaper but just have less hp and armor but that problem is already solved by the amout of screens for battlecruiser still the same for cruisers but you can add from 2-3 heavy battery use the cheapest battlecruiser armor, for carrier use full hangar, best engine,no armor,secondary battery,best anti air, i usually reck the british,japanese and american with the combo i used ,i had fewer ships than them
Dave, those Pre Dreadnought Battleships are very slow compared to the rest of the German fleet. If you want a better navy, it is best to split them off for usage as shore bombardment.
@@bartusaron5909 no and I'm not sure they would do that. I imagine hoi5 will be coming after eu5 so they're going to want to have new focus trees there to attract people off their $280 investment complete game already
I tinkered with navy, I find that if you keep the speed around 32 knots and mix light attack light cruisers with heavy attack heavy cruisers and destroyer bathtubs to screens you are golden, also you really need AA agains america and brits because the carrier aircraft can damage ships on every axis of the battle bot just the screens first, hence your heavy cruisers got absolutely chewed threw
My Heavy Cruisers are just 2 lvl 1 heavy turrets and all AA in every other slot. I saw a video that the air tries to target heavies first. Then a few lightcruisers with all guns, and decent destroyers. Always shreds.
It's just too easy to do it. Spam subs out make a shit tone of groups, cover all of atlantic, put on autoreinforce/split off. Put all sub production on naval theatre. Leave them to do there job.
I still think light cruisers with armor and stacked light attack is the way to go after they removed the ability for heavy cruisers to use the medium light attack batteries. Then stack up either some heavy cruisers with torps or some battleships behind that and 4 carriers.
In the end you faced 6000 torpedo fleet with 0% screens and full capital fleet. Dude if you would have built some fast destroyers instead of like 4 cruisers you would have turned the battle
A ship I would like to see some 'testing' of this nature is the Converted Cruiser Carrier as the US or Japan against the other (or another big naval power). I started doing that as the US because they build quick and you can get 6-8 built in the first couple years and then have 2-3 task forces supported by carriers with good planes and as far as I've been able to tell, they just rip through navies.
A tip for repair: 1. Cancel the mission. 2. Divide the fleet in lots of task forces. 3. Set the engagement rule to "Not Engage" option. 4. Click the repair tool. 5. It will distribute all ships which need to repair to available dockyards. 6. Gather the fleet after repair is done.
Dave, make sure you break subs off from surface fleets. Your fleet moves as fast as your slowest ship which are always subs. Also night fighting reduces visibility at all times, not just at night so pretty solid!
finally, thx dave for making this video.... for those who dont realize or never do any ship building in HOI4, RADAR and FCS now give hit chance esp. the max level, and you can get those as early as 1942! plus the fire control method, your old useless BB can shred enemy screen easily with
The main problem I find with all these naval videos is that you don't get a good screen you need to make both a screen and this heavy ship and the best way to do it efficiently is to use light and heavy cruisers, I don't have recording software but every game I've ever played since the naval rework I've only built a mixture of heavy and light cruisers and you only need about 40 dock yards on any country so you can run two full lines of light cruisers and four full lines of heavy cruisers your light cruisers should have a sonar a radar one torpedo tube one depth charge and as many light cruiser batteries as you can fit on it usually three for the lower level ones and then the heavy should have as many heavy turrets and secondary canons as possible Don't forget your fire controls and your damage bonus is on your shells but you'll essentially delete all screens of their Navy within the first 3 seconds of any battle no matter how big their Navy is and once their screens are gone you're heavy cruisers can just immediately obliterate any fleet there is battleships or carriers and the AA doesn't matter because once you kill the ships the planes can no longer engage and planes are only effective the longer the fight goes
You should check how much dockyard output you can get with chile, you can have a 20% output bonus just from your industry focus if you go for international loans dissolve convensa and expand the naval arsenal, plus a 10% if you either go with any of the political paths except the democratic one, and even a 15% output if you go monarchist. When you get rid of all your negative bonus you have +30% dockyard output for any path wich isent democratic and +35% dockyard output for monarchist. You also get a 35% bonus on convoy production. I also havent checked that much the focus tree of chile so there could be even more in the advisors and stuff. You can also get quite a few dockyard construction speed modifiers depending in with path you go for.
@@killerlork i am not sure, but the convoy cost from investing in shiping was changed from a reduction of 50% to 25%, so they quickly changed it probably because it was way to much, so maybe it used to be a 95% reduction if it stacked but 70% is still insane
I literally replicated your tactic and put radar II/III along the flaotplane on my ships and radar to cover eastern north sea yet I couldn't find any single british fleet to contest. I just spammed heavy cruiser, destoyer and subs just to use them as invasion support.
Battlecruiser fleet with lvl 2 armor will outperform the light attack heavy cruiser design you've got there. Even accounting for naval production, they'll win due to the extra heavy attack. Only trouble is germany cant build them right away because the best design needs the AA secondaries or it gets nuked by air. Also Tier 2 BC armor is high enough to not get penned by Tier 2 heavy cruiser guns 3x Tier 2 main guns 3x Tier 2 AA secondary guns Tier 2 BC armor and Tier 2 engine on the Tier 2 hull. And fill in everything else too. A couple majors can build this design from day 1 The heavy attack on these BBs destroys the light attack heavy cruisers super fast. They also have a decent enough amount of light attack to shoot at screens. Light cruisers are better than heavy cruisers because heavy cruisers get nuked if the other navy stacks heavy attack.
Another thing to do is keep your starting submarines, train them up for the xp etc. then when war kicks off, have groups of 2-3 under the same admiral, put them on low repair and never engage, and use them as spotters. Saves fuel, keeps your own strike fleet at home safe, on standby to strike when enemy fleets are spotted.
**EDIT** test down in comments, IC per IC I was wrong about BC's and CL's. This works. But chief, IC per IC, this ain't it. Finlzz goes through it in Reddit, but essentially CL stacking light attack rips screens apart, then you can directly damage capitals. They double as escorts, and they are less IC-consuming than CA's with armor. Once screens are shredded, you just need someting to slap the enemy capitals down. For that BC's appeared to be best but it can be whatever you have. Just don't forget your DD's as meat shields. Also, don't put subs on fleet screens. Let them work independent, they do their best work that way.
@@FeedbackGaming what variations did you test? Just pure spam/spam with roaches / spam with few BC's? Need to go back testing Tahiti vs Pitcairn naval warfare I guess. Could have sworn it still works out IC-wise. Altho my favorite when not under severe lack of dockyards still is 1936's carriers + CL + DD for that lovely RP :P
@@FeedbackGaming Originally commented hour after posting regarding BC CL meta - I was wrong and I came to rectify that. Upon further testing, CV's seem to be the gods of seas still. This is with ALL '36 tech, applied and in use. Fighting takes place in South Central Pacific between Pitcairn island (UK Royal Navy, the Daves) and Tahiti (belligerent forces). Both have maxed infrastructure & harbours to have similar organization. No admirals, no doctrines, no MIOs. Both fleets level 3 trained, and 100% health. Always fight, no split off, no reinforce, no repairs. AI is off so it doesn't change settings between tagging countries. Fuel is of no issue for either as fuel reserves last half a year of combat with fleets in question. 30CA Daves (135330 IC) vs 4BC 10CL 45DD ( 128885 IC), daves beat it every time and lose 14-20 Daves 30CA daves (135330 IC) vs 4CV, 4 CA (all heavy), 8CL, 40DD (135592 IC including planes), CV fleet wins it by losing 14-26DD's depending on rolls every time. Losing any of the fleet composition WILL lead to a loss. Got the saves just before engagement for both of these in case someone wants to verify.
Bizare as it might sound, further swapping things up with 4cv 4bc 6cl 40dd fleet for 133454 IC HARMS their fighting power VS daves, even if you'd think there would be something to be said about more heavy attack. Leading to fleet winning, but losing almost all CL's and DD's in the process for far heavier IC losses.
One thing about losing your second try. You ran out of screens for your capital ship and they started to deal less damage and take damage. You also don't need the armor on the Heavy Cruisers you can get more out and almost every heavy ship can already pierce the max level armour that they have.
6:10 No, they will not act like screening ships. As soon as you put the heavy guns on a cruiser, it becomes a heavy cruiser. Imagine that. There are many good videos about navy on YT if you want to learn the difference between a screening ship and a capital. You've built a bunch of ships with zero torpedo protection. Don't think that was your intention.
Something else you can do as Germany is design your ships, start building them, then sign onto the naval treaty.. The game doesn't end your production lines, so you can continue building the ships. Even though the AI will follow the naval treaty. You just can't design anymore large ships.
@@FeedbackGaming Have you considered teaching people to play through Patreon or something similar? Because I just tried to do what you did in this video and it did not work for me. I got swept from the seas, not sure what I did wrong. :(
Good tips for a ship design, will defo use this in my current game. Would be nice to have a close up on some of the navy battle results though - The ones I usually see are all with my ships at the bottom of th ocean aha
I managed to win over both french and british fleet at the same time actually in like 1941/42 as germany with kaiser. I only saw the conclusion though so idk if I missed anything, feel free to ask if any questions.
You can mitigate the dmg crusiers recieve if you have enough screens and those not only take little to no time to repair, there is no real downside to losing them and they are pretty cheap. They will get damaged by other cruisers (they shoot behind screens) but they wont get damaged by screens themselves. Ratio is 3-5 screens for 1 second or third line ship (for example 3 heavy cruisers, 1 battleship and 1 carrier are 25 screens). Just know that FeedbackGaming already knows about this as while i got my info from other youtubers he also posted one video in which he mentioned this strat. All he did here is just show pure power of those ships. Also dont use submarines in the main fleets. Subs are slow and consequently slow entire fleet down.
I used to counter light attack stack with this template about 5 or 6 months ago but this template can got beated easily if enemy uses the right template im working on the right template the counter this because this looks like going to be the new meta
For anyone getting recked by the royal navy, just build the cruiser from the vid and make meat shield destroyers with one torpedo for the enemy capitals. (around 60-100 will do).
You should test Recon plane. One time late game Germany i was trying to cap USA and decided to just use recon planes to see if i can help my fleet get to America by painfully island hopping in the arctic. Not sure how well it really did work but after capping a bunch of other nations and blasting out destroyers i managed to get to Canada and then force my way down and win. would be interesting to see if you can use recon planes to either get better fleet fighting or if its more useful with Sub raiding convoys/ patrols.
@@FeedbackGaming True. I have noticed some weird instances where it transfers modules over to new plane models (like from the 1936 to the 1940 model). I've also seen it create models with no difference from the past one. Auto-upgrade seems to be really buggy and unpredictable but it's good for things like upgrading radars and other modules as you finish techs without spending naval/air xp.
Thanks a lot man, I have struggled with Sea Lion before, this is a good way to sustain a decent economy as Germany while still winning the naval game, this is what I was looking for. It does a very nice job against the US as well
I wonder if the British commit more if they can share the global naval needs with the French. But without the French, they seemed less willing to commit their full fleet.
@@FeedbackGamingfor strike force calculation yes, but (I think) he was talking about fleets being split up into different theatres (for example being at war with Italy requiring a fleet in the med), meaning the home fleet is smaller and therefore more reluctant to commit. If France is still alive, they are helping support other theatres so the need in those theatres is lower. Don’t know if the AI is smart enough for that, but it would make sense.
@@FeedbackGamingfaster ships can evade faster. Also coordination. Also speed outside of combat so you can get to them/spot. Old ships should be in second fleet. Anyways nice video thanks
Also subs are the slowest ships in your fleet. That's why you can't always destroy all of the enemy ships because your fleet is slower. Subs should be detached :)
@@Theloliconprincess No, he was doing CA build so having slow bbs to tank hits is very useful, coordination is a joke, only reason you should ever consider detaching surface ships is spotting outside of battle
My single player navy production is nothing but LCs with as much light attack as possible and 1936 destroyers with 76 torp attack. Thats how i navy almost everyone. LCs kill screening ships and then my screening ships take out their battleline. My logic for this: everything i build is better than what the AI builds, you literally can never have to many screening ships, and if your a major with a navy then all you need is more screens and spotters and guess what destroyers and LCs make great spotters. Could this be not optimal? Yes. Has it worked every time for the last 2k hours? Also yes. TLDR: I build almost only screens and it stack wipes.
@DaveFeedBackGaming I do keep all of the ships with the initial IC at game start. In addition to that Germany is one of the majors that does get more ships than LCs and destroyers. My games it's normally 4-5 heavy cruisers. Just to clarify the stack wiping is with a reinforced navy ie British, American, Japanese, and Italian. But the 4-6 heavy cruisers with what I said about screens and I consistently sea lion as Germany. As usual though great video and thanks for yet another VERY timely reply!
@@FeedbackGaming The damaged ships get split off after the battle not during it, as long as they are on always engage they wont leave the battle. If extremly damaged ships stay in the task force youre just gonna loose them and for expensive ships its just not worth it
Would it be a good idea to pair this with heavy fighters and long range naval bombers? I've had a good time using planes to spot ships and subs, specially since you can use the tiny amount for scouts (10 planes)
Could you do another series of the meta plane for each year? Assuming you have all your research focuses up to date of course. Meta fighter, meta CAS, and Meta NAV for each year 39 to 45. I usually try to max out range on everything, but I'm not sure if that really is such a good strategy.
11:44 Me Looking at the Officer Corps screen: Why does it have Special Forces? And all those nice percentages? Whats going on? Why is it so different than mine? ... Starting HoI IV... Uh erm no it looks exactly the same I just was braindead enoug to not notice that they changed it. While playing HoI 2 hours ago, chosing officers spirits and and and....
You just build wrong ship. To beat Eng fleet you need to build CL's not CA's. Build CLs with all slots filled with medium batteries and ideally refit them later to add radar and fire control (but do not refit armor, armor 2 is fine) You can build 30 of those instead of 20 CAs and you will win :) Also positioning is the worse you could pick for spirit, take night fighting.
@@FeedbackGaming well, it worked only because AI is stupid and split their fleet. When it doesn't split you lost battle, right ? So it was quite random. But it is still possible to build German navy that beats English death stack.
Hi Dave! do a destroyer build with skirmishing fast destoryers or light cruisers with low visibility high hit chance, and have only small harassing engaments ! Use the base strike spirit for retreat or the trade interdiction retreat. Give it a try and blow the japans back on their homeland!
@@FeedbackGaming jeah but still getting the destroyer work like subs is a challange. Instead of submerging you use speed and smoke screen. Hgh light attack, and torps to clean back row. Low visibility reduced getting hit and high hit chance speed up screen clean up. You should not prolong fight instead attack only till 50% enemy positioning and then leave battle. This way with the sprits you can harrass and chip down big deathstack surface fleet with surface fleet. Im thinking on a torp screen pen retreat fleet
Dave, this focused on the Heavy Cruiser Meta, which is great. Would it have been wise to augment the Heavy Cruisers with the Destroyer swarm meta to give your CAs more screen and light attack or is that too much naval production and it dilutes the power of the CAs?
Hey Dave can you please do some more variants of aircraft besides a ? In this case, maybe the medium airframe naval bombers might have worked better. Or maybe a heavier airframe spotter might do the job due to it's range advantage.
Naval Combat really needs to be split into three phases. Raiding, Task force and Fleet combat. Raiding can detect and evade fleets, sending in screens or submarines to torpedo the formation over and over for a battle of attrition. Task forces can evade torpedo strikes due to their smaller sizes and concentrate fires on the lone raiders dealing massive damage to a fleet that is raiding, and then Fleet Combat will eat Task forces for breakfast assuming the Fleet is big enough to chew up task forces with minimal losses. Allow Raiding order Task forces to spot Submarines well and task forces to evade their torpedo strikes well and Submarines can exist as an ever present threat forcing an opponent to choose between hunting your submarine force, or taking damage hoping to catch your fleet in task force hoping to hunt down your retaliation. By the way. raiding forces are more vulnerable to air attack, and better at hunting submarines. task force evades torpedos and is decent at dealing with naval bombers, but being decent against two of three threats still leaves you vulnerable to Fleet Combat, which is of course the best defensively against Air and weakest against Submarines. Pick your Poison.
Why are his ship designs always so uselss, like the hull is the most expensive part, you want to maximise firepower per ship, not leave half the heavy battery slots empty, this isnt just not meta, its not even better than AI
If you want to max light attack on the cruisers (with one heavy battery), is there a reason you use secondary batteries over Light cruiser batteries? Keep cost down?
What's the point of building heavy cruisers without heavy guns? The whole point of capships is to deal damage to big enemy ships behind screen ships. If you're going to destroy screen ships first and then go for biggies - meta is to use light cruisers full of light guns and a bunch of destroyers with torpedoes. Fast and cheap. You don't need expensive heavy cruisers.
As someone who tested the light cruiser light attack stacking strategy it wasn't as effective as the heavy cruiser strat in this video heavy attack is essential
@@FeedbackGaming Question is does this additional efficiency worth the additional cost? IIRC heavy cruisers significantly more expensive. I think math is required here to count time and production efficiency. But I'm not gonna do it, no sir. :)
I'd recommend installing the mod that lets you expand the quantity in dockyards. Is it cheating? There's an argument to be made there, but it's a must for quality of life.
Hey dave i really have a game speed probelm with my hoi4 game i tested a ton of optimizations mods for hoi4 and also low graphics i have i5-10210u on my laptop but every day takes 3 seconds to pass i check it on task manager and it only uses 40% of my cpu i have mx130 gpu and 24gb 3200mhz ram also im running game on ssd
Receive an Amazing New Player Pack, only available for the next 30 days! Play Call of War for FREE on PC or Mobile: 💥 callofwar.onelink.me/q5L6/6iiwpejr
Bossman, how I can get that bonus? When I click on that link it just opens the game :/
Intro = ai images yay
@@Joshua429 nope. I have played this game, the intro for the ad has been like that for a long time, before the AI 'revolution'
Tips for repair:
Max lv. naval base (10) can only handle 10 repair at once. It doesnt matter how many dockyard you spare for repairs.
Split your navy on multiple high lv. naval base so they got repaired in parallel with other ships.
thank you
Aren't they splitted automatically to each naval bases with dockyards when you use auto splitoff? Also couldn't you assign number of dockyards for each repairing ships manually in production tabs? Pls correct me if I'm wrong
@@shironee_2384 technically yes but autosplit also causes them to split off while still being deployed, so its pretty common for your navy to have all of its light ships in port and as a result heavy ships fighting with little to no screening if enough are damaged at a time
9:40 truly the best 7/2 template ever
the 9/2 looks very 7/2 🤔
@@4n0m1139/2s are pretty meta now with combat width being 24. I usually go for 8/3s for 25w
Ah yes. The 7/2. Glorious 7/2.... (don't worry, the extra 2 inf divs are just there for emotional support)
Every infantry battalion needs some emotional support Grunts.
00:00 Hoi4 Germany
00:36 Germany starting steps
1:54 Ship designer hoi4
3:13 How to rush anschuluss
5:00 Navy Mio
7:20 How does naval spotting work
8:50 Radar in ships
13:00 Battle of France
15:00 First naval battle
16:00 Capital ship battle
17:00 Massive capital
19:30 How to defeat British navy
24:00 Operation Sea Lion
25:05 Vs British and French fleet
Average UA-cam user: What a useless video
Average HOI4 player: "Immediatly presses the video to find the solution for this misery"
We hoi4 players have found enlightenment.
@@dalxivader4333 Neuron Activation
Naval easy. Make late game subs if you're lazy. If you're wanting to play the game, make supercarriers.
One thing I'd add to that fleet is a handful of spotter light cruisers stacked with floatplanes (with refitted radar when it's available) just to make sure you get spotting on the enemy. It's also a good idea to pump out a line or two of destroyers as well since even with a meta fleet it's likely that some destroyers will get sunk, you can never have too few destroyers, whack on a torpedo tube and they'll help murder capitals once the enemy screens are gone.
Also it might not be worth the investment but there is the possibility of making naval patrol bombers now that you can use for spotting instead of nav bombing.
I mean making a few hundreds cheap naval patrol bombers isnt too bad as long as you dont send them in contested zones (who contests the middle of the atlantic tho)
i usually use this combo: Make two types of destroyers. One for sub killing and one for light attack, for the sub killing use the cheapest gun and best sonar best radar best torpedo best engine and best depth charges, for light attack, equip with the most expensive gun best everything use fire control instead of sonar this will shred their screens and torpedo the enemy's Capital ship
for cruiser, CL will just use Light battery on every slot or secondary battery if cheap no armor, same for heavy cruiser(only secondary battery), for battleships or battlecruiser i recommend battlecruiser because they're faster and cheaper but just have less hp and armor but that problem is already solved by the amout of screens for battlecruiser still the same for cruisers but you can add from 2-3 heavy battery use the cheapest battlecruiser armor, for carrier use full hangar, best engine,no armor,secondary battery,best anti air, i usually reck the british,japanese and american with the combo i used ,i had fewer ships than them
hoi4 isnt that deep brother
Dave, those Pre Dreadnought Battleships are very slow compared to the rest of the German fleet. If you want a better navy, it is best to split them off for usage as shore bombardment.
Speed doesn't matter in combat just slows down spotting.
@@FeedbackGaming high speed reduces chances of getting hit.png
I've not heard that before. Hit chance is a new thing. Is there a wiki or guide talking about hit chance?
@@FeedbackGaming It says when you hover over the speed in the ship designer window :)
Those tooltips haven't been updated since 2016
the most fun i got was as a Italy trying to push out GB from Mediterranean Sea, 4CV did that job for me.
CV?
@@Yoyërcompany Aircraft carriers
Cant wait dor Germany rework cuz i can't wait to do some gamer moment as historical germany
The gamer moment is called extermination
I hear that if you capture Madagascar there is a secret alternative focus route.
is the german rework in making or, do we know anything about it?
Obv it would be fun but I do not have big trust in them 😂
In all honesty, it could be used to increase military production efficiency. Erm, for a limited time of course.
@@bartusaron5909 no and I'm not sure they would do that. I imagine hoi5 will be coming after eu5 so they're going to want to have new focus trees there to attract people off their $280 investment complete game already
I tinkered with navy, I find that if you keep the speed around 32 knots and mix light attack light cruisers with heavy attack heavy cruisers and destroyer bathtubs to screens you are golden, also you really need AA agains america and brits because the carrier aircraft can damage ships on every axis of the battle bot just the screens first, hence your heavy cruisers got absolutely chewed threw
Doing this I won navy as facist dutch (wich is actually quite fun)
My Heavy Cruisers are just 2 lvl 1 heavy turrets and all AA in every other slot. I saw a video that the air tries to target heavies first. Then a few lightcruisers with all guns, and decent destroyers. Always shreds.
@@maxvermeulen7346 how many cruisers did you make it and how much time it take it?
My brain smol. I spam Sub 3 with snorkels.
use radar instead of snorkel, you don't need the sub visibility bonus if you go down the sub path in the middle naval tree
It's just too easy to do it. Spam subs out make a shit tone of groups, cover all of atlantic, put on autoreinforce/split off. Put all sub production on naval theatre. Leave them to do there job.
@@willholliday3537 convoy raided, UK status: We have no bananas
I still think light cruisers with armor and stacked light attack is the way to go after they removed the ability for heavy cruisers to use the medium light attack batteries. Then stack up either some heavy cruisers with torps or some battleships behind that and 4 carriers.
If you build way more destroyers to screen the heavy cruisers. The later battles might look different then
Yeah but that takes away the one ship only 's challenge
Super heavy battleships are the meta
I like how you can now put super heavy battleship armor on heavy ship 1944 hull.
Cruisers and carrier naval bomber spam>
In the end you faced 6000 torpedo fleet with 0% screens and full capital fleet. Dude if you would have built some fast destroyers instead of like 4 cruisers you would have turned the battle
That wasn't the challenge. ☝️
some ol good rol roach destroyers
A ship I would like to see some 'testing' of this nature is the Converted Cruiser Carrier as the US or Japan against the other (or another big naval power). I started doing that as the US because they build quick and you can get 6-8 built in the first couple years and then have 2-3 task forces supported by carriers with good planes and as far as I've been able to tell, they just rip through navies.
A tip for repair:
1. Cancel the mission.
2. Divide the fleet in lots of task forces.
3. Set the engagement rule to "Not Engage" option.
4. Click the repair tool.
5. It will distribute all ships which need to repair to available dockyards.
6. Gather the fleet after repair is done.
Dave, make sure you break subs off from surface fleets. Your fleet moves as fast as your slowest ship which are always subs.
Also night fighting reduces visibility at all times, not just at night so pretty solid!
It doesn't matter cuz I don't care about spotting
finally, thx dave for making this video....
for those who dont realize or never do any ship building in HOI4, RADAR and FCS now give hit chance esp. the max level, and you can get those as early as 1942! plus the fire control method, your old useless BB can shred enemy screen easily with
The main problem I find with all these naval videos is that you don't get a good screen you need to make both a screen and this heavy ship and the best way to do it efficiently is to use light and heavy cruisers, I don't have recording software but every game I've ever played since the naval rework I've only built a mixture of heavy and light cruisers and you only need about 40 dock yards on any country so you can run two full lines of light cruisers and four full lines of heavy cruisers your light cruisers should have a sonar a radar one torpedo tube one depth charge and as many light cruiser batteries as you can fit on it usually three for the lower level ones and then the heavy should have as many heavy turrets and secondary canons as possible Don't forget your fire controls and your damage bonus is on your shells but you'll essentially delete all screens of their Navy within the first 3 seconds of any battle no matter how big their Navy is and once their screens are gone you're heavy cruisers can just immediately obliterate any fleet there is battleships or carriers and the AA doesn't matter because once you kill the ships the planes can no longer engage and planes are only effective the longer the fight goes
You should check how much dockyard output you can get with chile, you can have a 20% output bonus just from your industry focus if you go for international loans dissolve convensa and expand the naval arsenal, plus a 10% if you either go with any of the political paths except the democratic one, and even a 15% output if you go monarchist. When you get rid of all your negative bonus you have +30% dockyard output for any path wich isent democratic and +35% dockyard output for monarchist. You also get a 35% bonus on convoy production. I also havent checked that much the focus tree of chile so there could be even more in the advisors and stuff. You can also get quite a few dockyard construction speed modifiers depending in with path you go for.
Just checked if you go for abide the francoist model and the true enemy you can also get 35% dockyard output instead of 30%
Wait, so is that +70% convoy production?
@@killerlork i am not sure, but the convoy cost from investing in shiping was changed from a reduction of 50% to 25%, so they quickly changed it probably because it was way to much, so maybe it used to be a 95% reduction if it stacked but 70% is still insane
I literally replicated your tactic and put radar II/III along the flaotplane on my ships and radar to cover eastern north sea yet I couldn't find any single british fleet to contest. I just spammed heavy cruiser, destoyer and subs just to use them as invasion support.
Battlecruiser fleet with lvl 2 armor will outperform the light attack heavy cruiser design you've got there. Even accounting for naval production, they'll win due to the extra heavy attack. Only trouble is germany cant build them right away because the best design needs the AA secondaries or it gets nuked by air. Also Tier 2 BC armor is high enough to not get penned by Tier 2 heavy cruiser guns
3x Tier 2 main guns
3x Tier 2 AA secondary guns
Tier 2 BC armor and Tier 2 engine on the Tier 2 hull. And fill in everything else too. A couple majors can build this design from day 1
The heavy attack on these BBs destroys the light attack heavy cruisers super fast. They also have a decent enough amount of light attack to shoot at screens. Light cruisers are better than heavy cruisers because heavy cruisers get nuked if the other navy stacks heavy attack.
Another thing to do is keep your starting submarines, train them up for the xp etc. then when war kicks off, have groups of 2-3 under the same admiral, put them on low repair and never engage, and use them as spotters. Saves fuel, keeps your own strike fleet at home safe, on standby to strike when enemy fleets are spotted.
**EDIT** test down in comments, IC per IC I was wrong about BC's and CL's.
This works.
But chief, IC per IC, this ain't it.
Finlzz goes through it in Reddit, but essentially CL stacking light attack rips screens apart, then you can directly damage capitals. They double as escorts, and they are less IC-consuming than CA's with armor. Once screens are shredded, you just need someting to slap the enemy capitals down. For that BC's appeared to be best but it can be whatever you have. Just don't forget your DD's as meat shields.
Also, don't put subs on fleet screens. Let them work independent, they do their best work that way.
1. Tested both. Heavy cruisers worked better
2. Subs only affect speed for spotting rest don't matter
@@FeedbackGaming what variations did you test? Just pure spam/spam with roaches / spam with few BC's?
Need to go back testing Tahiti vs Pitcairn naval warfare I guess. Could have sworn it still works out IC-wise.
Altho my favorite when not under severe lack of dockyards still is 1936's carriers + CL + DD for that lovely RP :P
@@FeedbackGaming
Originally commented hour after posting regarding BC CL meta - I was wrong and I came to rectify that.
Upon further testing, CV's seem to be the gods of seas still. This is with ALL '36 tech, applied and in use. Fighting takes place in South Central Pacific between Pitcairn island (UK Royal Navy, the Daves) and Tahiti (belligerent forces). Both have maxed infrastructure & harbours to have similar organization. No admirals, no doctrines, no MIOs. Both fleets level 3 trained, and 100% health. Always fight, no split off, no reinforce, no repairs. AI is off so it doesn't change settings between tagging countries. Fuel is of no issue for either as fuel reserves last half a year of combat with fleets in question.
30CA Daves (135330 IC) vs 4BC 10CL 45DD ( 128885 IC), daves beat it every time and lose 14-20 Daves
30CA daves (135330 IC) vs 4CV, 4 CA (all heavy), 8CL, 40DD (135592 IC including planes), CV fleet wins it by losing 14-26DD's depending on rolls every time.
Losing any of the fleet composition WILL lead to a loss.
Got the saves just before engagement for both of these in case someone wants to verify.
Bizare as it might sound, further swapping things up with 4cv 4bc 6cl 40dd fleet for 133454 IC HARMS their fighting power VS daves, even if you'd think there would be something to be said about more heavy attack. Leading to fleet winning, but losing almost all CL's and DD's in the process for far heavier IC losses.
You were training the navy in archipelagos, which is 20% more fuel consumption
Continue to watch a little longer ;)
As a naval history enthusiast, the AI generated image at 0:09 will forever haunt my dreams
The best ship is a top destroyer hull with, best engine, 4 or 5 top torpedoes, level 1 gun, fire control 1 , 1 top death charge, and sonar 2
Tried it in this scenario. Didn't work
@@FeedbackGaming I am using it right now at it is soloing carriers
It will not be this scenario then
One thing about losing your second try. You ran out of screens for your capital ship and they started to deal less damage and take damage. You also don't need the armor on the Heavy Cruisers you can get more out and almost every heavy ship can already pierce the max level armour that they have.
best ships in hoi4 are naval bombers
6:10 No, they will not act like screening ships. As soon as you put the heavy guns on a cruiser, it becomes a heavy cruiser. Imagine that. There are many good videos about navy on YT if you want to learn the difference between a screening ship and a capital. You've built a bunch of ships with zero torpedo protection. Don't think that was your intention.
Hanging by a thread of that ''A bit'
Something else you can do as Germany is design your ships, start building them, then sign onto the naval treaty.. The game doesn't end your production lines, so you can continue building the ships. Even though the AI will follow the naval treaty. You just can't design anymore large ships.
The limit is too high to make a difference
@@FeedbackGaming Is it? It restricted me to 5000 production cost. :(
@@FeedbackGaming Have you considered teaching people to play through Patreon or something similar? Because I just tried to do what you did in this video and it did not work for me. I got swept from the seas, not sure what I did wrong. :(
I have almost a thousand hours in this game and still can't win. :(
Never seen it that low before it's around 10k on my vanilla games
THAT DOES IT AL! Poor AL!
that bassoon break goes really well with yr voice
Finally, not that dumb "set 1 gun on this ship to make it as cheap as possible".
funny you mentioned pie, i had some earlier
You shouldnt add subs to surface fleets it really hinders them
Hinders how? Speed? That only affects spotting. Running away that individually only effects the subs individually
@@FeedbackGaming speed effects hit chance in combat and when spotting you end up engaging slower, its always best to split them off to there own fleet
Engaging is spotting. Hit chance? They would just be for the subs
I like to promote the maneuver admiral you start with to get 5% speed naval advisor and also only cots 50 pp
slowly understanding the navy thanks to u
Good tips for a ship design, will defo use this in my current game.
Would be nice to have a close up on some of the navy battle results though - The ones I usually see are all with my ships at the bottom of th ocean aha
I managed to win over both french and british fleet at the same time actually in like 1941/42 as germany with kaiser. I only saw the conclusion though so idk if I missed anything, feel free to ask if any questions.
You can mitigate the dmg crusiers recieve if you have enough screens and those not only take little to no time to repair, there is no real downside to losing them and they are pretty cheap. They will get damaged by other cruisers (they shoot behind screens) but they wont get damaged by screens themselves. Ratio is 3-5 screens for 1 second or third line ship (for example 3 heavy cruisers, 1 battleship and 1 carrier are 25 screens).
Just know that FeedbackGaming already knows about this as while i got my info from other youtubers he also posted one video in which he mentioned this strat. All he did here is just show pure power of those ships.
Also dont use submarines in the main fleets. Subs are slow and consequently slow entire fleet down.
He was made to rule the waves across the seven seas.
I used to counter light attack stack with this template about 5 or 6 months ago but this template can got beated easily if enemy uses the right template im working on the right template the counter this because this looks like going to be the new meta
For anyone getting recked by the royal navy, just build the cruiser from the vid and make meat shield destroyers with one torpedo for the enemy capitals. (around 60-100 will do).
You should test Recon plane. One time late game Germany i was trying to cap USA and decided to just use recon planes to see if i can help my fleet get to America by painfully island hopping in the arctic. Not sure how well it really did work but after capping a bunch of other nations and blasting out destroyers i managed to get to Canada and then force my way down and win. would be interesting to see if you can use recon planes to either get better fleet fighting or if its more useful with Sub raiding convoys/ patrols.
I think naval patrol has overrided its use
I tried what you did in this video, and the British fleet took a vacation under the sea😂
You gotta tick the auto-upgrade button! That way you don't waste Navy XP!
Doesn't work for MIOs
@@FeedbackGaming True. I have noticed some weird instances where it transfers modules over to new plane models (like from the 1936 to the 1940 model). I've also seen it create models with no difference from the past one. Auto-upgrade seems to be really buggy and unpredictable but it's good for things like upgrading radars and other modules as you finish techs without spending naval/air xp.
Thanks a lot man, I have struggled with Sea Lion before, this is a good way to sustain a decent economy as Germany while still winning the naval game, this is what I was looking for. It does a very nice job against the US as well
The navy game is definitely fun
sounds logical
Hope you are fine Dave!
Excellent video FeedbackGaming, as always! You gave me few ideas, here and there 😂😂😂😂😂
It looks like you did NOT figure out the meta ship since you lost the naval battle...
Hey Dave! I'd like to see what going all in on Logistics would behave. Max logistics company, max general logistics rank, everything.
I thibk the issue there was just that tou didn't have enough screens so torpedoed were destroying you
Great stuff Dave.
"Army, we have to make one, sadly" Basically every European Nato nations, also canada
Air Scout's might be able to get you the spotting to get the engagements.
14:12 If so you should have picked "Decisive Battle" spirit.
I wonder if the British commit more if they can share the global naval needs with the French. But without the French, they seemed less willing to commit their full fleet.
I do think that's how strike force is calculated. A basic risk calculation
@@FeedbackGamingfor strike force calculation yes, but (I think) he was talking about fleets being split up into different theatres (for example being at war with Italy requiring a fleet in the med), meaning the home fleet is smaller and therefore more reluctant to commit. If France is still alive, they are helping support other theatres so the need in those theatres is lower. Don’t know if the AI is smart enough for that, but it would make sense.
Convoy raiding is almost as good as patrol for getting into fights. It baits tons of screens.
I'm coming here as an exclusive Equestria at War player looking to make better divisions and those tech trees look so weird to me lmao.
Not sure if Kaiserlichmarine is the same as Kriegsmarine
i think carriers are still meta
just build 3 with as much deck capacity as you can get, with multirole naval fighters
4* 😜
You should etach old drednauts and pre-drednauts before fighting
Why? Speed? Why does that matter for combat?
@@FeedbackGamingfaster ships can evade faster. Also coordination. Also speed outside of combat so you can get to them/spot. Old ships should be in second fleet. Anyways nice video thanks
Yeah none of that I care about
Also subs are the slowest ships in your fleet. That's why you can't always destroy all of the enemy ships because your fleet is slower. Subs should be detached :)
@@Theloliconprincess No, he was doing CA build so having slow bbs to tank hits is very useful, coordination is a joke, only reason you should ever consider detaching surface ships is spotting outside of battle
Get rid of your two pre dreadnaught hulls. They are very slow too
Speed doesn't matter unless you want spotting
So would this work with Italy? Get about 20 Light Attack Heavy Cruiser and take over the Med?
My single player navy production is nothing but LCs with as much light attack as possible and 1936 destroyers with 76 torp attack. Thats how i navy almost everyone. LCs kill screening ships and then my screening ships take out their battleline.
My logic for this: everything i build is better than what the AI builds, you literally can never have to many screening ships, and if your a major with a navy then all you need is more screens and spotters and guess what destroyers and LCs make great spotters.
Could this be not optimal? Yes. Has it worked every time for the last 2k hours? Also yes.
TLDR: I build almost only screens and it stack wipes.
I tested it as Germany. It didn't work
@DaveFeedBackGaming I do keep all of the ships with the initial IC at game start. In addition to that Germany is one of the majors that does get more ships than LCs and destroyers. My games it's normally 4-5 heavy cruisers.
Just to clarify the stack wiping is with a reinforced navy ie British, American, Japanese, and Italian. But the 4-6 heavy cruisers with what I said about screens and I consistently sea lion as Germany.
As usual though great video and thanks for yet another VERY timely reply!
The Navy should be at split off and repair low so the extremly damaged ships can repair while the rest of the fleet can continue to fight
If they're running away with 5% hp. There already ded
@@FeedbackGaming The damaged ships get split off after the battle not during it, as long as they are on always engage they wont leave the battle.
If extremly damaged ships stay in the task force youre just gonna loose them and for expensive ships its just not worth it
Would it be a good idea to pair this with heavy fighters and long range naval bombers? I've had a good time using planes to spot ships and subs, specially since you can use the tiny amount for scouts (10 planes)
Could you do another series of the meta plane for each year? Assuming you have all your research focuses up to date of course. Meta fighter, meta CAS, and Meta NAV for each year 39 to 45. I usually try to max out range on everything, but I'm not sure if that really is such a good strategy.
11:44 Me Looking at the Officer Corps screen:
Why does it have Special Forces? And all those nice percentages? Whats going on? Why is it so different than mine?
... Starting HoI IV...
Uh erm no it looks exactly the same I just was braindead enoug to not notice that they changed it.
While playing HoI 2 hours ago, chosing officers spirits and and and....
之後我試過好多次,其實跟船隻的數量有關,跟AI 對"逃跑"的判斷
HOI的海戰,撤退中的部隊幾乎沒有作戰能力(這點很詭異啊) 所以這戰略才會有效
啊,我不久前才看過有人用CL ,只用CL 50艘就擊敗了英國的皇家艦隊,而且還是有被打的,效果更驚人的有效
Now the Question is all this Investment better Than 10- 30 Mills in naval Partoll Bombers with Range Moduls and 3 Torpedos? But Great Video anyways.
No
Love your navy videos
You just build wrong ship.
To beat Eng fleet you need to build CL's not CA's. Build CLs with all slots filled with medium batteries
and ideally refit them later to add radar and fire control (but do not refit armor, armor 2 is fine)
You can build 30 of those instead of 20 CAs and you will win :)
Also positioning is the worse you could pick for spirit, take night fighting.
Wrong? It worked...
@@FeedbackGaming well, it worked only because AI is stupid and split their fleet. When it doesn't split you lost battle, right ? So it was quite random.
But it is still possible to build German navy that beats English death stack.
Hi Dave!
do a destroyer build with skirmishing fast destoryers or light cruisers with low visibility high hit chance, and have only small harassing engaments !
Use the base strike spirit for retreat or the trade interdiction retreat. Give it a try and blow the japans back on their homeland!
I mean. Japan has a massive extremely outdated fleet. It's not like for like comparison
@@FeedbackGaming jeah but still getting the destroyer work like subs is a challange. Instead of submerging you use speed and smoke screen. Hgh light attack, and torps to clean back row. Low visibility reduced getting hit and high hit chance speed up screen clean up. You should not prolong fight instead attack only till 50% enemy positioning and then leave battle. This way with the sprits you can harrass and chip down big deathstack surface fleet with surface fleet.
Im thinking on a torp screen pen retreat fleet
Dave, this focused on the Heavy Cruiser Meta, which is great. Would it have been wise to augment the Heavy Cruisers with the Destroyer swarm meta to give your CAs more screen and light attack or is that too much naval production and it dilutes the power of the CAs?
You should probably do it in the new country that are updated next time you do Navy way it's difficult and it looks good
How do it with italy
Time to go try get Pride and extreme prejudice
why is it called a 7/2 devision if everyone always uses 9 inf and 2 arti??
Its a old name that just stuck
Wait why do you send volunteers to Republican Spain as Germany?
Hey Dave can you please do some more variants of aircraft besides a ? In this case, maybe the medium airframe naval bombers might have worked better. Or maybe a heavier airframe spotter might do the job due to it's range advantage.
Sure
Grease Marine
Naval Combat really needs to be split into three phases. Raiding, Task force and Fleet combat.
Raiding can detect and evade fleets, sending in screens or submarines to torpedo the formation over and over for a battle of attrition. Task forces can evade torpedo strikes due to their smaller sizes and concentrate fires on the lone raiders dealing massive damage to a fleet that is raiding, and then Fleet Combat will eat Task forces for breakfast assuming the Fleet is big enough to chew up task forces with minimal losses.
Allow Raiding order Task forces to spot Submarines well and task forces to evade their torpedo strikes well and Submarines can exist as an ever present threat forcing an opponent to choose between hunting your submarine force, or taking damage hoping to catch your fleet in task force hoping to hunt down your retaliation.
By the way. raiding forces are more vulnerable to air attack, and better at hunting submarines. task force evades torpedos and is decent at dealing with naval bombers, but being decent against two of three threats still leaves you vulnerable to Fleet Combat, which is of course the best defensively against Air and weakest against Submarines. Pick your Poison.
Lore of THATS IT! We figured out the META Ship! Momentum 100
Why are his ship designs always so uselss, like the hull is the most expensive part, you want to maximise firepower per ship, not leave half the heavy battery slots empty, this isnt just not meta, its not even better than AI
I will never choose conditions insted of anti com dem raids I will never choose naval xp instead of repair
If you want to max light attack on the cruisers (with one heavy battery), is there a reason you use secondary batteries over Light cruiser batteries? Keep cost down?
I think the game prevents you from putting in light cruiser batteries once you've placed a heavy battery, and vice versa.
why not more anti Air?
What's the point of building heavy cruisers without heavy guns? The whole point of capships is to deal damage to big enemy ships behind screen ships. If you're going to destroy screen ships first and then go for biggies - meta is to use light cruisers full of light guns and a bunch of destroyers with torpedoes. Fast and cheap. You don't need expensive heavy cruisers.
As someone who tested the light cruiser light attack stacking strategy it wasn't as effective as the heavy cruiser strat in this video heavy attack is essential
@@FeedbackGaming Question is does this additional efficiency worth the additional cost? IIRC heavy cruisers significantly more expensive.
I think math is required here to count time and production efficiency. But I'm not gonna do it, no sir. :)
I'd recommend installing the mod that lets you expand the quantity in dockyards. Is it cheating? There's an argument to be made there, but it's a must for quality of life.
There is not enough screening, i guess
Exactly!
Hey dave i really have a game speed probelm with my hoi4 game i tested a ton of optimizations mods for hoi4 and also low graphics i have i5-10210u on my laptop but every day takes 3 seconds to pass i check it on task manager and it only uses 40% of my cpu i have mx130 gpu and 24gb 3200mhz ram also im running game on ssd
why dont you use screens?
It's a challenge. It's for fun
@@FeedbackGamingoh I thought there was a meta thing behind it
Why the volunteers to the dem spanish?
English fleet?