@ssxvegeta Honestly, do Abby demons. You can make some money there too. Bring a demon horn necklace, ectoplasmator, spring cleaner, herb bag, gem bag, an enhanced Excalibur, and overloads if you have them. EZ XP.
@DavidRice541 nah pretty much his setup exactly, did armoured phantoms, right around 1.2m/hr, bit less money now, and the setup (like walking in and positioning the platypus)* still sketchy, but once you're in, you're good, just spacebar to area loot and refreshing the potion reservoir.
Also its worth adding that (at least with abyssal beasts) with 90 necro/95 prayer you can have both deflect melee AND sorrow active at the same time and penance aura will sustain them both
You’re right that’s what I usually do and it helps the kills per hour a lot. Definitely worth doing this. If you have the penance aura active your prayer still won’t drain either and it’s still fully afk
i did the abbyis from 40-119 HIGHLY recommend tom of um lv2 it auto picks ashes i sold so much that it made over 1.3 billion but that was when ashes were at 1.8-2.1k
Great tip if you're struggling with staying alive. Blood siphon's 45 second cooldown means you can put it at the front of your action bar and not change the ability rotation too much
Funny thing, I remember grinding to get Ghost Hunter equipment, but the monsters kept dropping only the lowest level equipment, which I would drop/destroy 😂😢
@ 12:03 -> According to the wiki for the Scrimshaw of Sacrifice, "During Double XP Live events, bonus experience for slayer experience is not provided by this scrimshaw; only combat experience gain is increased to 250%." Not sure if the wiki is incorrect but I'd assume not?
for blind necromancy xp the best is still rituals imho but doing combat for the sake of it gives invention xp which is good no matter what(either to train invention or sell the xp).
I've recently been doing the armoured phantoms method on the grind for 120 necromancy, with t90 weapons. It's worth mentioning that the aggression potion buff actually increases your xp/h here because it causes the phantoms to aggro on you a little faster than they normally would. It put my non-sacrifice xp rates up from ~1.1m xp/h to ~1.35m xp/h. This was done between 112-115 necromancy, with t90 weapons, so rates may vary but I'm confident that it makes a noticeable difference. ALSO, swapping scythe and soul sap (so scythe is 3rd, sap is 4th) on the action bar seems to result in marginally better xp/h also. You get less skulls but more scythes. This one is a little less significant though, and I think the difference is probably 50k xp/h or less, but after several hours of testing both it appeared to be worth the swap. Also, with these improvements in mind, I'm consistently seeing 2-2.1m xp/h over long periods when using scrimshaw of sacrifice.
When testing, death skills went off about once every 5-10 minutes. Its worth using with the zuk cape but rarely goes off so if you don't have the cape it isn't much of a difference
whats the thing in you inventory at the bottom right? it looks like a harpie bug swarm lamp almost. also what is the crystal in the top left, to the right of the enhanced excalibur? and is there any signifigance to you bringing the wildy sword with you?
Definitely begin necro as soon as you can. It will help you breeze through any combat and can be trained quite fast with rituals and any of these afk methods
I just came back to RS like a month ago from a 11 year break which i was maxed back then. Being back now im so damn confused man. Cant rly play the game yet as ive been processing all the homework i have to do before i can do anything significant 😂 honest question here, since nobody seem to use actual necro gear to train it what kinda armor should i wear? Doesnt have to be cheap just name what the best and second ones are. And lije when do u actually use necro armor itself? 😂 (im 55 necro)
Search up “necromancy training” in google and the first link will be from the runescape wiki. In it, it recommends the armor to use at each level. Basically, use full hybrid armor (kind of expensive) because it offers better defense. The armors dont provide any offensive value until power armor at 70 necromancy. I didn’t care about the defensive buff and just went with normal necromancy armor and got achievements for making and upgrading it along the way. 1-70 is so fast anyways that optimizing for armor takes more time than just playing imo. Good luck!
I cant keep alive in abyssal savages... im 99 def and using demon slayer equip as you recommend... is it possible to tank those monster using this equip? Im also using ovl and vamp aura, still cant tank. I get some melee hits and cant AFK for 30 secs or die... any tips?
I mentioned the slayer levels verbally and yes you would need ectoplasm for the conjures which is factor in the gp/hr. Ghostly trolls, ankou and bound skeletons are available at level 1 slayer. Abyssal Savage level 95 slayer Abyssal beasts 105 slayer Armoured Phantom 113 slayer
@@SilencedRS I seem to be in the same spot but am using my perked out t95s.. could be the overloads. I’m not using any but am floating around 1-1.2m which I’ll take all day. Thanks!
Checkout my guide using the alteration necklace to see some of the best methods for rituals at level 90+ necromancy: ua-cam.com/video/_ADseWzvIXM/v-deo.html
Great vid, lots of tips this will get me the 99 ty. The anagram Aoe is stupid, not sure why content creators are using this, it has always been known as multi or stacking
area of experience, also since i sounds similiar to e area of impact, also it's a very widely used term. you're right, but aoe is also easier to type out.
I was using first necromancer armour since I was conjuring the skeleton and ghost. I think this helps increase kills per hour compared to having deathdealer since conjures will deal 14%-35% more damage with first necromancer gear, depending on how many pieces. Comparing this to full deathdealer with a 10% chance to add deathmark and instakill abyssal beasts at 7800 hp and below. Both armour sets are very similar in kills per hour but the extra conjure damage and necromancy bonus provides a better benefit in my opinion.
Also I got better rates with savages in wildly than I did with beasts. But once I got beasts in dungeon they became alot faster. Abyssal savage in wildy was about 900-950k abyssal beast in wildy was like 850k-900k and beasts in dungeon I got about 1.1mil
a moment of respect to the abandoned lvl 80-90 guide portion of this video
Literally came for 80 and it's not here lol
Ment of silence 🔕 ✨️
A moment of silence 🔕 ✨️
@ssxvegeta Honestly, do Abby demons. You can make some money there too. Bring a demon horn necklace, ectoplasmator, spring cleaner, herb bag, gem bag, an enhanced Excalibur, and overloads if you have them. EZ XP.
Thanks for dropping this. Solid timing for me
I wanted to get it out before double xp. Good luck with your necromancy grind!
Got my 120 necromancy today on Armoured phantoms using your guide, thank you!!!!
Xp rates still pretty good? I'm just coming back and recall xp rates changed?
@DavidRice541 nah pretty much his setup exactly, did armoured phantoms, right around 1.2m/hr, bit less money now, and the setup (like walking in and positioning the platypus)* still sketchy, but once you're in, you're good, just spacebar to area loot and refreshing the potion reservoir.
Also its worth adding that (at least with abyssal beasts) with 90 necro/95 prayer you can have both deflect melee AND sorrow active at the same time and penance aura will sustain them both
You’re right that’s what I usually do and it helps the kills per hour a lot. Definitely worth doing this. If you have the penance aura active your prayer still won’t drain either and it’s still fully afk
i did the abbyis from 40-119
HIGHLY recommend tom of um lv2
it auto picks ashes
i sold so much that it made over 1.3 billion
but that was when ashes were at 1.8-2.1k
I'm confused, the tom 2 doesnt say it auto picks ashes up? and also did you kills abbysal demons?
@@asraryakubi4361They were in the abyss so they would have been killing abyssal walkers / leech and guardians.
Tome of Um 2 doesn't auto pick ashes. It auto banks ones that you manually pick up. How did you auto pick up ashes?
@@Drait_ They definitely didn’t mean it auto picks up ashes, think they meant it auto banks then when you pick them up
@@Drait_ just have area loot and press space for all ashes to be looted
Man this looks more advanced than World of Warcraft I can't believe RuneScape has transformed this much
It's pretty simple once you get into it tbh
awesome development team and community, also the bonds in this game are a L O T easier to farm than the equivalent in wow tokens.
tip for armoured phantoms, put blood siphon in revo bar to keep you alive. It helps a loooot
Great tip if you're struggling with staying alive. Blood siphon's 45 second cooldown means you can put it at the front of your action bar and not change the ability rotation too much
I did rituals on my main, fully afk. About 20 clicks an hr if really lazy. Made well over 2b from the outputs. 150k xp/hr id say.
Which ritual were you doing?
Yeah which rituals made you so much?
Funny thing, I remember grinding to get Ghost Hunter equipment, but the monsters kept dropping only the lowest level equipment, which I would drop/destroy 😂😢
Awesome upload, as always.
Thanks!
@ 12:03 -> According to the wiki for the Scrimshaw of Sacrifice, "During Double XP Live events, bonus experience for slayer experience is not provided by this scrimshaw; only combat experience gain is increased to 250%." Not sure if the wiki is incorrect but I'd assume not?
Nah he misspoke, it gives 2.5*xp combat xp but doesn't increase slayer xp
for blind necromancy xp the best is still rituals imho but doing combat for the sake of it gives invention xp which is good no matter what(either to train invention or sell the xp).
I've recently been doing the armoured phantoms method on the grind for 120 necromancy, with t90 weapons.
It's worth mentioning that the aggression potion buff actually increases your xp/h here because it causes the phantoms to aggro on you a little faster than they normally would. It put my non-sacrifice xp rates up from ~1.1m xp/h to ~1.35m xp/h. This was done between 112-115 necromancy, with t90 weapons, so rates may vary but I'm confident that it makes a noticeable difference.
ALSO, swapping scythe and soul sap (so scythe is 3rd, sap is 4th) on the action bar seems to result in marginally better xp/h also. You get less skulls but more scythes. This one is a little less significant though, and I think the difference is probably 50k xp/h or less, but after several hours of testing both it appeared to be worth the swap.
Also, with these improvements in mind, I'm consistently seeing 2-2.1m xp/h over long periods when using scrimshaw of sacrifice.
Are you using the tank or power armour?
@@streetzboxa Power armour. Using tank armour probably drops your kph quite a bit since less damage and also no chance for death mark.
instant click, one of the best few rstubers carrying the game, gj man!
Thanks! Appreciate it!
death skulls never goes off, even with zuk cape
With lucky relentless and rod procs it can very occasionally go off. Either way it doesn't really matter wether it's on or off
that vengefull ghosts what help me on phantoms
Man being a newer account really hurts any leveling strats huh? Everything needs high level slayer and prayer to make farming a thing.
well yea, the more established accounts will get access to the most efficient methods
Not as good as most of these but for irons I would recommend ravenous ghouls as congealed blood is a pain to get.
why no zombie in the bar? it does insane aoe dmg?
Pretty sure the poison damage gives no XP
woo woo !! :)
i did 100+ hours at abyssal beasts, pretty sure is 10-12m p/h
edit: in pod
Does death skulls ever go off? Doesn’t the scythe’s constant use keep you from getting to 100% adren?
Only with zuk cape
When testing, death skills went off about once every 5-10 minutes. Its worth using with the zuk cape but rarely goes off so if you don't have the cape it isn't much of a difference
whats the thing in you inventory at the bottom right? it looks like a harpie bug swarm lamp almost. also what is the crystal in the top left, to the right of the enhanced excalibur?
and is there any signifigance to you bringing the wildy sword with you?
its a mechanised siphon from invention. It auto siphons augmented equipment. Look on wiki :)
Im only getting 668k at abyssal beast with dxp and t95
Thank you for the wonderful guide, silenced :)
No problem, glad you enjoyed it!
It works with xp bomb?
Yes these methods would work with xp bombs. Knowledge bombs also stack with the scrimshaw of sacrifice
Would you recommend a new player with ~30 combat skills (~60 pray) to begin necro? Or should I continue doing quests and what not
Definitely begin necro as soon as you can. It will help you breeze through any combat and can be trained quite fast with rituals and any of these afk methods
@@SilencedRS I'll have to check it out towards the end of this dxp I guess. I'll review your guide a few times. Thanks for the suggestion
I just came back to RS like a month ago from a 11 year break which i was maxed back then. Being back now im so damn confused man. Cant rly play the game yet as ive been processing all the homework i have to do before i can do anything significant 😂 honest question here, since nobody seem to use actual necro gear to train it what kinda armor should i wear? Doesnt have to be cheap just name what the best and second ones are. And lije when do u actually use necro armor itself? 😂 (im 55 necro)
Search up “necromancy training” in google and the first link will be from the runescape wiki. In it, it recommends the armor to use at each level. Basically, use full hybrid armor (kind of expensive) because it offers better defense. The armors dont provide any offensive value until power armor at 70 necromancy. I didn’t care about the defensive buff and just went with normal necromancy armor and got achievements for making and upgrading it along the way. 1-70 is so fast anyways that optimizing for armor takes more time than just playing imo. Good luck!
I cant keep alive in abyssal savages... im 99 def and using demon slayer equip as you recommend... is it possible to tank those monster using this equip? Im also using ovl and vamp aura, still cant tank. I get some melee hits and cant AFK for 30 secs or die... any tips?
I use my t90 tank gear tbh but try to ammy swap w blood fury in combination with blood siphon, and penace powder
“How to AFK Necromancy: Have 120 Slayer.” 😂
I need to farm these souls from abby beasts
am i missing something, apologies, had a long break from rs3, but the wilderness is still dangerous in rs3 right?
You can turn pvp off when going in the wilderness, this was an update a few years ago. Basically everyone turns it off now.
Adren doesnt hit 60% to activate death skull am i doing something wrong?
zuk cape
i dont have the t90 gear but i cant stand the abbysal beast for more than 10 minutes! :(
u NEED the t90 tank gear, darkness, elder overload salve and the necro zuk cape
if you have infernal puzzle box tier6 u dont need darkness anymore also take demon slayer perk that adds 7% extra dmg
yea its good but u dont mentioned u need slayer lvl and ect. :x
I mentioned the slayer levels verbally and yes you would need ectoplasm for the conjures which is factor in the gp/hr.
Ghostly trolls, ankou and bound skeletons are available at level 1 slayer.
Abyssal Savage level 95 slayer
Abyssal beasts 105 slayer
Armoured Phantom 113 slayer
New player here when you say "1m/HR" is that experience or money?
For bound skeletons you get 200-350k xp/hr and 1m gp/hr
@@SilencedRS thank you
what about 80-90?
idk how you get 800k xp/hr, im on dxp with same setup and only getting ~1m.. which is still chill but just confused
I was overloaded and have some perks on my gear. Maybe you’re standing in a different location?
@@SilencedRS I seem to be in the same spot but am using my perked out t95s.. could be the overloads. I’m not using any but am floating around 1-1.2m which I’ll take all day. Thanks!
does necromancy increase your combat level by any chance?
Yes it does. The new max combat level is 152
Do conjures give XP?
No XP when summoning conjures.
how about skilling method ?
Checkout my guide using the alteration necklace to see some of the best methods for rituals at level 90+ necromancy: ua-cam.com/video/_ADseWzvIXM/v-deo.html
Great vid, lots of tips this will get me the 99 ty. The anagram Aoe is stupid, not sure why content creators are using this, it has always been known as multi or stacking
AoE is a term in literally every video game I've played ever in the last 20 years where such a concept existed
area of experience, also since i sounds similiar to e area of impact, also it's a very widely used term. you're right, but aoe is also easier to type out.
For the Abby beast what Armour should I use??
I was using first necromancer armour since I was conjuring the skeleton and ghost. I think this helps increase kills per hour compared to having deathdealer since conjures will deal 14%-35% more damage with first necromancer gear, depending on how many pieces. Comparing this to full deathdealer with a 10% chance to add deathmark and instakill abyssal beasts at 7800 hp and below. Both armour sets are very similar in kills per hour but the extra conjure damage and necromancy bonus provides a better benefit in my opinion.
I used full t95 other than one piece of t90 because it had demon Slayer
Also I got better rates with savages in wildly than I did with beasts. But once I got beasts in dungeon they became alot faster. Abyssal savage in wildy was about 900-950k abyssal beast in wildy was like 850k-900k and beasts in dungeon I got about 1.1mil
Aight, so half of the video is basically about a method that we need 113 slayer for, bruh xD
Armoured phantoms are a more complex method than all the previous methods. Also if you think about it, 99 necromancy is only about 12.5% of level 120
Time stamps: exist
1st lol