Why am I so addicted to short indies that make me cry, when all I wanted was a palette cleanser? And why would dialogue ruin that experience? If you use discord, this is a Tunic community discord with all sorts of awesome theories and resources. :) discord.gg/AFq6PARqJA Or if you prefer, this is my personal server: discord.gg/jZxPFAGk5s
Great video Jess! The question “how do you tell a story without words” is a remarkably simple hook, but that once you start to scratch at the surface becomes fascinatingly complex.
So, I never knew about Rime, and I've heard about Journey but I never played it. But now that I'm in this mode of playing titles that have a much broader scope than what I used to play back in the day, I think I'm going to pick up both of these games and play them now! I'm interested in seeing these pieces of art for myself and experiencing them since they seem so awe inspiring! This was a really good look into these stories that have no dialogue and rely on the atmosphere to get you engaged in these types of pieces of fiction!
You should listen to Plague Of Gripes drone on for literally hours about environmental story telling in his Dark Souls 'let's play'. I can give you a direct link later in your social if you want.
Awesome video! This video has inspired me to get Rime and give it a try, I'm really looking forward to it! Games that tell stories through environmental means instead of through words are some of my favorite - I absolutely adore games like Abzu and Journey. While it isn't 100% the same, as this story is told through some words (but the story is told through around 95% visuals and wordless actions), I would definitely recommend Sky: Children of the Light! It's made by the same company who made Journey and definitely feels like a spiritual successor to that game and its story - it's got its differences and does share a bit of a similar story and vibe to Journey, but the environmental storytelling and worldbuilding through visuals and wordless actions really got me thinking about the story behind that world as I tried to piece together my own theories and let my imagination run wild on what happened to the world in that game. Definitely recommend giving it a try if you haven't already! ⭐ Other recommendations I'd give are definitely Spiritfarer (bring tissues) and Beacon Pines! Though those focus less on environmental storytelling and more on traditional storytelling, they both still tell really unique and wonderful stories while retaining that usual "thought-provoking, cozy, emotional" vibe that these sorts of games have! ✨
Games with little dialogue really let me focus on what I want to, rather than focusing on what the NPCs want. Though, those games usually go pretty fast
Superb video and analysis ! Unfortunatelly I didn't enjoy RIME as much as I wanted (since this amazing and very early first trailer), too much pathos all along and an overall weak game design imo but as you say very well, environmental narration is certainly its big strength 👍 You kinda made me want to replay it again, never too late to keep the window open and change my mind, at least a little bit ✨
@@JessZakilly A niche i really feel a part of, just that sometimes it works more or less depending on the affect we can give. The mechanics of RIME didn't seduce me but it has for sure a BIG heart, in particular when the ending makes you realize the whole point of that story. Tho am sure there are many more wonders to discover as video games 😇
@@JessZakilly Oh btw, you may wanna try The Unfinished Swan someday if you don't know already. It's a beautiful adventure, treating of art creation in general, short enough to be highly meaningful and where the game design is really used as a language to serve the point of the narration. The devs later made What Remains of Edith Finch, that found much more public success. Good stuff 🙌
Why am I so addicted to short indies that make me cry, when all I wanted was a palette cleanser?
And why would dialogue ruin that experience?
If you use discord, this is a Tunic community discord with all sorts of awesome theories and resources. :) discord.gg/AFq6PARqJA
Or if you prefer, this is my personal server: discord.gg/jZxPFAGk5s
Great video Jess! The question “how do you tell a story without words” is a remarkably simple hook, but that once you start to scratch at the surface becomes fascinatingly complex.
So, I never knew about Rime, and I've heard about Journey but I never played it. But now that I'm in this mode of playing titles that have a much broader scope than what I used to play back in the day, I think I'm going to pick up both of these games and play them now! I'm interested in seeing these pieces of art for myself and experiencing them since they seem so awe inspiring! This was a really good look into these stories that have no dialogue and rely on the atmosphere to get you engaged in these types of pieces of fiction!
Highly recommend if nothing else than for the appreciation of art and story
Glad I procrastinated to watch this.
You should listen to Plague Of Gripes drone on for literally hours about environmental story telling in his Dark Souls 'let's play'. I can give you a direct link later in your social if you want.
Awesome video! This video has inspired me to get Rime and give it a try, I'm really looking forward to it! Games that tell stories through environmental means instead of through words are some of my favorite - I absolutely adore games like Abzu and Journey. While it isn't 100% the same, as this story is told through some words (but the story is told through around 95% visuals and wordless actions), I would definitely recommend Sky: Children of the Light! It's made by the same company who made Journey and definitely feels like a spiritual successor to that game and its story - it's got its differences and does share a bit of a similar story and vibe to Journey, but the environmental storytelling and worldbuilding through visuals and wordless actions really got me thinking about the story behind that world as I tried to piece together my own theories and let my imagination run wild on what happened to the world in that game. Definitely recommend giving it a try if you haven't already! ⭐
Other recommendations I'd give are definitely Spiritfarer (bring tissues) and Beacon Pines! Though those focus less on environmental storytelling and more on traditional storytelling, they both still tell really unique and wonderful stories while retaining that usual "thought-provoking, cozy, emotional" vibe that these sorts of games have! ✨
I did play Journey and Sky: Children of Light! I’ll have to try the other ones!
Games with little dialogue really let me focus on what I want to, rather than focusing on what the NPCs want. Though, those games usually go pretty fast
So true! Can’t get a fetch quest if npcs don’t talk 🤔
Superb video and analysis !
Unfortunatelly I didn't enjoy RIME as much as I wanted (since this amazing and very early first trailer), too much pathos all along and an overall weak game design imo but as you say very well, environmental narration is certainly its big strength 👍
You kinda made me want to replay it again, never too late to keep the window open and change my mind, at least a little bit ✨
Definitely a very niche type of game! I just love how the mechanics and environment blend together so well
@@JessZakilly A niche i really feel a part of, just that sometimes it works more or less depending on the affect we can give. The mechanics of RIME didn't seduce me but it has for sure a BIG heart, in particular when the ending makes you realize the whole point of that story.
Tho am sure there are many more wonders to discover as video games 😇
@@JessZakilly Oh btw, you may wanna try The Unfinished Swan someday if you don't know already. It's a beautiful adventure, treating of art creation in general, short enough to be highly meaningful and where the game design is really used as a language to serve the point of the narration.
The devs later made What Remains of Edith Finch, that found much more public success. Good stuff 🙌
It’s on my list! I actually just started Gorogoa by that same team!
I would rather play a great game for 5 hours than a good game for 50, anytime
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