#AskZBrush

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  • Опубліковано 5 лис 2024

КОМЕНТАРІ • 28

  • @gabrieladarocha.digital
    @gabrieladarocha.digital 5 місяців тому

    Nice! I really liked this tip, but it would be great if ZBrush could output a normal map without the faceted effect. This issue is happening in all the optimizations I'm working on (even the ones I am aplying this tip), it is possible to see the edge meshes in the normal map image, so it forces me to use third-party software to bake my normals. Am I missing a way to bake a smooth normal map in ZBrush? Thank you!

  • @cmdmeat6579
    @cmdmeat6579 2 роки тому

    genius Pixologic as always, thank u )

  • @RadioactiveGoose
    @RadioactiveGoose Рік тому +3

    This is interesting.. Is there also a way to bake skin detail to layers? For example, I have a head scan with surface details.. But I want to transfer all those skin pores etc to a layer. I feel like the answer is close to this.

    • @RadioactiveGoose
      @RadioactiveGoose Рік тому +4

      Nevermind. I got it figured out. Simply by duplicating the subtool and projecting it from the original to a smoothed version while recording a layer.

  • @faithdaniel684
    @faithdaniel684 8 місяців тому

    Thank you

  • @therealKrak
    @therealKrak Рік тому +1

    Do I have to merge down all my subtools to create a single normal map?

  • @hotbergina
    @hotbergina 11 місяців тому

    what can i do if i can not divide ? (sDiv) ? should i click on "all low" ?

  • @prozolexx9347
    @prozolexx9347 3 роки тому +1

    hi, i have some problems with creating normal maps. When i click create NM i dont see nothing just blue square. Is it normal? or id did something wrong?

  • @vozesnaminhacabeca810
    @vozesnaminhacabeca810 3 роки тому

    Whats cage button in Geometry do? Is there a way to create normal or displace by floating mesh (like insert mesh in the main mesh)?

  • @andristefanus
    @andristefanus 3 роки тому +7

    And how do i export normal map?

  • @maiwandhimmat1779
    @maiwandhimmat1779 Рік тому

    I can’t choose the resolution it export at only 2k which is not enough

  • @carlosmartins-h1x
    @carlosmartins-h1x Рік тому

    why when i go create a normal map from my mesh hight poly the zbrush dont accept and dont do the process?the zbrush ask to me put in level 1 hen this tutorial you dont put in level on to bake the normal map,you extract the normal map in full hight definition.

  • @ArtofNock3d
    @ArtofNock3d 3 роки тому +1

    あなたがすごく好き!!!

    • @ronansullivan5036
      @ronansullivan5036 3 роки тому

      You all probably dont give a shit but does anyone know of a way to get back into an instagram account..?
      I stupidly lost the password. I love any assistance you can give me!

    • @elliottjosiah5598
      @elliottjosiah5598 3 роки тому

      @Ronan Sullivan instablaster :)

    • @ronansullivan5036
      @ronansullivan5036 3 роки тому

      @Elliott Josiah i really appreciate your reply. I found the site thru google and I'm in the hacking process atm.
      I see it takes quite some time so I will get back to you later when my account password hopefully is recovered.

    • @ronansullivan5036
      @ronansullivan5036 3 роки тому

      @Elliott Josiah It did the trick and I actually got access to my account again. I am so happy:D
      Thanks so much, you saved my ass!

    • @elliottjosiah5598
      @elliottjosiah5598 3 роки тому

      @Ronan Sullivan glad I could help xD

  • @attilaramirez3147
    @attilaramirez3147 3 роки тому

    i have a question,,, normally, you export in low subv your obj and the normal maps for use in substance painter,... so, if i do this normals maps in subv 5,..... i need also export the obj in subv 5? or the bake in substance will work with the previous obj in low subv and this new normal map in subv5? ... or i will need use the obj insuv with the normal in subv5 ? ..o____-o ????

  • @rodcav3
    @rodcav3 2 роки тому

    The problem I'm having is that when I high to output a detailed normal map I keep getting an error saying "Map cannot be created while highest subdivision level is active Switch to a lowwer subdivision level and try again"
    Please help

    • @mattzart
      @mattzart 2 роки тому

      Have you set your subdiv level to 1?

    • @rodcav3
      @rodcav3 2 роки тому

      @@mattzart Yes

  • @YGODueltainer
    @YGODueltainer 3 роки тому +2

    for me the Normal baked quality is worse than my sculpted details for some reason?!

    • @Hasnat1
      @Hasnat1 3 роки тому +1

      I haven't ever used Zbrush but you should have a look at the resolution of the normal map..

    • @_MrJA
      @_MrJA 2 роки тому

      yes, and you do that by setting the Tool/UV Map/“UV Map Size”

  • @Bolaway
    @Bolaway 4 роки тому +2

    "Maps can't be generated while in highest sub-division level is active."
    So It is impossible here to bake maps from 5 to 6, though I'm also getting a low detail from 1 to 6

    • @fabricioh94
      @fabricioh94 4 роки тому +4

      You must be in subdivision five, not six
      He will automatically pick the details from the 6 and put it into 5