The best way to describe this moment is telling a bunch of grown adults that Santa was real and showing them proof in real time. Completely epic, magical and amazing. Thanks a million guys.
@@skipwarg The cartridge isn't modified persay, it's ACE injected during live play. If you were to restart that console and create a new save, none of what is shown would be happening.
@@jisf0rjosh just saying, they say it's all content present on the original cartridge, and then display an in game message specific to the year 2022....
I've done software development professionally for over a decade, including embedded systems. I am _very_ impressed, and I believe the original developers of Zelda OoT would echo my sentiment. What you have done is truly incredible. Adding meaningful content to an older game with access to the source code can be challenging. Adding content, models, even changing the rendering engine using only a binary - this is a very significant expression of love and appreciation. The bit importing online comments into the game world was a masterstroke as well. Again - I. am. impressed.
Well said. If you haven't seen it yet, definitely check out the breakdown of this by Retro Video Game Mechanics Explained ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
@@UnrebornMortuus Well, we created a Blender plugin to export models and camera movements in the format that the OoT engine uses among other things, you can find the code in the GitHub
I never thought I would one day hear "There is a bug [...] so we had to patch that with arbitrary code execution" said as casually as "I made some pasta"
I knew ACE was powerful, but wow. I never imagined something of this complexity coming out, being able to make an entire "romhack" with an official unmodified cart. This is just amazing.
My friend this ACE thing is the same shit hacker use to hack consoles in order to run homebrew on them. Once you're able to do ACE on a piece of software, you can force it into doing whatever the hell you want.
@@costelinha1867 Yet in this case, seamlessly without ever leaving the game/engine, in the same execution that began as an unmodified playthrough. What they did was more sophisticated than just exiting to a custom app
I felt like a kid again, I suspended my disbelief having played the beta and it was worth it. It was the same magical feeling you got as a child discovering things about this game.
THE GUYS ARE THE TRIFORCE The power to perform ACE The courage to initiate the project The wisdom to code the TAS bot They even sat in triforce formation
Yes, we thought of that metaphor also ourselves, but you have them swapped around. Sauraen - Power - Wanting to get the Triforce at any cost, and driving it to happen. dwangoAC - Wisdom - Guiding the project production and keeping me tempered sometimes. :) Savestate - Courage - Incarnating as Link and being able to do the setup.
I don’t know when the “beta showcase” ended and the ACE truly took over, but I do know that I was crying at the end. Thank you TASbot and community for giving us something this beautiful. I’m also convinced the “here together” is just magic.
You're welcome! It was a privilege to have had the opportunity to make this. The ACE was manipulating things ever since Savestate took the controller back from TASBot. However, it started small, and initially it really was just bringing to life beta elements left on the cartridge, like the beta Kokiri and the butterfly. It's just that the amount which was custom increased steadily as we went along. The Unicorn Fountain was a custom scene (recreated to match the real Unicorn Fountain scene Nintendo made which was shown in ads), but the beta Great Fairy model and the Pedestal of the Ocarina were actually left on the cart. Once we warped to the Sacred Realm, nearly everything was custom. There were two beta things left on the cart past that point which we didn't call out during the run for presentation reasons. The scene transition wipe in the Triforce shape which we used when entering the Triforce room was actually left on the cart. And, the Staff Roll cutscene shot in Kokiri Forest (minus the on-screen names of course) was a leftover beta version of the similar shot of the camera moving through Kokiri Forest used in the real game's Staff Roll.
i thought you guys didnt modify anything? how was it a custom scene if nothing was modified? im incredibly confused. how did the chat get integrated into the ending? do they really talk at the end, was that left on the cartridge too?@@Sauraen
@@Vibingdir It is Arbitrary Code Execution. We are exploiting glitches to gain the ability to execute our own code in the context of the game, and we use that code to make all kinds of crazy things happen, from resurrecting beta elements to creating the whole finale. One of the reasons we designed the finale the way we did was that we were showing content--BotW and live Twitch chat--which could not possibly have been made by Nintendo in 1998, so that it was clear to the audience just how thoroughly we were manipulating the game. But at the same time, this is not a romhack--the cartridge is completely unmodified, all the custom content is accomplished through extremely elaborate glitches. If you could press buttons on four controllers at superhuman speeds, you could do this on your own copy of OoT at home. This is really just a speedrun of vanilla OoT, taken to the extreme. For more info, please read our FAQ on our website which is linked in the description.
@@Vibingdirall done with ACE, using N64 controller inputs to write binary into the game’s memory. in the context of the voice acting, this can be explained as doing something like writing the individual bits of an audio file loaded in memory (i.e overwriting a song so that it is now spoken audio, with the inputs from TAS bot being predetermined based on a pre recorded audio file) and then playing that now modified audio from memory. not sure how they did the chat in-game, pretty impressive technical feat.
@Vibingdir to add on somewhat to the reply above nothing was edited *externally* and none of it is permanent. Turn the N64 on and off and all the custom data is lost and its a normal unedited Zelda OoT again
We are all indebted to ZSO. They pioneered modding OoT, writing about its development and searching for and documenting prototype data in a video game. They were among the biggest communities in the primordial days of video game archeology. I see only two ex members mentioned in the credits. Doesn’t ZSO deserve a shout out, at least as a group? Or were they deliberately excluded because of bad blood? Lol wouldn’t surprise me, OoT modders and researchers couldn’t escape dumb drama back in the day.
I wasn't responsible for much, but I always thought of this as a gift to those who were around back then, and a celebration of everything they stood for.
Not gonna lie, this legit made me tear up. As someone who has played OoT hundreds of times, seeing this being a thing after two thirds of my life was as if a long abandoned goal was accomplished for me and for everyone who as a kid tried all these crazy rumorss in order to reach an unatainable goal, excellent work!
I always get emotional when I see beta content from Zelda games. In a strange way it feels like we're glimpsing into an alternate reality where the game designers decided to keep that content instead of what we got. It makes me feel strange. I get this feeling real bad when I see Ura Zelda content too.
Same here. They even covered small details, like making the Overture of Sages a requirement to reach the Triforce, and making the room containing it look similar to the one in that old viral gif from the early 2000s of Link getting the Triforce, when rumors of getting the Triforce were on a high. Here's the gif I'm talking about, btw: 4.bp.blogspot.com/-X54snSqNu2A/VrTSL_AkDHI/AAAAAAAAJ-s/ZG0iaJcQXqA/s1600/triforce%2Bocarina%2Bof%2Btime.gif
I never played OOT but another video stream host said this was amazing, and the comments make it out to be amazing. I'm a few minutes in and confused as to what is supposed to happen. A bot playing the game, essentially? Will I not get the amazing stuff if I haven't played the game?
@@PoochieCollins The bot essentially write up code on the game using the game imputs to make some beta elements (and custom elements) appear on the game on real time while the person was playing. So, the bot is a TASbot: The TASbot can press imputs in a way that a normal person can't do, like, press 1000 imputs in seconds is imposible to do with your bare hands. A better explanation of the proccess: The TAS reads the code (that the modders made) and transfer it into the game's imputs; then the TAS do a glitch in the game that lets writte code on it with those imputs (called ACE, from what I know). So, the TAS presses those imputs (button presses) at very high speeds, transfering the code to the catridge in the form of button presses, technically the game is not being modded as it's being "glitched" by the TAS. As the person plays, the TAS is "modding" the game in real time, but in the form of imputs as I sayed before. Basically, if you make a savestate while that's happening, and then you reset the game, you will get the game to normal again (but the savestate you did will have all the changes that the TAS did before the reset was made, because it was a glitch). From what I'm aware, that's how TAS works. And sorry for my bad english (if there's a lot of grammar errors) Some changes made with TAS on the game: The ending sequence with the Triforce and the BOTW sequence; The running man loosing and setting up a trap; the method to get the triforce itself.
That final "Here together" really hit me, we're really here together aren't we? 20+ years playing and dreaming, 20+ years of loving this game, we're all here in the same ride. I love this.
The finale here together made me realize it can't be an unmodded N64... how would the N64 pull data from the chat rooms? Still an amazing video and accomplishment, just feel like there may have been a small lie about the mods done to the N64...
Not only was this one of the most legendary moments in Zelda history, it completes the narrative of what was meant to be URA Zelda’s best ending(stopping Ganon from ever claiming the Triforce).
From a scientific viewpoint how you guys did this is beyond amazing. This felt like the best blend of an experiment and a childhood dream come true, literally mindblown. More people should be seeing this.
This 100% should have been the GDQ finale, I had a vague idea of the potential of ACE but I did not realize how few limitations really were. This was hands down the best thing I've seen at GDQ. Thank you.
Theoretically, the only limitations are the size of the console’s ram and the duration you’re willing to wait for TASBot to finish. Of course, the more practical limitation is the time necessary to create the payload, which is why we haven’t seen anything like this before.
You're absolutely right! This TAS ring should've been the crescendo of SGDQ! Never in my life I thought this would've been the bonus run for a much bigger incentive but alas, we have witnessed something in video game history.
@@augustdeer Right after ACE was discovered, and I was trying to get Triforce% started, someone was asking in the OoT speedrunning discord "could we use ACE to warp to the Ganon fight?" and someone else replied "with ACE, you could turn Ganon into Patrick Star from Spongebob". But my reaction to that, which of course I didn't post, was that nobody had the tools to be able to do that at that time. We had to make those tools. But then of course I didn't want to use them for memes, I wanted to use them for meaningful things. So anyway, ACE isn't just "you can make the game whatever you want", it's "you can make the game whatever you can design, program, and inject". That's why this took two and a half years.
@@Sauraen I'm not trying to discredit you and your team's work. Obviously there's a huge gap between "technically possible" and "do-able live on stream," and you guys did an amazing job bridging that gap. I can't imagine how many technical and creative challenges you had to overcome. I'm just saying that, in another few years, we could be seeing even more incredible ACE demos.
This has to be the most poetic culmination of gaming urban legends of all time, and it had me legit choking up. Like, seriously, TWITCH CHAT INTEGRATION?!?!?! Also, whoever you guys got to voice Zelda in the ending, she absolutely crushed it!!! VERY well done!
Watching this was like truly rebirthing the endless wonder that Ocarina of Time gave to me during playing it first time. By the end of the run, it had managed to reach into heights unfathomable to anyone having experienced this game since the 90s. I've always been a huge fan of ACE TAS runs for practically coming closest to RL equivalent of "digital wizardry" - but there's something so uplifting and wondrous about how in here, it was used to bring urban legends dating all the way back to late 1990s, back to life. From fans, to fans... *This* is it. A classic truly reborn before our eyes. Sometimes I have hard time remembering what to appreciate genuinely in our current age of normalised mediocrity and historically depressing on-going events - but passion works like these will be inspiring me to try creating these experiences larger than life, that will make people have reasons to smile or feel alive again during these hard-pressing times. Thank you so very much to all: Dwango, Sauraen, TASBot, and many others.
Not to be weird, but thank you for this comment. I've been feeling stuck in a rut a lot lately, trapped in feeling like nothing ever really hits the same, and wondering why I never feel passionate or excited. I have been through serious depressive episodes before, but this isn't depression, it's just a lack of excitement and passion. But how you put it, "normalised mediocrity" and "historically depressing on-going events", I think really hits the nail on the head. My job and my hobbies require me to be creative and passionate. I live my life based on my feelings and instincts, and I draw motivation from inspiration. What you said made me realize that, when everything is so uninspiring and depressing, there is little fuel to fire up passion. The impulse to create just doesn't happen. I've been questioning myself a lot, but this really puts things into perspective for me. Thank you. This OoT run was a passion project. It was made for the right reasons by people who care. That's the kind of thing that inspires. That's the kind of thing that really makes your imagination run wild and almost pushes you into feeling creative. So many new games feel very similar, and most just feel like they exist primarily to make money. They feel like the developers put in just enough effort to sell copies and not a lot more. When I grew up, I didn't have access to many games, but the few I did have felt like they existed because the creators wanted to share something with the world. Zelda and Pokemon had so much love put into them that you could tangibly feel that passion as a player. Aside from the odd indie title today, I can't think of many recent games that have made me feel like that. I think that's really what speaks loudest to me with this triforce% run. It's more than just a run, more than a clever use of ACE, more than the sum of all the parts they put into it. It was made for the right reasons - to share their love for the game with others - and you can truly feel that in every inclusion.
This feels like the culmination of the Zelda, TAS and gaming fan communities as a whole. A love letter from gamers to gamers. The absolute passion, love and care that has been poured into making this all happen make it what it is: Absolutely magical. It's the only way I can describe it. A little glitch in a little game used for a little fun, but it means the world to me to see this happen. Thank you so much.
I’ve spent HOURS as a kid trying to melt the ice and get into the unicorn fountain and I can not believe I’m actually seeing the rumours come to life! I’m crying it’s so beautiful. Thank you for everything! I love The Legend of Zelda
the fact that you might have been able to use a powered up gerudo mask to get into gerudo fortress as a child could explain the unobtainable heart piece at the top of the area where link is usually thrown in for being caught
No part of that was beta content. That entire sequence was created from scratch using ACE. It's a cool idea, but so far as I'm aware it's not an idea that was ever considered by the devs.
@@modernNeanderthal800 That's exactly what I mean. They used arbitrary code execution to change how the game reacts to the player wearing the Gerudo mask.
The most amazing thing to me, out of everything here, is the fact that the one thing TASbot wasn't able to do was the SRM setup that the human did. This is the most amazing thing I've ever seen done to an unmodified game and hardware. I think holding off doing this until it could be done in front of a live audience was a great idea because I'm not sure I could believe it otherwise.
Exactly, well said. This wasn't just tasbot playing a movie for us. This was tasbot and human jointly doing everything in real time. Just incredible, what a masterpiece
This made me cry. Can't even put into words how meaningful this achievement is- but I can try. It's the manifestation of countless people's childhood dreams. It's absolutely beautiful. Thank you so much for making this!!!
This reminds me how the Arwing could be activated with gameshark codes, and here we see it coming back with TASBot. Could then the entire programming inserted by TASBot be turned into a pages long gameshark code and who knows, imagine how magazines in the 90's would react seeing all of this?
Theoretically you could, but putting that into practice requires a lot of assumptions, like whether the gameshark will actually have enough memory to store all the patches, or whether the N64 has enough RAM for it. TASBot is able to inject literally anything because it's an external machine with its own separate state. It could theoretically be used to inject via ACE a much larger amount of code than can even fit in the N64's RAM by implementing virtual memory with some page swapping technique. It'd result in long wait times while it injects the code through the backdoor, but I think it would be possible. But the gameshark only has the resources available to it via the console and whatever is physically on the cartridge. So it's hard to say whether you could accomplish the same feat with a gameshark. Consider this: it took TASBot some 20 seconds to inject all the code for the content seen in this video. TASBot had access to four controller ports, an N64 controller has 14 buttons (A,B,Cx4,Start,L,R,Z,Dpadx4) and an analog stick with values that ostensibly range from -32768..+32767 on both axes, which means it would be fair to assume the controller state can be stored in 3 16-bit chunks, or 6 bytes. The game runs at 20fps, so a naive estimate for the I/O speed with the controller ACE method would be 6 x 4 x 20 = 480 bytes per second, which would seem to imply that TASBot injected about 10 kilobytes of code. Gameshark and other game hacking devices don't store code as straight machine code, and instead tend to work as a series of "substitution" strings. That is, a code specifies a location in memory, sometimes a value to look for, and a value to set at the given location. So like an infinite lives code might look at the byte storing your lives and increment it every time it notices that it fell below, say, 5. This means that if you were going to replace large chunks of game code, you could expect it to take at least twice the amount of space (so 20KB), but on the _user end,_ gameshark codes aren't just pairs of bytes, they're string representations of the location and new value. How many characters are in a gameshark code? 12? That times 10,000 is how many bytes you'd be looking to type in. So like, 120KB. I don't know if a gameshark would let you put in that many codes, nor whether it would even have the resources to store that many codes in memory (remember, it's a device meant for making small patches, like a couple dozen bytes of data, 20KB is several orders of magnitude larger than that). But even if it is possible, the amount of time it would take to input the codes would be enormous. Have you ever sat down and typed 120KB of text? It's a lot of text. It's no novel, but even this comment you're reading right now is only a couple kilobytes at most. I wanna say 120KB is about the size of an average EULA agreement. Now imagine entering that with an N64 controller and having to be precise because one mistake will corrupt everything. And that's being conservative. Yikes! Edit: factored in string serialization.
@@BradenBest If you watch the RGME video on this exploit, you'll know they injected a packet-based protocol on controllers 2-4 that could write arbitrary data to memory, call arbitrary functions, etc, so they could inject data during the run. The 20 seconds was just for the initial bootstrapping
Programs were printed in magazines in the 70s and 80s that you could type by hand and run on your own computer. This would be basically that, but on a colossal scale.
I normally do not get emotional about anything really, but this masterpiece of a showcase to where we have come over the past years has touched me really deep. Not only did they manage to showcase, what the glitch is able to do and how strong the coding community is, but they did so in such a nostalgic and true to the game way, that it was perfectly fitting. The ending was so beautiful and I did not anticipate it in any way, it made me tear up multiple times. Such a philosophical metaphor in showing how at the end everyone in the community did their part in bringing this game to where it is today. I kind of felt involved and had the feeling that my countless hours on twitch watching speedruns was a part of a bigger community lol. Thank you so much to everyone involved in this project ❤️❤️❤️
You know. Seeing this happen in front of a live audience really brings life to these speedruns or TAS in this case. Even that random guy yelling in the back adds so much flavor.
The standing ovation was well deserved. I'm so proud of all of you for making this. This has reached countless numbers of people's hearts, and will continue to do so as time goes on. This moment will go down in OoT history.
I love how this incorporated the myths and rumors this game had into this run. It basically "solved" the mystery of our childhoods- -Obtaining the Triforce -Beating the Running Man -The Unicorn Fountain -Melting Zora's Domain It's like a chapter has finally, at long last, been closed. This was just fantastic.
I can’t explain or understand why but the entire finale sequence felt strangely emotional and mysteriously tugged on my heartstrings. This has got to be one of my favorite tasbot showcases, thank you guys for all the work you put into it, it’s nothing short of amazing!
I'm convinced people who are well-versed in computer science are witches. This is insane. I know this isn't what this is but the only word I can think of to describe this run is just. "Magic"
It is very similar to a magic trick. Creating that moment of amazement, that you just experienced something seemingly impossible. And just like a real magic trick, it's actually done with a combination of insane physical dexterity (by Savestate, not by me lol) and crazy engineering. Glad you enjoyed!
@@Sauraen the things people are able to do with ocarina of time now just blows my mind. It makes me really excited for the future of OOT hacking, I'd love new adventures in the Ocarina engine as its vibes are just unreal and I want more of it.
When you can modify the executable portition of program's memory freely with unrestricted user input, you can basically do anything, this is why on a PC RCE would be classified as a serious security flaw in a software. The animations, models, etc were done with more sophisticated tools beforehand, and the TAS bot is used to enter the modified payload into the game. Think of it as a rom patching on the fly. The ending part is the most impressive to me, because they most likely wrote custom rendering code for the real-time cel shading, granted this is made easier due to us basically having access to the game's source code thanks to the decompilation project.
Lmfao bro you this isn't technically real right? All they did was take the coding from the beta and rewrite it... it's ashame how everyone is so obsessed with shit that ain't real...
This is quite possibly the greatest run GDQ has ever seen. I can't get over it- from everything being brought up from the depths of history, small snippets of code and vague screenshots and interviews, all brought to life at last- creating a new narrative from pieces and making a story that spans the history of Zelda in impossible ways- adding new models to the game and, most unbelievably to me, INCORPORATING TWITCH CHAT INTO THE GAME. HOW??? This is impossible, and yet it's been done. How on earth y'all managed to add new models to the game via ACE, much less connect it to twitch chat without console modding- I truly am astounded and want to know more. This was unbelievable, and somehow managed to only get better with each passing moment. From funny little arwings we might've seen before, to really cool hidden dialogue, quests and items, to an insane boss fight, to fulfilling long lasting mysteries and desires, taking that a step further and getting the triforce- seeing the future, with voice acting and with a massive community surrounding it. I adore this.
As mentioned in the video, TASBot was still connected to controller ports 2, 3, and 4. All of the new models, code, and even the twitch chat were uploaded through these controller ports. The brief moment when TASBot had control of all controller ports was used to add code to the game that would continuously interpret the controller data on ports 2, 3, and 4 and write it to RAM. There's another video that goes in-depth into how all of this works.
@@modernNeanderthal800 I believe this was the one: Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
@@modernNeanderthal800 I can't link it due to link filtering. This is the title: Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
Watching all this made me feel like I was playing the game for the first time as a kid, which as you grow up is an increasingly difficult feeling to have all over again. Thank you for capturing lightning in a bottle. Truly amazing work on a project that means so much to all of us.
This is a masterpiece, almost a miracle even... I am speechless. You said that you wanted to create what we all wished it could or would have been. You were correct and i am in tears of awe.
While streaming a majoras mask randomizer chat told me to do yriforce percent as a joke and I was hecken confused because as for so long it hasn't been a thing. After looking it up and being directed to this video I was absolutely blown away by the sheer amazingness that I witnessed. This is absolutely a monumental moment of gaming history!
As a huge Zelda fan, Im absolutely MINDBLOWN! Holy!... the end brought tears of joy and will make Tears of the Kingdom all the better in 2 days. Im so happy I found this out before playing. WOW
Thanks for the positive feedback! You may recall there were rumors of a Nintendo Direct around June 28th, just before we were going to show Triforce% on July 1st. I was SO worried that Nintendo would show stuff for Tears of the Kingdom which would contradict or make irrelevant the ending for Triforce% we had made, and of course we wouldn't be able to make any substantial changes to our content in just a few days. But that ended up being an indie Direct so we were all good. :)
My god, EVERYTHING that was rumored turned out to be real in some way or form. And you guys made it possible. Perfect run, Perfect presentation, Perfect storyline and the speech at the end was perfectly delivered. MAJOR bows to you guys. This will be without a doubt THE most legendary gaming moment for years to come.
This was, to me, THE greatest run of SGDQ 2022. Not only it was super interesting to explore the technical details of the beta content, but that ending... That ending! That was so, So special. It reminded me why I love videogames so much, and why I love watching Games Done Quick. Thank you for all the magic.
As someone who has loved this game since single digits, thank you so much for making this. Now, at 30 years old, I’ve been moved and fascinated by a game that truly shaped me as a child that I didn’t think possible anymore. I’ve watched these developments of speed runs over the years and this added so much more than I ever could have expected. It feels like the first time I ever stepped out of Link’s house all over again and I can’t thank you enough. Brought me to tears in the best way. Hopefully I can look back in another 20 years and feel even more about this masterpiece you’ve created.
Once the assets are released someone NEEDS to make a mod that adds this kind of stuff to be on top of and normally accessible to vanilla game please. This is all I ever wanted from an Ocarina mod and this proves it's possible, aside from maybe that ending. Don't get me wrong it was absolutely touching and beautiful and real, it truly made me realize just how big of a deal this game still is all this time later to everyone and kind of seeing the actual characters learn and react to it in a way was amazing; but it of course doesn't really fit with everything else. Otherwise the only major thing this was missing were the light and sky temples and desert pyramid being accessible. If this mod happens I'll love you forever lol.
@@WilfredCthulu I wonder if it would at least be possible for the team behind this to work privately with community ROM hack creators to release a patch for the game that would enable us to play through some of this (at least up to the Triforce part). Personally I'd love to see the Nabooru sequence on a CRT, and also the Running Man fight!
This should’ve been the finale to the event imo. It would’ve made for the perfect run to end on! You folks did an excellent job putting this run together. It was perfect.
I’m crying too zelda is my life it’s crazy I don’t even know why I love link so much but link is me and link has been my entire life in real life it’s like I’m him and he is me and my life battles happen daily as I become a man trying to find zelda and hop over all my obstacles
I cannot believe what I am watching. Like I literally cannot wrap my head around how pressing buttons at ludicrous speed allows you to inject textures and audio that were not on the cartridge. I really hope someone soon makes a video going more in depth into that process because that would be content I would watch! Wicked project, flawless execution live, well done to everyone involved in the making of this!
Retro Game Mechanics Explained released a video that gets into the nitty-gritty on how we were able to inject so much custom content into the game. Highly recommend a watch!
i have literally no emotional attachment to this game, i've never played it, or watched someone play it but i'd be lying if i said seeing all the "Here together" chat messages in game didn't make me tear up incredible work, outstanding, and all for an amazing cause
The equivalent of this is like finding out Santa and the North Pole Exists, or finding footage of the Dark Side of the Moon. You either grew up with this game when it all began, or you just dont quite understand how incredible this is not just for Zelda, but for gaming history. Nothing quite compares to the worldwide community rumors, gossip, dedication of searching and trying to find a secret that so many believed, no matter how many years we were told we were wrong. Zelda fans, We got the Triforce. Finally, once and for all. - A Lifetime Zelda Fan
fanTAStic. Such a rigorous and advanced technical achievement, unlike anything else I've ever seen. Several decades of rumors all brought to life. Truly a crowning achievement.
Unbelievable - and so impressive to pull it off on actual hardware. I can only imagine the reaction of the original Nintendo developers. They would be so proud of what the Triforce% team did here.
I love how all the beta stuff and cut content really fleshes out the story, there's a lot of plot elements that they introduced later in Wind Waker, and having never seen all this cut content before now its really cool to see that all that story stuff in Wind Waker came straight from the cut OoT content
During a good part of the rain of hoaxes surrounding this game. I learned at 15 how to produce a website in nothing more than HTML and tiny snippets of javascript as it was too slow for much more than little connecting pieces. DSL was taking off so very image heavy but lots of testing to find the perfect image format for optimal loading without hurting alpha blending. Anyway the website focused on showcasing the hoaxes as well as attempts to reproduce any facets of it that were actually in the game. It was fun, we found a lot of cool glitches early on from such things but that's all they ever had, some new glitch and a lot of editing to make it into something it wasn't. Eventually everyone just moved on, we had exhausted as much as we could, loaded in lots of bits and pieces of broken stuff abusing glitches and some modifying their consoles. Newer stuff at the time was just rehashes or purely fabrication with no reason to believe otherwise. Watching this has been an emotional roller coaster. All the little touches, I just keep seeing more things casually off to the side and having, "holy crap I remember that" moments before bursting into laughter at how funny something related to it was. It was my first experience with a fully 3D action adventure game, my first diving into a realm of rumors to see what was true, and where I learned a lot about more computer assisted console hacking. I am truly grateful we have such an amazing community surrounding the game to produce something like this. Still absolutely surreal after looking into the tech aspects of how exactly it was accomplished (as opposed to the vague idea I had before).
Oh my, never thought the "true" ending would be so beautiful. Actual tears in my eyes. OoT is my all-time favourite game and this made my life, not my day, month or year. So good, bravo.
I also am crying as I finish watching... They coded in voice acting, 3d models, animation, camera movement, music, gameplay systems, boss battles... and I'm sure other stuff that I don't understand.
I want to preface this by saying I'm not even a fan of OoT speedrunning or OoT content in general, but this was one of the most amazing pieces of content I've ever seen in my life. I had goosebumps at the end, and I was almost in tears from sheer wonder and delight when the chat popped up in game. This will go down in history as one of the greatest achievements in gaming. Thanks for all the hard work and for sharing it with us.
This is actually the most spectacular speed run I have ever seen. That ending was phenomenal. Huge shout out guys. I got teary eyed. I am so astonished by this.
I've said this once before, but TASblocks were exclusively games using only TASbot. This showcase is unique, in that the combined efforts of human and machine were used to create an unforgettable experience. Once again, big congrats to the team involved, and two thumbs up into the stratosphere.
Rewatching this over a year later and I'm still brought to tears by the end. I remember spending so much time on The Odyssey of Hyrule site and reading all of the rumors on how to obtain the triforce back when I was 12 years old. Now those dreams have become a reality and I think this might be the best feeling I've ever had from watching any video.
This was the highlight of the whole event for me. One of the coolest things I've ever seen! Much love to the TASbot team and all that made Triforce% possible!
I saw the ending twice and now watched the whole run with my boyfriend (who finally played trough this masterpiece 🥳) and while he was completely confused about how this is even possible I cried the third time watching the ending. THANK YOU for all this effort to create the story all zelda fans wanted ❤️ You did an amazing job and made the game even more magical
Not gonna lie, seeing all this and seeing the end results of this made me emotional. Hit SOOOO many childhood moments and knowing the answer many of us have been wondering for years, now has finally been answered. THANK YOU AGAIN
I watched this after Swanky's video, so I knew exactly what I was getting myself in for. I still teared up, despite myself. This community is amazing, and the things that dedicated members can pull off are absolutely incredible.
Okay, all jokes aside; I literally have ZERO idea how ANY of this is possible, key elements being the Running Man and Twitch Chat, everybody involved in making this is BEYOND incredible at their job, awesome ACE mod and amazing work!!!
This made me broke into tears, I had not been born by the time this game came out, I may not have lived the success of oot and its rumours, but it does not matter, because since I discovered this title I fell in love with it and went deeper in love for it the more I learned about its rumours and beta content. This is something I've dreamed about for years, and it's here. It's just too much for me and my nostalgic child to handle, I love this project and game and all it gave to me, I love this and will always do.
Actual tears. OoT was the first game I ever played, it made the biggest impact on my younger years and really molded my interests in gaming for years to come. Thank you to everyone who made this happen❤️
I don't have as strong a connection to OoT as some people. I played it, I enjoyed it. I didn't actually beat it until years later on the 3ds because I didn't have an N64 of my own. And considering that even with all that, this is my third time watching the run and it *still* gives me chills, I can hardly imagine how this felt for the people for whom this was their childhood!
You know how most of us wish we could play this for the first time again??? This video was the closest thing I’ve felt to being a kid and going through my first run through. Thank you so much
This is the greatest thing in video game history, in fact no - it goes beyond that, but only Zelda fans will ever truly understand! Thank you for this wonderful and magical moment! Words cannot fully express what this is... I am eternally grateful!
We all wish we could live in the perfect timeline where Nintendo incorporated all these cool concepts into the game originally, authentically. But sometimes, you gotta have the courage, strength, and wisdom to *create* the perfect timeline.
I'm beside myself right now and at a loss for words. This was amazing! I actually teared up a little towards the end. I didn't think it would hit me like that. This game has been a huge part of my life and I never could have ever imagined I would actually see anything like this. Thank you!
Man, this was just awesome, wait, not just awesome, it's infinite levels above awesome. You made many people's wishes to come real! Seing some things that were scrapped inside the game doing a comeback and custom things added in with ACE and the help of a TASbot!? It's more than impressing. Even tho I did not born in the 80s or in the 90s, I'm aware about OOT, and I'm aware that this game was awesome and is awesome, that had very potential things that were scrapped. And, like "L is real", there were theories about OOT back then. But thanks to you; we, everyone, can finally see those theories come to life, and those scrapped mechanics too. We have been HERE TOGETHER to see this moment come to life, on a real and unmodified version of Ocarina Of Time on a real unmodified Nintendo64. Thank you very much.
Wooooow!! The sheer amount of cumulative work behind this, it's a complete mind blow!!! Not only the "hack" itself, the design, porting it to an ACE input... but also the glitches used themselves, the beta discoveries, TASBot and TASing as a whole... This is what separates a good game from a timeless masterpiece: being able to amass such a dedicated and long-lasting community around it. I'm blown away. Great work!! I mean just look at the credits...
I read the top comment but didn't really know what they were talking about. Now having seen it, I'm kinda just speechless. I really wasn't expecting anything like that.
25:00 Zelda OOT is just _so_ badass! I can't even begin to describe the nostalgic feeling that washes over me just hearing this music, and seeing those glorious graphics!
You guys worked your backs during years just to treat us fans with an hour of our biggest fantasies of the game becoming real right in front of us, like if you have played the song of time on us to take us back to our childhood and pamper our inner kid one last time with this wonderful, Santa-like gift. There can't be anything else but the heavens awaiting for you in the end. Thank you, from the bottom of my inner kid's heart ♥
I grow up with this, even tho I could only play it through emulators it actually feels like the game is actually completed, I will forever love OoT and I already feel like playing it again.
Wow! Pure genius and also how amazing that it was still on the original release cart?! It's like watching some Time Team archaeological dig into Hyrule and discovering secret hidden stuff so important and previously unknown (only rumoured) that it rewrites the history books.
One of the most amazing things I've ever seen. I remember reading about these things in the 90's and being disappointed when they didn't appear in the game. To see it after all these years, and all the new stuff with it...bought tears to my eyes. Simply amazing and my personal gaming highlight of the year, thank you so much!
There was this little sparkle that ignited the light that once shined on me when I first played the Ocarina of Time as a little boy. I once told a friend that I would pay millions to experience that feeling again. And here I am getting it all for free. Thank you from the bottom of my heart.
I grew up with Ocarina of Time, it is my favorite game without question. While I was just a kid when the game first came out, I am now a grown adult man and when I saw this done live two years ago, I am not ashamed to admit, I cried over how beautiful this run was. Two years later, on the eve of the next SGDQ I find myself rewatching this masterpiece and I have tears running down my face all over again. Thank you for creating such an amazing story to help close out well over two decades of wonder with this very special game.
Pinned comment - official / partner links and important information:
Beta content left on the originally released US 1.0 OoT cartridge:
- Inventory editor
- Arwing
- Part of text patching system is for the N64DD expansion (URA Zelda)
- Beta Kokiri head and body
- Butterfly get item model and entry in one of the item tables
- Arguable (i.e. hints of it, but not full thing): full Ocarina system
- Arguable: ability to change between child and adult without pulling the Master Sword
Giant magenta rupee (including its behavior of exploding when you touch it)
- Arguable: melting the ice in Zora’s Domain
Beta Great Fairy
- Pedestal of the Ocarina
- Triforce wipe animation before entering Triforce room
- Beta Staff Roll cutscene flying through Kokiri Forest
Official site with FAQ - gettriforce.link
Partner Creators:
Retro Game Mechanics Explained - ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
SwankyBox - ua-cam.com/video/1_RighmL04g/v-deo.html
Hard4Games - ua-cam.com/video/f9cCtRYMKm4/v-deo.html
Partner Reactors:
HMK - ua-cam.com/video/mk1WwOu_AQQ/v-deo.html
TetraBitGaming - ua-cam.com/video/gJ1hSMClhMI/v-deo.html
OST Published By SiIvaGunner:
UA-cam - ua-cam.com/video/E1OYYi2Vzro/v-deo.html
Soundcloud - soundcloud.com/sauraen/sets/triforce-percent
Wiki page - siivagunner.fandom.com/wiki/Triforce%25_SGDQ_Run
Joke explanations - gettriforce.link/siiva_jokes
Articles posted about Triforce%:
Ars Technica - arstechnica.com/gaming/2022/07/how-zelda-fans-changed-the-ending-to-ocarina-of-time-on-a-vanilla-n64/
Forever Classic Games - foreverclassicgames.com/news/2022/7/tasbot-summer-games-done-quick-sgdq2022-zelda-link-triforce
Zelda Dungeon - www.zeldadungeon.net/ocarina-of-time-speedrunners-obtain-the-triforce-in-wild-beta-showcase/
Zelda Universe - zeldauniverse.net/2022/07/05/games-done-quick-features-astonishing-ocarina-of-time-beta-demonstration/
PC Gamer - www.pcgamer.com/this-zelda-speedrun-built-on-urban-legends-is-an-all-time-gaming-moment/
Source code:
triforce-percent GitHub repo - github.com/triforce-percent/triforce-percent
Legal:
The Triforce% team is not distributing any ROMs or any code or assets copyrighted by Nintendo. Only content created by the team is being distributed. Triforce% does not include any content from the Gigaleak or the Spaceworld ‘97 overdump.
Triforce% OoT ACE Showcase
Assets, Toolchain, and Performance
Copyright © 2019-2022
The Triforce% Team
The Legend of ZELDA: Ocarina of Time
Copyright © 1998
Nintendo
FYI edited comments de-pin. Might want to repost this.
@@arof7605 Thanks, fixed!
omg as a kid i nver figured the unlock ding in the forrest and had no internet to share my experience forgot about it over time
tas bot is a glorified titan console tuner. change my mind.
What about L is Real 2401?
The best way to describe this moment is telling a bunch of grown adults that Santa was real and showing them proof in real time. Completely epic, magical and amazing. Thanks a million guys.
Childhood magic rearing it's head. Wonderful
I think a better way of putting it is "telling adults that Santa is real and then making him a real thing through willpower and ingenuity"
@@skipwarg The cartridge isn't modified persay, it's ACE injected during live play. If you were to restart that console and create a new save, none of what is shown would be happening.
@@skipwarg lol thanks Mike you a Sherlock Holmes of our times.
@@jisf0rjosh just saying, they say it's all content present on the original cartridge, and then display an in game message specific to the year 2022....
I've done software development professionally for over a decade, including embedded systems. I am _very_ impressed, and I believe the original developers of Zelda OoT would echo my sentiment. What you have done is truly incredible. Adding meaningful content to an older game with access to the source code can be challenging. Adding content, models, even changing the rendering engine using only a binary - this is a very significant expression of love and appreciation. The bit importing online comments into the game world was a masterstroke as well. Again - I. am. impressed.
Aww... Please come join us at discord.gg/TASBot as I think you'd really enjoy the community
Well said. If you haven't seen it yet, definitely check out the breakdown of this by Retro Video Game Mechanics Explained ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
@@dwangoAC Did you literally write binary 3d model code with button presses? How?
@@UnrebornMortuus Well, we created a Blender plugin to export models and camera movements in the format that the OoT engine uses among other things, you can find the code in the GitHub
@@dwangoAC So in essence, Magic.
I never thought I would one day hear "There is a bug [...] so we had to patch that with arbitrary code execution" said as casually as "I made some pasta"
There was a bug. We patched it with a glitch. It just works.
I knew ACE was powerful, but wow. I never imagined something of this complexity coming out, being able to make an entire "romhack" with an official unmodified cart. This is just amazing.
My friend this ACE thing is the same shit hacker use to hack consoles in order to run homebrew on them.
Once you're able to do ACE on a piece of software, you can force it into doing whatever the hell you want.
@@costelinha1867 Yet in this case, seamlessly without ever leaving the game/engine, in the same execution that began as an unmodified playthrough. What they did was more sophisticated than just exiting to a custom app
This was absolutely incredible, as technical work, as performance, and as teaching. Exceptionally done, thank you for this.
I felt like a kid again, I suspended my disbelief having played the beta and it was worth it. It was the same magical feeling you got as a child discovering things about this game.
last place I expected to see nick
THE GUYS ARE THE TRIFORCE
The power to perform ACE
The courage to initiate the project
The wisdom to code the TAS bot
They even sat in triforce formation
We each represented different elements in our various contributions
I thought the same thing. You guys must have found the Triforce in real life to do this. Astonishing.
Yes, we thought of that metaphor also ourselves, but you have them swapped around.
Sauraen - Power - Wanting to get the Triforce at any cost, and driving it to happen.
dwangoAC - Wisdom - Guiding the project production and keeping me tempered sometimes. :)
Savestate - Courage - Incarnating as Link and being able to do the setup.
Comment made my day
Okay, this comment and these replies just made this whole thing even more epic than it already was.
I don’t know when the “beta showcase” ended and the ACE truly took over, but I do know that I was crying at the end. Thank you TASbot and community for giving us something this beautiful.
I’m also convinced the “here together” is just magic.
You're welcome! It was a privilege to have had the opportunity to make this.
The ACE was manipulating things ever since Savestate took the controller back from TASBot. However, it started small, and initially it really was just bringing to life beta elements left on the cartridge, like the beta Kokiri and the butterfly. It's just that the amount which was custom increased steadily as we went along. The Unicorn Fountain was a custom scene (recreated to match the real Unicorn Fountain scene Nintendo made which was shown in ads), but the beta Great Fairy model and the Pedestal of the Ocarina were actually left on the cart. Once we warped to the Sacred Realm, nearly everything was custom.
There were two beta things left on the cart past that point which we didn't call out during the run for presentation reasons. The scene transition wipe in the Triforce shape which we used when entering the Triforce room was actually left on the cart. And, the Staff Roll cutscene shot in Kokiri Forest (minus the on-screen names of course) was a leftover beta version of the similar shot of the camera moving through Kokiri Forest used in the real game's Staff Roll.
i thought you guys didnt modify anything? how was it a custom scene if nothing was modified? im incredibly confused. how did the chat get integrated into the ending? do they really talk at the end, was that left on the cartridge too?@@Sauraen
@@Vibingdir It is Arbitrary Code Execution. We are exploiting glitches to gain the ability to execute our own code in the context of the game, and we use that code to make all kinds of crazy things happen, from resurrecting beta elements to creating the whole finale. One of the reasons we designed the finale the way we did was that we were showing content--BotW and live Twitch chat--which could not possibly have been made by Nintendo in 1998, so that it was clear to the audience just how thoroughly we were manipulating the game. But at the same time, this is not a romhack--the cartridge is completely unmodified, all the custom content is accomplished through extremely elaborate glitches. If you could press buttons on four controllers at superhuman speeds, you could do this on your own copy of OoT at home. This is really just a speedrun of vanilla OoT, taken to the extreme.
For more info, please read our FAQ on our website which is linked in the description.
@@Vibingdirall done with ACE, using N64 controller inputs to write binary into the game’s memory. in the context of the voice acting, this can be explained as doing something like writing the individual bits of an audio file loaded in memory (i.e overwriting a song so that it is now spoken audio, with the inputs from TAS bot being predetermined based on a pre recorded audio file) and then playing that now modified audio from memory. not sure how they did the chat in-game, pretty impressive technical feat.
@Vibingdir to add on somewhat to the reply above nothing was edited *externally* and none of it is permanent. Turn the N64 on and off and all the custom data is lost and its a normal unedited Zelda OoT again
I got CHILLS. I was one of the older beta explorers back in the early 00s. I've been waiting for this for a very long time. Thank you.
You paved the way for us and we are in your debt
We are all indebted to ZSO. They pioneered modding OoT, writing about its development and searching for and documenting prototype data in a video game. They were among the biggest communities in the primordial days of video game archeology. I see only two ex members mentioned in the credits. Doesn’t ZSO deserve a shout out, at least as a group? Or were they deliberately excluded because of bad blood? Lol wouldn’t surprise me, OoT modders and researchers couldn’t escape dumb drama back in the day.
Thank you so much 😊 I wish they could release this
@@unknowncrazy15 check out the Spaceworld 97 Experience mod, it's the largest and most accurate
I wasn't responsible for much, but I always thought of this as a gift to those who were around back then, and a celebration of everything they stood for.
Not gonna lie, this legit made me tear up. As someone who has played OoT hundreds of times, seeing this being a thing after two thirds of my life was as if a long abandoned goal was accomplished for me and for everyone who as a kid tried all these crazy rumorss in order to reach an unatainable goal, excellent work!
I always get emotional when I see beta content from Zelda games. In a strange way it feels like we're glimpsing into an alternate reality where the game designers decided to keep that content instead of what we got. It makes me feel strange. I get this feeling real bad when I see Ura Zelda content too.
Same here. They even covered small details, like making the Overture of Sages a requirement to reach the Triforce, and making the room containing it look similar to the one in that old viral gif from the early 2000s of Link getting the Triforce, when rumors of getting the Triforce were on a high.
Here's the gif I'm talking about, btw: 4.bp.blogspot.com/-X54snSqNu2A/VrTSL_AkDHI/AAAAAAAAJ-s/ZG0iaJcQXqA/s1600/triforce%2Bocarina%2Bof%2Btime.gif
I never played OOT but another video stream host said this was amazing, and the comments make it out to be amazing. I'm a few minutes in and confused as to what is supposed to happen. A bot playing the game, essentially? Will I not get the amazing stuff if I haven't played the game?
Yeah, I found myself tearing up as well 🥲
@@PoochieCollins The bot essentially write up code on the game using the game imputs to make some beta elements (and custom elements) appear on the game on real time while the person was playing.
So, the bot is a TASbot: The TASbot can press imputs in a way that a normal person can't do, like, press 1000 imputs in seconds is imposible to do with your bare hands.
A better explanation of the proccess: The TAS reads the code (that the modders made) and transfer it into the game's imputs; then the TAS do a glitch in the game that lets writte code on it with those imputs (called ACE, from what I know). So, the TAS presses those imputs (button presses) at very high speeds, transfering the code to the catridge in the form of button presses, technically the game is not being modded as it's being "glitched" by the TAS.
As the person plays, the TAS is "modding" the game in real time, but in the form of imputs as I sayed before. Basically, if you make a savestate while that's happening, and then you reset the game, you will get the game to normal again (but the savestate you did will have all the changes that the TAS did before the reset was made, because it was a glitch).
From what I'm aware, that's how TAS works.
And sorry for my bad english (if there's a lot of grammar errors)
Some changes made with TAS on the game: The ending sequence with the Triforce and the BOTW sequence; The running man loosing and setting up a trap; the method to get the triforce itself.
That final "Here together" really hit me, we're really here together aren't we? 20+ years playing and dreaming, 20+ years of loving this game, we're all here in the same ride.
I love this.
The finale here together made me realize it can't be an unmodded N64... how would the N64 pull data from the chat rooms? Still an amazing video and accomplishment, just feel like there may have been a small lie about the mods done to the N64...
@@n3twork727 TASBot is connected to the chat room, then passes the payload through the controller inputs.
Kinda cringe tho
We are, brother or sister.
@@sportzfrk99 oh thats cool!
The real Triforce was the dangling pointers we made along the way.
👏🏻👏🏻👏🏻👏🏻👏🏻
hehehehehe
This needs way more likes
Not only was this one of the most legendary moments in Zelda history, it completes the narrative of what was meant to be URA Zelda’s best ending(stopping Ganon from ever claiming the Triforce).
wait, how do you know the ura zelda story?
@@michaelwerkov3438 good question
Keep in mind 裏 translates to another side or the opposite side of something.
It's basically another tale of the same thing sort of.
@@MiYakuT Also tails on a coin, or the bottom of an inning in baseball (in both cases contrast 表 _omote_).
Sauraen channeling major Nintendo Direct energy with that "Please, take a look at this" toward the end. Delivery was perfect!
From a scientific viewpoint how you guys did this is beyond amazing. This felt like the best blend of an experiment and a childhood dream come true, literally mindblown. More people should be seeing this.
This 100% should have been the GDQ finale, I had a vague idea of the potential of ACE but I did not realize how few limitations really were. This was hands down the best thing I've seen at GDQ. Thank you.
Theoretically, the only limitations are the size of the console’s ram and the duration you’re willing to wait for TASBot to finish. Of course, the more practical limitation is the time necessary to create the payload, which is why we haven’t seen anything like this before.
You're absolutely right! This TAS ring should've been the crescendo of SGDQ! Never in my life I thought this would've been the bonus run for a much bigger incentive but alas, we have witnessed something in video game history.
@@augustdeer Right after ACE was discovered, and I was trying to get Triforce% started, someone was asking in the OoT speedrunning discord "could we use ACE to warp to the Ganon fight?" and someone else replied "with ACE, you could turn Ganon into Patrick Star from Spongebob". But my reaction to that, which of course I didn't post, was that nobody had the tools to be able to do that at that time. We had to make those tools. But then of course I didn't want to use them for memes, I wanted to use them for meaningful things. So anyway, ACE isn't just "you can make the game whatever you want", it's "you can make the game whatever you can design, program, and inject". That's why this took two and a half years.
It ain't called "arbitrary" for nothing
@@Sauraen I'm not trying to discredit you and your team's work. Obviously there's a huge gap between "technically possible" and "do-able live on stream," and you guys did an amazing job bridging that gap. I can't imagine how many technical and creative challenges you had to overcome. I'm just saying that, in another few years, we could be seeing even more incredible ACE demos.
This has to be the most poetic culmination of gaming urban legends of all time, and it had me legit choking up. Like, seriously, TWITCH CHAT INTEGRATION?!?!?!
Also, whoever you guys got to voice Zelda in the ending, she absolutely crushed it!!! VERY well done!
Who voiced japanese link btw?
@@kakyoindonut3213 - I have no idea, but it sounded pretty legit. Especially for N64 hardware in-engine.
Yes she definitely sounded like botw zelda
@@kakyoindonut3213 It's in the Credits shown
@@KaneYork yeah who is it
Watching this was like truly rebirthing the endless wonder that Ocarina of Time gave to me during playing it first time.
By the end of the run, it had managed to reach into heights unfathomable to anyone having experienced this game since the 90s.
I've always been a huge fan of ACE TAS runs for practically coming closest to RL equivalent of "digital wizardry" - but there's something so uplifting and wondrous about how in here, it was used to bring urban legends dating all the way back to late 1990s, back to life.
From fans, to fans... *This* is it. A classic truly reborn before our eyes.
Sometimes I have hard time remembering what to appreciate genuinely in our current age of normalised mediocrity and historically depressing on-going events - but passion works like these will be inspiring me to try creating these experiences larger than life, that will make people have reasons to smile or feel alive again during these hard-pressing times.
Thank you so very much to all: Dwango, Sauraen, TASBot, and many others.
Not to be weird, but thank you for this comment. I've been feeling stuck in a rut a lot lately, trapped in feeling like nothing ever really hits the same, and wondering why I never feel passionate or excited. I have been through serious depressive episodes before, but this isn't depression, it's just a lack of excitement and passion. But how you put it, "normalised mediocrity" and "historically depressing on-going events", I think really hits the nail on the head. My job and my hobbies require me to be creative and passionate. I live my life based on my feelings and instincts, and I draw motivation from inspiration. What you said made me realize that, when everything is so uninspiring and depressing, there is little fuel to fire up passion. The impulse to create just doesn't happen. I've been questioning myself a lot, but this really puts things into perspective for me. Thank you.
This OoT run was a passion project. It was made for the right reasons by people who care. That's the kind of thing that inspires. That's the kind of thing that really makes your imagination run wild and almost pushes you into feeling creative. So many new games feel very similar, and most just feel like they exist primarily to make money. They feel like the developers put in just enough effort to sell copies and not a lot more. When I grew up, I didn't have access to many games, but the few I did have felt like they existed because the creators wanted to share something with the world. Zelda and Pokemon had so much love put into them that you could tangibly feel that passion as a player. Aside from the odd indie title today, I can't think of many recent games that have made me feel like that. I think that's really what speaks loudest to me with this triforce% run. It's more than just a run, more than a clever use of ACE, more than the sum of all the parts they put into it. It was made for the right reasons - to share their love for the game with others - and you can truly feel that in every inclusion.
I have been born in the generation of eh its been a boring Ride thai actually brought a bit of light back to entertainment for we
This feels like the culmination of the Zelda, TAS and gaming fan communities as a whole. A love letter from gamers to gamers.
The absolute passion, love and care that has been poured into making this all happen make it what it is: Absolutely magical. It's the only way I can describe it.
A little glitch in a little game used for a little fun, but it means the world to me to see this happen.
Thank you so much.
I’ve spent HOURS as a kid trying to melt the ice and get into the unicorn fountain and I can not believe I’m actually seeing the rumours come to life! I’m crying it’s so beautiful. Thank you for everything! I love The Legend of Zelda
the fact that you might have been able to use a powered up gerudo mask to get into gerudo fortress as a child could explain the unobtainable heart piece at the top of the area where link is usually thrown in for being caught
Wooow we spent so much time trying to get that... I had totally forgotten about that.
No part of that was beta content. That entire sequence was created from scratch using ACE. It's a cool idea, but so far as I'm aware it's not an idea that was ever considered by the devs.
I wish so hard haha
@@Izandaia what do you mean? Like they created a power in the mask? That doesn't make sense
@@modernNeanderthal800 That's exactly what I mean. They used arbitrary code execution to change how the game reacts to the player wearing the Gerudo mask.
The most amazing thing to me, out of everything here, is the fact that the one thing TASbot wasn't able to do was the SRM setup that the human did.
This is the most amazing thing I've ever seen done to an unmodified game and hardware. I think holding off doing this until it could be done in front of a live audience was a great idea because I'm not sure I could believe it otherwise.
Exactly, well said.
This wasn't just tasbot playing a movie for us. This was tasbot and human jointly doing everything in real time. Just incredible, what a masterpiece
This made me cry. Can't even put into words how meaningful this achievement is- but I can try. It's the manifestation of countless people's childhood dreams. It's absolutely beautiful.
Thank you so much for making this!!!
This reminds me how the Arwing could be activated with gameshark codes, and here we see it coming back with TASBot. Could then the entire programming inserted by TASBot be turned into a pages long gameshark code and who knows, imagine how magazines in the 90's would react seeing all of this?
The arwing is in the video...
@@erik3371 That's what they said.
Theoretically you could, but putting that into practice requires a lot of assumptions, like whether the gameshark will actually have enough memory to store all the patches, or whether the N64 has enough RAM for it. TASBot is able to inject literally anything because it's an external machine with its own separate state. It could theoretically be used to inject via ACE a much larger amount of code than can even fit in the N64's RAM by implementing virtual memory with some page swapping technique. It'd result in long wait times while it injects the code through the backdoor, but I think it would be possible. But the gameshark only has the resources available to it via the console and whatever is physically on the cartridge. So it's hard to say whether you could accomplish the same feat with a gameshark.
Consider this: it took TASBot some 20 seconds to inject all the code for the content seen in this video. TASBot had access to four controller ports, an N64 controller has 14 buttons (A,B,Cx4,Start,L,R,Z,Dpadx4) and an analog stick with values that ostensibly range from -32768..+32767 on both axes, which means it would be fair to assume the controller state can be stored in 3 16-bit chunks, or 6 bytes. The game runs at 20fps, so a naive estimate for the I/O speed with the controller ACE method would be 6 x 4 x 20 = 480 bytes per second, which would seem to imply that TASBot injected about 10 kilobytes of code. Gameshark and other game hacking devices don't store code as straight machine code, and instead tend to work as a series of "substitution" strings. That is, a code specifies a location in memory, sometimes a value to look for, and a value to set at the given location. So like an infinite lives code might look at the byte storing your lives and increment it every time it notices that it fell below, say, 5. This means that if you were going to replace large chunks of game code, you could expect it to take at least twice the amount of space (so 20KB), but on the _user end,_ gameshark codes aren't just pairs of bytes, they're string representations of the location and new value. How many characters are in a gameshark code? 12? That times 10,000 is how many bytes you'd be looking to type in. So like, 120KB. I don't know if a gameshark would let you put in that many codes, nor whether it would even have the resources to store that many codes in memory (remember, it's a device meant for making small patches, like a couple dozen bytes of data, 20KB is several orders of magnitude larger than that). But even if it is possible, the amount of time it would take to input the codes would be enormous. Have you ever sat down and typed 120KB of text? It's a lot of text. It's no novel, but even this comment you're reading right now is only a couple kilobytes at most. I wanna say 120KB is about the size of an average EULA agreement. Now imagine entering that with an N64 controller and having to be precise because one mistake will corrupt everything. And that's being conservative. Yikes!
Edit: factored in string serialization.
@@BradenBest If you watch the RGME video on this exploit, you'll know they injected a packet-based protocol on controllers 2-4 that could write arbitrary data to memory, call arbitrary functions, etc, so they could inject data during the run. The 20 seconds was just for the initial bootstrapping
Programs were printed in magazines in the 70s and 80s that you could type by hand and run on your own computer. This would be basically that, but on a colossal scale.
Biggest moment in OOT history since the first wrong warp to Ganondorf's Tower was shown at GDQ 10 years ago.
I normally do not get emotional about anything really, but this masterpiece of a showcase to where we have come over the past years has touched me really deep.
Not only did they manage to showcase, what the glitch is able to do and how strong the coding community is, but they did so in such a nostalgic and true to the game way, that it was perfectly fitting.
The ending was so beautiful and I did not anticipate it in any way, it made me tear up multiple times. Such a philosophical metaphor in showing how at the end everyone in the community did their part in bringing this game to where it is today. I kind of felt involved and had the feeling that my countless hours on twitch watching speedruns was a part of a bigger community lol.
Thank you so much to everyone involved in this project ❤️❤️❤️
Well said. This was simply incredible.
You know. Seeing this happen in front of a live audience really brings life to these speedruns or TAS in this case. Even that random guy yelling in the back adds so much flavor.
The 38:04 "WHAT?!" It's the perfect definition of this Speedrun.
OMG it is my first comment with so many likes. Ty all people you are awesome!!🥹
YES!!!
Yeah that's about right.
I love the background man
I thought I was the only one lol
bro was caught by surprise 😭🙏
The standing ovation was well deserved. I'm so proud of all of you for making this. This has reached countless numbers of people's hearts, and will continue to do so as time goes on. This moment will go down in OoT history.
I love how this incorporated the myths and rumors this game had into this run. It basically "solved" the mystery of our childhoods-
-Obtaining the Triforce
-Beating the Running Man
-The Unicorn Fountain
-Melting Zora's Domain
It's like a chapter has finally, at long last, been closed. This was just fantastic.
We need this kind of thing for Mario 64 too.
Yep. Now we just wait to die.
@@Deadlad69 it's not with ace but b3313 kinda does the same (L is real, every copy is personalized, etc etc)
I can’t explain or understand why but the entire finale sequence felt strangely emotional and mysteriously tugged on my heartstrings. This has got to be one of my favorite tasbot showcases, thank you guys for all the work you put into it, it’s nothing short of amazing!
38:00
Sauraen: "...and it will lead us to the Unicorn Fountain"
audience member: "WHAT"
I'm convinced people who are well-versed in computer science are witches. This is insane. I know this isn't what this is but the only word I can think of to describe this run is just. "Magic"
It is very similar to a magic trick. Creating that moment of amazement, that you just experienced something seemingly impossible. And just like a real magic trick, it's actually done with a combination of insane physical dexterity (by Savestate, not by me lol) and crazy engineering. Glad you enjoyed!
@@Sauraen the things people are able to do with ocarina of time now just blows my mind. It makes me really excited for the future of OOT hacking, I'd love new adventures in the Ocarina engine as its vibes are just unreal and I want more of it.
They say Magic is unexplained Science
When you can modify the executable portition of program's memory freely with unrestricted user input, you can basically do anything, this is why on a PC RCE would be classified as a serious security flaw in a software. The animations, models, etc were done with more sophisticated tools beforehand, and the TAS bot is used to enter the modified payload into the game. Think of it as a rom patching on the fly. The ending part is the most impressive to me, because they most likely wrote custom rendering code for the real-time cel shading, granted this is made easier due to us basically having access to the game's source code thanks to the decompilation project.
That means I’m going to college to learn witchcraft lol
This video literally made me cry. One of the best moments in gaming history
Thank you! We were aiming to reach that kind of impact!
Same. It was beautiful. I'm taking it as a fork in the canon.
LOL. Grow up.
What is with all of you weirdos, bragging about crying???
@@gamesandplanes3984 edgelord
Lmfao bro you this isn't technically real right? All they did was take the coding from the beta and rewrite it... it's ashame how everyone is so obsessed with shit that ain't real...
The Nabooru's dialogue and Running Man's fight was AWESOME! Thanks for sharing this amazing work
Full credit goes to the writing team in the credits, they did a good job :)
This is quite possibly the greatest run GDQ has ever seen.
I can't get over it- from everything being brought up from the depths of history, small snippets of code and vague screenshots and interviews, all brought to life at last- creating a new narrative from pieces and making a story that spans the history of Zelda in impossible ways- adding new models to the game and, most unbelievably to me, INCORPORATING TWITCH CHAT INTO THE GAME. HOW???
This is impossible, and yet it's been done. How on earth y'all managed to add new models to the game via ACE, much less connect it to twitch chat without console modding- I truly am astounded and want to know more.
This was unbelievable, and somehow managed to only get better with each passing moment. From funny little arwings we might've seen before, to really cool hidden dialogue, quests and items, to an insane boss fight, to fulfilling long lasting mysteries and desires, taking that a step further and getting the triforce- seeing the future, with voice acting and with a massive community surrounding it.
I adore this.
As mentioned in the video, TASBot was still connected to controller ports 2, 3, and 4. All of the new models, code, and even the twitch chat were uploaded through these controller ports. The brief moment when TASBot had control of all controller ports was used to add code to the game that would continuously interpret the controller data on ports 2, 3, and 4 and write it to RAM. There's another video that goes in-depth into how all of this works.
@@Johncw87 please link because I thought like 99% of this already existed, they just unlocked it.
ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
@@modernNeanderthal800 I believe this was the one:
Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
ua-cam.com/video/qBK1sq1BQ2Q/v-deo.html
@@modernNeanderthal800 I can't link it due to link filtering.
This is the title:
Finally Obtaining the Triforce in Ocarina of Time: Triforce Percent Explained
Remember a few years ago when Pong being injected into Super Mario World was groundbreaking? Absolutely amazing how far this community has come
that was 8 years ago lol
Watching all this made me feel like I was playing the game for the first time as a kid, which as you grow up is an increasingly difficult feeling to have all over again. Thank you for capturing lightning in a bottle. Truly amazing work on a project that means so much to all of us.
This is why ACE can be so cool. With enough time and effort, you can do some amazing things. Just with 4 controllers and a friendly TASBot :D
I come back and rewatch at least once a month. I will never ever get over this.
This is a masterpiece, almost a miracle even... I am speechless.
You said that you wanted to create what we all wished it could or would have been.
You were correct and i am in tears of awe.
While streaming a majoras mask randomizer chat told me to do yriforce percent as a joke and I was hecken confused because as for so long it hasn't been a thing. After looking it up and being directed to this video I was absolutely blown away by the sheer amazingness that I witnessed. This is absolutely a monumental moment of gaming history!
Back again a few years later. Still ugly sobbing at the ending. Y'all did something incredible!
Thank you! Glad you enjoyed it!
As a huge Zelda fan, Im absolutely MINDBLOWN! Holy!... the end brought tears of joy and will make Tears of the Kingdom all the better in 2 days. Im so happy I found this out before playing. WOW
Thanks for the positive feedback! You may recall there were rumors of a Nintendo Direct around June 28th, just before we were going to show Triforce% on July 1st. I was SO worried that Nintendo would show stuff for Tears of the Kingdom which would contradict or make irrelevant the ending for Triforce% we had made, and of course we wouldn't be able to make any substantial changes to our content in just a few days. But that ended up being an indie Direct so we were all good. :)
Not only that, BotW Zelda and Link on a set of floating islands?
Dude.
Dude!
The ending brought me to tears. What an incredible thing to see happen after all these years. Absolute masterwork.
My god, EVERYTHING that was rumored turned out to be real in some way or form. And you guys made it possible. Perfect run, Perfect presentation, Perfect storyline and the speech at the end was perfectly delivered. MAJOR bows to you guys. This will be without a doubt THE most legendary gaming moment for years to come.
This was, to me, THE greatest run of SGDQ 2022. Not only it was super interesting to explore the technical details of the beta content, but that ending... That ending! That was so, So special. It reminded me why I love videogames so much, and why I love watching Games Done Quick.
Thank you for all the magic.
"THE greatest run of SGDQ 2022" ??? lol dude, this is legit one of the most epic moments in game history, it is for posterity
As someone who has loved this game since single digits, thank you so much for making this. Now, at 30 years old, I’ve been moved and fascinated by a game that truly shaped me as a child that I didn’t think possible anymore. I’ve watched these developments of speed runs over the years and this added so much more than I ever could have expected. It feels like the first time I ever stepped out of Link’s house all over again and I can’t thank you enough. Brought me to tears in the best way. Hopefully I can look back in another 20 years and feel even more about this masterpiece you’ve created.
Once the assets are released someone NEEDS to make a mod that adds this kind of stuff to be on top of and normally accessible to vanilla game please. This is all I ever wanted from an Ocarina mod and this proves it's possible, aside from maybe that ending. Don't get me wrong it was absolutely touching and beautiful and real, it truly made me realize just how big of a deal this game still is all this time later to everyone and kind of seeing the actual characters learn and react to it in a way was amazing; but it of course doesn't really fit with everything else. Otherwise the only major thing this was missing were the light and sky temples and desert pyramid being accessible. If this mod happens I'll love you forever lol.
We can't release the assets due to various concerns but we did sneak the pyramid into the end credits
@@dwangoAC I thought it was just the whole thing that wasn't allowed, but some were ok? I guess your word be right.
@@dwangoAC I'm guessing using beta assets from the Gigaleak could be more concerning?
If so, I can see why.
@@WilfredCthulu I wonder if it would at least be possible for the team behind this to work privately with community ROM hack creators to release a patch for the game that would enable us to play through some of this (at least up to the Triforce part). Personally I'd love to see the Nabooru sequence on a CRT, and also the Running Man fight!
@@Izquierda You can do what I did in the meantime: Crop the video to just be the game and hook it up to a crt monitor
This should’ve been the finale to the event imo. It would’ve made for the perfect run to end on! You folks did an excellent job putting this run together. It was perfect.
I just watched this twice in a row and cried both times. What a masterpiece. Thanks for all the work of the team
I’m crying too zelda is my life it’s crazy I don’t even know why I love link so much but link is me and link has been my entire life in real life it’s like I’m him and he is me and my life battles happen daily as I become a man trying to find zelda and hop over all my obstacles
Lol. Emotional development problems much?
It's not an ACE showcase until we inject twitch chat into the game.
Excellent work as always!
I cannot believe what I am watching. Like I literally cannot wrap my head around how pressing buttons at ludicrous speed allows you to inject textures and audio that were not on the cartridge. I really hope someone soon makes a video going more in depth into that process because that would be content I would watch! Wicked project, flawless execution live, well done to everyone involved in the making of this!
Retro Game Mechanics Explained released a video that gets into the nitty-gritty on how we were able to inject so much custom content into the game. Highly recommend a watch!
@@Savestate Thanks! Will check that out!
i have literally no emotional attachment to this game, i've never played it, or watched someone play it
but i'd be lying if i said seeing all the "Here together" chat messages in game didn't make me tear up
incredible work, outstanding, and all for an amazing cause
😂😂😂😂😂
30:04 "it will lead us to...the unicorn fountain"
"WHAT?!"
As someone who took part in the "Triforce Hunt" shortly after the game's initial release, this is pretty special.
The equivalent of this is like finding out Santa and the North Pole Exists, or finding footage of the Dark Side of the Moon. You either grew up with this game when it all began, or you just dont quite understand how incredible this is not just for Zelda, but for gaming history. Nothing quite compares to the worldwide community rumors, gossip, dedication of searching and trying to find a secret that so many believed, no matter how many years we were told we were wrong.
Zelda fans,
We got the Triforce. Finally, once and for all.
- A Lifetime Zelda Fan
fanTAStic. Such a rigorous and advanced technical achievement, unlike anything else I've ever seen.
Several decades of rumors all brought to life. Truly a crowning achievement.
Unbelievable - and so impressive to pull it off on actual hardware.
I can only imagine the reaction of the original Nintendo developers. They would be so proud of what the Triforce% team did here.
I love how all the beta stuff and cut content really fleshes out the story, there's a lot of plot elements that they introduced later in Wind Waker, and having never seen all this cut content before now its really cool to see that all that story stuff in Wind Waker came straight from the cut OoT content
During a good part of the rain of hoaxes surrounding this game. I learned at 15 how to produce a website in nothing more than HTML and tiny snippets of javascript as it was too slow for much more than little connecting pieces. DSL was taking off so very image heavy but lots of testing to find the perfect image format for optimal loading without hurting alpha blending. Anyway the website focused on showcasing the hoaxes as well as attempts to reproduce any facets of it that were actually in the game. It was fun, we found a lot of cool glitches early on from such things but that's all they ever had, some new glitch and a lot of editing to make it into something it wasn't. Eventually everyone just moved on, we had exhausted as much as we could, loaded in lots of bits and pieces of broken stuff abusing glitches and some modifying their consoles. Newer stuff at the time was just rehashes or purely fabrication with no reason to believe otherwise.
Watching this has been an emotional roller coaster. All the little touches, I just keep seeing more things casually off to the side and having, "holy crap I remember that" moments before bursting into laughter at how funny something related to it was. It was my first experience with a fully 3D action adventure game, my first diving into a realm of rumors to see what was true, and where I learned a lot about more computer assisted console hacking.
I am truly grateful we have such an amazing community surrounding the game to produce something like this. Still absolutely surreal after looking into the tech aspects of how exactly it was accomplished (as opposed to the vague idea I had before).
Cool story bro
Reminds me of Oddysee of Hyrule
This was so amazing!!
Oh my, never thought the "true" ending would be so beautiful. Actual tears in my eyes. OoT is my all-time favourite game and this made my life, not my day, month or year.
So good, bravo.
I also am crying as I finish watching... They coded in voice acting, 3d models, animation, camera movement, music, gameplay systems, boss battles... and I'm sure other stuff that I don't understand.
@@halcyonacoustic7366 I'm glad I wasn't the only one.
I want to preface this by saying I'm not even a fan of OoT speedrunning or OoT content in general, but this was one of the most amazing pieces of content I've ever seen in my life. I had goosebumps at the end, and I was almost in tears from sheer wonder and delight when the chat popped up in game.
This will go down in history as one of the greatest achievements in gaming. Thanks for all the hard work and for sharing it with us.
This is actually the most spectacular speed run I have ever seen. That ending was phenomenal. Huge shout out guys. I got teary eyed. I am so astonished by this.
I've said this once before, but TASblocks were exclusively games using only TASbot. This showcase is unique, in that the combined efforts of human and machine were used to create an unforgettable experience. Once again, big congrats to the team involved, and two thumbs up into the stratosphere.
Rewatching this over a year later and I'm still brought to tears by the end. I remember spending so much time on The Odyssey of Hyrule site and reading all of the rumors on how to obtain the triforce back when I was 12 years old. Now those dreams have become a reality and I think this might be the best feeling I've ever had from watching any video.
It's an honor to have had the opportunity to make this!
This was the highlight of the whole event for me. One of the coolest things I've ever seen! Much love to the TASbot team and all that made Triforce% possible!
I saw the ending twice and now watched the whole run with my boyfriend (who finally played trough this masterpiece 🥳) and while he was completely confused about how this is even possible I cried the third time watching the ending. THANK YOU for all this effort to create the story all zelda fans wanted ❤️ You did an amazing job and made the game even more magical
Not gonna lie, seeing all this and seeing the end results of this made me emotional. Hit SOOOO many childhood moments and knowing the answer many of us have been wondering for years, now has finally been answered. THANK YOU AGAIN
Playing ocarina pre internet this truly gives me closure such a great honour to be here and to witness it after 23 long years was amazing
The going to the sacred realm bit and seeing the Triforce actually floored me
this was quite possibly the best tas ever created, this tops the super mario world snake and the pokemon yellow tas. TASterpiece
I watched this after Swanky's video, so I knew exactly what I was getting myself in for.
I still teared up, despite myself. This community is amazing, and the things that dedicated members can pull off are absolutely incredible.
Okay, all jokes aside; I literally have ZERO idea how ANY of this is possible, key elements being the Running Man and Twitch Chat, everybody involved in making this is BEYOND incredible at their job, awesome ACE mod and amazing work!!!
Legendary moment... That is how ACE should be used, to make things even more magical. Thank you for this.
This made me broke into tears, I had not been born by the time this game came out, I may not have lived the success of oot and its rumours, but it does not matter, because since I discovered this title I fell in love with it and went deeper in love for it the more I learned about its rumours and beta content. This is something I've dreamed about for years, and it's here. It's just too much for me and my nostalgic child to handle, I love this project and game and all it gave to me, I love this and will always do.
Actual tears. OoT was the first game I ever played, it made the biggest impact on my younger years and really molded my interests in gaming for years to come. Thank you to everyone who made this happen❤️
Can we just take a moment to appreciate that with all the precise rupees they had to collect for SRM they managed to end up with 69 of them
We, uh... may have intentionally managed our rupee count carefully, heh
@@dwangoAC gold
I should remove my like and make the likes 69 too XD
this feels like my childhood got completed, as well
absolutely incredible!
Same here 🎉 I can finally enjoy my life & close the chapters of childhood gaming .... Maybe lol
I don't have as strong a connection to OoT as some people. I played it, I enjoyed it. I didn't actually beat it until years later on the 3ds because I didn't have an N64 of my own. And considering that even with all that, this is my third time watching the run and it *still* gives me chills, I can hardly imagine how this felt for the people for whom this was their childhood!
I cried and I’m a 30 year old man
It was pretty special. I teared up and I'm a 37 year old man. This was beautiful.
You know how most of us wish we could play this for the first time again??? This video was the closest thing I’ve felt to being a kid and going through my first run through. Thank you so much
This is the greatest thing in video game history, in fact no - it goes beyond that, but only Zelda fans will ever truly understand! Thank you for this wonderful and magical moment! Words cannot fully express what this is... I am eternally grateful!
We all wish we could live in the perfect timeline where Nintendo incorporated all these cool concepts into the game originally, authentically.
But sometimes, you gotta have the courage, strength, and wisdom to *create* the perfect timeline.
I'm beside myself right now and at a loss for words. This was amazing! I actually teared up a little towards the end. I didn't think it would hit me like that. This game has been a huge part of my life and I never could have ever imagined I would actually see anything like this. Thank you!
Man, this was just awesome, wait, not just awesome, it's infinite levels above awesome.
You made many people's wishes to come real! Seing some things that were scrapped inside the game doing a comeback and custom things added in with ACE and the help of a TASbot!? It's more than impressing.
Even tho I did not born in the 80s or in the 90s, I'm aware about OOT, and I'm aware that this game was awesome and is awesome, that had very potential things that were scrapped. And, like "L is real", there were theories about OOT back then. But thanks to you; we, everyone, can finally see those theories come to life, and those scrapped mechanics too.
We have been HERE TOGETHER to see this moment come to life, on a real and unmodified version of Ocarina Of Time on a real unmodified Nintendo64.
Thank you very much.
Wooooow!! The sheer amount of cumulative work behind this, it's a complete mind blow!!! Not only the "hack" itself, the design, porting it to an ACE input... but also the glitches used themselves, the beta discoveries, TASBot and TASing as a whole... This is what separates a good game from a timeless masterpiece: being able to amass such a dedicated and long-lasting community around it.
I'm blown away. Great work!! I mean just look at the credits...
This was one of the most incredible videos I have ever seen! Huge props to everyone who worked on this and here's to more TASBot runs in the future!
I read the top comment but didn't really know what they were talking about. Now having seen it, I'm kinda just speechless. I really wasn't expecting anything like that.
25:00 Zelda OOT is just _so_ badass! I can't even begin to describe the nostalgic feeling that washes over me just hearing this music, and seeing those glorious graphics!
HOLY FUCK. My eyes were glued to the screen the entire time. The was amazing, and I wish I got to see it live!
I never realized how little closure I had on such a big piece of my life until now, this is truly a masterpiece
You guys worked your backs during years just to treat us fans with an hour of our biggest fantasies of the game becoming real right in front of us, like if you have played the song of time on us to take us back to our childhood and pamper our inner kid one last time with this wonderful, Santa-like gift.
There can't be anything else but the heavens awaiting for you in the end. Thank you, from the bottom of my inner kid's heart ♥
I grow up with this, even tho I could only play it through emulators it actually feels like the game is actually completed, I will forever love OoT and I already feel like playing it again.
Wow! Pure genius and also how amazing that it was still on the original release cart?! It's like watching some Time Team archaeological dig into Hyrule and discovering secret hidden stuff so important and previously unknown (only rumoured) that it rewrites the history books.
One of the most amazing things I've ever seen. I remember reading about these things in the 90's and being disappointed when they didn't appear in the game. To see it after all these years, and all the new stuff with it...bought tears to my eyes. Simply amazing and my personal gaming highlight of the year, thank you so much!
Came here from Retro Game Mechanics Explained’s explainer video of this! Bonkers!
This segment gave me such a bittersweet feeling of closure on a difficult childhood which my n64 got me through. Thank you guys so much
There was this little sparkle that ignited the light that once shined on me when I first played the Ocarina of Time as a little boy.
I once told a friend that I would pay millions to experience that feeling again. And here I am getting it all for free.
Thank you from the bottom of my heart.
I grew up with Ocarina of Time, it is my favorite game without question. While I was just a kid when the game first came out, I am now a grown adult man and when I saw this done live two years ago, I am not ashamed to admit, I cried over how beautiful this run was. Two years later, on the eve of the next SGDQ I find myself rewatching this masterpiece and I have tears running down my face all over again.
Thank you for creating such an amazing story to help close out well over two decades of wonder with this very special game.
You're welcome! It was an honor to have had the opportunity to make this.