KitHack Model Club Scenario Editor Overview

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  • Опубліковано 18 вер 2024
  • Learn how to use the scenario editor to make custom missions in KitHack Model Club.
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КОМЕНТАРІ • 7

  • @hal58th
    @hal58th 5 місяців тому

    Thanks again for making this.

  • @hypertexthero
    @hypertexthero 3 місяці тому

    Thank you! 🏩

  • @TheSd1cko
    @TheSd1cko 5 місяців тому

    This is awesome. I've just started taking a look around in the editor now and adding some props etc. My goal is to make a battle arena where player aircraft spawn with no ammo but 100% fuel, then place "pickups" around the map that will add varying amounts of ammo / types of ammo (if that's possible) and fuel. Right now this all seems a bit of a minefield but hopefully it will all click into place.

    • @ItsFresnel
      @ItsFresnel  5 місяців тому

      That is an awesome idea! You can do all of that now too. There are waypoints you can add as props. I would suggest the sphere waypoint in that case. You can scale them down and set a vehicle resource control module to increase the ammo when the waypoint is triggered. They could even come back after some time like pickups in Mario cart.

    • @TheSd1cko
      @TheSd1cko 5 місяців тому

      @@ItsFresnel sounds epic. I'll give it a go 👍

  • @immersiveroleplayguild7387
    @immersiveroleplayguild7387 5 місяців тому

    Wow, I did not expect the editor in this game to be this in depth or complex, with scripting and the lot. Not only that but the scenarios can be easily shared, added and started mid session by hosts via workshop, really cool.
    One question, is there a way to have a "end score" screen where all players scores are visible? Because I played the "Downward Dive" scenerio on a server and only saw my score in the end.

    • @ItsFresnel
      @ItsFresnel  5 місяців тому

      The possibilities really are endless, I think the scenario editor is where the sandbox features really shine the most in KitHack. The end screen score is a known bug that we will have a patch out for soon. It should let you show the final scoreboard at the end. For now, the default key bind is '?' for scoreboard.