Hazard 6x6 Carry (4P Scaling), 4 Eggs, 180 Enemy Cap, DC/GC Driller

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  • Опубліковано 6 лют 2025
  • A solo I did on 6x6 Carry with 4 player scaling. To make the difficulty, I took 6x2 and multiplied the enemy count modifier by 3. 4 player scaling means that the health, damage and enemy count are the same as if there were 4 players in the lobby instead of just one. I didn't change the max enemy cap, so it was still at 180, which is the same as in 6x2. This means that once the cap of 180 is reached, high rarity enemies spawn first, like oppressors for example, and new ones are added in after the old ones are killed. This is, at least to my knowledge, how things work, though I haven't tested it extensively. This also means that there are almost constantly enemies on the level. I've played some 6x6 Carry versions with a higher enemy cap like say 500. It was more difficult but the game took a large performance hit which made things less fun. I'm going to revisit this difficulty with a higher cap now that I've gotten a PC upgrade, so hopefully performance won't tank that much.

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