Blended Box Mapping Part 3: Triplanar in Blender

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  • Опубліковано 28 чер 2024
  • So a vital part of my shading workflow ever since 1999 has been the blended box map, which allows you to apply noisy textures maps to a surface without seams by creating a box map and then blending the edges. Software to do this used to be quite uncommon. But thankfully the Blended Box Map, or as it's more commonly known now-a-days the Triplanar, has been added to most 3d and rendering systems. So when I tried out Blender, one of the first things I wanted to know was how to achieve the Blended Box Map result. Thankfully, it does have the feature, and so this short tutorial will show you how to do it.
    For more info and other lessons, please visit www.neilblevins.com/art_lesson...
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КОМЕНТАРІ • 5

  • @criko3d
    @criko3d 2 місяці тому +3

    Welcome to the party!, I left max in 2020 after nearly 20 years, never been happier.

  • @Dead_Last
    @Dead_Last 2 місяці тому +1

    Noice.

  • @notamore4399
    @notamore4399 2 місяці тому +1

    please tell me how to make the texel be the same on different objects, because I have objects of different sizes and the texture for some reason lies on different

    • @ArtOfSoulburn
      @ArtOfSoulburn  2 місяці тому

      I'll post when I figure it out, right now it seems a lot of texture related things prefer multiple objects to be joined into a single mesh instead of being separate.

    • @notamore4399
      @notamore4399 2 місяці тому

      @@ArtOfSoulburn Yes, I agree, I did it by accident, and I received the same texel, but I would like to regulate this somehow, perhaps this is already a question for the developers, or I need to look for buttons, thanks for the answer.