Building a Consistent Gameplan (Fundamentals 106)

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 32

  • @TheLeroy125
    @TheLeroy125 6 місяців тому +18

    You got a really good bitesize series here for newer players. short, concise, easy to understand and apply.
    I would stress for newer players, if you are in diamond or below, hitting meaty on wakeup is going to generally be the most important thing you learn. The majority of players in this category will always mash (5lp or 2lp) on wakeup or when they block anything. So if you you learn how to meaty you can literally loop them to death with the same combo and meaty setup over and over, as they will flat out refuse to block and keep mashing. A shimmy will give you the same result but it requires you to react to their button to punish and a a lot of throw setups generally get beaten by mash on wakeup, so it will not work against mashers unless they are conditioned to block (which they'll never do).
    For extra security, you want to make sure your meaty setup is safe vs DI (meaning you have enough time to counter di if they choose to DI on wakeup) as some mashers will refrain from mashing but switch to DI on wakeup, as they have to hit some kind of button and block is not gonna be it!

    • @Shorins22
      @Shorins22  6 місяців тому +3

      @@TheLeroy125 These are really good supplements to the video! I talked about it a bit in my last one “if your opponent keeps getting hit, you don’t need to change your strategy” but I definitely should have stressed it more in this one. It’s important to not overadapt.
      DI is extremely powerful at a lower level. Being ready for it/having a setup that will let you react more easily will definitely help not just at a lower level, but at all levels of play :). Thanks for watching!

  • @Hoodini1417
    @Hoodini1417 6 місяців тому +8

    this is exactly what is needed to push up into diamond rank for newer players. i’ll always see people do high damaging combos and burning themselves out without considering the effects of it like pressing the corner advantage or what setups you can do after the knockdown. capitalising on knockdowns will make your opponent second guess themselves when going for risks!

  • @Russellyee
    @Russellyee 6 місяців тому +5

    This if what I needed to finally get into fighting games

  • @bananarama4925
    @bananarama4925 6 місяців тому +3

    These videos are great. No bs just straight information. Keep it up :)

  • @Bluechief6
    @Bluechief6 6 місяців тому +4

    Awesome. These videos are the type of things I thought I would be learning from subbing to Justin Wong or like jmcrofts but nope I had to look for the less than 1k sub channels.

    • @Shorins22
      @Shorins22  6 місяців тому

      Hopefully not for long! Glad you enjoyed :)

  • @fancyguyfromsweden
    @fancyguyfromsweden 6 місяців тому +1

    Thanks for this video!
    Diamond 3 guile
    I've been working with my offense and mix ups. Improved a lot but still feel limited in my options.
    Felt like i was missing something.
    Until this amazing video hit my recommended. Gotta implement shimmies into my offence, not just on corner wakeup lol.
    Keep up the good work! You even consisely explained dummy training set up. 100 thumbs up

  • @999davek
    @999davek 6 місяців тому +1

    i'm super new to street fighter, got the game a few days ago and these videos are super helpful!

  • @tumultoustortellini
    @tumultoustortellini 6 місяців тому +1

    I'm a smash player who's finally getting back in the tournament scene, great video. It's been something I've been somewhat re-realized, that I'm not doing enough with my advantage state, and that I can force different ones depending on the opponent's character. Thanks, I'll keep it in mind.

  • @zhp3344
    @zhp3344 6 місяців тому +4

    In my online ranked journey, i always came upon the situation where opponents would jump out of my meaty pressure.
    So, setting the dummy to wakeup jump is also a very practical scenario to practise your post knockdown pressure, in addition to wakeup jab and wakeup grab dummy actions.
    Bonus if you can come up a non Drive Rush ways to exert knockdown pressure consistently, saves the Drive Gauge for other purposes.

  • @DatDirtyTaco
    @DatDirtyTaco 6 місяців тому +1

    The knowledge continues to flow

  • @bardockvegetable6377
    @bardockvegetable6377 6 місяців тому +1

    Fun fact, with ryu, you can dash up, and then do light hasho, which will leave the enemy in a strike throw mixup!

  • @rg5174
    @rg5174 6 місяців тому +2

    Shorins rly puts the FUN in fundamentals 😎😏

  • @co81385
    @co81385 6 місяців тому +1

    This is another good one!

  • @Zapoke_FGC
    @Zapoke_FGC 6 місяців тому +1

    ur real af for putting mushihimesama music in the video

  • @demonslayer2423
    @demonslayer2423 6 місяців тому +2

    This is the video for me!!

  • @Littleyoder
    @Littleyoder 6 місяців тому +3

    Day 3 of asking Shorins to teach us how to outplay Ryus pectorals

  • @Neagomesha
    @Neagomesha 6 місяців тому +1

    Is the learning curve for SF6 less or more difficult than SFV?

    • @Shorins22
      @Shorins22  6 місяців тому +1

      @@Neagomesha I think SF6 is definitely more beginner friendly

  • @HotCrossB1S
    @HotCrossB1S 6 місяців тому +2

    Where did YOU come from? Subscribed so you don't disappear into the magical mist you must've come from -- invested in this chamnel from my first video!
    Keep on cooking my guy 😚🫴❤️

  • @smokeandmaintain1
    @smokeandmaintain1 6 місяців тому +1

    Is a safe jump an opportunity of frame advantage you get from a knockdown or is simply just safe airborne move. Sorry if this is stupid question or dont make sense lol

    • @Shorins22
      @Shorins22  6 місяців тому +1

      @@smokeandmaintain1 A safe jump is done when you have enough frame advantage to jump at your opponent and press an attack, but by the time their reversal comes out, you’ll land which cancels your jumping attack and lets you block.
      You’ll see akuma do light tatsu into sweep and jump after a lot. If his opponent tries to do a reversal here, it’ll get blocked.

    • @smokeandmaintain1
      @smokeandmaintain1 6 місяців тому +1

      @@Shorins22 Thank you thought everyone had a move but yeah i think its after knockdowns that leave you at plus 42

    • @Shorins22
      @Shorins22  6 місяців тому

      @@smokeandmaintain1 yeah! Keep in mind if your characters jump is not standard (chun li, lily, gief, dhalsim) it’ll be a different amount of frames needed for the knockdown.

  • @Nax-xq6by
    @Nax-xq6by 6 місяців тому +1

    Hello man, one question, where are fundamentals 1-100 ? I'm sorry if i missed something

    • @Shorins22
      @Shorins22  6 місяців тому

      @@Nax-xq6by Most college courses (in the US at least) label introductory classes as 100 level. I thought it would signify that these are an introduction to fundamental aspects of the game and not everything there is. Sorry for the confusion lol
      I guess fundamentals 1-100 would be stuff like: learning the controls, how to move, what the meters are and things similar to that

    • @Nax-xq6by
      @Nax-xq6by 6 місяців тому +1

      @@Shorins22 Ok bro, thank you so much🥇🥇🥇

  • @dt7202
    @dt7202 6 місяців тому +1

    I suck ass at combos 😢

    • @Shorins22
      @Shorins22  6 місяців тому +1

      @@dt7202 that’s ok! You don’t need to do the fanciest combos in order to do okizeme, even just punishing a DP with a normal into a special that gives a good knockdown will improve your gameplay significantly.
      I’ve also got a video on how to improve your execution if you want to learn how to improve at doing combos! ua-cam.com/video/6X5cJ_iDumA/v-deo.htmlsi=vQ5EnFZeLHQOPZQR

    • @dt7202
      @dt7202 6 місяців тому +1

      @@Shorins22I appreciate you bro!!