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Shorins
Приєднався 1 чер 2014
Move Analysis: Bison Scissor Kicks (Double Knee Press)
Let me know what you think, or if I missed anything!
#streetfighter #gaming #fightinggames #fgc #capcom #sf6
#streetfighter #gaming #fightinggames #fgc #capcom #sf6
Переглядів: 3 644
Відео
How to Take Better Risks in Fighting Games
Переглядів 12 тис.5 місяців тому
I want to start doing replay reviews, so if you'd like for me to review your matches, leave your cfn id in the comments and I'll try to watch a match of yours in a future video! 0:00 Intro 0:38 Defense 5:29 Offense 6:36 Outro Risk/Reward #streetfighter #gaming #fightinggames #fgc #capcom #sf6 #fightinggamescommunity #fgccommunity
Move Analysis: Ed's Stand Medium Kick #sf6
Переглядів 1,8 тис.5 місяців тому
Let me know what you think, or if I missed anything! #streetfighter #gaming #fightinggames #fgc #capcom #sf6
Characters at a Glance (Fundamentals 107) #sf6
Переглядів 6 тис.6 місяців тому
The soul of a character 0:00 Intro 0:28 Shoto 1:17 Rushdown 1:49 Grappler 2:22 Zoner 2:59 Footsies 3:36 Bully 4:06 Sub-Archetypes 4:19 Charge 4:33 Setplay 4:51 Power up 5:07 Archetypes are not all defining 5:23 Outro Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #capcom #sf6 #fundamentals #streetfighter6
Building a Consistent Gameplan (Fundamentals 106) #sf6
Переглядів 7 тис.6 місяців тому
Keep the pressure up after you knock them down! Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #capcom #sf6
How Combos Work in Street Fighter 6
Переглядів 3,5 тис.6 місяців тому
Going over combo mechanics Street Fighter Basics I will admit, this one was a bit rushed, I was trying to see how fast I could realistically go from idea to finished video. I'm pretty busy normally and don't have much time in my day to make these without pulling super later nights. I might take it down and re-upload later with better quality and all the typos fixed. Anyways, thanks for watching...
Overwhelm your opponent (Fundamentals 105)
Переглядів 10 тис.6 місяців тому
Frame traps can also be substituted with spacing traps! For more information check out Sajam's video here ua-cam.com/video/m1SoNOkcVBA/v-deo.html How to play offense in street fighter Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #capcom #sf6
Becoming a Mind Reader (Fundamentals 104)
Переглядів 6 тис.6 місяців тому
Give yourself an advantage and watch this video will ya! If you want to learn more, check out this video by fararjeh ua-cam.com/video/rUNWK7Aq73c/v-deo.html or the footsies handbook sonichurricane.com/?page_id=1702 I'll also be making more videos on neutral in the future, it's an incredibly deep concept! Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #capcom #sf6
How to press buttons more precisely (Fundamentals 103)
Переглядів 10 тис.6 місяців тому
How to improve your execution! 0:00 Intro 0:59 Beginner 2:54 Intermediate 4:21 Advanced 5:36 Outro Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #capcom #sf6
Why you get hit (Fundamentals 102)
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Basic Defense Explained! Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #sf6
Seeing the Matrix (Fundamentals 101)
Переглядів 4,5 тис.6 місяців тому
Frame data explained in under 4 minutes! You can look up frame data here: ultimateframedata.com/sf6/ Street Fighter Basics #streetfighter #gaming #fightinggames #fgc #sf6
Fuck off drive rush. Every asshole crutches on it in this game.
Hey there dude! Didn't realize you did content as well! Keep up the work dude! You got my sub! 💪
great video
I did actually the same with Mushi, damn that soundtrack hits hard :)
I like you
Goated video, saved to watch later again
I'll stay in plat had enough effort
@@SoulReaperAxel LOL
As a Cammy player ed gives me a lot of trouble because I lack the understanding of what my options are to deal with him. I appreciate this video and I'm looking forward to more
As an Ed player Cammy pisses me off.
concise and informative, thank you!
>calls move "knee press" >presses you with his feet M. Bison truly is evil
I mean depending on distance 1 or both hits are gonna press your knee on impact
GOAT level series
People complain about Dragonlash, but Bison's DKP is infinitely worse to deal with. Can be safe, can lead to throw/strike/bait mixup, can space trap, low crushes, can DI back in time, hard to DI against, way less reactable, can lead to big damage on counter hit. You can pretty easily DI or jab or parry, or drive reversal Ken's H Dragonlash. Bison's DKP? Good luck.
Yeah, I can see the argument how something that can be safe, can lead to throw/strike/bait mixup, can space trap, low crushes, can DI back in time, hard to DI against, way less reactable, can lead to big damage on counter hit is _much_ better than something that is always safe, always lead to throw/strike/bait mixup, doesn't need to space trap since you're always plus, low crushes, can DI back in time, can lead to big damage on counter hit, can't be neutral jumped, but is balanced because you have 6 extra frames to react with DI. You Ken mains are way too high on Phenom's propaganda, lmao.
@@rax-ism Ken main??? 🤦 You can EASILY react to Ken H DL in neutral due to its unique and obvious animation. You cannot react to DKP, especially the lighter versions which Bisons ALWAYS use. At the distances Ken can use DL he's easily DI punishable. Whereas with Bison, he's SAFE, unpunishable, and can DI you back in time... AND does a lot of drive gauge damage. Plus the mental stack of his PLUS FRAME unreactable st.HP, and (b?)HK. You can easily differentiate and react/punish/take your turn accordingly between Ken's various options. You CANNOT do the same with Bison. Try neutral jumping on him as a read against DKP and you eat a Psycho Crusher, for instance. There's no question which is more abuseable.
"it can DI back in time" made me laugh pretty goddamn hard. So true, fuck that move
@@Un1234ldw he needs it
They are both oppressive. It's really frustrating to realize that Capcom has no interest in making this game balance at all. Why are specials ever safe on block? It makes blocking pointless.
Anti air sucks in this game
It might be difficult to use, but it’s absolutely necessary if you want to play at a high level.
@@Shorins22 I know but I am not a fan of how it works here, in MK games there are better options
@@lordronn472 ahh gochya, I’ve never played nrs games but they’ve always seemed interesting to me.
No, they really don't lol
@@dLzzzgaming yes they do
thats funny i was just playing ratio 4 Bison on CVS2
Having these thought out analyses, when I'm not fresh off the frustration train, is really helpful.
@@KarmaDama glad I can help! I plan on making these breakdowns on things I’ve personally struggled with, but I’m open to suggestions as well.
@@Shorins22 Some things I find harder to play around: Jamie's blockstrings and rekka, Juri's projectile, Marisa's pressure in the corner, Akuma's fireballs, Aki's whip
That Chunli skin is goated.
@@kaihimura3897 my favorite one! If it’s not available I use outfit 2 green color :)
I like using a reversal a couple of times as early as possible in my games, sometimes back to back. By doing that, even if I miss once or twice, imprints into some opponents that I'm a filthy masher who's going to reversal at every opportunity. That means they block more on my wakeup and try other tactics that allow me to steal my turn back. Feels really nice when this conditioning works.
You should make a quiz video like give different situations and give like 3 options and we have to pick the right option I feel like that would help us. Please and thank you of course
@@Prezo321 I was thinking about doing this but I wasn’t sure if people would enjoy it, I think I’ll make one of these!
@@Shorins22 that would be good. It would teach people like me how and what to do in those situations
Would that video apply to any fighting game ideally?
@@ericgrose9403 yes it should apply to any fighting game! The idea is you want to weigh your options depending on how risky/rewarding they are :)
@@Shorins22 in other words, think before you act?
@@ericgrose9403 Kinda yeah! I think you should analyze your risk taking and decision making after you’ve made your decision too. The more you analyze decisions the better decisions you will make. (This can be especially helpful in replay analysis)
Great video! As soon as I started climbing ranks a little, I realized how I was waking up was actually one of my biggest weaknesses. I was being really predictable and going for invincible DP way too much. Gonna watch this a couple more times to make sure it sinks in.
Waking up with buttons is often overlooked, but it has to be considered in the spread of options, as while it loses to both meaties and throws, it uniquely forces the attacker to commit to one or the other, and not do anything strange, like a slightly delayed button, which I find to be another option warranting mention. It's not quite the same as a shimmy, as you aren't reacting to your opponent, but still not actively losing to any option on the list besides maybe DP, depending on how much you delay the button by. I would generally consider button to be equally risky to a forward jump. A throw is 1200 damage while a crosscut dp is 1400 but you get out of the corner, and it stops the opponent from shimmying or doing other weird things
@@bartekkko well said! Wake up button is a pretty strong option, especially if the attacking player looking to beat delay tech with a delay button or shimmy.
So you're jumping to layer 3 to justify mashing, I see what's going on in the mind of the people that I face in ranked.
@@diogogarcia7970 it also depends on the level you’re playing at. imo wake up button becomes stronger at higher levels of play because people are more likely to shimmy/delay button for okizeme. If someone is just hitting you out of your button every time there’s no point to keep mashing. It’s something you can do to force your opponent to do “real” oki.
@@diogogarcia7970 It’s quite literally the opposite of mashing (in the negative sense where you press buttons for the sake of it) since you’re pressing a button with clear intention when the time is right.
Great video
such a very good video. Thanks
I feel like your first good reversal, if the aki dodged it and it started a comeback people would call it bad. That doesn't make you wrong, but so often these moments get analyzed by the outcome, even the outcome after a couple more interactions go badly, rather than the situation beforehand. Very helpful video
@@jpVari I agree, No matter how well you mitigate risk, if your opponent makes a crazy good read they’ll still win. If something doesn’t work it could still have been a good choice, and if something does work it doesn’t always mean it was the right decision.
It's only a bad DP if it's blocked
@@BlueLightningSky lol
awesome video
My brain problems make weighing risk/reward really difficult, you have no idea how helpful this is for me ❤ thank you. Edit: liked and subbed
@@EldritchMephi Of course! It’s a super difficult concept to understand in my opinion. I try not to worry about making the best decisions every time, but the more decisions I make while thinking about this framework the better I get at it :)
Thank you for still making these video's!
Thanks for liking them! Hopefully I get into the 2xko beta tomorrow and I’m able to show what it’s like for me to learn a new game. I haven’t really played team games (besides kof which doesn’t have assists) super seriously before so I’m excited to learn!
This is an incredibly comprehensive video for only 7 minutes of run time. Keep it up Shorins with content like this you can't go anywhere but up. 😎
There are some other archetypes that havnt been yet in Street Fighter 6 that I'm hoping would be dlc in the future. Such as:- 1. Menat - puppet character 2. Vega - stance character 3. Kolin - setplay character 4. Dan - joke character
@@akilcharles3473 also hoping for Menat and Vega/Gen. Kolin was one of my favorites in sfv!
Why you so underrated bro
would love more of these for the rest of the roster
3:21 Didn't know that inputs worked this way. The whole time, I'd thought that after each move, I'd have to separetely input the motion I'd wanted for the next move as if it were new- not that you could "share" motion inputs between moves.
Just as an fyi Ed's OD Blitz and Spark are safe cancels against DI, in particular 5MK > OD Blitz is a proper frame trap into an easy 5k damage punish with SA2. So you can't necessarily just tunnel vision DI when Ed turns yellow and OD Blitz counterhit can blow up people trying to mash at ranges where 5MK looks unsafe.
@@A2ZOMG true! I forgot to specify od flicker
Because of this move and crHK Ed has some of the best pokes in the game, even if they are slightly slower than average they make up for it with range and they both special cancel. He doesn’t have super good pressure thanks to the lack of an overhead and too much pushback on his normals, but trying to escape Ed when you’re cornered can feel impossible if they’re good and patient.
So true! This move imo is one of the best buttons in the game.
It's the most broken button. Ed's a better Dhalsim. And at least with Dhalsim you can whiff punish his buttons easier. Something I saw the pros do at EVO is they DR in after whiff MK to whiff punish it. I thought the same after nhis video mentioned 18f of whiff recovery. Fastest DR is 11f... Not counting the button used to DR after. So add a 4-7f normal on the DR against whiff MK would work. Realistically would have to use 4f normal.
@@Un1234l Oh yeah, thanks for reminding me of that! Even if you don’t quite get the punish, Ed won’t be able to check drive rush (without od dp).
Very clean, bite-sized video. One thing to note is that on uncharged flicker cancels ed can cancel into level 3 to beat DI if he has the bar
cool video! this button is my goat
Nice analysis
I would say Ed also falls under the setplay subtyoe, due to his really strong Psycho Flicker and Kill Rush oki, topped off with great meaties and safe jumps after almost every conversion
@@averysketchygamer3241 Good point! His specials really enable some strong setplay, and he’s able to drain so much drive gauge off of a Safejump.
@@Shorins22 I love him so much. I'm a diehard Ed player. Whiff Punishing and Okizeme are my 2 favorite things in fighting games. Ed was like a match made in heaven, since I decided not to get into SF6 until I got a boxer (I was hoping for Dudley. I got something I liked much better), and I've never been happier playing a fighting game
@@averysketchygamer3241 he’s so cool to watch! I main chun li, but I’ve played a bit of every character. Ed was one of the ones I definitely enjoyed most.
thanks for the vid and excellent music choice! sf4 norcal boxer gang represent
I like how you removed the UI for the gameplay it made the video look clean
👏
This video was really interesting, would love to see more about other strong buttons in the roster
Great video! I’d love to see more
Clickbait. Didn't get any tips on how to improve my capital punishment
I needed that 3 for 1 special. The dummy settings practice the anti-air, the reaction to DI, and the PC Combo. These are my biggest weaknesses right now. Thank you.