There is no patch editor on PC currently. The goal was to create a quick & easy workflow on the machine, you can also use the knobs to tweak parameters in addition to the touch screen
I just tried this synth at the store. The screen is very clear, very responsive, high-res, and makes editing much easier than with knobs, especially for drawing envelopes or waveforms. The day before, I tried the ModX from Yamaha. The difference between screens is poles apart.
Hey I wonder if you can help me out. People complain that sound creation with all the operators, particularly setting ADSRs in every operator individually is very tedious. How would you say this process compares in Kodamo with something like Hydrasynth? I'm wondering which one to get as my first polyphonic synth. I'm no stranger to FM but I never owned FM hardware, only DAWs. I'm definitely no analog purist either. But I'd appreciate any pointers. Thanks.
Editing envelopes is as simple as moving points, people saying it's tedious probably didn't fully understand how it works. In the latest OS, all operators default to an ADSR shape so you don't need to add any points, just moving them is enough to create any envelope
Never mind, I read the manual. It's a bit of a shame. It would be very interesting if patches carried with them custom waveform information (would increase the timbral possibilities of patch packs) but it's ok. That would be a lot more memory to allocate instead of an editable table.
Yes memory and processing are the main reasons why waveforms need to be global. For a future product we may switch to a different system: fixed global waveforms + 1 custom waveform per patch (not per voice!). A compromise between flexibility and memory usage
Kodamo what if you let the user save waveform sets so they can go back to an old set of them later if they want. I think it would be wild to overwrite the default sine and see how it affects all the sounds. But also I'd want to go back to the defaults or a set of waveforms I I was using several months ago for example.
You can already do that, in Global > Storage you can export the whole waveform set in 1 file. It's possible to restore default waveforms (Global > Reset > Waveforms)
Astonishing. FM sound designer's dream became reality!
This is the perfect demo!
THIS is what us new owners and future owners need more of! Thank you!
Glad I preordered the Mk2, killer synth, much respect !
Very useful and creative synth, love it!
add a sequencer with the typical modern groovebox features and there you go. Modern monomachine like thing
This is a whole vibe. Definitely getting one soon!
Excellent !! ✨
Viva Kodamo!
If i could afford it i would immediately buy !!
Impressionnant.....beau matériel.
Ça donne envie :)
Vous pourriez rajouter un lien vers le site....:)
Great synth, my only concern is about the touch screen. Is there a configurator to set patches on the PC?
There is no patch editor on PC currently. The goal was to create a quick & easy workflow on the machine, you can also use the knobs to tweak parameters in addition to the touch screen
I just tried this synth at the store. The screen is very clear, very responsive, high-res, and makes editing much easier than with knobs, especially for drawing envelopes or waveforms.
The day before, I tried the ModX from Yamaha. The difference between screens is poles apart.
Incredible. Awesome vibe and unbelievable functionality. Is it essentially 16 synths in one?
Really like this track, has it ever been released?
It was only made for this sound design session, but we could use it to make a full track
Hey I wonder if you can help me out. People complain that sound creation with all the operators, particularly setting ADSRs in every operator individually is very tedious. How would you say this process compares in Kodamo with something like Hydrasynth? I'm wondering which one to get as my first polyphonic synth. I'm no stranger to FM but I never owned FM hardware, only DAWs. I'm definitely no analog purist either. But I'd appreciate any pointers. Thanks.
Editing envelopes is as simple as moving points, people saying it's tedious probably didn't fully understand how it works. In the latest OS, all operators default to an ADSR shape so you don't need to add any points, just moving them is enough to create any envelope
If you overwrite the custom waveforms would that affect all the programs? Or are custom waveforms stored with a program?
Never mind, I read the manual. It's a bit of a shame. It would be very interesting if patches carried with them custom waveform information (would increase the timbral possibilities of patch packs) but it's ok. That would be a lot more memory to allocate instead of an editable table.
Yes memory and processing are the main reasons why waveforms need to be global.
For a future product we may switch to a different system: fixed global waveforms + 1 custom waveform per patch (not per voice!). A compromise between flexibility and memory usage
Kodamo what if you let the user save waveform sets so they can go back to an old set of them later if they want. I think it would be wild to overwrite the default sine and see how it affects all the sounds. But also I'd want to go back to the defaults or a set of waveforms I I was using several months ago for example.
You can already do that, in Global > Storage you can export the whole waveform set in 1 file.
It's possible to restore default waveforms (Global > Reset > Waveforms)
At the start why is operator 1 more lit and 3 more dull?
Because 3 is muted. That allows to mute it and others operators above, and play only with OP 1 and 6 for simple sound design.
@@KodamoI’ve heard mixed things about the workflow. I heard as far as fm goes it’s great, though I’ve also heard it’s still fm and confusing haha
What's used to sequence?
It's a DAW/tracker (OpenMPT with MIDI Out plugin)