Daz Studio Indoor Lighting

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  • Опубліковано 19 вер 2024

КОМЕНТАРІ • 84

  • @ParmyBaddhan
    @ParmyBaddhan  2 роки тому

    🌟 Purchase Tiger Dragon: The Rebirth Today ⬇️
    » parmybaddhan.com/masterygritcomics

  • @Hepburner
    @Hepburner 3 роки тому +8

    Fantastic. Learned more in thirty minutes with you than in hours on Google!

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому +1

      Thanks for the kind comment. I struggled with indoor lighting for months so I had to share what I learned and use in my indoor scenes.

    • @harolduriel2396
      @harolduriel2396 3 роки тому

      i dont mean to be offtopic but does anybody know a trick to log back into an Instagram account?
      I was dumb forgot the account password. I appreciate any tips you can offer me

    • @cairoyehuda4582
      @cairoyehuda4582 3 роки тому

      @Harold Uriel instablaster =)

    • @harolduriel2396
      @harolduriel2396 3 роки тому

      @Cairo Yehuda I really appreciate your reply. I got to the site on google and Im trying it out atm.
      Takes a while so I will get back to you later with my results.

  • @grimx5177
    @grimx5177 2 роки тому +5

    Nice job and good tips. You can also save an image as a .png and replace the background with any image with what you want in PS.
    I use this a lot by building scenes and then rendering them (or using stock photos) to use as background images, seen through windows or scene openings.

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      Thanks for your kind comment and sharing your tips.

  • @noturaveragehermit6958
    @noturaveragehermit6958 2 роки тому +1

    Ah, I see the light! But to see it more I will have to watch this video at least two more times to bang it into my head. Thanks this is a very good tutorial:).

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      Thanks for taking the time to leave a comment. Practice = progress and once you understand it, you will 10x your renders.

  • @muglermugler5590
    @muglermugler5590 2 роки тому +1

    So much value in just 30 minutes! Thanks.

  • @dreamlabstudio4857
    @dreamlabstudio4857 3 роки тому +1

    Great video. Sorry for my long text but I figured I'd add my method:
    For indoor light I tend to use HDRI's more for the view they give of the outside world, such as a city street outside of a coffee shop window. The HDRI's usually aren't enough to brighten the inside scene and I don't want to adjust the brightness or origin of the HDRI as I'm using it more for a background image.
    After adding the HDRI, similar to what you did in the video, I'll add invisible emissive panel lights (ghost lights) just on the outside of the windows. This lets me add more light to the scene and being just outside the window it also will create any shadows the window frame, curtain or window blinds would produce. I prefer the control adding an emissive panel on each window gives me rather than one big outside spot light acting as the sun. I then can also control the color temperature and brightness till I'm happy with the balance of light in the scene.
    Next I'll add practical lights (light sources visible in the scene such as lamps, TVs, or candles) so they provide their own light. With characters in the scene I try to balance this lighting so the room looks good and the brightness is sufficient for the "shadow side" of the characters - main character lighting is next.
    Then I'll add my spotlights for key, fill and rim lights so the characters look good. I try to shoot for these lights coming from realistic locations but I'm not a bit stickler for every light needing a source in the scene. If it makes the character look better I'll use it.
    This final step is usually when I'll add other spotlights to other visible spots in the scene to try and add realism and depth to the image. This could be a neon sign near a wall giving a slightly blue glow on the wall. Or a background character tapping on their smart phone at night and a slight glow from the screen is lighting their hand. I don't spend hours doing this but just a few of these seems to add more life to the scene - or at least it makes me happier knowing they are there. LOL
    On a side note. Be careful when adding a big ghost light as a fill light for a scene, like on the ceiling. If it gets too big you may run into an issue where your scene gets a washed out flat look. A huge light source can kill your shadows which are needed to give depth to the geometry in your scene. It's a very useful trick but don't go overboard.

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому +1

      Thanks for sharing your method with me and this wonderful community. It's very much appreciated.

    • @Notretsam
      @Notretsam 2 роки тому

      Wish I read this comment before posting my own but essentially this technique is what I mean for when the sun or moon isn't outside the window but currently at the other side of the house. :)

  • @baf_mcnab3065
    @baf_mcnab3065 3 роки тому

    What you are doing here is to perfectly show how lighting an indoor scene is a balancing exercise. It should also be noted by others that you have denoising turned on, which is how you are getting fast updates when in Iray preview mode of course. By the way, the word you were scrambling around for is 'key light' when you called it the hero light, though I think I prefer your version :) - Good video for anyone who is new to DS. ( And others may not have the easy option to turn a primitive plane into an emissive via the surfaces->advanced tab. I don't have that option for instance, so I just use a light shader.)

  • @Vicente_Caraiba
    @Vicente_Caraiba 2 роки тому +1

    hi, thank you so much for your tutorial, you have a very nice way to show what you know and it makes a nice diference. I´ve learned a lot from you. Please keep it up!

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому +1

      Thanks for your kind comment. I will always share any valuable knowledge to help you create your dream renders.

  • @GnomeFawkes
    @GnomeFawkes 4 роки тому +4

    a very illuminating video :D

  • @lamstar70
    @lamstar70 2 роки тому +1

    Thanks from Hong Kong again ~~!!!

  • @ThePzrLdr
    @ThePzrLdr 3 роки тому +1

    Use the shortcut icons at the top middle group for creating spotlights and planes. I use these a lot for interior lighting preferring planes. I have used cones and the ring also. All in all a good video. The purple light trick is one I haven't thought of yet and I had no idea the Dome could be rotated. So many times the sunlight is shining in the wrong direction to the characters.

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому

      Thanks for leaving a comment and sharing your tips.

  • @RL-wm9pm
    @RL-wm9pm 4 роки тому +1

    Breathtaking as usual! Two thumbs up!

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Thanks for your very kind comment. I suppose it does look breathtaking when you view it from a beginners perspective. Otherwise this is the foundation of Indoor lighting and then you learn your very own tricks.

  • @estreiher9995
    @estreiher9995 4 роки тому +1

    I really liked this one, especially second part gave me new ideas about "lighting up" the scenes :) Thank you Parmy!

  • @milo13200
    @milo13200 4 роки тому +1

    Really useful tutorial, light is the key to great renders.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +1

      Thanks for your kind comment. Once you understand lighting inside Daz Studio you open yourself up to endless opportunities.

  • @meagain419
    @meagain419 4 роки тому +1

    Thanks Parmy! Doing most of my work in Blender the visible lights where driving me nuts!

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Glad to help. I will probably end up learning blender later on in my journey when I decide to start making 3D items to sell.

    • @baf_mcnab3065
      @baf_mcnab3065 3 роки тому

      Blender is great for lighting, so much easier than Daz studio because it is so much faster, especially now we have EEVEE

  • @maxpoe2818
    @maxpoe2818 4 роки тому +1

    Terrific tute...amazingly helpful...

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      I wish I knew this info when I started. Would have saved me so much time.

  • @DarkEchoFF
    @DarkEchoFF 3 роки тому

    This has taught me SO much. Thank you very very much!!

  • @kicbocsir
    @kicbocsir 4 роки тому +1

    awesome work!

  • @arthursantos779
    @arthursantos779 4 роки тому +1

    Great tutorial!

  • @bramvandenboom4984
    @bramvandenboom4984 4 роки тому +1

    Very Nice, thank you!

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      You're welcome. I look forward to seeing your indoor renders.

  • @drayner809
    @drayner809 4 роки тому +1

    Cool tutorial

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +1

      Thanks! Hopefully this tutorial will give you some insights on how you can take your indoor renders to the next level.

  • @Notretsam
    @Notretsam 2 роки тому +1

    brilliant video, very simple to follow and understand, watched a lot of lighting videos but this is by far the easier one to follow.
    I do wonder how you would light a room that has no room lights but the sun isn't actually shining through the window, as it's on the other side of the house. I have been using a ghost light that covers the window as there is no sun shining into the room, but there is still an even amount of light coming through the window. Just curious if you agree or would do something different.

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      Thanks for your kind comment.
      1) I would try your solution and see if this got me the lighting result I want.
      2) I would increase the intensity of the sun until the room is filled with the lighting I want. I've done this in my graphic novel many times and got great results.
      3) If you want soft lighting (even lighting) then create an emissive primitive the size of the ceiling and adjust the lighting using the luminance and luminance units settings.

    • @Notretsam
      @Notretsam 2 роки тому

      @@ParmyBaddhan using the ceiling is a great idea for wanting an even light, I like the sound of that. option 2 I'm not a fan of as I move the camera around for scene, so the window in the room is most likely going be in the shot at some point, I prefer the lighting to match in each image for the scene and it would be to bright outside window. appreciate the reply, good food for thought for sure :)

  • @Michael_H_Nielsen
    @Michael_H_Nielsen 4 роки тому +1

    Great tips :)

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      You're welcome. I look forward to seeing your renders.

  • @micsdlt1087
    @micsdlt1087 4 роки тому +1

    For some reason I can't find my shader presets in my surfaces tab. Although my Shader Presets folder is at the right location in my Documents folder, I think though I'm still not sure though (Documents/DAZ 3D/Studio/My Library). But nevertheless I just used the Emission editor at the Surfaces Editor tab and select the new primitive in the scenes tab. Actually I just stumbled upon it by accident. Just had to adjust the color and luminance settings. Had to experiment and play with the settings to see what different effects it can do. Anyways thanks for the tutorial, still very educational and instead of using tons of lights i can use the plane primitive instead. Although I think people still prefer the 3 point light setting since i think its still the standard.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +2

      Not sure why shader presets are not showing up in your surfaces tab. The 3 point light setup is generally used for photography shots (model photography) and portrait lighting and don't work as well for lighting a general scene. This is why we have to use different methods for indoor lighting and outdoor lighting.

    • @ThePzrLdr
      @ThePzrLdr 3 роки тому

      When I select a surface for a shader they show up in the left side Files menu. Materials and Shader sub-menus. I use shaders more than default materials.

  • @confiados
    @confiados 3 роки тому +1

    What gamma should be and exposure for indoor shots? I get pretty dark scenes with the indoor lighting that came with the scenes, if I reduce gamma to something like 1.00. (I think that 2.20 is too bright and affects the realism a lot) Is the GPU model affects results somehow? Will the lighting act better with never GPU or older just slower?

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому

      Thanks for your comment and question.
      The GPU will speed up your render times and does not affect the result in terms of brightness or darkness of your renders.
      With indoor scenes you have the 2 options that I suggested in this video. Additional lighting coming through the windows and using emissive lighting. You can also use spotlights and pointlights for indoor lighting.
      If you are going to reduce the gamma to 1 then you will have to balance this by increasing the lumens settings for the items which provide lighting to your scene.
      If you have any further questions then please reply and I will do my best to help you.

  • @palavoyz
    @palavoyz 3 роки тому

    Hi would you please make a tutorial with 3D delight too? will this work on 3d delight render?

  • @bettythomas8660
    @bettythomas8660 4 роки тому +1

    We're do you store your HDRI folder within contents folder, mines all over the place?
    Brilliant tutorial 👍💕

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      I store them on another hard drive in a folder called HDRI's. These are all the free HDRI's that I downloaded. The HDRI's that I purchased via Daz3D are stored in the default content folder. I very rarely use HDRI's because I like to have full control over my lighting, unless I'm being really lazy, then I will use HDRI's.

    • @bettythomas8660
      @bettythomas8660 4 роки тому

      @@ParmyBaddhan Thanx Parmy

  • @jordanbrancato7026
    @jordanbrancato7026 3 роки тому +1

    hey in daz3d my character model seems like it has no bones and where the arms and fingers should stop they keep going to the point where it horribly disfigures the character how do i fix something like that ?

    • @ParmyBaddhan
      @ParmyBaddhan  2 роки тому

      Sounds like the "limits off" setting is on. This will help, www.daz3d.com/forums/discussion/185051/turn-limits-off

  • @sundancer996
    @sundancer996 4 роки тому +1

    Why are your previews and renders not grainy. Whenever I do this, my renders are grainy as heck, even if I let it go for hours. I have an nvidia card, and add ghost lights, etc., but it remains super grainy. Is there a setting I'm missing?

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +1

      In render settings-->Filtering--> set Post Denoiser Available to on and set Post Denoiser Enable to on. The post denoiser only works with GPU rendering and is very aggressive. I use it and I like it. Some Daz Studio users don't like it. It is an option, so test and if you like it then use it.

  • @TheJayFoxx
    @TheJayFoxx 4 роки тому +1

    I tried doing what you showed in the second half, the object doesn't emit light. I did exactly what you did, but nothing.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Check your environment mode setting and make sure "dome and scene" or "scene only" are selected otherwise the emissive lights won't show.

    • @TheJayFoxx
      @TheJayFoxx 4 роки тому +1

      @@ParmyBaddhan I needed to apply the emission shader to it.
      Question though, is there a way to give it a glow on top of the color? Like, how a neon sign looks in photos, or a lightsaber, etc... The bloom filter achieved that, but did it to the whole image.

  • @chriss2948
    @chriss2948 3 роки тому

    Hey Parmy, is there a way to make lights cast no shadows?

  • @louisbenedict75
    @louisbenedict75 4 роки тому +1

    Nice video, could you help me. I'm trying to apply some skin textures for Ahsoka Tano on the a genesis 8 body, but I'm getting some black lines and repetitive texture on the body. Could you just show me how to apply the skin textures properly to avoid the skin looking scattered. Thanks😁

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      The reason why your textures are not showing up correctly because the textures are not using the UV map for this character. If your textures do not use the UV map then Daz Studio will do it's best to wrap the texture around the figure causing a repetitive texture and black lines. Use the Genesis 8 Female UV Map as a template to apply the skin texture correctly.

    • @louisbenedict75
      @louisbenedict75 4 роки тому +1

      @@ParmyBaddhan OK, how do use the genesis 8 UV map to apply the skin textures.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      @@louisbenedict75 That's a bit more complicated to cover in a comment. However you can try using the horizontal and vertical tiles parameter with the horizontal and vertical offset parameter in the surfaces tab to "move" the skin into the correct place. Consider using clothing to cover the seam areas or the areas where the skin doesn't match up.

  • @dajo6725
    @dajo6725 3 роки тому +1

    How do you organize your Daz Studio, assets etc.?
    I could see you have multiple drives.
    Do you have Daz Studio installed on C:, the Library and HDRI images on D: and backups on E: or something like that?

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому

      Thanks for your question.
      Daz Studio is installed on my C: Drive which is a 1TB Samsung SSD.
      I have a 3TB hard drive (G: Drive) where I install all of the content that I have purchased from other sites such renderosity, renderhub, etc...
      HDRI's, PBR Textures are also installed in this hard drive.
      I backup my content to a NAS drive.
      I haven't taken the time to organise the Daz Studio content library by creating categories within Daz Studio. As some content is not always in the correct place. For example some environments are in the props folder and some are in the environments/architecture folder.

    • @dajo6725
      @dajo6725 3 роки тому +1

      @@ParmyBaddhan Thank you.
      I didnt know this categories organization was a thing. I checked it out and it looks awesome so far.
      One more question: I suppose you use GPU only for rendering or do you use CPU? And what GPU do you have? Mine just has 4GB RAM and I cannot render with it at all. Daz Studio doesn't even render the IRay preview screen if I checkout CPU in render settings and force Daz to use my GPU. Or do I have to change some of these settings as well: prnt.sc/uzvt7s
      Before I upgrade I would like to know what is required. Not that I buy a 8GB graphic card just to figure out its not enough either.
      Is there a way to find out how much power a render requires?

    • @ParmyBaddhan
      @ParmyBaddhan  3 роки тому

      @@dajo6725 I default to GPU rendering because it is faster than CPU rendering. However if my scene is too big in terms of geometry size then Daz Studio will automatically default to CPU rendering. The settings in the screenshot are fine. I would also tick the cpu thread affinity box so your computer doesn't become unresponsive when Daz Studio is rendering. On the same tab that you took the screenshot of, make sure the GPU is selected under photoreal and interactive and CPU is unselected for this. This will force Daz Studio to use GPU rendering in the first instance. Also make sure you use the latest Nvidia Studio drivers for rendering with Daz Studio. One of the best ways to tell if Daz Studio is rendering with your GPU is to turn on the post denoiser in Render settings--> Editor Tab--> Filtering and then do an iray preview. If you see the post denoiser turn on during the iray preview that means Daz Studio will render your scene with the GPU. I believe that an 8GB Nvidia Graphics Card is big enough to render most scenes. There are ways to optimise your rendering speed which I have discussed in this video, ua-cam.com/video/VxPHDD9KnS8/v-deo.html

  • @airliquidi
    @airliquidi 4 роки тому +1

    Parmy how are you doing man? As always Thanks for the awesome tutorial. I've been learning a lot from you these past few months ans I am thankful for that. I have a question though and I hope you can help me. I've been strugling with character animations on Daz since using pupeteer sems very glitchy. The impression I've got is that Daz is not very animation friendly. I don't know... maybe I'm just doing it wrong. What I wanna ask is: Is there a more friendly and less glitchy app or system compatible with daz scenes (duf files) that you know of?

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Animating inside Daz Studio is not that great. Most people use iclone or real illusion character creator for animating. You can export the characters from Daz Studio to these products.

    • @airliquidi
      @airliquidi 4 роки тому

      @@ParmyBaddhan Last question: Can I export the scene also or just the characters?

  • @mugy2k
    @mugy2k 4 роки тому +2

    great tutorial as always ,for the hdri to end the guessing of where the light will be in the scene i use IBL Master for Daz Studio. it has some awesome functions .this is a overview ua-cam.com/video/ZX987ZeT5HU/v-deo.html&feature=emb_logo

  • @christopherflynn6743
    @christopherflynn6743 4 роки тому

    Basically point the light through the window.. umm no shit. Light a room with no windows start there.

    • @gaymo69
      @gaymo69 4 роки тому

      he covers that in second half, for what it's worth, not that im suggesting the first half is not valuable also to cover different types of environmental lighting.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому +2

      The video is aimed at beginners because as a beginner I didn't understand how to do this when I first started. As beginners we are more concerned with figuring out where everything is inside the Daz Studio than lighting scenes. These lighting concepts did not come naturally to me. I had to learn about it and expand my horizons.

  • @rosiejones6829
    @rosiejones6829 4 роки тому +2

    Amazing! As someone who is new to daz studio, I found your videos are so helpful because they are so easy to understand.

    • @ParmyBaddhan
      @ParmyBaddhan  4 роки тому

      Thank you for your kind words. I try to make the complex, simple to understand. If I can understand it, then you can understand it.