Understanding Fake Users in Blender 🛡️

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 139

  • @uncommongamers
    @uncommongamers Рік тому +11

    Now I understand why my material remove automatically

  • @snailer06
    @snailer06 Рік тому +35

    "Fake User" is confusing. It's basically an "Unused" material, so assigning the unused material to an "empty" object is more like the logic. I love your thoroughness, Ryan!

    • @RyanKingArt
      @RyanKingArt  Рік тому +5

      thanks for watching!

    • @CeeTheJay
      @CeeTheJay Рік тому +5

      That's what I was thinking, too... they should have used clearer terminology. Maybe "Preserve Unused Material" or something? I also agree that Ryan broke it down nicely for us (as per usual).

    • @snailer06
      @snailer06 Рік тому +5

      @@CeeTheJay "Preserve unused data" ✌

    • @CeeTheJay
      @CeeTheJay Рік тому

      Well said! You should write the (non-fake) user manual for Blender :) @@denoffun788

  • @Arghya_10
    @Arghya_10 Рік тому +1

    Okhay I really wanted to know about this stuff! Thanks!!!!1!!!!

  • @user-vd6zx5pp4smohamed
    @user-vd6zx5pp4smohamed Рік тому +4

    Good luck

  • @MikelMonleon
    @MikelMonleon 18 днів тому +1

    Wow im so glad they added a feature that just deletes all my work automatically for no reason and it's set as the default.

  • @blenderstuffs
    @blenderstuffs Рік тому +4

    Amazing 🤩🤩

  • @zofo264
    @zofo264 Рік тому +6

    Very helpful! I always wondered about fake users in Blender and now I understand. Thanks for sharing!

  • @theoneminutes2759
    @theoneminutes2759 Рік тому +2

    Well Learned something new today

  • @Revenant483
    @Revenant483 Рік тому +3

    This was very good to know information, I was wondering how to set up a file to store multiple materials without having a bunch of shader balls repeated to hold the materials.

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Yeah this would be a great way to do that. 👍‍

    • @fergadelics
      @fergadelics Рік тому +2

      As an alternative to making as asset, which overwrites that icon. Subtle stuff.

  • @orits-egbe
    @orits-egbe Рік тому +3

    The best channel since I started my blender journey last month much love from Nigeria, keep it up

  • @user-vd6zx5pp4smohamed
    @user-vd6zx5pp4smohamed Рік тому +3

    Can you explain to us how TV intros and logos are made?

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      I might be able to make a video on how to do that. 👍

  • @lazaruslong3D
    @lazaruslong3D Рік тому +2

    Great video because I've never understood what a fake user was used for. QUESTION: Around 2:33 you open the drop down and say the Blue material is missing. Did you mean to say the red material is missing? Thanks

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Yes, I added the * with the text correcting myself in the video.

  • @Smithy_Toons
    @Smithy_Toons Рік тому +5

    Thank you Ryan King ! Now when I make more games in Blender I now know I can make my materials save without them being on an object. This really helps in Blender! 👍😄

  • @MRUStudios
    @MRUStudios Рік тому +4

    Sweetness! Thanks for the great explanation Ryan!
    I hope you and your family had a great weekend, and I hope you're looking forward to an awesome week.
    Let me give everyone a WOO to start out this Monday:
    WOOOOOOOO!!!!!!!! 😃

  • @bryangrunauer
    @bryangrunauer Рік тому +5

    Excellent video, thank you! As a former C4D user, I REALLY miss a feature like a "materials" tab. Took me long enough to learn that materials have to be assigned to an object. I used to have a library of materials and drag-and-drop them to see which would fit the best. I'm fairly new to Blender so maybe that's actually doable and I just don't know it yet.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      thanks for watching 👍‍

    • @juanjm12
      @juanjm12 Рік тому +4

      I was also a former C4D user, we are both fake blender users

  • @puneetshakya3001
    @puneetshakya3001 Рік тому +1

    Bro I'm just stuck in a problem please help.
    I've a scene in blender in which I used a plane to make a board and then used a solidify modifier on it and after that I'm using draw sharp in sculpting mode but it is not working and also It is not working on other objects too I don't know why this is happening
    Please help me

    • @halloweencreep7200
      @halloweencreep7200 Рік тому

      Quick solution is:
      1. Apply modifier (click little arrow in your modifier, and click "apply")
      2. Click on your object (your board)
      3. Came to sculpting mode.
      4. Press ctrl + r (it will remesh your object) and now you can sculpt on it with "draw sharp" brush
      5. Try to use draw sharp brush on your object.
      Two importand shortcats In sculpting mode:
      R - retopology mesh (Drag mouse to change topology mesh if you need more topology or less)
      Сtrl + R - remash (it will apply topology on your object, and you can sculpt on it)
      If you want to sculpt more freely:
      1. Click on an object
      2. Enter the sculpting mod
      3. Activate Dyntopo in the upper right corner
      4. Click ok if the window appears.
      5. Try to sculpt on the object with different brushes, But don't use "Draw Sharp" because it doesn't create a new topology even in this mode, try using other brushes

  • @EricaCalman
    @EricaCalman Рік тому +1

    his is really helpful and glad I know and I'm gonna be spamming that button from now on haha. It seems like fake user on should actually be the default. Is there an ad on or something that defaults to fake user on every time you create a material/node setup?

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      glad you like the video! I don't know of any addon that sets it on, on default, but you could go to the Blender Market and search for something like that.

  • @sammedia3d
    @sammedia3d Рік тому +1

    Great vid as always! Thanks for that. I forgot to count how many time you said "monkey" but not as often as "Fake User" thats for sure hahaha

  • @sadcastudio
    @sadcastudio Рік тому +1

    Why does not Blender auto save those materials? I don't really understand why it is not enabled by default, what would be the cons?

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Well if you make lots of data, but then don't use it, then the Blender file data would get bigger and bigger with all of the unused data. so it kinda helps to clean up the Blender file.

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn Рік тому +2

    Great video, but I have a question: Are fake users only applicable for materials or I could use them for geometry nodes as well ?

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Yes, as I mentioned at the beginning of the video, you can use them with textures, images, geo-node setups, materials, and other blender data.

    • @JoaoVictor-vd9fn
      @JoaoVictor-vd9fn Рік тому

      @@RyanKingArt Guess I am running out of memory. thanks

  • @buddyVision33
    @buddyVision33 7 місяців тому +1

    Wow thank you, lol. I never knew what fake users were, and now I do. This will be useful 😅

  • @shiznitts
    @shiznitts Рік тому +3

    Much needed tutorial, thank you good sir! Can you make a tutorial explaining animation transforms? I've ruined a few models/amaratures by not knowing how to clear transforms properly

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      thanks for the tutorial idea! 👍‍

  • @Omnivore21
    @Omnivore21 Рік тому +2

    I often feel like a fake user.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Haha, I understand what you mean. As a Blender UA-camr I sometimes get imposter syndrome. 🙂

  • @RekodezStudios
    @RekodezStudios Рік тому +2

    Thank you so much. I have learnt something today😊

  • @UltraLightDashFlawless
    @UltraLightDashFlawless Рік тому +2

    Thanks Bro ;)

  • @os6078
    @os6078 Рік тому +1

    Thank you for another great video! 🎉🎉

  • @Canale064
    @Canale064 Рік тому +2

    Thank you :)

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Рік тому +3

    Nice Video!

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Thanks!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Рік тому

      ​@@RyanKingArt ​ I'm Making a VERY EXCITING Live stream! do you want to watch it? (Ask Questions!)

  • @CGBurgerStudio
    @CGBurgerStudio Рік тому +1

    Wow, I didn't know the "0" mark exists! I usually use Fake users when cleaning up unused data-blocks

  • @mikael3911
    @mikael3911 Рік тому +2

    I finally knew what it was for.

  • @范無救-w3x
    @范無救-w3x 26 днів тому

    Thank you for the explanation. Every time I see "fake user" I rofl. At least now I understand it's actually useful. Still, it's possibly the worst way of naming "keep" "retain" or "preserve". I guess that's one way of reminding users the software they're using is free.

  • @nrzero515
    @nrzero515 Рік тому +2

    Hi ryan

  • @jaronjackson6913
    @jaronjackson6913 Рік тому +1

    Perfect explanation Ryan as always. God bless you brother and stay smart👨‍🏫

  • @orrinjonesjr
    @orrinjonesjr 4 місяці тому

    Absolutely ridiculous! "Fake user" like wtf. Never seen such a concept in any other software.

  • @RogueAstro85
    @RogueAstro85 Рік тому +2

    I've done a lot of tutorials and read a lot of forums and made my own stuff now. Not one person has explained this lol. Also fake user is the worst name for it. Thank you!

  • @reaporofdragon744
    @reaporofdragon744 Рік тому

    Hmm so its keeping a material that's not on a object , it did happen that I made materials first and then made the object but when I loaded it back up I had to remake the material XD now I just make the objects first and leave materials for last but I can see this helping if your prototyping materials oh I downloaded all your materials playlist and I made 3/129 sofar XD

  • @neptep_games
    @neptep_games Рік тому

    How can we use the material we created in Blender shading in Texture painting?

  • @cloud694
    @cloud694 Рік тому

    Hey, but please show me the proof of bump map to normal map, the playlist won't help

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Рік тому +1

    FR: Merci. :)
    EN: Thank you. :)

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      you're welcome!

    • @AntoineVanGeyseghem
      @AntoineVanGeyseghem Рік тому

      @@RyanKingArt
      FR: je me demande juste pourquoi ils ne laissent tout simplement pas ces matériaux là et nous laisser les supprimer nous-mêmes. °_ °
      EN: I'm just wondering why they don't let the materials where they are and let us deleting them by ourselves. °_ °

  • @fahmiraza1763
    @fahmiraza1763 Рік тому

    Oh my God thanks dear useful info
    Why blender say fake user it should be named some easy

  • @cekconi1773
    @cekconi1773 Рік тому +2

    👍👍👍

  • @chrismartinartist
    @chrismartinartist Рік тому +1

    Damn, that's why my practice file with pre-made Bevel Shaders never worked! So useful, thank you.

  • @PsychorGames
    @PsychorGames 10 місяців тому

    Worst feature I've ever seen in my entire life. YEAH, I really want my animations to be unceremoniously nuked when I save my fucking file. Unreal.

    • @RyanKingArt
      @RyanKingArt  10 місяців тому

      sorry you don't like it

  • @francoisgeldenhuys6431
    @francoisgeldenhuys6431 Рік тому +1

    Much appreciated.

  • @travissmith7471
    @travissmith7471 Рік тому

    Interesting... I can imagine something... I can use this knowledge... Thanks for sharing...

  • @leftjuice
    @leftjuice Рік тому +1

    This is very nice!

  • @D3LB0Y
    @D3LB0Y Рік тому +1

    i found this very helpful thx

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Glad it helped!

    • @D3LB0Y
      @D3LB0Y Рік тому

      @@RyanKingArt HI, big fan of your channel …do you have any videos on painting blender objects in adobe Substance 3D Painter ?

  • @smilgu
    @smilgu Рік тому +1

    Thank you Ryan!

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      you're welcome! thanks for watching.

  • @carlesv7219
    @carlesv7219 2 місяці тому

    I don't understand why would you want that, I mean, it would make more sense (to me), to have that 0 on the side and have an option somewhere to remove all unused things on the scene, in case you want to get rid of them before publishing final archive or something. Btw, thanks for the clarification, now a lot of things make sense :)

  • @jamus1217
    @jamus1217 Місяць тому

    Extremely helpful tutorial. Blender is so odd when it comes to saving nodes and materials

  • @rabbitadventurous9441
    @rabbitadventurous9441 Рік тому

    Thank you for your video. I thought "Fake User" meant something related to other people using the same file but not the owner of the file or something idk...

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Oh yeah. Understandable by the name of it.

  • @johnnymmcneil
    @johnnymmcneil 10 місяців тому

    Ryan King Art is Blender Guru 2.0, seriously been saving my ass this past week haha.

  • @lawrenade
    @lawrenade Рік тому +1

    Brilliantly explained, thanks so much Ryan. Great content as usual 👌🏻

  • @reallygoodwifi
    @reallygoodwifi Рік тому

    oh wow, this is brilliant! This whole time I needed something like this, but the name confused me so I avoided it haha. Thank you so much

  • @rsplayz7777
    @rsplayz7777 Рік тому

    Most important tutorial of blender :D Its obvious some features are just written quickly to have them and aimed to the writers not to users, i understand that tho its a big old program, its an absolute beast tho, i love it

  • @NoName-uj7th
    @NoName-uj7th 11 місяців тому

    he makes it too long even though it's short
    anyway thanks very much for your helpful tutorials❤

  • @aymanfatani
    @aymanfatani Рік тому

    Finally, the hidden is unhidden 😁, Thanks to you

  • @kucklowmusic9184
    @kucklowmusic9184 Рік тому

    My dumbass thought it was an attack towards fake blender users who acted like they knew 3d but dont know anything about it

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Oh yikes, no its nothing like that. 🙂

  • @zackx1
    @zackx1 Рік тому

    Ooooooh so that is what that is used for. Shoot that for that, that was very useful I really appericate the info.

  • @merwinatticus
    @merwinatticus Рік тому +1

    oooh, that means if you do a clean-up of unused data it still stays. brilliant.

  • @AHSEN.
    @AHSEN. Рік тому

    Ncie detail making the length exactly 4:04 :P

  • @masonroger3417
    @masonroger3417 3 місяці тому

    owo,nice~

  • @plsahu4381
    @plsahu4381 Рік тому

    Don't stop creating stuff

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Don't plan on stopping. At this point, I'm making Blender content online for a living. 😃

  • @michaelsmusicinstruments9980

    blender secrets and Ryan King Art are two of the best sources to learn Blender correctly and quickly, great job guys 😎

  • @recyclingglobaltech3731
    @recyclingglobaltech3731 Рік тому

    Thank you Ryan ! ❤My King

  • @rulix36
    @rulix36 Рік тому

    nice

  • @Topper_Harley68
    @Topper_Harley68 Рік тому

    My head hurts.

  • @cqrhqr3418
    @cqrhqr3418 Рік тому

    the most useless thing in blender

    • @RyanKingArt
      @RyanKingArt  Рік тому

      I actually find it pretty useful at times.