Playing The Most Annoying Team in The Butcher's Circus
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- Опубліковано 21 січ 2024
- When the troll will not stop pulling,
and the hound will not stop dodging,
and the freak will not stop stunning,
and the old man will not stop yelling,
you will know only then that this is no mere Kalashnikov. - Ігри
Every time I see this lineup my heart sinks
I think that's the point
nice Bully soundtrack choice
Thank you brother
What's the music playing?
@@khookn Cheating Time
akuma over here was really not ready for the evil person build
I love a very similar setup but I use antiquarian instead of occultist to constantly stack regen/blight along with stress.
That's a fair way to play it, susceptible to ripostes and bully comps which take advantage of there only being one heal on each character max per round but good in general
@@yipcup ikr? I got real good at picking who I wanted to have take the next turn. Having two stuns available also helps a lot. I also run Man At Arms with his daze ability for even more control as well as some shuffle protection.
Though I have more healing available with the abomination self healing ability as well as the houndmaster. Couple that with the constant damage debuffing (and the antiquarian inevitably getting a virtue), as long as I don't lose more than one person before the enemy starts hitting afflicted I've won.
@@yipcup would a team of 4 antiquarians be able to stack regen on each other constantly to the point they cannot be killed at all outside of heart attacks?
@@Lunaraia You cannot stack multiple character classes in the circus (which makes sense, three men-at-arms and one healer would be absolute hell) but even if you could that team would still be very easily shot down. Regeneration is powerful because it adds an extra healing action per round to characters which can't self-heal otherwise (or saves a self-healing character from having to do so). It's an incredibly powerful auxiliary source of healing, walling out otherwise unstoppable damage sources for what can sometimes be multiple rounds, but even healing each individual character for 48 HP each action would just end in focus fire picking them off one by one.
tldr; The healing you propose would be overwhelming, but ultimately suffers from the same issue that I described where each character only heals once per round
fair nuff @@yipcup
I hate everything about this comp. More please.
By the by, as semi-new to BC, what is the gameplan for this. Just follow the description?.
This team is a modified version of the Kalashnikov stress team, which features the same four characters in the same formation but with different trinketing and overall a more stall-oriented game plan. Versus damage teams you largely want to be doing what's pictured here, releasing constant and consistent pressure while disrupting their ability to pick off your flimsy characters (the high dodge Houndmaster is particularly important for this). Versus stress teams you're going to be in a straightforward slugging match that you're equipped to win with everyone on your team capable of dishing out a ton of stress, just find a balance between self-sacrificial spam and losing too much tempo to trying to mitigate oncoming pressure.
Overall I'd recommend the regular Kalashnikov instead if you're a new player as this variation is particularly reliant on some on high-level trinkets, but for that reason Kalashnikov is pretty unfriendly to new players on its own.
I very rarely play MAA now in DD1 and 2, just because butcher's circus disgusted me of him xD stress and atk debuff ? come on..
Okay, but Command buffs... +20 ACC? Sign me up
Is that a lisa track I hear?
Edit : I'm a stupid idiot, just checked the other comments.
Does your team die completly when they get killed in butchers Circus?
No, there are no negative penalties for losing a Butcher's Circus match in a meta sense. Your campaign heroes are completely unaffected, and the only statistics which carry over between individual matches in the Circus is your Prestige XP you earn for playing.
You don't use roster heroes for circus, they're 'special' heroes that only get used in the circus, and you can only have 1 of each class on your team
@@yipcup Ooh alright, thanks for telling me!
Mark/stun teams are more annoying
But you see me trolling one in this video
@@yipcup so?
I am the supreme annoyance. They bow before my irritating nature and cope with their overtuned 44! crit rng that doesn't even work 56% of the time
Is that lisa music?
Steel Mill iirc, yes
peak taste.
@@kwagar9810 likewise, sir
❤😂
The music is horrible...