I know this is several years old but Im a new player and your videos have been a HUGE help. Im nowhere near ready to take on 300 kills but your strategy helped me beat 3 full runs (sleeper boss keeps killing the jester usually) but I couldnt get past a single run before this and now I get to 3-4! Thank you so much for your videos, explanations and careful demonstrations!
Sorry for necrocommenting, but what perks and trinkets did you use, if you remember? I have tried to go with exact same party, but barely managed to get 200 kills (already stressed out party was almost destroyed by shambler), so i need some advice
Thanks to you, I just got my 300+ kills*, reaching 339 total. Mainly because I never thought about using Impale at all until I watched your guide (I just kept spamming Pierce until then). Though instead of Ancestor's Candle + Sun Ring on one of my SBs, I used Legendary Bracer + Fuseman's Matchstick (boosts Impale's power and SPD +2, without the Stress +10% from the Candle). *Playing this on Nintendo Switch which doesn't have achievements. Still, I wanted to aim for that 300+ anyway.
I have to say this was my most successful party composition as well. My longest run, however, was 150. Basically, if you don't get lucky with the speed rolls on your shieldbreakers or the curios, you're screwed and there's nothing you can do. I don't think that I've seen the corrupted harvest (party stress heal) more than once in my whole experience. During my last run I ran out of food eventually and encountered a cabinet of supplies. It was empty... And so I had no choice but to forfeit.
@@HiDdeNSQuiDZGaming I made some more tries with this comp and the key seems to be giving -speed trinkets to your rank2 shieldbreaker and +speed trinkets to your rank1. Also set their filler spells in such a way that they can move back to where they are before each spawn (in case 2x Impale is not an option; when you need to take a high-priority target). Also the jester can actually help quite a lot with fixing the SBreakers' position. At first I thought "okay, this is gonna be terrible", giving him Dirk Stab and Finále, but imo it's much better than Slice Off. Anyway, my goal now is to just get 10 memories so I can finish the Mill - the only thing I *haven't* done in this game.
This team is also pretty good for the crocodile and thing from the stars. Those two are some of the hardest bosses in endless imo. I always pray for brigand pounder because it's easy to de-stress completely in that "fight".
That is true about the brigand. For the most part you could just keep killing the two guys the whole time while you stress heal from kills, crits, and inspiring tune. Thank you for sharing.
Personally I don't ever really use Junia's head on the vestal even though the sacred scroll negates a bit of the stress percentage, and that is mostly because I have the tome of holy healing which only reduces her max hp by 15% but still provides if I remember correctly about 20% healing skills. Of course she also has her crimson court trinket as well, which I think is the diary, however I can't unfortunately remember what it really does exactly but it still provides a decent healing skill precentage as well without having the extra stress percentage. When either pairs with the sacred scroll, she gets a -10% on receiving stress which is not that much, but overtime it really does help whenever the light keeps changing and when there's a constant ghoul just howling like it's derranged or a madman on the loose saying I need some squid punishment.
I preefer ancestor's scroll. You heal a 5% less but you take 10% less stress compared to the head and you also do 25% extra stress heal. So you heal 5 stress each crit heal instead of 4.
Heretical Passage(+20% healing when you have holy water, +10% stress, husk&eldricht bonus damage) and Salacious Diary (+25% healing) or any of these plus Chirurgeon's charm (+15% healing). Chirurgeon's charm is one of most often used trinkets for me. Junia's Head and Sacred Scroll when lacking better options.
Well done my man!! Gratz on the cheevo. A few things to add, should you ever consider spending 3+ hours in the Farmstead again :P The run isn't over when you get an affliction. Healing a character down to zero stress removes the affliction. I know it sounds unlikely, but I have managed to do it a few times, so never give up! For the SB, I like to take Pierce, Adder's Kiss, Impale, and Serpent's Sway into all my battles. The guard-breaking ability Puncture is kinda worthless. Pierce will always do more damage, and an Impale or 2 will generally kill off any stealthed or guarded character. Pierce- for when you don't want to Impale (i.e. boss fight or 1-2 target high armor situation). Adder's Kiss- great for a lot of boss fights, and is a way to reset positions by moving back 1. Impale- bread and butter for Farmstead. Serpent's Sway- great way to reset positions by moving forward 1 with a non-negligible effect. For the Jester, if you are going to run Finale on your bar, then you also want either Dirk Stab or Solo to get yourself in position for it. Personally, I only put it on my bar for boss fights. Keep up the great vids.
I forgot to respond! I won't go through everything above but those are definitely solid correction/additions to what this run did. I just wanted to say I did get one affliction but I was lucky enough to get a corrupted harvest my next stop. Thanks for commenting!
I'm on my second blind attempt with a Jestal Crudaser Hellion comp, and I've managed to get the Crusader and Hellion virtuous after having to heal 3 or 4 afflictions across all heroes, minus the Jester. I was around kill 70 when I remembered a tip about the DD runs for virtue-farming, and I'm now up to ~136 kills. Just finished killing Vvulf to reach reward level 6. Going to resume in the morning 😴
Great build worked a treat for me however I got a huge burst of continual bad luck at 280 and ended up wiping at 296, gutted! however i'm hitting 200+ consistently now so I just need a good run and not have double sleeper and darkest dungeon enemies forced upon me!
Very interesting how I also came up with this line as the meta for the farmstead. However my jester was set up with finale, for the way I killed the comet boss was to stack finale dmg and crit. Most of the time my jester would crit for 80+ dmg, mitigating the huge stress/dmg to my party. The 300 mark came very easily after that.
Did you use shard dust to reset the uses for finale every time then? I brought Jester with Finale once and then realized it could only be used once for the entire run :/
Nocure92 Funny, I must have played an older version of the COM, since I’m sure I never even used a shard dust not even once. I guess the idea isthe same though, even if you have to adapt a little.
When I last played that setup Sleeper just completely recked my party stress wise as the single target damage just wasn't good enough to kill him fast enough.
Ok,just tried it out of curiosity with Shard Mercenaries,and went from not being able to reach the Miller to beat the Sleeper and get over 160 kills xD ty very much for the comp idea PD: What camping skills you use on them? if you dont mind me asking
I managed to complete the achievement but instead of using a Jester I Used a Position 4 Man at arms, the crit and damage increases really helped. And I got super lucky with how many mass stress reductions and crits i got so the stress never got to bad, I had a shield breaker with slow reflexes and the bracer so her speed was always tanked low enough, and occasionally bellow would help vs swarms of faster enemies and get them crit more often
My go to lineup is jester, man at arms, occultist and leaper. Quite slow but after two turns of setup (occultist stun really helps) you can get insane levels of crit (like, 80-90% crit on leaper) and just go to town with hew. Since basically every attack crits, jester can focus on buffing and having a guard/riposte is super helpful
No probs. For trinkets you can do something like this >jester: bright tamburine+literally anything, I'm farming shards so he has the cluster pendant, otherwise he just allows you to bring one extra trinket. Hero ring could work if you wanna farm virtues in splendorous light but i haven't tried >MaA: fortifying garlic+barrisan head (but there could be a case for the whole CC set so you can set up ripostes more easily) >Occultist: ancestor scroll+demon cauldron. Stun, crit and healing. Everything you need >leaper: ancestor candle+ focus ring If you don't like the occultist i guess you can do vestal in 3, man at arm in 2 and give her the CC set/tome of holy healing or junias head. Personally I am not a fan of the fact that she's almost a pure healbot and considering the leaper can self heal with the crystals, half the time she would be sitting ducks. As for camping skills: MaA uses tactics and weapon practices, the rest is probably leaper reflection/bloody shroud+dark strength. It's not a super efficient use of points if you don't have the district that gives you two extra points but it gets the job done
How is this possible? I have a shield breaker with 9 spd an one with 12 spd, the one with 12 is at the very first position from the start and she goes first at the very first round, but she's not guaranteed to be first in any other round after that. I was not able to do it like you, or is it crucial to have only that 1 spd difference between them?
Double check your quirks. I know I have had quirks mess this up before such as quick draw or something. If it is truly 9 and 12, you can try other trinkets that will greatly increase the difference such as 12 and 7. That statistically should treat you nicely. The reduced speed is not severe since the Jester will make that up in a round.
Every turn there is dice roll. And it adds 1-10 speed to each units basic speed. So more difference you have on your basic speed - more chances that you ll have order you prefer . But it never guaranteed. Your “quickest” unit may roll 1 and your “slowest” may roll 10. I may mistake with numbers. Didn’t checked updates for years. But it was this way at some point. Once there was a strategy with 3 grave robbers “cheese party” using “lunge”. And it was so important to have correct order , that every time you wanted to equip fastest trinkets/quirks to pos3, no speed trinkets/quirks to pos2, and trinkets/quirks to make pos1 as slow as possible.
i was doing so well with this build until one thing happened... siren... she kept charming my shieldbreakers with all their jester buffs and just like me, they kept spamming impale, the crits gradually mounted my stress that i was left with a selfish jhester and shieldbreaker, the other being fearful, and a bit luckily a powerful vestal, i pressed on but i had to spam stress heals on jester to try get them down and that was my downfall, the jester couldn't keep up and the only thing holding the team was the powerful vestal getting the DMG buffs, ultimately i had to retreat at about 186 kills as the jester, who i managed to get back to 0 stress was once again nearing a check, and the vestal and one of the shieldbreakers were on the verge of a heart attack, all it would take was a light shift and it would've been a certain failure
I have been actually doing quite well with a full riposte setup, 2 highway mans with a vestal and a man at arms. The man at arms just buffs and does its riposte and the vestal is there for heals and the occasional stun or killing a very low health enemy. With trinkets and the camping skills of the man at arms, the amount of criticals that the highway mans get with riposte (and the damage also) makes the runs really smooth and you dont have to heal stress almost at all, since half of the hits heal you. The only problem I have ran into is the vestal not getting stress heals (since she is in the backline she almost never gets the extra stress relief). Any idea how to improve on that front?
Some possibilities are obviously stress reduction trinkets/quirks and bring along camping skills that can reduce stress that was gained. In actual combat, if you have full health, you can try to go for critical strikes or kill shots with her. Outside of that, hope that people attack the MAA and HWM. You could try guarding then riposte as well, but that may have the MAA take too much stress then.
@@arthursimsa9005 probably not getting further than 3rd wave, this setup is funky, played it a few times, although w/o guarding a lot, as MAA was used for crit buffs. It can't cope well enough with stress and vestal gets more of it.
HiDdeN SQuiDZ Gaming hey squidz, just wanted to say a big thank you. Just managed this today, I’ve now finished everything in this game. Thank you for all your help.
Good video I've seen another video that a guy did 1300 ended up fighting all main bosses the boss you fight in game.the one total darkness and finished off with the thing boss sorry if I didn't used correct names. Fourtwoflow was the UA-camr I saw if you want to check it out
@@HiDdeNSQuiDZGaming 99%same line up but only difference was 1 man o arms 1 shieldbreaker. 3 of the team member had positive courage to keep down stress
was trying this achievement and got to about 230 but the game spawned nothing but ghouls for like 8 rounds and they did nothing but spam howl until my vestal died
@@HiDdeNSQuiDZGaming Thanks lol. I never had issues with that boss until that encounter. It kept doing attacks that hit 3 of my guys at the same time and did at least 20 damage to each of my guys every time
@Hidden Squidz or any knowledgeable veteran. 1) Is this a DLC I can and should activate right away? I.E I was told to NOT start Crimson Court DLC until I had a good roster of 6 to 8 level 3 heroes otherwise it might doom me.... so just wanted to check if this is the same or is this ok to check off an start on the initial play-through and start? Thanks for the replies :). Thanks for the upload Squid was a usual fun watch and very helpful.
CoM is something you can start with relative low impact on your regular gameplay which is nice. Crimson Court will greatly affect all aspects of gameplay and I would recommend almost beating the game and buying the district with the blood production before starting it. Giving specific benchmarks is a little hard, and the only thing that affects regular gameplay is a new roaming boss I believe for CoM. The good thing about that is, you can see where it roams on a weekly basis, therefore you should be able to avoid it if you want. At the end of the day it is what you feel comfortable with or need!
You can activate it if you want as there are very little repercussions, unlike the Crimson Court DLC. If you activate the Color of Madness (by doing the first quest), the only thing that will happen is that you will get the Thing roaming in a random region - just avoid it. You most definitely do NOT want to encounter it randomly as it is one of the strongest bosses in the entire game. After you complete the quests, you'll also be able to spam the Endless Harvest with mercenaries, not risking your own heroes or trinkets in the process and not dragging your campaign. On the other hand, if you activate the Crimson Court (by doing the first quest), you will unleash the growing infestation, which will eventually turn so bad that at one point most of your fights will be against bloodsuckers, most of your heroes will have the Crimson Curse, and the Fanatic will become a constant threat for you. My gf did this (cleared the first CC quest and then said "okay, I don't like this, I'll ignore it for now") and things got so bad with her roster that now she's forced to either clear the Courtyard or just delete her save. If you're playing on Bloodmoon, for example, the best thing to do is to completely ignore the Couryard and just go with that reduced stress healing. That way you will have a certain stress healing penalty instead of all the chaos that will come if you unleash the infestation.
I've been trying this for so long with vestal jester double shieldbraker, never got past 230 kills. :/ I have 600 hours into DD and i have good quirks, very challenging acheivment !! What i love is the surprise on the bosses
That was extremely good and than The Miller came and I lost a Shiedbreaker and the Jester and both others were on Deaths Door...was devastating and got not even 60 kills.
I am surprised this composition did not take down the miller for you. Typically the shield breakers can get through the miller rather well due to their armor piercing and potential to break guard. I would try again, maybe rng was terribly against you or something. I hope it works out better next time.
@@HiDdeNSQuiDZGaming Yeah, second run today and Miller this time was a Joke, Sleeper on first attempt removed...after Sleeper I was happy I got all out, but it worked so much better. RNG is the thing.
I was thinking about picking up the dlc to get some of the trinkets, is this survival mode the only way to get the shards to get those trinkets? Also is it something that can be done with resolve level 3-4?
The shards are strictly done via a roaming boss and the endless mode. The final endless mode is for champion level people, but they game does technically offer temporary resolve 6's for the mode. However, they are filled with quirks which hinders how far you can go. If you have any other questions please let me know.
@@HiDdeNSQuiDZGaming at which point would i be able to get the temporary heroes? Im assuming it will take a bit since i just unlocked the fight against the miller
My team is man at arms, vestel and 2 bandit.. My man at mars in 4 is buffing the team and protecting if necessary. My vestel is healing, stuning and auto healing. My 2 bandit are fighter, with riposte and big gun. The buffer gives so much crits and acc that is actuallt a healing stress for everyone exept the buffer because he can't attack. It's a very good team, maie sure about tou have enought riposte and heal.
Heyy!! Can anyone help me? I'm complety lost! How can I get the itens necessary to build in the districts THE MILL! I aquire lots os comet shards, but that dust that is necessary I dont know how to get!!! Thanks you all!!! and... HELPPPPP KKKKKKKKK
A couple of things: Any light related quirks are also good (Warrior of Light or Photomania), light trinkets are good as well. The curio I was talking about is the Corrupted Harvest. Thank you for watching!
The reason why I use the ancestoral candle is because of its speed. So if you can find something that does speed or severly decrease speed on the other shield breaker I would try that.
@@HiDdeNSQuiDZGaming just wanted to let you know that i have almost done it. I was at 286 kills but i lost the Jester and 1 Shieldbreaker to the Shambler.
@@HiDdeNSQuiDZGamingbesides him, the run was very lucky. I had 3 virtues and all the bosses before him were easy (2 collectors, a Siren, 18 Brigand Pounder)
Great video. Got my 300 kills achievement today. Party comp was Leper/Sb/Jester/Vestal. Fights around ~280 enemies count was successful on pure luck. If i remember correctly bosses was: (miller/sleeper), then Collector (super easy), Necro (tough), Star thing (kinda meh), Shambler (tough), Bird (tough), someone else maybe, and i was very lucky to get 2nd Collector fight around ~295, at this point my party was in full YOLO mode, including Jester on death door with 0 hp, almost no resourses, 0 food, 0 bandages etc. Not sure if i'm going again in endless mode, looks like the game is pretty much over at this point cuz nothing else to do. BTW, my first Miller run (lvl3 Medium) wasn't that successful, 2 peoples died, and i lost couple of ancesstors trinkets Candle and Pen, also lost Ocultists Vial of sand, and seemes that is not possible to obtain those things again, cuz they never appears again in Shambler fights/ordinary quests rewards/crimson guardian fight (sand vial), not sure if its a bug or not.
First of: you got learn how to pick the correct trinkets. I personally prefer trinkets that provide extra accuracy and damage. Second: Don't bring heroes with shitty quirks (both negative and positive) Third: Get the proper skills for the job Then, you might survive a lot
No hero ring or virtue inducer? How did you do pull this through? I am trying this today with 4 HERO RINGS on each team member (in spite of sacrificing some boosters), because after the Sleeper it all went downhill for me las time I tried to get Ahes to Ashes. All my heroes got stressed beyond salvation and they started passing turns, abusing others, hurting themselves, etc., making progress almost impossible... after a few fights and finding the Thing from the Stars boss I knew I would not be able to last any longer, leaving the kill count at a little above 110... so there is NO WAY I am trying trying this again without virtue inducers! I checked your video and you had none at that point. HOW-DID-YOU-DO THAT!? :V
@@HiDdeNSQuiDZGaming Well... I've removed all negative quirks and locked the all the good ones that I could actually use in there... Let's see if that helps too.
@@HiDdeNSQuiDZGaming Well, I just got it! 6 virtues out of 7! I guess that's what I needed.... And I had to face both the Sleeper and the thing from the stars TWICE! I was lucky the last boss of my run was the collector, who, at this point, was a gift from the game, I think. :3 At any rate, thank you for the extremely useful tips on team building for endless. Wouldn't have made it without this video!
@@HiDdeNSQuiDZGaming ah that’s good because i use two damage/crit trinkets for the lepers and spam battle ballet, the only disadvantage is two things Enemies that can move you or anything like a shambler or collector My luck with afflictions has been good since I rarely get them despite no virtue trinkets
Why would you use Junia's Head on your vestal? That trinket is awful with the massive bonus stress, the rare book for vestal, salacious diary, ancestor's scroll, or even chirurgeons charm is better than that.
@@HiDdeNSQuiDZGaming My go to end game trinkets for Vestal are Salacious Diary and Ancestor's Pistol. With the base numbers of the vestal heals, the difference between the 20% healing from diary and 30% from head are at most 1 point, if even that, and the diary has no downsides. And the pistol helps her go a bit earlier on the turn, and actually hit those judgements and dazzling lights fairly relaibly.
Farmstead makes me want to die. I still haven’t even beaten the miller yet. I tried a team with a vestal, jester, highwayman, and man-at-arms to double riposte the miller when he uses the reaping. It got ended halfway through though as the mid part ended up spawning two feral ghouls. Guys who had 24 dodge and 40% prot on a midgame enemy, and howl doesn’t deal damage so they couldn’t be riposted. So everyone got stressed, one almost had a heart attack, had to leave. I’m still really infuriated by that. I don’t like that DLC.
last night i go with a vestal, jester, highwayman and leper i finally arrive Miller, but the miller keep summon more and more minion unable to kill minion before they overflow me lol i dont hate DLC, just DLC make the game much more difficult
The dlcs are difficult initially due to the unkown and they are genuinely different which is nice. What I will say is the double shield breakers should be able to offer enough damage to get through the Miller. Protection is a big thing in colors of madness so going through it is an easy way.
@@HiDdeNSQuiDZGaming Yeah, that right. But I actually focused on dodges(for jester and highwayman) . And didn't focused on defense at all with leper (mostly because he is already pretty tanky). Funny fact: In my last run my vestal was making SO many crits (obliviously, from jester buff) that I just started to stun everything when I could. It worked 60% of time. Oh, the mighty RNGesus.
Michael Smith I went with vestal, hound, highway, and Maa. Lots of ripostes and bleeds. Haven’t gotten the shield breaker yet, curious to try them out. Bosses were miller, thing, pounder, necro, sleeper. Around 210. I had a nasty round where everyone attacked the hound, they got a couple crits and he was toast. Everyone else was fine. Think that is what keeps me playing darkest dungeon. Just as you get comfortable the game reminds you that bad things are just around the corner.
so what the fuck do you do if you don't own shieldbreaker? Vestal and Jester seem pretty much required so that limits options, for my first decent run I ran highwayman and abomination and got to sleeper and he was left with 60 hp before he crit the shit out of my whole party, killed my vestal and I had to retreat.
The sleeper is the annoying part. I have heard some people get some good success with Vestal, MAA, and double HWM. The MAA can really go anywhere in the first 3 positions, the most important thing is to allow your HWM keep riposte up. The only semi bad thing with that party is no stress heals so if the riposte aren't working well you may develop too much stress.
Sorry if you felt like that. If you still want to know, two shield breakers impale the whole time (one speed about a 4 difference to not mess up the combo), jester mostly battle ballads, vestal stuns and does necessary heals. The trinkets whatever you have to help those damage and heal areas.
I know this is several years old but Im a new player and your videos have been a HUGE help. Im nowhere near ready to take on 300 kills but your strategy helped me beat 3 full runs (sleeper boss keeps killing the jester usually) but I couldnt get past a single run before this and now I get to 3-4! Thank you so much for your videos, explanations and careful demonstrations!
Thank you for watching!
i got this achievement today. I went with Vestal - Jester - Highwayman - Shieldbreaker. (my other shieldbreaker was killed by the Countess)
Works about the same, I'm glad you got it!
Sorry for necrocommenting, but what perks and trinkets did you use, if you remember? I have tried to go with exact same party, but barely managed to get 200 kills (already stressed out party was almost destroyed by shambler), so i need some advice
Thanks to you, I just got my 300+ kills*, reaching 339 total. Mainly because I never thought about using Impale at all until I watched your guide (I just kept spamming Pierce until then).
Though instead of Ancestor's Candle + Sun Ring on one of my SBs, I used Legendary Bracer + Fuseman's Matchstick (boosts Impale's power and SPD +2, without the Stress +10% from the Candle).
*Playing this on Nintendo Switch which doesn't have achievements. Still, I wanted to aim for that 300+ anyway.
300+ is a big deal so congratz!
Writing out long and detailed (and full of searchable terms) descriptions is key for getting picked up by the algorithm.
I will try to be better about my descriptions. Thank you.
I know this comment is YEARS old but this was the first video that came up when I searched and it was extremely helpful
@TheWorstType thank you!
I have to say this was my most successful party composition as well. My longest run, however, was 150. Basically, if you don't get lucky with the speed rolls on your shieldbreakers or the curios, you're screwed and there's nothing you can do. I don't think that I've seen the corrupted harvest (party stress heal) more than once in my whole experience.
During my last run I ran out of food eventually and encountered a cabinet of supplies. It was empty... And so I had no choice but to forfeit.
My first time doing this party I barely made it over 100. The second time was much better so it can indeed take a couple tries.
@@HiDdeNSQuiDZGaming I made some more tries with this comp and the key seems to be giving -speed trinkets to your rank2 shieldbreaker and +speed trinkets to your rank1. Also set their filler spells in such a way that they can move back to where they are before each spawn (in case 2x Impale is not an option; when you need to take a high-priority target). Also the jester can actually help quite a lot with fixing the SBreakers' position. At first I thought "okay, this is gonna be terrible", giving him Dirk Stab and Finále, but imo it's much better than Slice Off.
Anyway, my goal now is to just get 10 memories so I can finish the Mill - the only thing I *haven't* done in this game.
@@t3chn0dr0n3 Very nice! Good luck on that.
Little known thing about the cabinet is that if you use a key on it it yields food and a trinket
This team is also pretty good for the crocodile and thing from the stars. Those two are some of the hardest bosses in endless imo. I always pray for brigand pounder because it's easy to de-stress completely in that "fight".
That is true about the brigand. For the most part you could just keep killing the two guys the whole time while you stress heal from kills, crits, and inspiring tune. Thank you for sharing.
Personally I don't ever really use Junia's head on the vestal even though the sacred scroll negates a bit of the stress percentage, and that is mostly because I have the tome of holy healing which only reduces her max hp by 15% but still provides if I remember correctly about 20% healing skills.
Of course she also has her crimson court trinket as well, which I think is the diary, however I can't unfortunately remember what it really does exactly but it still provides a decent healing skill precentage as well without having the extra stress percentage.
When either pairs with the sacred scroll, she gets a -10% on receiving stress which is not that much, but overtime it really does help whenever the light keeps changing and when there's a constant ghoul just howling like it's derranged or a madman on the loose saying I need some squid punishment.
That is fair, that Junias head adds way too much stress for not too many more heals.
I preefer ancestor's scroll.
You heal a 5% less but you take 10% less stress compared to the head and you also do 25% extra stress heal.
So you heal 5 stress each crit heal instead of 4.
Heretical Passage(+20% healing when you have holy water, +10% stress, husk&eldricht bonus damage) and Salacious Diary (+25% healing) or any of these plus Chirurgeon's charm (+15% healing). Chirurgeon's charm is one of most often used trinkets for me. Junia's Head and Sacred Scroll when lacking better options.
Well done my man!! Gratz on the cheevo.
A few things to add, should you ever consider spending 3+ hours in the Farmstead again :P
The run isn't over when you get an affliction. Healing a character down to zero stress removes the affliction. I know it sounds unlikely, but I have managed to do it a few times, so never give up!
For the SB, I like to take Pierce, Adder's Kiss, Impale, and Serpent's Sway into all my battles. The guard-breaking ability Puncture is kinda worthless. Pierce will always do more damage, and an Impale or 2 will generally kill off any stealthed or guarded character.
Pierce- for when you don't want to Impale (i.e. boss fight or 1-2 target high armor situation).
Adder's Kiss- great for a lot of boss fights, and is a way to reset positions by moving back 1.
Impale- bread and butter for Farmstead.
Serpent's Sway- great way to reset positions by moving forward 1 with a non-negligible effect.
For the Jester, if you are going to run Finale on your bar, then you also want either Dirk Stab or Solo to get yourself in position for it. Personally, I only put it on my bar for boss fights.
Keep up the great vids.
I forgot to respond! I won't go through everything above but those are definitely solid correction/additions to what this run did.
I just wanted to say I did get one affliction but I was lucky enough to get a corrupted harvest my next stop. Thanks for commenting!
I'm on my second blind attempt with a Jestal Crudaser Hellion comp, and I've managed to get the Crusader and Hellion virtuous after having to heal 3 or 4 afflictions across all heroes, minus the Jester. I was around kill 70 when I remembered a tip about the DD runs for virtue-farming, and I'm now up to ~136 kills. Just finished killing Vvulf to reach reward level 6. Going to resume in the morning 😴
Great build worked a treat for me however I got a huge burst of continual bad luck at 280 and ended up wiping at 296, gutted! however i'm hitting 200+ consistently now so I just need a good run and not have double sleeper and darkest dungeon enemies forced upon me!
I had to try twice but the rng of the bosses and curios can really hurt.
Very interesting how I also came up with this line as the meta for the farmstead. However my jester was set up with finale, for the way I killed the comet boss was to stack finale dmg and crit. Most of the time my jester would crit for 80+ dmg, mitigating the huge stress/dmg to my party. The 300 mark came very easily after that.
Yeah, the sleeper really does make or break depending on how many crits and stress damage it does.
Did you use shard dust to reset the uses for finale every time then? I brought Jester with Finale once and then realized it could only be used once for the entire run :/
Nocure92 Funny, I must have played an older version of the COM, since I’m sure I never even used a shard dust not even once. I guess the idea isthe same though, even if you have to adapt a little.
@@Nocure92 it refreshes after you beat a boss.
When I last played that setup Sleeper just completely recked my party stress wise as the single target damage just wasn't good enough to kill him fast enough.
The sleeper fight can be a little rough but it seemed to work for me. The stress damage depending on how bad can derail the rest of your run though.
@@HiDdeNSQuiDZGaming It worked for me.Thank you.
use Leper problem solved
Ok,just tried it out of curiosity with Shard Mercenaries,and went from not being able to reach the Miller to beat the Sleeper and get over 160 kills xD ty very much for the comp idea
PD: What camping skills you use on them? if you dont mind me asking
PD skills for CoM or in general? Because often Self Medicate and Leaches are my preferred choices.
I managed to complete the achievement but instead of using a Jester I Used a Position 4 Man at arms, the crit and damage increases really helped. And I got super lucky with how many mass stress reductions and crits i got so the stress never got to bad, I had a shield breaker with slow reflexes and the bracer so her speed was always tanked low enough, and occasionally bellow would help vs swarms of faster enemies and get them crit more often
Thank you for sharing!
My go to lineup is jester, man at arms, occultist and leaper. Quite slow but after two turns of setup (occultist stun really helps) you can get insane levels of crit (like, 80-90% crit on leaper) and just go to town with hew. Since basically every attack crits, jester can focus on buffing and having a guard/riposte is super helpful
Thank you for sharing!
No probs. For trinkets you can do something like this
>jester: bright tamburine+literally anything, I'm farming shards so he has the cluster pendant, otherwise he just allows you to bring one extra trinket. Hero ring could work if you wanna farm virtues in splendorous light but i haven't tried
>MaA: fortifying garlic+barrisan head (but there could be a case for the whole CC set so you can set up ripostes more easily)
>Occultist: ancestor scroll+demon cauldron. Stun, crit and healing. Everything you need
>leaper: ancestor candle+ focus ring
If you don't like the occultist i guess you can do vestal in 3, man at arm in 2 and give her the CC set/tome of holy healing or junias head. Personally I am not a fan of the fact that she's almost a pure healbot and considering the leaper can self heal with the crystals, half the time she would be sitting ducks.
As for camping skills: MaA uses tactics and weapon practices, the rest is probably leaper reflection/bloody shroud+dark strength. It's not a super efficient use of points if you don't have the district that gives you two extra points but it gets the job done
How is this possible? I have a shield breaker with 9 spd an one with 12 spd, the one with 12 is at the very first position from the start and she goes first at the very first round, but she's not guaranteed to be first in any other round after that. I was not able to do it like you, or is it crucial to have only that 1 spd difference between them?
Double check your quirks. I know I have had quirks mess this up before such as quick draw or something. If it is truly 9 and 12, you can try other trinkets that will greatly increase the difference such as 12 and 7. That statistically should treat you nicely. The reduced speed is not severe since the Jester will make that up in a round.
Every turn there is dice roll. And it adds 1-10 speed to each units basic speed. So more difference you have on your basic speed - more chances that you ll have order you prefer . But it never guaranteed. Your “quickest” unit may roll 1 and your “slowest” may roll 10.
I may mistake with numbers. Didn’t checked updates for years. But it was this way at some point.
Once there was a strategy with 3 grave robbers “cheese party” using “lunge”. And it was so important to have correct order , that every time you wanted to equip fastest trinkets/quirks to pos3, no speed trinkets/quirks to pos2, and trinkets/quirks to make pos1 as slow as possible.
i was doing so well with this build until one thing happened... siren... she kept charming my shieldbreakers with all their jester buffs and just like me, they kept spamming impale, the crits gradually mounted my stress that i was left with a selfish jhester and shieldbreaker, the other being fearful, and a bit luckily a powerful vestal, i pressed on but i had to spam stress heals on jester to try get them down and that was my downfall, the jester couldn't keep up and the only thing holding the team was the powerful vestal getting the DMG buffs, ultimately i had to retreat at about 186 kills as the jester, who i managed to get back to 0 stress was once again nearing a check, and the vestal and one of the shieldbreakers were on the verge of a heart attack, all it would take was a light shift and it would've been a certain failure
I have been actually doing quite well with a full riposte setup, 2 highway mans with a vestal and a man at arms. The man at arms just buffs and does its riposte and the vestal is there for heals and the occasional stun or killing a very low health enemy. With trinkets and the camping skills of the man at arms, the amount of criticals that the highway mans get with riposte (and the damage also) makes the runs really smooth and you dont have to heal stress almost at all, since half of the hits heal you. The only problem I have ran into is the vestal not getting stress heals (since she is in the backline she almost never gets the extra stress relief). Any idea how to improve on that front?
Some possibilities are obviously stress reduction trinkets/quirks and bring along camping skills that can reduce stress that was gained. In actual combat, if you have full health, you can try to go for critical strikes or kill shots with her. Outside of that, hope that people attack the MAA and HWM. You could try guarding then riposte as well, but that may have the MAA take too much stress then.
i run a simillar lineup buti replace one of the highwayman with crusader for some stress heal,stun and damage.
"Quite well" = how many kills exactly?
"Quite well" = how many kills exactly?
@@arthursimsa9005 probably not getting further than 3rd wave, this setup is funky, played it a few times, although w/o guarding a lot, as MAA was used for crit buffs. It can't cope well enough with stress and vestal gets more of it.
Hey squidz, just finished CC, going to try this setup once I get the sheildbreakers and trinkets. Thanks again
You are welcome! It'll take a little luck because of the possible RNG you will encounter, but it definitely works well.
HiDdeN SQuiDZ Gaming hey squidz, just wanted to say a big thank you. Just managed this today, I’ve now finished everything in this game. Thank you for all your help.
Good video I've seen another video that a guy did 1300 ended up fighting all main bosses the boss you fight in game.the one total darkness and finished off with the thing boss sorry if I didn't used correct names. Fourtwoflow was the UA-camr I saw if you want to check it out
Sounds great thank you!
@@HiDdeNSQuiDZGaming 99%same line up but only difference was 1 man o arms 1 shieldbreaker. 3 of the team member had positive courage to keep down stress
He did those videos before they patched endless which increased the difficulty and nerfed the heroes.
@@TheSeeker225 ok
was trying this achievement and got to about 230 but the game spawned nothing but ghouls for like 8 rounds and they did nothing but spam howl until my vestal died
CoM is so difficult and different runs can really break you sometimes.
I just went in with a highwayman, shieldbreaker, vestal, and jester. Got to 274 kills and then the damn crocodile squad wiped me
That is a brutal boss to run into that late :(. I am sorry to hear about that
@@HiDdeNSQuiDZGaming Thanks lol. I never had issues with that boss until that encounter. It kept doing attacks that hit 3 of my guys at the same time and did at least 20 damage to each of my guys every time
@Hidden Squidz or any knowledgeable veteran. 1) Is this a DLC I can and should activate right away? I.E I was told to NOT start Crimson Court DLC until I had a good roster of 6 to 8 level 3 heroes otherwise it might doom me.... so just wanted to check if this is the same or is this ok to check off an start on the initial play-through and start? Thanks for the replies :). Thanks for the upload Squid was a usual fun watch and very helpful.
CoM is something you can start with relative low impact on your regular gameplay which is nice. Crimson Court will greatly affect all aspects of gameplay and I would recommend almost beating the game and buying the district with the blood production before starting it. Giving specific benchmarks is a little hard, and the only thing that affects regular gameplay is a new roaming boss I believe for CoM. The good thing about that is, you can see where it roams on a weekly basis, therefore you should be able to avoid it if you want.
At the end of the day it is what you feel comfortable with or need!
@@HiDdeNSQuiDZGaming appreciate the knowledge :)
You can activate it if you want as there are very little repercussions, unlike the Crimson Court DLC.
If you activate the Color of Madness (by doing the first quest), the only thing that will happen is that you will get the Thing roaming in a random region - just avoid it. You most definitely do NOT want to encounter it randomly as it is one of the strongest bosses in the entire game. After you complete the quests, you'll also be able to spam the Endless Harvest with mercenaries, not risking your own heroes or trinkets in the process and not dragging your campaign.
On the other hand, if you activate the Crimson Court (by doing the first quest), you will unleash the growing infestation, which will eventually turn so bad that at one point most of your fights will be against bloodsuckers, most of your heroes will have the Crimson Curse, and the Fanatic will become a constant threat for you. My gf did this (cleared the first CC quest and then said "okay, I don't like this, I'll ignore it for now") and things got so bad with her roster that now she's forced to either clear the Courtyard or just delete her save.
If you're playing on Bloodmoon, for example, the best thing to do is to completely ignore the Couryard and just go with that reduced stress healing. That way you will have a certain stress healing penalty instead of all the chaos that will come if you unleash the infestation.
@@HiDdeNSQuiDZGaming The roaming boss is also fairly easy, as long as you bring shield breaker and/or graverobber to ignore his protection.
I've been trying this for so long with vestal jester double shieldbraker, never got past 230 kills. :/
I have 600 hours into DD and i have good quirks, very challenging acheivment !! What i love is the surprise on the bosses
The bosses are probably the biggest RNG moment of this. I got pretty lucky and got some favorable bosses for my shield breakers.
That was extremely good and than The Miller came and I lost a Shiedbreaker and the Jester and both others were on Deaths Door...was devastating and got not even 60 kills.
I am surprised this composition did not take down the miller for you. Typically the shield breakers can get through the miller rather well due to their armor piercing and potential to break guard. I would try again, maybe rng was terribly against you or something. I hope it works out better next time.
@@HiDdeNSQuiDZGaming Yeah, second run today and Miller this time was a Joke, Sleeper on first attempt removed...after Sleeper I was happy I got all out, but it worked so much better. RNG is the thing.
I was thinking about picking up the dlc to get some of the trinkets, is this survival mode the only way to get the shards to get those trinkets? Also is it something that can be done with resolve level 3-4?
The shards are strictly done via a roaming boss and the endless mode. The final endless mode is for champion level people, but they game does technically offer temporary resolve 6's for the mode. However, they are filled with quirks which hinders how far you can go. If you have any other questions please let me know.
@@HiDdeNSQuiDZGaming at which point would i be able to get the temporary heroes? Im assuming it will take a bit since i just unlocked the fight against the miller
I believe it's one or two missions after that. The initial part of the dlc is short.
@@HiDdeNSQuiDZGaming ahhh thanks again for the reply
My team is man at arms, vestel and 2 bandit.. My man at mars in 4 is buffing the team and protecting if necessary. My vestel is healing, stuning and auto healing. My 2 bandit are fighter, with riposte and big gun.
The buffer gives so much crits and acc that is actuallt a healing stress for everyone exept the buffer because he can't attack. It's a very good team, maie sure about tou have enought riposte and heal.
Thank you for sharing!
How did you have all these other trinkets in your inventory?
.maybe they were mods? I'm not sure which ones you are referring to.
Nice guide bro, but how do you kill the hag?
Well your gonna just have to hope the vestal or jester get taken so you can do enough damage.
Heyy!! Can anyone help me? I'm complety lost!
How can I get the itens necessary to build in the districts THE MILL! I aquire lots os comet shards, but that dust that is necessary I dont know how to get!!!
Thanks you all!!! and...
HELPPPPP KKKKKKKKK
I believe those are memories and that is done by killing the sleeper. It's the final level of the colors of madness
A couple of things:
Any light related quirks are also good (Warrior of Light or Photomania), light trinkets are good as well.
The curio I was talking about is the Corrupted Harvest. Thank you for watching!
Yeah quirks play a big role on endless
What trinket should i use instead of the ancestral candle?
The reason why I use the ancestoral candle is because of its speed. So if you can find something that does speed or severly decrease speed on the other shield breaker I would try that.
@@HiDdeNSQuiDZGaming just wanted to let you know that i have almost done it. I was at 286 kills but i lost the Jester and 1 Shieldbreaker to the Shambler.
That's a shame. The shambler is such a bad roaming boss to run into anyday :(. I hope it works out!
@@HiDdeNSQuiDZGamingbesides him, the run was very lucky. I had 3 virtues and all the bosses before him were easy (2 collectors, a Siren, 18 Brigand Pounder)
Man i wish MAA could heal stress,his buff is much better since SB already have good speed,not to mention guarding the healer and reposte
That would be pretty cool as it would provide another stress healing option.
Great video. Got my 300 kills achievement today. Party comp was Leper/Sb/Jester/Vestal. Fights around ~280 enemies count was successful on pure luck. If i remember correctly bosses was: (miller/sleeper), then Collector (super easy), Necro (tough), Star thing (kinda meh), Shambler (tough), Bird (tough), someone else maybe, and i was very lucky to get 2nd Collector fight around ~295, at this point my party was in full YOLO mode, including Jester on death door with 0 hp, almost no resourses, 0 food, 0 bandages etc. Not sure if i'm going again in endless mode, looks like the game is pretty much over at this point cuz nothing else to do. BTW, my first Miller run (lvl3 Medium) wasn't that successful, 2 peoples died, and i lost couple of ancesstors trinkets Candle and Pen, also lost Ocultists Vial of sand, and seemes that is not possible to obtain those things again, cuz they never appears again in Shambler fights/ordinary quests rewards/crimson guardian fight (sand vial), not sure if its a bug or not.
How did you get blight on impale?
It's a skill level dependent thing. I think it starts at level 3.
Me, a noob who's most succesfull run was like 32 kills...
It gets better don't worry!
You can encounter any boss on the farmstead endless run?? 😲😲😲
Sure can!
First of: you got learn how to pick the correct trinkets. I personally prefer trinkets that provide extra accuracy and damage.
Second: Don't bring heroes with shitty quirks (both negative and positive)
Third: Get the proper skills for the job
Then, you might survive a lot
I can't get over 112 I'm not stupid and I have good trinkets, I just don't want to spend like 3 hours farming powerful in all characters.
It is an annoying achievement I agree. It takes some luck as well
I hit it with highwayman and shieldbreaker. Gave up after 301 kill, cause that run lasted for 4 hours 😢
No hero ring or virtue inducer? How did you do pull this through? I am trying this today with 4 HERO RINGS on each team member (in spite of sacrificing some boosters), because after the Sleeper it all went downhill for me las time I tried to get Ahes to Ashes. All my heroes got stressed beyond salvation and they started passing turns, abusing others, hurting themselves, etc., making progress almost impossible... after a few fights and finding the Thing from the Stars boss I knew I would not be able to last any longer, leaving the kill count at a little above 110... so there is NO WAY I am trying trying this again without virtue inducers! I checked your video and you had none at that point. HOW-DID-YOU-DO THAT!? :V
I didn't think it was needed. Speed and damage is great!
@@HiDdeNSQuiDZGaming Well... I've removed all negative quirks and locked the all the good ones that I could actually use in there... Let's see if that helps too.
@@HiDdeNSQuiDZGaming Well, I just got it! 6 virtues out of 7! I guess that's what I needed.... And I had to face both the Sleeper and the thing from the stars TWICE! I was lucky the last boss of my run was the collector, who, at this point, was a gift from the game, I think. :3
At any rate, thank you for the extremely useful tips on team building for endless. Wouldn't have made it without this video!
So, this is bloodmoon, right?
Bloodmoon is when you do Stygian with Crimson court dlc on. So CoM is just a side area that can exist in bloodmoon and out of it,.
@@HiDdeNSQuiDZGaming I know all you just said, but what difficulty setting is this? Darkest, Radiant or Stygian?
I use 2 lepers a jester and vestal
(Keep in mind I’m in radiant)
I don't think radiant changes the enemy difficulty so that should still work.
@@HiDdeNSQuiDZGaming ah that’s good because i use two damage/crit trinkets for the lepers and spam battle ballet, the only disadvantage is two things
Enemies that can move you or anything like a shambler or collector
My luck with afflictions has been good since I rarely get them despite no virtue trinkets
Why would you use Junia's Head on your vestal? That trinket is awful with the massive bonus stress, the rare book for vestal, salacious diary, ancestor's scroll, or even chirurgeons charm is better than that.
The stress damage is not great and I could probably pick the ancestors scroll for slightly better results. Thank you for your suggestion.
@@HiDdeNSQuiDZGaming My go to end game trinkets for Vestal are Salacious Diary and Ancestor's Pistol. With the base numbers of the vestal heals, the difference between the 20% healing from diary and 30% from head are at most 1 point, if even that, and the diary has no downsides. And the pistol helps her go a bit earlier on the turn, and actually hit those judgements and dazzling lights fairly relaibly.
❤️❤️❤️
So, it's pay to win and that faux-torch was misleading me out of my torch trinkets. Great.
I wish there was an easier way to tell the torch thing. There may be some cmps below from others as well!
Farmstead makes me want to die. I still haven’t even beaten the miller yet. I tried a team with a vestal, jester, highwayman, and man-at-arms to double riposte the miller when he uses the reaping.
It got ended halfway through though as the mid part ended up spawning two feral ghouls. Guys who had 24 dodge and 40% prot on a midgame enemy, and howl doesn’t deal damage so they couldn’t be riposted. So everyone got stressed, one almost had a heart attack, had to leave. I’m still really infuriated by that. I don’t like that DLC.
last night i go with a vestal, jester, highwayman and leper
i finally arrive Miller, but the miller keep summon more and more minion
unable to kill minion before they overflow me lol
i dont hate DLC, just DLC make the game much more difficult
Pff, I don't know what you talking about guys. Miller is easy.
The dlcs are difficult initially due to the unkown and they are genuinely different which is nice. What I will say is the double shield breakers should be able to offer enough damage to get through the Miller. Protection is a big thing in colors of madness so going through it is an easy way.
@@HiDdeNSQuiDZGaming Yeah, that right. But I actually focused on dodges(for jester and highwayman) . And didn't focused on defense at all with leper (mostly because he is already pretty tanky).
Funny fact: In my last run my vestal was making SO many crits (obliviously, from jester buff) that I just started to stun everything when I could.
It worked 60% of time.
Oh, the mighty RNGesus.
Michael Smith I went with vestal, hound, highway, and Maa. Lots of ripostes and bleeds. Haven’t gotten the shield breaker yet, curious to try them out. Bosses were miller, thing, pounder, necro, sleeper. Around 210. I had a nasty round where everyone attacked the hound, they got a couple crits and he was toast. Everyone else was fine. Think that is what keeps me playing darkest dungeon. Just as you get comfortable the game reminds you that bad things are just around the corner.
so what the fuck do you do if you don't own shieldbreaker? Vestal and Jester seem pretty much required so that limits options, for my first decent run I ran highwayman and abomination and got to sleeper and he was left with 60 hp before he crit the shit out of my whole party, killed my vestal and I had to retreat.
The sleeper is the annoying part. I have heard some people get some good success with Vestal, MAA, and double HWM. The MAA can really go anywhere in the first 3 positions, the most important thing is to allow your HWM keep riposte up. The only semi bad thing with that party is no stress heals so if the riposte aren't working well you may develop too much stress.
@@HiDdeNSQuiDZGaming Hmm could work, but virtuechance trinkets are kinda required then? High crit from hwm will only last so long.
This isn't a guide, it's a ramble
Sorry if you felt like that. If you still want to know, two shield breakers impale the whole time (one speed about a 4 difference to not mess up the combo), jester mostly battle ballads, vestal stuns and does necessary heals. The trinkets whatever you have to help those damage and heal areas.