Tissue, Sverchok, and Animation Nodes are just three of the addons that seriously push Blender into amazing territory. Thanks to Alessandro and the other devs who extend the functionality of these great tools.
Each time I see updates from Alessandro Zomparelli, it's always about improving what already is a high level of contents. I should feel wondered, but I don't because it's a natural result of Alessandro's skill, talent and passion. After many years working on Blender, he achieves what he really deserves. I'm proud to know him personally and the main reason of my admiration is about how humble he is. Bravo!
@@AlessandroZomparelli alessandro, sei un genio. una domanda, come faresti una struttura fractale che si itera dinamically a misura che la camera si sposta ? Mi imagino una caduta asintotica verso una struttura come quella di 16:24, che itera la sua tasselazione dinamicamente ? secondo te sarebbe possibilie ?
@@AlessandroZomparelli alessandro, you're a genius. one question : do you think it's possible to create a sort of keyframable variable that determines the level of iteration of tessalation ? I would like to do the famous infinite zoom into fractals that you see in 2D but in 3D.
Very cool . Now that I am understanding how to control it , it is really powerful . Making different sorts of buildings works really great and sc-fi coatings on any object is awesome. Thanks Alessandro ! Thanks to the Blender team for adding it. :O)
The camera operators for all these blender talks need to be better trained. When someone shows a slide, DONT zoom in on their face and skip the slide! It's really aggravating. I'd rather just have one static camera position which shows the presenter and the presentation.
As someone who has been a camera operator for live events, I think it comes down to communication between the venue/presenter and the people recording it. You can try to pick up on cues, but if you don't have a schedule of what's going to happen, you have to guess and always be a second or two behind what is happening next. If you start to zoom in, and you know your shot is the shot that's going to be in the final video, you can't suddenly freak out and reframe when the guy gets to the middle of a sentence. Nor can you predict what he's gonna say very far in advance. The best way would be multiple cameras edited together later - kinda confused why they didn't seem to do that for this video.
The first applause comes at about half way the presentation... When Alessandro says, "You don't need to program it, you just need to click, click and that's it."
Really impressive work as others already said (and really well presented!) 👏🏻 congrats for the idea, the effort and the aim. Have you ever used/scripted in Grasshopper? (a Rhino plugin, but of course you know it 😉)
At 13:21 how do you keep the tessellated object dynamically responsive to the component? When I tessellate a component to a base object, it become static (except for the Tessellate Settings in the Object Data Properties tab)
Mike, it does. I'm using it for both the Reaction-Diffusion simulation and the Tessellation. This is why the first time you execute it, it takes few seconds to process. After that, it's faster.
I'm all sold on the DIY GCODE stuff, holy shit wait till I get a 1mm nozzle for my prusa ... the amount of crazy stuff I could do with that funsctionality, hooooly shit, m8
Help! Tissue add-on activated, however does not display in menu! why is this? how do i work around this? if it is not reflected in my menu how do i access the functionality?
Anybody for this to implement in the next Blender Foundation coding maraphon? "Tissue Branch"? :) It's another great thing and another step towards the parametric modelling and "mesh nodes" in the core of Blender!
Tissue, Sverchok, and Animation Nodes are just three of the addons that seriously push Blender into amazing territory. Thanks to Alessandro and the other devs who extend the functionality of these great tools.
Don't forget about Sorcar and modular tree. With those two that's all the node based addons available on blender.
Each time I see updates from Alessandro Zomparelli, it's always about improving what already is a high level of contents. I should feel wondered, but I don't because it's a natural result of Alessandro's skill, talent and passion. After many years working on Blender, he achieves what he really deserves. I'm proud to know him personally and the main reason of my admiration is about how humble he is. Bravo!
Thanks Giovanni
@@AlessandroZomparelli alessandro, sei un genio.
una domanda, come faresti una struttura fractale che si itera dinamically a misura che la camera si sposta ?
Mi imagino una caduta asintotica verso una struttura come quella di 16:24, che itera la sua tasselazione dinamicamente ?
secondo te sarebbe possibilie ?
@@AlessandroZomparelli alessandro, you're a genius.
one question : do you think it's possible to create a sort of keyframable variable that determines the level of iteration of tessalation ?
I would like to do the famous infinite zoom into fractals that you see in 2D but in 3D.
this guy is a genius
Wow, I never thought of using tissue before. This is pretty eye opening!
I was using it just to make baskets, never knew this addon capable of this much magic
Could I take a look at your blend file just so I understand how to use it? I'm really interested in this add on but it's hard to comprehend
Very cool . Now that I am understanding how to control it , it is really powerful . Making different sorts of buildings works really great and sc-fi coatings on any object is awesome. Thanks Alessandro ! Thanks to the Blender team for adding it. :O)
testament to the power of the python API.
Ssssssuper!!!!
Mindblowing product, thank you for your work.
Your tutorials are very useful too, can't wait to see more!
This is completely crazy in the best possible way. I'm afraid I'll not be able to stop once I start playing with this add-on !
The camera operators for all these blender talks need to be better trained. When someone shows a slide, DONT zoom in on their face and skip the slide! It's really aggravating. I'd rather just have one static camera position which shows the presenter and the presentation.
Agreed - really annoying. They should really be running dual cams and just inset the second cam in a tiny corner window.
As someone who has been a camera operator for live events, I think it comes down to communication between the venue/presenter and the people recording it. You can try to pick up on cues, but if you don't have a schedule of what's going to happen, you have to guess and always be a second or two behind what is happening next. If you start to zoom in, and you know your shot is the shot that's going to be in the final video, you can't suddenly freak out and reframe when the guy gets to the middle of a sentence. Nor can you predict what he's gonna say very far in advance. The best way would be multiple cameras edited together later - kinda confused why they didn't seem to do that for this video.
Actually, this could be re-done in the editing. Like they done on 3:35
The first applause comes at about half way the presentation... When Alessandro says, "You don't need to program it, you just need to click, click and that's it."
Alessandro Zomparelli, you are the best!
Interessantissimo, grazie Alessandro
What an exciting Add-on! Wow, you have done something monumental and added incalculable power to Blender. Thank you, thank you.
crazy. what a time to be alive
Absolutely inspiring!!! Thank you Alessandro Zomparelli for your creative genius!
Amazing tool, will definitely have to try it out after seeing this talk!
So cool! Keep up the good work. My life is to busy right now but I want to play with this later on.
Really beautiful presentation Allesandro! it seems that learning the phrase trypophobia has given me a mild case of it.
You are the God of Tissue :) Thanks!
Amazing job by amazing man!
Geniale. Ottimo lavoro, complimenti.
amazing, grasshopper tools in blender
FANTASTIC!!! Love it
Great presentation 👍
Great work!
I didn't know about this.. It's pretty amazing.
Tissue is amazing, I hope it eventually gets merged with vanilla blender someday.
It comes with Blender... just need to turn it on and the preferences.
@@Gichanasa I don't remember if that was the case when I commented almost 2 years ago but yeah I'm very happy about everything that has changed since
@@notimportant7682 For sure mate, happy blending!
Really impressive work as others already said (and really well presented!) 👏🏻 congrats for the idea, the effort and the aim. Have you ever used/scripted in Grasshopper? (a Rhino plugin, but of course you know it 😉)
Marco Bonanni, have you looked at Sverchok for Blender?
Brian Perkins nope, I didn't know it, thanks for the suggestion 🖖🏻
Thank you so much for your work! Amazing!
I think you could use dynamic paint to get some cool stuff with this.
Superb, thank you!
Quite amazing.
Absolute legend.
Im in search of this tool only bro... thanks a lot..
sei un genio
This is quite amazing
Amazing!!! Truly amazing
The best, keep it up!!!!
At 13:21 how do you keep the tessellated object dynamically responsive to the component? When I tessellate a component to a base object, it become static (except for the Tessellate Settings in the Object Data Properties tab)
Sounds like a future Houdini user.
So cool and really interesting! But I just wanted to clarify - Is Tissue Tools uses Numba for acceleration?
Mike, it does. I'm using it for both the Reaction-Diffusion simulation and the Tessellation. This is why the first time you execute it, it takes few seconds to process. After that, it's faster.
amazing!
I'm all sold on the DIY GCODE stuff, holy shit
wait till I get a 1mm nozzle for my prusa ... the amount of crazy stuff I could do with that funsctionality, hooooly shit, m8
ahah, be careful! :-)
wow congratulations!
Brilliant!
Fantastico!
Blender and mesh modeling and tissue is the way to go.. screw Rhino panelling and nurbs nightmare xD
lovely
yess!~ thnx
I don't know why my Frame Mode can't be used
Wow!
WHO DISLIKED THIS VIDEO?! ONLY ONE PERSON WHO WANTS TO WATCH THE WORLD BURN!
Help! Tissue add-on activated, however does not display in menu! why is this? how do i work around this? if it is not reflected in my menu how do i access the functionality?
grande!
Amazing, just it
found a genius!
Bravo ¡¡¡¡¡
Anybody for this to implement in the next Blender Foundation coding maraphon? "Tissue Branch"? :)
It's another great thing and another step towards the parametric modelling and "mesh nodes" in the core of Blender!
Shame about the "Moprhing" typo at 8:00.
👏🏻