DIY Airship Bullet Heaven! - Airships: Lost Flotilla [Demo]

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  • Опубліковано 16 тра 2024
  • Get Airships: Lost Flotilla on Steam: store.steampowered.com/app/28...
    Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
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КОМЕНТАРІ • 25

  • @DavidStarkZarkonnen
    @DavidStarkZarkonnen 20 днів тому +47

    Developer of Lost Flotilla here - Thank you so much for spending all this time with the game, and for your analysis, which will definitely help inform where I'm going with it.

  • @Spikeba11
    @Spikeba11 20 днів тому +13

    "Just waggle" is called serpentine, it is an actual evasive maneuver.

  • @charlespanache7047
    @charlespanache7047 21 день тому +11

    There's a comment about removing things from the item pool. Having weapons cap out fairly "early" seems like this game is taking that direction. You invest in other things to increase your damage passively while still being able to see whats going on. Really like the idea where a lot of power is gained from simply being able to maneuver. Which fits the theme very well. Overall I think the direction is amazing, better than Brotato and the upgrade system has a crazy amount of potential as well as not being super boring like most VS style games where the upgrades are essentially just weapons.

  • @DavidStarkZarkonnen
    @DavidStarkZarkonnen 2 дні тому +1

    Developer again here - you may be interested in the new demo version I just released. Based in part on your feedback, there is now an overworld map where you can pick where your fleet travels, who it fights, and who it allies with. That will still get refined before the final release, but I'm pretty pleased with it so far.

  • @oygemprime3864
    @oygemprime3864 19 днів тому +3

    Do remember that most shot prediction in games go off of your *current* movement - it's really hard to do anything else. So if anything about your movement *changes* - which is mostly 'you turn' or 'you stop turning' - the prediction breaks down.

  • @chrisbradshaw5882
    @chrisbradshaw5882 21 день тому +7

    Looks like a fun game!! The music levels need work lol.

  • @kholdanstaalstorm6881
    @kholdanstaalstorm6881 20 днів тому +1

    I think the assessment of this early build of the game are very good, delivering constructive criticism and valuable feedback to the dev.
    Will be following this game as the development proceeds!

  • @Pizza7478
    @Pizza7478 20 днів тому +9

    I feel like one thing that can be done is keep the scrap to heal mechanic, but take out the scrap into money, and add a base building element before the main shop where the scrap is your currency, and you can buy things like passive income, more slots for weapons, escorts, and doctrines, free re-rolls, more shops slots, banishes, your weapon upgrades/weapon mods, and other things like that, while having the main shop be all passives, with them being EXP upgrades, and base weapons/escorts using cash

    • @Pizza7478
      @Pizza7478 20 днів тому +3

      Or even have EXP be a Metacurrency, and have the main shop be cash you get from the scrap upgradable passive income in the base

  • @kaiboshvanhortonsnort359
    @kaiboshvanhortonsnort359 20 днів тому +1

    A very, very clear homage to 'Raid on Bungeling Bay'.

  • @Shaun_Jones
    @Shaun_Jones 6 днів тому

    It’s worth noting that since armor works by subtracting damage from every projectile, high-volume, low-damage weapons like the Gatling Gun and especially the Grapeshot Cannon fall off significantly once you start facing armored enemies. During your Battleship run, those gargoyles that killed you were only taking one third of the Gatling’s DPS and no damage at all from your Grapeshot Cannon.

  • @hovnohovno2783
    @hovnohovno2783 21 день тому +4

    Would love to see a video on airships: conquer the skies

  • @Spikeba11
    @Spikeba11 20 днів тому +1

    Personally the shop differences makes this game look more interesting to me then Brotato. I won't buy Brotato but I might buy this one.

  • @Jakeducake8422
    @Jakeducake8422 18 днів тому

    At 6:44 the things you mentioned that could be a cool game is pretty close to what "starsector" currently is

  • @trutwhut6550
    @trutwhut6550 20 днів тому +1

    I think maybe rolling and locking to save parts is better than buying random stuff?

  • @Nafanya_has_fun
    @Nafanya_has_fun 19 днів тому

    Still waiting for Bubble Tanks to be made into a full game :D
    Great video, blown me like a 15 years back, into the flash era. Keep up the good work :3

  • @jasonsnyder9328
    @jasonsnyder9328 21 день тому +2

    The game noise was a bit loud was hard to hear ya Wander

  • @wolfcommando8467
    @wolfcommando8467 17 днів тому

    Please go back to Airships: Conquer the Skies. It has changed quite a bit since you last played it.

  • @gwenmcgarry528
    @gwenmcgarry528 20 днів тому +2

    I think this would be more fun if the ship customization was more sinilar to conquer the skies. You add a workshop to increase repair speed, different types of propulsion to better control your ship, better floating power, ammo/weapons. It all ties together quite well and would have the game stand apart a bit more from others in the genre

    • @nickdumas2495
      @nickdumas2495 18 днів тому +2

      Having a CtS view in the corner, with your crew running around to do the repairs and make more spare parts from scrap over time and whatnot while you fly around and try to not give them too much work to do. Do remodeling between rounds with the upgrades?

  • @becausewin
    @becausewin 18 днів тому

    kinda tilted how attached you were to the wurm rifle at the end...

  • @Shywer
    @Shywer 18 днів тому

    Why does UA-cam say this game is Swarm Grinder?

  • @pepper9238
    @pepper9238 21 день тому

  • @highelo4359
    @highelo4359 21 день тому

    Remind me of paper planet

  • @Musylony
    @Musylony 21 день тому

    Pizza