Power of open source. Most of FOSS programs are like BAR, really good, better than competitors, buuut, they are hard to get into, and require more handling. So if you got time to invest, you will be rewarded
Keeping this game free is the best way to promote it. Not many people play the RTS genre nowadays and if this game costs money less people will join it. The community will be much smaller. I hope the devs could get a collaboration with some big brand to get sponsorship.
Oh i was in this game, i was doing my best to turtle on the left since based on my experience the canyon part of that map is really hard to survive as. One trick i learned as frontline is to deny wreckages that you cant reclaim yourself by d-gunning, i often get com kills but then cant actually reclaim it because another player on the enemy team moves in with their army to secure it so i d-gun it to deny the 1,200 metal and run away.
It can be noted that a single tick can extend you sight range beyond the rocketeers weapon range. This can make you much more accurate, less susceptible to jamming, and less reliant on extending radar range in order to push. You can see at 19:57 to 20:06 the difference between firing at radar targets vs targets you can see.
Even late game Ill mix one or two scouts in with heavy forces just to run ahead see shit and die to get the shots. Weapon rnage beats visual on many things.
One thing you might want to talk about is when/how to use tidal power. Its map dependent, but on some maps you're seriously missing out if you ignore it.
Just want to say I love these kind of general strategy videos, as a new player who's always wanted to get into these kind of games it's really nice seeing these kind of videos that are both specific/in-depth while also explaining the reasoning and overall strategy, really informative and fun to watch!
Thanks for the helpful guide Dr. Ongo! Could you make a guide for economy benchmarks? Like how much +metal and energy do I need to go for T2, or when to build a fusion reactor or an Afus.
3:33 I've never built 5 constructor bots as.as Frontliner simply because I've done aggressive openers like many rascals of 2 incisors followed by many rascals! I'm da one trying to cause da leaks on da other side of the map!!!
Next big step Drongo is learning forward lab and harder T1 pressure. Bot -> frontline vehicle is a great transition, and lets you continue eco'ing in the back base even easier.
26:00 What is the point of energy if you're not running out and you're not using it for metal? Didn't grasp that part... You're using it to build, but you're already building full time, and will just stick to not building more or faster because that needs more metal?
Big tip for all you struggling to hold frontline, construction turrets are severely underused and are absolutely wild when placed correctly, the ability to active repair units and reclaim enemy salvage can turn your oppositions materials into yours and recycle their efforts, basically they fuel your repairs with assaults causing a loop where you lose nothing and they lose resources.
If you're fully stalling metal with no reclaim available and you're not stalling energy, you'd consider energy converters. If you're not stalling either, you go nanos. Until you're stalling something. :) He explained his decision in this game: he was getting so much reclaim, he didn't need to bother with converters. He just pumped the nanos and made more units. Once reclaim got completely absurd, he went T3. This is not necessarily a normal experience of playing the game. He was bullying a much lower level player, and (importantly) understood how to turn the map advantage into econ advantage.
@@mighatesmakingusers So the idea was to instead of spending x amount on t2 energy converters, use the metal to pump more units because he had enough metal from reclaim.
@@kitoru Correct, and he was pushing downward and taking the metal patches of the opponent. Every single mine he built gave him much better metal:energy ratio than building advanced metal converters. The one thing I'd slightly criticize is that he could go for regular energy converters as they only cost 1 metal and some amount of energy though his use of build power in that situation is probably the better choice in using time/attention resources. An important calculus for any build or econ decision is "what precisely could I use the time, units, build power, metal, and energy resources on instead of this?" You want to in general try to go for the greatest benefit at the least cost with there being a lot of fuzziness in that calculus due to trying to predict the future, so things which are beneficial immediately might not be as beneficial later, and things which might have huge value over the length of the game might have unnoticeable or questionable benefits in any particular slice of time. Something that I rarely see with these games because everyone tends to be playing so hard is frontliners establishing a sufficient defensive line and auxiliary forward base that they can transition to backliners or what I'll call midliners. With the advance that Drongo achieved in that game, he could have transitioned into a midliner as the game dragged on. Early game, you have to specialize very very hard, but the longer the game goes the more opportunity you get to diversify and the smarter it becomes to create multiple failsafes and redundancies.
Very helpful! The main thing I've been struggling with is knowing how to scale the economy while pumping out units, i.e. when to transition from wind to adv solar to fusion. Any good benchmarks for that?
Yes, that is exactly my problem too! Would be nice to know some guideline like you need +40 metal +400 energy to build a fus reactor or whatever the numbers are
Kind of curious wouldn't all 8 players playing frontline style be better then 4 front line and 4 back line, since I assume the backline people are just teching up and not focused on producing an army. 2 frontliners can defeat or cripple 1 frontliner bringing the player count to 8 vs 4
I still don't understand the reason for not making energy convertors. You have MORE than enough energy to make units but need more metals, so why spend that metal to make more energy if you are not going to convert that energy ? Energy is easy to get, and sure, if you go for T2 bot lab as armada it can become expensive in energy but then just convert what you don't spend. The ernergy you waste is wasted metal. Would love an explication on that. ty
Ideally you would never make such a massive energy surplus to begin with. You would use the resources you would’ve spent on a bunch of generators and converters on units, gaining map presence, wrecks, and mass extractors (which pay themselves off very quickly). Use surplus metal from reclaim to tech up push for more map, repeat. If two frontlines fight, one going converters+gens the other units, the units guy gets more map AND more resources
you need to put build power towards the converters and that costs you unit production you would otherwise use to ideally push and get a comparative eco advantage by doing damage
Honestly you tried to put too much info into a single video. A multiplayer match is not a good environment for beginners to learn the basics. There is like 30 minutes worth of knowledge to give before an mp match gets to the 3rd minute. Also you are forcing yourself to talk extremely fast and make it hard for new players to understand and remember
I think you did pretty well given that you're up against Drongo. He gives you pointers here in the section about securing the front, d-gunning and positioning, and static defense. You got his commander which was pretty good. The major thing to work on is you relied almost entirely on your commander and static defenses for securing the line. You were out maneuvered by Drongo which was only possible because he used mobile units in addition to his towers and commander. Early game static defensive lines are often good enough in skirmishes against the AI, but players are way more aggressive and dynamic with their units. So you needed a few different kinds of units to back your laser/flamer line; there were a couple of parts where you could have risked your commander to d-gun his entire block of units that were harassing you, and if you knew you were going to lose the line you should consider a commander bomb against his line to deny him the position. You'd still need to immediately get constructors and offensive units to the line and try to reclaim and push back the front. Also, I'd say going for two flamers then the longer range gatling laser tower would probably have done you better because that flamer did huge damage against him and very effectively punished him pushing into your territory.
Coming from supcom the commander being so squishy really turns me off from BAR, even if it's supposed to be a TA successor and not a Supcom successor. i deeply enjoyed being an annoying hard to kill UEF frontlines with all shield upgrades and buildpower out the ass
This Game is good, but the Development and Management Team is so annoying, unfriendly and sorry stupid. They suspend your account with no Reason. Beyond all Reason. If you Login on the same computer from different accounts, like me and my friend, you get banned and if you open a ticket they dont help you. My friend played the game on my computer, then i want to play on my computer with a new account and they supsend both accounts 1000 Years. Thery are paranoid. The name of game should be. "Accouts supsended Beyond all Reason". I tried to solve the problem in a Ticket, but they still think we are on Person. Imagine you just want to play a game and they blame you and your friend you are one person. DONT SUPPORT THIS SHIT !!!
Is there a widget guide outside discord? Discord is a cancer on the internet, its not archivable and its existence is at the whim of the owners of the server or platform.
I don't get how this game is free.... It's one of the best RTS games I've played in ages
Power of open source. Most of FOSS programs are like BAR, really good, better than competitors, buuut, they are hard to get into, and require more handling. So if you got time to invest, you will be rewarded
You should donate to the devs
One trade off, THE COMMUNITY
fr
Keeping this game free is the best way to promote it. Not many people play the RTS genre nowadays and if this game costs money less people will join it. The community will be much smaller. I hope the devs could get a collaboration with some big brand to get sponsorship.
Oh i was in this game, i was doing my best to turtle on the left since based on my experience the canyon part of that map is really hard to survive as.
One trick i learned as frontline is to deny wreckages that you cant reclaim yourself by d-gunning, i often get com kills but then cant actually reclaim it because another player on the enemy team moves in with their army to secure it so i d-gun it to deny the 1,200 metal and run away.
oh shit moo cow funny seeing you here
It can be noted that a single tick can extend you sight range beyond the rocketeers weapon range. This can make you much more accurate, less susceptible to jamming, and less reliant on extending radar range in order to push. You can see at 19:57 to 20:06 the difference between firing at radar targets vs targets you can see.
Even late game Ill mix one or two scouts in with heavy forces just to run ahead see shit and die to get the shots. Weapon rnage beats visual on many things.
One thing you might want to talk about is when/how to use tidal power. Its map dependent, but on some maps you're seriously missing out if you ignore it.
Just want to say I love these kind of general strategy videos, as a new player who's always wanted to get into these kind of games it's really nice seeing these kind of videos that are both specific/in-depth while also explaining the reasoning and overall strategy, really informative and fun to watch!
BAR is one of the best, if not the best RTS I've ever played! Fricking awesome game
You're an excellent teacher. Keep the videos coming man. Hopefully you get the views you deserve.
Thanks for the helpful guide Dr. Ongo! Could you make a guide for economy benchmarks? Like how much +metal and energy do I need to go for T2, or when to build a fusion reactor or an Afus.
Not the best BAR player, but the best BAR content creator, fir sure.
12 and a half minutes in, and I'm already learning a lot. Thanks Drongo!
Hey enjoy your videos really good especially this one I would love to see a video on more about static defenses and tier two static defenses
For some reason I always have issuse whith the wally front liner on all that glitters.
any remarks what to do there`?
3:33 I've never built 5 constructor bots as.as Frontliner simply because I've done aggressive openers like many rascals of 2 incisors followed by many rascals! I'm da one trying to cause da leaks on da other side of the map!!!
How do you get the buildings grouped up by type in the build menu?
there is an option in controls
Im going to try it but I am more of a base building guy. Part of the reason I loved CC Generals
Next big step Drongo is learning forward lab and harder T1 pressure. Bot -> frontline vehicle is a great transition, and lets you continue eco'ing in the back base even easier.
how do you change the color of your commander?
This is such a helpful video, thanks!
26:00 What is the point of energy if you're not running out and you're not using it for metal? Didn't grasp that part... You're using it to build, but you're already building full time, and will just stick to not building more or faster because that needs more metal?
So glad you're making BAR videos I liked your AOE4 guides
Loving this game. Please make more BAR videos.
When I spectate game I cannot see the numbers of metal and energy produced behind different team member. Can I turned it on?
Yup! It's in the "Interface" settings menu :) I can't quite remember the name but it's definitely there
Big tip for all you struggling to hold frontline, construction turrets are severely underused and are absolutely wild when placed correctly, the ability to active repair units and reclaim enemy salvage can turn your oppositions materials into yours and recycle their efforts, basically they fuel your repairs with assaults causing a loop where you lose nothing and they lose resources.
Are there super units like Supreme Commander
Yes, the Experimental type.
If you are not stalling energy why would you not build energy converters along with your fusions? More metal income is more units no?
If you're fully stalling metal with no reclaim available and you're not stalling energy, you'd consider energy converters. If you're not stalling either, you go nanos. Until you're stalling something. :)
He explained his decision in this game: he was getting so much reclaim, he didn't need to bother with converters. He just pumped the nanos and made more units. Once reclaim got completely absurd, he went T3.
This is not necessarily a normal experience of playing the game. He was bullying a much lower level player, and (importantly) understood how to turn the map advantage into econ advantage.
@@mighatesmakingusers So the idea was to instead of spending x amount on t2 energy converters, use the metal to pump more units because he had enough metal from reclaim.
@@kitoru Correct, and he was pushing downward and taking the metal patches of the opponent. Every single mine he built gave him much better metal:energy ratio than building advanced metal converters. The one thing I'd slightly criticize is that he could go for regular energy converters as they only cost 1 metal and some amount of energy though his use of build power in that situation is probably the better choice in using time/attention resources.
An important calculus for any build or econ decision is "what precisely could I use the time, units, build power, metal, and energy resources on instead of this?" You want to in general try to go for the greatest benefit at the least cost with there being a lot of fuzziness in that calculus due to trying to predict the future, so things which are beneficial immediately might not be as beneficial later, and things which might have huge value over the length of the game might have unnoticeable or questionable benefits in any particular slice of time.
Something that I rarely see with these games because everyone tends to be playing so hard is frontliners establishing a sufficient defensive line and auxiliary forward base that they can transition to backliners or what I'll call midliners. With the advance that Drongo achieved in that game, he could have transitioned into a midliner as the game dragged on. Early game, you have to specialize very very hard, but the longer the game goes the more opportunity you get to diversify and the smarter it becomes to create multiple failsafes and redundancies.
Gday fella's!
Yayyy I got on one of your videos... kinda... almost... lol. I was ShiftyFoxOne in that game
Are you gonna cover StormGate on this channel when it comes out? Also I just heard about D.O.R.F. RTS too, looks pretty cool
Very helpful! The main thing I've been struggling with is knowing how to scale the economy while pumping out units, i.e. when to transition from wind to adv solar to fusion. Any good benchmarks for that?
Yes, that is exactly my problem too! Would be nice to know some guideline like you need +40 metal +400 energy to build a fus reactor or whatever the numbers are
@@sebastiangundolf6740 I'm glad I'm not the only one lol
This helped me very much! Thank you!
Kind of curious wouldn't all 8 players playing frontline style be better then 4 front line and 4 back line, since I assume the backline people are just teching up and not focused on producing an army. 2 frontliners can defeat or cripple 1 frontliner bringing the player count to 8 vs 4
Been waiting for it 😭
Thankyou for the video Drongo! This is the kind of content all us noobs need.
Normally I don't really like 'long' videos on UA-cam. But yours are great!
I still don't understand the reason for not making energy convertors.
You have MORE than enough energy to make units but need more metals, so why spend that metal to make more energy if you are not going to convert that energy ? Energy is easy to get, and sure, if you go for T2 bot lab as armada it can become expensive in energy but then just convert what you don't spend. The ernergy you waste is wasted metal.
Would love an explication on that. ty
Ideally you would never make such a massive energy surplus to begin with. You would use the resources you would’ve spent on a bunch of generators and converters on units, gaining map presence, wrecks, and mass extractors (which pay themselves off very quickly). Use surplus metal from reclaim to tech up push for more map, repeat. If two frontlines fight, one going converters+gens the other units, the units guy gets more map AND more resources
you need to put build power towards the converters and that costs you unit production you would otherwise use to ideally push and get a comparative eco advantage by doing damage
69 wind turbine, got it.
Nice video. Wondering how to select the rejuvenators quickly? How you micro them so good?
good video !
I’m really new how do you stop people higher than level 1 from joining the game
I write noobs only but people are so good
Definitely not fun.
Ayyyy I was in this game
I still suck at this game, I don't get how are people able to pump out so many units in short order.
It is all about build power and resources
maybe check out a backline tutorial so you get a better handle on the economy of the game
Can you explain how a Lazarus can go around automatically? Reclaiming things because if you had to manually do it, it'd be pretty difficult
nice
How to play? Well, you basically need to be everywhere... At least 😅
Thank you for the vid
I like going bots but when the shellschokers come out, you really have nothing to outrange them :T
Is there any reason that you mostly play Armada? Do you just prefer it or is there some balance reason?
How much Glitters has evolved in 11 Months since this video😁
Honestly you tried to put too much info into a single video. A multiplayer match is not a good environment for beginners to learn the basics. There is like 30 minutes worth of knowledge to give before an mp match gets to the 3rd minute. Also you are forcing yourself to talk extremely fast and make it hard for new players to understand and remember
Really helpful, thank you
What a great guide! Can't wait to use these tips next time I'm on the front line.
This is exactly what I need!
How to combomb yourself. DJ Kahled would be proud.
16:40 to 16:52 😂👍
Great video! Thanks!
Liked and subbed! 😉
Is there a way to NOT make the game run at .5 speed lol? The game gets slower and slower and slower the longer i play.
ya im bad at this game im dark10 by the way
I think you did pretty well given that you're up against Drongo. He gives you pointers here in the section about securing the front, d-gunning and positioning, and static defense. You got his commander which was pretty good. The major thing to work on is you relied almost entirely on your commander and static defenses for securing the line. You were out maneuvered by Drongo which was only possible because he used mobile units in addition to his towers and commander.
Early game static defensive lines are often good enough in skirmishes against the AI, but players are way more aggressive and dynamic with their units. So you needed a few different kinds of units to back your laser/flamer line; there were a couple of parts where you could have risked your commander to d-gun his entire block of units that were harassing you, and if you knew you were going to lose the line you should consider a commander bomb against his line to deny him the position. You'd still need to immediately get constructors and offensive units to the line and try to reclaim and push back the front.
Also, I'd say going for two flamers then the longer range gatling laser tower would probably have done you better because that flamer did huge damage against him and very effectively punished him pushing into your territory.
Coming from supcom the commander being so squishy really turns me off from BAR, even if it's supposed to be a TA successor and not a Supcom successor.
i deeply enjoyed being an annoying hard to kill UEF frontlines with all shield upgrades and buildpower out the ass
Teach me your secrets!
I feel like the only reason this game is free is bec it still uses allot from the old total anilation
i think its really lame that everyone always go the bot lab first.
Comander down, i made a little mistake 😂
Loses Commander - "little bit of a mistake"
This Game is good, but the Development and Management Team is so annoying, unfriendly and sorry stupid. They suspend your account with no Reason. Beyond all Reason. If you Login on the same computer from different accounts, like me and my friend, you get banned and if you open a ticket they dont help you. My friend played the game on my computer, then i want to play on my computer with a new account and they supsend both accounts 1000 Years. Thery are paranoid. The name of game should be. "Accouts supsended Beyond all Reason".
I tried to solve the problem in a Ticket, but they still think we are on Person.
Imagine you just want to play a game and they blame you and your friend you are one person. DONT SUPPORT THIS SHIT !!!
Is there a widget guide outside discord? Discord is a cancer on the internet, its not archivable and its existence is at the whim of the owners of the server or platform.
Anyone notice the "karen" who is a 1 rated. Lol i just found that so funny
My main thing is metal income, in all my bot matches I end up bottlenecking metal super early.
i know a game from 2007 that was very similar und looked much better...
why you're soo annoying ?