In 1995 I was using the first version of Caligari truespace. And back then the concept of real-time Ray tracing was just a dream. Here we are 29 years later and it's a reality.
@@DeGrey it was easy to use, for the most part. My struggle with Blender is that I have to spend days on the internet trying to figure out how to get past certain stumbling blocks. Often the solution is complicated and impossible to remember and even difficult to follow step by step.
In 1995 I was using the first version of Caligari truespace. And back then the concept of real-time Ray tracing was just a dream. Here we are 29 years later and it's a reality.
Truespace was amazing! So many fond memories. We've come a long way. Kind of mind blowing thinking back to the early days.
@@DeGrey it was easy to use, for the most part. My struggle with Blender is that I have to spend days on the internet trying to figure out how to get past certain stumbling blocks. Often the solution is complicated and impossible to remember and even difficult to follow step by step.
Where did you show 'later on" how to enable the hdri to be seen through the glass ?
you could put render proppierties
Very nice tutorial. Thx.
Super! How to make mirror shader to reflect the correct objects, in Eevee next 4.2?)
Can we use it as a virtual set and shoot movies in it without having to create physical sets with real human actors and green screens?
No
@@Jordan-dr9hq why not?
@@TechGamerAndHacker Of course you could
Ian Hubert did this and it looks good
@@Villager_U exactly what I was referencing. I think he made a ahort series using this technique also, right?