Creating a realistic interior with Eevee Next (Blender 4.2 Tutorial)

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 13

  • @basspig
    @basspig 6 місяців тому +2

    In 1995 I was using the first version of Caligari truespace. And back then the concept of real-time Ray tracing was just a dream. Here we are 29 years later and it's a reality.

    • @DeGrey
      @DeGrey 4 місяці тому +1

      Truespace was amazing! So many fond memories. We've come a long way. Kind of mind blowing thinking back to the early days.

    • @basspig
      @basspig 4 місяці тому

      @@DeGrey it was easy to use, for the most part. My struggle with Blender is that I have to spend days on the internet trying to figure out how to get past certain stumbling blocks. Often the solution is complicated and impossible to remember and even difficult to follow step by step.

  • @myfriend2682
    @myfriend2682 2 місяці тому

    Where did you show 'later on" how to enable the hdri to be seen through the glass ?

  • @96865santiago
    @96865santiago 3 місяці тому

    you could put render proppierties

  • @Zoran_Zivic
    @Zoran_Zivic 6 місяців тому

    Very nice tutorial. Thx.

  • @jamescolin4433
    @jamescolin4433 5 місяців тому

    Super! How to make mirror shader to reflect the correct objects, in Eevee next 4.2?)

  • @guptabhishek
    @guptabhishek 6 місяців тому +1

    Can we use it as a virtual set and shoot movies in it without having to create physical sets with real human actors and green screens?

    • @Jordan-dr9hq
      @Jordan-dr9hq 6 місяців тому

      No

    • @TechGamerAndHacker
      @TechGamerAndHacker 6 місяців тому

      @@Jordan-dr9hq why not?

    • @lilliblu4024
      @lilliblu4024 6 місяців тому

      @@TechGamerAndHacker Of course you could

    • @Villager_U
      @Villager_U 6 місяців тому

      Ian Hubert did this and it looks good

    • @guptabhishek
      @guptabhishek 6 місяців тому

      @@Villager_U exactly what I was referencing. I think he made a ahort series using this technique also, right?