Thanks for all the support and comments everyone! I did say I would make a Tier list depending on how this video went, so feel free to check it out here! ua-cam.com/video/V3zUtrzPWqo/v-deo.html
To me, Tooie has always been the superior game. I know most people don't agree on this, which is completely fine. It's just that I personally enjoyed Tooie more than Kazooie. They are both very good games, which I still replay from time to time. The interconnected worlds and the complexity of Tooie is what made it sp special to me. I really enjoyed it when I found a hidden pipe or passage to another word, - especially when you entered and could see through a window (or something simular) into another world which you haven't yet explored.
Great points! Sometimes you see into another world and it's not immediately obvious how you can get there. But once you work it out through exploring later on, it's so satisfying!
These games were always such a childhood favourite, I felt Banjo Kazooie wasn’t only ahead of its time but it was ahead of itself, I’m so glad they were able to bring things like stop and swap to fruition even if it wasn’t how they initially intended in Banjo Tooie
1:26 I can't wait to watch. I feel similar in that for me Tooie was everything I wanted from a BK sequel. More more more. More worldbuilding, more worlds in general, more crazy charcters and scenarios, more.
@@Lancy791 It was a great watch and analysis! I feel like if Playtonic decided to study what make these games special, this would be required reading. So many remaster projects miss the mark because they ignore the small things that made BK and BT great initally.
I said it before and I'll say it again. Figuring out how to sneak into Grunty Industries via the train was my favourite part of the game when I played it the first time as a kid.
"This video is really about Tooie" Oh this is gonna be good. Agree with almost the whole video, Tooie has always been bigger and better to me (as much as I still love the first game), the writing, the design, how the whole world feels like... a world. Not just my favorite N64 game, but still my favorite game in general, not even modern games feel as alive as Tooie. Always kinda felt like Tooie was both one of the first 3D metroidvanias and a precursor to open worlds, the backtracking is the entire appeal!
Glad you enjoyed watching! And yes I will agree with you on that not only are they solid N64 games, but if I had to think of an all times favorite games list, these games would be up there for sure!
As a kid that owned both banjo games, somehow I only was able to complete banjo tooie. the adventure and the whole artstyle just seemed to be more appealing, even till this day haha
That's really interesting! I didn't get Banjo Tooie till much later when I was a kid so I played the heck out of Kazooie but fell in love once I got my hands on Tooie!
I’ve been taking a trip down memory lane with these games and videos on them lately, as Tooie is, when I really think about it, maybe my favorite game of all time. It’s very up there at least. I want to say how much I appreciate you saying the backtracking in Tooie isn’t actually a flaw, but a feature. I think you hit the nail on the head describing it. The ability to go back and open areas of worlds that were teased is one of the greatest experiences you can have in gaming, to me. The entire world feels so much more alive. The controls are also so much more fluid. Tooie is a truly wonderful game.
Born in 92 and played both growing up. Banjo and tooie the second game is hands down the most nostalgic games of my childhood when it come to the n64. Tooie is the better game for for 2 reasons. One being that it explored the world outside of the castle and two the levels are connected in a way that is just magical. When you enter that jingo village it is just depressing and motivates you to get them all home. Now with the first game. That christmas level just brings me back to a time where everything was new and I had no worries. I got both games during Christmas the year they came out and that level theme music just takes me back to the good old days
This was a fantastic read and it's a kind of magic that is really hard to replicate, some games just either "have it" or don't. And these games, for me, they absolutely "have it"
Banjo Kazooie has that first game nostalgia, the ambience, it's simple, it's easy, its straight forward, it's more for children. Tooie is darker, more difficult more complex and less linear, you can't really say one is better than the other, they're just different, Tooie is an evolution of the first, i find Tooie to be more interesting and fun as an adult because it gives me more of a challenge. I love them both.
They actually were both inspired by games that came out 2 years prior. So not at all. Super Mario 64 (1996) inspired Kazooie. The Legend of Zelda: Ocarina of Time (1998) inspired Tooie.
Well that wouldn't surprise me... also for me, Ocarina of Time is my personal favorite game of all time, the title screen alone just gives me goosebumps!
I love Banjo Tooie. This Game and Ocarina of Time always shook me as a kid as to how big and expansive video games could be. Definitely one of my favorite childhood games. But i still haven't played Kazooie lol. (we never had that game) Also your voice sounds eerily similar to GmanLives :D. Great Video.
You deserve more views, this is a great video. Very well put together, dude. Loved playing these on the 360 arcade as i had a ps1 instead of the n64, and I loved them. I remember being amazed at the size of the worlds in tooie compared to the first game, and I really never minded backtracking through levels as it made you remember what was in which level when you went for the 100%. It felt like a connected world whereas the first game felt like seperated locations akin to mario 64.
Kazooie was simply a perfect game. Tooie was great, definitely one of the greats. Almost a masterpiece but not QUITE there. Btw: the ultimate sequel is Majoras Mask.
@@Lancy791 they both are absolute top tier masterpieces and two of the greatest games ever made so its alwass hard to say, but i feel like majoras mask has something special that almost no other game has. But its hard to compare directly because, despite having so much in common, they are vastly different experiences.
I played Banjo-Kazooie many times as a kid, 100% completion, but I only beat Tooie once and it wasn't 100%. After replaying as an adult I can understand why. Tooie has a lot of "dead ends." When you're exploring a world, there's a lot of "I can't figure this out," and "Oh, I can't do anything here yet." Without the knowledge of future abilities or changes to the world, you end up staring face first into a lot of unsolvable puzzles, which can be frustrating. It's immensely satisfying to finally get what you need for a Jiggy you missed, but mentally keeping track of all the dead ends is a pain.
Yeah some really fair points and I think heaps of people had the same experience as you do have to keep track of what moves you need and when you need them. I personally really loved the satisfaction that came from it but yeah it does require a bit more work like you said
Must admit how charming those low poly graphics look!! With Rare of that time at the helm on the N64 I would quite possibly buy a new N64 game today over many games om modern hardware. Satoru Iwata might've been right. Brilliant game btw. Tooie was an incredible technical achievement as well as a great sequel indeed.
That is a very interesting and unique experience, I wonder if some of the small improvements to movement like the grip grab and the forward roll maintaining your movement might have been a bit annoying cause you were used to them from Banjo Tooie and they weren't in Kazooie
I'm in the exact same boat. Played Tooie with my cousins and fell in love with it. Completed Kazooie years later on my own. Only revisited Kazooie once but played Tooie through at least 3-4 times
I love exploration and discovery in games, so Banjo Tooie has had a special place in my heart since its release. That said, exploration and discovery are basically nonexistant when replaying most games, so replaying the game usually shows me a side of the game that the novelty of the experience covered up. Glitter Gulch Mines and the various entrances to alternate areas that look almost identical to one another. Jolly Roger's Lagoon and the various entrances to alternate areas that look almost identical to one another. Terrydactyland and the various entrances to alternate areas that look almost identical to one another. Grunty Industries and the various floors and pathways that look almost identical to one another. It was so easy to get annoyed when replaying it because I knew what I wanted to do, just couldn't remember which nondescript cave entrance led to which area. Wandering around Grunty Industries as a kid with all the time in the world and no concern with whether I 100% a game, let alone finishing it, made the aimless jaunt much more carefree. Now that I know what to do, where to go, and how long it will take me to do it, there are a lot more areas in Tooie that I dread replaying compared to Kazooie. Couple that with the lack of excitement when I get things like the Ice Eggs that I know will never be used outside of the couple times that the game demands it, the fact that climbing the High Dive in Witchyworld is worth just as much as washing all of the workers' overalls in Grunty Industries, and just how annoyingly fast the enemies respawn (especially the ones that require grenades to deal with), makes it a treasured part of my history that I'm comfortable leaving in the past. It gave me a wonderful first playthrough, and it's not like subsequent playthroughs are painful, I will just never be able to justify casually 100%ing the game again and that's fine.
I think that's a pretty reasonable and well thought out reflection on the differences when playing a game for the first time vs the 100th time. There are absolutely some parts I feel are a bit of a chore and that's with a lot of other games as well. Some really great points and thank you for watching, I hope you enjoyed the video!
For those looking for something similar, I highly recomend Yooka Laylee. It's good fun as long as you take it as it is and not compare it too critically to Banjo Kazooi.
Lancy knocks it out of the park again! I literally just finished playing these two weeks ago and couldn’t agree more. Banjo Kazooie is easier to follow along with. Never had a problem 100%ing that game. Tooie on the other hand is more enjoyable but I’ve never been able to 100%. It’s too much of a grind and I feel like finding every jiggy and jingo doesn’t add as much to the experience as it did in the first game.
Thanks for watching! Yeah to get every Jiggy or Jinjo can be a bit tricky in Banjo Tooie for sure... the Canary Mary races on Cloud Cuckoo Land... probably the most notorious Jiggy and Cheato page!
I think I've come to prefer Tooie over the years, and the reason for that is I believe that Tooie provides the better replay experience, whereas Kazooie is the better first time experience. I may be in the minority as well saying that Grunty Industries is actually one of my favourite levels BECAUSE of the complexity. Also, I find it more jarring that Kazooie has only 1 instance of backtracking.
@@Lancy791 yea but bottles though man sometimes there’s characters you make that you just don’t wanna kill off or need to but like I said they brought him back to life in the end so it made the revenge on grunty witch worth it! That and mumbo didn’t really get much praise in two and we never know were are sister is in two
This was rather embarrassing. I had some issues, mucked around with the whole thing and just stuck through playing the game. Only at the very end did I realize that on the main menu of the game there was a widescreen option which resolved all my problems and despite playing this game heaps back in the day, I forgot all about this feature. Rookie error on my part :(
Did you capture the Banjo Kazooie footage from an emulator with a widescreen hack? The image looks vertically compressed meaning Banjo looks thinner than normal. Not just Banjo, but the overall image but I noticed first with Banjo. I think I’m noticing the opposite with Tooie. The characters look wider than normal. Maybe you’ve got the anamorphic widescreen on.
Yeah good spot. Both games were run on an emulator and I was tossing up the best way to record gameplay for the two games and I made some very rookie errors (it was a while ago I can't remember what exactly I did wrong) during recording which is what resulted in the footage. But thanks to the feedback from viewers like yourself, the next time I made an N64 related video on an emulator where I had a similar problem, I knew what to do. You can see this in my recent retrospective on The World is Not Enough for the N64. So moral of the story, all the feedback is really helpful and assists in me making better videos so please keep it coming because I really appreciate it💚
I feel the disconnect for players in tooie is they went into the game expecting another amazing collecthathon ! You start level 1 and you’re already puzzled as to why you can’t 100 percent it. Tooie went more for an open world adventure genre over collecthathon. I’m sure it probably would’ve been better perceived if these massive levels were able to be 100 percent in one go.. With that said I think both are great. BK is the perfect collecthathon and BT is a great open world adventure / collecthathon.
@@Lancy791 thanks you and amazing video ! I would love to see a 3rd game where they take the best parts from both games. Bring the bigger levels, moves and difficulty spikes from tooie.. then bring the amazing collectible hunt we had in kazooie levels. The backtracking can be done well through the hub world.
Lancy, C and T loved playing Banjo Kazooie growing up just like you. Recently C was playing Banjo using his Switch. My favourite character was Mumbo, who was yours? Also agree Banjo Tooie was a great sequel, great review as always. What's your opinion on your favourite coop pc game, for me you can't go past the Tom Clancy games especially ghost recon, take care Uncle F
Hey, thanks for watching! Mumbo is pretty cool and I love that we get to play as him in Banjo Tooie! For me Kazooie is my favourite. Always has a cheeky one liner and still gets a laugh out of me to this day! Tom Clancy is up there for sure. Two trailblazers that come to mind are Borderlands and Left 4 Dead that really defined their own genres and games today still borrow and copy a lot of the mechanics and ideas from those two titles.
If Mumbo being playable was the only major innovation, it would still be my favourite game. In case you couldn't tell by my username, I'm a big fan of that character. :)
Yes! Mumbo was an interesting character in Banjo Kazooie, but seeing him have his own chance in the spotlight in Banjo Tooie is awesome! Some funny humor, great interactions, and offers a nice change up to the gameplay!
Back in 2001, I asked my parents for Banjo-Kazooie for my birthday, but they instead got me Banjo-Tooie by mistake. However, I ended up playing it first and honestly I still prefer Tooie to this day. Of course, I did end up getting Banjo-Kazooie about a year later, and while I love it and believe its a masterpiece, I do still prefer Tooie overall. The bigger worlds, more involved Jiggies and backtracking never bothered me!
That's a very interesting experience to play Tooie before Kazooie as some of the small quality of life features weren't in the first game. Nonetheless both amazing games and I bet you smashed Kazooie out of the park since you played Tooie first!
@@Lancy791 Actually, I had trouble getting to the final boss in Kazooie at first due to the Note collecting lol. But I was able to beat it after a few years!
Yeah not a bad call. Currently playing Majora's Mask on Zelda 64 Recompiled and it is absolutely amazing. Would love other games like Banjo Kazooie and Tooie to get the same treatment!
I am a fan of platformers, but I always had a problem with to many collectibles bullcrap. I am aware that every collectible in Banjo-Tooie does something, when it feels like it could have been condensed, thats when I have a problem with it. I am collecting stars in a Mario game to unlock more gameplay, now imagine on top of the stars, there were 5 more things that did exactly that, I am just like, come on😂
eh, youre allowed to like tooie more than kazooie but what i noticed with the rare team in particular, the moment they have the ability to make even bigger worlds, the worse their level design becomes, i find yooka laylee as a example to be inexcusable and i find tooie already stretching with how much walking and empty spaces there are, to me its not worth it, i prefer intricate smaller levels that get their challenges and worlds built. i dont need to constantly talon trot everywhere all the time. if rare, who made yooka laylee consists mostly of the original developers they totally didnt learn their lesson. now we have mario odyssey as a collectathon platformer, and you'd think that i wouldnt like the big desert area and youre right. but the rest of odyssey seems to have proper geometry to explore with their own self contained challenges without making for example, the first level of tooie to be so huge, with so many areas that are just too big for the banjo to traverse. tooie has so many loading screens to transition to another area, its just boring to constnatly be taken out of the game in favor of yet another subsection of mayan level 1 world (mumbos home). the minigames are absolutely stellar in tooie though.
Some really fair points here! No denying the worlds are bigger and if one is after a more focused world experience, I agree Banjo Kazooie is better for that 100%. I will also admit some of the big open space in some worlds is a bit over the top, I think Terrydactyland is the worst offender here.
There's just too much game for it to be really good for me. It's like DK64 levels of masochism. It's a good game don't get me wrong but I would have preferred a more focused game like the first B&K
Banjo tooie was the only banjo game i played and tbh i didn't like it. It felt like it was made exclusively for people who played the first one and i have nothing wrong with that, but to kid me it felt lesser for it.
The problem is all these post modern kids having nostalgia for shit that isn't even in their era, tooie, ds2, fable 2, skyrim, etc etc are all far better than their original counterparts from a technical and story point. That weird loyalty towards the firsts of everything goes all the way back to star wars and all that weeby shit
So when showing footage of Banjo-Kazooie, you hack the game to render in the 16:9 aspect ratio. I can understand that. But when showing footage of Banjo-Tooie; a game that *natively supports 16:9,* you stretch 4:3 footage to fill the 16:9 aspect ratio screen? Why would you do this?? I don't really care, I just found it funny and wanted to point it out because it was the very first thing I noticed in this video
Yeah I mentioned it in some other comments, this was just a rookie error on my part. But I used this feedback in my TWINE video, so grateful for all the comments mentioning it. This was one of the first videos I started making, so it was all part of the learning process!
Thanks for all the support and comments everyone! I did say I would make a Tier list depending on how this video went, so feel free to check it out here!
ua-cam.com/video/V3zUtrzPWqo/v-deo.html
Banjo Tooie was SO ahead of its time it’s crazy some of the stuff that’s in that game considering it’s an N64 game.
And it has aged really well!
To me, Tooie has always been the superior game. I know most people don't agree on this, which is completely fine. It's just that I personally enjoyed Tooie more than Kazooie. They are both very good games, which I still replay from time to time.
The interconnected worlds and the complexity of Tooie is what made it sp special to me. I really enjoyed it when I found a hidden pipe or passage to another word, - especially when you entered and could see through a window (or something simular) into another world which you haven't yet explored.
Great points! Sometimes you see into another world and it's not immediately obvious how you can get there. But once you work it out through exploring later on, it's so satisfying!
These games were always such a childhood favourite, I felt Banjo Kazooie wasn’t only ahead of its time but it was ahead of itself, I’m so glad they were able to bring things like stop and swap to fruition even if it wasn’t how they initially intended in Banjo Tooie
I think that sums it up perfectly!
1:26 I can't wait to watch. I feel similar in that for me Tooie was everything I wanted from a BK sequel. More more more. More worldbuilding, more worlds in general, more crazy charcters and scenarios, more.
Hope you enjoyed watching! And yes I feel the same way about Tooie, hit all elements for me!
@@Lancy791 It was a great watch and analysis! I feel like if Playtonic decided to study what make these games special, this would be required reading. So many remaster projects miss the mark because they ignore the small things that made BK and BT great initally.
I said it before and I'll say it again. Figuring out how to sneak into Grunty Industries via the train was my favourite part of the game when I played it the first time as a kid.
While I'm not a fan, I will admit it was a good "Ah That's it!" sort of moment the first time you do it!
"This video is really about Tooie" Oh this is gonna be good.
Agree with almost the whole video, Tooie has always been bigger and better to me (as much as I still love the first game), the writing, the design, how the whole world feels like... a world. Not just my favorite N64 game, but still my favorite game in general, not even modern games feel as alive as Tooie. Always kinda felt like Tooie was both one of the first 3D metroidvanias and a precursor to open worlds, the backtracking is the entire appeal!
Glad you enjoyed watching! And yes I will agree with you on that not only are they solid N64 games, but if I had to think of an all times favorite games list, these games would be up there for sure!
As a kid that owned both banjo games, somehow I only was able to complete banjo tooie. the adventure and the whole artstyle just seemed to be more appealing, even till this day haha
That's really interesting! I didn't get Banjo Tooie till much later when I was a kid so I played the heck out of Kazooie but fell in love once I got my hands on Tooie!
I’ve been taking a trip down memory lane with these games and videos on them lately, as Tooie is, when I really think about it, maybe my favorite game of all time. It’s very up there at least. I want to say how much I appreciate you saying the backtracking in Tooie isn’t actually a flaw, but a feature. I think you hit the nail on the head describing it. The ability to go back and open areas of worlds that were teased is one of the greatest experiences you can have in gaming, to me. The entire world feels so much more alive. The controls are also so much more fluid. Tooie is a truly wonderful game.
Thank you so much for watching, I'm really glad you enjoyed this video!
Born in 92 and played both growing up. Banjo and tooie the second game is hands down the most nostalgic games of my childhood when it come to the n64. Tooie is the better game for for 2 reasons. One being that it explored the world outside of the castle and two the levels are connected in a way that is just magical. When you enter that jingo village it is just depressing and motivates you to get them all home. Now with the first game. That christmas level just brings me back to a time where everything was new and I had no worries. I got both games during Christmas the year they came out and that level theme music just takes me back to the good old days
This was a fantastic read and it's a kind of magic that is really hard to replicate, some games just either "have it" or don't. And these games, for me, they absolutely "have it"
Tooie has always been my favorite n64 game
Mine too! :)
Banjo Kazooie has that first game nostalgia, the ambience, it's simple, it's easy, its straight forward, it's more for children. Tooie is darker, more difficult more complex and less linear, you can't really say one is better than the other, they're just different, Tooie is an evolution of the first, i find Tooie to be more interesting and fun as an adult because it gives me more of a challenge. I love them both.
Ayyy, this is rad. Awesome video my man, great vox and great content!
Thanks very much! More content to come!
Great retrospective
Thanks for watching!
This feels like it's more of a game summary than a retrospective
They actually were both inspired by games that came out 2 years prior. So not at all.
Super Mario 64 (1996) inspired Kazooie.
The Legend of Zelda: Ocarina of Time (1998) inspired Tooie.
Well that wouldn't surprise me... also for me, Ocarina of Time is my personal favorite game of all time, the title screen alone just gives me goosebumps!
I love Banjo Tooie. This Game and Ocarina of Time always shook me as a kid as to how big and expansive video games could be. Definitely one of my favorite childhood games. But i still haven't played Kazooie lol. (we never had that game)
Also your voice sounds eerily similar to GmanLives :D. Great Video.
Ocarina of Time is my favorite game of all time... I will love to one day make a video talking about it! Thank you very much for watching!
You deserve more views, this is a great video. Very well put together, dude. Loved playing these on the 360 arcade as i had a ps1 instead of the n64, and I loved them. I remember being amazed at the size of the worlds in tooie compared to the first game, and I really never minded backtracking through levels as it made you remember what was in which level when you went for the 100%. It felt like a connected world whereas the first game felt like seperated locations akin to mario 64.
Thanks so much for watching! I'm glad Xbox ended up getting them on arcade so more people could access these awesome games.
Great analysis. Fully agreed! I always loved Tooie more than Kazooie as well to this day, always a charm to replay.
Glad you enjoyed! Thank you for watching!
Kazooie was simply a perfect game. Tooie was great, definitely one of the greats. Almost a masterpiece but not QUITE there.
Btw: the ultimate sequel is Majoras Mask.
Majoras Mask is also a great game which I'm replaying on Zelda 64 right now! Do you have it over Ocarina of Time?
@@Lancy791 they both are absolute top tier masterpieces and two of the greatest games ever made so its alwass hard to say, but i feel like majoras mask has something special that almost no other game has.
But its hard to compare directly because, despite having so much in common, they are vastly different experiences.
Very fair. Both great games, for me Ocarina of Time is my preferred, but both classics that have aged really well!
There’s a good reason these are my 2 favorite games ever
2 of my favorites as well!
It is a crime that there wasn’t a Banjo Kazooie game on GameCube!!
I played Banjo-Kazooie many times as a kid, 100% completion, but I only beat Tooie once and it wasn't 100%. After replaying as an adult I can understand why. Tooie has a lot of "dead ends." When you're exploring a world, there's a lot of "I can't figure this out," and "Oh, I can't do anything here yet." Without the knowledge of future abilities or changes to the world, you end up staring face first into a lot of unsolvable puzzles, which can be frustrating.
It's immensely satisfying to finally get what you need for a Jiggy you missed, but mentally keeping track of all the dead ends is a pain.
Yeah some really fair points and I think heaps of people had the same experience as you do have to keep track of what moves you need and when you need them. I personally really loved the satisfaction that came from it but yeah it does require a bit more work like you said
Must admit how charming those low poly graphics look!! With Rare of that time at the helm on the N64 I would quite possibly buy a new N64 game today over many games om modern hardware. Satoru Iwata might've been right. Brilliant game btw. Tooie was an incredible technical achievement as well as a great sequel indeed.
Agree 100%! A Great art style and a fantastic technical display
Funnily enough I played banjo tooie before I knew Kazooie existed. When I finally played it years later I believed tooie was still superior
That is a very interesting and unique experience, I wonder if some of the small improvements to movement like the grip grab and the forward roll maintaining your movement might have been a bit annoying cause you were used to them from Banjo Tooie and they weren't in Kazooie
@@Lancy791 absolutely, the overall shorter game was a bit jarring too, and the distinct lack of bosses
Oh absolutely! Thanks for sharing that experience and thanks for watching!
I'm in the exact same boat. Played Tooie with my cousins and fell in love with it. Completed Kazooie years later on my own. Only revisited Kazooie once but played Tooie through at least 3-4 times
I love exploration and discovery in games, so Banjo Tooie has had a special place in my heart since its release. That said, exploration and discovery are basically nonexistant when replaying most games, so replaying the game usually shows me a side of the game that the novelty of the experience covered up.
Glitter Gulch Mines and the various entrances to alternate areas that look almost identical to one another.
Jolly Roger's Lagoon and the various entrances to alternate areas that look almost identical to one another.
Terrydactyland and the various entrances to alternate areas that look almost identical to one another.
Grunty Industries and the various floors and pathways that look almost identical to one another.
It was so easy to get annoyed when replaying it because I knew what I wanted to do, just couldn't remember which nondescript cave entrance led to which area. Wandering around Grunty Industries as a kid with all the time in the world and no concern with whether I 100% a game, let alone finishing it, made the aimless jaunt much more carefree.
Now that I know what to do, where to go, and how long it will take me to do it, there are a lot more areas in Tooie that I dread replaying compared to Kazooie. Couple that with the lack of excitement when I get things like the Ice Eggs that I know will never be used outside of the couple times that the game demands it, the fact that climbing the High Dive in Witchyworld is worth just as much as washing all of the workers' overalls in Grunty Industries, and just how annoyingly fast the enemies respawn (especially the ones that require grenades to deal with), makes it a treasured part of my history that I'm comfortable leaving in the past. It gave me a wonderful first playthrough, and it's not like subsequent playthroughs are painful, I will just never be able to justify casually 100%ing the game again and that's fine.
I think that's a pretty reasonable and well thought out reflection on the differences when playing a game for the first time vs the 100th time. There are absolutely some parts I feel are a bit of a chore and that's with a lot of other games as well. Some really great points and thank you for watching, I hope you enjoyed the video!
For those looking for something similar, I highly recomend Yooka Laylee. It's good fun as long as you take it as it is and not compare it too critically to Banjo Kazooi.
Quality as always!
Much appreciated! Thanks for watching!
Lancy knocks it out of the park again!
I literally just finished playing these two weeks ago and couldn’t agree more. Banjo Kazooie is easier to follow along with. Never had a problem 100%ing that game. Tooie on the other hand is more enjoyable but I’ve never been able to 100%. It’s too much of a grind and I feel like finding every jiggy and jingo doesn’t add as much to the experience as it did in the first game.
Thanks for watching! Yeah to get every Jiggy or Jinjo can be a bit tricky in Banjo Tooie for sure... the Canary Mary races on Cloud Cuckoo Land... probably the most notorious Jiggy and Cheato page!
@@Lancy791 I had to use a trick to get past canary. Press the buttons really slow and then full speed like 10 seconds before the end
I think I've come to prefer Tooie over the years, and the reason for that is I believe that Tooie provides the better replay experience, whereas Kazooie is the better first time experience.
I may be in the minority as well saying that Grunty Industries is actually one of my favourite levels BECAUSE of the complexity.
Also, I find it more jarring that Kazooie has only 1 instance of backtracking.
And that one instance of backtracking can go either way as you can start in Gobi's Valley instead if you wanted to!
These games probably should have been the Donkey Kong games for N64, instead of the mess the actual DK64 game was.
Completely forgot about the n64 Donkey Kong if I'm being honest
Tied with Majoras Mask as my favorite N64 title
Another great game! Replaying it recently and it still holds up!
They were both good games with two the only problem I had was bottles death but they res him in the end!
It is sad seeing Bottles get zapped at the start, but we get introduced to Jamjars who has his own great personality!
@@Lancy791 yea but bottles though man sometimes there’s characters you make that you just don’t wanna kill off or need to but like I said they brought him back to life in the end so it made the revenge on grunty witch worth it! That and mumbo didn’t really get much praise in two and we never know were are sister is in two
Bk and bt weren’t ahead of their time. The times couldn’t handle the groundwork they had laid down, and the times just gave up. Like refrigerators.
I think we can all agree that Banko-Tooie is a better sequel than Banjo-Kazooie Nuts and Bolts !
Did you use some sort of ultra-widescreen mod for your B-T footage? Everything looks tall and stretched even on 16:9 ratios.
This was rather embarrassing. I had some issues, mucked around with the whole thing and just stuck through playing the game. Only at the very end did I realize that on the main menu of the game there was a widescreen option which resolved all my problems and despite playing this game heaps back in the day, I forgot all about this feature. Rookie error on my part :(
Absolute products of their time and it'd be hard to find two games which were MORE products of their time than these two.
Did you capture the Banjo Kazooie footage from an emulator with a widescreen hack? The image looks vertically compressed meaning Banjo looks thinner than normal. Not just Banjo, but the overall image but I noticed first with Banjo.
I think I’m noticing the opposite with Tooie. The characters look wider than normal. Maybe you’ve got the anamorphic widescreen on.
Yeah good spot. Both games were run on an emulator and I was tossing up the best way to record gameplay for the two games and I made some very rookie errors (it was a while ago I can't remember what exactly I did wrong) during recording which is what resulted in the footage. But thanks to the feedback from viewers like yourself, the next time I made an N64 related video on an emulator where I had a similar problem, I knew what to do. You can see this in my recent retrospective on The World is Not Enough for the N64. So moral of the story, all the feedback is really helpful and assists in me making better videos so please keep it coming because I really appreciate it💚
I feel the disconnect for players in tooie is they went into the game expecting another amazing collecthathon ! You start level 1 and you’re already puzzled as to why you can’t 100 percent it. Tooie went more for an open world adventure genre over collecthathon. I’m sure it probably would’ve been better perceived if these massive levels were able to be 100 percent in one go.. With that said I think both are great. BK is the perfect collecthathon and BT is a great open world adventure / collecthathon.
Great point you added about player expectations, that would absolutely shape how people perceive and experience the game for sure!
@@Lancy791 thanks you and amazing video ! I would love to see a 3rd game where they take the best parts from both games. Bring the bigger levels, moves and difficulty spikes from tooie.. then bring the amazing collectible hunt we had in kazooie levels. The backtracking can be done well through the hub world.
I would love to see that as well! And thanks for watching!
PUZZLED HAHA i see what you did there.
@@CoNteMpTone lmaoo !! Omg I wasn’t even try to make a pun. That was just the 1st word that came to mind but is funny now that you mentioned it dude
Lancy, C and T loved playing Banjo Kazooie growing up just like you. Recently C was playing Banjo using his Switch. My favourite character was Mumbo, who was yours? Also agree Banjo Tooie was a great sequel, great review as always. What's your opinion on your favourite coop pc game, for me you can't go past the Tom Clancy games especially ghost recon, take care Uncle F
Hey, thanks for watching! Mumbo is pretty cool and I love that we get to play as him in Banjo Tooie! For me Kazooie is my favourite. Always has a cheeky one liner and still gets a laugh out of me to this day! Tom Clancy is up there for sure. Two trailblazers that come to mind are Borderlands and Left 4 Dead that really defined their own genres and games today still borrow and copy a lot of the mechanics and ideas from those two titles.
If Mumbo being playable was the only major innovation, it would still be my favourite game.
In case you couldn't tell by my username, I'm a big fan of that character. :)
Yes! Mumbo was an interesting character in Banjo Kazooie, but seeing him have his own chance in the spotlight in Banjo Tooie is awesome! Some funny humor, great interactions, and offers a nice change up to the gameplay!
Mate, I just wish tooie was on NSO
So do I, my friend, so do I
Back in 2001, I asked my parents for Banjo-Kazooie for my birthday, but they instead got me Banjo-Tooie by mistake. However, I ended up playing it first and honestly I still prefer Tooie to this day. Of course, I did end up getting Banjo-Kazooie about a year later, and while I love it and believe its a masterpiece, I do still prefer Tooie overall. The bigger worlds, more involved Jiggies and backtracking never bothered me!
That's a very interesting experience to play Tooie before Kazooie as some of the small quality of life features weren't in the first game. Nonetheless both amazing games and I bet you smashed Kazooie out of the park since you played Tooie first!
@@Lancy791 Actually, I had trouble getting to the final boss in Kazooie at first due to the Note collecting lol. But I was able to beat it after a few years!
Oh true the note collecting would have been different! Thanks for sharing your experience
Mario Odyssey had Tooie written all over it
Yes I can see that!
Banjo tooie supremacy✊
Tooie had a more a more darker atmosfere and story than Kazooie, just like Majora's Mask was darker than Ocarina of Time
Yeah not a bad call. Currently playing Majora's Mask on Zelda 64 Recompiled and it is absolutely amazing. Would love other games like Banjo Kazooie and Tooie to get the same treatment!
Switching back and forth between ultra-wide-squished-to-16:9 Banjo Kazooie and 4:3-stretched-to-widescreen Banjo Tooie is very disorienting
I agree. Made a mistake and didn't realise until way later, so I learned a lesson for next time. Thank you for the feedback!
I am a fan of platformers, but I always had a problem with to many collectibles bullcrap. I am aware that every collectible in Banjo-Tooie does something, when it feels like it could have been condensed, thats when I have a problem with it. I am collecting stars in a Mario game to unlock more gameplay, now imagine on top of the stars, there were 5 more things that did exactly that, I am just like, come on😂
That's fair! Banjo Tooie definitely has a fewer platformer parts and more leans into that larger scale adventure and collectathon
Love Banjo Kazooie but I ALWAYS thought Banjo Tooie was better. It just took Kazooies ideas and cleaned them up
Just the small improvements to movement alone were a huge clean up!
eh, youre allowed to like tooie more than kazooie but what i noticed with the rare team in particular, the moment they have the ability to make even bigger worlds, the worse their level design becomes, i find yooka laylee as a example to be inexcusable and i find tooie already stretching with how much walking and empty spaces there are, to me its not worth it, i prefer intricate smaller levels that get their challenges and worlds built. i dont need to constantly talon trot everywhere all the time.
if rare, who made yooka laylee consists mostly of the original developers they totally didnt learn their lesson.
now we have mario odyssey as a collectathon platformer, and you'd think that i wouldnt like the big desert area and youre right. but the rest of odyssey seems to have proper geometry to explore with their own self contained challenges without making for example, the first level of tooie to be so huge, with so many areas that are just too big for the banjo to traverse. tooie has so many loading screens to transition to another area, its just boring to constnatly be taken out of the game in favor of yet another subsection of mayan level 1 world (mumbos home). the minigames are absolutely stellar in tooie though.
Some really fair points here! No denying the worlds are bigger and if one is after a more focused world experience, I agree Banjo Kazooie is better for that 100%. I will also admit some of the big open space in some worlds is a bit over the top, I think Terrydactyland is the worst offender here.
yooka laylee and banjo tooie do not have the same level designers
Banjo & tooie was much better in my book
People complaining about this game saying Kazooie is better are crazy
Love Kazooie, but Tooie takes the cake for me!
There's just too much game for it to be really good for me. It's like DK64 levels of masochism. It's a good game don't get me wrong but I would have preferred a more focused game like the first B&K
There is quite a lot going on in Banjo Tooie and while I didn't mind it too much, I will admit Grunty Industries was an absolute slog to play
lol what?
Banjo tooie was the only banjo game i played and tbh i didn't like it. It felt like it was made exclusively for people who played the first one and i have nothing wrong with that, but to kid me it felt lesser for it.
The problem is all these post modern kids having nostalgia for shit that isn't even in their era, tooie, ds2, fable 2, skyrim, etc etc are all far better than their original counterparts from a technical and story point.
That weird loyalty towards the firsts of everything goes all the way back to star wars and all that weeby shit
So when showing footage of Banjo-Kazooie, you hack the game to render in the 16:9 aspect ratio. I can understand that. But when showing footage of Banjo-Tooie; a game that *natively supports 16:9,* you stretch 4:3 footage to fill the 16:9 aspect ratio screen? Why would you do this??
I don't really care, I just found it funny and wanted to point it out because it was the very first thing I noticed in this video
Yeah I mentioned it in some other comments, this was just a rookie error on my part. But I used this feedback in my TWINE video, so grateful for all the comments mentioning it. This was one of the first videos I started making, so it was all part of the learning process!