How to model Crown Mold in Autodesk Maya 2018

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  • Опубліковано 26 сер 2024

КОМЕНТАРІ • 49

  • @och70
    @och70 6 років тому +1

    Man, i really could have used this project-saving trick a few years ago when I was still working on my computer animation degree. This video is definitely getting added to my "Favorites" list for future reference.

  • @DeathDealer-DD
    @DeathDealer-DD 6 років тому +2

    thanks for the tutorial, but i think max spline workflow is much more advanced and does have lot of option to modify the curve, fillet-chamfer-trim and more that make these kind of modeling easy to work with...maya curve is more like toward surface modeling like alias, wich is hard....in max, you bevel profile the curve around the corner shape and voilaa

  • @SeanDlrishBastard
    @SeanDlrishBastard 6 років тому

    Good idea, Mike. I've seen many people struggle to find solution for those corners.
    Also, Reverse Direction in Mesh Display won't work 'cause it's for poligon geometry.
    There's another Reverse under Surfaces for NURBS.

  • @muhammedhausawi8179
    @muhammedhausawi8179 5 років тому +1

    Great but in 3d max is more easier only few clicks and you get the job done drawing the shape you like and using sweep modifier

    • @MarciusWhithood
      @MarciusWhithood 3 роки тому

      That's because maya is awful form modeling! It's a great program for animation and is the industry standard for that for a reason...but lmao no one in the industry models through maya. YUCK!

  • @nishantgupta2611
    @nishantgupta2611 6 років тому

    Great and helpful tutorial. Thank you sir 🙂

  • @johnblain7072
    @johnblain7072 6 років тому

    great tutorial thanks. could you possibly do an arch top panelled door sometime in the future. i just cant curve molding to the shape

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      I actually did several videos on arches

  • @tom_paul_3d
    @tom_paul_3d 6 років тому +1

    I noticed you clicked two curves and hit loft for each mold, if I remember correctly, you just need to select all curves in order and hit loft to get a faster result

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      I tried that and things exploded

    • @tom_paul_3d
      @tom_paul_3d 6 років тому

      Mike Hermes ah damn, well, a lot of things are hit and miss with this software

    • @satishb8286
      @satishb8286 5 років тому

      @@MHTutorials3D You can switch "cubic" to "linear" under the loft settings and loft all the curves together. You can also close the surface with the loft option.

  • @semenkozulin3108
    @semenkozulin3108 6 років тому

    Hey Mike!
    Thankyou for your videos its realy helpfull.
    Can I ask you to make video how to add all this "bump mapping" and all the rest what we get after texturing in Substance painter, or if I download some textures from the internet with this different maps.
    thank you !!

  • @gangstercars2976
    @gangstercars2976 6 років тому

    thanks for the tutorial I really love your experience in MAYA >>Are there easy ways for COMPLEX model ???

  • @sanjeez103
    @sanjeez103 6 років тому

    Awesome Mike !!!

  • @nestorrios9703
    @nestorrios9703 6 років тому

    thanks I was looking for that👌

  • @shev7339
    @shev7339 4 роки тому

    thank you !

  • @martindiavolo1635
    @martindiavolo1635 6 років тому

    Nice.

  • @Ajaxsuz
    @Ajaxsuz 6 років тому

    HI Mike. What hardware are you using?

  • @seanposkea
    @seanposkea 6 років тому

    I'm new to Maya but coming from a CAD background where we do this sort of thing by making one profile, tracing a path around the whole room and then using a "Extrude along a path" command. I know there is a extrude along a curve command in Maya. Would that not work here?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      It would but it would be a lot more work and less accurate

  • @tahmimmiah963
    @tahmimmiah963 5 років тому

    Lit!

  • @akashprince7994
    @akashprince7994 6 років тому

    Hey Mike, I love your videos i have learned a lot from them. but could you make your videos a bit more audible.

  • @ShaneCasserly
    @ShaneCasserly 6 років тому

    what is better about ep curve tool as apposed to a bezier curve? i feel bezier is more intuitive

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      Personal preference I guess

    • @ShaneCasserly
      @ShaneCasserly 6 років тому

      Mike Hermes great tutorial by the way, I just didn’t know. Thank you for all your work!

  • @sirbum69
    @sirbum69 5 років тому

    quick question for you mike, i have tried to search for this and just can not seem to find it, but in Maya 19 how do i set the default size of a new primitive to say 40 every time. i know you can change it before you click the accept i just want it to always create one at 40,40,40 but can not seem to find where to set the default

    • @MHTutorials3D
      @MHTutorials3D  5 років тому

      In the option box of the primitive you select :-)

  • @rahkriga
    @rahkriga 6 років тому

    Quick question Mike..In Maya, is there a difference between "Merge Vertex" and "Target weld tool"?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      As far as the merging, no But the target weld tool lets you weld A to B, B to A or bring them together in the middle

  • @ibrahim_raven1701
    @ibrahim_raven1701 6 років тому

    Mike what's your set up specs?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому +1

      Intel i7 multicore, GTX1080T, 64GB Ram

  • @AlukaGozen
    @AlukaGozen 6 років тому

    Hey Mike, i have a question. I created a custom polygon using the "create polygon tool", then i enabled symmetry so whatever i do on one side would be duplicated on the other, but for some reasons symmetry doesn't work on custom polygons, any help ?

    • @MHTutorials3D
      @MHTutorials3D  6 років тому

      Symmetry only work when the model is symmetrical

    • @AlukaGozen
      @AlukaGozen 6 років тому

      Is there a way to make it work on a created polygon ? like in substance painter, i just activate it and it automatically put the symmetry line in the middle of the object and anything i paint on the right is automatically painted on the left as well

  • @geethugowda1079
    @geethugowda1079 6 років тому

    Sir plzz do one car model

  • @frequencyio
    @frequencyio 6 років тому

    FYI: Mac users do not have an "insert or ins" key....

    • @MHTutorials3D
      @MHTutorials3D  6 років тому +1

      Hold the "D" key. Has the same effect

    • @och70
      @och70 6 років тому

      Thank you, I was going to ask about that