Turn your Unity Game Multiplayer, NOW!

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  • Опубліковано 12 вер 2024

КОМЕНТАРІ • 16

  • @1fpsgaming1
    @1fpsgaming1 Місяць тому

    nice video top g

  • @yashpandey2353
    @yashpandey2353 20 днів тому

    Haw do you make network discovery to find host

  • @Ejderfora1
    @Ejderfora1 17 днів тому

    I have a singleplayer car game project can I play with my friends whitout relay and just with unity netcode ?
    and can you explain about the buttons what functions are they calling.

    • @StrawberryDeveloper
      @StrawberryDeveloper  15 днів тому

      If you don't want to use relay, you need to port forward, a port on your Router!
      the Buttons just call a function on the network manager singleton, to start as Host / as a Client

  • @ferelian4511
    @ferelian4511 4 дні тому

    are the UI in every player prefab?

    • @StrawberryDeveloper
      @StrawberryDeveloper  3 дні тому

      you can put it in the hierarchy

    • @ferelian4511
      @ferelian4511 3 дні тому

      @@StrawberryDeveloper how to view UI in every player with different player information?

  • @lilshake139
    @lilshake139 21 день тому

    Which package is this?? is ir famous? How does it compare to photon?
    I am also making a networking framework

    • @StrawberryDeveloper
      @StrawberryDeveloper  21 день тому

      netcode is the official unity networking solution, wich also integrates perfectly with Unity ECS. Its easy to work with and has all the necessary features for multiplayer games

  • @Xbladerreviews
    @Xbladerreviews 18 днів тому

    but i have unity 2023 but I cannot get it why?

    • @StrawberryDeveloper
      @StrawberryDeveloper  18 днів тому

      netcode for gameobjects should be in the unity registry, wich version do you have exactly?

    • @Xbladerreviews
      @Xbladerreviews 17 днів тому

      @@StrawberryDeveloper my bad for late reply but got it figure out

    • @StrawberryDeveloper
      @StrawberryDeveloper  17 днів тому

      no problem, what was the problem?

    • @Xbladerreviews
      @Xbladerreviews 17 днів тому

      @@StrawberryDeveloper oh I found out that the parent of the empty has the network stuff

  • @nooblegendgaming7656
    @nooblegendgaming7656 20 днів тому

    multiplayer game randam spawn points tutorails

    • @StrawberryDeveloper
      @StrawberryDeveloper  19 днів тому

      I would just teleport the player in the OnNetworkInitialized Method, maybe make some premade spawn-points (empty game-objects) that you save in a singleton, and teleport the player to a random one