I have a singleplayer car game project can I play with my friends whitout relay and just with unity netcode ? and can you explain about the buttons what functions are they calling.
If you don't want to use relay, you need to port forward, a port on your Router! the Buttons just call a function on the network manager singleton, to start as Host / as a Client
netcode is the official unity networking solution, wich also integrates perfectly with Unity ECS. Its easy to work with and has all the necessary features for multiplayer games
I would just teleport the player in the OnNetworkInitialized Method, maybe make some premade spawn-points (empty game-objects) that you save in a singleton, and teleport the player to a random one
nice video top g
Haw do you make network discovery to find host
I have a singleplayer car game project can I play with my friends whitout relay and just with unity netcode ?
and can you explain about the buttons what functions are they calling.
If you don't want to use relay, you need to port forward, a port on your Router!
the Buttons just call a function on the network manager singleton, to start as Host / as a Client
are the UI in every player prefab?
you can put it in the hierarchy
@@StrawberryDeveloper how to view UI in every player with different player information?
Which package is this?? is ir famous? How does it compare to photon?
I am also making a networking framework
netcode is the official unity networking solution, wich also integrates perfectly with Unity ECS. Its easy to work with and has all the necessary features for multiplayer games
but i have unity 2023 but I cannot get it why?
netcode for gameobjects should be in the unity registry, wich version do you have exactly?
@@StrawberryDeveloper my bad for late reply but got it figure out
no problem, what was the problem?
@@StrawberryDeveloper oh I found out that the parent of the empty has the network stuff
multiplayer game randam spawn points tutorails
I would just teleport the player in the OnNetworkInitialized Method, maybe make some premade spawn-points (empty game-objects) that you save in a singleton, and teleport the player to a random one