Yo, remember how everyone was mad a Mizkif for the Adrianah Lee thing? Remember how that internal investigation said he was innocent with zero proof? Remember how just over half a year ago Charlie had nothing but bad things to say about the situation, like how the things he said in the leaked discord call were disturbing, how it took him several tries to get his Twitter apology right because he didn't understand what the problem was, how is come back stream was in really poor taste, and how Charlie agreed with Ludwig that if he wasn't a big member of the company OTK wouldn't have taken him back? Yeah, apparently Charlie doesn't remember any of that as he's made content with Miz for his UA-cam channel. Funny thing is Charlie has never promoted that video or, since the aligations came out, openly supported Miz on any public platform. It's almost like he was on the bandwagon to hate him less than a year ago, but now that everyone's forgot he's cool being e-friends with him again, but he won't show it to anyone except an audience that already supports Miz. Kind of seems to me like he's being a coward and a giant hypocrite...
@@Orchidbeetle possibly, the journalist in that IGN video I seem to recognize, he's been there quite a while I used to use the IGN site quite religiously back in high school, I stopped and just avoided using their site like the plague cause you can only take so much disappointment before you reach the limit, although there was the occasional W they would do here and there, but was usually followed by a Fat L, enough said.
That's Destin Legarie, he's been making gaming content for probably close to 20 years at this point. He worked for years for a now-defunct website called ScrewAttack@@bobafett4265
the Into the Spiderverse analogy is very good. Puss in Boots learned from that, noting the unique comic book animation spin, and made their own unique animation spin with more of a fantasy angle.
Legitimately one of the best comparisons to draw. Into the spiderverse also showed animators that sometimes, you don't need more frames per second to make the movie breathtaking and impressive. The movie actually animates itself IIRC 24 frames, which is unusual. But, it was on purpose to emphasize comic book style features like stippling, action onomatopoeia, ben-day dots. And the fact, that Puss in Boots saw that shit, and took inspiration to create almost neon color spectrums, slower framerates, and action frames like comics was fucking amazing.
Wait, correction its even better than I thought. Most of the characters in ITSV do animate at 24 frames, except for Miles Morales who animates at 12 frames. This makes his movement look slow and janky compared to the rest of the screen. But, as he is trained by Peter, and after he actually puts on the suit he jumps up to 24 frames and he's as smooth as his counterparts.
Then we got the new TMNT movie which looks like a comic drawn by a teenager with marker and pencil. I mean that in a good way, the movie looks amazing.
I just want to point out that Larian Studios are the guys who developed the Divinity series. They've been producing high quality RPGs for years now in a similar style to Blizzard before Activision acquired them. You'll also notice that there's no cash shop, no battlepass, no "premium" currency, no intentionally grindy mechanics, etc. It also has built in mod support which allows you to fully customize the difficulty of the game, and allows for near infinite replayability. I sincerely hope the guys at Larian can retain their creative freedom and integrity. They're filling the void left behind by the devastation done to BioWare and Blizzard.
Larian has to be my favourite studio by far, just because there's no god damn battlepass or premium currency. Every AAA game releasing nowadays is $100-$110 AUD (Diablo 4 and *insert any Call of Duty title*) are the worst offenders for this, but seeing a big name game at $90 with no premium side? They will always have my support if this continues, hats off to Larian.
I actually worked on BG3 and it is so nice to see people loving the game so much and to see the players understanding the truth behind it all instead of trusting what other developers say.
@lordnix6255 I was one of the mocap technicians. Every actor in this game did motion capture when delivering lines, so the reason the dialogue stuff feels so unique is because it totally is. No two lines of dialogue have the exact same animation, even stuff like handing items out, same gesture but all recorded by the actor during that line of dialogue.
Destin Legarie has always been a massive W for IGN. I remember he did the unlocked podcast with Brendan Tyrill and Mitch Dyer about anthem or fallout 76. Brendan did the review. Mitch did the guide. Destin straight up told the audience the game was trash and to save your money. Like a good person. Brendan and Mitch proceeded to bitch him out. Not because they felt he was wrong. But because they wanted the clicks on the review and guide. They even called him disingenuous to the fans. SMH. Destin is the man
Dude should be able to find a job that appreciates that kinda no nonsense bullshit not be scolded for it. Hope he sticks to his guns regardless of any pushback from stooges, literally the only kinda voice people wanna hear and these companies create an environment to shut it up for more money and views.
@@Hi_Just_Fredseems like he has somewhat of a following. He could capitalize on that by creating his own channel, but then again that could interfere with IGN so idk.
Destin Lagarie is fantastic. Ryan McCaffery is great. Travis Northup seems pretty good. Shannon Liao writes a lot of ridiculous junk for ragebait Wesley Yin-Poole wrote just an objectively false article recently.
I always liked Destin and Ryan, though they aren’t perfect, they still tend to go way too easy on publishers and whatnot, they were more realistic and tend to lean towards realism rather than just blatant fanboyism
Agreed. He's always been legit. Anybody who actually saw any IGN content would know this. One of the few rare people in gaming journalism who has real integrity.
@thomasboob559 There have been an unreasonable amount of shit releases in the past few years(including this year). how is this one of the best years in gaming ever?
@thomasboob559 nah bud the biggest issue is hypocrites nowadays n those who are hypocrites should lose everything n never have a say in anything ever again
i’m a kitchen/bath designer. if i saw an amazing project someone else did for their client, it would be absolutely insane to say “well no client should come to me and expect this,” i would say “wow, that’s incredible and i’d love to be able to do something like that for a client”
That is exactly the intention that is being expressed, except in this case they have a greedy middle manager holding their leash and forcing them not to be able to do things like that. Dispassionate devs are not the people responsible for the decline of gaming. People wouldn't work in an industry notorious for overworking and underpaying people if they were not passionate about their craft
But the thing is you also aren't beholden to a board of directors who demand that you produce consistent revenue, instead of designing the kitchen and bath in a big mansion every 3-5 years, because that's too risky for their portfolio.
@@MrAlbinoGhost People are increasingly not working in that industry. The average time for burnout, last I checked which was years ago so it is probably worse now, is 7 years. That's an insanely short time for an industry that you should be able to work in for your whole career, because it is so profitable and constantly growing.
A reminder, the original rollercoaster tycoon was coded by one masochist developer in assembly language and was so optimized nearly anyone can play it making it massively successful.
Deadlines + management has been the limiter in every single work project I've ever done. Anyone saying otherwise in these comments ("they lack passion or X game would be better" LMAO) is a child or has 0 idea of what dev work actually entails.
I fuckin hate how they are on about the devs… it’s not passion for the craft it’s the fuckin leads and firms. The studio of BG3 actually treat their devs like humans unlike majority of studios
I guess that’s fair but if a company is releasing sub par products over and over then they deserve to go out of business. This is true in any industry. If you found out coca cola was putting lead in their drinks and got backlash for it, and then some flavorologist came out and said “well, it’s the shareholders!” would you care? 😂 I would probably start looking for a new job if you’re at one of those studios because this is only going to get worse and people are obviously sick of it.
@@Evan_Stark I'd start looking for a new job because these studios are managed like shit to begin with. It's not that devs don't want to create Rockstar-level masterpieces. It's that creating a Rockstar-level masterpiece traditionally entails 70+ hours weeks and nobody wants that. They are scared that their shithole studios will throw them back in the grinder for more crunching.
Glad to see Destin getting some attention, dude is an amazing journalist. Used to run a Destiny show before the game really started going under, but he’s always been down to earth and has a good head on his shoulders. Good for him.
But... his video on this subject is terrible, I suggest you watch Noodles video called "Why games are too big". The tweets didnt even bash bg3, they actually did the opposite and call it a fantastic game that broke records for a reason, but to say that this should be the standard for games is insane, this game is fucking huge in detail and whilst thats a good thing, not every company can afford to take these super risks for every game they make
It’s also important to note that Larian did not start out with a lot of people, but has garnered more throughout the development process because they realized they needed more manpower. Also, their studio has been heavily affected by a war, so like, wtf.
@@vaals1942 as I understand it, one of their offices was based in St Petersburg, which for obvious reasons has been shut down. They have also had employees trapped in both Russia and Ukraine.
What’s most interesting to me is that Baldur’s Gate 3 has already been out in beta for a few years now. They released part of it for early play testing and it was full of bugs and absolutely needed more work so they actually took the time to receive feedback and take those years to make it into a masterpiece rather than release an incomplete game.
Yeea. BG3 original was a game with so many issues. The core was extremely strong, but it so so many technical issues,wonky writing and a few other issues, but they took every single page of feedback and went back to the kitchen and cook this wonderful masterpiece of a game. They could release it like it was and make a tweeter apology and promise to fix it, but they didn't. They used the Early play and betas for WHAT THEY ARE MADE UP. To get data about the game,get feedback, get play tested of bugs to fix, see the interest of the public on the story and writting. Can't believe i'm saying this but... a studio who properly used the concepts of beta and play test correctly
This is why devs like Larian and Fromsoft are so highly praised by gaming communities. They actively try to make quality games for their consumers and want to make their players as happy and excited for the game as possible, instead of just drip feeding to get as much money as possible from consumers.
fromsoft doesn’t put in half of the work larian did, I mean the voice acting and the story quests themselves are years of development that fromsoft gets to pass off bc that’s not the focus of their games
@@noscotti Kind of a bad take. The effort is there from Fromsoft, you only need to look at VaatiVidya's channel to see the amount of effort they put into building their world, their characters and the lore. They are just presented in a different way and as you said, are not the focus of the gameplay. If anything, I would argue it's actually more effort from developers to ensure that all of the optional content that people might not even experience is high quality, adds up in terms of lore, and is interesting and engaging for the player. There are many studios out there that will settle for generic, lacklustre side quests and content because they don't know if people will even experience it and therefore don't care. In their eyes, It's optional, it doesn't matter if it's good. Neither Larian or Fromsoft are one of those developers. They don't need to be pitted against each other, they both do what they do perfectly.
Destin’s been doing great work independently of IGN for a while now. IGN letting him upload his take to their channel is the most surprising thing about this.
Yep Destin's been making solid independent gaming content for a few years now. He usually has the right takes because he's simply on the consumers side. The only side that should matter. Also, let's be honest. There's only one particular group of sad individuals that really don't like Destin... 🤭
Yeah, I’m glad I read the comments before I posted something but yeah Destin has been able to do stuff independent from IGN for a few years now. He also has a pretty nice 90 minute interview with Colin Moriarty on his UA-cam channel where they go back-and-forth about the state of Microsoft and Sony post FTC battle.
I like how the AAA gaming industry are calling it a "raised standard" when all of us who've grown up gaming over the last 30 years know that it used to be the standard to sell a finished feature complete game with no bullshit attached. It's refreshing to see smaller studios coming out with games and just making fools of the big publishers and their studios by actually giving us what we want. Oh yeah and also no DRM so anyone who's playing it on PC don't have to worry about shitty game performance due to bad anti-piracy software.
Not defending AAA companies , just thinking of their position. Unfortunaly Most of the AAA studios cannot get enough revenue by just releasing the core Game. It won't break even. Not even Baldurs gate 3 success is enough to cover the cost of a Games like GTA V ( 243Million BG3 vs GTA V cost of 265M ). the production in those companies are so expensive it's a Risk they cannot afford even if it will be a top 5 most played game. Thus they need different income streams , which we the players are the suckers ....ANd its not like the Game devs are getting a big bag out of it. ( leadership maybe ) but certainly not the developers who are getting forced to work 80+ hr weeks
@@animeleekyea it’s almost like if you spend 100 billion dollars on the graphics of a game that can’t even be ran at its highest graphical fidelity because it’s so poorly optimized then it won’t be profitable. It’s literally that meme on twitter where the guy says “please someone who’s good at the economy help my family is starving” and he gives a budget breakdown where he spends like 5k a month on candles. Just replace candles with “graphics” and that’s pretty much what’s killing games profitability. In the past games never had this issue. Graphics were simply the medium to tell the story or to experience the gameplay. Nowadays graphics are a major part of the appeal, and that’s all well and good for rare story based releases like the last of us, it starts to eat into the budget for other relevant things when you have to make every game look photorealistic.
It's simple economics, if you can't compete with Larian even with bigger budgets and staff, you have to much fat in the company expenses. Legacy game devs and publishers have stagnated due to their company work culture, expenses are miss allocated thats why they feel they need all the bullshit micro transaction's and all that crap, when companies get stagnate that they can no longer compete, new companies will come in to replace them... the people that are mad at Larian's succes are people that work in those obsolete game companies, either work for a different company - make your own studio - or be left behind by the new kids on the block
Back in the day good games coming out was seen as a step forward for the industry, now making good games is an unexpected, rebellious move against the system.
Sad consequence of gaming becoming a big money industry. The people at the top used to be passionate about development (Swen the CEO of Larian still is) Now the decision makers only care about turning a profit, and a lot of talented people are creatively stifled because it's either churn out garbage or struggle to feed their families.
True. Games like Quake, Mario 64, and Half-Life were boundary pushing, and people took cues from them to make their own games. Now if they came out devs would bitch and moan about how they can't make anything nearly as good.
@@Entropic_AlloyHalf of that was because of the time. Both graphics and gameplay were increasing at an exponential rate back then. Fully 3D worlds were new and there was a lot that hadn't been done before. I feel that is part of why people claim that gaming was better back then because games were coming out that constantly raised the bar. Now-a-days it's much harder to make a game like that. You have games like Red Dead 2 and now Baldur's Gate that raise the bar even higher and those kinds of games cost a lot to make and take a very long time to develop. In a sense current younger gamers are kind of spoiled as they have only known the best of the best and anything less than that isn't as good. I'm a bit older so every generation of gaming was a monumental upgrade and I was constantly being wowed by games that did something new or unique. I feel we are at a place in gaming where the growth has slowed down and we are in the state of diminishing returns. Not agreeing with those whiny Devs though, especially AAA developers. Maybe if they worked on the game instead of the E-shop they could put out something great.
I get the feeling that many devs acted like that, even back then. The difference now is that social media has provided a platform for devs to act like fools if they wish. I'm obviously not defending this behavior, but jealousy isn't something that's exclusive to now.
It's not like they "just" hired him, Destin has been at IGN for 10+ years 😂and is an industry vet, I'm guessing seniority is why they let him post that, IGN has not said anything useful or productive in years😂
This isn’t a new baseline. It isn’t a new standard. It’s a return to the old gold standard where devs actually made a game with love. A full and complete game made with the fans and not trying to bleed the pockets of their consumers.
@@Manue_12 This is like World of Warcraft. Game entirely ruined because the suits in charge of the devs just wanted to run it into the ground and put it into a managed decline to suck the money out of people. Really sad stuff. hopefully Microsoft allows blizzard to make quality. Probably no going back to good old blizzard tho. That's in the past.
I think it all boils down to the simple fact that some companies put noticeable amounts of love into the production of their new titles, and the companies who don’t are realizing just how soulless they are
@@AlechiaTheWitchOr in some cases, we cannot allow our devs to have this much time and money put into our products that’s unreasonable for our billion dollar company.
They're managing expectations. It's like preemptive damage control; they know that if the gamers see what modern games can truly become, they'll start asking for these companies to match their performance. They're perfectly capable of it, but they DON'T WANT YOU TO KNOW THAT. Giving crappy games to consumers with PTSD and rockbottom expectations is SO much easier than making an actual quality experience.
Turns out that gaming rising to the top of the entertainment industry was actually bad news for gamers because it attracted "money people" that couldn't care less about the products they pump out as long as their marketing team can trick enough people to buy it. It's great to see that whenever a company does the opposite, gamers tend to rally behind it, if the message gets through to a couple AAA studios we might even get more than one high budget game a year that is finished and functioning at launch.
Those money hungry execs have always been there, it's just that pushing unfinished, buggy, microtransaction-filled garbage has only become more profitable than good and finished games in the last decade or so.
@@yookie255 the execs were there, but the investors that they have to impress in quarterly meetings were not. before, bad execs would take much more short-sighted paths that led to their downfall quickly, like Atari did. now all they have to do is suck up to investors and they can get money from a smaller group of people with more money than consumers. basically, game journos wanted gaming to be like Hollywood so very badly in the mid-late 2000s, and they got their wish. hope they're satisfied
Yep when something like faze went public. No new investor was aware of the gaming community and started doing things nobody in that space wanted.That means people who know jackshit about games will find the best way to monetize the game. And make you spend time and money for it. I hope aaa studios start losing more money on their games and stop this bs trend of putting out the same loot box, season pass game every year
I mean Sonic Frontiers was kind of a step in the right direction for SEGA. Especially with that free DLC it got (nightmarish difficulty upon launch notwithstanding)!
The thing that has always baffled me is the way these companies, across multiple industries, feel entitled to our acceptance and praise. It's legitimately friggin weird.
It might have started earlier, but Ghostbusters 2016 really popularized publicly blaming fans for the failure of entertainment products. It actually kinda worked for far longer than anyone expected (I say "kinda worked" because fans have seen right through it from day 1, but mainstream media, entertainment companies and normal people did initially fall for it) but it seems like wider society is finally waking up to that tactic. Doesn't mean some idiots aren't still gonna try it anyway though.
The problem is, it's just a few percent of them who are being fussy like that but they're tarnishing the rest of the team. I mean, a creative production team usually consisted of a lot of people who are most likely overworked and underpaid but some jerk just went to social media to whine and make the rest of them look bad. For comparison, I have a couple of concept art artist acquaintances who are way too busy to even look at social media and they spent their time either working or resting, rather than complaining on social media they'd rather get some sleep. I think companies have to start training their employees to stop whining on the internet.
It's not weird, the problem is the gaming community that gobbles up any shit that these game companies throw at them, they whine and complain but they always throw their money for the shit that game companies throw And if they're getting profits without even trying to do anything new then why try?
The people working in those formerly great now dying massive corporations got there because working at such a place was prestigious to them, so this attitude of entitlement coming from their employees isnt a surprise
It's a symptom of late-stage capitalism. The corpos have so much influence that the hot shots think they're entitled to your approval. Let them seethe and get that reality check cemented.
@MazDconDecepticon he's barely a console warrior, he has a preference for xbox but he calls them out on their shit when necessary as he also does with playstation.
Not every studio should strive for the scope or production values of BG3, but they absolutely should be striving to emulate its polish and game studios should absolutely be putting the same love in. I'm talking about smaller studios of course, the big studios have no excuses whatsoever, resourcing when Larian is the smallest studio by about 100 people.
EA and Ubisoft have destroyed too many studios because they didn't want to be outdone just like BG3 is apparently doing right now. Glad it finally happened to such a degree that IGN is understanding it
Somehow this reaction from the devs is so unique to video gaming too. Like could you imagine McDonald's makes a new deal for a menu item and Burger Kings social media response is just not to expect items to be that good of a deal on their end as its completely unrealistic...
Not so sure about that. The devs reaction reminds me of these recent rants by movie/show producers shitting on their audience. I know those were more along the lines of "the audience consists of stupid doo-doo heads" but I feel like it comes from the same place. A mix of entitlement, lack of self reflection and inability to handle criticism.
@@fabian11235Thats right, its victim blaming by the companies. "Oh you don't like spending money on this piece of shit we've spent 6 months working on?? You're just a moron with terrible taste and thats not our problem!" And they only are able to continue that perspective because gamers and or movie fans will always want something new. Even if the latest release was bad, they hope for a better one next year. As a lifelong call of duty fan I think this is the standard mindset for its older player base. People have been unhappy with the game for years yet you notice they continue to release cookie cutter versions of the last game, still full of microtransactions, a bland short lived campaign, and forced play style online that they know people do not want. But because people still come around and buy the next one, and they still buy the in game bullshit they overcharge for, they have the money to do it over and over and over again. Its a wave they are riding, it won't last forever but for now its working so thats what they do.
Creating art for popular enjoyment > Creating a product for profit Back when art and innovation drove the gaming industry. Nowadays, every venture has been mapped out by the companies, so no need for more artistic ventures in their eyes. They "know" what makes money now, so they double down on these garbage mentalities and products
Game dev is very challenging, it takes a ton of work. Baldurs Gate 3 is a good example of a game that goes back to the old adage of its done when it’s done. This used to be something that game companies used to take to heart, but they became beholden to shareholders and sales data over just making as much of a banger as they reasonably could. This isn’t about Larian Studios being some god tier development studio that nobody else can touch, this is about Larian Studios giving their team everything they need to make a banger and not stopping until they do, while virtually every other game company doesn’t give a shit about that.
Yeah, the thing a lot of people ignore is that Larian is a completely independent studio and their road to their current position was very difficult and they were on a brink of closing down multiple times. At one point they had to make a whole bunch of games for casinos owned by belgian mafia. From a business standpoint yeah, Larian is a very unique beast. But again devs can't fucking explain their point without calling names and being defensive as hell. It's not the players you are fighting for christ sake. Instead of uniting with fans against corpo man who's whole purpose is to earn as much as possible no matter the quality hit devs shit on players and players shit on devs. C'mon.
I think the biggest issue with big development studios is that the management is getting more and more detached from the playerbase or even the developers. One thing I noticed is that with modern AAA games the mindset with which those games are planned out is one out of business school but not from reality. The management thinks they need to make as much money as possible and retain as well as gain customers and you do that by having good design, branding and marketing and not necessarily by having the best product which is why those bad games are being published and the actually good AAA games are being criticized because of their design or something.
Very good point. The development of a game is seen as part of the business model, a part to be exploited for profit. If that means overworking your developers and making them release undercooked products, then so be it. Profit is king.
Pretty much. Kinda similar to Hollywood. You got this multi-franchise blockbusters and whatnot, but they'll never surpass something like a Tarantino film. Calculated formula from a think tank vs the director's character and vision. It's art. You need passionate artists, not businessmen.
Yeah, I think this is it. Business approach to art just hasn't ever been shown to work on a long term basis. A good game and a lame game has a super fine margin, and there's nuance. A lot of these games where the mask of a good game, and are solid on paper, but lack the "soul" of a good game. The best games have passion, and tend to be the creators expressing themselves in some manner.
Yup. Triple A games are all about the marketting. That's also why they chase realistic PC melting graphics. Because it's way easier to sell screenshots and trailers then a game that puts gameplay over looks. That and trend chasing. Battle royale becomes successful? Cram it into every single one of our games. Battlepasses become the new thing? Shove it into our games, and if impossible, kill the game then make a sequel with all of microtransactions, even better if you have to pay for the game in the first place, also borrow the sea of DLCs from Paradox that's sure gonna bring us all of the money. It's no longer about making a game players could enjoy, hell even you yourself as a dev could enjoy. It's all about making a product that as profitable and requires as little effort as possible.
I remember going through this exact debate back when Elden Ring came out. A bunch of developers just came out of the woodwork to complain about the minimalist UI of that game and started spewing a bunch of nonsense over it.
To be fair, the UI of Rlden ring is trash. They haven't changed their UI since dark souls 1 and it just doesn't work anymore. Not to mention the amount of filler content snd resued bossed was absolutely infuriating. I stopped going into dungeons because they were all identical and the bosses were the same and the reward was some crappy spell or a few throwing knives.....game was bland and only 20% was actually S tier.
"I need to have 50 billion arrows and WoW style hud elements because I can't learn to play or navigate a video game :(((((((((" That's most of what that garbage was back then.
@@brodylockwood14yeah, that's why so many games copy the HUD style of the souls series, we really need to have a bunch of flashing icons and arrows pointing at everything, and maybe even a pop up tutorial telling you when to heal and dodge every second during a fight.
@@skullservant4417 tbf, From could make a better screen with the meaning of every single icon related to effects you are under. 99% it's easy, they are buffs/debuffs related with an Attack/Spell you just used. That 1% is people missing out like 5% of their HP because they simped for Fia but forgot to check the item she gave them lmao.
Actually, IGN, had _two_ great takes recently. They also released an excellent mini doc about Aquatic Ambience, which is one of the best video game music ever made.
As a game dev, it's true! Baldur's Gate III has one of the biggest scopes in game dev history... And thats fucking awesome. The game industry has been basically the same for the past years, they are stepping up and I fucking love it
I'm learning to be a developer,and seeing Baulder's Gate. It should be a example on how to improve products and how being unique helps your game stands out.
i have 200 hours in the game, and im constantly getting content, holy shit this game has good voice acting, not to mention how they're able to bring the emotions of the characters to the point i don't know if i can stomach an evil playthrough.
@@Justaguywithglassesok this game will go down in history for what games were like and how they should be.once I get a good PC or even a next gen this will be the first thing I buy
only a shame they skewered the class system and removed a LOT of classes from the classic Baldur's Gate and D&D classics like Neverwinter Nights and Icewind Dale such as 1 of my favorites, the Kensai warrior. from what ive seen the class system seems a little dry
I think it’s important to distinguish devs and publishers. Developers just make the game. And I’m sure that 90% of developers love to make games and want to make good ones but the crunch and tireless working conditions caused by ridiculous deadlines set by publishers makes it pretty difficult. Baldurs gate 3 was self published, so they had an infinite amount of time to work on it. I think if we all stop preordering games and wait for reviews to see if the game is actually playable at the very least would be quite a big wake up call for publishers to see that hey maybe we should put out a good product if we want to get money for it, and in order to do that, let’s give our devs more time. Games are 10x larger, more complex, and just generally harder to make than they used to but devs still follow the same development times and cycles. It’s pretty impossible to achieve that and come out with a half decent game. I will say, I have no excuses for bungie.
Precisely this man. Wish it was covered because I'd be foolish to say that it's due to the actual developers being lazy. It comes down to the decisions to rush from the management in the studios.
Games are 10x larger and more complex but they’re also made by companies with 10x as much resources as they used to. The games industry is colossal these days and we should be able to expect the same quality as we used to.
@@chrisb5005 The resources have increased, but don't match the issues brought in by that increase in complexity. It's not a 1-1 type of situation. The resources (including time given to devs) needed to make games meet the expectations of the audience has not followed the rise in those expectations. We still expect companies to push out games and sequels in the same span of time, then complain the game doesn't come out perfectly baked, going as far as to criticize even minor shit like jittering physics. We should not expect the same quality as we used to, because the resources given to devs have not been increased enough. A perfect example is No Mans Sky. Sony pushed it till it came crashing down. But after Sony washed its hands, the devs went silent and baked the game in secret. Now its back in full swing with everything that was promised. Here the resource that was needed (time) was added in post-disaster.
I started playing D2 in the fall 2022, a little after the Witch Queen campaign came out. I've enjoyed the game very much so far, but over these past couple months I've steadily seen its cracks and how the community repeatedly brings them up to Bungie, only to not be listened to, just given more things to buy. As Axtecross once said: "We used to go to a store to find a game, now we go into a game and find a store." Gave me shivers. Edit: Lol thx for the likes and replies everyone. To clarify: D2 is Destiny 2, a game mentioned in this video.
This has been a thing since before lightfall during hauntedbut everyone's noticing it now because it's popular to talk about it. This was talked about even farther back in seraph, while I'm glad people are noticing it I think it's disingenuous to claim the cracks have appeared recently. No, people were just willing to ignore them because witch queen was a great expansion. Now they don't have a great expansion to carry them throughout the year.
We FINALLY get a massive game thats actually playable on launch, with a team that genuinely cares behind it, not riddled with micro-transactions, and clearly the usual triple A devs cant have that...
@@1.21gigawatts2 Buggy doesn't mean unplayable though. You got crap like Outriders that people couldn't even log into for like 2 weeks because their servers were only strong enough to handle like 9 players at a time, THAT was unplayable. BG3 has a few graphical glitches and occasional hangups trying to go into conversations, things like that. I have yet to have my progress actually halted in that game due to something not working.
Big thing too, with Larian specifically, is that they IMPROVED on Divinity OS 2 which was a huge huge amazing game!! The writing is tighter, there’s more player choice, bigger quests, more abilities…it’s crazy commendable how much effort was put into it.
To be honest, while this kind of attitude is unusual for media companies, it’s actually pretty common for the tech industry. Whenever a tech company releases a product that pushes the bounds of the field and outcompetes the products of other companies, those other companies tend to get really paniced and sometimes defensive about it. Since game development is a cross between media and tech and many of the people involved do come from a tech background, it could very well be that attitudes carrying over.
I can tell you exactly why this is. A gap in mentality. With media companies their products are mostly art in some form or another. It’s subjective, not objective. Most projects of that nature do have a business component to be sure but the actual creation aspect is a matter of personal tastes, passion and inspiration. They see someone else succeed and it makes them wonder what they can do to improve their own work, and what techniques and tricks they can adapt to their own style. Tech companies? It’s a far harder numbers game and more business driven. You often cannot borrow what the other guy has since it’s proprietary, and it’s a far more cut throat and competitive space. So while there are a few people who will try and up their game it’s far easier to explain why you might not be able to reach the same standard the other guy did, usually because of finite resources… which is the knee jerk response we see here, despite Larion being SMALL by most AAA studio standards. It’s not a good look, especially when we have stuff like Bungie’s most recent debacle claiming they don’t have the resources for free yearly cosmetics despite being documented saying it only takes one guy 20 minutes to make a new set.
in my experience, on the contrary this kind of shit talking is near nonexistent in the tech industry, maybe apart from Musk who is a pro at being uncollaborative. Every time something mind blowing comes up, most of the industry get in a rush to have board meetings. They dont speak publicly until much later, but in the backend they all immediately go for behind-the-scenes business tie-ups and favourable deals. Months later once all the deals are finalized they'll come out and say "we are collaborating with so and so and blah blah blah" The reason for that is in tech, you dont try to reinvent everything in-house all the time(even if you do, you'll fail and fall back to industry standards). Almost everyone is a customer of everyone else.
@@slate8409 not at all, it's a real tangible gap in what studios have. Take the best studio in the world, biggest in the world.... Take anyone except Larian, and they will have a lot of problems making a game like BG3. We know that BG3 is blessed in having long dev cycle, large experienced team, a huge IP, but what's not spoken about much is how Larian didn't start BG3 from 0. There was never an empty project file for BG3. They had environment building tools and assets from Divinity. They had combat mechanics and calculators from divinity. They have tons of specific tools and pipelines pre-made for making this game. It's weird that people are going on about "oh devs are freaking out!" but like, simple facts is do you expect two people to get the same results if one of them has a set of brilliant tools? If yes, well... Sucks to be you. If no... Well, what effort and time do you think would be needed by a dev studio to create the equivelant tool set that Larian have after Divinity 1 and 2?
@@HuwbaccaWhy would other studios not have similar advantages in terms of preexisting assets, large teams, etc.? Nobody is expecting a small studio to do this… We are expecting large companies to be able to output the same quality. They have the resources and the money and the teams. There’s just no excuse. Also yeah most games don’t start from scratch nobody said otherwise
Im a game dev (Indie, not AAA) and I think Baldurs Gate 3 is nothing short of inspiring... Its such a relief to see a big budget, successful game be built with a true sense of passion and earnest drive to make something beautiful.. Its the kind of game that caused 8-10 year old me to fall in love with games to beginw ith
Another more indie example from recent months would be Battlebit Remastered. Three guys who liked open FPS with destruction mechanics, and decided to make one with constant feedback from very interested and invested fans. End result? A game that's pretty much a low-res version of the exact type of Battlefield game that the BF fanbase have been clearly trying to spell out to DICE and EA for years now. It's still indie and early access, but the core gameplay is literally everything that fanbase has been asking for. Really shows you the difference between just a handful of guys working with a clear goal in mind, and a bloated giant developer deciding on a game's direction based on corporate interests, market trends and stockholder greed just breaking a franchise at it's core based on whims and vague corporate speak from investment bros.
@@lexanderthakur2209I would start developing with games in genres I like to play, this may not be right for you but I think that is a good place to start.
I don't want another BG3 from a AAA studio, i want Larion's passion, enthusiasm, love and talent in every AAA game. Lord knows that's what they all lack.
As a 3d game artist myself, what is truly depressing is that I can look at a lot of AAA games and see a ton of passion.. So many beautiful assets only possible if the people behind them truly care.. the AAA contains so many insanely talented, creative people. The problem is the whole they are contained within, the paint-by-numbers game design, the anti-consumer monetisation, the fact that AAA games arent made because the devs want to make them, but because they are told to make them.
Exactly. People still buy small indie games, not because they try to compete in terms of graphics or scale but because they were made by people who care and it shows. That's the kind of "standard" that the AAA industry is afraid of. The one standard they can't just buy.
@@MaMastoast i agree... Art and design teams do amazing work, but they sre all told to make the same 3 games, which is tragic. I wish all devs and artists had the freedom to make games they want, not the gsmes shareholders say makes the most money.
Talent I'd not lacking in any AAA studio, these studios don't hire anyone who can't put out good work. Passion and love, on the other hand, is definitely whats missing. A lot of game studios are in a nickel and dime phase of their design philosophy's - theres no l room for anything but the bare minimum.
I'm convinced that Larion is just a bunch of miracle workers at this point. When I played DOS2 with some old buddies from college, those moments from that game reforged and strengthened my friendships with them, and set up some memories and stories that will last basically a lifetime. Now BG3 is causing IGN to go through their anime level redemption arc, and I wouldn't be surprised if it spawned more great memories for those that play it.
This year has some of the best games in the last few years lined up (IMO) so it’s insane that the developers have chosen to just- straight up admit that they don’t care about facing a challenge. They don’t see this as “we should be better” they see it as “we don’t need to be better, you need to expect less.”
Yeah, and they’re still coming potentially. We’ll see if they’re any good but we’ve got Armored Core 6, Forza Motorsport 8, Starfield, Spider-Man 2, Metal Gear Solid 3 remake, The Crew Motorfest, and probably a lot of other stuff I’m not thinking of. It seems like the AAA game industry is started to remember what making games is all about
@@wieldylattice3015 let’s just hope that with BG3 we have developers starting to reignite their passion for gaming rather than posting hate for other games, and that executives actually allot the time required for large undertakings.
Destin Legarie has been around gaming journalism for years and has always been great. I wish they'd put him in front of the camera more often. He has his own channel too, for those interested.
But how then can Ign shill if they have a visible employee calling out the gaming space bs?! (heavy /s) I would definitely go to Ign more for opinions if this Destin Legarie got more sway there.
We're in an age where creating products has a couple essential features: 1) planned obselence so you buy the next thing, 2) predatory marketing to secure the sale, but overall does not care about you. In every aspect of life the cost of living is rising sharply, and frankly, big game devs aren't exempt from the group of people that want to squeeze the life out of you so they can splurge a little extra on their weekly saturday night fine dining gluttony experience.
I'm so glad Baldur's Gate came out at a time like this. For the last 5 or so years the only games I've wanted to play have been indie releases and maybe a couple AAA releases (the only one coming to mind right now is BoTW and ToTK). Since this is the case I've been looking at more analog games which are quite fun and a great hobby. Great content as always, Charlie!
Who would have thought that in 2023 the best game of the year-probably decade-is a Baldur’s Gate? It’s poetic: the first two simultaneously set a new standard of RPGs (and put BioWare on the map). Now the third is doing the same.
You’re missing out on FromSoftware games it sounds like. Demon’s and Dark Souls reinvigorated the gaming industry and my interest in gaming as well. Elden Ring was amazing too so they’re still going hard.
This is FACTS. I am a solo game dev and I've been working on my dream game for past 2.5 years, i just want to make it as best as possible. It is immense amount of work, no doubt. But you gotta do it. Hats off to Baldur 3 for showing these guys!
i am looking forward to it, considering most of the greatest indie games recently have been solo/duo dev projects such as SiGNALiS , DUSK, HollowKnight, Ultrakill, killbug, incision etc. i wish u luck
The guys at Larian who thought to show off the bear sex scene before release are gonna go down as some of the greatest gaming heroes of the modern age. Get the internet hooked on the concept through something truly wacky, smack everyone curious on the face with a masterpiece and prompt them to keep playing, and watch as game devs mald over the quality of the product
I do game development in university and my tutor absolutely shredded the game industry stating "devs are lazy, recycling code from other projects and overall releasing piles of shit for cash". We then learned that all the titles that popped off were games developed by geniuses that loved doing what they did and always wanted to improve their art
This problem is caused by the corporate hiring structure. A studio used to be comprised of a bunch of passionate people who came together to make a specific game. Now it's a bunch of random devs, hired off of their resume that have no actual passion for that type of game and are hired just because they know how to code.
@ryanberman5314 Do be facts, some devs are just desperate to get into the industy (i understand that, it is difficult) but have no idea about the genre of game theyre making or in general have no idea what sort of studio it is
@StarvingGecko To be honest I wouldnt consider Elden Ring to of cut corners in their code. Its clearly been updated and as a title doesnt fall under time constraints of needing a release every year... which i firmly believe good games take years to develop Theres plenty of examples of same game different title slapped on the box. Look at the pokemon games for example, they cba even updating their engine
A few years back I interviewed one of the devs behind Brawlhalla, and I asked him what he thought about triple A games, and games with a large amount of players, he said that he actually was happy about the competition and went on to then say that he learned a lot, and was learning a lot from other developers as time went on. His statement shows that while perfection may not necessarily be possible but that doesn’t mean that you shouldn’t strive for it.
When you're not trying to do the live service model and keep everyone's attention on the same game for an infinite amount of time, there is room for lots of games on the market. If people hear "these two games are both really good", most are not going to agonise about which game to choose, they are just going to play both.
Perfection is impossible to achieve but it serves as a perfect goal to strive for because it means your growth will never end as long as it remains as your goal.
Cool to see Dustin is still at IGN. if there’s anyone with sense at IGN he’s definitely one of them. To those that to not know he used to be part of a small crew called Screwattack. A group of gaming and comic loving peeps who created videos, news, and events in the early years of the Internet/Gaming. Dustin had his show called Hard News and would eventually lead him to a job at IGN.
The part that gets me is how even in this discussion, the emphasis is on the 9-5ers developing a game---letting the investors/publishers who demand quick profits that force rushed development schedules and toxic work environments off the hook. Even if a developer was passionate, passion is allowed nowhere to thrive in such a culture where those who make the rules have no vested interest in the quality of the product.
While that is true. To some extent you still have to be critical on consumers and developers even for that. Aftherall if this behavior from investors/pubilishers would no longer turn a profit than it will start to cease to exist. Developers lending their labor to publisher where they know they are creating soulless products are partly at fault of keeping up the standard because (especially coders) have other employment options and if these companies are no longer able to attract quality labor they will change their behavior. And while I am aware how difficult it is to quit a job and that for many this can be a massive risk. Trying to get the developers of the hook and laying the blame at the publishers can be defeatist because how would we than change the situation?
“Toxic work environments” it’s just a bunch of gamers who can’t handle a real fucking work shift. WE ALL WORK HARD I’m not gonna lose sleep cause some dude designing a character has to stay up a couple extra hours to actually do good LOL
@@VluggeJapie59 Unethical practices will always be more profitable than ethical ones. Blaming consumers for the choices made by corporations and executives to turn a larger profit is a fallacy that the corporations have been pushing for since the 1950s.
I chuckled when he remarked, "We're not really familiar with Game Design." This struck me as amusing because in the realm of AAA games, the roles of game developers and game designers are typically distinct, except in cases like modestly-funded indie games. The present challenge lies in the influx of seasoned developers and designers whose output stagnates, either due to an inability or unwillingness to introduce novel content or mentor emerging designers. This is a contributing factor to the homogeneity observed in many games, owing to their creation by identical groups of individuals.
I like Destin. He does have his fanboy moments, but he usually tries to stay as objective as he can, and he is more than willing to call out video game companies over their bullshit.
OMG I thought he looked familiar! I never met him or anything but definitely remember him from Screwattack now that you mention it. Who'd have thought the original Hard News host would still be hitting hard today.
I remember in the late 2000s, my dad, who used to buy all our games back then, would always check IGN ratings and the reviews before making a careful decision. Just last week I asked him about Baldur's Gate 3 and he told me "I'll check it out", came back and said it sounds super but he doesn't have the time to play. Asked him what score IGN gave and he said "no clue, all their reviews are bought anyway."
I also love that the Larian CEO isn't taking all of this lying down, no, he's clapping back at every point and turn. There is no publisher behind Larian, Larian did this as a self-funded project. Larian, when you look at the mega-giants like Acti-blizz, Bungie, and Ubisoft, don't really have a wildly large team. Larian just took their time, listened to community feedback on their beta, and released a finished product that, while admittedly has some annoying bugs and one game-breaking bug (Druid insta-gibs have entered the chat) They've already begun fixing bugs, week 1.
If that's the case, it's probably the sole reason why they were able to pull this off. 99% of devs want to make a good game, capitalistic profit motives undermine them and create the world we see today. Same reason why small, indie projects are so often better than huge budget projects -- no vampires lording over the creators.
Me being in architecture, I cannot imagine bemoaning other firms for making great looking buildings and not trying to learn something from their designs. If this mentality was in my industry, we would all be calling out famous architects like Frank Gehry, Frank Lloyd Wright, etc and saying that you should expect every building we design to look as monolithic as possible. You know, like the more mundane Soviet era architecture. I could not imagine not trying to put your best and most creative foot forward while designing.
If the bad mentality was industry standard there wouldn’t be any industry, we would be in the Stone Age. Feels like humanity is regressing because of comfortability and complacency.
Dude, in the same field and this resonated with me, I wholly agree. The state of games atm just is sad and when someone releases a game in a state of completion its seen as an accomplishment. It's like building the inner structure of a skyscraper and telling tenants to move in and we'll sell you the outer layers as DLC.
It feels like these devs forgot one of the most important lessons for any type of skill you ever wanna improve on: learn to learn. Never stop learning everyone!
Srsly, feels like all these devs who made these tweets are all scrubs in the FGC. People who only wanna win, learns nothing about their opponent and blames the opponent for defeating them.
Destin always seemed like a pretty special dude back when he first started with ScrewAttack, like, back when "Hard News" first premiered. Always stood out to me so much amongst the crew (in the good way!) - I was way young back then so maybe I'm misremembering but I recall him getting dogpiled on RELENTLESSLY from the fanbase when he started out. Like, he was clearly learning to speak in front of a camera in real-time and I seem to recall people being pretty ruthless in vocalizing that for a while. He definitely hit his stride fast though, feel like it very rapidly became their best show once he got the hang of it. So, lmao, it's JUST a little bit mindblowing to have this be the first thing I've seen from him since probably 2008. Good for him, man
As a long time g1 that even sat in Destin's quadrant during Mario Party After Dark at SGC, it's always good to see that he is still the same dude after all these years (not that it's news if you follow his other stuff).
BG is an absolutely amazing game. It’s not perfect, but it is so refreshing to play a game at launch and it actually works. A dev that is willing to do that is deserving of my money.
The only argument I heard that I actually agree with, that still makes the big studios look like complete idiots, is the fact that Larian has been using and improving the same systems for over a decade now. And not something like farcry or assissians creed, they actually improve and grow the systems they are familiar with and make better games because of it.
@davidaitken8503 Nintendo has a few games that I would argue against. But they kind of have to release good games, their consoles haven't been top of the line in a while (which doesn't mean much considering other first party games being so bad).
@@Jdjdbxdj My comment wasn't meant to be sarcastic. I'm simply saying that their are other companies out their that do release quality, finished, games.
I like the bit when Larian CEO said they don't know yet about an expansion, because it takes a lot of thought to do a level 12+ D&D adventure and they don't want to make a boring expansion, because then they'd need to sell the people a stinker. AAA publishers could sue him for revealing trade secrets with that one. It's the fucking Teutuls' meme "Give us something fresh and new, like the AAs and indies did!" "Large studios can't afford taking risks like small studios do, because that's risking thousands of jobs!" "So give us a massive and carefully crafted experience in the genre you have experience with, like Larian!" "You can't do that, that's dangerous precedent for all the small studios, that's risking thousands of jobs!"
It's also refreshing that the devs are actually keeping their focus on refining the game and giving it support post release as opposed to spending the past 6 months pre-launch developing DLCs.
I'm tired of these big companies pedaling the "think of the workers and their families!" card, tbh. They are for-profit entities, not charities. If they really care about protecting their employees' jobs, they need to provide products and services good enough to incentives ppl to spend. If a company goes belly up and thousands go on the bread line, it's company's not consumers fault. Ppl need to stop allowing these big corporations into manipulating them into taking on their responsibility.
One of the best examples of this for me is Scarlet and Violet. It's so painfully obvious that the story side was carefully and meticulously crafted while the technical side was shit out 2 days before release and never patched.
The real reason bigger "AAA" companies buy out smaller studios after a smaller studio releases a successful, standard-raising game is because they know that the smaller dog will grow to be a threat to their profit margins later.
Don’t forget about this: “Embrace, extend, and extinguish" (EEE) also known as "embrace, extend, and exterminate", is a phrase that the U.S. Department of Justice found was used internally by Microsoft to describe its strategy for entering product categories involving widely used standards, extending those standards with proprietary capabilities, and then using those differences in order to strongly disadvantage its competitors. Who’s buying up all the gaming studios? Oh right, Microsoft.
I'm a fan of Baldur's Gate since the first one when I was young. After playing JRPGs for years it was a bit of a religious experience playing Baldur's Gate on PC. I still remember getting the game at Half Price Books and immediately being enthralled by the box itself. It's just so poetic that a sequel to one of my most beloved favorite series of all time is the new standard of what people want from our games. Gary Gygax must be smiling right now. Of course it's a Dungeons & Dragons game.
@@Ichthyodactyl I am talking about Baldur's Gate 3. I have read a lot of his biographies. His personally designed modules were often times extremely bad like Tombs of Horror. If you play it today it's a nightmare to run and enjoy unless you have players that are deeply into the gameplay rather than the roleplay.
@@Ichthyodactyl I am saying that I'm sure he would be happy that something part of his legacy, Baldur's Gate 3, is the new standard of video games. Whether or not he would hate the new rules is irrelevant. I am specifically only talking about this situation itself.
@@R3TR0J4N I am mainly happy about the variety of games available in CRPGs and TTRPGs. I like a lot of the classics like the Gold Box Games with Pool of Radiance. The well done first person RPGs like Ravenloft: Strahd's Possession, Eye of the Beholder, Dungeon Hack, etc. The Temple of Elemental Evil is probably the best if you want a pure dungeon focused D&D game that was made by Troika Games. Icewind Dale, Planescape Torment, the original Baldur's Gates. Just so many.
I honestly hope they give Destin a raise for producing such quality work that resonates with the average person who has been playing video games since the 90s.
A handful of crazy degenerates laughing at him, but probably a million+ cheering him on and his solid and reasonable take Getting laughed at and labelled by these people is a badge of honour these days hahahahaha
One thing game studios also have to realize, gamers are willing to wait for a long time for a good product. Baldurs gate 3 took its time to develop and it shows
I totally agree with this but I think a lot of the blame has to be also put on the management and higher ups of studios, not just game devs alone. Cuz the reality is that while a good amount are for sure lazy and phoning it in and coping, some might genuinely be trying to make a good game but it’s just impossible with all the profit hungry pushback and direction from the higher ups and management that won’t let that happen because they think they know better in terms of profits. It’s really sad and I can imagine it would really ruin the drive of a lot of devs.
I agree I was also thinking something similar like it must be frustrating for devs that want too release good games but are held back by the corporate side of things and are being told or even forced too put those microtransactions and scummy exp grinds, etc because yeah like how can you work on something you're genuinely passionate about when the people funding you're project are soulless money grabbing douchebags
Baldurs gate 3 is a masterpiece and the most important thing is that you feel all around you the love the dedication and the attention to detail for that IP, together with the clear intention of giving the players a complete experience since day one, like old games, following the steps of BG2.
BG3 has immediately become my favorite game ever, as a big fan of D&D, I never thought I’d see the gameplay and the experience translated so well into a video game, you’ll never be able to replicate that experience without using some crazy intuitive AI for a DM. But for the most part, this is the closest ever. Everyone should try this game
@@ReaperCet BG3 was not out. that early access was not advertised as the game, and they explanied what they were selling. it was a demo for the players who where fans of the saga to get feedback about ruling and how to make the best addaptation of dnd. those who wanted payed, others waited.
@@esprika92 okay, so they had paid beta testers. That's a big deal. If gamers were more routinely enthusiastic to beta test games, BG3 wouldn't be such an anomaly. But people want the game done perfectly day one, and they're PRETENDING that BG3 released that way... But it didn't
@@esprika92 if bioware came out and announced dragon age 4 early access for $60, and then spent the next 3 years polishing it, people would throw an absolute fit. Larian only got away with it because they were relatively obscure at the time.
As someone who does art (and I personally classify game development as art) I’m glad this is being called out. Imagine a painter looking at Monet and feeling anything other than inspiration. If you look at a piece of work in your own medium that is unimaginably beyond your own ability, that’s beautiful. It’s something to strive for. Why the hell shouldn’t you try?
The crazy thing is, a game with a scope like BG3 is WELL within all AAA studios’ capabilities. Yes, it will take longer to make games as good as Baldur’s gate but I think the majority of gamers will wait for quality rather than playing yearly released dogshit.
@@jankyjoe_ exactly! and to add to the artist pov, that amazing artwork you feel is unimaginably beyond your own capability really is within your reach. it just takes time, just like making a good game. good things take time and if you ask anyone, more often than not people will say they prefer quality over quantity
It’s because the people in charge of these projects aren’t artists, they’re businessmen. They don’t care about the art, just the capital. Also I’m not talking about the devs that genuinely try and put out good content, I’m talking about the publishers and execs.
@@jankyjoe_ it's a bit more complex than that. First of there is risk reward. Triple a games COULD try to emulate bg3. But then they would run the risk of loss of profit. And if the game bombs then it hits the company even harder. Second is the man hours. Bg3 was a passion project. Not everybody in game development have that passion for games. So the man hours might be too much for them. Personally, as a game developer, the only thing I disprove of bg3 is thay they sold an early access game with triple a price. That's a dangerous precedence to take.
I have a few thoughts about this, so let's go. 1: This weirdly reminds me of Stray. That game popped off and is pretty much universally beloved. It also has a fairly long and well documented development schedule, but crucially, it seems that the team that made that game - a relatively small group, mind you - stuck through it because they had a firm and unified vision for the game from day one. They made the best cat game, because everyone cared. BG3 seems to have that same clarity of vision. Everyone cared. 2: I don't know why publishers aren't looking at high profile disasters like Cyberpunk, Redfall and Golum and thinking that they need to do better. In all three of these cases, poor project management from the publisher caused a disaster, and in two cases, completely killed the studios that made them. Arkane Austin basically collapsed before during and after Redfall came out because nobody at the one studio making high profile im-sims wanted to make a live service L4D clone, and even less of them wanted to stick around for the fallout, but the publisher and management demanded it anyway. In Gollum's case, the LOTR license and brief to make a big budget videogame was handed to a studio whose previous work had been almost exclusively POINT AND CLICK ADVENTURE GAMES. Finally, the infamous Cyberpunk launch was the direct result of management fucking everything up and failing to manage the scope of the project, and it took a truly phenomenal animated series to make people come back. Cyberpunk still remains well short of what it could have been. 3: The success of Devolver Digital and New Blood shows that there are, in fact, publishers that give a shit. You can play any game from those two publishers and be assured that whatever you're going to play will be a quality product. They even go out of their way to signal boost good games made by small teams and individuals who aren't in their wheelhouse because that's just good for the community at large. They choose good projects by good people, and they let those people cook. 4: I feel like big publishers and studios are currently stuck in a destructive ouroboros of "bigness" that they can't escape. At some point, publishers decided everyone wants their games to be more and more impressive - by way of size and technology, not anything else. This has caused a spiral where costs are ballooning and the level of fidelity they're trying to achieve keeps demanding greater and greater resources. We need to start limiting the scope of big budget games or else this will just continue. 5: Bring back Rayman.
Don’t forget coffee stain, they’ve published some of the best coop party games I’ve ever played, noteably valheim, and the legendary Deep rock galactic
It reminds me of the state of Hollywood, except it's worse there. Budgets have reached their practical limit and there's this mentality that "bigger = better". Instead of making more reasonably scoped projects that won't put the studio at jeopardy in the event of failure and putting projects in the hands of people who care about the material they're working with, they instead put incompetent people (who likely got into the positions they're in through nepotism) to spearhead projects and run them into the ground. And instead of acknowledging their failures, they keep doing the same thing and expecting different results. Let's just call a spade a spade. The reason some devs are trying to tell people to "temper their expectations" is because they know there's a lot of incompetent people running things in the entertainment space that shouldn't be in their positions. It's kinda how I feel about the writer's/actor's strike. In a nutshell, I think writers/actors should go independent and abandon Hollywood altogether. Hollywood should crash and burn to the ground. Studios straight up told the writers/actors directly in their face that "we will wait it out until you can't afford housing anymore and you'll have no choice but to accept our shitty terms". They have no bargaining chips, sadly. So, instead of trying to negotiate, go independent. But they won't do it because, for one, no one there (especially the rich millionaires who are the most capable of going independent) is willing to take any risk. They expect the same out-of-touch studio execs who don't have a single creative bone in their soulless bodies, who are regularly screwing over these writers/actors on a daily basis in the first place to take all the risk. And two, if most do try to go independent, the actual talented people will thrive while the talentless hacks who suck at their job (which there are quite a lot of) will be weeded out. The people who can't produce anything that will generate natural demand from an audience won't survive (business-wise). That's the problem. That's why they keep clinging on to establishment media is because even though they're broke and they're struggling to feed their cats, at least anybody can just produce material and put it out on the market endorsed by major channels instead of telling these piece of shit, corrupt studios to go F themselves, go independent, be your own boss, create your own shit in collaboration with other talented independents that will financially benefit the most from their own creations, and make the rules more fair and financially beneficial for everyone in the creative process. And on top of that, the "small guys", you know, the same people that these unions claim to protect? They'll have more chances to thrive on their own instead of having no choice to be apart of the corrupt system. No. We can't have that. We have to maintain the status quo.
Hey! Actual game dev here; this stuff does take lots of time, but the tools we have progress woth time as well, and honestly it really doesn't matter the "graphics" and "audio" and other stuff as long as all of it combines to create fun, actionpacked gameplay. The problem isn't that the checklist is bigger now (though it is) its that these corp games have no soul behind them. Like btd6. Simple enough graphics for mobile, but still clearly has a identity. Something AAA seems to lack.
Good to see history is repeating itself. This exact thing happened when Elden Ring came out, and the copium meltdown from AAA devs was just as hilarious then as it is now. Great win for Larian, congrats to them for the amazing release.
I still remember someone at ubisoft saying that elden ring was bullshit because there wasnt a quest system or monologue or a bunch of other ubisoft handholding that ruined their games
@@draskirondaar exactly lmao, i was able to do most of the quests i found without much issue in my first playthrough. In my first playthrough of ds3 i didnt even know there were npc quests, on ng+ i had like 8 guides open all the time
They're managing expectations. It's like preemptive damage control; they know that if the gamers see what modern games can truly become, they'll start asking for these companies to match their performance. They're perfectly capable of it, but they DON'T WANT YOU TO KNOW THAT. Giving crappy games to consumers with PTSD and rockbottom expectations is SO much easier than making an actual quality experience.
@@SierraMysteria and people just keep eating it up, look at the recent pokemon games. Complete flops on everything but story, and yet it sold amazingly
As a solo dev myself I understand good business gets in the way of good ideas. I am broke because I have spent years developing my skills and my game without corpo overlords backing me. However, I am always learning and I love seeing myself and my game progress. We aren't all like the triple A companies mentioned.
I 1000% support the gaming industry growing as a result of new standards being set. We need to push back hard and firm against the garbage that AAA game companies are trying to push out. They need to learn that consumers are the ones in control of this industry. We have an abundance of loving and dedicated game devs now, as gamers we have never had more options and we need t use them!
The problem is their is too much people that will accept shit games, just like D2 or overwatch 2. Nobody should be playing or spending money on these games but they still do, we aren’t going to get anywhere if these 12yr olds keep praising shitty content. That is exactly why I’ve stopped playing almost all of the huge games in the past year, sick of spending hundreds every year to get the worst content in the world
When consumers decide anything? Not only games, I mean on any other industry? Consumers doesn't have this power if the company is has expanded beyond the small cities.
I used to work at IGN SF as a video producer. I worked alongside Destin (the host in question) on a couple of projects. Destiny 2 stuff. Also he over saw some of the work i did on the Echo release video for Overwatch. He is underrated as far as a editor, producer and host I think. He's extremely dedicated to his job too. He works ALOT. Him, Mark Medina, Dan Parkhusrt and his brother. Jobert. There's a couple of others too but it's been years since I worked there I can't remember names. IGN is very lucky to have these people. The takes that IGN has may seem tone deaf at times. But it's not just these people that make these decisions. Tons and tons of meetings happen and there is alot of "cooks in the kitchen". Both gaming old heads and younger ones as well. I really truly feel like that's why IGN struggles to relate to gamers seemingly alot. At least to the larger gaming base. Their fans are pretty hard-core.
Crazy that Larian released Baldurs Gate into early access 3 years ago, took into account all the player feedback, released a massive great game with zero microtransactions/battle passes, etc...Holy crap! What were they thinking? Same thing basically happened when Eldin Ring came out to raves, with no microtransactions, etc...and suddenly all these other devs, a lot of whom have bigger studios and budgets, were all upset about it. The reaction to this is nuts. Larian added devs over the years they've worked on this game, after honing their skills on Divinity Original Sin 1 and 2 that were also great. I think the biggest thing to me is what their CEO pointed out...Microsoft apparently looked into buying Larian, but he said NO. He didn't want a monolithic corporation telling them what they could or couldn't do or could or couldn't include. They made the game they wanted to. That's the main reason people were against MS buying Activision/Blizzard, already slipping as studios, but now they will suck royally once releasing games built entirely under MS. Bethesda as well. Look at Bioware under EA. I don't think it's good when giant corporations buy studios and turn their development into a conveyor belt factory type place. I don't mind as much Sony as they only set up exclusives at times, and if they buy a studio it's A. Usually a studio who has developed 90+% for them for years anyway, and B. Usually a small studio meant to fit a specific role, like a place no one's really heard of brought in to do pc ports, etc. Nintendo just straight up does things best. They don't feel the need to buy anybody, and they release games when they're ready, meaning not broken, polished, and little if any extra microtransactions...only if online multi-player, and even then it's usually an expansion like with Splatoon, they rarely even have day one updates. I can buy a Nintendo first party game 3 years after launch and there will still be no update files to install. And they know how to compress games so they don't take all your memory, like Call of Duty or Jedi Survivor did. The reaction to Baldurs Gate from fellow devs has been one of pure entitlement. They should be embarrassed for basically attacking one of their own for making the Dream RPG of both Larian and tons of gamers. It's a really bad look.
Except the initial conversation on twitter from the devs was never to attack it, but to explain how a game like BG3 comes to be. One of those devs was the director of Fallout New Vegas, another cult classic, who understands that lightning is a bottle IS lightning in a bottle. And Obsidian, just like Bioware, Interplay, Troika, all RPG companies that made big, great titles, suffered heavily and either closed or nearly closed in the following years. Maybe listen to what those devs have to say since, you know, they actually develop games...
@@juicejooos tbh thats a dev's concern not the customer's, the customers at the end of the day shouldnt and cant really understand unless they operate in the same job etc. And tbh obsidian was told to FNV within a short amount of time, in a time period where that was done and was not so out of the norm, Obsidian was already on the way out and a overhyped team. Bioware isnt even the same people anymore so no wonder, all the others are likely in similar boats, at the end of the day no you shouldnt listen to devs who just want to make money instead of creating art and success like all the others before them had to.
@@cheesbeesneeze_2500 game freak isn't owned by Nintendo though, is it? If Pokémon was first party I believe it would get Mario treatment and put out better games. But maybe I'm wrong on that. Honestly I've never been a Pokémon player. Only one I played was Arceus, which I didn't finish, but it seemed decent. I would like to see what a Pokémon game looked like taking full advantage of today's tech, but in my argument I was mainly referring to consoles and first party studios and how best to go about getting exclusives without just buying entire companies that always supported everyone. If Nintendo doesn't own Game Freak, it would make sense to buy them since they basically only make games for them anyway and Nintendo has good quality control on first party. It made sense for Microsoft to buy the Forza studio and Undead Labs for same reason, although the people who built the studios aren't there anymore, which seems to happen to anyone MS buys. Sony does similarly. Insomniac always made games for Sony except their 2 lowest selling, Sunset Overdrive and Fuse.
@@perseus3115 Obsidian a overhyped team, in 2010? You must have not been there. "Bioware isn't the same people anymore, so no wonder" No wonder what? That's exactly my point, the industry shafted them just like many others. And the same for everything you said after that, you're just feeding on my point. But you just want to cut it short and leave it to "devs' fault, they're lazy", instead of actually saying that the people who call the shots on whether a project even sees the light of day of all things, which are shareholders and publishers, are the issue about the industry: one of the main reasons Baldur's Gate 3 is even a thing is because of the power behind D&D in its mainstream that WotC has. Also, did you honestly just say it's not the gamers' job to understand how the industry behind their consumed media works? It's actually baffling you can say that with a straight face. Sure, but then shut up when things happen and you don't understand how any of it works. You asked to be ignorant, and you admitted it's up to the developers, so don't stick your nose where it doesn't belong, no? In fact, this whole BG3 situation started BECAUSE devs wanted to share information about what it takes for a project to come into fruition, but gamers willingly rejected it because it would break their fantasy of meritocracy within the industry. They've done it before, so it's nothing new.
Things that help games imo. 1: betas, allows people to find and fix bugs as well as change content if needed. 2: community feedback, to an extent you can’t always listen to every idea but if something is suggested multiple times listen to it. 3: a FINISHED product… yes sometimes things even after launch will be found but for the most part it should be a functional game with minor bugs
Finished products aren’t entirely required for Indie games, which need traction to create that final product. Early access makes perfect since if you don’t already have the resources or team to create a full game, however there’s no reason a AAA studio needs to release an unfinished game, they have the resources and teams to create a finished game but choose to push buggy garbage with 70 patches.
Baldurs gate 3 dropped its early access years ago. As a big D&D fan I was cautiously optimistic but I ultimately forgot about the game until I heard about its release actually coming. I've never been more thankful for development taking its time, what a phenomenal title
great video. i work at a AAA publishing studio and wholeheartedly believe live services is ruining the industry slowly but surely. even the inception of projects is laced nowadays with 'how can we monetize this feature longterm and keep the player returning to funnel money into the game', *instead* of delivering a full, complete-at-launch, enjoyable playing experience
Live services isn't ruining the industry. It's just greedy price gouging and locking needed content behind paywalls. Also publishers and devs wanting to exploit the player base for as much as possible.
@@JohnDoe-vt8vpI personally much prefer the Warframe style. You can put money in to speed up the process of getting new frames or cosmetics, but they even allow trading the buyable currency, so even if you have no money, you can put some work into getting stuff worth selling and buying what you want. Played the game for years and got everything I wanted with no money put in.
How they haven't figured out yet that a functional live service game is only possible because the original game itself was good. The game HAS to create a natural replayability to keep players interested in the grind. Not, create a grind to keep players interested in the game.
Around 9:10 he talks about studio size and people holding Larian being a "large" studio against them. When he goes through the list, Larian is the smallest in terms of staff, by a large margin.
Also just a quick reminder that the problem in the game industry are not the devs themselves, but the team managers (And their superiors) that give 0 creative freedom to the devs. The comment on Twitter was made by the design "Manager" of Insomniac as well as other comments by other managers I've seen on Twitter. As someone mentioned on Twitter, the biggest issue is that managers don't wanna take risks anymore, they want to stick to a format that is safe so they can pile up more money. Games are no longer about making the world fun, it's about making money. And that will always be the downfall of the game industry.
I'm sorry, did you say that the manager of INSOMNIAC said that? That's insane, given they've also made the incredible spider man ps4/ps5 games and have many very ambitious projects on the line like Wolverine and apparently an entire Venom game.
I think it may be due to ratchet and clank was criticized by pc gamer for being 10 hours (a good length for a linear platformer/shooter game) despite having good rewards and some replay value. the game took me. Balders gate is a rpg game a genre that is known for its scale.
Story time: About how I got fired from one of my first jobs. I got hired in a meat shop for cleaning on night shifts. Worst job I ever had. Never before have I seen shit so disgusting and vile as then and there, it was constantly and always cold but I was often switching between there and an area where temperature was normal, so wearing warm clothes wasn't exactly a good idea, especially since you were wet 80% of the time. My job was to clean the meat trays, knives, displays, sewer grates, the little sewers themselves and the floors EXCEPT I had way too little time for all of it. The job was to half-ass it through the night, literally. Also minimum wage, forgot to mention it. The way I was taught to clean all of it was dump it into one loooooooong sink with the cleaning liquid, brush it a bit, let it dry. The problems: Cleaning liquid was of the wrong type, it was for the floors. Not enough time for the water to warm up, so everything was set in cold water which as you might now is not really good at cleaning shit, especially grease. MEAT TRAYS AND THE SEWER THING WAS IN THE SAME SINK! Why is that a problem? Because the floor sewers were DISGUSTING! Everything went there, I've never seen meat turn black from dissolving, the smell was vile, it was the worst! So if you put all of those things in the same sink with cold water and wrong cleaner you don't clean filth- you distribute it. I couldn't stand it, there is no way I'm going to do it all this way, it's fucking food for fuck's sake, IT'S MEAT! People can die from it, what the fuck??? So I did it the best I could. Warm water, everything washed separately, rinsed in clear water, then I've build a pyramid from cleaned trays and dishes so they ACTUALLY can dry before morning (they were just putting it one into another), everything was squeaky clean and I was damn proud of myself. The next morning the meat shop manager saw what I've done and she was VERY happy with it! She said she'd like it to be done this way every time now, that this should be the new standard! (I was hired not by her but by a company that she hired to do the cleaning). So my manager's response was to fire me. And before christmas too. This experience taught me two things: -People don't like if you set the bar too high if they are to do the same work as you. -Don't buy unpacked meat from supermarkets. So I am pretty sure it's the very same situation there, they don't like that they would have to put in effort if half-assing everything was working up to this point.
This IGN journalist was from screwattack aeons ago and did gaming news segment .The fact he still being himself after all this years bring smile to my face.
Its not the devs fault the devs get no say in how long they work how much they get paid or what they work on. Its the big boss men that make all these decisions and it is fully undertsandable to not want to work 10hours a day 7days a week for the lowest paying job in the IT industry
@@R3dStr1pes honestly wish the language would change to blaming the execs and the top brass. Developers do all sorts of cool shit on their own time in video games, but they don't decide what's going to be cut or whether what they developed would be put in. Blame the damn company shareholders, not the developers specifically. I've always remembered Mandalore's quote about "if there are any lazy developers, I haven't met them". Larian cooked Baldur's Gate 3 for _six_ whole years, with a bunch of that time in Early Access and listening to community feedback. Let devs cook.
@@R3dStr1pes I’m sorry, but the moment they opened their mouths to attack another developers work, because they make them look bad, you lose my sympathy. Every average working man gets that one shitty job, with that one shitty boss, with the shitty pay, and the shitty timelines. Boo frickin hoo.
@@Sercotani Yeah hopefully one day ppl would understand how little devs get a say in the games they make. But its the same with any kinda creative job, animation for example, yes I guess some of the animators are passionate about making something similar to into the spiderverse but the company dont give a shit about that. The only reason it is happening is because into the spider verse made a lot of money and other studios wanted their slice. Hopefully this will change one day
I’m glad destin is getting more recognition. He’s been holding down so much info since the start of this consoles generation and even before and since then he’s been killing it.
I'm pretty excited that BG3 will hopefully see us getting more good modern CRPGs. I know we've already had games like Disco Elysium, Underrail and Divinity: Original Sin (just to name a few), but those are still relatively niche games, whereas everyone is playing BG3 so hopefully this will revitalize the genre and we can get more games with their own variety and quirks and takes on the CRPG genre. And of course it's Larian that's breaking that ice
One possibility: a lot of AAA devs didn't get where they are because of creativity, talent, or skill, and are sweating buckets whenever an opportunity to step up actually arrives.
@@cybertruckeralpha Spoken like someone who has never had their boss demand they work 90 hour weeks for less pay. Person you replied to is spot on. Ignorance is bliss I guess.
This reminds me of when I was a cnc machinist making Harley Davidson wheels. The guys on the line would grief you if you pushed & put out big numbers because that would be the new status quo in their minds. Ill add that in many years, not once did my team leader ever mention numbers, a quota or anything else.
Yeah it turns out workers are human beings that don't want to be pushed to their limit at all times by a soulless corporation that's just discovered their employees are capable of 5% more production than they thought. Nobody here seems to remember that devs ARE, in fact, human beings who work hard. Can you imagine looking at DRG or Valheim and saying "those games are below the current standard set by BG3?"
@@randyohm3445 yeah, but you should also as a game developer have passion for your work and want to create better things in the gaming space rather than meandering in your own mediocrity. at least that's my take out of this. it's very clear that AAA studios have been putting out some poor stuff lately, between a mix of unmotivated game devs, out of touch execs, and terrible management many project have fallen through which should be viewed as unacceptable. it is the responsibility of the community to vote with our wallets and flame the studios that are pushing out garbage, that's the only way anything is going to change and if people continue to sympathize with them then we'll continue to get mediocre garbage like what blizzard and a lot of other game studios have been pushing out lately.
@@forminlo I agree a lot of that is happening, but you can't really fix that by just demanding that every game be BG3. I mean, on the one hand people are like "this is a masterpiece" while on the other people are like "this is the new standard." Those two ideas contradict each other. If you tell game devs - who ARE human - that their game needs to be the next BG3 or they're shit, they're just gonna get less motivated, not more.
@@randyohm3445Well then it's just unfortunate to see it be that it's greedy humans in corporate. Damned if you do, and damned if you don't? Of course they're human. Humans can be so much, and in reality it's hard to be good all the time, but damn when you see effort put into it great things can happen. There's so many factors yes, but surely innovation as well creativity is still there. It's the execution of said that's been disappointing here to see big developers fail when they hype so hardcore. It's really the suits that have taken over the gaming industry. That is what needs to be talked about
From personal experience in the professional engineering and creative spaces, I can nearly guarantee that the reason game studios are angry about Baldur's Gate 3 is because it prevents them from churning out a quick release with shit content (if any at all) and recording insane profits. The focus is on studio growth, not customer loyalty or experience. This is the big edge that so many indie developers have is that desire to connect with their audience. Large studios lose touch with that so often and it's a damn shame.
Yo, remember how everyone was mad a Mizkif for the Adrianah Lee thing? Remember how that internal investigation said he was innocent with zero proof? Remember how just over half a year ago Charlie had nothing but bad things to say about the situation, like how the things he said in the leaked discord call were disturbing, how it took him several tries to get his Twitter apology right because he didn't understand what the problem was, how is come back stream was in really poor taste, and how Charlie agreed with Ludwig that if he wasn't a big member of the company OTK wouldn't have taken him back?
Yeah, apparently Charlie doesn't remember any of that as he's made content with Miz for his UA-cam channel. Funny thing is Charlie has never promoted that video or, since the aligations came out, openly supported Miz on any public platform. It's almost like he was on the bandwagon to hate him less than a year ago, but now that everyone's forgot he's cool being e-friends with him again, but he won't show it to anyone except an audience that already supports Miz.
Kind of seems to me like he's being a coward and a giant hypocrite...
Looks like ign is tired of being taken as a joke
@@Orchidbeetle possibly, the journalist in that IGN video I seem to recognize, he's been there quite a while I used to use the IGN site quite religiously back in high school, I stopped and just avoided using their site like the plague cause you can only take so much disappointment before you reach the limit, although there was the occasional W they would do here and there, but was usually followed by a Fat L, enough said.
@@Orchidbeetle i hope it keeps up like this. i used to really love ign
That's Destin Legarie, he's been making gaming content for probably close to 20 years at this point. He worked for years for a now-defunct website called ScrewAttack@@bobafett4265
Destin has always brought the heat. Crusty old Screwattack OG's may remember his segments from Hard News lol
the Into the Spiderverse analogy is very good. Puss in Boots learned from that, noting the unique comic book animation spin, and made their own unique animation spin with more of a fantasy angle.
Legitimately one of the best comparisons to draw. Into the spiderverse also showed animators that sometimes, you don't need more frames per second to make the movie breathtaking and impressive. The movie actually animates itself IIRC 24 frames, which is unusual. But, it was on purpose to emphasize comic book style features like stippling, action onomatopoeia, ben-day dots.
And the fact, that Puss in Boots saw that shit, and took inspiration to create almost neon color spectrums, slower framerates, and action frames like comics was fucking amazing.
Wait, correction its even better than I thought. Most of the characters in ITSV do animate at 24 frames, except for Miles Morales who animates at 12 frames. This makes his movement look slow and janky compared to the rest of the screen. But, as he is trained by Peter, and after he actually puts on the suit he jumps up to 24 frames and he's as smooth as his counterparts.
Then we got the new TMNT movie which looks like a comic drawn by a teenager with marker and pencil.
I mean that in a good way, the movie looks amazing.
@@lavans5721 how did I not know that??? that is very clever by the animaters
Thank you for being Sam O’neilla’s alternative with better upload schedules
I just want to point out that Larian Studios are the guys who developed the Divinity series. They've been producing high quality RPGs for years now in a similar style to Blizzard before Activision acquired them.
You'll also notice that there's no cash shop, no battlepass, no "premium" currency, no intentionally grindy mechanics, etc. It also has built in mod support which allows you to fully customize the difficulty of the game, and allows for near infinite replayability.
I sincerely hope the guys at Larian can retain their creative freedom and integrity. They're filling the void left behind by the devastation done to BioWare and Blizzard.
DoS2 honestly made me fall in love with storybased games again
Larian has to be my favourite studio by far, just because there's no god damn battlepass or premium currency. Every AAA game releasing nowadays is $100-$110 AUD (Diablo 4 and *insert any Call of Duty title*) are the worst offenders for this, but seeing a big name game at $90 with no premium side? They will always have my support if this continues, hats off to Larian.
Divinity original sin 2 is one if the greatest experiences I've ever had in gaming and I'm glad baldurs gate 3 is getting as much attention as it is
Thinking about it, it's no wonder they decided to go with open mod support; mods for games are basically D&D homebrew.
WotC would be stupid not to capitalize on this success.
I actually worked on BG3 and it is so nice to see people loving the game so much and to see the players understanding the truth behind it all instead of trusting what other developers say.
If this is true thank ya kindly for releasing something worth more than what i paid
What kind of work did you do on BG3? Was it quest design or something else entirely?
@lordnix6255 I was one of the mocap technicians. Every actor in this game did motion capture when delivering lines, so the reason the dialogue stuff feels so unique is because it totally is. No two lines of dialogue have the exact same animation, even stuff like handing items out, same gesture but all recorded by the actor during that line of dialogue.
@@shadywolf6464 Well damn, that's impressive. Now you have the satisfaction of partially creating one of the best rpgs ever, imo. Well done
@lordnix6255 Thanks, it's the first game I've gotten to work on so to see it getting so much love is incredible
Destin Legarie has always been a massive W for IGN. I remember he did the unlocked podcast with Brendan Tyrill and Mitch Dyer about anthem or fallout 76. Brendan did the review. Mitch did the guide. Destin straight up told the audience the game was trash and to save your money. Like a good person. Brendan and Mitch proceeded to bitch him out. Not because they felt he was wrong. But because they wanted the clicks on the review and guide. They even called him disingenuous to the fans. SMH. Destin is the man
Dude should be able to find a job that appreciates that kinda no nonsense bullshit not be scolded for it.
Hope he sticks to his guns regardless of any pushback from stooges, literally the only kinda voice people wanna hear and these companies create an environment to shut it up for more money and views.
@@Hi_Just_Fredseems like he has somewhat of a following. He could capitalize on that by creating his own channel, but then again that could interfere with IGN so idk.
Destin Lagarie is fantastic.
Ryan McCaffery is great.
Travis Northup seems pretty good.
Shannon Liao writes a lot of ridiculous junk for ragebait
Wesley Yin-Poole wrote just an objectively false article recently.
I always liked Destin and Ryan, though they aren’t perfect, they still tend to go way too easy on publishers and whatnot, they were more realistic and tend to lean towards realism rather than just blatant fanboyism
Agreed. He's always been legit. Anybody who actually saw any IGN content would know this. One of the few rare people in gaming journalism who has real integrity.
When competition is seen as something bad, you know we hit a dead point in video game development.
NO WAY, I JUST MET CHARLIE ON MY UA-cam! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
first 3 replies are bots fucking hell 😭
I think small friendly competition is okay, but E-Sports I fully believe ruined gaming
@thomasboob559 There have been an unreasonable amount of shit releases in the past few years(including this year). how is this one of the best years in gaming ever?
@thomasboob559 nah bud the biggest issue is hypocrites nowadays n those who are hypocrites should lose everything n never have a say in anything ever again
Whoever this guy is on IGN deserves a raise.
Destin Legarie, who many years ago used to be the face of ScrewAttack’s Hard News back in the day
NO WAY, I JUST MET CHARLIE ON MY UA-cam! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
It's my man Destin from Screw Attack, he used to do Hard News but left to work with IGN. Glad he's still kicking, good back then still good now.
@@LouisM06you
@@LouisM06are
i’m a kitchen/bath designer. if i saw an amazing project someone else did for their client, it would be absolutely insane to say “well no client should come to me and expect this,” i would say “wow, that’s incredible and i’d love to be able to do something like that for a client”
That is exactly the intention that is being expressed, except in this case they have a greedy middle manager holding their leash and forcing them not to be able to do things like that. Dispassionate devs are not the people responsible for the decline of gaming. People wouldn't work in an industry notorious for overworking and underpaying people if they were not passionate about their craft
"All these nice kitchens are ruining the market"
I honestly I didn't knew shitter designers were a thing...
But the thing is you also aren't beholden to a board of directors who demand that you produce consistent revenue, instead of designing the kitchen and bath in a big mansion every 3-5 years, because that's too risky for their portfolio.
@@MrAlbinoGhost People are increasingly not working in that industry. The average time for burnout, last I checked which was years ago so it is probably worse now, is 7 years. That's an insanely short time for an industry that you should be able to work in for your whole career, because it is so profitable and constantly growing.
A reminder, the original rollercoaster tycoon was coded by one masochist developer in assembly language and was so optimized nearly anyone can play it making it massively successful.
Being able to run on a toaster/crappy school computer really made it, and 2, an eternal gem.
@@BeavisSaves exactly. Though the fact that the madman wrote it in assembly is still what impresses me most
@@BTTRSWYTthe greatest minds always need a little bit of crazy
@@GHOSTTIEF indeed
The goat of programming. As someone who did basic assembly for university, I have a great amount of respect for that madman
Man, we truly are in the end times if IGN has made a good take.
NO WAY, I JUST MET CHARLIE ON MY UA-cam! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
@@LouisM06ok
i think its a sign
That means Jesus will come soon
@@josephmaietta6522 ☝🐜🍑
As a dev myself, the true killer of great games is shareholder deadlines. That's who they are really defending here, not the company or games
Deadlines + management has been the limiter in every single work project I've ever done.
Anyone saying otherwise in these comments ("they lack passion or X game would be better" LMAO) is a child or has 0 idea of what dev work actually entails.
I’m sure your colleagues are impassioned to work in an env. where shareholders reign supreme
I fuckin hate how they are on about the devs… it’s not passion for the craft it’s the fuckin leads and firms. The studio of BG3 actually treat their devs like humans unlike majority of studios
I guess that’s fair but if a company is releasing sub par products over and over then they deserve to go out of business. This is true in any industry. If you found out coca cola was putting lead in their drinks and got backlash for it, and then some flavorologist came out and said “well, it’s the shareholders!” would you care? 😂
I would probably start looking for a new job if you’re at one of those studios because this is only going to get worse and people are obviously sick of it.
@@Evan_Stark I'd start looking for a new job because these studios are managed like shit to begin with. It's not that devs don't want to create Rockstar-level masterpieces. It's that creating a Rockstar-level masterpiece traditionally entails 70+ hours weeks and nobody wants that. They are scared that their shithole studios will throw them back in the grinder for more crunching.
Glad to see Destin getting some attention, dude is an amazing journalist. Used to run a Destiny show before the game really started going under, but he’s always been down to earth and has a good head on his shoulders. Good for him.
Yes, he’s really the best they got there, but since he is, it seems he’s been behind the scenes running things more then doing reviews.
I like him, I wish he didn't have a thing for xbox and their monopolistic tendency. I,play PC, but I don't want Microsoft to own everything.
@@kveitehitmaker6316 i think its a disagreement most people are ok with msft buying activison blizzard but doesn't mean they can buy anything
But... his video on this subject is terrible, I suggest you watch Noodles video called "Why games are too big". The tweets didnt even bash bg3, they actually did the opposite and call it a fantastic game that broke records for a reason, but to say that this should be the standard for games is insane, this game is fucking huge in detail and whilst thats a good thing, not every company can afford to take these super risks for every game they make
It’s also important to note that Larian did not start out with a lot of people, but has garnered more throughout the development process because they realized they needed more manpower. Also, their studio has been heavily affected by a war, so like, wtf.
"their studio has been affected by war"
No it hasnt. They're not ukrainain or russian, you troglodyte
can u explain how they were affected by a war, im a little confused and want to know more about that.
@@vaals1942 as I understand it, one of their offices was based in St Petersburg, which for obvious reasons has been shut down. They have also had employees trapped in both Russia and Ukraine.
@@vaals1942 One of Larian's main studios/offices was in St. Petersburg, and (probably) got shut down after the war started
Oh interesting. The same thing happened to Owlcat Studios, who made the Pathfinder cRPGs. @@okleydokley3581
After almost 17 years of existence, IGN has figured out how to say things that are objectively correct
NO WAY, I JUST MET CHARLIE ON MY UA-cam! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
@Susnation532thats cool n all but shut up
Sorry for these bots. Reported.
Wwooooow that's a lot bots!
@DJILMarioBrosOfficialno
What’s most interesting to me is that Baldur’s Gate 3 has already been out in beta for a few years now. They released part of it for early play testing and it was full of bugs and absolutely needed more work so they actually took the time to receive feedback and take those years to make it into a masterpiece rather than release an incomplete game.
Yeea. BG3 original was a game with so many issues. The core was extremely strong, but it so so many technical issues,wonky writing and a few other issues, but they took every single page of feedback and went back to the kitchen and cook this wonderful masterpiece of a game. They could release it like it was and make a tweeter apology and promise to fix it, but they didn't. They used the Early play and betas for WHAT THEY ARE MADE UP. To get data about the game,get feedback, get play tested of bugs to fix, see the interest of the public on the story and writting.
Can't believe i'm saying this but... a studio who properly used the concepts of beta and play test correctly
This is how Larian does their games. They did the same with Divinity Original Sin 2, build a community with the players.
Holy smokes like an actual beta?
This is why devs like Larian and Fromsoft are so highly praised by gaming communities. They actively try to make quality games for their consumers and want to make their players as happy and excited for the game as possible, instead of just drip feeding to get as much money as possible from consumers.
cdpr was getting this kind of love too until they screwed up with cyberpunk smh
fromsoft doesn’t put in half of the work larian did, I mean the voice acting and the story quests themselves are years of development that fromsoft gets to pass off bc that’s not the focus of their games
@@noscotti Kind of a bad take. The effort is there from Fromsoft, you only need to look at VaatiVidya's channel to see the amount of effort they put into building their world, their characters and the lore. They are just presented in a different way and as you said, are not the focus of the gameplay.
If anything, I would argue it's actually more effort from developers to ensure that all of the optional content that people might not even experience is high quality, adds up in terms of lore, and is interesting and engaging for the player. There are many studios out there that will settle for generic, lacklustre side quests and content because they don't know if people will even experience it and therefore don't care. In their eyes, It's optional, it doesn't matter if it's good.
Neither Larian or Fromsoft are one of those developers. They don't need to be pitted against each other, they both do what they do perfectly.
@@noscottiwhich is what makes BG3 superior to dark souls in a way
@@chance757 cyberpunk was shitty on launch, but its really good now so i think its great that theyre sticking with it and improving it
Destin’s been doing great work independently of IGN for a while now. IGN letting him upload his take to their channel is the most surprising thing about this.
Yeah this is basically just one of Destin’s videos from his independent channel uploaded to IGN’s channel.
Yep Destin's been making solid independent gaming content for a few years now. He usually has the right takes because he's simply on the consumers side. The only side that should matter. Also, let's be honest. There's only one particular group of sad individuals that really don't like Destin... 🤭
I remember this dude from Screwattack back in the day, good to know IGN didn’t break him.
Yeah, I’m glad I read the comments before I posted something but yeah Destin has been able to do stuff independent from IGN for a few years now.
He also has a pretty nice 90 minute interview with Colin Moriarty on his UA-cam channel where they go back-and-forth about the state of Microsoft and Sony post FTC battle.
I like how the AAA gaming industry are calling it a "raised standard" when all of us who've grown up gaming over the last 30 years know that it used to be the standard to sell a finished feature complete game with no bullshit attached. It's refreshing to see smaller studios coming out with games and just making fools of the big publishers and their studios by actually giving us what we want. Oh yeah and also no DRM so anyone who's playing it on PC don't have to worry about shitty game performance due to bad anti-piracy software.
I can guarantee you that the people who posted this drivel on twitter got roasted to crisp. One of those soydevs privated his twitter account.
Not defending AAA companies , just thinking of their position. Unfortunaly Most of the AAA studios cannot get enough revenue by just releasing the core Game. It won't break even. Not even Baldurs gate 3 success is enough to cover the cost of a Games like GTA V ( 243Million BG3 vs GTA V cost of 265M ). the production in those companies are so expensive it's a Risk they cannot afford even if it will be a top 5 most played game. Thus they need different income streams , which we the players are the suckers ....ANd its not like the Game devs are getting a big bag out of it. ( leadership maybe ) but certainly not the developers who are getting forced to work 80+ hr weeks
@@animeleek Nice joke mate.
@@animeleekyea it’s almost like if you spend 100 billion dollars on the graphics of a game that can’t even be ran at its highest graphical fidelity because it’s so poorly optimized then it won’t be profitable.
It’s literally that meme on twitter where the guy says “please someone who’s good at the economy help my family is starving” and he gives a budget breakdown where he spends like 5k a month on candles.
Just replace candles with “graphics” and that’s pretty much what’s killing games profitability.
In the past games never had this issue. Graphics were simply the medium to tell the story or to experience the gameplay. Nowadays graphics are a major part of the appeal, and that’s all well and good for rare story based releases like the last of us, it starts to eat into the budget for other relevant things when you have to make every game look photorealistic.
It's simple economics, if you can't compete with Larian even with bigger budgets and staff, you have to much fat in the company expenses. Legacy game devs and publishers have stagnated due to their company work culture, expenses are miss allocated thats why they feel they need all the bullshit micro transaction's and all that crap, when companies get stagnate that they can no longer compete, new companies will come in to replace them... the people that are mad at Larian's succes are people that work in those obsolete game companies, either work for a different company - make your own studio - or be left behind by the new kids on the block
Back in the day good games coming out was seen as a step forward for the industry, now making good games is an unexpected, rebellious move against the system.
Sad consequence of gaming becoming a big money industry.
The people at the top used to be passionate about development (Swen the CEO of Larian still is)
Now the decision makers only care about turning a profit, and a lot of talented people are creatively stifled because it's either churn out garbage or struggle to feed their families.
True. Games like Quake, Mario 64, and Half-Life were boundary pushing, and people took cues from them to make their own games. Now if they came out devs would bitch and moan about how they can't make anything nearly as good.
@@Entropic_AlloyHalf of that was because of the time. Both graphics and gameplay were increasing at an exponential rate back then. Fully 3D worlds were new and there was a lot that hadn't been done before. I feel that is part of why people claim that gaming was better back then because games were coming out that constantly raised the bar.
Now-a-days it's much harder to make a game like that. You have games like Red Dead 2 and now Baldur's Gate that raise the bar even higher and those kinds of games cost a lot to make and take a very long time to develop.
In a sense current younger gamers are kind of spoiled as they have only known the best of the best and anything less than that isn't as good. I'm a bit older so every generation of gaming was a monumental upgrade and I was constantly being wowed by games that did something new or unique. I feel we are at a place in gaming where the growth has slowed down and we are in the state of diminishing returns.
Not agreeing with those whiny Devs though, especially AAA developers. Maybe if they worked on the game instead of the E-shop they could put out something great.
industry level 1984
I get the feeling that many devs acted like that, even back then. The difference now is that social media has provided a platform for devs to act like fools if they wish. I'm obviously not defending this behavior, but jealousy isn't something that's exclusive to now.
The guy has his own youtube channel and has some great takes and videos, about time IGN hired someone who knows what they're talking about!
It's not like they "just" hired him, Destin has been at IGN for 10+ years 😂and is an industry vet, I'm guessing seniority is why they let him post that, IGN has not said anything useful or productive in years😂
Nah I remember watching this guy suck up to Anthem during the beta defending it needlessly all because its only a beta.
This isn’t a new baseline. It isn’t a new standard. It’s a return to the old gold standard where devs actually made a game with love. A full and complete game made with the fans and not trying to bleed the pockets of their consumers.
Nice bot, or either copied comment because I saw this text like 5 hours ago
@@Manue_12 This is like World of Warcraft. Game entirely ruined because the suits in charge of the devs just wanted to run it into the ground and put it into a managed decline to suck the money out of people. Really sad stuff. hopefully Microsoft allows blizzard to make quality. Probably no going back to good old blizzard tho. That's in the past.
@@Manue_12 yeah, sadly the quality of games is usually awful because of the higher ups not giving them the resources they need
So true!
Copypaste comment from asmongold's video, but still 100% true.
I think it all boils down to the simple fact that some companies put noticeable amounts of love into the production of their new titles, and the companies who don’t are realizing just how soulless they are
"We cannot make a game that good because we don't care enough to try basically"
@@AlechiaTheWitchOr in some cases, we cannot allow our devs to have this much time and money put into our products that’s unreasonable for our billion dollar company.
Remnant 1/2 was made with love
They're managing expectations. It's like preemptive damage control; they know that if the gamers see what modern games can truly become, they'll start asking for these companies to match their performance. They're perfectly capable of it, but they DON'T WANT YOU TO KNOW THAT. Giving crappy games to consumers with PTSD and rockbottom expectations is SO much easier than making an actual quality experience.
Well Playstation exclusives are always handled with tremendous care, No one is really surprised about BG3.
Yeah, I couldn’t believe I was watching an IGN video either! I was happy I did.
Yeah me either 😂
Hi Karl.
Keep Karl rocking those Ben Chodes!
Oh damn, didnt know karl was a gamer as well.
@@samarth3655 I’m on a Baldur’s Gate 3 binge. I’ll be on a Starfield binge next too 😄
Turns out that gaming rising to the top of the entertainment industry was actually bad news for gamers because it attracted "money people" that couldn't care less about the products they pump out as long as their marketing team can trick enough people to buy it. It's great to see that whenever a company does the opposite, gamers tend to rally behind it, if the message gets through to a couple AAA studios we might even get more than one high budget game a year that is finished and functioning at launch.
Those money hungry execs have always been there, it's just that pushing unfinished, buggy, microtransaction-filled garbage has only become more profitable than good and finished games in the last decade or so.
@@yookie255 the execs were there, but the investors that they have to impress in quarterly meetings were not. before, bad execs would take much more short-sighted paths that led to their downfall quickly, like Atari did. now all they have to do is suck up to investors and they can get money from a smaller group of people with more money than consumers.
basically, game journos wanted gaming to be like Hollywood so very badly in the mid-late 2000s, and they got their wish. hope they're satisfied
Yep when something like faze went public. No new investor was aware of the gaming community and started doing things nobody in that space wanted.That means people who know jackshit about games will find the best way to monetize the game. And make you spend time and money for it. I hope aaa studios start losing more money on their games and stop this bs trend of putting out the same loot box, season pass game every year
I mean Sonic Frontiers was kind of a step in the right direction for SEGA. Especially with that free DLC it got (nightmarish difficulty upon launch notwithstanding)!
This is such a huge win for Larian. They've always done great work, but now they're truly on top and I can't think of a more deserving studio.
New Blood Studios is another great one
@@youknowwhattodo-pz8exNew Blood Interactive
Are you guys joking?
Enjoy it for now, because it's all about to end. Larian WILL sell out/go public.
@@whatever7182damn, talk about pessimistic, tell me, are you enjoying it while it lasts? Because it doesn’t seem like it
The thing that has always baffled me is the way these companies, across multiple industries, feel entitled to our acceptance and praise. It's legitimately friggin weird.
It might have started earlier, but Ghostbusters 2016 really popularized publicly blaming fans for the failure of entertainment products. It actually kinda worked for far longer than anyone expected (I say "kinda worked" because fans have seen right through it from day 1, but mainstream media, entertainment companies and normal people did initially fall for it) but it seems like wider society is finally waking up to that tactic. Doesn't mean some idiots aren't still gonna try it anyway though.
The problem is, it's just a few percent of them who are being fussy like that but they're tarnishing the rest of the team. I mean, a creative production team usually consisted of a lot of people who are most likely overworked and underpaid but some jerk just went to social media to whine and make the rest of them look bad. For comparison, I have a couple of concept art artist acquaintances who are way too busy to even look at social media and they spent their time either working or resting, rather than complaining on social media they'd rather get some sleep. I think companies have to start training their employees to stop whining on the internet.
It's not weird, the problem is the gaming community that gobbles up any shit that these game companies throw at them, they whine and complain but they always throw their money for the shit that game companies throw And if they're getting profits without even trying to do anything new then why try?
The people working in those formerly great now dying massive corporations got there because working at such a place was prestigious to them, so this attitude of entitlement coming from their employees isnt a surprise
It's a symptom of late-stage capitalism. The corpos have so much influence that the hot shots think they're entitled to your approval. Let them seethe and get that reality check cemented.
Destin has always been a voice of reason in the gaming sphere. He's og all the way from Screwattack days
thanks for the lore
man, I miss screwattack : (
Not quite. This is a good take but he is a console warrior
I knew I recognised him from somewhere
@MazDconDecepticon he's barely a console warrior, he has a preference for xbox but he calls them out on their shit when necessary as he also does with playstation.
Not every studio should strive for the scope or production values of BG3, but they absolutely should be striving to emulate its polish and game studios should absolutely be putting the same love in. I'm talking about smaller studios of course, the big studios have no excuses whatsoever, resourcing when Larian is the smallest studio by about 100 people.
EA and Ubisoft have destroyed too many studios because they didn't want to be outdone just like BG3 is apparently doing right now. Glad it finally happened to such a degree that IGN is understanding it
May Westwood Studios the creators of Command and Conquer rest in peace... Thank you EA 😢
Somehow this reaction from the devs is so unique to video gaming too.
Like could you imagine McDonald's makes a new deal for a menu item and Burger Kings social media response is just not to expect items to be that good of a deal on their end as its completely unrealistic...
Not so sure about that. The devs reaction reminds me of these recent rants by movie/show producers shitting on their audience. I know those were more along the lines of "the audience consists of stupid doo-doo heads" but I feel like it comes from the same place. A mix of entitlement, lack of self reflection and inability to handle criticism.
@@fabian11235Thats right, its victim blaming by the companies. "Oh you don't like spending money on this piece of shit we've spent 6 months working on?? You're just a moron with terrible taste and thats not our problem!" And they only are able to continue that perspective because gamers and or movie fans will always want something new. Even if the latest release was bad, they hope for a better one next year. As a lifelong call of duty fan I think this is the standard mindset for its older player base. People have been unhappy with the game for years yet you notice they continue to release cookie cutter versions of the last game, still full of microtransactions, a bland short lived campaign, and forced play style online that they know people do not want. But because people still come around and buy the next one, and they still buy the in game bullshit they overcharge for, they have the money to do it over and over and over again. Its a wave they are riding, it won't last forever but for now its working so thats what they do.
No it's not. Movie and TV show makers do the same exact thing. It does seem largely isolated to the entertainment industry though.
Creating art for popular enjoyment > Creating a product for profit
Back when art and innovation drove the gaming industry. Nowadays, every venture has been mapped out by the companies, so no need for more artistic ventures in their eyes. They "know" what makes money now, so they double down on these garbage mentalities and products
Game dev is very challenging, it takes a ton of work. Baldurs Gate 3 is a good example of a game that goes back to the old adage of its done when it’s done. This used to be something that game companies used to take to heart, but they became beholden to shareholders and sales data over just making as much of a banger as they reasonably could. This isn’t about Larian Studios being some god tier development studio that nobody else can touch, this is about Larian Studios giving their team everything they need to make a banger and not stopping until they do, while virtually every other game company doesn’t give a shit about that.
Yeah, the thing a lot of people ignore is that Larian is a completely independent studio and their road to their current position was very difficult and they were on a brink of closing down multiple times. At one point they had to make a whole bunch of games for casinos owned by belgian mafia. From a business standpoint yeah, Larian is a very unique beast.
But again devs can't fucking explain their point without calling names and being defensive as hell. It's not the players you are fighting for christ sake. Instead of uniting with fans against corpo man who's whole purpose is to earn as much as possible no matter the quality hit devs shit on players and players shit on devs. C'mon.
And also using early access for what it was meant to.
@@Гденашареальностьчувак They've been conditioned by the capital. The only real war is a class war. Everything else is just a distraction.
Hey sorry to bother, but can I ask something? Is it okay to start with BG3? I have no idea about the first two
@@archersterling6726 Yes. The stories aren't tied together.
I think the biggest issue with big development studios is that the management is getting more and more detached from the playerbase or even the developers.
One thing I noticed is that with modern AAA games the mindset with which those games are planned out is one out of business school but not from reality. The management thinks they need to make as much money as possible and retain as well as gain customers and you do that by having good design, branding and marketing and not necessarily by having the best product which is why those bad games are being published and the actually good AAA games are being criticized because of their design or something.
Very good point. The development of a game is seen as part of the business model, a part to be exploited for profit. If that means overworking your developers and making them release undercooked products, then so be it. Profit is king.
Pretty much. Kinda similar to Hollywood. You got this multi-franchise blockbusters and whatnot, but they'll never surpass something like a Tarantino film. Calculated formula from a think tank vs the director's character and vision.
It's art. You need passionate artists, not businessmen.
Yeah, I think this is it. Business approach to art just hasn't ever been shown to work on a long term basis. A good game and a lame game has a super fine margin, and there's nuance. A lot of these games where the mask of a good game, and are solid on paper, but lack the "soul" of a good game. The best games have passion, and tend to be the creators expressing themselves in some manner.
Yup. Triple A games are all about the marketting. That's also why they chase realistic PC melting graphics. Because it's way easier to sell screenshots and trailers then a game that puts gameplay over looks.
That and trend chasing. Battle royale becomes successful? Cram it into every single one of our games. Battlepasses become the new thing? Shove it into our games, and if impossible, kill the game then make a sequel with all of microtransactions, even better if you have to pay for the game in the first place, also borrow the sea of DLCs from Paradox that's sure gonna bring us all of the money.
It's no longer about making a game players could enjoy, hell even you yourself as a dev could enjoy.
It's all about making a product that as profitable and requires as little effort as possible.
They are not THAT detached though because people are buying their games en masse and spend billions on their microtransaction shit.
I remember going through this exact debate back when Elden Ring came out.
A bunch of developers just came out of the woodwork to complain about the minimalist UI of that game and started spewing a bunch of nonsense over it.
Destin brings that up in the video also.
To be fair, the UI of Rlden ring is trash. They haven't changed their UI since dark souls 1 and it just doesn't work anymore. Not to mention the amount of filler content snd resued bossed was absolutely infuriating. I stopped going into dungeons because they were all identical and the bosses were the same and the reward was some crappy spell or a few throwing knives.....game was bland and only 20% was actually S tier.
"I need to have 50 billion arrows and WoW style hud elements because I can't learn to play or navigate a video game :((((((((("
That's most of what that garbage was back then.
@@brodylockwood14yeah, that's why so many games copy the HUD style of the souls series, we really need to have a bunch of flashing icons and arrows pointing at everything, and maybe even a pop up tutorial telling you when to heal and dodge every second during a fight.
@@skullservant4417 tbf, From could make a better screen with the meaning of every single icon related to effects you are under.
99% it's easy, they are buffs/debuffs related with an Attack/Spell you just used.
That 1% is people missing out like 5% of their HP because they simped for Fia but forgot to check the item she gave them lmao.
Actually, IGN, had _two_ great takes recently. They also released an excellent mini doc about Aquatic Ambience, which is one of the best video game music ever made.
Also the Pizza Tower review.
As a game dev, it's true! Baldur's Gate III has one of the biggest scopes in game dev history... And thats fucking awesome. The game industry has been basically the same for the past years, they are stepping up and I fucking love it
I'm learning to be a developer,and seeing Baulder's Gate. It should be a example on how to improve products and how being unique helps your game stands out.
i have 200 hours in the game, and im constantly getting content, holy shit this game has good voice acting, not to mention how they're able to bring the emotions of the characters to the point i don't know if i can stomach an evil playthrough.
@@Justaguywithglassesok this game will go down in history for what games were like and how they should be.once I get a good PC or even a next gen this will be the first thing I buy
only a shame they skewered the class system and removed a LOT of classes from the classic Baldur's Gate and D&D classics like Neverwinter Nights and Icewind Dale such as 1 of my favorites, the Kensai warrior. from what ive seen the class system seems a little dry
@@TheRealSladeValentine it looks similar to divinity original sin 2, but that can be fixed with a update
I think it’s important to distinguish devs and publishers. Developers just make the game. And I’m sure that 90% of developers love to make games and want to make good ones but the crunch and tireless working conditions caused by ridiculous deadlines set by publishers makes it pretty difficult. Baldurs gate 3 was self published, so they had an infinite amount of time to work on it. I think if we all stop preordering games and wait for reviews to see if the game is actually playable at the very least would be quite a big wake up call for publishers to see that hey maybe we should put out a good product if we want to get money for it, and in order to do that, let’s give our devs more time. Games are 10x larger, more complex, and just generally harder to make than they used to but devs still follow the same development times and cycles. It’s pretty impossible to achieve that and come out with a half decent game. I will say, I have no excuses for bungie.
It's the same thing with something like Arcane. They spent 6 years making it and it came out amazing
Finally someone is making sense!!!
Precisely this man. Wish it was covered because I'd be foolish to say that it's due to the actual developers being lazy. It comes down to the decisions to rush from the management in the studios.
Games are 10x larger and more complex but they’re also made by companies with 10x as much resources as they used to. The games industry is colossal these days and we should be able to expect the same quality as we used to.
@@chrisb5005 The resources have increased, but don't match the issues brought in by that increase in complexity. It's not a 1-1 type of situation. The resources (including time given to devs) needed to make games meet the expectations of the audience has not followed the rise in those expectations.
We still expect companies to push out games and sequels in the same span of time, then complain the game doesn't come out perfectly baked, going as far as to criticize even minor shit like jittering physics.
We should not expect the same quality as we used to, because the resources given to devs have not been increased enough.
A perfect example is No Mans Sky. Sony pushed it till it came crashing down. But after Sony washed its hands, the devs went silent and baked the game in secret. Now its back in full swing with everything that was promised. Here the resource that was needed (time) was added in post-disaster.
Destin is a cool guy, probably one of the few people at IGN that's respectiable
Thanks for the name drop, now I can check his content out
@@CarlosGarcia-wz4ldHe does have his own channel too.
@@TheSwayzeTrainthat's great to hear, thank you too man :)
He used to be a member of Screwattack
I actually remember the very first gaming news video he posted on GameTrailers, even before joining ScrewAttack lol
I started playing D2 in the fall 2022, a little after the Witch Queen campaign came out. I've enjoyed the game very much so far, but over these past couple months I've steadily seen its cracks and how the community repeatedly brings them up to Bungie, only to not be listened to, just given more things to buy.
As Axtecross once said: "We used to go to a store to find a game, now we go into a game and find a store."
Gave me shivers.
Edit: Lol thx for the likes and replies everyone. To clarify: D2 is Destiny 2, a game mentioned in this video.
I enjoy it. I don't buy more than the season pass maybe, I still feel like I grt value for money, but yeah it's changed a lot
D2 is a horror game on Dreamcast
@@foxplays_ or you know. Diablo 2.
This has been a thing since before lightfall during hauntedbut everyone's noticing it now because it's popular to talk about it. This was talked about even farther back in seraph, while I'm glad people are noticing it I think it's disingenuous to claim the cracks have appeared recently. No, people were just willing to ignore them because witch queen was a great expansion. Now they don't have a great expansion to carry them throughout the year.
@@bibsp3556 no, Diablo 2 is Diablo 2. D2 is an actual game, it's the sequel to D. Just like there is an unrelated game called D4
We FINALLY get a massive game thats actually playable on launch, with a team that genuinely cares behind it, not riddled with micro-transactions, and clearly the usual triple A devs cant have that...
Play roguelikes
And the majority of gamers n influencers hate that too. No 800k is the majority, 55 million+ users of Warzone 2 DO n they despite this outdated crap
Even elden ring was shit on day one. That frame drop was unplayable and somehow they still released it
"thats actually playable on launch"... yeah, that's not entirely true. The game is pretty damn buggy but I agree with the rest of your statement.
@@1.21gigawatts2 Buggy doesn't mean unplayable though. You got crap like Outriders that people couldn't even log into for like 2 weeks because their servers were only strong enough to handle like 9 players at a time, THAT was unplayable. BG3 has a few graphical glitches and occasional hangups trying to go into conversations, things like that. I have yet to have my progress actually halted in that game due to something not working.
Big thing too, with Larian specifically, is that they IMPROVED on Divinity OS 2 which was a huge huge amazing game!! The writing is tighter, there’s more player choice, bigger quests, more abilities…it’s crazy commendable how much effort was put into it.
To be honest, while this kind of attitude is unusual for media companies, it’s actually pretty common for the tech industry. Whenever a tech company releases a product that pushes the bounds of the field and outcompetes the products of other companies, those other companies tend to get really paniced and sometimes defensive about it. Since game development is a cross between media and tech and many of the people involved do come from a tech background, it could very well be that attitudes carrying over.
I can tell you exactly why this is. A gap in mentality. With media companies their products are mostly art in some form or another. It’s subjective, not objective. Most projects of that nature do have a business component to be sure but the actual creation aspect is a matter of personal tastes, passion and inspiration. They see someone else succeed and it makes them wonder what they can do to improve their own work, and what techniques and tricks they can adapt to their own style.
Tech companies? It’s a far harder numbers game and more business driven. You often cannot borrow what the other guy has since it’s proprietary, and it’s a far more cut throat and competitive space. So while there are a few people who will try and up their game it’s far easier to explain why you might not be able to reach the same standard the other guy did, usually because of finite resources… which is the knee jerk response we see here, despite Larion being SMALL by most AAA studio standards. It’s not a good look, especially when we have stuff like Bungie’s most recent debacle claiming they don’t have the resources for free yearly cosmetics despite being documented saying it only takes one guy 20 minutes to make a new set.
That's different though, it's the companies making excuses for their incompetence rather than the people designing the product
in my experience, on the contrary this kind of shit talking is near nonexistent in the tech industry, maybe apart from Musk who is a pro at being uncollaborative.
Every time something mind blowing comes up, most of the industry get in a rush to have board meetings. They dont speak publicly until much later, but in the backend they all immediately go for behind-the-scenes business tie-ups and favourable deals. Months later once all the deals are finalized they'll come out and say "we are collaborating with so and so and blah blah blah"
The reason for that is in tech, you dont try to reinvent everything in-house all the time(even if you do, you'll fail and fall back to industry standards). Almost everyone is a customer of everyone else.
@@slate8409 not at all, it's a real tangible gap in what studios have.
Take the best studio in the world, biggest in the world.... Take anyone except Larian, and they will have a lot of problems making a game like BG3.
We know that BG3 is blessed in having long dev cycle, large experienced team, a huge IP, but what's not spoken about much is how Larian didn't start BG3 from 0. There was never an empty project file for BG3.
They had environment building tools and assets from Divinity. They had combat mechanics and calculators from divinity. They have tons of specific tools and pipelines pre-made for making this game.
It's weird that people are going on about "oh devs are freaking out!" but like, simple facts is do you expect two people to get the same results if one of them has a set of brilliant tools?
If yes, well... Sucks to be you.
If no... Well, what effort and time do you think would be needed by a dev studio to create the equivelant tool set that Larian have after Divinity 1 and 2?
@@HuwbaccaWhy would other studios not have similar advantages in terms of preexisting assets, large teams, etc.? Nobody is expecting a small studio to do this… We are expecting large companies to be able to output the same quality. They have the resources and the money and the teams. There’s just no excuse. Also yeah most games don’t start from scratch nobody said otherwise
Im a game dev (Indie, not AAA) and I think Baldurs Gate 3 is nothing short of inspiring... Its such a relief to see a big budget, successful game be built with a true sense of passion and earnest drive to make something beautiful.. Its the kind of game that caused 8-10 year old me to fall in love with games to beginw ith
Good luck in your future endeavors, my friend
Hey man I just got into college under cse course and I am interested in being a game dev ,do you have any tips on what I should work on?:)
Another more indie example from recent months would be Battlebit Remastered. Three guys who liked open FPS with destruction mechanics, and decided to make one with constant feedback from very interested and invested fans. End result? A game that's pretty much a low-res version of the exact type of Battlefield game that the BF fanbase have been clearly trying to spell out to DICE and EA for years now. It's still indie and early access, but the core gameplay is literally everything that fanbase has been asking for.
Really shows you the difference between just a handful of guys working with a clear goal in mind, and a bloated giant developer deciding on a game's direction based on corporate interests, market trends and stockholder greed just breaking a franchise at it's core based on whims and vague corporate speak from investment bros.
@@lexanderthakur2209I would start developing with games in genres I like to play, this may not be right for you but I think that is a good place to start.
Ngl I felt like a little kid for the first time in a while
I don't want another BG3 from a AAA studio, i want Larion's passion, enthusiasm, love and talent in every AAA game. Lord knows that's what they all lack.
As a 3d game artist myself, what is truly depressing is that I can look at a lot of AAA games and see a ton of passion.. So many beautiful assets only possible if the people behind them truly care.. the AAA contains so many insanely talented, creative people.
The problem is the whole they are contained within, the paint-by-numbers game design, the anti-consumer monetisation, the fact that AAA games arent made because the devs want to make them, but because they are told to make them.
Exactly. People still buy small indie games, not because they try to compete in terms of graphics or scale but because they were made by people who care and it shows. That's the kind of "standard" that the AAA industry is afraid of. The one standard they can't just buy.
@@MaMastoast i agree... Art and design teams do amazing work, but they sre all told to make the same 3 games, which is tragic. I wish all devs and artists had the freedom to make games they want, not the gsmes shareholders say makes the most money.
But the shareholders will only see that BG3 sold so much that they just want another BG3 (without the time needed to cook something that good)
Talent I'd not lacking in any AAA studio, these studios don't hire anyone who can't put out good work. Passion and love, on the other hand, is definitely whats missing. A lot of game studios are in a nickel and dime phase of their design philosophy's - theres no l room for anything but the bare minimum.
I'm convinced that Larion is just a bunch of miracle workers at this point. When I played DOS2 with some old buddies from college, those moments from that game reforged and strengthened my friendships with them, and set up some memories and stories that will last basically a lifetime. Now BG3 is causing IGN to go through their anime level redemption arc, and I wouldn't be surprised if it spawned more great memories for those that play it.
This year has some of the best games in the last few years lined up (IMO) so it’s insane that the developers have chosen to just- straight up admit that they don’t care about facing a challenge. They don’t see this as “we should be better” they see it as “we don’t need to be better, you need to expect less.”
Yeah, and they’re still coming potentially. We’ll see if they’re any good but we’ve got Armored Core 6, Forza Motorsport 8, Starfield, Spider-Man 2, Metal Gear Solid 3 remake, The Crew Motorfest, and probably a lot of other stuff I’m not thinking of. It seems like the AAA game industry is started to remember what making games is all about
@@wieldylattice3015 let’s just hope that with BG3 we have developers starting to reignite their passion for gaming rather than posting hate for other games, and that executives actually allot the time required for large undertakings.
@@SladeGamingGenieYou know that last part will never be true.
The thing is I don't fucking care why make the studio problem yours lol. Make GREAT GAMES.
Destin Legarie has been around gaming journalism for years and has always been great. I wish they'd put him in front of the camera more often. He has his own channel too, for those interested.
But how then can Ign shill if they have a visible employee calling out the gaming space bs?! (heavy /s) I would definitely go to Ign more for opinions if this Destin Legarie got more sway there.
Except when he goes full console warrior
@@MazDconDecepticon Oh? Like he only likes consoles vs PC?
The irony is that destin himself, has been a staunch defender of everything xbox, a company that hasn’t given us a true triple A game since halo 3
@cuteboy51 he only likes xbox. Look up his own channel. He has over a hundred videos defending Microsoft
We're in an age where creating products has a couple essential features: 1) planned obselence so you buy the next thing, 2) predatory marketing to secure the sale, but overall does not care about you. In every aspect of life the cost of living is rising sharply, and frankly, big game devs aren't exempt from the group of people that want to squeeze the life out of you so they can splurge a little extra on their weekly saturday night fine dining gluttony experience.
We live in a society...
"predatory marketing to secure the sale"
Eh, You are describing steam sales
To be fair, you can do your research on a game after it releases so you aren't surprised at the negatives if you buy it.
Bro I thought you had my profile pic and was like “wtf” cause I made this shit hahaha
@@oo--7714how are marked down games a predatory market? you should be using g2a as an example, not steam…
I'm so glad Baldur's Gate came out at a time like this. For the last 5 or so years the only games I've wanted to play have been indie releases and maybe a couple AAA releases (the only one coming to mind right now is BoTW and ToTK). Since this is the case I've been looking at more analog games which are quite fun and a great hobby. Great content as always, Charlie!
Who would have thought that in 2023 the best game of the year-probably decade-is a Baldur’s Gate?
It’s poetic: the first two simultaneously set a new standard of RPGs (and put BioWare on the map). Now the third is doing the same.
You’re missing out on FromSoftware games it sounds like. Demon’s and Dark Souls reinvigorated the gaming industry and my interest in gaming as well. Elden Ring was amazing too so they’re still going hard.
This is FACTS. I am a solo game dev and I've been working on my dream game for past 2.5 years, i just want to make it as best as possible. It is immense amount of work, no doubt. But you gotta do it. Hats off to Baldur 3 for showing these guys!
Go ahead and plug it. You've earned it.
Any place we can see details on it? Love indie games
@@ablationer He need your permission or what? LMAO
i am looking forward to it,
considering most of the greatest indie games recently have been solo/duo dev projects such as SiGNALiS , DUSK, HollowKnight, Ultrakill, killbug, incision etc. i wish u luck
@@Kataxuop needs the dudes comment about as much as we need your opinion on it. Little to 0 so leave him alone and let the guy be
The guys at Larian who thought to show off the bear sex scene before release are gonna go down as some of the greatest gaming heroes of the modern age. Get the internet hooked on the concept through something truly wacky, smack everyone curious on the face with a masterpiece and prompt them to keep playing, and watch as game devs mald over the quality of the product
I specifically didn’t buy this because of the bear.
@@WadeAlmaoh no! Anyways.
Is there actually a bear sex scene. Cause that made me laugh. Like what lol
@@XxSTACKxX shapeshifter
@@WadeAlmaoh wow, nobody cares. I'm fairly certain that the video we saw of it wasn't very telling in the context of what happened.
I do game development in university and my tutor absolutely shredded the game industry stating "devs are lazy, recycling code from other projects and overall releasing piles of shit for cash". We then learned that all the titles that popped off were games developed by geniuses that loved doing what they did and always wanted to improve their art
Is your teachers name terry?
This problem is caused by the corporate hiring structure.
A studio used to be comprised of a bunch of passionate people who came together to make a specific game.
Now it's a bunch of random devs, hired off of their resume that have no actual passion for that type of game and are hired just because they know how to code.
For every Warren Spector and John Romero we got to have Mr.Diablo 4 bitching about why you shouldn't expect anything but mediocrity from them
@ryanberman5314 Do be facts, some devs are just desperate to get into the industy (i understand that, it is difficult) but have no idea about the genre of game theyre making or in general have no idea what sort of studio it is
@StarvingGecko To be honest I wouldnt consider Elden Ring to of cut corners in their code. Its clearly been updated and as a title doesnt fall under time constraints of needing a release every year... which i firmly believe good games take years to develop
Theres plenty of examples of same game different title slapped on the box. Look at the pokemon games for example, they cba even updating their engine
I loved the Spiderverse example, peoples art(movies, etc) can and should be used to motivate and inspire others to create great pieces of art.
A few years back I interviewed one of the devs behind Brawlhalla, and I asked him what he thought about triple A games, and games with a large amount of players, he said that he actually was happy about the competition and went on to then say that he learned a lot, and was learning a lot from other developers as time went on. His statement shows that while perfection may not necessarily be possible but that doesn’t mean that you shouldn’t strive for it.
Yea I only got rayman in that game easily cause I play with friends. Not a bad game
When you're not trying to do the live service model and keep everyone's attention on the same game for an infinite amount of time, there is room for lots of games on the market. If people hear "these two games are both really good", most are not going to agonise about which game to choose, they are just going to play both.
Perfection is impossible to achieve but it serves as a perfect goal to strive for because it means your growth will never end as long as it remains as your goal.
Cool to see Dustin is still at IGN. if there’s anyone with sense at IGN he’s definitely one of them.
To those that to not know he used to be part of a small crew called Screwattack. A group of gaming and comic loving peeps who created videos, news, and events in the early years of the Internet/Gaming.
Dustin had his show called Hard News and would eventually lead him to a job at IGN.
I remember Screwattack as a sponsor for AVGN videos way back in the day.
I remember screwattack as the guys behind death battle
I follow Destin from Screwattack when he host hard news back in the day... and I always like his opinions and takes about this subjects...
Dustin is a horrible console warrior loaer
@@jasonli9871 RT bought them out and now they're ONLY Death Battle
The part that gets me is how even in this discussion, the emphasis is on the 9-5ers developing a game---letting the investors/publishers who demand quick profits that force rushed development schedules and toxic work environments off the hook. Even if a developer was passionate, passion is allowed nowhere to thrive in such a culture where those who make the rules have no vested interest in the quality of the product.
While that is true. To some extent you still have to be critical on consumers and developers even for that. Aftherall if this behavior from investors/pubilishers would no longer turn a profit than it will start to cease to exist. Developers lending their labor to publisher where they know they are creating soulless products are partly at fault of keeping up the standard because (especially coders) have other employment options and if these companies are no longer able to attract quality labor they will change their behavior. And while I am aware how difficult it is to quit a job and that for many this can be a massive risk. Trying to get the developers of the hook and laying the blame at the publishers can be defeatist because how would we than change the situation?
“Toxic work environments” it’s just a bunch of gamers who can’t handle a real fucking work shift. WE ALL WORK HARD I’m not gonna lose sleep cause some dude designing a character has to stay up a couple extra hours to actually do good LOL
@@toaleydanza14 are they paid for the extra hours
@@VluggeJapie59 Unethical practices will always be more profitable than ethical ones. Blaming consumers for the choices made by corporations and executives to turn a larger profit is a fallacy that the corporations have been pushing for since the 1950s.
It's surprising how many problems of our modern world have to same simple solution. "Eat the rich".
I chuckled when he remarked, "We're not really familiar with Game Design." This struck me as amusing because in the realm of AAA games, the roles of game developers and game designers are typically distinct, except in cases like modestly-funded indie games. The present challenge lies in the influx of seasoned developers and designers whose output stagnates, either due to an inability or unwillingness to introduce novel content or mentor emerging designers. This is a contributing factor to the homogeneity observed in many games, owing to their creation by identical groups of individuals.
I like Destin. He does have his fanboy moments, but he usually tries to stay as objective as he can, and he is more than willing to call out video game companies over their bullshit.
It floats down
They will probably fire him now.
@@MrcreeperDXD777it floats down, funniest shit I've ever seen
@@p-__ no they arent :))))
@@NomTheDomI still don’t get that
Destin was always the most legit one at IGN. Even got to meet him when he was still with Screwattack at SGC way back in 2010
OMG I thought he looked familiar! I never met him or anything but definitely remember him from Screwattack now that you mention it. Who'd have thought the original Hard News host would still be hitting hard today.
@@Sylven306he still have that Daily Destin attitude
I remember in the late 2000s, my dad, who used to buy all our games back then, would always check IGN ratings and the reviews before making a careful decision. Just last week I asked him about Baldur's Gate 3 and he told me "I'll check it out", came back and said it sounds super but he doesn't have the time to play. Asked him what score IGN gave and he said "no clue, all their reviews are bought anyway."
Now THIS is character development 😂
You got yourself a wise father
I also love that the Larian CEO isn't taking all of this lying down, no, he's clapping back at every point and turn. There is no publisher behind Larian, Larian did this as a self-funded project. Larian, when you look at the mega-giants like Acti-blizz, Bungie, and Ubisoft, don't really have a wildly large team. Larian just took their time, listened to community feedback on their beta, and released a finished product that, while admittedly has some annoying bugs and one game-breaking bug (Druid insta-gibs have entered the chat) They've already begun fixing bugs, week 1.
Not self funded, they have investors and they were hired by Wizards of the Coast
@@bizzzzzzle no, they have explicitly stated that they were not hired by WOTC. They bought the rights to make the game with their own cash.
If that's the case, it's probably the sole reason why they were able to pull this off. 99% of devs want to make a good game, capitalistic profit motives undermine them and create the world we see today. Same reason why small, indie projects are so often better than huge budget projects -- no vampires lording over the creators.
Me being in architecture, I cannot imagine bemoaning other firms for making great looking buildings and not trying to learn something from their designs. If this mentality was in my industry, we would all be calling out famous architects like Frank Gehry, Frank Lloyd Wright, etc and saying that you should expect every building we design to look as monolithic as possible. You know, like the more mundane Soviet era architecture. I could not imagine not trying to put your best and most creative foot forward while designing.
If the bad mentality was industry standard there wouldn’t be any industry, we would be in the Stone Age. Feels like humanity is regressing because of comfortability and complacency.
Dude, in the same field and this resonated with me, I wholly agree. The state of games atm just is sad and when someone releases a game in a state of completion its seen as an accomplishment. It's like building the inner structure of a skyscraper and telling tenants to move in and we'll sell you the outer layers as DLC.
It feels like these devs forgot one of the most important lessons for any type of skill you ever wanna improve on: learn to learn. Never stop learning everyone!
@@Thatonedude90basically, they forgot the most important lesson ever: learn to learn.
Srsly, feels like all these devs who made these tweets are all scrubs in the FGC. People who only wanna win, learns nothing about their opponent and blames the opponent for defeating them.
Destin always seemed like a pretty special dude back when he first started with ScrewAttack, like, back when "Hard News" first premiered. Always stood out to me so much amongst the crew (in the good way!) - I was way young back then so maybe I'm misremembering but I recall him getting dogpiled on RELENTLESSLY from the fanbase when he started out. Like, he was clearly learning to speak in front of a camera in real-time and I seem to recall people being pretty ruthless in vocalizing that for a while. He definitely hit his stride fast though, feel like it very rapidly became their best show once he got the hang of it. So, lmao, it's JUST a little bit mindblowing to have this be the first thing I've seen from him since probably 2008. Good for him, man
Common Vektroid W
Oh my god, THAT’s where I recognize him from. I had completely forgotten about Hard News.
Yeah he has a channel and broke down every step of the ABK deal very well just recently
As a long time g1 that even sat in Destin's quadrant during Mario Party After Dark at SGC, it's always good to see that he is still the same dude after all these years (not that it's news if you follow his other stuff).
Honestly I’ve been watching his UA-cam for a while, was super confused seeing him in an IGN vid, didn’t even realise he worked for them😂
BG is an absolutely amazing game. It’s not perfect, but it is so refreshing to play a game at launch and it actually works. A dev that is willing to do that is deserving of my money.
The only argument I heard that I actually agree with, that still makes the big studios look like complete idiots, is the fact that Larian has been using and improving the same systems for over a decade now.
And not something like farcry or assissians creed, they actually improve and grow the systems they are familiar with and make better games because of it.
Are you not aware of Nintendo? Zelda, Pikmin, Metroid, Mario, Xenoblade, etc. They all work at launch.
@davidaitken8503 Nintendo has a few games that I would argue against. But they kind of have to release good games, their consoles haven't been top of the line in a while (which doesn't mean much considering other first party games being so bad).
@@davidaitken8503 do you always make sarcastic remarks in response to unbiased neutral comments?
@@Jdjdbxdj My comment wasn't meant to be sarcastic. I'm simply saying that their are other companies out their that do release quality, finished, games.
I like the bit when Larian CEO said they don't know yet about an expansion, because it takes a lot of thought to do a level 12+ D&D adventure and they don't want to make a boring expansion, because then they'd need to sell the people a stinker. AAA publishers could sue him for revealing trade secrets with that one.
It's the fucking Teutuls' meme
"Give us something fresh and new, like the AAs and indies did!"
"Large studios can't afford taking risks like small studios do, because that's risking thousands of jobs!"
"So give us a massive and carefully crafted experience in the genre you have experience with, like Larian!"
"You can't do that, that's dangerous precedent for all the small studios, that's risking thousands of jobs!"
It's also refreshing that the devs are actually keeping their focus on refining the game and giving it support post release as opposed to spending the past 6 months pre-launch developing DLCs.
@@Thanrisremember, it’s not the devs who decide to do that. Who makes the decisions?
Corporate producers @@TheGallantDrake
I think rather than a new adventure, they could make the DLC some more subclasses. I'd be hyped enough for that.
I'm tired of these big companies pedaling the "think of the workers and their families!" card, tbh. They are for-profit entities, not charities. If they really care about protecting their employees' jobs, they need to provide products and services good enough to incentives ppl to spend. If a company goes belly up and thousands go on the bread line, it's company's not consumers fault. Ppl need to stop allowing these big corporations into manipulating them into taking on their responsibility.
IGN having a good take is something I never knew was possible in my life
NO WAY, I JUST MET CHARLIE ON MY UA-cam! 100% REAL! (OMG HE JUST CAME TO MY HOUSE AT 3 AM!)😱💯
It's a modern day miracle.
@Susnation532susnation is so uncool, moistcr1tikal is so cooler dude 💀☠️💀
@@ashleycd6487 Don't respond, just report.
Truly the christmas miracle we've been waiting for
I'm a simple man, i see Destin i click
He's been doing great high quality journalism since Screwattack in mid 2000's
Oh so that's why IGN had a good opinion, they salvaged a Screwattack guy
Destins been with IGN almost its whole run, he’s up on these topics because he’s the man who did all the destiny reviews for ign since D1 launched.
@@krackawoody2556daily destin was like, 10 years after ign launched online
One of the best examples of this for me is Scarlet and Violet. It's so painfully obvious that the story side was carefully and meticulously crafted while the technical side was shit out 2 days before release and never patched.
The real reason bigger "AAA" companies buy out smaller studios after a smaller studio releases a successful, standard-raising game is because they know that the smaller dog will grow to be a threat to their profit margins later.
Don’t forget about this: “Embrace, extend, and extinguish" (EEE) also known as "embrace, extend, and exterminate", is a phrase that the U.S. Department of Justice found was used internally by Microsoft to describe its strategy for entering product categories involving widely used standards, extending those standards with proprietary capabilities, and then using those differences in order to strongly disadvantage its competitors.
Who’s buying up all the gaming studios? Oh right, Microsoft.
Rest in peace my beloved RTS game
I'm a fan of Baldur's Gate since the first one when I was young. After playing JRPGs for years it was a bit of a religious experience playing Baldur's Gate on PC. I still remember getting the game at Half Price Books and immediately being enthralled by the box itself. It's just so poetic that a sequel to one of my most beloved favorite series of all time is the new standard of what people want from our games. Gary Gygax must be smiling right now. Of course it's a Dungeons & Dragons game.
Tbh, I don't think Gygax would be very happy about where D&D is today, he was pretty hardline about old school RPGs.
@@Ichthyodactyl I am talking about Baldur's Gate 3. I have read a lot of his biographies. His personally designed modules were often times extremely bad like Tombs of Horror. If you play it today it's a nightmare to run and enjoy unless you have players that are deeply into the gameplay rather than the roleplay.
@@Ichthyodactyl I am saying that I'm sure he would be happy that something part of his legacy, Baldur's Gate 3, is the new standard of video games. Whether or not he would hate the new rules is irrelevant. I am specifically only talking about this situation itself.
Love crpgs its the only game and genre nowadays that offers dynamic writing
@@R3TR0J4N I am mainly happy about the variety of games available in CRPGs and TTRPGs. I like a lot of the classics like the Gold Box Games with Pool of Radiance. The well done first person RPGs like Ravenloft: Strahd's Possession, Eye of the Beholder, Dungeon Hack, etc. The Temple of Elemental Evil is probably the best if you want a pure dungeon focused D&D game that was made by Troika Games. Icewind Dale, Planescape Torment, the original Baldur's Gates. Just so many.
Ign came with straight facts with this video, huge props to them, also this guy needs a raise, he expressed our feelings perfectly
Destin has always been the voice of the gamers in IGN for like ever. His Destiny podcast (Fire team) was amazing.
I honestly hope they give Destin a raise for producing such quality work that resonates with the average person who has been playing video games since the 90s.
This guy is the one oddball in IGN and everyone in IGN probably laughed at him after this was uploaded.
IT FLOATS DOWN.
A handful of crazy degenerates laughing at him, but probably a million+ cheering him on and his solid and reasonable take
Getting laughed at and labelled by these people is a badge of honour these days hahahahaha
@@THEBUGSAREBACCCCKKKKKKKKKKnah it's shameful display n should make ya feel like crap
Ngl, that guy is prob the only one in IGN who actually understands what ppl actually want.
So he's the Baldur's Gate 3 and rest of IGN is the AAA industry? 🤣
One thing game studios also have to realize, gamers are willing to wait for a long time for a good product. Baldurs gate 3 took its time to develop and it shows
They don’t care it’s more about how fast they can get money then pleasing everyone
I totally agree with this but I think a lot of the blame has to be also put on the management and higher ups of studios, not just game devs alone. Cuz the reality is that while a good amount are for sure lazy and phoning it in and coping, some might genuinely be trying to make a good game but it’s just impossible with all the profit hungry pushback and direction from the higher ups and management that won’t let that happen because they think they know better in terms of profits. It’s really sad and I can imagine it would really ruin the drive of a lot of devs.
I agree I was also thinking something similar like it must be frustrating for devs that want too release good games but are held back by the corporate side of things and are being told or even forced too put those microtransactions and scummy exp grinds, etc because yeah like how can you work on something you're genuinely passionate about when the people funding you're project are soulless money grabbing douchebags
Baldurs gate 3 is a masterpiece and the most important thing is that you feel all around you the love the dedication and the attention to detail for that IP, together with the clear intention of giving the players a complete experience since day one, like old games, following the steps of BG2.
BG3 has immediately become my favorite game ever, as a big fan of D&D, I never thought I’d see the gameplay and the experience translated so well into a video game, you’ll never be able to replicate that experience without using some crazy intuitive AI for a DM. But for the most part, this is the closest ever. Everyone should try this game
BG3 has been on sale since 2020. They pulled the whole "sell now, complete later" move that gamers complained about.
@@ReaperCet BG3 was not out. that early access was not advertised as the game, and they explanied what they were selling. it was a demo for the players who where fans of the saga to get feedback about ruling and how to make the best addaptation of dnd. those who wanted payed, others waited.
@@esprika92 okay, so they had paid beta testers.
That's a big deal.
If gamers were more routinely enthusiastic to beta test games, BG3 wouldn't be such an anomaly.
But people want the game done perfectly day one, and they're PRETENDING that BG3 released that way... But it didn't
@@esprika92 if bioware came out and announced dragon age 4 early access for $60, and then spent the next 3 years polishing it, people would throw an absolute fit.
Larian only got away with it because they were relatively obscure at the time.
As someone who does art (and I personally classify game development as art) I’m glad this is being called out. Imagine a painter looking at Monet and feeling anything other than inspiration. If you look at a piece of work in your own medium that is unimaginably beyond your own ability, that’s beautiful. It’s something to strive for. Why the hell shouldn’t you try?
The crazy thing is, a game with a scope like BG3 is WELL within all AAA studios’ capabilities. Yes, it will take longer to make games as good as Baldur’s gate but I think the majority of gamers will wait for quality rather than playing yearly released dogshit.
@@jankyjoe_ exactly! and to add to the artist pov, that amazing artwork you feel is unimaginably beyond your own capability really is within your reach. it just takes time, just like making a good game. good things take time and if you ask anyone, more often than not people will say they prefer quality over quantity
It’s because the people in charge of these projects aren’t artists, they’re businessmen. They don’t care about the art, just the capital. Also I’m not talking about the devs that genuinely try and put out good content, I’m talking about the publishers and execs.
@@jankyjoe_ it's a bit more complex than that.
First of there is risk reward. Triple a games COULD try to emulate bg3. But then they would run the risk of loss of profit. And if the game bombs then it hits the company even harder.
Second is the man hours. Bg3 was a passion project. Not everybody in game development have that passion for games. So the man hours might be too much for them.
Personally, as a game developer, the only thing I disprove of bg3 is thay they sold an early access game with triple a price. That's a dangerous precedence to take.
Very well said!
I have a few thoughts about this, so let's go.
1: This weirdly reminds me of Stray. That game popped off and is pretty much universally beloved. It also has a fairly long and well documented development schedule, but crucially, it seems that the team that made that game - a relatively small group, mind you - stuck through it because they had a firm and unified vision for the game from day one. They made the best cat game, because everyone cared. BG3 seems to have that same clarity of vision. Everyone cared.
2: I don't know why publishers aren't looking at high profile disasters like Cyberpunk, Redfall and Golum and thinking that they need to do better. In all three of these cases, poor project management from the publisher caused a disaster, and in two cases, completely killed the studios that made them. Arkane Austin basically collapsed before during and after Redfall came out because nobody at the one studio making high profile im-sims wanted to make a live service L4D clone, and even less of them wanted to stick around for the fallout, but the publisher and management demanded it anyway. In Gollum's case, the LOTR license and brief to make a big budget videogame was handed to a studio whose previous work had been almost exclusively POINT AND CLICK ADVENTURE GAMES. Finally, the infamous Cyberpunk launch was the direct result of management fucking everything up and failing to manage the scope of the project, and it took a truly phenomenal animated series to make people come back. Cyberpunk still remains well short of what it could have been.
3: The success of Devolver Digital and New Blood shows that there are, in fact, publishers that give a shit. You can play any game from those two publishers and be assured that whatever you're going to play will be a quality product. They even go out of their way to signal boost good games made by small teams and individuals who aren't in their wheelhouse because that's just good for the community at large. They choose good projects by good people, and they let those people cook.
4: I feel like big publishers and studios are currently stuck in a destructive ouroboros of "bigness" that they can't escape. At some point, publishers decided everyone wants their games to be more and more impressive - by way of size and technology, not anything else. This has caused a spiral where costs are ballooning and the level of fidelity they're trying to achieve keeps demanding greater and greater resources. We need to start limiting the scope of big budget games or else this will just continue.
5: Bring back Rayman.
@@meemeenoyouisthebestyoutuber A while. Turns out I needed to get it off my chest somewhere.
@@sleeplessindefatigable6385UA-cam comments are the shallows of the void
Don’t forget coffee stain, they’ve published some of the best coop party games I’ve ever played, noteably valheim, and the legendary Deep rock galactic
@@sleeplessindefatigable6385respect, solid point’s especially the 5th on lol
It reminds me of the state of Hollywood, except it's worse there. Budgets have reached their practical limit and there's this mentality that "bigger = better". Instead of making more reasonably scoped projects that won't put the studio at jeopardy in the event of failure and putting projects in the hands of people who care about the material they're working with, they instead put incompetent people (who likely got into the positions they're in through nepotism) to spearhead projects and run them into the ground. And instead of acknowledging their failures, they keep doing the same thing and expecting different results.
Let's just call a spade a spade. The reason some devs are trying to tell people to "temper their expectations" is because they know there's a lot of incompetent people running things in the entertainment space that shouldn't be in their positions. It's kinda how I feel about the writer's/actor's strike.
In a nutshell, I think writers/actors should go independent and abandon Hollywood altogether. Hollywood should crash and burn to the ground. Studios straight up told the writers/actors directly in their face that "we will wait it out until you can't afford housing anymore and you'll have no choice but to accept our shitty terms". They have no bargaining chips, sadly. So, instead of trying to negotiate, go independent.
But they won't do it because, for one, no one there (especially the rich millionaires who are the most capable of going independent) is willing to take any risk. They expect the same out-of-touch studio execs who don't have a single creative bone in their soulless bodies, who are regularly screwing over these writers/actors on a daily basis in the first place to take all the risk. And two, if most do try to go independent, the actual talented people will thrive while the talentless hacks who suck at their job (which there are quite a lot of) will be weeded out. The people who can't produce anything that will generate natural demand from an audience won't survive (business-wise).
That's the problem. That's why they keep clinging on to establishment media is because even though they're broke and they're struggling to feed their cats, at least anybody can just produce material and put it out on the market endorsed by major channels instead of telling these piece of shit, corrupt studios to go F themselves, go independent, be your own boss, create your own shit in collaboration with other talented independents that will financially benefit the most from their own creations, and make the rules more fair and financially beneficial for everyone in the creative process. And on top of that, the "small guys", you know, the same people that these unions claim to protect? They'll have more chances to thrive on their own instead of having no choice to be apart of the corrupt system. No. We can't have that. We have to maintain the status quo.
Hey! Actual game dev here; this stuff does take lots of time, but the tools we have progress woth time as well, and honestly it really doesn't matter the "graphics" and "audio" and other stuff as long as all of it combines to create fun, actionpacked gameplay. The problem isn't that the checklist is bigger now (though it is) its that these corp games have no soul behind them. Like btd6. Simple enough graphics for mobile, but still clearly has a identity. Something AAA seems to lack.
Good to see history is repeating itself. This exact thing happened when Elden Ring came out, and the copium meltdown from AAA devs was just as hilarious then as it is now.
Great win for Larian, congrats to them for the amazing release.
I still remember someone at ubisoft saying that elden ring was bullshit because there wasnt a quest system or monologue or a bunch of other ubisoft handholding that ruined their games
@@riecola_ Which was funny because the quests were still not very difficult to figure out if you gave it even half a thought lol
@@draskirondaar exactly lmao, i was able to do most of the quests i found without much issue in my first playthrough. In my first playthrough of ds3 i didnt even know there were npc quests, on ng+ i had like 8 guides open all the time
They're managing expectations. It's like preemptive damage control; they know that if the gamers see what modern games can truly become, they'll start asking for these companies to match their performance. They're perfectly capable of it, but they DON'T WANT YOU TO KNOW THAT. Giving crappy games to consumers with PTSD and rockbottom expectations is SO much easier than making an actual quality experience.
@@SierraMysteria and people just keep eating it up, look at the recent pokemon games. Complete flops on everything but story, and yet it sold amazingly
As a solo dev myself I understand good business gets in the way of good ideas. I am broke because I have spent years developing my skills and my game without corpo overlords backing me. However, I am always learning and I love seeing myself and my game progress. We aren't all like the triple A companies mentioned.
Get your self plug in and link your stuff
Hand over the links
link your stuff and lets us judge why your skills arent being translated into financial success
I 1000% support the gaming industry growing as a result of new standards being set. We need to push back hard and firm against the garbage that AAA game companies are trying to push out. They need to learn that consumers are the ones in control of this industry. We have an abundance of loving and dedicated game devs now, as gamers we have never had more options and we need t use them!
The problem is their is too much people that will accept shit games, just like D2 or overwatch 2. Nobody should be playing or spending money on these games but they still do, we aren’t going to get anywhere if these 12yr olds keep praising shitty content. That is exactly why I’ve stopped playing almost all of the huge games in the past year, sick of spending hundreds every year to get the worst content in the world
Stop streamers from buying and playing every new cod then.
@@Canadianvoicecause the few thousend twitch streamers buying are the reason cod is successful, sure.
When consumers decide anything? Not only games, I mean on any other industry? Consumers doesn't have this power if the company is has expanded beyond the small cities.
@@erreyakendo8290you don’t have power. *we* do.
Destin’s been a real one since the ScrewAttack days. Glad to see IGN allowed him to put this out.
I used to work at IGN SF as a video producer. I worked alongside Destin (the host in question) on a couple of projects. Destiny 2 stuff. Also he over saw some of the work i did on the Echo release video for Overwatch. He is underrated as far as a editor, producer and host I think. He's extremely dedicated to his job too. He works ALOT. Him, Mark Medina, Dan Parkhusrt and his brother. Jobert. There's a couple of others too but it's been years since I worked there I can't remember names. IGN is very lucky to have these people. The takes that IGN has may seem tone deaf at times. But it's not just these people that make these decisions. Tons and tons of meetings happen and there is alot of "cooks in the kitchen". Both gaming old heads and younger ones as well. I really truly feel like that's why IGN struggles to relate to gamers seemingly alot. At least to the larger gaming base. Their fans are pretty hard-core.
Crazy that Larian released Baldurs Gate into early access 3 years ago, took into account all the player feedback, released a massive great game with zero microtransactions/battle passes, etc...Holy crap! What were they thinking? Same thing basically happened when Eldin Ring came out to raves, with no microtransactions, etc...and suddenly all these other devs, a lot of whom have bigger studios and budgets, were all upset about it.
The reaction to this is nuts. Larian added devs over the years they've worked on this game, after honing their skills on Divinity Original Sin 1 and 2 that were also great.
I think the biggest thing to me is what their CEO pointed out...Microsoft apparently looked into buying Larian, but he said NO. He didn't want a monolithic corporation telling them what they could or couldn't do or could or couldn't include. They made the game they wanted to. That's the main reason people were against MS buying Activision/Blizzard, already slipping as studios, but now they will suck royally once releasing games built entirely under MS. Bethesda as well. Look at Bioware under EA. I don't think it's good when giant corporations buy studios and turn their development into a conveyor belt factory type place. I don't mind as much Sony as they only set up exclusives at times, and if they buy a studio it's A. Usually a studio who has developed 90+% for them for years anyway, and B. Usually a small studio meant to fit a specific role, like a place no one's really heard of brought in to do pc ports, etc. Nintendo just straight up does things best. They don't feel the need to buy anybody, and they release games when they're ready, meaning not broken, polished, and little if any extra microtransactions...only if online multi-player, and even then it's usually an expansion like with Splatoon, they rarely even have day one updates. I can buy a Nintendo first party game 3 years after launch and there will still be no update files to install. And they know how to compress games so they don't take all your memory, like Call of Duty or Jedi Survivor did.
The reaction to Baldurs Gate from fellow devs has been one of pure entitlement. They should be embarrassed for basically attacking one of their own for making the Dream RPG of both Larian and tons of gamers. It's a really bad look.
Except the initial conversation on twitter from the devs was never to attack it, but to explain how a game like BG3 comes to be.
One of those devs was the director of Fallout New Vegas, another cult classic, who understands that lightning is a bottle IS lightning in a bottle.
And Obsidian, just like Bioware, Interplay, Troika, all RPG companies that made big, great titles, suffered heavily and either closed or nearly closed in the following years.
Maybe listen to what those devs have to say since, you know, they actually develop games...
@@juicejooos tbh thats a dev's concern not the customer's, the customers at the end of the day shouldnt and cant really understand unless they operate in the same job etc. And tbh obsidian was told to FNV within a short amount of time, in a time period where that was done and was not so out of the norm, Obsidian was already on the way out and a overhyped team. Bioware isnt even the same people anymore so no wonder, all the others are likely in similar boats, at the end of the day no you shouldnt listen to devs who just want to make money instead of creating art and success like all the others before them had to.
i would not say nintendo “does things best”, the state of the pokémon franchise is horrible, especially considering how much money pokémon rakes in.
@@cheesbeesneeze_2500 game freak isn't owned by Nintendo though, is it? If Pokémon was first party I believe it would get Mario treatment and put out better games. But maybe I'm wrong on that. Honestly I've never been a Pokémon player. Only one I played was Arceus, which I didn't finish, but it seemed decent. I would like to see what a Pokémon game looked like taking full advantage of today's tech, but in my argument I was mainly referring to consoles and first party studios and how best to go about getting exclusives without just buying entire companies that always supported everyone. If Nintendo doesn't own Game Freak, it would make sense to buy them since they basically only make games for them anyway and Nintendo has good quality control on first party. It made sense for Microsoft to buy the Forza studio and Undead Labs for same reason, although the people who built the studios aren't there anymore, which seems to happen to anyone MS buys. Sony does similarly. Insomniac always made games for Sony except their 2 lowest selling, Sunset Overdrive and Fuse.
@@perseus3115 Obsidian a overhyped team, in 2010? You must have not been there.
"Bioware isn't the same people anymore, so no wonder" No wonder what? That's exactly my point, the industry shafted them just like many others.
And the same for everything you said after that, you're just feeding on my point. But you just want to cut it short and leave it to "devs' fault, they're lazy", instead of actually saying that the people who call the shots on whether a project even sees the light of day of all things, which are shareholders and publishers, are the issue about the industry: one of the main reasons Baldur's Gate 3 is even a thing is because of the power behind D&D in its mainstream that WotC has.
Also, did you honestly just say it's not the gamers' job to understand how the industry behind their consumed media works? It's actually baffling you can say that with a straight face.
Sure, but then shut up when things happen and you don't understand how any of it works. You asked to be ignorant, and you admitted it's up to the developers, so don't stick your nose where it doesn't belong, no?
In fact, this whole BG3 situation started BECAUSE devs wanted to share information about what it takes for a project to come into fruition, but gamers willingly rejected it because it would break their fantasy of meritocracy within the industry. They've done it before, so it's nothing new.
Things that help games imo. 1: betas, allows people to find and fix bugs as well as change content if needed. 2: community feedback, to an extent you can’t always listen to every idea but if something is suggested multiple times listen to it. 3: a FINISHED product… yes sometimes things even after launch will be found but for the most part it should be a functional game with minor bugs
Finished products aren’t entirely required for Indie games, which need traction to create that final product. Early access makes perfect since if you don’t already have the resources or team to create a full game, however there’s no reason a AAA studio needs to release an unfinished game, they have the resources and teams to create a finished game but choose to push buggy garbage with 70 patches.
Baldurs gate 3 dropped its early access years ago. As a big D&D fan I was cautiously optimistic but I ultimately forgot about the game until I heard about its release actually coming. I've never been more thankful for development taking its time, what a phenomenal title
great video. i work at a AAA publishing studio and wholeheartedly believe live services is ruining the industry slowly but surely. even the inception of projects is laced nowadays with 'how can we monetize this feature longterm and keep the player returning to funnel money into the game', *instead* of delivering a full, complete-at-launch, enjoyable playing experience
Live services isn't ruining the industry. It's just greedy price gouging and locking needed content behind paywalls. Also publishers and devs wanting to exploit the player base for as much as possible.
I like the LoL model of ftp but cosmetics paid
Live Service itself isnt the problem you already said what the real problem is. They just found that way of siphoning money through live service.
@@JohnDoe-vt8vpI personally much prefer the Warframe style. You can put money in to speed up the process of getting new frames or cosmetics, but they even allow trading the buyable currency, so even if you have no money, you can put some work into getting stuff worth selling and buying what you want. Played the game for years and got everything I wanted with no money put in.
How they haven't figured out yet that a functional live service game is only possible because the original game itself was good. The game HAS to create a natural replayability to keep players interested in the grind. Not, create a grind to keep players interested in the game.
Around 9:10 he talks about studio size and people holding Larian being a "large" studio against them. When he goes through the list, Larian is the smallest in terms of staff, by a large margin.
Also just a quick reminder that the problem in the game industry are not the devs themselves, but the team managers (And their superiors) that give 0 creative freedom to the devs. The comment on Twitter was made by the design "Manager" of Insomniac as well as other comments by other managers I've seen on Twitter. As someone mentioned on Twitter, the biggest issue is that managers don't wanna take risks anymore, they want to stick to a format that is safe so they can pile up more money. Games are no longer about making the world fun, it's about making money. And that will always be the downfall of the game industry.
I'm sorry, did you say that the manager of INSOMNIAC said that?
That's insane, given they've also made the incredible spider man ps4/ps5 games and have many very ambitious projects on the line like Wolverine and apparently an entire Venom game.
@@FantomPhoenix Yes the tweet that Charlie is referring to is one of the managers at Insomniac. I was as shocked as you are.
@@FantomPhoenix n he's right 💯
I think it may be due to ratchet and clank was criticized by pc gamer for being 10 hours (a good length for a linear platformer/shooter game) despite having good rewards and some replay value. the game took me. Balders gate is a rpg game a genre that is known for its scale.
Story time: About how I got fired from one of my first jobs.
I got hired in a meat shop for cleaning on night shifts. Worst job I ever had. Never before have I seen shit so disgusting and vile as then and there, it was constantly and always cold but I was often switching between there and an area where temperature was normal, so wearing warm clothes wasn't exactly a good idea, especially since you were wet 80% of the time. My job was to clean the meat trays, knives, displays, sewer grates, the little sewers themselves and the floors EXCEPT I had way too little time for all of it. The job was to half-ass it through the night, literally. Also minimum wage, forgot to mention it. The way I was taught to clean all of it was dump it into one loooooooong sink with the cleaning liquid, brush it a bit, let it dry. The problems: Cleaning liquid was of the wrong type, it was for the floors. Not enough time for the water to warm up, so everything was set in cold water which as you might now is not really good at cleaning shit, especially grease. MEAT TRAYS AND THE SEWER THING WAS IN THE SAME SINK! Why is that a problem? Because the floor sewers were DISGUSTING! Everything went there, I've never seen meat turn black from dissolving, the smell was vile, it was the worst! So if you put all of those things in the same sink with cold water and wrong cleaner you don't clean filth- you distribute it. I couldn't stand it, there is no way I'm going to do it all this way, it's fucking food for fuck's sake, IT'S MEAT! People can die from it, what the fuck??? So I did it the best I could. Warm water, everything washed separately, rinsed in clear water, then I've build a pyramid from cleaned trays and dishes so they ACTUALLY can dry before morning (they were just putting it one into another), everything was squeaky clean and I was damn proud of myself. The next morning the meat shop manager saw what I've done and she was VERY happy with it! She said she'd like it to be done this way every time now, that this should be the new standard! (I was hired not by her but by a company that she hired to do the cleaning). So my manager's response was to fire me. And before christmas too.
This experience taught me two things:
-People don't like if you set the bar too high if they are to do the same work as you.
-Don't buy unpacked meat from supermarkets.
So I am pretty sure it's the very same situation there, they don't like that they would have to put in effort if half-assing everything was working up to this point.
This IGN journalist was from screwattack aeons ago and did gaming news segment .The fact he still being himself after all this years bring smile to my face.
As my Drill Sergeant once told me, “don’t make excuses, make solutions.” Something everyone especially these developers should go by.
Dude, you sound like one of them share holders.. damn lol
Its not the devs fault the devs get no say in how long they work how much they get paid or what they work on. Its the big boss men that make all these decisions and it is fully undertsandable to not want to work 10hours a day 7days a week for the lowest paying job in the IT industry
@@R3dStr1pes honestly wish the language would change to blaming the execs and the top brass. Developers do all sorts of cool shit on their own time in video games, but they don't decide what's going to be cut or whether what they developed would be put in.
Blame the damn company shareholders, not the developers specifically. I've always remembered Mandalore's quote about "if there are any lazy developers, I haven't met them". Larian cooked Baldur's Gate 3 for _six_ whole years, with a bunch of that time in Early Access and listening to community feedback. Let devs cook.
@@R3dStr1pes I’m sorry, but the moment they opened their mouths to attack another developers work, because they make them look bad, you lose my sympathy. Every average working man gets that one shitty job, with that one shitty boss, with the shitty pay, and the shitty timelines. Boo frickin hoo.
@@Sercotani Yeah hopefully one day ppl would understand how little devs get a say in the games they make. But its the same with any kinda creative job, animation for example, yes I guess some of the animators are passionate about making something similar to into the spiderverse but the company dont give a shit about that. The only reason it is happening is because into the spider verse made a lot of money and other studios wanted their slice. Hopefully this will change one day
I’m glad destin is getting more recognition. He’s been holding down so much info since the start of this consoles generation and even before and since then he’s been killing it.
I'm pretty excited that BG3 will hopefully see us getting more good modern CRPGs. I know we've already had games like Disco Elysium, Underrail and Divinity: Original Sin (just to name a few), but those are still relatively niche games, whereas everyone is playing BG3 so hopefully this will revitalize the genre and we can get more games with their own variety and quirks and takes on the CRPG genre. And of course it's Larian that's breaking that ice
One possibility: a lot of AAA devs didn't get where they are because of creativity, talent, or skill, and are sweating buckets whenever an opportunity to step up actually arrives.
Tell me you know nothing about game development without saying you know nothing about game development.
@@chillybitches Tell me you're a salty dev without telling me you're a salty dev.
@@cybertruckeralpha Spoken like someone who has never had their boss demand they work 90 hour weeks for less pay. Person you replied to is spot on. Ignorance is bliss I guess.
@@mechashoggoth5914 Nobody's saying publishers aren't trash. Not all devs are sinless either.
@@mechashoggoth5914Shut up
Baldurs Gate is a case study on what happens when devs are allowed to take their time with a game and are under very little crunch
This reminds me of when I was a cnc machinist making Harley Davidson wheels. The guys on the line would grief you if you pushed & put out big numbers because that would be the new status quo in their minds. Ill add that in many years, not once did my team leader ever mention numbers, a quota or anything else.
Yeah it turns out workers are human beings that don't want to be pushed to their limit at all times by a soulless corporation that's just discovered their employees are capable of 5% more production than they thought. Nobody here seems to remember that devs ARE, in fact, human beings who work hard. Can you imagine looking at DRG or Valheim and saying "those games are below the current standard set by BG3?"
@@randyohm3445 yeah, but you should also as a game developer have passion for your work and want to create better things in the gaming space rather than meandering in your own mediocrity. at least that's my take out of this. it's very clear that AAA studios have been putting out some poor stuff lately, between a mix of unmotivated game devs, out of touch execs, and terrible management many project have fallen through which should be viewed as unacceptable. it is the responsibility of the community to vote with our wallets and flame the studios that are pushing out garbage, that's the only way anything is going to change and if people continue to sympathize with them then we'll continue to get mediocre garbage like what blizzard and a lot of other game studios have been pushing out lately.
grief you?
@@forminlo I agree a lot of that is happening, but you can't really fix that by just demanding that every game be BG3. I mean, on the one hand people are like "this is a masterpiece" while on the other people are like "this is the new standard." Those two ideas contradict each other. If you tell game devs - who ARE human - that their game needs to be the next BG3 or they're shit, they're just gonna get less motivated, not more.
@@randyohm3445Well then it's just unfortunate to see it be that it's greedy humans in corporate. Damned if you do, and damned if you don't? Of course they're human. Humans can be so much, and in reality it's hard to be good all the time, but damn when you see effort put into it great things can happen. There's so many factors yes, but surely innovation as well creativity is still there. It's the execution of said that's been disappointing here to see big developers fail when they hype so hardcore. It's really the suits that have taken over the gaming industry. That is what needs to be talked about
From personal experience in the professional engineering and creative spaces, I can nearly guarantee that the reason game studios are angry about Baldur's Gate 3 is because it prevents them from churning out a quick release with shit content (if any at all) and recording insane profits. The focus is on studio growth, not customer loyalty or experience. This is the big edge that so many indie developers have is that desire to connect with their audience. Large studios lose touch with that so often and it's a damn shame.
Destin is a real professional, will always remember him from the Screwattack days and i'm glad he's doing good work.
THATS where I remember him from
Me too. I loved ScrewAttack back in the day.