How My Enemy Behavior AI Works (Mostly) | VR Devlog 8
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- Опубліковано 19 чер 2024
- Hey doods, in this video I wanted to go over how my enemy AI behavior works and all that goes into making the animations match up with the behavior. I use the Godot game engine but the concepts could be used in most game engines. The video covers my Idle, Attacking, Wander, Navigate, Intimidate behaviors.
Navigation Godot 3.5 Tutorial by @FinePointCGI :
• Lets Look at Godot 3.5...
Animation Blend Tree Tutorials by @JohnnyRouddro :
• Godot Third Person Con...
Twitter:
/ blekohbot
Other videos of mine:
• Interactive Particle L...
• Climbing In My 3D Godo...
• Enemies In My VR Indie...
• Expanding the WORLD in...
• How much MONEY I've ma...
Start 00:00
Intro 00:14
Overview 00:24
Godot Navigation 00:51
Navmesh 01:20
Animation Tree 02:03
State Machine 03:33
Sound and Effects 04:55
Final Result 05:28
Outro 06:18
Special Announcement 06:21
#godot3d #godotvr #vr
blekoh devlog - Ігри
Super underrated channel. Good video 👍
Reminds me of the creatures from the 2005 doom film
love your devlogs.
Nice
Terrifying!
Pretty cool stuff your making.
Thanks! 👈🏻👈🏻🤖
Any updates? Love the devlog
Will there be a flatscreen version for this game
T pose simulator was one of my favorite games growing up. Do you think you could do a small thing and help me make a game I've been thinking of for today. It's nothing big or hard or anything kinda like t pose simulator except that it's axually like a game called WOW and has massively multi-player extreme chip n dales PvP
Yeah no problem I'm already done with it
@@Blekoh hey thanks I'll cut you in on the profits since you did a little work and I came up with the idea
@@Mr-Highball The idea is the hardest part so really you deserve 100%