Why a silent Tormentor is the only gun you need in ED:O
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- Опубліковано 3 жов 2024
- Guards HATE him!
Learn how one complete reprobate scammed his way into countless settlements with this one simple trick!
I totally wouldn't be surprised if they nerfed this in some way like having them raise shields before doing a scan. - Ігри
Now this might actually make me try on-foot content.
Fastest draw in the galaxy.
I have a complete silent, stabilized, increased mag Tormentor and I use it 90% in pretty much every foot gameplay: all ground CZ's, assasinations, mission and assist in foot combat.
Accuracy in hit with it: 80-90% personal hit rate and it rises by a bit, every fight.
You dont even need a silent tormenter you just need the charger , wait till the scan and discharge ,
I have been quick drawing these 'droids since I learned the Tormentor would one-shot. I am not as quick as you though. Must practice more.
Yeah, pretty much! I'd been using the kinetic pistol with similar results. Looks like they're both great against unshielded and unsuspecting targets!
I feel revenged! ...In your face guards!
If they would just fix the on-foot. VR for head look only with a UI. I would be all over Odyssey. The camera suite gives us a glimpse of how awesome it could actually be, but for some unknown reason the developer is incapable of attaching a VR camera to the head of an avatar something most amateurs can do in a weekend.
lmfao Scree'.
I'm gonna sca.....BLAM....
*scan detected* *body hits the floor*
What scan? 🤷♂️
🤣🤣🤣
yeah, noise cancel and audio masking make doing ground combat too easy
Honestly, the cool silent gun isn't the issue so much as how the best way to use it is to get the guards locked into their little scan animation and quickdraw on them.
Nice
scan detected- AUGHH
what is the level of the weapon?
Between all those clips, some were 4 and some were 5. 3 is enough to drop a worker on a bodyshot, not quite enough for a guard.
Nasty.
is it audio masked or noise suppressed? both?
Both. The other mods are stowed reloading and headshot damage. I've actually taken to using a silenced P-15 as my sidearm and a shotgun as my main for dealing with shielded opponents, but the Tormentor is still probably the best all-round "if you only have the mats to G5 a single weapon" gun.
What mods do you have on this?
Audio masking (for outdoors), Noise suppressor (for indoors), Stowed reloading (so I can put it away quickly), and honestly your choice for the last one. Headshot damage is overkill for settlements but you might like it in CZs.
@@screemonster Do you have faster handling? Or is the default draw speed just that fast?
@@MrRocksW That's just the default draw speed. Pistols are already hella fast to draw.
@@screemonsterwow nice I'm making one of these :)
what engineer mod did you install?
Audio masking and noise suppressor are the only ones you need to silence it. Stowed reloading is useful to avoid those awkward moments of pulling it out and having to reload immediately.
@@screemonster thanks
The engineer grind is so tideous, if u r gonna farm for those, overload charge gun is enough, and these are just for things when get wrong 😂
Actually it is much better now, they patched it and cha ged mission rewards too.
@@wr0ngel yea, ik now i already have maxed encoded material, glad it's moved to right direction.
зачётно, поржал🤣
😆