Every anaconda now: - oh, it's just a sidewinder - ignore him. Every anaconda one week after this video comes out: *hysterically checks the pilot's name at the sight of any Sidewinder"
@@ericr154 dont mess with a double stick pilot. This kind of flying is what someone with tons of experience flying dual sticks can pull off, they will run circles around you and melt you like butter. if you are on M&K just boost off and hope you can jump out in time lol
Man you were like a wasp, always right beside them popping chaff, deleting shields and pounding them with lead. Loved it, hope I can reach to this point someday. O7 CMDR
Tbh the first corvette literally didn't know how to counter anything maneuverable. Not to take away from the skills of the pilot we are watching tho, still top notch
@@jzero90921 Even against an amazing player corvette, if your ship is fast enough and you are good enough you can always remain in the blindspot where they can't hit you at all. Of course with engineered shields on the corvette this would take forever
@@silverstyles5646 Yes I must admit that Anacondas are a bit of a bitch to fight in smaller ships due to the hardpoint placement. Corvettes stay under and Cutters stay above them and you'll avoid most of the firepower. Anacondas...well 🤡
@@Johnnymagnet92 Conversely, it's easier to hit the powerplant in Anacondas and Cutters vs Corvettes, so they can also die faster 😆 The powerplant in the Corvette is guarded on top by the huge hardpoints and below by the cargo hatch.
PvPing against small build pilots like these are a damn nightmare, even in a M ship that can keep target better, I've met some pure wasp in my time that are nearly impossible to get more than second or two on target lol. Small ships are VERY dirty if you're great at positioning.
I've got a lot better at combat/flying since this video, feel free to binge my other stuff! XD Elite is a great game, I'm really glad it still holds up today as probably the best space game despite its many flaws.
I'm building a potato chip today and I'm gonna name it the honey bee ! It just looks like a baby swarm in the form of 1B dusting off some unlucky jacker ! Ha ha ha
Thanks champ, this is an old video, I've got better since then if you check out my new videos! :) I don't do "tips and tricks" but I have a "Learn to Fly" series planned.
That is a very bold choice, sir! I recommend at least a cyto and a choice of missiles, rails, enforcers, cannons or, dare I say .... mines. Shock cannons would be an interesting choice. Another option, although not as effective would be dual short range + inertial impact burst lasers.
@@silverstyles5646 Was thinking of using parts of Isinona’s build which is dual pulse lasers and rail guns, they build heat I know but I was thinking of also keeping heat sinks and maybe some shield cells on hand if possible in case I take a beating or get too hot. Will still look into your advice though, good luck commander. O7
@@Ranatosk Shield cells on a Sidey? Naaahhhh, no need. Get some bi-weaves or vanilla shield gens on there and just don't get hit! XD If it's pve, I'd recommend point defense. Once your shield drops (and it will), AI will SPAM you with missiles and if anything kills a run, it'll be missiles. Pulse will take forever to kill anything. Get a cyto when you can, short range inertial impact burst in the meantime. Failing that, frags actually make good shield breakers and you can put corrosive shell on the frag to make your other weapon do more damage and have more piercing for the bigger bois.
I rebought a sidewinder and engineered it for fun and I had ganker in a Corvette trying to intimidate me a few times. I got tired of him and performed emergency evasive maneuvers to get behind him enough to delete his shields twice took a bit but it was possible since his Corvette was too heavy to keep up with me flying circles around him, the third time he got tired or pissed off then jumped to another system. Before he left he did called me a coward and a p..sy for not taking him head on lol
Boly Fug. Man, this game really is all about "it's not what you got." Sure you have that thing tricked the heck out, but STILL. You would think and Adder would fare better, and it might, but THREE of the most massive ships currently available? Definitely a giant slayer.
I'm glad you like it! Yeah an Adder would probably do a little better ...but it's also easier to hit, even with gimbals. Sidey is so small. Ultimately, there's haters that are like, "hurr you wouldn't win against a player Corvette/Anaconda" etc etc. That may be true (depends on who's flying XD ) but it's STILL the starter ship vs 3 x "end game" ships. I do REALLY think Fdev needs to add some better NPC combat. For medium and above ships, most NPC combat is really trivial. They just need to make some NPCs or missions have better engineered NPCs to *really* hone the ol' skills. (Wing assassination missions don't count)
👍 Ace piloting, Cmdr! And I'll swear that for the first...four(?) years of E:D, when PP was reduced to zero, the shit blew up, didn't matter what the gdmf hull was at. But somehow Frontier broke that, and they just never bothered to fix it, because they were a shite company from the start. Having said that, that Annie really, really looked bugged.
Apparently the PP 0% DID used to happen but they've patched it so now a 0% PP has severely reduced capacity and further breach damage to it has a chance to explode it. I'm ok with that cause popping the powerplant usually takes out the shield gen as well as a result.
@@silverstyles5646 Yup, and before that change it was a huge detriment to any large ship fighting a small ship that had any real competence at combat. Once your shields fell, it was basically GG, you had seconds before your PP was melted and done, now, it gives you a little time to respond usually. I think its fairer without getting rid of the PP pop in general, which I have a feeling they considered.
Right you are, mate! Thanks for the props! I've got better since this video haha, this was back when I flew with flight assist, which is why it's so shaky...
i find it really funny that this has less than 100 effective shield against any resistance even though its got great resistances. cute little ship lol 😂
It's a powerplay weapon. It can do more dps than a huge beam laser against shields but basically nothing against hull (unless you use corrosive on another hardpoint) You gotta: 1- Pledge to Archon Delaine. 2- Wait 4 weeks..... 3- Get 750 merits before the powerplay cycle ends. 4- Now you can buy them from any control system of Archon's. As long as you don't sell 'em, you've got 'em forever, even if you're no longer pledged, just like any other powerplay weapon.
I think I’ve seen these tools used before. What in the world are you using! What’s the catch? Are they only effective at super close range or something?
Short range G5 inertial impact cytoscramblers have a MAX range of 500m. They do 72 dps and when paired with corrosive shell can actually do fairly decent hull damage, despite what people think. One of the most interesting weapons in the game imo. If you phasing sequence them, you can can usually do around 10% total hull damage before the shields even drop but the dps goes down.
It's a cytoscrambler, power play weapon from Archon Delaine, specifically designed for taking shields down. Damage is next to nothing on hulls though, which is why they has the advanced missile rack once they get to that phase of the fight
Yeah, AI ships not only have good module priorities, they can alter them on the fly. If you have a decent enough powerplant and ONLY have drives and/or FSD on priority 1, you too can fly around with a powerplant at 0% ...although you've got problems at that point. :D
72 dps XD. Against shields its pretty much on par with an overcharged huge beam laser. Against hull well.... you have to run corrosive shell on something or it's useless.
@@silverstyles5646 (different account but it's still me) oh ok thanks, I noticed indeed that it melted that shield, and for a sidewinder having that much firepower is an extreme flex
@@Kingbee642 Give 'em a try! They can be engineered in a bunch of different and interesting ways. EG: With phasing they're kinda intersting. With thermal shock, they'll heat up NPC's to the point where they'll barely fire at you. etc etc
@@silverstyles5646 Lol, I'd like to see your Sidey against some skilled players in fighters, I think they might make you feel the pain you dish out LOL
@@VendettaPSC Yeah this isn't a build that would do well against fighters. However, if you want similar content to that, I DO have a CQC video. ua-cam.com/video/I_F4NC4d6tE/v-deo.htmlfeature=shared
Powerplants at 0% reduce max power by ~50% so if their module priorities are set correctly, they can still mostly function (usually they disable shield gen). Further hits to a 0% powerplant has a chance to blow up the ship at any hull %.
It's a powerplay weapon from pledging to Archon Delaine. It's designed to take down shields fast but deal almost no damage to hull. Great for smalls ships vs big shields.
i'm not knocking this cmdr, excellent fuckin flying mate. but for those of you in the comments, i have to burst your bubble 2 years late. you guys didnt seem to see the other 2-3 friendly ships who were also blasting away, one of whom crashed into the first guy, killing him instantly from 40% hull. your mileage may vary WILDLY.
Cytoscramblers. REALLY high damage against shields, really LOW damage against hull (unless you use corrosive shell alongside it). It's a powerplay weapon. Obtained by pledging to Archon Delaine for a month and getting the merits etc. Not sure how the new upcoming powerplay will make it available however.
@@Localnimation Yeah each of the powers have their own one. Some are better than others but the good ones are: Pacifiers, prismatic shields, enforcers, cytoscramblers, maybe the containment missile.
The only other ships that appear are the OTHER assassination targets, champ. When you stack assassination missions, they often end up shooting each other a little.
I am sorry mate but you did in fact get slight assistance on the first corvette totaling up to maybe 1/20 of the damage you did yourself, plus its not PVP, which you didnt claim anywhere but I dont care, therefore I feel deceived and my hand has been forced to dislike this. Fite me!
This was fun to watch as an amateur ED player but logic tells me a ship this size wouldn't survive the first attack if it were real! I think this lack of balance and realism is what really frustrates me about the game, especially as I thought it was supposed to be a 1:1 "Simulation" of the known galaxy
Thats the thing though. Big ships like very well CAN be taken out by lil ass ships they just need to do as this guy did and stay out of it's guns range. The ship either needs a fighter escort or some small ship support to handle the winder as it out maneuvers everything but the Eagle and the slfs. That's why each of the big 3 have fighter bays, they're defensive. If the ship managed to get guns on for more than a second or two the winder would have been gone and if he had slfs he would have had to take those out first and probably wouldn't have been able to avoid the bigger ships long enough to not die.
@@DR3ADNAU7Gaming Yup, if any of these ships got on target for a few seconds, his shields were gone in a second or two, you see it happen, when he gets put in sights, he gets shredded, he's just intelligent enough to move out da fuckin' way! hah If any of them had even smaller wasp in their bay, he would have had a much harder time here. Big ships need small ship support against smaller ships, especially in swarms. Imagine getting pulled out of SC in your big boy only to see 3-4 of these behind yah lmao
AI In Elite is pretty bad. The ships he is facing are also not "Elite" level. The bigger ships have terrible turning and the AI don't use Advanced flight like turning off flight assist and boosting to turn on the target faster. If they did, they would take out a SW in no time. Using the directional thrusters on a HOTS, this is pretty easy to do. Not to put the poster down or anything but this isn't "that" impressive. Any Elite level pilot would look at this and laugh considering they can take down these AI Ships MUCH quicker with better loadouts for hunting "AI" Pirates.
Is that you, Egmont? 🤣Doing the community a real service as usual. If speed were the goal here, I wouldn't have used a Sidey, champ. Can't wait to see your Sidey videos, lemme know please.
30 seconds in 🥱 🥱🥱🥱you didn’t fight 1v1 so don’t count plus was only npc imagine being proud that you got carried fighting npcs 🤡🤡🤡🤡🤡🤡 no point in continuing to watch this video
Not really impressive tbh. Heavy engineering vs unengineered NPC's. Plus barely any FA-off there, if any, wasting all the HOSAS potential. Could just go controller at that point.
@@joypops1 i mean its really not incredibly hard. still, most players probably couldnt pull this off and it does require some decent knowledge in shipbuilding as well. even if it would be super easy tho, still a valid video to upload and for sure better than most of the combat content on youtube lol
Every anaconda now:
- oh, it's just a sidewinder - ignore him.
Every anaconda one week after this video comes out:
*hysterically checks the pilot's name at the sight of any Sidewinder"
All you need is a fighter hangar, or a good turret coverage, or you know, a friendship drive
A friendship drive?
@@supersoapdropper1826 frame shift drive, its not like a sidewinder is gonna mass lock you
@filipbitala2624 you got a point.
Nice job taking down that NPC that goes by the name of Hugh Jarse
Those edgy pirates amirite.
I thought this was a joke
I was pleasantly surprised
Looks like the trick for tiny ship vs super powered ship is "stick real close to them and don't let them maneuver enough to target you."
yeap, stay in their blind spot. popping chaff so they cant hit u and pumping them with everything u got.
Yes, be incredible skilled to be able to tether to ships in combat. 👌🏽
@@ericr154 dont mess with a double stick pilot. This kind of flying is what someone with tons of experience flying dual sticks can pull off, they will run circles around you and melt you like butter. if you are on M&K just boost off and hope you can jump out in time lol
The other one is ramming with shieldless and slam reverbs when you have contact
It's all fun and games until the reverski starts 😉
Man you were like a wasp, always right beside them popping chaff, deleting shields and pounding them with lead.
Loved it, hope I can reach to this point someday.
O7 CMDR
All it takes is practice, mate. o7
Especially Hugh Jarse. He pounded him real good!
When you find a Cmdr and their in a small ship and you think "ha this will be easy"...
Cargo scoop: deployed.
Cargo scoop: retracted.
Nice job! Interesting how the Anaconda gave you the most trouble.
Yeah. Used up most of my chaff on that one. Thing was covered in turrets!
Tbh the first corvette literally didn't know how to counter anything maneuverable. Not to take away from the skills of the pilot we are watching tho, still top notch
@@jzero90921 Even against an amazing player corvette, if your ship is fast enough and you are good enough you can always remain in the blindspot where they can't hit you at all. Of course with engineered shields on the corvette this would take forever
@@silverstyles5646 Yes I must admit that Anacondas are a bit of a bitch to fight in smaller ships due to the hardpoint placement. Corvettes stay under and Cutters stay above them and you'll avoid most of the firepower. Anacondas...well 🤡
@@Johnnymagnet92 Conversely, it's easier to hit the powerplant in Anacondas and Cutters vs Corvettes, so they can also die faster 😆
The powerplant in the Corvette is guarded on top by the huge hardpoints and below by the cargo hatch.
I spent 4yrs in a Sidewinder. Nothing wrong with it. Loved every second. o7
Nice
Alright, I'm going to make a overly engineered sidewinder now and do what this guy is doing
It is not "overly", it is "correctly" ;)
Get ready to have a blast!
Any pirate: "I am wanted but never taken"
Silver Styles: "How cute..."
Corvette Pilot: I don't believe it!
Yeah mate, me neither
"It's not the plane, it's the pilot"
Dude plays like a flea that just won’t get off not matter how hard you itch 😂
PvPing against small build pilots like these are a damn nightmare, even in a M ship that can keep target better, I've met some pure wasp in my time that are nearly impossible to get more than second or two on target lol. Small ships are VERY dirty if you're great at positioning.
Wow, we need an elite like you to fence off Thargoid.
Got ya covered, bro!
ua-cam.com/video/44EiEsnBXMo/v-deo.html
I've been enjoying ED recently, and my god this was an insane watch lol.
I've got a lot better at combat/flying since this video, feel free to binge my other stuff! XD
Elite is a great game, I'm really glad it still holds up today as probably the best space game despite its many flaws.
of all the potential AI names you could have fought against, Frontier chose to have you destroy a "Hugh Jarse"... The irony. xD
Mad props to the vette for sticking with it.
I'm building a potato chip today and I'm gonna name it the honey bee ! It just looks like a baby swarm in the form of 1B dusting off some unlucky jacker ! Ha ha ha
Good stuff. Better than caffeine in the morning. I fly with VR and dual stick and this look like a great ride!
If this guy does tips and tricks I just sub to find out because anyone can do this has to be skilled as hell !
Thanks champ, this is an old video, I've got better since then if you check out my new videos! :)
I don't do "tips and tricks" but I have a "Learn to Fly" series planned.
Gives me more confidence in my choice to main the Sidewinder considering Bounty Hunter is my chosen career path
That is a very bold choice, sir! I recommend at least a cyto and a choice of missiles, rails, enforcers, cannons or, dare I say .... mines. Shock cannons would be an interesting choice. Another option, although not as effective would be dual short range + inertial impact burst lasers.
@@silverstyles5646 Was thinking of using parts of Isinona’s build which is dual pulse lasers and rail guns, they build heat I know but I was thinking of also keeping heat sinks and maybe some shield cells on hand if possible in case I take a beating or get too hot.
Will still look into your advice though, good luck commander. O7
@@Ranatosk Shield cells on a Sidey? Naaahhhh, no need. Get some bi-weaves or vanilla shield gens on there and just don't get hit! XD If it's pve, I'd recommend point defense. Once your shield drops (and it will), AI will SPAM you with missiles and if anything kills a run, it'll be missiles.
Pulse will take forever to kill anything. Get a cyto when you can, short range inertial impact burst in the meantime.
Failing that, frags actually make good shield breakers and you can put corrosive shell on the frag to make your other weapon do more damage and have more piercing for the bigger bois.
I rebought a sidewinder and engineered it for fun and I had ganker in a Corvette trying to intimidate me a few times. I got tired of him and performed emergency evasive maneuvers to get behind him enough to delete his shields twice took a bit but it was possible since his Corvette was too heavy to keep up with me flying circles around him, the third time he got tired or pissed off then jumped to another system. Before he left he did called me a coward and a p..sy for not taking him head on lol
The fact that 3 large ships got destroyed by an oversized SLF 💀
Boly Fug. Man, this game really is all about "it's not what you got." Sure you have that thing tricked the heck out, but STILL. You would think and Adder would fare better, and it might, but THREE of the most massive ships currently available? Definitely a giant slayer.
I'm glad you like it! Yeah an Adder would probably do a little better ...but it's also easier to hit, even with gimbals. Sidey is so small.
Ultimately, there's haters that are like, "hurr you wouldn't win against a player Corvette/Anaconda" etc etc. That may be true (depends on who's flying XD ) but it's STILL the starter ship vs 3 x "end game" ships.
I do REALLY think Fdev needs to add some better NPC combat. For medium and above ships, most NPC combat is really trivial. They just need to make some NPCs or missions have better engineered NPCs to *really* hone the ol' skills. (Wing assassination missions don't count)
This should read Sidewinder and multiple other ships.....
I'm tempted to make an iEagle build akin to this one. Just need 4 weeks to unlock Cytoscramblers... gotta love powerplay-locked modules e_e
👍 Ace piloting, Cmdr! And I'll swear that for the first...four(?) years of E:D, when PP was reduced to zero, the shit blew up, didn't matter what the gdmf hull was at. But somehow Frontier broke that, and they just never bothered to fix it, because they were a shite company from the start. Having said that, that Annie really, really looked bugged.
Apparently the PP 0% DID used to happen but they've patched it so now a 0% PP has severely reduced capacity and further breach damage to it has a chance to explode it.
I'm ok with that cause popping the powerplant usually takes out the shield gen as well as a result.
@@silverstyles5646 Yup, and before that change it was a huge detriment to any large ship fighting a small ship that had any real competence at combat. Once your shields fell, it was basically GG, you had seconds before your PP was melted and done, now, it gives you a little time to respond usually. I think its fairer without getting rid of the PP pop in general, which I have a feeling they considered.
Looks like they had reach, but you had.... "flexibility".
Oh yeah, a Sidewinder from the trailer
I know a double stick pilot when i see one. o7 insane flying.
Right you are, mate!
Thanks for the props! I've got better since this video haha, this was back when I flew with flight assist, which is why it's so shaky...
my favorite part is at 3:51 [LOCAL] Hugh Jarse: "I've taken too many hits."
Hugh really is the protagonist in this story.
id like to imagine what you could do if someone gave you a corvette and the materials u want
Wait is the second anaconda pilots name Hugh Jarse??? Lmao
Damn 1 mil creds for a corvette
you should get into faoff, good flying, keep it up!
Yes I fly FA off these days.
@@silverstyles5646 awesome
i find it really funny that this has less than 100 effective shield against any resistance even though its got great resistances. cute little ship lol 😂
Yeah, its size means that even gimbals/turrets can have trouble maintaining damage. XD
😂 thank fuck i thought i was the only one ballzy enough to run a sidey haha very nice what's the build ?
It truly is a man's ship. :D
Build is in the description. I'd probably build it a little different these days however. Keep windin'!
*Wtf is I cytoscrambler and how to I get one*
It's a powerplay weapon. It can do more dps than a huge beam laser against shields but basically nothing against hull (unless you use corrosive on another hardpoint)
You gotta:
1- Pledge to Archon Delaine.
2- Wait 4 weeks.....
3- Get 750 merits before the powerplay cycle ends.
4- Now you can buy them from any control system of Archon's.
As long as you don't sell 'em, you've got 'em forever, even if you're no longer pledged, just like any other powerplay weapon.
Finally something i can fly. :P
this all ends when the enemy has a turret
They're clearly already covered in turrets. XD
I think I’ve seen these tools used before. What in the world are you using! What’s the catch? Are they only effective at super close range or something?
Short range G5 inertial impact cytoscramblers have a MAX range of 500m. They do 72 dps and when paired with corrosive shell can actually do fairly decent hull damage, despite what people think. One of the most interesting weapons in the game imo. If you phasing sequence them, you can can usually do around 10% total hull damage before the shields even drop but the dps goes down.
Impressive
When ai finally masters reverski.....😂
Really nice flying! BTW I'm curious about your sidewinder build?
It's in the description ;)
@@silverstyles5646 thanks. I wonder how I missed that? Lol
@@silverstyles5646 btw is the advance missiles rack better than the usual frag cannons?
@@eri_c Module damage and high piercing. Also they're just fun.
@@silverstyles5646 I see. You were conducting a penetration test. I guess it’s was very successful 🍻
Theres other stuff shooting at it in the video, plus its AI
Whats your loadout, your right weapon looks sick.
It's a cytoscrambler, power play weapon from Archon Delaine, specifically designed for taking shields down. Damage is next to nothing on hulls though, which is why they has the advanced missile rack once they get to that phase of the fight
WTF was up with that Anaconda?!?
Kept flying for 1:50 with no power plant?!?
Yeah, AI ships not only have good module priorities, they can alter them on the fly. If you have a decent enough powerplant and ONLY have drives and/or FSD on priority 1, you too can fly around with a powerplant at 0% ...although you've got problems at that point. :D
me when turrets
Quick question. Got a good build for the Cobra mk3?
2 gimballed beams with thermal vent, 2 rail guns.
They had a skill issue
Hah! Very cool!
Do us a favor, use the night vision, so I can just sip my beer and see better. Good flight
how much damn damage does that cytoscrambler
72 dps XD. Against shields its pretty much on par with an overcharged huge beam laser. Against hull well.... you have to run corrosive shell on something or it's useless.
@@silverstyles5646 (different account but it's still me) oh ok thanks, I noticed indeed that it melted that shield, and for a sidewinder having that much firepower is an extreme flex
@@Kingbee642 Give 'em a try! They can be engineered in a bunch of different and interesting ways.
EG: With phasing they're kinda intersting.
With thermal shock, they'll heat up NPC's to the point where they'll barely fire at you.
etc etc
@@silverstyles5646 yes, they surely are interesting, maybe I can modify my combat Conda to have these
would a slf with an elite ai give you any problems?
Absolutely, they're very difficult to hit with this loadout. I often just destroy their host ship asap, better use of time! lol
Well then, atleast I remain somewhat protected against your madness CMDR, great flying! And see you on the battlefield! o7
@@silverstyles5646 Lol, I'd like to see your Sidey against some skilled players in fighters, I think they might make you feel the pain you dish out LOL
@@VendettaPSC Yeah this isn't a build that would do well against fighters. However, if you want similar content to that, I DO have a CQC video.
ua-cam.com/video/I_F4NC4d6tE/v-deo.htmlfeature=shared
How this Anaconda survived for so long with destroyed power plant?
Powerplants at 0% reduce max power by ~50% so if their module priorities are set correctly, they can still mostly function (usually they disable shield gen).
Further hits to a 0% powerplant has a chance to blow up the ship at any hull %.
@@silverstyles5646 So it's good to hit the power with something like a multi cannon-more hits to the 0% power plant more chances to explode the ship
@@grotto5416 Kinda, I think the chance scales with module damage. I've found cannons are REALLY good at it.
since when has there been a percentage display for the shields??
Odyssey did it a little while ago.
Fking Ace
To everyone who says missiles are bad... ha. hahaha. cute.
Missiles are easily in my top 5 best weapons. I just wish point defence wasn't as good as it is...
@@silverstyles5646 yeah point defense just ups and nerfs so many good weapon choices.
winding up
Noob cmdr here, what is a cytoscrambler?
It's a powerplay weapon from pledging to Archon Delaine. It's designed to take down shields fast but deal almost no damage to hull. Great for smalls ships vs big shields.
i'm not knocking this cmdr, excellent fuckin flying mate. but for those of you in the comments, i have to burst your bubble 2 years late. you guys didnt seem to see the other 2-3 friendly ships who were also blasting away, one of whom crashed into the first guy, killing him instantly from 40% hull. your mileage may vary WILDLY.
what is that yelow burst laser?
Cytoscramblers. REALLY high damage against shields, really LOW damage against hull (unless you use corrosive shell alongside it).
It's a powerplay weapon. Obtained by pledging to Archon Delaine for a month and getting the merits etc. Not sure how the new upcoming powerplay will make it available however.
@@silverstyles5646 owh i dont even know there are other weapon than those weapon they sell in the station,
@@Localnimation Yeah each of the powers have their own one. Some are better than others but the good ones are: Pacifiers, prismatic shields, enforcers, cytoscramblers, maybe the containment missile.
@@silverstyles5646 ok thx for the information
Can we talk about the Anaconda Pilots name?
Nice flying, but that illustrates one of the problems with the game.
A npcs?. With Yelp?? Sorry, but this is so easy. Try me!!
I could try you if you'd like :)
it was 3 on 1 at first and you are prolly fully engineered, so had it been 1 on 3 you wouldn't have won and prolly woulda been dusted in under a a min
Why are you so salty? Are you Hugh Jarse?
yeah with litle help your friends who cower behind the scene i see them thumbs down
The only other ships that appear are the OTHER assassination targets, champ. When you stack assassination missions, they often end up shooting each other a little.
Постановка! Уже раза 4 я бы его вынес, но для просмотра "соперники" сойдут )))
I am sorry mate but you did in fact get slight assistance on the first corvette totaling up to maybe 1/20 of the damage you did yourself, plus its not PVP, which you didnt claim anywhere but I dont care, therefore I feel deceived and my hand has been forced to dislike this. Fite me!
I can't believe you've found me out! I'm a fraud!
This was fun to watch as an amateur ED player but logic tells me a ship this size wouldn't survive the first attack if it were real! I think this lack of balance and realism is what really frustrates me about the game, especially as I thought it was supposed to be a 1:1 "Simulation" of the known galaxy
Thats the thing though. Big ships like very well CAN be taken out by lil ass ships they just need to do as this guy did and stay out of it's guns range. The ship either needs a fighter escort or some small ship support to handle the winder as it out maneuvers everything but the Eagle and the slfs. That's why each of the big 3 have fighter bays, they're defensive. If the ship managed to get guns on for more than a second or two the winder would have been gone and if he had slfs he would have had to take those out first and probably wouldn't have been able to avoid the bigger ships long enough to not die.
@@DR3ADNAU7Gaming Yup, if any of these ships got on target for a few seconds, his shields were gone in a second or two, you see it happen, when he gets put in sights, he gets shredded, he's just intelligent enough to move out da fuckin' way! hah If any of them had even smaller wasp in their bay, he would have had a much harder time here. Big ships need small ship support against smaller ships, especially in swarms. Imagine getting pulled out of SC in your big boy only to see 3-4 of these behind yah lmao
AI In Elite is pretty bad. The ships he is facing are also not "Elite" level. The bigger ships have terrible turning and the AI don't use Advanced flight like turning off flight assist and boosting to turn on the target faster. If they did, they would take out a SW in no time. Using the directional thrusters on a HOTS, this is pretty easy to do. Not to put the poster down or anything but this isn't "that" impressive. Any Elite level pilot would look at this and laugh considering they can take down these AI Ships MUCH quicker with better loadouts for hunting "AI" Pirates.
Is that you, Egmont? 🤣Doing the community a real service as usual.
If speed were the goal here, I wouldn't have used a Sidey, champ.
Can't wait to see your Sidey videos, lemme know please.
The sidey is clearly jjust for funsies bro.
30 seconds in 🥱 🥱🥱🥱you didn’t fight 1v1 so don’t count plus was only npc imagine being proud that you got carried fighting npcs 🤡🤡🤡🤡🤡🤡 no point in continuing to watch this video
yeah exactly this is not a solo kill how shame thumbs down
Not really impressive tbh.
Heavy engineering vs unengineered NPC's.
Plus barely any FA-off there, if any, wasting all the HOSAS potential. Could just go controller at that point.
You must be fun at partys.
I want to see you try it.
Oh please great commander show how it's really done then.
@@joypops1 i mean its really not incredibly hard. still, most players probably couldnt pull this off and it does require some decent knowledge in shipbuilding as well.
even if it would be super easy tho, still a valid video to upload and for sure better than most of the combat content on youtube lol
I'd like to see the video where you demonstrate the "impressive" way to do it going pvp against engineered heavy ships in a sidewinder 😂