Using the TRR in Destroyer U Boat hunter

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  • Опубліковано 14 лип 2021
  • My thanks go to Iron Wolf Studio for this fine early public playtest of their refreshing twist on the subsim genre. I offered this tutorial freely to their community to help explain the TRR, and could not have done it without their support. I encourage you to try it if you have an interest in this type of sim, and I will be watching this with great interest.
    More coming soon!
    Find my on my own discord channel here:
    / discord
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КОМЕНТАРІ • 25

  • @SallinKari
    @SallinKari 4 місяці тому

    Finally someone explains everything piece by piece rather then just saying "Set this and this," but not what each piece means and what that means.

    • @ghostdog688
      @ghostdog688  4 місяці тому

      Quite welcome. It’s my understanding that recent updates may have changed a few things, making it a little simpler (less needing to adjust the speed and depth inputs on the graph), but the basic premise remains the same.

  • @yoosta22
    @yoosta22 Рік тому +3

    Volume is a little low but great tutorial. Thanks!

  • @CaptainAdonis
    @CaptainAdonis 6 місяців тому +3

    Great video

    • @ghostdog688
      @ghostdog688  6 місяців тому +2

      Thanks! I hope it remains useful, some of the plotter work is now done for you in the more recent builds.

  • @Jansay34
    @Jansay34 3 роки тому +3

    Thank you so much! I understand so better now, had no idea we had to drop them when the stacks reach the black line on the left.
    Also, a little advise for the next tutorials: when you were demonstrating your volume was quite low and being surpressed by the sounds in-game so I had a hard time hearing you. Just smth to consider.

    • @ghostdog688
      @ghostdog688  3 роки тому

      Thanks for the feedback. The clip at the end was taken from a livestream, and is an artefact of the recording. I tried to adjust the levels, but they’d clip and distort if I did. I elected to keep it as it is, but the audio is (I suppose) not too important at this point, which is why I didn’t stress about it ;)

  • @mhahn83
    @mhahn83 10 місяців тому +1

    Thank you so much! Great video!

  • @jamesj4827
    @jamesj4827 2 місяці тому +1

    1 minute 30 in and it is already better Than IW's own tutorials that were to be honest next to useless even after watching wolfpack play a few missions.
    I got a feeling they lack someone in the studio who DOESN'T know how the game works, thus they make the tutorials based on what seems reasonable to people that get the game/ASW
    Experienced people are some of the worst people to write a tutorial because they often assume you know something 'obvious' that is only obvious to you after you know it XD
    They need to sit down with some random people that know nothing about ASW tech and teach them how it's done, along with demonstrations of it in action broken down.
    They should hire you to do an updated full tutorial series for the current game XD

    • @jamesj4827
      @jamesj4827 2 місяці тому +1

      It also seems that the optimal time to change course as a sub in Silent Hunter, is not as you hear the charges hit the water, but the moment you no longer hear the sonar (assuming single attacker) As that lets you take the most advantage of the TRR's prediction of where you will be based off the last sonar ping

    • @ghostdog688
      @ghostdog688  2 місяці тому

      Thank you for your kind words. It’s been a while since I played and there have been a LOT of changes since then, but if there are other systems you’d like more info on, I can try to see if I can re-learn them and share what I’ve learned.
      I don’t think it’s the case they don’t know their game; I think it’s more what you said there about understanding these systems and mechanics so well that they their baseline level of knowledge assumed is a little higher than it may be for some.
      Being that flight sims are my primary hobby, I’ve totally experienced the same problem. It’s often hard to just learn stuff intuitively and games developers often have to go to incredible lengths to make a complex system easily understood.
      I’ve always say down and tried to understand not just how, but WHY a system works before I try to explain it. It does mean you get a good understanding of the system, but that takes time, and most people aren’t willing to commit to that level of research. That’s why I did this video - to try and condense the “whys” and “hows” to the other people like me who require context with their tutorials.

    • @ghostdog688
      @ghostdog688  2 місяці тому

      @@jamesj4827 correct. As the submarine, if you stop hearing the sonar, they’re about to drop because they’ve gone over and past your hydrophones. You can zig left or right at the last minute, and/or change depth or speed and the captain of the boat will simply have to make a best guess choice based on what they’ve observed you doing before.
      Perhaps that will help you if someone ever does a good “destroyer vs submarine” simulator where players can occupy either ship.

    • @jamesj4827
      @jamesj4827 2 місяці тому

      @@ghostdog688 Thanbk you, very kidn offer
      Aye that's what I meant, they have no one who does NOT understand how the game works, and no one who does not understand the underlying systems.
      Having such a in-depth understanding as you say makes it damn hard to dumb yourself back down to how a beginner would see it
      Manorlords did a awesome bit of Alpha Testing, where they get a new batch of closed alpha testers, and told them to record their very first playthrough of the game.
      Naturally the game is easier to grasp being far similar, but it's the perfect way to see if brand new players , will quickly learn the mechanics/UI Allowing for the developer to find what people did/didn't grasp naturally and work around it
      And exactly right, if you can understand why, how comes more easily.
      Things just start to make sense
      The hard part for most on a game with systems this complex, is devoting the time to find such information all over the place, anyone wanting to play the game would want to learn, but where on earth do you start.
      To perfect place is on IW's channel in a tutorials section, with timestamps to skip the Why for people that can't be arsed XD
      Then they can go back and watch it when they are lost
      It's defo not the easiest to find in particular with the algorithm and how youtube shows results, found you through a commenter on IW's videos and it's stark how well you put the information across in comparison.
      I wonder if part of it might be IW worrying 'what if they think we are treating them like they are stupid'
      Thing is most of us are, or at least uneducated on the why and wherefores of WW2 ASW tech and tactics lol

    • @jamesj4827
      @jamesj4827 2 місяці тому

      @@ghostdog688
      Every second counts after all, getting a few seconds further away from a rather unpleasant amount of high explosives is preferable haha
      it would be a hell of a game
      I've been toying with the idea of getting into SH3 with the mods, the community seem to have done a wonderful job breathing new life into it

  • @jeffjensen8
    @jeffjensen8 3 роки тому +3

    Thanks for this - it's a rather confusing part of the game that I still don't think I fully understand. At around 6:40 could you explain this in a little more detail?
    What do you refer to as the "stack"? Is that the left-most line (the thicker dotted line) that's part of the plexiglass that you can move around / change the angle of?
    If I'm understanding right, you would want to launch depth charges once the left edge of the next horizontal bar that's drawn (on top) touches that dotted line (aka: the stack)?

    • @ghostdog688
      @ghostdog688  3 роки тому +2

      The “stack,” as I call it, is the stack of dots being drawn by the plotter. The black bar that is furthest left is your firing cue. When they meet, that’s when it is time to fire (assuming you correctly aligned the “stack” with the red lines beforehand).

    • @jeffjensen8
      @jeffjensen8 3 роки тому

      @@ghostdog688 I think I understand it a little bit better now, but will need to put more time in to test / master it! I initially did not even really understand that you were also using that guide in the bottom right corner of the machine.. I just sort of thought that you wanted to try and match the pattern in the stack >.

    • @ghostdog688
      @ghostdog688  3 роки тому

      Practice makes perfect, remember the assumptions made at the end regarding the uboat changing course,speed or depth.

    • @deebee4575
      @deebee4575 Рік тому

      @@ghostdog688 Yeah the in-game tutorial isn’t clear about this but your video set my brain right. Thanks.

    • @ghostdog688
      @ghostdog688  Рік тому +1

      @@deebee4575 glad I could help. Current versions seem to adjust the TRR to the correct ships speed and target depth for you. It’s now a lot easier.

  • @ThePresidator
    @ThePresidator 7 місяців тому

    Thank you! Had immediate and reproducable success.

  • @mikes6973
    @mikes6973 Рік тому +2

    While I like an accent, in this case, it makes it hard to understand with the low recording volume as well as speech speed. I will need to listen to this multiple times to figure out what you are stating. Thanks for the video.

    • @ghostdog688
      @ghostdog688  Рік тому

      Apologies, there’s not much more I can do about it, believe it or not this is me consciously slowing my usual speech down and trying to talk less informally.