Model a House in Cinema 4D - export to Unity

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 13

  • @High9_
    @High9_ 2 роки тому

    Not all heroes wear capes. You my friend are a good lad!

  • @d1a9n8a8
    @d1a9n8a8 5 років тому +3

    wow this is just what i was looking for thank you so much !!!

  • @jamskof
    @jamskof 4 роки тому +1

    thankyou!!!

  • @edithasd2806
    @edithasd2806 3 роки тому

    nice

  • @seancusson72
    @seancusson72 6 років тому +1

    This is really helpful. I'm right in the middle of trying to decide between Unity and Unreal. Any chance we could connect so that I could pick your brain a bit?

    • @WeTheFeeble
      @WeTheFeeble  6 років тому

      feel free to shoot me an email. vrvisage@gma*****

    • @seancusson72
      @seancusson72 6 років тому

      @@WeTheFeeble Email sent!

  • @daniloleite_sp
    @daniloleite_sp 4 роки тому +1

    Hi!!! Nice tutorial! Do you know how we can put some objects that can be clickable to show a information in a popup (with text and picture about that object art)? Tks!!!

    • @WeTheFeeble
      @WeTheFeeble  4 роки тому +1

      One option would be to use annotations in youtube studio. It depends on how/where you want to embed the video. There are some software tools out there, but you cannot accomplish this from the renderer (AE, premiere) that I use.

  • @chuiiuribarri7086
    @chuiiuribarri7086 5 років тому +1

    Hi!
    Thanks a lot for this little tutorial! :)
    I have a problem wit the windows... I tried to put "Banji Glass" material to a window, and then export to Unity, but the program doesn´t extract that material. I can extract all the matrials and textures but the Fu*** Banji Glass, i can´t :(
    Could you please help me?
    Thank you!!!

    • @WeTheFeeble
      @WeTheFeeble  5 років тому

      Yes, unity has issues with materials from Cinema. Best advice is to find create a texture in Unity for use on the glass.

  • @RodrigoIsaas
    @RodrigoIsaas 4 роки тому

    I tried this, but I get completely red textures, idk why, maybe because my materials are made in redshift? In that case, what can I do to fix it?

  • @WalrusesAreTheOne
    @WalrusesAreTheOne 2 роки тому

    I guess what I'm confused on is why sometimes you need to import individual textures into Unity to load into a new material for the model, and other times the model comes into Unity fully textured. I know that exporting as an fbx baked the texture automatically, but then why is it ever necessary to re-load materials?