7:01 Just a heads up, the battle-shock from rad bombardment does not go away at the start of the enemy 's first turn if they go second. The rad bombardment rules state that the unit is battle-shocked for the entire battle round, which is an exception to the general rule that battle-shock wears off in the unit controller's next command phase.
At 1:00:24 the infiltrators have stealth, that Fire Warrior squad would be hitting on 5's not 4's. I know he made a really good roll and still hit 6 times on 5's and 6's but you could have taken 1 shot less. Just food for thought.
This was a hugely interesting video, but because it was so cool I was paying close attention and noticed that there are a ton of mistakes, on handing out CP, counting damage, save rolls, and more. It would be a good heads up to be a bit more careful and think things through, I saw a lot of errors in the favour of AdMech specifically (but then I dont know Tau personally so maybe its both)
21:25 "hitting on 5's, just like Tau" has anyone told him about hitting on 3's with reroll all 1's and lethal 6's with ignore cover and ignore modify to hit or wound (forgot). The only 5+ shots I'm taking are any massive unsupported rail guns or seeker missiles, with a bad modifier since I think they are 4+ not 5+
Mont'ka crisis suits led by guided by stealth suits in shadow sun aura, plasma more reliable than fusion, missile or flamer not bad depending on job. I need to see more kroot keeping the enemy a few more meters back for at least a turn or two to maximize Mont'ka
Happy to see a V10 Admech list with less than 12 Kataphrons 😅. The salt level for admech in v10 is strong, glad to see people trying playing without over optimization 👍🏾
I still say it makes no sense that the person who goes second doesn't get a special rule that any of their units that die before their first battle phase get a counter attack before they die. Decent quality video, but I just had to give this a dislike for the match itself being unfun, where it really felt like Tau never got a chance to do anything.
7:01 Just a heads up, the battle-shock from rad bombardment does not go away at the start of the enemy 's first turn if they go second. The rad bombardment rules state that the unit is battle-shocked for the entire battle round, which is an exception to the general rule that battle-shock wears off in the unit controller's next command phase.
good to know!
I had a fun time! I want to learn how to use the faction more.
It’s always a joy to watch you play
This is such a cool battlefield. I love watching the battle reports on this channel. Much more thematic than watching tournament play and whatnot.
Hopefully Rad Bombardment gets a big rework with the codex. Maybe a dice roll instead of choice. 4+ mortal wounds, 3 or less is battle shock.
At 1:00:24 the infiltrators have stealth, that Fire Warrior squad would be hitting on 5's not 4's. I know he made a really good roll and still hit 6 times on 5's and 6's but you could have taken 1 shot less. Just food for thought.
I love that the tau army has like 10 colour schemes, rock on non uniform blueberries!
Immediately one of my favorite guests for the Sword in the Stone reference.
My favorite sound bite 40:38
We just gonna ignore what was said at 40:38 ? Lmao
44:15 Heavy Arc Rifles have S8 against T5 on Crisis Suits, so 3+
Crisis suits are only T5? Sheesh
also arc rifle is S8 and piranha is T7 so would wound on 3+
@@Whoknows21356 T5 is what terminators are...why 'sheesh?'
This was a hugely interesting video, but because it was so cool I was paying close attention and noticed that there are a ton of mistakes, on handing out CP, counting damage, save rolls, and more. It would be a good heads up to be a bit more careful and think things through, I saw a lot of errors in the favour of AdMech specifically (but then I dont know Tau personally so maybe its both)
Thanks for the video. I plan to make an ad mech army and this video helps a lot! 🙂 Codex comes soon btw!
Rad battleshock lasts the whole of turn one come on dont make the wprse ability in the game ecen worse.
21:25 "hitting on 5's, just like Tau" has anyone told him about hitting on 3's with reroll all 1's and lethal 6's with ignore cover and ignore modify to hit or wound (forgot). The only 5+ shots I'm taking are any massive unsupported rail guns or seeker missiles, with a bad modifier since I think they are 4+ not 5+
Mont'ka crisis suits led by guided by stealth suits in shadow sun aura, plasma more reliable than fusion, missile or flamer not bad depending on job. I need to see more kroot keeping the enemy a few more meters back for at least a turn or two to maximize Mont'ka
Epic battle report
Love to see the admech!
Seeing ad mech shooting now is depressing
Whats going on at 1:15:01? He wanted to Photon Grande you, you said no, and hes like.."ok". LOL Jedi Mind Tricks much? LOL
Scenery awesome......
Praise the Omnissiah!
Where did you get the Tau terrain? TAKE MY MONEY
8:46
36:18
1:06:50
1:23:52
Happy to see a V10 Admech list with less than 12 Kataphrons 😅. The salt level for admech in v10 is strong, glad to see people trying playing without over optimization 👍🏾
Baleful halo only effects fight phase
baleful halo strategem works only in fight phase unfortunately
I still say it makes no sense that the person who goes second doesn't get a special rule that any of their units that die before their first battle phase get a counter attack before they die.
Decent quality video, but I just had to give this a dislike for the match itself being unfun, where it really felt like Tau never got a chance to do anything.