Usually these episodes/reviews outside of the comp aspect have him dedicating lots of attention to detail so it's not too big a deal, but I can agree it can come off as being overshadowed
I can’t imagine what my life would be like without games, as a fellow completionist. What would I have channeled this weird type of ocd into? Would I be a hoarder? Collecting weird crap from everywhere. For the most part the frustration and misery for every unfinished game is offset by the joy of being a gamer in the first place. I love how satisfying 100% feels and I know very little else in life offers a definite “Congratulations you’re done you can rest now” ending than Videogames. It’s hard to explain to anyone who doesn’t have to scratch that itch of finishing something perfectly but there is a reason for it.
I think about this quite often. In one of Jirard's videos, he mentioned that he completes most games in a week. So 52 games a year. It's gotta be tough. I finished Cyber Shadow once via Game Pass, and I enjoyed it. I couldn't imagine pulling my hair out to complete the other feats.
I only bother with games that have middle of the road difficulty when I want to platinum them. But I’m more of a trophy hunter rather than a completionist.
I've never cared about trophies or achievements myself, even though I do tend to complete games. I usually complete everything BUT the trophies/achievements.
I think it's more like this show is telling us that game devs made achievements that are painful instead of fun because many devs know how to make good games but don't know how to create reasonable balance with their more difficult challenges
I never really understood what Jirard actually GETS out of being a completionist, when it feels like EVERY. SINGLE. VIDEO he talks about how the reward for completing the game wasn't worth it. Like, if the reward of doing what you do feels satisfying like ~1% of the time, whyyyyyyy do you do what you do and put yourself through so much frustration????? I mean I guess it's so the rest of us don't have to and we should thank him for that, I just can't remember the last time he reviewed a game and was fully satisfied with ACTUALLY completing it.
May I recommend Azure Striker Gunvolt? Mentioned in the video, and I HAVE played it. The achievements are in-game (no online required) and in ASG2, you can complete them at any point.
"An achievement list so sadistic, it feels as if the devil designed it himself" You have caught my attention with the amount of pain in your voice lol.
Same here! But that phrase... I can't help but feel I've played a game with that exact "issue" before... _coughRabiRibicoughSteamversioncough._ Whoa, where did that come from?
@@ovahlord1451 the messenger isnt hard (imo) so if you had trouble with that than YES this will test your patience. This goes back to 90s era hard to a fault with poor level design or enemy placement at times. It can be really fun for sure, but done expect this to be like the messenger or shovel knight
@@ovahlord1451 yeah maybe pass on this one then. I love hard games and I may not even bother to finish it. I will recommend to give the messenger another chance because it's SO good
that's like 99% of players though, he said that because it makes him unique in the UA-cam Gaming Community to be The Completionist, otherwise he'd be a likable dude with a beard and a belly, not to be a dick just saying that this is the identity he created for himself in order to stand out.
I just finished this game. It might be one of my new favorites. It is almost like this was the ninja gaiden 4 on SNES that never happened and I loved every minute of it
Aren't feats/achievements something usually meant for replay? If you played through once without going for the feats, then did a feat playthrough, you could've maybe known what to expect as you progressed & would've had an idea of when to act differently to get the feats. That might've taken you less time & effort than doing it all in one, as the situations couldn't then blindside you like some of them did. Considering the possibility of some of them coinciding, it might've even made sense to do the speedrun and no upgrade feats as your next two after a basic playthrough to just learn the game, and then have the final fourth playthrough be a feat cleanup to purposely grab whatever you didn't fall into getting in the first three runs, being a complete expert at the game by that point.
This comment sums up my thoughts exactly. Love your review of this game, Jirard. Hopefully coming back to this game later for a casual play through helps you see this game in a more positive light
I think the main issue is time. He probably tries to make decision on how to tackle achievements in order to save time due to his extremely busy workload - sometimes it pays off and sometimes it kicks his ass. He just lost the bet on this one. Thought provoking comment though, cheers.
Probably the best implementation of it as well. A lot of these retro style games nowadays that add the feature usually feels off to me. Maybe its jus me idk. This game however it looks so good.
I got the platinum about a week ago. When I started my first playthrough, not being very good at platforming or these types of games whatsoever I told myself that I was going to complete all the feats I could. The very first one which you described in level 1 of not attacking enemies had me sitting on my sofa in despair thinking how I may never be able to complete this game. I stuck with it though. There were several other feats that left me in despair for awhile, but with perseverance, I pulled through and after an embarrassing amount of time and deaths I finished the first playthrough with all feats except the no upgrade, the deathless run to the dojo, and the speedrun. I was able to clean those up with 2 more playthroughs. This is a fantastic game that rewards the player for sticking with it. What you thought was brutally hard eventually comes easy(or at least easier) if you stick with it and don't give up.
You know, something that I don't think gets shouted out enough is Carlos's artwork at the end screen of each video. It's been a legitimate joy to watch his skills improve over the years.
I was legit going to send this game to you when a physical edition came out because I just finished it and wanted you to play it so bad. I audibly gasped when I got this notification 😂
Yeah, I only buy physical games because I like plastic shells and I don’t like digital games. I’ll buy DLC or virtual console games but that’s it. I need to know that I actually own a game, and it won’t be accidentally deleted or something
it damn well better get a physical version! i don't care if it's full blown retail release or Limited Run, it NEEDS a physical release. digital can go fuck itself for all i care.
I keep being amazed at the difference between "good game design" and "good game design for completion". Jirard, it seems like you're highlighting a design difference that I hope game developers eventually take to heart. It seems that so many games are great at providing an enjoyable experience, but there could be so much more if a game was designed to be completed. Good friggin' job, dude. Love your videos. Keep 'em comin'.
Just a tip for the Biohunter problem you had getting the feat: Even if you buy the upgrade, after death you can run out of the checkpoint fast enough that you won't get the upgrade when it drops. It'll just sit on the ground. I lucked out and didn't buy any checkpoint upgrades at all until I realized they weren't like consumables about halfway through, but also found myself sometimes losing out on the upgrade item I purchased because I was too quick leaving. Just a thought
Just beat the game. I have to say that this is one of the best crafted games I've ever played. Very few cheap design choices and provides a great challenge without being infuriating. The gameplay and moveset are phenomenal, the visuals are classic, the music is a bop, and the level design is peak quality. Plus, the story is presented in such a great way by having the player optionally learn more about the game's world and lore through in-stage interactions, and the ending was honestly beautiful. Definitely one of the best indie games I've ever played and one of the best 2D platformers. (Although, the second phase of the final boss can kiss my right butt cheek).
@@decas5505 I just found that phase to be ridiculously hard, but I eventually got it down after like 30+ tries lol. Dodging the projectiles and landing hits was extremely rough for me
I'm pretty far in but i'm not sure if i'll finish it. The difficulty means I end up replaying stages again and again and I often find myself more frustrated than anything else. The art style and world are very nice though. There's something quite compelling about cyber shadow but I'm not sure I enjoy playing it.
Good God, this game is so good. I put it on my Steam wishlist back in June of 2019 and was so happy to see it get announced on Xbox game pass but ultimately bought it on the Switch because what better console to play an NES throwback than on a Nintendo console. Brutally frustratingly hard but fair. Oh, and the music; holy hell, the soundtrack is top.
Sorry man but the achievement lists that you feel like pointing out how hard they are at the beginning of the video are often my favorite videos! Thanks for all your content
I cant believe that after so much time watching the same intro, I noticed that Jirard gets a scar on his face after he gets hit. Nice detail But I think Im blind
Bless your heart, Jirard. Not since Sekiro have I played a game that I feel actively hates the player like this one, so much so that it affected my enjoyment of the game.
My swag blade woes were when I had to race the monkey. A helpful npc told me I could use downward strike on lanterns to jump further but my swag blade kept destroying lanterns so it made the race so much tougher and there was no way of turning it off.
Started this game last night at work. Holy hell do I get strong Ninja Gaiden meets bloodstained meets mega man vibes and I couldn’t be happier to have started it.
Just putting this out there, the Achievements for this game on Xbox One I feel are even more sadistic, because none of them are rounded up to the nearest 5 or 0, as if to say that you either complete the game or develop OCD-related problems. That's just fucked, man.
Glad to see that Yacht Club is going the same route as New Blood. We need more publishers like this, and fewer evil mass-graves-to-be like Activision, Ubisoft, EA and Warner Bros.
considering all the instant death spikes on floors and ceilings you face before the halfway mark....yeah, no lie. Why the heck do mid-game chapters leave almost no room for error or variation in viable success options?
At least Cyber Shadow doesn't send you back 3 stages if you die on the final boss. Unlike Ninja Gaiden. Nor does it have Infinite Bird over death pit + bat + guy throwing things + football players rushing you. 6-2 Ninja Gaiden can go to hell.
@@crry9157 The Godmaster DLC broke me. I thought the Colosseum's Trial of the Fool was difficult but Godmaster shattered my spirit. Good luck to you! Tell me if you manage to pull it off
This game made me feel the same satisfactory frustration as Ninja Gaiden in the old days :D I love every challenge. Haven't managed to complete everything, yet. But I aim for it! B)
Some of the feats are definitely challenging, but I'd agree with Jirard in that he made it a little more difficult for himself to complete by the way he decided to tackle them and I personally don't find them to be overbearing. . . In fact in terms of the overall difficulty of the game, in my opinion it's pretty much ideal and perfect for someone like myself, and I wish more games were developed with the sense of demanding mastery of the player in order to find success (not to say every game needs to be challenging and difficult to be worthwhile obviously, but it's just something I'd like to see more of these days). Anyway, Cyber Shadow is just an absolute masterpiece.
I was so excited for this game an ended up AVIDLY HATING the first 5 chapters of this game, maybe even the first 6. Halfway through the game and you still do not have the ability to dash. Halfway through the game and you cannot double jump. Halfway through the game and there are spikes across every room's floors AND ceilings. The game didn't even offer temporary infinite SP to test out new abilities after you unlock them. The entire experience feels like it's designed for the second or third playthrough at the cost of a dramatically hindered first playthrough. And, as you said, the feats seem to rely on RNG, perfectly executed gameplay, and knowledge of what NOT to do to prevent yourself from locking yourself out of any particular achievement. This feels like a game designed for the second and third playthroughs at the cost of the experience of the first playthrough. The characters refer to Shadow as being on the brink of death throughout the game, and the game really makes you feel that way for at least the first half of the experience, before you unlock the level 2 versions of all of the skills
@shadowshinobi06 I love that one, but you also lose it anytime you die or take 3 hits after getting it, so it's not like it's a permanent option. It's only available in certain areas up until you take those hits or get a different familiar. Though, I will admit, that was my favorite familiar as far as conquering platforming challenges was concerned. Having that was the only time I ever felt like I could actually experiment in the game. Again, I wanted to love this game. I think the aesthetic is great and the platforming challenges are fun...when you have the upgrades. It just takes too long to get basic traversal options for my taste, and the mid game difficulty spike is just far too intense and leaves far too little room for error or experimentation. You're still learning new skills at that point and but the difficulty is still spiking when you've only just unlocked skills and haven't had the opportunity to master them yet. It's a cool game, they just leaned into retro difficulty and design a bit too much for they're own good. Which is a shame because this game does feel amazing when you actually get to fire off on all cylinders and utilize the full skillset. Back to The Messenger for me
@shadowshinobi06 Oh, I love metroidvania. It's got a bit of tedium on the first playthrough, as you figure stuff out, but NG+ lets you carry stuff forward, and you can increase the NG+ level each time you finish (so long as you don't game over) and it'll let you bring 1 new item each time you do a new playthrough, removing more and more of the tedium with each playthrough
Part of the issue with achievements is the fact that their purpose is unclear. Sometimes they are treated as challenges for advanced play. Sometimes as a way of communicating something from the developer to the player (the nudge, nudge, wink, wink type of achievements), usually to lengthen gameplay, and always to make something feel like a reward, even though achievements aren't much of a reward. I would love to see achievements in games as an exception, not a rule. The the only achievements I care to learn about, from other players, are the ones gamers make up for themselves. No hit runs, speedruns, and cinematic playthroughs are all examples of player created achievements; these sorts of achievements are worth sharing with a community. Anyways. Cool vid.
Beat this last night... 20 hours 43 minutes 989 deaths 13 feats Think my fingers would fall off if I attempted a 100 percent completion! I'll be giving that a pass. Great review! Fantastically brutally hard game too!
It was his approach. Not flexing, but I completed it and trying to do all the hard shit the first time through would suck. Giving myself one casual playthrough first made the rest way easier and less frustrating than Jirard makes it out to be.
@@aikoluna3480 more likely the game fault thats not giving even a frickin nod of reward for the game to be fully completed like c'mon like there are completionist in this world other than Jerard
Hi completionist, loved last video on scott pilgrim just wanted to say thank you for playing that game. Scott pilgrim os my favorite film of all time so thank you
13:20 Regarding that feat, a very easy way to do it is to apply a damage boost. Very common trick in classic Castlevania speedruns strats. Everytime you get hit you get pushed BACK. So you simply jump in a arc that will get you hit by the "wall enemy" and turn your back as late as possible. You'll be boosted in the direction of the door. Worst case scenario, you get hit twice but you have enough health to take the extra hit So... yeah, it seems it was properly DESIGNED. At least this one instance
once i saw what this game looked like i knew i had to get it and help support. but it blew my mind how much i fell in love with this game! perfect beginning to 2021
The Mekadragon was the point where I was starting to rethink playing this game. That fight went into frustration. Then getting the dash was my breaking point. I spent nearly an hour and a half trying to get across that one spiked area to get a health upgrade item only for the dash not go far enough, or would go far enough but I would hit spikes on the way down to the health item. The game felt like trolling for the sake of trolling. I tried to just skip it and move on through the level but then the game felt like work. Also, the deflect ability rarely worked as intended. The character is a freaking ninja and is always moving. Tapping the directional button in the right time before a bullet never felt right. The game could just a bit of tweaking
it's really cool to see you mention Gunvolt, but I feel the need to make a slight correction. Yachtclub didn't publish Gunvolt 1, they only published the physical version of the Striker Pack. After that, Nighthawk interactive started handling the physical releases of those games, and LimitedRun handled the physicals for the spin-off!
I actually feel a million times better about only being able to complete half of these achievements knowing even Jirard "The Completionist" struggled to fulfill a lot of them. Makes me realize this game is best enjoyed when you just play it normally and/or at your own pace
Imagining eating a staravia on your shirt and having barely over stubble on your face is the most cursed thing I have ever seen. Plus I have seen this on the e shop I think.
I just saw we're four away from 400 games completed! I hope it will be something special. I also hope this year one of the games completed will be Mass Effect Legendary Collection.
@@Jawmax thank you so much! I always look for the number in the bottom right like on new game plus and think hmmm, maybe they forgot it this week. I’m apparantly dumb lol
To be honest just watching the intro, this game is not my thing at all. However I still wanted to support so I watched all the way through. Have a great day guys :)
Man, I love Cyber Shadow but it kicks my ass so hard. BTW I would LOVE it if you do a fully completion of the oldschool Monolith platformer Captain Claw. Now THAT would be HARD af!
This game's achievements list has given me the idea of making a game with two achievements which permanently lock you out of getting each other, even if you start a new save file, if you have cloud saves.
Seems like an interesting game. I wonder if this was harder than Shovel Knight. Great work man! I would recommend you try completing The Incredible Hulk Ultimate Destruction and X-Men Legends 2 Rise of Apocalypse. They're really good.
Friendly reminder; this game is getting review bombed on XBox by whiny babies who are sad they aren't getting given every Triple-A release on the service. I for one downloaded it and was pleasantly surprised. What a fun, challenging throwback game.
Just imagine how much jirard would like games if he wasn't a completionist
Yeah, it kinda feels like he doesn’t get to appreciate games and review them completely, instead just basing them on completion.
Usually these episodes/reviews outside of the comp aspect have him dedicating lots of attention to detail so it's not too big a deal, but I can agree it can come off as being overshadowed
I bet there's at least 4 of my top 10 games that I just wouldn't enjoy if I had to 100% complete them.
I can’t imagine what my life would be like without games, as a fellow completionist. What would I have channeled this weird type of ocd into? Would I be a hoarder? Collecting weird crap from everywhere. For the most part the frustration and misery for every unfinished game is offset by the joy of being a gamer in the first place. I love how satisfying 100% feels and I know very little else in life offers a definite “Congratulations you’re done you can rest now” ending than Videogames. It’s hard to explain to anyone who doesn’t have to scratch that itch of finishing something perfectly but there is a reason for it.
I think about this quite often. In one of Jirard's videos, he mentioned that he completes most games in a week. So 52 games a year. It's gotta be tough. I finished Cyber Shadow once via Game Pass, and I enjoyed it. I couldn't imagine pulling my hair out to complete the other feats.
I swear, this show always seems to tell me not to bother with achievements.
I only bother with games that have middle of the road difficulty when I want to platinum them. But I’m more of a trophy hunter rather than a completionist.
I've never cared about trophies or achievements myself, even though I do tend to complete games. I usually complete everything BUT the trophies/achievements.
I think it's more like this show is telling us that game devs made achievements that are painful instead of fun because many devs know how to make good games but don't know how to create reasonable balance with their more difficult challenges
not always but online achievements? stay as far away as you can from them!
I never really understood what Jirard actually GETS out of being a completionist, when it feels like EVERY. SINGLE. VIDEO he talks about how the reward for completing the game wasn't worth it. Like, if the reward of doing what you do feels satisfying like ~1% of the time, whyyyyyyy do you do what you do and put yourself through so much frustration????? I mean I guess it's so the rest of us don't have to and we should thank him for that, I just can't remember the last time he reviewed a game and was fully satisfied with ACTUALLY completing it.
You've turned me on to so many games that i never would have looked into and fallen in love with. I appreciate all the work you put in man, much love.
Yes same to me
May I recommend Azure Striker Gunvolt? Mentioned in the video, and I HAVE played it. The achievements are in-game (no online required) and in ASG2, you can complete them at any point.
"An achievement list so sadistic, it feels as if the devil designed it himself" You have caught my attention with the amount of pain in your voice lol.
Same here! But that phrase... I can't help but feel I've played a game with that exact "issue" before...
_coughRabiRibicoughSteamversioncough._
Whoa, where did that come from?
I didn't think it was that bad to be quite honest. Granted, some achievements are a pain/annoying to get.
This game is so damn hard
is it as hard as the messenger?
@@ovahlord1451 the messenger isnt hard (imo) so if you had trouble with that than YES this will test your patience. This goes back to 90s era hard to a fault with poor level design or enemy placement at times. It can be really fun for sure, but done expect this to be like the messenger or shovel knight
@@maxisenberg9093i can barely get through donkey kong 😂
@@ovahlord1451 yeah maybe pass on this one then. I love hard games and I may not even bother to finish it. I will recommend to give the messenger another chance because it's SO good
I just finished my 100% completion of this game today. Not all the feats tho. Screw that. I love this game!!
I'd watch the "I casually beat the game guy"
that's like 99% of players though, he said that because it makes him unique in the UA-cam Gaming Community to be The Completionist, otherwise he'd be a likable dude with a beard and a belly, not to be a dick just saying that this is the identity he created for himself in order to stand out.
Only if it's Ted playing.
Sounds like a great April Fool’s video idea...
What's casual about this game?
I'm a casual player who just beat the game, check my page! Took me 16 hours just to do it on normal.
I just finished this game. It might be one of my new favorites. It is almost like this was the ninja gaiden 4 on SNES that never happened and I loved every minute of it
Aren't feats/achievements something usually meant for replay? If you played through once without going for the feats, then did a feat playthrough, you could've maybe known what to expect as you progressed & would've had an idea of when to act differently to get the feats. That might've taken you less time & effort than doing it all in one, as the situations couldn't then blindside you like some of them did. Considering the possibility of some of them coinciding, it might've even made sense to do the speedrun and no upgrade feats as your next two after a basic playthrough to just learn the game, and then have the final fourth playthrough be a feat cleanup to purposely grab whatever you didn't fall into getting in the first three runs, being a complete expert at the game by that point.
This comment sums up my thoughts exactly. Love your review of this game, Jirard. Hopefully coming back to this game later for a casual play through helps you see this game in a more positive light
@@Ayunnuya he did see it in a positive light. I think he’s just tired of completing games 😂
I think the main issue is time. He probably tries to make decision on how to tackle achievements in order to save time due to his extremely busy workload - sometimes it pays off and sometimes it kicks his ass. He just lost the bet on this one. Thought provoking comment though, cheers.
That's still an extra playthrough so it cancels itself out.
Love the CRT filters in the options. An amazing touch.
Probably the best implementation of it as well. A lot of these retro style games nowadays that add the feature usually feels off to me. Maybe its jus me idk. This game however it looks so good.
I got the platinum about a week ago. When I started my first playthrough, not being very good at platforming or these types of games whatsoever I told myself that I was going to complete all the feats I could. The very first one which you described in level 1 of not attacking enemies had me sitting on my sofa in despair thinking how I may never be able to complete this game. I stuck with it though. There were several other feats that left me in despair for awhile, but with perseverance, I pulled through and after an embarrassing amount of time and deaths I finished the first playthrough with all feats except the no upgrade, the deathless run to the dojo, and the speedrun. I was able to clean those up with 2 more playthroughs. This is a fantastic game that rewards the player for sticking with it. What you thought was brutally hard eventually comes easy(or at least easier) if you stick with it and don't give up.
Ninjas are always cool, and the ninja games are always difficult as hell
True, but they always end up being super fun and worth it. The messenger, ninja gaiden, ooh man.
I love ninja games
They even inspired me to take martial arts classes
(I’m about to get my black belt)
@@aidan6471 that’s sick
Big yes
You might say ninja games are as hard, as ninjas are cool 😎
You know, something that I don't think gets shouted out enough is Carlos's artwork at the end screen of each video. It's been a legitimate joy to watch his skills improve over the years.
WHEN I DID THE PACIFIST FEAT I LEARNED TO TURN AROUND BEFORE THAT LAST ENEMY HITS YOU SO U GET KNOCKBACK ONTO THE OTHER SIDE...
DAMAGE BOOST 101!!!
It works in Super Metroid and other old school games where Speedrunners D-Boost for insane room skips.
Dude the art for these thumbnails have gotten insanely great
“Became a heartbreaking gauntlet of pain.” And then UA-cam breaks for a pain medicine commercial. Well played Mr Algorithm.
I was legit going to send this game to you when a physical edition came out because I just finished it and wanted you to play it so bad. I audibly gasped when I got this notification 😂
man i love that intro so much. "HERE COMES A NEW CHALLENGER"
Just me or is Jirard rockin the "Tim Schafer" style? He seriously looks like a younger version of him xD
gotta love that sped up stickerbrush symphony at the end!
I hope this game will get a physical version.
same! i don't usually like double dipping but indie game price points make it a much easier process for when/if they come out with a physical version
Yeah, I only buy physical games because I like plastic shells and I don’t like digital games. I’ll buy DLC or virtual console games but that’s it. I need to know that I actually own a game, and it won’t be accidentally deleted or something
Hopefully limited run comes through
it damn well better get a physical version! i don't care if it's full blown retail release or Limited Run, it NEEDS a physical release. digital can go fuck itself for all i care.
I keep being amazed at the difference between "good game design" and "good game design for completion". Jirard, it seems like you're highlighting a design difference that I hope game developers eventually take to heart. It seems that so many games are great at providing an enjoyable experience, but there could be so much more if a game was designed to be completed.
Good friggin' job, dude. Love your videos. Keep 'em comin'.
Just a tip for the Biohunter problem you had getting the feat: Even if you buy the upgrade, after death you can run out of the checkpoint fast enough that you won't get the upgrade when it drops. It'll just sit on the ground. I lucked out and didn't buy any checkpoint upgrades at all until I realized they weren't like consumables about halfway through, but also found myself sometimes losing out on the upgrade item I purchased because I was too quick leaving. Just a thought
Just beat the game. I have to say that this is one of the best crafted games I've ever played. Very few cheap design choices and provides a great challenge without being infuriating. The gameplay and moveset are phenomenal, the visuals are classic, the music is a bop, and the level design is peak quality. Plus, the story is presented in such a great way by having the player optionally learn more about the game's world and lore through in-stage interactions, and the ending was honestly beautiful. Definitely one of the best indie games I've ever played and one of the best 2D platformers. (Although, the second phase of the final boss can kiss my right butt cheek).
@@decas5505 I just found that phase to be ridiculously hard, but I eventually got it down after like 30+ tries lol. Dodging the projectiles and landing hits was extremely rough for me
@@decas5505 why didn't I think of getting the shield 😑
I did the fight with no items like a big dummy lol
@@decas5505 oh okay. I eventually got that phase down pretty well by slash dashing underneath the boss when the projectiles came.
@@decas5505 dude ikr. I'm happy to waste my SP just spamming that move lol.
@@decas5505 alright man cya
I literally just beat this game 10 minutes ago
Pretty much the same for me. Lol
Lol coincidence?
3 hours and 10 minutes ago
nic3
I'm pretty far in but i'm not sure if i'll finish it. The difficulty means I end up replaying stages again and again and I often find myself more frustrated than anything else. The art style and world are very nice though. There's something quite compelling about cyber shadow but I'm not sure I enjoy playing it.
Kick ass dude, this game looks fun! Thanks for sharing your process, it’s really impressive to see you brave the gauntlet each time!
I absolutely loved this game, and the completion list is insane. Kudos on the victory, Jirard!
Good God, this game is so good. I put it on my Steam wishlist back in June of 2019 and was so happy to see it get announced on Xbox game pass but ultimately bought it on the Switch because what better console to play an NES throwback than on a Nintendo console. Brutally frustratingly hard but fair. Oh, and the music; holy hell, the soundtrack is top.
Sorry man but the achievement lists that you feel like pointing out how hard they are at the beginning of the video are often my favorite videos! Thanks for all your content
The feats are fun encouragement to continue playing a game you've already loved to death. Not for people making game completion a job.
I cant believe that after so much time watching the same intro, I noticed that Jirard gets a scar on his face after he gets hit.
Nice detail
But I think Im blind
The working title for this game was "Shadow: Sekiros Die Twice" 😜
Oh, the beard. A new intro is imminent!!!
GOD DAM IT HE HAS A SPECTER KNIGHT PLUSH. I need it
Shovel Knight is one of my favorite games of all time so I'm glad that the studio has been making more games
@@doglikergaming8231 i dont think they even played this game it couldnt be this dogshit otherwise. Yacht club knows how to modernize nes games
Bless your heart, Jirard. Not since Sekiro have I played a game that I feel actively hates the player like this one, so much so that it affected my enjoyment of the game.
My swag blade woes were when I had to race the monkey. A helpful npc told me I could use downward strike on lanterns to jump further but my swag blade kept destroying lanterns so it made the race so much tougher and there was no way of turning it off.
I genuinely can’t wait until Jirad and the Completionist team make their own game man those achievements.
Robot ninja on a motorcycle has to be one of the coolest things ever
I feel like the motorcycle section should be fun but it's actually boring as hell, all you do is mash shoot and press jump, how uninteresting.
@@Gsija964 oh that kinda sucks because just the image of it is super cool
The funny thing is that the motorcycle is a robot-ninja-transformer himself)
Started this game last night at work. Holy hell do I get strong Ninja Gaiden meets bloodstained meets mega man vibes and I couldn’t be happier to have started it.
Just putting this out there, the Achievements for this game on Xbox One I feel are even more sadistic, because none of them are rounded up to the nearest 5 or 0, as if to say that you either complete the game or develop OCD-related problems.
That's just fucked, man.
Cyber Shadow has already become one of my favourite 2021 games.
Glad to see that Yacht Club is going the same route as New Blood. We need more publishers like this, and fewer evil mass-graves-to-be like Activision, Ubisoft, EA and Warner Bros.
*This is Ninja Gaiden's sadistic evil twin brother! (Cyper Parts not withstanding of course!)*
considering all the instant death spikes on floors and ceilings you face before the halfway mark....yeah, no lie. Why the heck do mid-game chapters leave almost no room for error or variation in viable success options?
At least Cyber Shadow doesn't send you back 3 stages if you die on the final boss. Unlike Ninja Gaiden. Nor does it have Infinite Bird over death pit + bat + guy throwing things + football players rushing you. 6-2 Ninja Gaiden can go to hell.
Been looking forward to this! I have only got like three little orb things in this game so far but man it’s so good!!
I havent heard of this game until yesterday, feels much more like an NES era title, with the style and game design, more than shovel knight
@Chris Mike yea, but this has the feeling of a non expensive forgotten game like Vice: Project Doom
This was the first game I decided to complete.... just my luck
Mine was ninja gaiden black.. i did it but fuck
I chose Hollow Knight. I got to 104% but I couldn't quite get to 112%
@@b2air1921 im doing hollow knight right now.
@@crry9157 The Godmaster DLC broke me. I thought the Colosseum's Trial of the Fool was difficult but Godmaster shattered my spirit.
Good luck to you! Tell me if you manage to pull it off
@@b2air1921 I'll try to remember
This game made me feel the same satisfactory frustration as Ninja Gaiden in the old days :D
I love every challenge. Haven't managed to complete everything, yet. But I aim for it! B)
Doctor in little nightmares 2: allow me to introduce myself
Jirad: AAAAAAAAAAAAAA
Had a blast beating this game!
Good review with some fair points on what the developer can change in the next game. I might pick this up.
I'll say 1 thing about this game.
That Soundtrack is Dope!
Some of the feats are definitely challenging, but I'd agree with Jirard in that he made it a little more difficult for himself to complete by the way he decided to tackle them and I personally don't find them to be overbearing. . . In fact in terms of the overall difficulty of the game, in my opinion it's pretty much ideal and perfect for someone like myself, and I wish more games were developed with the sense of demanding mastery of the player in order to find success (not to say every game needs to be challenging and difficult to be worthwhile obviously, but it's just something I'd like to see more of these days).
Anyway, Cyber Shadow is just an absolute masterpiece.
Been waiting for this review!! Cyber Shadow is so good!
I was so excited for this game an ended up AVIDLY HATING the first 5 chapters of this game, maybe even the first 6. Halfway through the game and you still do not have the ability to dash. Halfway through the game and you cannot double jump. Halfway through the game and there are spikes across every room's floors AND ceilings. The game didn't even offer temporary infinite SP to test out new abilities after you unlock them. The entire experience feels like it's designed for the second or third playthrough at the cost of a dramatically hindered first playthrough. And, as you said, the feats seem to rely on RNG, perfectly executed gameplay, and knowledge of what NOT to do to prevent yourself from locking yourself out of any particular achievement.
This feels like a game designed for the second and third playthroughs at the cost of the experience of the first playthrough. The characters refer to Shadow as being on the brink of death throughout the game, and the game really makes you feel that way for at least the first half of the experience, before you unlock the level 2 versions of all of the skills
@shadowshinobi06 I love that one, but you also lose it anytime you die or take 3 hits after getting it, so it's not like it's a permanent option. It's only available in certain areas up until you take those hits or get a different familiar. Though, I will admit, that was my favorite familiar as far as conquering platforming challenges was concerned. Having that was the only time I ever felt like I could actually experiment in the game.
Again, I wanted to love this game. I think the aesthetic is great and the platforming challenges are fun...when you have the upgrades. It just takes too long to get basic traversal options for my taste, and the mid game difficulty spike is just far too intense and leaves far too little room for error or experimentation. You're still learning new skills at that point and but the difficulty is still spiking when you've only just unlocked skills and haven't had the opportunity to master them yet. It's a cool game, they just leaned into retro difficulty and design a bit too much for they're own good. Which is a shame because this game does feel amazing when you actually get to fire off on all cylinders and utilize the full skillset. Back to The Messenger for me
@shadowshinobi06 Oh, I love metroidvania. It's got a bit of tedium on the first playthrough, as you figure stuff out, but NG+ lets you carry stuff forward, and you can increase the NG+ level each time you finish (so long as you don't game over) and it'll let you bring 1 new item each time you do a new playthrough, removing more and more of the tedium with each playthrough
I think the shoutout to the patrons in the background of the intro is really sweet!
At least with the "Born Ready" feat, they included a mechanism where Apparitor will throw you some health after your final duel with him.
They are easy anyway.
Part of the issue with achievements is the fact that their purpose is unclear. Sometimes they are treated as challenges for advanced play. Sometimes as a way of communicating something from the developer to the player (the nudge, nudge, wink, wink type of achievements), usually to lengthen gameplay, and always to make something feel like a reward, even though achievements aren't much of a reward.
I would love to see achievements in games as an exception, not a rule. The the only achievements I care to learn about, from other players, are the ones gamers make up for themselves. No hit runs, speedruns, and cinematic playthroughs are all examples of player created achievements; these sorts of achievements are worth sharing with a community.
Anyways. Cool vid.
Beat this last night...
20 hours 43 minutes
989 deaths
13 feats
Think my fingers would fall off if I attempted a 100 percent completion!
I'll be giving that a pass.
Great review!
Fantastically brutally hard game too!
I mean, I would watch " I Casually Beat the Game Guy" sounds chill
It’s actually terrifying if someone as temperate and patient as Jirard lost it with this game...
It was his approach. Not flexing, but I completed it and trying to do all the hard shit the first time through would suck. Giving myself one casual playthrough first made the rest way easier and less frustrating than Jirard makes it out to be.
@@enbo5353 Jirard is way too stubborn for his own good
@@aikoluna3480 more likely the game fault thats not giving even a frickin nod of reward for the game to be fully completed like c'mon like there are completionist in this world other than Jerard
Hi completionist, loved last video on scott pilgrim just wanted to say thank you for playing that game. Scott pilgrim os my favorite film of all time so thank you
Excited to see this review, thanks for your hard work Jirard!
6:18 the exaggerated swagger of a black blade
13:20 Regarding that feat, a very easy way to do it is to apply a damage boost. Very common trick in classic Castlevania speedruns strats.
Everytime you get hit you get pushed BACK. So you simply jump in a arc that will get you hit by the "wall enemy" and turn your back as late as possible. You'll be boosted in the direction of the door. Worst case scenario, you get hit twice but you have enough health to take the extra hit
So... yeah, it seems it was properly DESIGNED. At least this one instance
Just platinumed this in two playthroughs!!! Awesome game worth every penny! 45 death's finished the game with zero items in 2h28m43s HELL YEAH!
I like how even the preview of this video shows messenger. Just shows the preference.
This was a very fun game, I cant imaging beating the water dragon without falling in the water. That makes me want to cry
once i saw what this game looked like i knew i had to get it and help support. but it blew my mind how much i fell in love with this game! perfect beginning to 2021
"If enemies took even one slash less the early game would be too easy"
But, the majority of enemies can die in one hit.
I bought the Messenger right before this came out. I think I made the right choice.
This was better than The Messenger imo.
@@Maverick.D. Yeah, I'm french-canadian, and the french Canadian text in the Messenger is hilarious. Definitely added to the experience.
This show always makes me way to try a new game
Just an idea but what about a new top 10 indie games?
I adore this game, best game of 2021. It deserves as much love as Hollow Knight or Celeste or The Messenger
It's under appreciated for sure.
17:46 is it me or does this OST sound identical to one of the DKC2 themes?
Side note, what song in Cyber Shadow is this, cuz it slaps
The Mekadragon was the point where I was starting to rethink playing this game. That fight went into frustration. Then getting the dash was my breaking point. I spent nearly an hour and a half trying to get across that one spiked area to get a health upgrade item only for the dash not go far enough, or would go far enough but I would hit spikes on the way down to the health item. The game felt like trolling for the sake of trolling. I tried to just skip it and move on through the level but then the game felt like work. Also, the deflect ability rarely worked as intended. The character is a freaking ninja and is always moving. Tapping the directional button in the right time before a bullet never felt right. The game could just a bit of tweaking
it's really cool to see you mention Gunvolt, but I feel the need to make a slight correction. Yachtclub didn't publish Gunvolt 1, they only published the physical version of the Striker Pack. After that, Nighthawk interactive started handling the physical releases of those games, and LimitedRun handled the physicals for the spin-off!
I actually feel a million times better about only being able to complete half of these achievements knowing even Jirard "The Completionist" struggled to fulfill a lot of them.
Makes me realize this game is best enjoyed when you just play it normally and/or at your own pace
It's nice to see yacht Club helping other game companies
Imagining eating a staravia on your shirt and having barely over stubble on your face is the most cursed thing I have ever seen. Plus I have seen this on the e shop I think.
I just saw we're four away from 400 games completed! I hope it will be something special. I also hope this year one of the games completed will be Mass Effect Legendary Collection.
Just been searching for which episode we are on! How did you find the number dude for future reference?
@@toph6661 When it shows Jirad Vs. Game the number is in a small circle by the cartage
@@Jawmax thank you so much! I always look for the number in the bottom right like on new game plus and think hmmm, maybe they forgot it this week. I’m apparantly dumb lol
He never activated Beard Mode, that was the issue with the Feats. lol
Proof that classics never die and will always have a place in gaming
To be honest just watching the intro, this game is not my thing at all. However I still wanted to support so I watched all the way through. Have a great day guys :)
Man, I love Cyber Shadow but it kicks my ass so hard. BTW I would LOVE it if you do a fully completion of the oldschool Monolith platformer Captain Claw. Now THAT would be HARD af!
This game's achievements list has given me the idea of making a game with two achievements which permanently lock you out of getting each other, even if you start a new save file, if you have cloud saves.
Thank you for reviewing this game it’s amazing
Seems like an interesting game. I wonder if this was harder than Shovel Knight. Great work man! I would recommend you try completing The Incredible Hulk Ultimate Destruction and X-Men Legends 2 Rise of Apocalypse. They're really good.
This soundtrack is bonkers
10/10 not enough mushrooms in the thumbnail Shawn.
The tools mechanic reminds me of Transistor. Looks cool overall gotta check it out.
Dry Socks is definitely the hardest Feat in the game, sometimes they wouldn't spawn droppable platforms anywhere near enough to not fall in the water.
Friendly reminder; this game is getting review bombed on XBox by whiny babies who are sad they aren't getting given every Triple-A release on the service.
I for one downloaded it and was pleasantly surprised. What a fun, challenging throwback game.
There are parts in this game that force you to maintain a zen like state in order to progress. If you like hard games, this is a treat.
Thank you for ensuring I will never go near this game.
Good you had fun.
You should make a first run trying only to enjoy the game jirard, specially if it's a short one.
its 4am here and this gave me my morning boost!! 😊
"Inspired by a picture of a ninja in a tank".
Was it...a singing Ninja?
What's the game where Shovel Knight looks shorter and rounder at 2:00? Is it a Shovel Knight DLC?
In a market saturated with samey triple A titles and mega flops, a game like this is the hero we need.
Good to see the creators of shovel knight to be making more near impossible games