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Hmm, what happens if you stick the glowing flux construct cube in a box and seal it shut during the fight with it? I'm assuming it will break the box, but wondering if anyone tried that.
i actually have gotten up to the starting area before getting teleportation because those boxes that just float infinitely you can keep stacking them above you climbing up it and then pulling the one below you above you and repeating it over and over until you get there edit: forgot to mention but yeah ik that the fans are the way he got up there but like just saying thats how i got up there when i played
Not to mention they even had the foresight of adding a mechanic (ie Bloodmoon) that will trigger in response to a physics engine overload (may be wrong on the specific trigger) that drastically reduces the likelihood of the game crashing.
FYI if you get to a temple without having the sage, the ring you activate to start the temple rejects you and shows a red X. I accidentally got to the water temple while looking for the fish from which to shoot the arrow.
I got to the Wind Temple early and had the same thing happen. Worst part was that I found out that you can't just go grab Tulin and warp to the highest shrine to get to the temple quickly, he'll leave you and head to a lower area because parts of his dialogue during the sky island ascent section is apparently mandatory, so I had to 1. Hunt him down which was a nightmare and 2. Go through the entire area again.
Idk how, but during the wind temple I didn't notice that ring and left tulin in the middle of the temple. I went around for a good 20 minutes trying to figure how to activate the windmills and was just so lost until I returned to Tulin and discovered that ring
fun fact: if you wrong warp a horse in the desert or in a sky island, your horse will lose its horse state(ex: you cant ride it, it wont react to ennemies and wont react if you wissle it). This makes it so that if you attach a rocket to it and activate it, the horse will just fly in the dirrection of the rocket.
I actually discovered what failing to catch her does by complete accident as when I got to that point in the game my brain interpreted as oh, you have to mash the button so I started mashing and immediately got sent back because I didn’t hold down the button
that was my exact same thought process when i got to that point. for a second i thought it intentionally boots you out the first time to make the scene more tense until i realized you're just supposed to hold down the button.
Interesting that the message "You can't use fuse on a damaged blade" only pertains to the Decayed Master Sword, as all weapons you find (other than Pristine) are also decayed, and the whole point of the fuse ability is to strengthen those weapons.
I feel like it’d make a lot more sense if the message was “You can’t use Fuse on a *blade this damaged*” to emphasize that it isn’t about decay or weapon durability, it’s specifically about how the Master Sword is in such bad shape that Fuse refuses to work on it
It should have been a *broken* blade in my opinion, since at this point the master sword is legitimately broken, as opposed to most other weapons which are decayed/damaged, but still mostly intact in some way.
Rest assured. When I found out that the ending part had a (spoilers) false sense of urgency, I was greatly impressed by that. I like how they made the surrounding and effect seem like you're still falling also the sense of control you have is good too.
It wouldn't be as meaningful if the game delivered the final blow or caught Zelda for you, but it would feel so bad if you missed the prompt, failed and had to start the sequence over. Making it impossible to miss but designing it so you feel compelled to do it quickly is the most elegant solution.
fun fact: through use of glitches, it’s possible to not grab the decayed master sword at the beginning (a burning object in the doorway, since you can’t grab anything besides the decayed sword until you leave the room) and it’s still there after the cutscene where you give it up
I think it’s cool that so many people realized and wondered about how you could delay stuff during their play-through but were immersed enough that they didn’t find out for themselves themselves and had to ask
Many people immersed themselves in their first run, and either haven't started a second run, or chose to focus on different things in a second run, reducing their time on the Great Sky Island as much as possible.
I like to think that the reason everyone asked what happens if you fail to catch Zelda, is that none of us could really bring ourselves to try it. We all wanted to catch her ❤
The only correct reason is that no one thought of not catching her. Like, why would you do that? It's necessary to the story. It's like if you don't fight ganondorf in the part where you must do that.
At 29:17 the answer to the heart container question is it just stays there and you can pick it up whenever. I accidently did that on my first playthrough
2:18 funny thing about that is it actually shares coordinates with the in-isa shrine. For whatever reason the staircase descending to Ganraisin overlaps with a wall in the shrine which can be exploited to setup a whole transfer where you move the prologues “fake” master sword onto a mid-game file
is that the msgnotfound one or a different one? do you have a video? sorry if this is annoying, dont think ive ever commented before so i dont know how commenting works
@@AshesInTheWind yeah that’s the one, 13 and a half minutes into the “Tears of the kingdom is a perfect game with no glitches” video by Smallant is where I found it. I’m sure there’s many more videos covering it though
I just hope the eventual DLC takes place after the story but that is just copium. I just don't like the feeling of the ending being kinda meaningless since there are no effects from it.
literally watching the stuff about the music cues almost had me crying the game and the music are so good and it was so incredibly worth the $70 and 6 years
I actually did fail to catch her by quickly panic tapping A instead of holding it. And the panic that I might've messed up really added to the drama LOL
Also the final fall scene might also reference Skyward sword with links dream of failing to catch Zelda and her getting swallowed by Demise before Link wakes up...
There being No Real Urgency actually makes The moment Better. Good Storytelling makes you Feel how the Writer wants you to feel. They Wanted us to feel Rushed like if we didnt do it quickly We would fail.. Not letting us Fail Makes us Feel acomplished without directly telling us that it was impossible to Fail unless we actively wanted too.
6:00 I did this when I started the game. I had fully explored as far as I could go without Ultrahand before I touched the door so when the shrines became active I was annoyed that I had already been to the first one and had to walk back.
Same I explored almost all of it and even got the battery from the steward near the river you cross with logs and fans. I was also confused about the stones.
Exactly what I did. I had figured out there was some kind of glue based on enemies and context from conversations with constructs but it took about 3 hours to actually figure out what that meant
19:25 *[Spoilers]* What happens if you get to the Light Dragon WITHOUT the paraglider? Does it just throw you off and you plummet to your death? It would be really funny if this was an oversight in the scripted sequence and you just suddenly have the paraglider despite never obtaining it.
Lmao Granté felt left out that he couldn’t join in with the building work, so he slapped a ‘son’ on the end of his name. Lo and behold, we have Grantéson.
The ending of the game is so emotional that I started crying again just watching it happen on screen despite all the analysis happening! I love this game so much
I know the is comment is from a year ago but SAME! This game means so much to me that I can watch the ending sequence of saving Zelda over and over again yet I’ll still tear up 😭❤️
if you go to any of the temples without the sages, it just gives you an x when you try to scan the circle to enter the cuscene. simular to when you cant open the temple of time. I did this with the water temple without sidon and that is what happened
TotK is an amazing game but weird. Back in the BotW days after doing endless amounts of side quests and beating the game and all DLC and master sword ECT I felt like BotW was like a Sandbox game at that point... Until TotK comes out and it said "heh that's cute!" And now TotK is more sandbox like now.
Did you know that the reason Recall is named that is because when you activate a geoglyph to get a memory, the Recall Secret Stone glows. You're literally *recalling* the memory, as in "to remember"
Plus, Sonia describes her time powers to Zelda in one of the memories as remembering how the object was moments ago (or something to that effect), so it being named after memory is clever.
Recall is also the only ability with an actual relevance to the storyline and is not merely a gameplay tool. Recall is what allowed Zelda to travel to the past, allowed Link to send the Master Sword to Zelda, and it also ended the story by restoring Zelda from her draconification and Link's arm. It is very fascinating, since Breath of the Wild had nothing of the sort.
@@angelmendez-rivera351 That's because in BotW the champion powers are what's relevant - they use them in their cutscenes, and their Ganonblights are mocking parodies of them. Fireblight copies Daruk's large weapon and shield. Thunderblight copies Urbosa's sword & board style as well as her lightning powers. Waterblight copies Mipha's spear, but her power is benevolent so it can't use it - this may be why it's the only Ganonblight to clearly use a Rune, namely Cryonis. Windblight uses a gun in place of Revali's bow, and can shoot tornadoes in parody of his Gale.
Oddly enough, getting to the platform before opening the door is something that happened on my first playthrough. Once I made it to the Goddess Statue in the building, I didn't notice the giant wall was a door and was at a loss. So I used all my abilities to get to the other side, ask "what's this door thing over here? eh, must not be important right now" and proceeded to the platform where the glowy ball would eventually be. I did eventually go back and try to open the door, but it took a few falls and deaths before I embarrassingly figured it out.
The reason the stabilization devices create anti-gravity is because they do that whenever they are not upright while turning midair so that they have time to flip before hitting the ground.
2:19 it is just a seperate location entirely (just like shrines), and it is around 0,0 (also like shrines) so that is why it is near the center of the map
Heavy Spoilers: Thanks for answering my question! I’m genuinely surprised the game let you use Zonai devices during the Demon Dragon fight considering how the game usually doesn’t like you using them against bosses like Gleeoks and Lynels. I’m absolutely trying that now!
Unsurprisingly the fact you can use zonai devices during the final boss battle has allowed numerous players to actually glitch him out (normal non dragon form) preventing him from moving or attacking, followed by creating a food stand around him with him as the vender.
@@raymurray3401Ganondorf does actually breaks zonai builds with the exception of very specific parts that are found in shrines for some reason. This is what the players use to cage him and do the silly stages
The final dive seems to unequip your chest and head armor but leave your leg armor equipped. There's an armor set in the game that can only be equipped as a full set (the one you get for completing all the shrines), and i'm curious how that interacts with the final dive. My guess is that it'd just unequip the full set and leave link in his underwear.
@@CassiusStelarAll of the torso models are modelled with Link having Rauru’s arm. No point remodelling every possible shirt Link can wear to account for healing the arm for a single scene, just take off Link’s torso piece and call it a day.
@@drfidelis558this. And for context the armors swap out each parts full model. They're not actual garments worn over links model. So all the armors are designed with raurad arm in mind except for the armor in the intro part of the game
12:46 the elevator part has a similar effect to the 2 stabilisers, but it does stack. you should look into it. It’s all over the hyrule engineering subreddit.
I would like to say that if you use the recall glitch with a hydrant it usually lets you clip into walls in the game so I'm actually curious if you had all 21 hydrants going and then use recall to pause the game but it still keeps it going if that would end up either forcing a blood moon to happen or crash the game since all of the hydrants are still technically going during that state
did you know that attaching 21 canons forces a panic blood moon? less canons can cause this too but with the maximum number, you'll get it after one or two shots
Ah so panic blood moons still exist in the sequel. I tried to make a panic blood moon in BotW, but I think the Wii U version is actually LESS prone to those, over the Switch version
@@ArshadZahid_nohandleideas blood moons reset everything besides link and story stuff, this includes particles so the game is simply removing all particles so the game does not crash. also you can do this by shooting multi shot bows with opal on them on a breakable wall to have the same effect.
@@ArshadZahid_nohandleideas its probably the easiest way for the game to reset itself in the case of suddenly not having enough memory, wouldnt want it to crash if you push the game too hard so they just hit the panic "reset everything to scratch" button (blood moon in particular starts as a cutscene and lets the game re load itself, and can happen basically whenever so it looks like the best candidate as a reset button)
according to Shesez, the initial beneath hyrule castle area is not the true map (which you return to later) but indeed its own separate area, so that's neat that you can reveal that!
I appreciate the distinction between slight and big spoilers because while I'm pretty far in the game, I haven't played to the end, so I will come back to this once I have!
I just wanna say that I really appreciate the detailed spoiler warnings. They let me watch and appreciate this video without having to worry about finding out stuff I've spent months painstakingly avoiding
17:30 On the topic of Fusing things to the master sword. If you ever fuse anything to it, the sword will never recharge fully. You can see this in the inventory, it will never show the glint of a full durability weapon even after breaking the fused item.
Zelda watching Link get slapped around by a couple of bats is truly amazing. I can picture her asking if he needs help and then him “reassuring” that he does not
The skydiving challenge one: The first time you reach the challenge, you'll be required to complete an untimed trial run. This trial run can be started by either talking to the construct, or by just making your way to the top yourself and activating the Zonai ring thing. Does either of these trial runs allow you to leave the course?
To be honest the fact you can’t mess up the last falling scene or even the boss really makes it better for me. My heart was pounding so much in the last segment it made it harder to enjoy because I was scared to fuck it up. It makes replaying that bit easier to just take in the spectacle lol.
8:02 real fun story about this actually, when I was first playing I completely missed the cogwheels that you were meant to use recall on to lead you to the path to the recall shrine. So I had assumed that you were meant to get to the top of that little island thing. Only problem being I was stupid and had forgotten about recall entirely, and saw no way to climb up there. Long story short, it took forever and I found out about wings the first time because I apparently also missed the intended first introduction to wings.
I saw the question at the end ask about the heart containers in the dungeons. If you don’t pick them up they will remain there forever until you do, so you can pick them up whenever. This wasn’t discussed in the video, but if you don’t collect the Master Sword before the whole final sha-bang, it just gives you an abbreviated version of the ‘pulling the sword’ scene and lets you finish the fight with it. Afterwards, when you continue the save you will reset to not having the sword. Also not in the video: many enemies have a damage cap that will always bring you down to ¼ heart even if the attack does more damage than health. This is so new players are not overwhelmed by the difficulty. A prime example of enemies that ignore this would be Lynles. (I only found these out because I’m a masochist that plays this game the same way I played BotW- 3 hearts, no extra stamina, no armor)
You still do the shrines and then sell the essences to the horned statue anyways, right? Seems like a good alternative way to go about it while still only having 3 hearts & 1 stamina wheel. Also so you don't miss out on the the completion reward.
What happens if you have any of the legendary weapons in the dream home storage, and try to get them remade? Normally if you have them in the home, or on your person (or just existing) they say it still exists and can't be remade.... what about placed on a pedestal in a room, and then the room put in storage? (so Boulder breaker, Scimitar of the Seven, Daybreaker shield, Lightscale Trident, Great Eagle bow.... maybe the Hylian shield from Cece?)
I was genuinely really curious about what you were going to say about the Platform above Lookout Landing at 23:10. I tried getting up there myself a few days after the game came out, only to be met with an IMMEDIATE BLOOD MOON. This was strange for a plethora of reasons, most notably the fact it was only 6 PM. I am aware of a property both BOTW & TOTK have where if the game really doesn't like the state which the game is in, (usually by overloading it) the game will force a Blood Moon in order to reset the game and try to fix things. I assumed this is what happened whenever I reached the island, as after the Blood Moon, the game respawned me back at the top of the North Hyrule Diving Ceremony Island, which is where I flew to the Lookout Landing island from. You visibly standing on the island with no Blood Moon in sight has made me unendingly curious about why I got a forced Blood Moon and why. If you ever do a sequel to this video, I'd love to get an answer as to why getting to that apex island might force a Blood Moon like it did for me.
It wasn't necessarily caused by you going to that sky island, but it could possibly be a side effect of being so high (that's a total guess, it's really impossible to say). The "panic" Blood Moon happens only under certain conditions regarding the different systems of the game engine, so _something_ was going on that overloaded the game's resources. The panic Blood Moons also have the property where they reset the "game scene" (akin to a loading screen) which is why you ended up back on the other island. All that said, I've been to that island just fine, I even placed a travel medallion. You just got unlucky.
19:47 if you let go of A during the animation (like i did accidently) it will still throw you off with the same animation even if you have enough stamina
FINAL BOSS SPOILERS I was surprised nobody asked this since the very beginning of the fight starts with Link in the Demon Dragon’s mouth, but what happens if you just dive right into it’s mouth while it’s firing it’s little gloom blasts?
I'm pretty sure that comment was talking about the master sword in the opening not breaking, which is technically possible, if you use a glitch to transfer it to a different save file, you'll find out it's not actually the master sword, instead, a separate item with a weird placeholder name.
Another thing I learned, like with Dark Beast Ganon, the Demon Dragon also takes massive damage from ancient blades. The last hit (before the Master Sword) for me was the first time I pulled out my 5 shot Savage Lynel Bow to rain hell upon the dragon! So cool
20:54 Which implies zelda recieving the master sword actually changed history, and implies that TLOZ's time travel works on OVERWRITE rules, which could be very fascinating to explore.
Or maybe it's just a game mechanic that has nothing to do with the lore lol. Lorewise, history wasn't rewritten. It always was what it was, a closed loop.
The area under Hyrule castle can be explored in the lead-up to the final boss fight. You can even find Zelda's torch at the bottom of the hole where she dropped it.
@@Superp2gamer Yeah, the intro scene is an entirely separate map. I'm not sure if the RIP marker was actually at 0,0,0 or somewhere close to it where the Keese room is in that map.
The torch there is a normal torch the one she holds is a different msgnotfound that does 7 damage same with the champions tunic link is wearing at the beginning
3:34 I think they should have had it specify that you can't use it in a *broken* blade, since the Decayed Master Sword is literally missing half it's blade compared to other decayed weapons where it looks like it's just a bit of rust.
I like and respect how you warned about spoilers in case there's people who hasn't finished it, I already did it but before I did i encountered a lot of totk videos which didn't give a shit about showing spoilers or not, so im happy at least there's people who respect the ones who hasn't saw the game
For the RIP near the center of the map, maybe it takes the coordinates of where you died on the map used for the opening which might be different from the actual one in the main map?
I knew you couldn't fail to catch Zelda from my first time cuz I saw the bottom not getting closer at all in comparison to the regular game play. Still, I rushed to save her none the less lol
15:52 HOLY SHIT, I ACTUALLY MADE IT INTO A PJIGGLES VIDEO!!! Also, thanks for answering my question! I KIIIINDA found out MONTHS ago, thanks to AstralSpiff, but it was still a delight to see you cover my questoon!
But one thing you might have not checked, about entering the Recall Shrine without recall: You said you reloaded your save file to when you hadn't even activated the Temple of Time. But in that state, as we found, NO shrine can be activated. But could you activate it when using the same method to reach it just AFTER activating ToT? Or would this shrine alone still be missing the activate-trigger?
Thanks for not only warning of spoilers, but specifying the general topics to be spoiled. I've yet to finish entirely so I'll have to come back some other time
29:23 My first temple in the game was the Wind Temple without Tulin. I was just exploring and messing around as you do, when I saw the airship trampolines and just kept following them up higher and higher thinking it was some hidden Celeste-type platforming challenge. I eventually got to the Wind Temple and explored all over wondering how to progress not realizing until much later that I needed something from outside the temple. I couldn’t warp back either, so that was annoying.
2:10 [Spoilers so I can stop editing this] I think the game registers “Beneath Hyrule Castle” as the same area you go to head to Ganondorf, since you revisit that part on your way to him, which would explain why the R.I.P is actually not beneath the castle. It would be over the depths location.
That doesn't make any sence. Tears of the kingdom is a closed lime loop, meaning things that will happen has Already happend. For example, raruo's hand has sealed ganondorf, ganondorf knows zelda's and link's name, ganondorf has sonia's secret stone, and the light dragon exist. Also, There's no way for the light dragon to exist without the master sword in her Head, becuce the only Reason zelda turned into the light dragon was to heal and deliver the master sword to link.
@@mariorockysonicmegasochjag If Link still has the master sword on the sky islands, Zelda would turn into the dragon anyways to keep living, incase he fails.
@@Artherbit that doesn't make sence either. As Mineru said, to turn into a dragon is to lose oneself, so if zelda did that, she wouldn't feel anything, and she couldn't help link (exept for lending him your claws, but you don't need them), so nothing would've happened. And if nothing would've happend, Why do it? And a bigger question, if she did it becuse she Wanted to live forever, Why not live normaly until you're old, then become invincible? And this comment that I'm making now is just about a theoretical thing that couldn't have happend, becuse, again, it's a closed time loop, so either she had the sword while link was on the great sky island and while he was not, or she didin't have it while link was on the great sky island or when he was not.
15:45, i think the gloom sword is even more generous than that, instead of "it can't kill you", iirc it doesn't push you below 3 hearts at all. i think this is the case because i was having fun with an inventory full of gloom weapons and i never got below 3 hearts, and when i took gloom damage from the environment, i was able to heal it while actively using the sword, but maybe the swings i made didn't count because i didn't hit anything
I actually knew about the "can't fuse to a damaged blade" message because I've actually tried it myself. Because I never run out the MS during the tutorial (I see no reason to use a weapon that's weaker than a treebranch). Honestly I wouldn't have been surprised if you told me the MS can't run out of energy during the tutorial.
At the end there with the twitter questions the middle “what happens if you don’t collect the heart container after a temple” I can actually answer Because that actually happened to my sister in the fire temple, where she accidentally did the talk prompt instead of collecting the heart container The answer is that the heart container stays until you collect it
@@CassiusStelar Depends. If you believe that everything that has happened and is happening and will happen is certain to happen in the timeline of the universe, then my statement would be deemed incorrect. If one believes that a timeline is fluid and changes constantly, then my statement would be plausible (I think). There are tons of theories on time travel but obviously they cannot be tested in real life. Explain to me the way you think time travel works. (Tbh I wasn't really thinking too deep into the comment when I made it so I'm probably incorrect)
Even if time travel in this game works like that, we shouldn't see Light Dragon before sending the sword into the past at all. Because without the sword Zelda had no reason for this.
@@AstroNautkaify Tme travel, once again, doesnt work like that in this game. its a closed loop. Ganon knew Link and Zelda because Zelda bragged her ass off about Link in the past
I completely agree with you that the stakes are really not important in that last segment, I remember when it cut to that, it completely blew my mind because I fully expected it to just be a cut scene, but holy crap it felt so good to actually take control even though it's such a simple interaction. It genuinely made me feel like a sense of empowerment and like that was really the ultimate reward after everything I had done to get to that point, and if it was merely a cut scene it would not even remotely have had the same sorta feel or impact. Props to the devs for that, because they took something that wouldve been just any old cutscene, and just with that tiny bit of interactiveness completely transformed it to an experienced moment that i will never forget.
what about putting all the shock emitters in sarias lake (or lake saria wich is in korok forest)? and i accidentaly hit the ground in {spoiler alert} fight without the cutscene and just… hit the floor and then died
6:07 yeah i actually tried that on complete accident upon my first playthroughs, i have a habit of getting sidetracked and very stuck so while i was suffering through the mountain area as the first area i made a beeline to, i found a deactivated shrine, climbed it not knowing what it was, got bored and actually went to the map marker. Only then to it explained to me have what it ACTUALLY was, leaving me frustrated because i wAS JUST THERE DUDE WHYY but at least i was better prepared getting to it a second time.
18:22 I actually don't know how to feel about using Petey Piranha as a stand-in for the final boss (not in a negative way, just for personal reasons), but okay!
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For a test: will the yiga randomly spawn if you are wearing the full yiga armor
YOU PLAY POCKET CHAMPS TOO!?
Hmm, what happens if you stick the glowing flux construct cube in a box and seal it shut during the fight with it? I'm assuming it will break the box, but wondering if anyone tried that.
i actually have gotten up to the starting area before getting teleportation because those boxes that just float infinitely you can keep stacking them above you climbing up it and then pulling the one below you above you and repeating it over and over until you get there
edit: forgot to mention but yeah ik that the fans are the way he got up there but like just saying thats how i got up there when i played
"this is just fall guys"
Crazy how the developers thought about so many possible game breaking stuff we could even come up with
Yet we still break the game
They were working on this game for years there is no way they didn't think of all these problems and even more that weren't covered in all that time.
Not to mention they even had the foresight of adding a mechanic (ie Bloodmoon) that will trigger in response to a physics engine overload (may be wrong on the specific trigger) that drastically reduces the likelihood of the game crashing.
My favorite UA-cam channel is definitely dead skin mask
And pocket chaps is amazing
FYI if you get to a temple without having the sage, the ring you activate to start the temple rejects you and shows a red X. I accidentally got to the water temple while looking for the fish from which to shoot the arrow.
I got to the Wind Temple early and had the same thing happen. Worst part was that I found out that you can't just go grab Tulin and warp to the highest shrine to get to the temple quickly, he'll leave you and head to a lower area because parts of his dialogue during the sky island ascent section is apparently mandatory, so I had to 1. Hunt him down which was a nightmare and 2. Go through the entire area again.
@Fioriole I did exactly the same thing and spent 20 minutes trying to figure out what I did wrong.
Yeah ended up getting to the water and fire temple early lol so found this out too
Me doing the Spirit Temple first: ehe
Idk how, but during the wind temple I didn't notice that ring and left tulin in the middle of the temple. I went around for a good 20 minutes trying to figure how to activate the windmills and was just so lost until I returned to Tulin and discovered that ring
Dying to Keese at the beginning of the game:
Gannondorf: "Helllo...? Is someone there...? I thought I heard something...Dammit. So lonely..."
Now Ganon can Suavemente all day
@@unpayedovertime626 hahahahahahahahahahahahaha
[coughing with laughter] Was that the sword that seals the darkness? [coughing] Can't even kill some fucking bats
fun fact: if you wrong warp a horse in the desert or in a sky island, your horse will lose its horse state(ex: you cant ride it, it wont react to ennemies and wont react if you wissle it). This makes it so that if you attach a rocket to it and activate it, the horse will just fly in the dirrection of the rocket.
So the only way to make a horse fly is to make i believe it is not a horse
@@davidmaximus6709for some reason this made me laugh out loud
Whistle
the phrase 'horse state' is gold
@@davidmaximus6709precisely
I actually discovered what failing to catch her does by complete accident as when I got to that point in the game my brain interpreted as oh, you have to mash the button so I started mashing and immediately got sent back because I didn’t hold down the button
I didn't see that you had to hold it so I pressed the button and got sent back upwards.
that was my exact same thought process when i got to that point. for a second i thought it intentionally boots you out the first time to make the scene more tense until i realized you're just supposed to hold down the button.
Do you like pocket champs
I actually pressed it then my finger slipped, lol!
Same
Interesting that the message "You can't use fuse on a damaged blade" only pertains to the Decayed Master Sword, as all weapons you find (other than Pristine) are also decayed, and the whole point of the fuse ability is to strengthen those weapons.
Well damaged and decayed are different
I feel like it’d make a lot more sense if the message was “You can’t use Fuse on a *blade this damaged*” to emphasize that it isn’t about decay or weapon durability, it’s specifically about how the Master Sword is in such bad shape that Fuse refuses to work on it
😊l
😊l
It should have been a *broken* blade in my opinion, since at this point the master sword is legitimately broken, as opposed to most other weapons which are decayed/damaged, but still mostly intact in some way.
Rest assured. When I found out that the ending part had a (spoilers)
false sense of urgency, I was greatly impressed by that. I like how they made the surrounding and effect seem like you're still falling also the sense of control you have is good too.
It wouldn't be as meaningful if the game delivered the final blow or caught Zelda for you, but it would feel so bad if you missed the prompt, failed and had to start the sequence over. Making it impossible to miss but designing it so you feel compelled to do it quickly is the most elegant solution.
fun fact: through use of glitches, it’s possible to not grab the decayed master sword at the beginning (a burning object in the doorway, since you can’t grab anything besides the decayed sword until you leave the room) and it’s still there after the cutscene where you give it up
Which version
@@eritas4330 video I watched on it came out around 2 weeks ago that’s all I know
@@lilharm do you know what video you watched?
You can grab other weapons in roa if you use throw sld which works on 1.0.0-1.1.2
So what would happen if you went back to grab it afterwards?
I think it’s cool that so many people realized and wondered about how you could delay stuff during their play-through but were immersed enough that they didn’t find out for themselves themselves and had to ask
Many people immersed themselves in their first run, and either haven't started a second run, or chose to focus on different things in a second run, reducing their time on the Great Sky Island as much as possible.
I like to think that the reason everyone asked what happens if you fail to catch Zelda, is that none of us could really bring ourselves to try it. We all wanted to catch her ❤
The only correct reason is that no one thought of not catching her. Like, why would you do that? It's necessary to the story. It's like if you don't fight ganondorf in the part where you must do that.
I actually chose not to on my first playthrough both to see if it was possible to fail and to let the moment last longer.
Yeah I was curious during that scene what would happen if you didn't catch her but absolutely could not bring myself to do that lol
My first thought was to not catch her and see what happened, I was disappointed by the outcome
Na I tired
At 29:17 the answer to the heart container question is it just stays there and you can pick it up whenever. I accidently did that on my first playthrough
That's actually so cool
They did that in botw too (source: I duped my hearts before vah rudania)
2:18 funny thing about that is it actually shares coordinates with the in-isa shrine. For whatever reason the staircase descending to Ganraisin overlaps with a wall in the shrine which can be exploited to setup a whole transfer where you move the prologues “fake” master sword onto a mid-game file
is that the msgnotfound one or a different one? do you have a video? sorry if this is annoying, dont think ive ever commented before so i dont know how commenting works
@@AshesInTheWind yeah that’s the one, 13 and a half minutes into the “Tears of the kingdom is a perfect game with no glitches” video by Smallant is where I found it. I’m sure there’s many more videos covering it though
GANRAISIN
The final sequence of this game was, without a shred of a doubt, the best final sequence of any game I have ever played. Almost made me cry tbh
I just hope the eventual DLC takes place after the story but that is just copium. I just don't like the feeling of the ending being kinda meaningless since there are no effects from it.
literally watching the stuff about the music cues almost had me crying the game and the music are so good and it was so incredibly worth the $70 and 6 years
Well i think thats the only game youve played
@@tmtsps12or maybe people can have opinions?
@@Molten2004 oh yes i forgot
"i wanna take a quick moment to pay the bills" is literally the realest and best way ive ever heard someone start a sponsorship ad
This is the single most spoiler-aware video I’ve seen in ages. I feel _so_ loved. THANK YOU.
I actually did fail to catch her by quickly panic tapping A instead of holding it. And the panic that I might've messed up really added to the drama LOL
Also the final fall scene might also reference Skyward sword with links dream of failing to catch Zelda and her getting swallowed by Demise before Link wakes up...
How do I still get chills during the last music even in a test video
There being No Real Urgency actually makes The moment Better.
Good Storytelling makes you Feel how the Writer wants you to feel.
They Wanted us to feel Rushed like if we didnt do it quickly We would fail..
Not letting us Fail Makes us Feel acomplished without directly telling us that it was impossible to Fail unless we actively wanted too.
bros writing in times new roman every third word
Love how developers protected shrines and the door this time, after all those "no sheika tablet challenges" xD
6:00 I did this when I started the game. I had fully explored as far as I could go without Ultrahand before I touched the door so when the shrines became active I was annoyed that I had already been to the first one and had to walk back.
Same. I was so confused about the purpose of the weird stones until I touched the door
Same I explored almost all of it and even got the battery from the steward near the river you cross with logs and fans. I was also confused about the stones.
Exactly what I did. I had figured out there was some kind of glue based on enemies and context from conversations with constructs but it took about 3 hours to actually figure out what that meant
19:25 *[Spoilers]*
What happens if you get to the Light Dragon WITHOUT the paraglider? Does it just throw you off and you plummet to your death?
It would be really funny if this was an oversight in the scripted sequence and you just suddenly have the paraglider despite never obtaining it.
Watch an Any% speedrun
Pointcrow did a No Staminawideo, and no, it does not yet you off.
@@shiverian5970Not during the final fight, when trying to get the master sword.
Fun facts. All dragons have a fall damage canceling property. No matter what you do, landing on a dragon can't deal fall damage.
@@LightningStryke27 my b
Lmao Granté felt left out that he couldn’t join in with the building work, so he slapped a ‘son’ on the end of his name. Lo and behold, we have Grantéson.
poor grante
The ending of the game is so emotional that I started crying again just watching it happen on screen despite all the analysis happening! I love this game so much
Do not look away, you will only see this cutsence probably once
I know the is comment is from a year ago but SAME! This game means so much to me that I can watch the ending sequence of saving Zelda over and over again yet I’ll still tear up 😭❤️
if you go to any of the temples without the sages, it just gives you an x when you try to scan the circle to enter the cuscene. simular to when you cant open the temple of time. I did this with the water temple without sidon and that is what happened
TotK is an amazing game but weird.
Back in the BotW days after doing endless amounts of side quests and beating the game and all DLC and master sword ECT I felt like BotW was like a Sandbox game at that point... Until TotK comes out and it said "heh that's cute!" And now TotK is more sandbox like now.
And BotW had so many things similar to Skyward Sword and TotK put even more things from skyward.
@@simondezombie9001 Either you forgot to change to an alternate account Or you don't know how to edit
@@arcticfluffyfoxy there’s a glitch on mobile where you press the edit button and it doesn’t work
@@arcticfluffyfoxy or they were just adding on to their thing and editing doesn't work on mobile so you dont gotta be toxic about
@@arcticfluffyfoxy sometimes people just think of things they want to say and add a second comment. Not everyone has a sockpuppet.
Did you know that the reason Recall is named that is because when you activate a geoglyph to get a memory, the Recall Secret Stone glows. You're literally *recalling* the memory, as in "to remember"
Plus, Sonia describes her time powers to Zelda in one of the memories as remembering how the object was moments ago (or something to that effect), so it being named after memory is clever.
Ironalically, "Recall" is reffered by the game internally as "ReverseRecorder," something like that.
Recall is also the only ability with an actual relevance to the storyline and is not merely a gameplay tool. Recall is what allowed Zelda to travel to the past, allowed Link to send the Master Sword to Zelda, and it also ended the story by restoring Zelda from her draconification and Link's arm. It is very fascinating, since Breath of the Wild had nothing of the sort.
@@angelmendez-rivera351 That's because in BotW the champion powers are what's relevant - they use them in their cutscenes, and their Ganonblights are mocking parodies of them.
Fireblight copies Daruk's large weapon and shield.
Thunderblight copies Urbosa's sword & board style as well as her lightning powers.
Waterblight copies Mipha's spear, but her power is benevolent so it can't use it - this may be why it's the only Ganonblight to clearly use a Rune, namely Cryonis.
Windblight uses a gun in place of Revali's bow, and can shoot tornadoes in parody of his Gale.
“Okay, time to do a no fast-travel playthrough”
Recall shrine and Lake Hylia whirlpool cave:
The Lake Hylia whirlpool is optional. The Recall shrine, on the other hand, is a real doozy.
I’m pretty sure you can ascend out of the whirlpool cave if that helps!
Oddly enough, getting to the platform before opening the door is something that happened on my first playthrough. Once I made it to the Goddess Statue in the building, I didn't notice the giant wall was a door and was at a loss. So I used all my abilities to get to the other side, ask "what's this door thing over here? eh, must not be important right now" and proceeded to the platform where the glowy ball would eventually be.
I did eventually go back and try to open the door, but it took a few falls and deaths before I embarrassingly figured it out.
The reason the stabilization devices create anti-gravity is because they do that whenever they are not upright while turning midair so that they have time to flip before hitting the ground.
2:19 it is just a seperate location entirely (just like shrines), and it is around 0,0 (also like shrines) so that is why it is near the center of the map
This area actually does exist in the game beneath the castle. It’s probably just at (0, 0) to not spoil anything
Heavy Spoilers:
Thanks for answering my question! I’m genuinely surprised the game let you use Zonai devices during the Demon Dragon fight considering how the game usually doesn’t like you using them against bosses like Gleeoks and Lynels. I’m absolutely trying that now!
Yeah, I tried to get to the highest sky island with a hoverbike, if you go above I think 3000 the light dragon will take you away
Unsurprisingly the fact you can use zonai devices during the final boss battle has allowed numerous players to actually glitch him out (normal non dragon form) preventing him from moving or attacking, followed by creating a food stand around him with him as the vender.
@@raymurray3401Ganondorf does actually breaks zonai builds with the exception of very specific parts that are found in shrines for some reason. This is what the players use to cage him and do the silly stages
@@BiggBossChanel not shrines. The part is one found in the construct factory
The final dive seems to unequip your chest and head armor but leave your leg armor equipped. There's an armor set in the game that can only be equipped as a full set (the one you get for completing all the shrines), and i'm curious how that interacts with the final dive. My guess is that it'd just unequip the full set and leave link in his underwear.
No idea why this is...
@@CassiusStelarAll of the torso models are modelled with Link having Rauru’s arm. No point remodelling every possible shirt Link can wear to account for healing the arm for a single scene, just take off Link’s torso piece and call it a day.
@@drfidelis558this. And for context the armors swap out each parts full model. They're not actual garments worn over links model. So all the armors are designed with raurad arm in mind except for the armor in the intro part of the game
12:46 the elevator part has a similar effect to the 2 stabilisers, but it does stack. you should look into it. It’s all over the hyrule engineering subreddit.
I would like to say that if you use the recall glitch with a hydrant it usually lets you clip into walls in the game so I'm actually curious if you had all 21 hydrants going and then use recall to pause the game but it still keeps it going if that would end up either forcing a blood moon to happen or crash the game since all of the hydrants are still technically going during that state
For that the hydrant has to be active and on your shield or it will stop generating
21 cannons causes panic blood moons.
did you know that attaching 21 canons forces a panic blood moon? less canons can cause this too but with the maximum number, you'll get it after one or two shots
Ah so panic blood moons still exist in the sequel.
I tried to make a panic blood moon in BotW, but I think the Wii U version is actually LESS prone to those, over the Switch version
A WHAT now?! Why WOULD a panic blood moon occur in the first place, or at all?
@@ArshadZahid_nohandleideas blood moons reset everything besides link and story stuff, this includes particles so the game is simply removing all particles so the game does not crash. also you can do this by shooting multi shot bows with opal on them on a breakable wall to have the same effect.
@@ArshadZahid_nohandleideas its probably the easiest way for the game to reset itself in the case of suddenly not having enough memory, wouldnt want it to crash if you push the game too hard so they just hit the panic "reset everything to scratch" button (blood moon in particular starts as a cutscene and lets the game re load itself, and can happen basically whenever so it looks like the best candidate as a reset button)
How interesting…
according to Shesez, the initial beneath hyrule castle area is not the true map (which you return to later) but indeed its own separate area, so that's neat that you can reveal that!
Dude I honestly appreciate the clear spoiler warnings in this video, legit it’s nice to know what you’re avoiding rather then just saying “spoilers”
I appreciate the distinction between slight and big spoilers because while I'm pretty far in the game, I haven't played to the end, so I will come back to this once I have!
Thanks for splitting the video into different spoiler levels and giving a warning each time! Really appreciate that 😊❤️
I'm gonna be honest the shrine without light and without an entrance freaked me out
The amount of quality testing that went into this game is nothing short of astonishing. I'm actually glad it got delayed just to do quality testing
I would always be glad a game gets delayed
12:37 Dude just discovered Slow Falling potion (Minecraft) in Tears of The Kingdom!!
I just wanna say that I really appreciate the detailed spoiler warnings. They let me watch and appreciate this video without having to worry about finding out stuff I've spent months painstakingly avoiding
1:33 If also if Link is holding “MSGNITFOUND” and he dies to the Keese, it will stop glowing and he’ll drop it
17:30 On the topic of Fusing things to the master sword. If you ever fuse anything to it, the sword will never recharge fully. You can see this in the inventory, it will never show the glint of a full durability weapon even after breaking the fused item.
2:50 I wonder if there's some way to get past those vines and have the Decayed Master Sword never run out of energy.
No clip has been found.
glitches
Zelda watching Link get slapped around by a couple of bats is truly amazing. I can picture her asking if he needs help and then him “reassuring” that he does not
The skydiving challenge one: The first time you reach the challenge, you'll be required to complete an untimed trial run. This trial run can be started by either talking to the construct, or by just making your way to the top yourself and activating the Zonai ring thing. Does either of these trial runs allow you to leave the course?
To be honest the fact you can’t mess up the last falling scene or even the boss really makes it better for me. My heart was pounding so much in the last segment it made it harder to enjoy because I was scared to fuck it up. It makes replaying that bit easier to just take in the spectacle lol.
New PJiggles video AND it is a Tears of the Kingdom video! We're in for a treat
8:02 real fun story about this actually, when I was first playing I completely missed the cogwheels that you were meant to use recall on to lead you to the path to the recall shrine. So I had assumed that you were meant to get to the top of that little island thing.
Only problem being I was stupid and had forgotten about recall entirely, and saw no way to climb up there.
Long story short, it took forever and I found out about wings the first time because I apparently also missed the intended first introduction to wings.
I saw the question at the end ask about the heart containers in the dungeons. If you don’t pick them up they will remain there forever until you do, so you can pick them up whenever.
This wasn’t discussed in the video, but if you don’t collect the Master Sword before the whole final sha-bang, it just gives you an abbreviated version of the ‘pulling the sword’ scene and lets you finish the fight with it. Afterwards, when you continue the save you will reset to not having the sword.
Also not in the video: many enemies have a damage cap that will always bring you down to ¼ heart even if the attack does more damage than health. This is so new players are not overwhelmed by the difficulty. A prime example of enemies that ignore this would be Lynles.
(I only found these out because I’m a masochist that plays this game the same way I played BotW- 3 hearts, no extra stamina, no armor)
You still do the shrines and then sell the essences to the horned statue anyways, right? Seems like a good alternative way to go about it while still only having 3 hearts & 1 stamina wheel. Also so you don't miss out on the the completion reward.
What happens if you have any of the legendary weapons in the dream home storage, and try to get them remade?
Normally if you have them in the home, or on your person (or just existing) they say it still exists and can't be remade.... what about placed on a pedestal in a room, and then the room put in storage?
(so Boulder breaker, Scimitar of the Seven, Daybreaker shield, Lightscale Trident, Great Eagle bow.... maybe the Hylian shield from Cece?)
I was genuinely really curious about what you were going to say about the Platform above Lookout Landing at 23:10.
I tried getting up there myself a few days after the game came out, only to be met with an IMMEDIATE BLOOD MOON.
This was strange for a plethora of reasons, most notably the fact it was only 6 PM.
I am aware of a property both BOTW & TOTK have where if the game really doesn't like the state which the game is in, (usually by overloading it) the game will force a Blood Moon in order to reset the game and try to fix things.
I assumed this is what happened whenever I reached the island, as after the Blood Moon, the game respawned me back at the top of the North Hyrule Diving Ceremony Island, which is where I flew to the Lookout Landing island from.
You visibly standing on the island with no Blood Moon in sight has made me unendingly curious about why I got a forced Blood Moon and why.
If you ever do a sequel to this video, I'd love to get an answer as to why getting to that apex island might force a Blood Moon like it did for me.
It wasn't necessarily caused by you going to that sky island, but it could possibly be a side effect of being so high (that's a total guess, it's really impossible to say). The "panic" Blood Moon happens only under certain conditions regarding the different systems of the game engine, so _something_ was going on that overloaded the game's resources. The panic Blood Moons also have the property where they reset the "game scene" (akin to a loading screen) which is why you ended up back on the other island.
All that said, I've been to that island just fine, I even placed a travel medallion. You just got unlucky.
@@Chubby_Bub Same for me.
19:47 if you let go of A during the animation (like i did accidently) it will still throw you off with the same animation even if you have enough stamina
I love this series, I would absolutely love another part!
FINAL BOSS SPOILERS
I was surprised nobody asked this since the very beginning of the fight starts with Link in the Demon Dragon’s mouth, but what happens if you just dive right into it’s mouth while it’s firing it’s little gloom blasts?
I tried this, nothing happens. The collision model when its mouth is open doesn't let you go inside, it's like an invisible wall.
I accidentally fell close to his mouth during the battle and I think his teeth do damage
21 hydrants may seem to have "unlimited" water but they eventually run out and disappear.
I was laughing soooooooo much when I seen Rauru saying to Link “Congratulations Link ! You opened the door “
I'm pretty sure that comment was talking about the master sword in the opening not breaking, which is technically possible, if you use a glitch to transfer it to a different save file, you'll find out it's not actually the master sword, instead, a separate item with a weird placeholder name.
11:39
Me seeing the left stabilizer getting out of his glue: 👁👄👁
12:20 This works with objects sandwiched between them, too. Not just head to head.
Another thing I learned, like with Dark Beast Ganon, the Demon Dragon also takes massive damage from ancient blades. The last hit (before the Master Sword) for me was the first time I pulled out my 5 shot Savage Lynel Bow to rain hell upon the dragon! So cool
20:54 Which implies zelda recieving the master sword actually changed history, and implies that TLOZ's time travel works on OVERWRITE rules, which could be very fascinating to explore.
Or maybe it's just a game mechanic that has nothing to do with the lore lol. Lorewise, history wasn't rewritten. It always was what it was, a closed loop.
7:40 actually super proud of myself for getting this cutscene the first time I played. I was sure there would be something there.
The area under Hyrule castle can be explored in the lead-up to the final boss fight. You can even find Zelda's torch at the bottom of the hole where she dropped it.
Different map version most likely
@@Superp2gamer Yeah, the intro scene is an entirely separate map. I'm not sure if the RIP marker was actually at 0,0,0 or somewhere close to it where the Keese room is in that map.
@@Chubby_Bub yeah, the lack of gloom-covered surfaces makes it pretty evident.
The torch there is a normal torch the one she holds is a different msgnotfound that does 7 damage same with the champions tunic link is wearing at the beginning
3:34 I think they should have had it specify that you can't use it in a *broken* blade, since the Decayed Master Sword is literally missing half it's blade compared to other decayed weapons where it looks like it's just a bit of rust.
29:30 you can HEAR the hatred in his voice lmao
I Love Pocket Camps
I like and respect how you warned about spoilers in case there's people who hasn't finished it, I already did it but before I did i encountered a lot of totk videos which didn't give a shit about showing spoilers or not, so im happy at least there's people who respect the ones who hasn't saw the game
How did the Zonai construct catch up to Link when he was falling toward the surface?
For the RIP near the center of the map, maybe it takes the coordinates of where you died on the map used for the opening which might be different from the actual one in the main map?
9:14 if you jump before the glowy thing like I did in my 1st play-thru it lets you keep it, just you can’t get the master sord unless you go back
Sword*
I knew you couldn't fail to catch Zelda from my first time cuz I saw the bottom not getting closer at all in comparison to the regular game play. Still, I rushed to save her none the less lol
18:34 So Petey Piranha is the true final boss of Tears of the Kingdom? XD
Gotta wear a yellow Mystic helmet, orange climber’s tunic and orange ember trousers. SSJ3 Goku fit goes hard
15:52 HOLY SHIT, I ACTUALLY MADE IT INTO A PJIGGLES VIDEO!!!
Also, thanks for answering my question! I KIIIINDA found out MONTHS ago, thanks to AstralSpiff, but it was still a delight to see you cover my questoon!
11:10 But can you prove that the horse isn't actually pulling the entire world along?
That's not a physically coherent interaction.
@@angelmendez-rivera351 Has that ever stopped us before?
16:25 Oh snap! I've been looking for a way to store more weapons, this totally seems like a great hack to do so!
But one thing you might have not checked, about entering the Recall Shrine without recall: You said you reloaded your save file to when you hadn't even activated the Temple of Time. But in that state, as we found, NO shrine can be activated. But could you activate it when using the same method to reach it just AFTER activating ToT? Or would this shrine alone still be missing the activate-trigger?
Thanks for not only warning of spoilers, but specifying the general topics to be spoiled. I've yet to finish entirely so I'll have to come back some other time
29:23 My first temple in the game was the Wind Temple without Tulin. I was just exploring and messing around as you do, when I saw the airship trampolines and just kept following them up higher and higher thinking it was some hidden Celeste-type platforming challenge. I eventually got to the Wind Temple and explored all over wondering how to progress not realizing until much later that I needed something from outside the temple. I couldn’t warp back either, so that was annoying.
Here's another fun fact. Part 2 of the music while you dive to catch Zelda will instantly trigger the tear ducts of any long-time Zelda fan.
Can we just appreciate the 3 difference music tracks during the free fall, and the integration of original themes, such beauty
2:10 [Spoilers so I can stop editing this]
I think the game registers “Beneath Hyrule Castle” as the same area you go to head to Ganondorf, since you revisit that part on your way to him, which would explain why the R.I.P is actually not beneath the castle. It would be over the depths location.
That isnt where that area is tho
It might be what the game wants you to think.
For anyone wondering, you ARE actually able to unfuse the fake master sword (msgnotfound) at Tarrey Town!
20:49 it light dragon doesn't have the light streams because link still has the master sword. attention to detail
That doesn't make any sence. Tears of the kingdom is a closed lime loop, meaning things that will happen has Already happend. For example, raruo's hand has sealed ganondorf, ganondorf knows zelda's and link's name, ganondorf has sonia's secret stone, and the light dragon exist. Also, There's no way for the light dragon to exist without the master sword in her Head, becuce the only Reason zelda turned into the light dragon was to heal and deliver the master sword to link.
@@mariorockysonicmegasochjag If Link still has the master sword on the sky islands, Zelda would turn into the dragon anyways to keep living, incase he fails.
@@Artherbit that doesn't make sence either. As Mineru said, to turn into a dragon is to lose oneself, so if zelda did that, she wouldn't feel anything, and she couldn't help link (exept for lending him your claws, but you don't need them), so nothing would've happened. And if nothing would've happend, Why do it? And a bigger question, if she did it becuse she Wanted to live forever, Why not live normaly until you're old, then become invincible? And this comment that I'm making now is just about a theoretical thing that couldn't have happend, becuse, again, it's a closed time loop, so either she had the sword while link was on the great sky island and while he was not, or she didin't have it while link was on the great sky island or when he was not.
the whole end sequence was so insane i get goosebumbs everytime i hear the music😊
Loving the branching out from smash!
I don't
@radical1976 It's a rapidly drying well my guy.
15:45, i think the gloom sword is even more generous than that, instead of "it can't kill you", iirc it doesn't push you below 3 hearts at all.
i think this is the case because i was having fun with an inventory full of gloom weapons and i never got below 3 hearts, and when i took gloom damage from the environment, i was able to heal it while actively using the sword, but maybe the swings i made didn't count because i didn't hit anything
Yeah, the swings don't count if you don't hit an opponent. The Gloom only affects you if you hit an opponent.
Also, it can definitely bring you below 3 hearts. Croton's playthrough when fighting the Frost Gleeok showed as much. It brought him down to 1 heart.
New pjiggles video les go
new flagsandmore reply les go
Your second les goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
I actually knew about the "can't fuse to a damaged blade" message because I've actually tried it myself. Because I never run out the MS during the tutorial (I see no reason to use a weapon that's weaker than a treebranch).
Honestly I wouldn't have been surprised if you told me the MS can't run out of energy during the tutorial.
At the end there with the twitter questions the middle “what happens if you don’t collect the heart container after a temple” I can actually answer
Because that actually happened to my sister in the fire temple, where she accidentally did the talk prompt instead of collecting the heart container
The answer is that the heart container stays until you collect it
Yeah unlike botw I forgot to grab the heart at windblight and had to use glitches to get that heart
@@AveryHamby-x7vactually, the hearts should stick around near their respective divine beast’s aiming position.
@RocIsTooShort It happened when the game first came out I tried going back it was not there
@@AveryHamby-x7v huh, what an oversight
My little brother accidentally did that and was worried that he wouldn't be able to get it
the Final Dive music cue detail was so good, Link catching Zelda is easily a top 5 game endings for me
The light dragon wouldn’t have the master sword in her head before the tutorial because Link hadn’t sent the sword back in time to Zelda yet
That's not how time travel works
@@CassiusStelar Depends. If you believe that everything that has happened and is happening and will happen is certain to happen in the timeline of the universe, then my statement would be deemed incorrect. If one believes that a timeline is fluid and changes constantly, then my statement would be plausible (I think). There are tons of theories on time travel but obviously they cannot be tested in real life. Explain to me the way you think time travel works. (Tbh I wasn't really thinking too deep into the comment when I made it so I'm probably incorrect)
@@clocktopus2643 I meant in this specific title dude no need to get deep about it 😨
Even if time travel in this game works like that, we shouldn't see Light Dragon before sending the sword into the past at all. Because without the sword Zelda had no reason for this.
@@AstroNautkaify Tme travel, once again, doesnt work like that in this game. its a closed loop. Ganon knew Link and Zelda because Zelda bragged her ass off about Link in the past
I completely agree with you that the stakes are really not important in that last segment, I remember when it cut to that, it completely blew my mind because I fully expected it to just be a cut scene, but holy crap it felt so good to actually take control even though it's such a simple interaction. It genuinely made me feel like a sense of empowerment and like that was really the ultimate reward after everything I had done to get to that point, and if it was merely a cut scene it would not even remotely have had the same sorta feel or impact. Props to the devs for that, because they took something that wouldve been just any old cutscene, and just with that tiny bit of interactiveness completely transformed it to an experienced moment that i will never forget.
what about putting all the shock emitters in sarias lake (or lake saria wich is in korok forest)? and i accidentaly hit the ground in {spoiler alert} fight without the cutscene and just… hit the floor and then died
6:07 yeah i actually tried that on complete accident upon my first playthroughs, i have a habit of getting sidetracked and very stuck so while i was suffering through the mountain area as the first area i made a beeline to, i found a deactivated shrine, climbed it not knowing what it was, got bored and actually went to the map marker. Only then to it explained to me have what it ACTUALLY was, leaving me frustrated because i wAS JUST THERE DUDE WHYY but at least i was better prepared getting to it a second time.
18:22 I actually don't know how to feel about using Petey Piranha as a stand-in for the final boss (not in a negative way, just for personal reasons), but okay!