The “roguelike,” not to be confused with the “roguelite,” not to be confused with the “roguelikelike,” not to be confused with the “coffee-break roguelike,” not to be confused with the “minimalist roguelike,” not to be confused with the “tiny roguelike,” not to be confused with…
I'm actually really glad for this. I've never been able to figure out the difference between the two, so this has helped a lot. Also, I'm happy to see Wander branch out into different genres(?) and try new things.
This is such a wonderfully constructed video! You explained everything in great detail, but kept it clear and concise. I really appreciate the effort you put in for this video!
Roguelikes: Turn based, grid based, permadeath, no meta progression (except maybe new characters) Rougelite: Run based, meta progression, can be any genre As an example: Isaac is a rougelite, TOME is a rogelike
If there is any progression even when you die, it defies the idea of Rogue the classic 80s turnbased RPG. And to remotely relate to Rogue any game has to be an RPG where death is the ultimate punishment. And most games are not even close, lite or heavy.
I LOVED rogue. Nice synopsis. For me unlocks are solidly in the Roguelike category. The key element that differentiates a light for me is any real meta progression where you START a run objectively improved/altered. Being able to unlock more possibilities for what happens during a run is, to me, a "like" mechanic that keeps the game fresh.
Its alright,but the issue i have with it is unlocking shit by dying.If i beat the game and the game decided to give me brand new item,i wouldnt complain.
Cool video! My guesses are as follows in the order you listed. 1. Dead Cells 2. Dead space 3. Boyfriend dungeon? Tbh could be a lot of games 4. Pyre (without a doubt) 5. No clue (i really don't know) 6. Fire Emblem 7. Battle chef Brigade?
I see the Persona series instead of Boyfriend Dugeon, but your right about how many that describes. As for the 5 game, the one you dont know, it could be one of the Atelier series like Riza or Sophia.
@@HeavenLeahSky that has no roguelike or roguelite elements. it is a platformer, but there are save points, you don't have to start from the beginning when you die, the world is not procedurally generated, etc.
I like them too, but I only dislike if they heavily rely upon these upgrades to progress and win. The ones that keep a fair balance where upgrades exist to keep you invested, but at the same time keep the game challenging are the best ones for me.
ARNF > Dead Space > Boyfriend Dungeon??? > Pyre > SpaceChem/Opus (except that's alchemy) > Chroma Squad? > Battle Chef Something... can't remember the full name. I always wanted to play it, but it went over my radar. Edit: I know there is another visual novel dungeon crawler, but I cannot for the life of my remember the name.
While I, like a lot of other people who used to play what the video labels "Traditional Roguelikes", have long ago given up on attempting to draw a differentiation between those games and things like the Binding of Isaac or Slay the Spire I do think that it's important to still have discussions about genre. This was a good video on the topic, and while I disagree with some points you make, I do think it's a good way to go forward with it. Part of the issue I think stems from people often misunderstanding what a "genre" is. While it is a classification system, modern day (as opposed to, say, ancient greek strict classifications of literature and theater) genres are conventions - if enough common characteristics are shared between two things, then they are said to be part of the same "genre". Thus, genre is descriptive, not prescriptive. This, however, requires having a commonly agreed upon list of characteristics by which to measure a work of art so it can then be classified. Aaaand that's where roguelikes run into a bit of issue - The Berlin Interpretation was exactly that, an attempt to create a commonly agreed upon list of characteristics. The problem is - nobody actually agreed to those. Not really. This video itself makes a good attempt at creating such a list, but I think some of the aspects that you deem as less crucial for classification, I would deem to be quite integral - in this case, meta progression. I would argue a very core characteristics of a roguelike game is that EVERY SINGLE run you start - from the first one to your 200th one, should contain the exact same amount of game and game components in it. As such Binding of Isaac would not qualify as the game unlocks not only different items, but also different characters, different enemies, different levels and such that only can be accessed after playing the game for some time, rather than being available from the get go. That's kind of the main thing I'd argue against in the video - Unlocks absolutely are meta-progression, as an unlock changes something about the game. Still, I think the most important topic that gets lost a lot online is that just because a game does or does not fit into a specific genre classification does not in any way relate to that game's quality! I think Dungeon Crawl Stone Soup is a good game. I think Slay the Spire is a good game. I have spent way too much of my life playing both of those. But I think the first one is a roguelike, and the second one isn't. And that statement should not somehow invalidate the previous one.
I think there's a huge difference between the unlocks in Slay The Spire, which are little more than a difficulty curve to keep some of the more complex builds away from extremely new players, and then the unlocks in Isaac, which frankly have supplanted the entire game at this point. I'd definitely agree that Isaac's status at this point is solidly more in the roguelite camp, but I'm not so sure I'd apply the same logic to Spire. Now, if you were approaching this from the angle of 'ascension levels are a form of negative megaprogression', then I'd probably have to agree a lot more.
But that does beg the question, do roguelites become roguelikes after finishing the progression? Let's take Hades as an example, you have plenty of metaprogression to go through, but when people talk about the runs it's from the assumed perspective of having it all unlocked. Basically when there's no more progression to be made.
This question is extremely on point and philosophically elevated. Indeed so. "lites" turn into "likes" once the meta progression is finished. I doubt someone is willing to try a 64-heat run in Hades without having bought everything that could help.
I didn't think I'd like the genre until I tried it. Tangledeep, Hades, Deep Sky Derelicts, Dicey Dungeons, Rogue heroes Ruins of Tasos, Dungeonmans...All have been loads of fun.
Hey Wander! Another good example from a big developer is Nifleheim? Svatlheim? I forget the name, but the roguelite world in God of War 2018 where you had to run through a procedurally generated labyrinth that had meta progression to make subsequent runs last longer until you could fully run through the labyrinth and reap the greatest rewards from the prize room. Good luck on growing this channel, you've got my sub!
Roguelite was used to refer to things like the mystery dungeon franchise as early as 2008 on the penny arcade forums. The things most people call roguelite/roguelike have nothing to do with the genre. It's like calling super mario a "soulslike."
Itd be super cool to see a Vtuber style model for wander for these kinds of videos. Simple hand and head gestures with like the light on the helmet flickering with each spoken word
very exciting to see you venture into new areas :D I like it! the Diablo Series is actually heavily based on and inspired by rogue likes, so that would probably one of the closer games to a AAA rogue-x title. Though they did move away from that a lot in part 3, they might go back to the roots a little more with part 4.
The Berlin Interpretation is not a binary, it's a scale. There are different "point systems" people have come up with to see how rouge-like a game is. The four first are a must, in my opinion, though. (as i do belive that to even qualify to be called rouge-like it *must* be turn-based and grid-based.
Always felt you had a good voice for videos essays. You came off a bit stiff and could tell you were reading off a script. Once you get the flow from your let's play commenty into your video essays you will be golden. Keep it up man can't wait to see what else you drop in the future.
Whenever I heard people talk about them I didn’t know there was 2 words. I always think of Binding of Isaac Enter the gungeon Undermine and Hades. Prefer when you have permadeath and you start from scratch and being able to sent money back to shop like undermine. Going in fresh first time is great then after a couple times you played buying small starters that help or sometimes even small upgrades. I think the whole point is every run is meant to be different and that’s what I love nothing is the same. Anyway great video.
Well, that somewhat sorted out the confusion for me. I went from completely confused to just slightly confused. I have more knowledge now on the 2. Great video. Also, are the Challis Dungeons in Bloodborne considered a Roguelite?
My guesses are: 1) Hollow Knight 2) Dead Space 3) Persona 3/4/Golden/5/Royal 4) Pyre (only one I dont know) 5) Atelier Riza (or one of the others) 6) Viewtifull Joe 7) Dungeon Munchies
#3 is far more likely Boyfriend Dungeon and #7 could be Dungeon Munchies but my money is on Battle Chef Brigade. Which I think is the point that we can debate these as many can fit some of these categories. Oh, and #6 is definitely not Viewtiful Joe, since that's not a tactical game. Chroma Squad is definitely what he meant here.
Rogue like name ideas: 1. Death progression 2. Randomly generated and replayable (RGR) 3. Repetitive and randomly-generated (RRG) 4. Death is temporary! But procedurally-generated levels are eternal! (DIT!BPGLAE!) 5. Rogue-ish / Rogue-esk
What would the mystery dungeon series be considered then? They have most of the core of rogue like games do, with the only exception being the perma death bit, but it does still kick you out of the dungeon.
I'd argue they probably fall under the Roguelite banner because of the lack of perma death- but since they already have the fantastic "Mystery Dungeon" genre label, I'd rather use that instead.
From what I've seen there is WAY higher chance that harcore classical rogue-like community will consider than a roguelike than anything like FTL or Spelunky, because it shares the core ideas about the gameplay despite lacking one of the most recognizable mechanics of the genre. Well, this is also my way I like to differiante that: "rogue-like" is specific type of gameplay, "rogue-lite" is using some elements commonly associated with rogue-likes like permadeath and randmoness for other types of gameplay (like platformers, space sims, fps etc)
Gonna be honest was falling asleep during this love the idea though. Just felt like i was a kid being read a story book. Wich tbf isn't bad but makes it hard to retain info.
I dont mind non traditional roguelikes in themselves, but i really do wish they adopted a different term or vis versa. Cause If I want something like Angband, A robot named Fight or even Binding of Isaas really do NOT scratch anywhere near the same gameplay itch. They feel very different from a Nethack or a Sil, which are much more in the same genre of gameplay style. Make as much proc gen as you want, but when im searching for something, and the results are completely different from the experience I'm trying to find, I feel like thats a problem.
I think a good name for rougelike would be Sisyphean, a virtually impossible task, and rougelite would be herayclean (Herculean is Roman myth) a almost impossible task.
It’s actually really simple. If you’re getting something permanent from previous runs and it is an item or skill it’s lite otherwise it’s like, and I’ll avoid like like the plague. Unlocks by definition are lite.
I don't see why Procedural Death Labyrinth is that bad considering Role Playing Game is pretty vague yet has become apart of typical lexicon to just describe things vaguely inheriting tabletop tropes and systems. Maybe Procedural Death Game is a better descriptor?
If rouge like was made by triple AAA -A- "to unlock the next pool of iteams and areas, buy a lootbox -gamble- open the boxes and have chance being and we totally didn't rig it"
Undermine:Othermine. Has the spiders from dont starve. That is amazing exact drawing. Also if you ses this wonderbot, im very curious on what you would call, diablo. Hammerwatch, and Heroes of Hamerwatch. If you do respond, very appreciated.
Good script, but you sound stilted, like this was your first take recording it. The game backdrops are at the annoying middle ground between taking up too much of the screen to tune out, and not enough of the screen to be the focus. Making it difficult for me to relate what you are saying to what you are showing.
The names Roguelikes and Roguelites is a lost cause. Most people will have hard time differentiate them. If you search for Roguelikes and Roguelites on Steam, most games will show up on both. However on Steam there is a Tag call "Traditional Roguelike" which properly define the true Rougelikes. Also if you type "rogue" to search Tags. There are also Action Roguelike, Traditional Roguelike, Roguevania, Roguelike DeckBuilder. And as you can see, Roguelike become the standard name to also represent Roguelite. Slay the Sipre and Risk of Rain 2 are tag as Roguelike DeckBuilder and Action Roguelike respectively. Where clearly they are Rougelite.
Roguelites are games with some features from a roguelikes. Like how a gatcha is technically one really long run. But that's not enough to make it a roguelite either. Something like Fire Emblem is Roguelite. It has a few features of roguelikes.
Action platformer is that battle chef game you played a while back, and that fantasy sports game is the supergiant game pyre? I dont know how to spell it.
1. Dead Cells 2. Dead Space 3. Boyfriend Dungeon 4. Pyre 5. Spacechem 6. Chroma Squad 7. Battle Chef Brigade (or Dungeon Munchies) And now I feel pathetic for not struggling to name something in every category.
Pretty sure three of the games you listed by genre are A Robot Named Fight (possibly Dead Cells), Boyfriend Dungeon and Chroma Squad. Not a clue on the others.
Throwing out the term PermaDepth for games that have perma death but give you upgrades after death to make you better and add more depth to the game. So Hades and Dead cells and games like that
Action platformer cooking simulator made Zelda BOTW pop into my head, even though non-linear open world would be far better ways of explaining it. Still, it IS an action platformer cooking simulator so…
Roguelite was originally used in descriptions of Spelunky the term is definitely older than Rogue Legacy. It already can be the umbrella term, we don't need another. "Core components" while leaving out turn based and grid based? Yeah, another person trying to justify calling their favorite games roguelikes because roguelite is somehow a dirty word to their own self-image of "Look at me, I play difficult games!" I don't get what's difficult about "play 30 minutes each of Rogue, Nethack, Angband, and the game you're determining if it's a roguelike or roguelite. Is one of these not like the others?" Arbitrary gatekeeping? Is insisting 2+2=4 arbitrary gatekeeping? The misuse of the term comes from developers and publishers trying to get their games visible in more categories even when they don't apply, and by lazy people erasing the meaning of the terms. (But hey, now I understand better why so many people confuse a status bar and a search bar on social media...)
Potentially, yeah. Might be too sandboxy. If you could introduce a more structured series of dungeons with a portal to the end at the bottom, I'd say yes, absolutely.
The “roguelike,” not to be confused with the “roguelite,” not to be confused with the “roguelikelike,” not to be confused with the “coffee-break roguelike,” not to be confused with the “minimalist roguelike,” not to be confused with the “tiny roguelike,” not to be confused with…
"sci fi horror third person shooter" definitely rings the "dead space series" bell for me.
Well I can only assume that “fantasy sports visual novel” is Pyre
I'm actually really glad for this. I've never been able to figure out the difference between the two, so this has helped a lot. Also, I'm happy to see Wander branch out into different genres(?) and try new things.
This is such a wonderfully constructed video! You explained everything in great detail, but kept it clear and concise. I really appreciate the effort you put in for this video!
Really cool to see you branch out into different things and your coverage of this topic was in my eyes spot on.
Been following since your anarcute lets play. Love hearing your voice; would like to see more of these videos
Action platformer cooking simulator
"Over Cooked" is my guess. 🤷♂️
Battle chef brigade
Excellent video, Wander. Will definitely be looking forward to more of these.
I’ve been wondering about this for a while. Thanks for clearing it up!
Roguelikes: Turn based, grid based, permadeath, no meta progression (except maybe new characters)
Rougelite: Run based, meta progression, can be any genre
As an example: Isaac is a rougelite, TOME is a rogelike
Thank you for saving me 14 minutes
Thank you
If there is any progression even when you die, it defies the idea of Rogue the classic 80s turnbased RPG. And to remotely relate to Rogue any game has to be an RPG where death is the ultimate punishment. And most games are not even close, lite or heavy.
So fire emblem is a roguelike
the cooking simulator one, it's the Battle Chef Brigade, right?
I LOVED rogue. Nice synopsis. For me unlocks are solidly in the Roguelike category. The key element that differentiates a light for me is any real meta progression where you START a run objectively improved/altered. Being able to unlock more possibilities for what happens during a run is, to me, a "like" mechanic that keeps the game fresh.
Its alright,but the issue i have with it is unlocking shit by dying.If i beat the game and the game decided to give me brand new item,i wouldnt complain.
Cool video! My guesses are as follows in the order you listed.
1. Dead Cells
2. Dead space
3. Boyfriend dungeon? Tbh could be a lot of games
4. Pyre (without a doubt)
5. No clue (i really don't know)
6. Fire Emblem
7. Battle chef Brigade?
Hollow knight
I see the Persona series instead of Boyfriend Dugeon, but your right about how many that describes. As for the 5 game, the one you dont know, it could be one of the Atelier series like Riza or Sophia.
@@HeavenLeahSky that has no roguelike or roguelite elements. it is a platformer, but there are save points, you don't have to start from the beginning when you die, the world is not procedurally generated, etc.
i love roguelites. as a more casual gamer its a great balance between challenge and progression to a final goal.
I like them too, but I only dislike if they heavily rely upon these upgrades to progress and win. The ones that keep a fair balance where upgrades exist to keep you invested, but at the same time keep the game challenging are the best ones for me.
ARNF > Dead Space > Boyfriend Dungeon??? > Pyre > SpaceChem/Opus (except that's alchemy) > Chroma Squad? > Battle Chef Something... can't remember the full name. I always wanted to play it, but it went over my radar.
Edit: I know there is another visual novel dungeon crawler, but I cannot for the life of my remember the name.
"Battle chef brigade"
Great video! Found your channel through this recommendation and subbed. I'm a huge fan of roguelikes, metroidvanias, and indie games in general.
While I, like a lot of other people who used to play what the video labels "Traditional Roguelikes", have long ago given up on attempting to draw a differentiation between those games and things like the Binding of Isaac or Slay the Spire I do think that it's important to still have discussions about genre. This was a good video on the topic, and while I disagree with some points you make, I do think it's a good way to go forward with it.
Part of the issue I think stems from people often misunderstanding what a "genre" is. While it is a classification system, modern day (as opposed to, say, ancient greek strict classifications of literature and theater) genres are conventions - if enough common characteristics are shared between two things, then they are said to be part of the same "genre". Thus, genre is descriptive, not prescriptive. This, however, requires having a commonly agreed upon list of characteristics by which to measure a work of art so it can then be classified. Aaaand that's where roguelikes run into a bit of issue - The Berlin Interpretation was exactly that, an attempt to create a commonly agreed upon list of characteristics. The problem is - nobody actually agreed to those. Not really.
This video itself makes a good attempt at creating such a list, but I think some of the aspects that you deem as less crucial for classification, I would deem to be quite integral - in this case, meta progression. I would argue a very core characteristics of a roguelike game is that EVERY SINGLE run you start - from the first one to your 200th one, should contain the exact same amount of game and game components in it. As such Binding of Isaac would not qualify as the game unlocks not only different items, but also different characters, different enemies, different levels and such that only can be accessed after playing the game for some time, rather than being available from the get go. That's kind of the main thing I'd argue against in the video - Unlocks absolutely are meta-progression, as an unlock changes something about the game.
Still, I think the most important topic that gets lost a lot online is that just because a game does or does not fit into a specific genre classification does not in any way relate to that game's quality! I think Dungeon Crawl Stone Soup is a good game. I think Slay the Spire is a good game. I have spent way too much of my life playing both of those. But I think the first one is a roguelike, and the second one isn't. And that statement should not somehow invalidate the previous one.
I think there's a huge difference between the unlocks in Slay The Spire, which are little more than a difficulty curve to keep some of the more complex builds away from extremely new players, and then the unlocks in Isaac, which frankly have supplanted the entire game at this point.
I'd definitely agree that Isaac's status at this point is solidly more in the roguelite camp, but I'm not so sure I'd apply the same logic to Spire. Now, if you were approaching this from the angle of 'ascension levels are a form of negative megaprogression', then I'd probably have to agree a lot more.
I love this form. You've got a great voice for teaching and discussion.
1:43 I remember a game where all the weapons were love targets
'Sentai Tactical Role Playing Game'
Chroma Squad!?
Thank you for this because I've been so confused for ages lol
Good essay. One recommendation would be to make the gameplay window bigger so viewers can see more. particularly on mobile
I always thought the difference is that roguelites have some kind of metaprogression but rogue*likes* don't
Most of the time, yeah.
But that does beg the question, do roguelites become roguelikes after finishing the progression?
Let's take Hades as an example, you have plenty of metaprogression to go through, but when people talk about the runs it's from the assumed perspective of having it all unlocked. Basically when there's no more progression to be made.
This question is extremely on point and philosophically elevated. Indeed so. "lites" turn into "likes" once the meta progression is finished. I doubt someone is willing to try a 64-heat run in Hades without having bought everything that could help.
@@WanderbotPrimeHow we call both roguelikes and roguelites, rogues.
i love this style of video, please make more
2nd one is Dead Space :D
Finally, a video to point people to to tell then what I actually mean.
Thank you wander!
I didn't think I'd like the genre until I tried it. Tangledeep, Hades, Deep Sky Derelicts, Dicey Dungeons, Rogue heroes Ruins of Tasos, Dungeonmans...All have been loads of fun.
I honestly wondered the difference. Thanks wander!!!
"a fantastic roguelike based entirely upon minesweeper"
I'm buying this game asap those are two of my favorite things hell yeah
This video told me everything I wanted to know.
Now I might consider getting Scarlet Maiden.
This is actually pretty good, keep it up wander! :D
I need to rewatch just to write down some games for my play next list!
Hey Wander!
Another good example from a big developer is Nifleheim? Svatlheim? I forget the name, but the roguelite world in God of War 2018 where you had to run through a procedurally generated labyrinth that had meta progression to make subsequent runs last longer until you could fully run through the labyrinth and reap the greatest rewards from the prize room.
Good luck on growing this channel, you've got my sub!
Nifleheim.
Huh... I heard it was Northernlion who coined the term "Roguelite". But I didn't ever fact check that.
Roguelite was used to refer to things like the mystery dungeon franchise as early as 2008 on the penny arcade forums. The things most people call roguelite/roguelike have nothing to do with the genre. It's like calling super mario a "soulslike."
Cool video i like
Itd be super cool to see a Vtuber style model for wander for these kinds of videos. Simple hand and head gestures with like the light on the helmet flickering with each spoken word
Thank you wander! I never knew any of this!
very exciting to see you venture into new areas :D I like it!
the Diablo Series is actually heavily based on and inspired by rogue likes, so that would probably one of the closer games to a AAA rogue-x title.
Though they did move away from that a lot in part 3, they might go back to the roots a little more with part 4.
Returnal is the best triple A roguelike
I thought dead cells was an indie game
@@pachurro2762 yes dead cells is an indie game.
Only the Hardcore mode, probably.
The Berlin Interpretation is not a binary, it's a scale. There are different "point systems" people have come up with to see how rouge-like a game is.
The four first are a must, in my opinion, though. (as i do belive that to even qualify to be called rouge-like it *must* be turn-based and grid-based.
Excellent video!
I was wondering what was the difference between the two recently, thanks for the video!
1:41 I'm betting dead space?
Nice and informative video! 💪
"We haven't really seen a big studio make a game in this space before"
Nintendo just released Side Order for Splatoon 3 c:
Always felt you had a good voice for videos essays. You came off a bit stiff and could tell you were reading off a script. Once you get the flow from your let's play commenty into your video essays you will be golden. Keep it up man can't wait to see what else you drop in the future.
Thank you some jargin is esy to pick up but this is some i realy dident pin down properly
Roguelike: Same simultaneous turnbased, top down, gridbased gameplay as Rogue.
RogueLITE: an indie game.
Whenever I heard people talk about them I didn’t know there was 2 words.
I always think of
Binding of Isaac Enter the gungeon
Undermine and Hades.
Prefer when you have permadeath and you start from scratch and being able to sent money back to shop like undermine.
Going in fresh first time is great then after a couple times you played buying small starters that help or sometimes even small upgrades.
I think the whole point is every run is meant to be different and that’s what I love nothing is the same.
Anyway great video.
Same! I thought I was mishearing or thinking it was one of those pronouncations things
Well, that somewhat sorted out the confusion for me. I went from completely confused to just slightly confused. I have more knowledge now on the 2. Great video.
Also, are the Challis Dungeons in Bloodborne considered a Roguelite?
Probably yeah.
My guesses are:
1) Hollow Knight
2) Dead Space
3) Persona 3/4/Golden/5/Royal
4) Pyre (only one I dont know)
5) Atelier Riza (or one of the others)
6) Viewtifull Joe
7) Dungeon Munchies
I think 1 is Dead Cells, because Hollow Knight isn't a roguelite. Good guesses though, you got more than I did
#3 is far more likely Boyfriend Dungeon and #7 could be Dungeon Munchies but my money is on Battle Chef Brigade. Which I think is the point that we can debate these as many can fit some of these categories. Oh, and #6 is definitely not Viewtiful Joe, since that's not a tactical game. Chroma Squad is definitely what he meant here.
Hollow Knight is a metroidvania.
You should make the screen displaying the topic bigger
Rogue like name ideas:
1. Death progression
2. Randomly generated and replayable (RGR)
3. Repetitive and randomly-generated (RRG)
4. Death is temporary! But procedurally-generated levels are eternal! (DIT!BPGLAE!)
5. Rogue-ish / Rogue-esk
Rogue-like -> death progression
Rogue-lite -> death, upgrade, progression
Metaverse Keeper is one of my favorite roguelites
Tbh im coining the term *“DeathCrawler”*
Closest thing I could think of.
Also “Repeat DeathCrawlers” or “Complex DeathCrawlers”
the first description thing described dead cells im pretty sure, and action platformer cooking simulator is probably overcooked
What would the mystery dungeon series be considered then? They have most of the core of rogue like games do, with the only exception being the perma death bit, but it does still kick you out of the dungeon.
I'd argue they probably fall under the Roguelite banner because of the lack of perma death- but since they already have the fantastic "Mystery Dungeon" genre label, I'd rather use that instead.
From what I've seen there is WAY higher chance that harcore classical rogue-like community will consider than a roguelike than anything like FTL or Spelunky, because it shares the core ideas about the gameplay despite lacking one of the most recognizable mechanics of the genre.
Well, this is also my way I like to differiante that: "rogue-like" is specific type of gameplay, "rogue-lite" is using some elements commonly associated with rogue-likes like permadeath and randmoness for other types of gameplay (like platformers, space sims, fps etc)
First one is Salt and Sanctuary
Gonna be honest was falling asleep during this love the idea though. Just felt like i was a kid being read a story book. Wich tbf isn't bad but makes it hard to retain info.
He's very good at putting people to sleep
I dont mind non traditional roguelikes in themselves, but i really do wish they adopted a different term or vis versa. Cause If I want something like Angband, A robot named Fight or even Binding of Isaas really do NOT scratch anywhere near the same gameplay itch. They feel very different from a Nethack or a Sil, which are much more in the same genre of gameplay style.
Make as much proc gen as you want, but when im searching for something, and the results are completely different from the experience I'm trying to find, I feel like thats a problem.
Returnal and Deathloop have come out since this video came out, two AAA examples of that genre. Thoughts?
"Action platformer cooking simulator" - Zelda BOtW
Nope!
Well, I mean yes, but it's not the one I was thinking of when I wrote the script.
Esoteric chemistry simulator could be Noita
Dating Sim Dungeon crawler is persona
I think a good name for rougelike would be Sisyphean, a virtually impossible task, and rougelite would be herayclean (Herculean is Roman myth) a almost impossible task.
Dungeon crawler dating sim: Stardew Valley?
I don't the difference in the genre names being a single letter, especially since like and lite sound the same in certain accents
It’s actually really simple. If you’re getting something permanent from previous runs and it is an item or skill it’s lite otherwise it’s like, and I’ll avoid like like the plague.
Unlocks by definition are lite.
Id like to add Wazhack to the list of great Roguelikes
I don't see why Procedural Death Labyrinth is that bad considering Role Playing Game is pretty vague yet has become apart of typical lexicon to just describe things vaguely inheriting tabletop tropes and systems.
Maybe Procedural Death Game is a better descriptor?
It kinda is, but its probably terrible marketing tbh. Way less appealing than roguelite/like
I have a suggestion, “Redeath forward
one of the most well known roguelites that are similar to rogue in my mind is pokemon mystery dungeon
If rouge like was made by triple AAA -A-
"to unlock the next pool of iteams and areas, buy a lootbox -gamble- open the boxes and have chance being and we totally didn't rig it"
Nice video, but why would you make the screen needlessly small and in the top right corner? It's like not having fullscreen when you're in fullscreen.
i never hear anyone mention UNDERMINE .. such a GREAT game
Undermine:Othermine. Has the spiders from dont starve. That is amazing exact drawing.
Also if you ses this wonderbot, im very curious on what you would call, diablo. Hammerwatch, and Heroes of Hamerwatch. If you do respond, very appreciated.
Good script, but you sound stilted, like this was your first take recording it.
The game backdrops are at the annoying middle ground between taking up too much of the screen to tune out, and not enough of the screen to be the focus. Making it difficult for me to relate what you are saying to what you are showing.
The names Roguelikes and Roguelites is a lost cause. Most people will have hard time differentiate them. If you search for Roguelikes and Roguelites on Steam, most games will show up on both. However on Steam there is a Tag call "Traditional Roguelike" which properly define the true Rougelikes. Also if you type "rogue" to search Tags. There are also Action Roguelike, Traditional Roguelike, Roguevania, Roguelike DeckBuilder. And as you can see, Roguelike become the standard name to also represent Roguelite. Slay the Sipre and Risk of Rain 2 are tag as Roguelike DeckBuilder and Action Roguelike respectively. Where clearly they are Rougelite.
The platformer metroidvania was that Hollow Knight? (Never watched but, interested in playing)
Is the action platformer cooking simulator dungeon munchies
Santa Monica was that big studio then
Roguelites are games with some features from a roguelikes. Like how a gatcha is technically one really long run. But that's not enough to make it a roguelite either. Something like Fire Emblem is Roguelite. It has a few features of roguelikes.
5:45 I can hear they're screaming
Steam says Hades is both Roguelite and Roguelike, they are shooting themselves in the foot there.
Roguelike - Snake and FTL
Roguelite - Hades
why do games have all these stupid names like roguelite or immersive sim.
Action platformer is that battle chef game you played a while back, and that fantasy sports game is the supergiant game pyre? I dont know how to spell it.
Yup and yup!
Moonligther is such a good Roguelite
1. Dead Cells
2. Dead Space
3. Boyfriend Dungeon
4. Pyre
5. Spacechem
6. Chroma Squad
7. Battle Chef Brigade (or Dungeon Munchies)
And now I feel pathetic for not struggling to name something in every category.
Pretty sure three of the games you listed by genre are A Robot Named Fight (possibly Dead Cells), Boyfriend Dungeon and Chroma Squad. Not a clue on the others.
Pretty sure the dating sim dungeon crawler sounded like persona
@@deathblade32 that explains why I had no clue on that one. The game never interested me, so I don’t know the ins and outs of it.
1:51 that's way to many to even count
We can use the cool words To give some perspective, starter description/speech but nothing definitive
"Looter Slasher"
Throwing out the term PermaDepth for games that have perma death but give you upgrades after death to make you better and add more depth to the game.
So Hades and Dead cells and games like that
Is a randomizer nuzlocke a roguelike?
Action platformer cooking simulator made Zelda BOTW pop into my head, even though non-linear open world would be far better ways of explaining it. Still, it IS an action platformer cooking simulator so…
Roguelite was originally used in descriptions of Spelunky the term is definitely older than Rogue Legacy. It already can be the umbrella term, we don't need another.
"Core components" while leaving out turn based and grid based? Yeah, another person trying to justify calling their favorite games roguelikes because roguelite is somehow a dirty word to their own self-image of "Look at me, I play difficult games!" I don't get what's difficult about "play 30 minutes each of Rogue, Nethack, Angband, and the game you're determining if it's a roguelike or roguelite. Is one of these not like the others?"
Arbitrary gatekeeping? Is insisting 2+2=4 arbitrary gatekeeping? The misuse of the term comes from developers and publishers trying to get their games visible in more categories even when they don't apply, and by lazy people erasing the meaning of the terms. (But hey, now I understand better why so many people confuse a status bar and a search bar on social media...)
No, i have no idea what a “dating sim dungeon crAwler” is😅😂
So minecraft is a roglight and if you tern on peradeth its a roglike
Potentially, yeah. Might be too sandboxy. If you could introduce a more structured series of dungeons with a portal to the end at the bottom, I'd say yes, absolutely.
@@WanderbotPrime So roglight on both accounts than?
So, crimson and burgundy, would those be rouge-likes?
Is board games, where you play against the game like Pandemic and Robinson Crusoe are consider rougelike?
I think there are similarities, but not enough to call them roguelikes.