This Will Make a Huge Difference In Star Citizen, But They Aren't Talking About It

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  • Опубліковано 16 січ 2025

КОМЕНТАРІ • 530

  • @SpaceTomato
    @SpaceTomato  Місяць тому +83

    Would you be playing the current game more as it is if you could log in anywhere in the game?

    • @AAK625
      @AAK625 Місяць тому +10

      No. I am even accepting that I cannot bed log in my new Med Terrapin. Bed logging in my Cutty Red was the ultimate capability.

    • @jonasdeschaek2854
      @jonasdeschaek2854 Місяць тому +6

      i would play it of i could run it

    • @matuto1986
      @matuto1986 Місяць тому +7

      Nope. It would be a step in the right direction, but we are still very far off from a decent state to make it worth your time.
      Not coming back until CIG fix the BARE MINIMUM you'd expect from a game:
      - A decent latency/desync (right now, seems that you are playing with a 56k modem - impossible to have fun in FPS);
      - A decent engine polish (stop falling though planet floors, stop colliding with invisible asteroids);
      - A basic reputation & in game progression system (there's no grind, there's only swipe your credit card and you are at the top);
      - A fun flight mechanic (not dunking on MM, but it`s till not fun) and a decent ship combat balance (CIG does not know how to balance and create rock-paper-scissor mechanic. You just buy the "current best ship" in store and GG).
      Until that, it`s just following the game from a distance and warning new players to avoid it like the plague.

    • @Snicklefritts
      @Snicklefritts Місяць тому +3

      yes I would test the project more. Its not a game yet tho..

    • @SpaceTomato
      @SpaceTomato  Місяць тому +6

      @@Snicklefritts It's not, but semantics

  • @6spacin9
    @6spacin9 Місяць тому +31

    I love the being able to carry a bedroll to log out wherever on foot idea. I'd love to be able to land, take off in my STV on a bit of a journey and be able to just "set up camp" wherever. Then return and be able to drive back to my ship load up and head on out.

    • @doubledigital_
      @doubledigital_ Місяць тому +2

      We need a lil camper van xD ha like the cutter but on wheels haha or hovers! .. fekking rocks ;)

    • @CynicalMournings
      @CynicalMournings Місяць тому +2

      I have been asking for camping gear for years. I planning on going for some solid VR hikes on planets.

    • @iwanttodie7199
      @iwanttodie7199 Місяць тому

      reminds me of red dead 2, wish we could set up a camp, with a campfire and some supplies around, go out maybe hunt the new animals and bring them back to roast them and eat.

    • @NOMANsScrap
      @NOMANsScrap Місяць тому

      As a Nomad, we would love the manifestation of that bedroll. Until then, we take care, using ships having beds inside.

  • @daveg1701
    @daveg1701 Місяць тому +126

    Just started bed logging on a regular basis in 3.24. Since I stared playing in 3.17 it has never worked reliably until now. It’s been great! On surface or in orbit I haven’t had any problems. It makes it so I can fit in some playtime for 20-30 min on weeknights when I have a bunch of other obligations.

    • @AKRGR375
      @AKRGR375 Місяць тому +11

      This is a huge reason I don’t play regularly.

    • @SpaceTomato
      @SpaceTomato  Місяць тому +4

      Love to hear it's working!

    • @sethstewart6297
      @sethstewart6297 Місяць тому +5

      I can also confirm that bed logging is working in the latest patch. For those who don't normally bedlog and want to try it out, logging out in space works the easiest/most reliably.

    • @louieavi
      @louieavi Місяць тому

      @@AKRGR375 yup same. Time sync when I could just log in to my reclaimer in space to salvage a ship or two or Prospector/Mole and mine. Then team play is out the door.

    • @mehsomething
      @mehsomething Місяць тому +1

      Bed logging off in the surface woks for you?! How reliably? I've stayed away from planetside like it's a virus, would love to hear your input

  • @DawnstealerGaming
    @DawnstealerGaming Місяць тому +63

    Especially for multi-crew, the ability to log off and on the same ship, even one you don't own (but have permissions on...hopefully), is huuuuuuuuuuge. Anyone that's spent an hour or two trying to coordinate a group together in-game knows why. The idea of a placeholder character to "hold down a bed" is a good one - you log, a body's left in the place to lock that space. I guess the body would have to be vulnerable to damage or death, though

    • @alexc9434
      @alexc9434 Місяць тому +2

      It used to work at some point. It was really fun.

    • @matthewbrady5274
      @matthewbrady5274 Місяць тому

      @@DawnstealerGaming Yeah this would make a huge difference, logging into your friends ship and taking the helm for a while until they wake up, obviously you'd have to trust them not to get you into danger while your character is sleeping VERY heavily.

    • @SuperlunarNim
      @SuperlunarNim Місяць тому +1

      This is why logging off in-place is needed. Add a debuff to it (ex. hunger/third deplete over time to a minimum amount) and be done with it. Paint certain areas as no-log zones and make logging on ships permission based (else the person's avatar just stands there when logged out and is vulnerable). And perhaps for good measure, have every person logged out on a ship put strain on the life-support systems. So you can try to clown car with your org, but you won't get far before you all suffocate and your components degrade.

    • @Silvercloud94
      @Silvercloud94 Місяць тому

      It seems like there are ideas in place they can already test assuming they have the permission system in-place. I bet that's the only thing holding them back at this point to feature test bed logging.

    • @NOMANsScrap
      @NOMANsScrap Місяць тому

      Why U guys always crave for pain, damage and suffer?
      The only danger that is real while bed logging in a 'not-"owned"' ship is destruction of the ship itself.

  • @tacboy78ify
    @tacboy78ify Місяць тому +86

    All i want is crew bed logging back!!

    • @trevordupp8734
      @trevordupp8734 Місяць тому +5

      From a technical aspect I just don't understand how crew bed logging could even work .

    • @kennys9644
      @kennys9644 Місяць тому +14

      @@trevordupp8734what do you mean you wonder how? It was already in the game at one point. Got removed.

    • @trevordupp8734
      @trevordupp8734 Місяць тому +6

      ​@@kennys9644 I get where you're coming from-You're right that crew bed logging was in the game at one point, but re-adding it isn’t simple. The Star Citizen codebase has evolved significantly with systems like Persistent Entity Streaming (PES) and server meshing, which completely change how player states and objects are tracked. Ensuring multiple players’ states are saved and restored accurately in dynamic environments like moving ships adds a lot of complexity, which is likely why the feature hasn’t returned yet.
      Here’s a scenario: If I team up with a random player on their Polaris and bed log with the crew, what happens when I log back in the next morning? Am I still considered “crew,” or just part of the party? Can I pilot their ship, potentially “stealing” it? These questions are critical since people often team up with strangers in-game.
      Would “crew” status be a permission you grant trusted players to access your fleet or resources? Or could bed logging be restricted to Org members with specific Org fleets, ensuring ships aren’t misused when players log back in?
      To be clear - I want Crew Bed Logging to be a reality, hopefully with PES and other tech improvements, multi-crew bed logging can return in a way that’s secure, stable and can limit exploitation.

    • @aleckotwaneb512
      @aleckotwaneb512 Місяць тому

      ​@@trevordupp8734as of now if the ship isnt streamed in you would just spawn at the nearest space station, if it is you would just spawn on the ship with the same permissions but would probably require a reinvite.

    • @doubledigital_
      @doubledigital_ Місяць тому +1

      I dont think thats possible with persistent player owned ships, like how would you log in my ship if im not even in the game? lol.. You should be able to log out tho! and it resets ya location back to the med bed you last had it set to ( not the ship ofc )

  • @Claiborne_I
    @Claiborne_I Місяць тому +15

    i bed log all the time, sometimes I anticipate having a certain amount of time in the evening; so I plan early and get my ship out into space and ready to go. Then bed log, when i log in next I'm ready to go.

  • @solidsnake2665
    @solidsnake2665 Місяць тому +21

    Bed logging also has the benefit of a quicker load into the verse

    • @SpaceTomato
      @SpaceTomato  Місяць тому +2

      It's a great way to cut out the prep time.

  • @funkyschnitzel
    @funkyschnitzel Місяць тому +32

    On the topic of players persisting in the universe while logged out - that would be a deal breaker for me.
    I had that experience in Ark, and it sucks.
    If I want to go on holiday for a couple of weeks, or just don't log on for a few days, I don't want to come back to find that my character has been dragged into the ocean and all my dinosaurs are dead...

    • @jackBeanstalk-q7m
      @jackBeanstalk-q7m Місяць тому +3

      they could do it like dayz where you spawn wherever you logged out but your character disappears. I agree if it was like Ark it would be terrible. Although the universe is a lot bigger than an Ark map lol

    • @BigSneed404
      @BigSneed404 Місяць тому +10

      I believe the opposite. If you log out on a ship with a bed that you have permission to be on, your body should automatically be moved to an open and available bed and remain there until the ship despawns. The ship will despawn when everyone on the ship is logged out, a sufficient amount of time has passed, and no other players are nearby.
      That way, your offline body is persistent, but you won't be vulnerable the entire time you are offline, only for a short period. If that is still too much risk for you, log off in a landing zone or space station.

    • @lassikinnunen
      @lassikinnunen Місяць тому

      ​@@BigSneed404yeah logging out shouldn't be an escape mechanic.
      But bases? And trading when you're not online? Player org warfare? Hard to spawn in if the bed itself was blown up.

    • @proinseasokiellig4388
      @proinseasokiellig4388 Місяць тому +1

      ..maybe for longer term "sleeps" you have to go to a type of cryo chamber, in a city that would be safe.

    • @ChristoffRevan
      @ChristoffRevan Місяць тому

      ​@@lassikinnunenIt don't matter for the vast majority of people, because high security star systems won't have violence nor PvP for the most part, and they already said player bases will be literally INVULNERABLE...no trespassing, no theft, and no destruction of buildings. When you go out into low and zero security systems, you have to accept the danger that comes with that

  • @capnsquirrel4017
    @capnsquirrel4017 Місяць тому +7

    This is something I think a lot about.
    My wish for Logging in and out is this and it is inspired by a mechanic in Conan Exiles:
    The player has a Hard Log in "Bed" which is a tagged Bed in your home or a rented Hab.
    Then there is a secondary soft log in such as a Ship bed or a sleeping bag or cot as you describe.
    The player then logs in at their soft point unless it is unavailable, at which point they will log in at their hard point which should always be available. IF for whatever reason neither point is available, you would log in as we do now... at a hotel in our home city.
    Personally, I would like to see this taken further and include this system to respawning as well with the added feature that if a bed of any kind is tagged by anyone it is taken and cannot be tagged by anyone else. Even the small beds acting as soft points.
    Beds cannot treat any wounds or illnesses (if we ever get those) or heal but can reduce blood toxicity quicker from stims with rest.
    So, in this system, if a player died, they would respawn in their soft bed in bad shape. They can stim, rest, and go.
    This system, I believe, would make ship crews and living quarters matter in a whole new way.
    I do see the immersion break, but I think that line is already crossed with how we spawn already.
    I personally want my ship (with living quarters) to feel like a mobile base, my home choice to feel like a home, and renting a Hab in a foreign city or station to feel like a vacation.

  • @funkyschnitzel
    @funkyschnitzel Місяць тому +11

    I play mainly as a hauler, so I almost always end my session in an instanced hangar. The bed logging system doesn't allow you to bed log in a hangar, so I just have to deal with waking up in a hab.

    • @Skavenblight13
      @Skavenblight13 Місяць тому +6

      @@funkyschnitzel they are testing bedlogging in Hangars at the moment.
      This will be a big timesaver.

  • @Pr1zzm
    @Pr1zzm Місяць тому +3

    I really like your mobile beds idea. Having an offline marker for where a player logged off at would also help to prevent respawn collisions when players log back on

  • @Slipkn0t43
    @Slipkn0t43 Місяць тому +5

    Please, at least temporary, I wish they would expand bed logging a little bit to “cockpit logging” and add the option to “in place logout” to the ESC menu. Then the ability to logout and keep your progress could be applied to any ship. I would imagine this would also help significantly with server degradation since there would be far less abandoned ships. Something as core as logging out shouldn’t be a gameplay mechanic but just basic functionality.

  • @robertlinva9503
    @robertlinva9503 Місяць тому +9

    I would love to bed log from my ships, but I have never (in 3.24.3) been able to do so successfully. While I can log OUT, when I try to log back IN, I find myself falling through the planet, into space or whatever. After losing cargo or possessions a few times, I decided to never do it again unless I have nothing to lose in my ship (everything on my character comes with me when I reappear at my spawn point). Ive tried a variety of ship locations, power configurations, etc. But I sure wish this worked. It would change gameplay for me.

    • @SpaceTomato
      @SpaceTomato  Місяць тому +3

      Still a problem it seems in situations :/

    • @Semabachos
      @Semabachos Місяць тому +1

      @@robertlinva9503 oh wow! I've started playing recently. I've used it 10-15 times and it worked fine every time.

    • @SisuTheShattered
      @SisuTheShattered Місяць тому +1

      I've found it to be inconsistent across different ships, but the ships it works on for me in most of them.
      However, I only bedlog in deep space while the ship is completely stationary and has no risk of being found by prospective players. So we may have different situations surrounding how you and me use bedlogging thus leading to different behavior when using it.
      I'mma try breaking it to see if I can recreate this, most of my issues with falling through space and planets comes from QT

    •  Місяць тому

      I've bedlogged maybe 10 times and it always worked. Actually since the cutter came out.

    • @imactuallyHimtho
      @imactuallyHimtho Місяць тому

      That’s crazy to me, I’ve consistently been able to bed log for years now, without fail

  • @nerusonmax
    @nerusonmax Місяць тому +6

    I think there should be a debuff applied when you log out without using a bed. For example, if I had to log out from my ship's pilot seat for some reason, my character could receive a debuff depending on how much time passes before I log back in. This debuff could affect things like stamina consumption, movement speed, reload speed, and more. Conversely, if I log out using a bed, the opposite effect could occur, granting my character a buff instead.

  • @johnzoidberg1160
    @johnzoidberg1160 Місяць тому +3

    I would be much happier with limited options for where you login/spawn after death. 1. Where you set your respawn point. . 2. A single location within a set range of where you died.

  • @SebastiaanSwinkels
    @SebastiaanSwinkels Місяць тому +2

    I hope they keep it as is and add crew logging, but limit it to the amount of beds in the ship. If a friend logs out in a bed on your ship, keep a "copy" of them in that bed somehow which then blocks that bed from being used to log out by anyone else. Make it possible to remove someone from that bed so someone else can log out there, which then sends the first player back to their home location.
    And for the love of all things holy, give us instanced / customizable home habs that we can walk back into and log out from. Give us a base version like we have now, but a rented version that allows customization. I'd much rather have that customizable hangars tbh. It's not like Orison doesn't have a ton of platforms with huge apartment towers, or A18, or New Babbage. Heck even Lorville probably has plenty of room available.

  • @FlippinMonkey
    @FlippinMonkey Місяць тому +2

    There are taverns, hotels, inns, and b&b's now. I'm pretty sure they could add those. Faction / guild rep can also allow for new places to bed log. I put in a suggestion for camping and portable habs when out exploring. Ship logging just allows players to save money in game and not have to worry about those things.

    • @SpaceTomato
      @SpaceTomato  Місяць тому +1

      Yeah, different ways for beds to work would be nice! I guess those locations can still offer a buff.

  • @Jimill
    @Jimill Місяць тому

    Agent Smithing would honestly be an amazing feature for multi-crew gameplay on large and capital ships. Not tied at all to your main character, but instead just as an option for ways to play the game. Like a selection screen of what npc you'll be playing as/driving and their role on the ship. That way you don't have to go through the whole time killing process of getting the crew together, no having to traverse the solar system to meet up, no time wasted.

  • @DedLeader
    @DedLeader Місяць тому +2

    I have always almost exclusively made sure to bedlog whenever I log off. I was gutted when they removed crew bedlogging.

    • @SpaceTomato
      @SpaceTomato  Місяць тому

      Yeah, I wonder what's happening there.

    • @DedLeader
      @DedLeader Місяць тому

      @@SpaceTomato they said they removed it when they added PES and I think something broke so they just put off fixing it until they come around to look at it again.

  • @astromonkey2
    @astromonkey2 Місяць тому +9

    Ive been using them for a while. I just fly to some map marker in quantum and somewhere in the middle of the trip i cancel in the middle of empty space, and go back and hit the bunk. Oh and I need my space whale stuffy.
    edit: forgot to add each ship has a crew count so maybe that's what limits how many people can logout in there. If something is really small maybe that's just tough, pilot only if its got one bed and if no beds maybe that's not a valid candidate for bed logging. Or maybe you can just do a regular logout and the game just puts those players at the nearest space station at the time of logout, or the next stop for the ship they logged out in, if it makes another stop. I have no ideas what the development ramifications are of any of these ideas but I think the point is that it doesn't have to be the most accommodating system ever, it can have challenges and restrictions and still be fun.

    • @SpaceTomato
      @SpaceTomato  Місяць тому +1

      Getting that space around you is key!

  • @DubStepTomatoFarmer
    @DubStepTomatoFarmer Місяць тому +1

    I’m new to the game. I thought that when your at a station you had to walk up to the Habs and rent a room. I was disappointed to learn you just hit the escape button then log out. I hope in the future they allow you to actually log out from the room in habs. More immersion

  • @cyrusaverell3494
    @cyrusaverell3494 Місяць тому

    I remember how nice group logging was way back when the Carrack released. It was nice being able to get the whole crew off of a buggy server and hit the ground running on the next one.
    As a bonus, it was cool to have an actual use for all the ship’s beds.

  • @brennos_tv
    @brennos_tv Місяць тому +1

    I agree with CIG with logging off anywhere you want, player that live off grid and lost their ships dont want to be recall to a station when they come back, the experience need to be full and get rescue ideally ( i do personally). Any mmo feels better that way and for the existing beds they indeed need to implement at the same time multiple benefits to log off from it. Bonus to stamina, resistance to trauma for a short amount of time, resistance to extreme temperatures after you wake up for example.
    The portable bed on your backpack could be thing so you don't need a ship all the time to have bed on the go, during exploration on planets.

  • @Snicklefritts
    @Snicklefritts Місяць тому +2

    Been testing this project since 3.16 and bed logging was the ONLY way for a long time. I even used bed logging to log out, then back in at a camp to farm vanduul masks. MM stoped me from playing 3-4 hours every night. I just pop in to try a new ship so I dont have as much time invested as before. That being said, now I find bed logging is very shotty and only kinda works. I end up just turning off the game when bed logging doesn't work. Then knowing I have to claim my ship and play the train game, keeps me from logging on at all.

  • @ro0140
    @ro0140 Місяць тому +1

    In WoW when you log out while in a city your character was rested when you log back on so it would be nice if they do this it will give people choice I always try to use a bed to logout but sometimes RL just gets in the way and I just need to logout ASAP.

  • @FalconsLedge
    @FalconsLedge Місяць тому +1

    Many of my ships I can't find the logout option in the bed. I used to be able to, but many of them I can't

  • @reezlaw
    @reezlaw Місяць тому

    Many years ago, back when I was a tourist, I would explore the Stanton system on a 300i, then when I was tired I used to just land in the middle of nowhere on some moon and go to bed. The next login I would wake up in my ship exactly where I had parked it OR in the middle of Stanton - the actual star!, which wasn't physicalised at all so I could just fly away unharmed

  • @leonardomondada9617
    @leonardomondada9617 Місяць тому

    I love the idea of camping and bed crafting. You could also have upgrades for your hangars for hangar login where you buy different zones upgrade of a location's hangar and one of them could be a living room where you could spawn from and have your bed login

  • @kobeathris4552
    @kobeathris4552 Місяць тому

    I usually log out at New Babbage or Port Tressler. When I sign in at NB, I usually get between 15 and 30 fps, Port Tressler is usually 30 to 40 FPS. It fluctuates as I play depending where I am, but usually doesn't go above 40ish.
    The other day, i bed logged about 100km above Eutrupe. When I logged back in, I had 60 fps (I have 60 set to max) for flying around and doing things until I went back to the city. Makes me wonder if there are entities not unloading properly when leaving crowded areas.

  • @helchez
    @helchez Місяць тому

    I like the mobile bed option. Something like an expandable survival pod, that persists, but isn't just an empty cot or something silly like that.

  • @toxicityD
    @toxicityD Місяць тому

    Love the player camping/tent idea! Bed logging is essentially a player expectation at this point. Logging out and then back in at cities and towns without an existing bed makes sense since there are the residences there, but other than that you should need a bed or get teleported to the last area with a bed you visited.
    Maybe there is a concern over forced logouts that's driving this, if you lose power or life happens and you need to just AFK and get logged out as a result what happens then could be an exception to the bed requirement. Camping fits perfectly with this.

    • @alexc9434
      @alexc9434 Місяць тому

      Why would you pitch a tent if you have a flying apartment with you at all times.

  • @JaumeSabater
    @JaumeSabater Місяць тому

    Something for you to consider, @spacetomato, is to keep bringing this into attention via those shared podcasts you do woth others. And all of you coordinate to get back a response from CIG. The rest of us should hammer every Q&A we can with these questions.

  • @omega_no_commentary
    @omega_no_commentary Місяць тому

    Another interesting concept, although one that might also have some holes, is having your body persist in a coma state for a certain amount of days when you log out, and allow players to destroy it and take your inventory, causing you some penalty (like falling back to a less convenient respawn point and having to pay some kind of insurance).
    This would make the decision of logging out more meaninful and introduce the mechanic of having your character attacked even when you are offline. You would have to think about who is going to protect your character while you are offline, and how likely that location is to be attacked. Logging out from a space station is probably safe, as there are security cameras and guards that could defend the occupants from any attack, while logging out on a barren planet would be more risky.
    This could be reflected in the economy, as safer places to log out could be more expensive to rent, maybe having players pay a fee up front or a monthly supscription to some kind of apartment to leave their characters in, also buy some security measures to protect it, maybe having mobile phone notifications when your character is attacked or your body is kicked out of the shelter for not being able to renew the subscription or something.
    I just feel like this idea could probably be refined and allow for some depth in log out mechanics, or however you wanna call it

  • @christophermontoya5995
    @christophermontoya5995 Місяць тому +6

    nice to see someone address this topic. keep up the good content

    • @SpaceTomato
      @SpaceTomato  Місяць тому +2

      Thank you! And thanks for watching!

  • @theMedicatedCitizen
    @theMedicatedCitizen Місяць тому +1

    About 25% of the time I log out in my ship, when I log back in, I'm at the Stanton sun location in the middle of the system. Sometimes works in my favor to shorten flight times to other planets. Mostly does not.

  • @solegs100
    @solegs100 Місяць тому

    It was more about stability in that when you bed logged out, you logged back in just to check it worked and it was never consistent. It was a big topic on persistent universe but because it didnt work then people would argue that it isn't persistent. CIG would say it cant make it persistent until server meshing was sorted so we are waiting for this problem to be sorted to see if the persistent universe can work as expected.

  • @solothkaroftrinsic3852
    @solothkaroftrinsic3852 19 днів тому

    Clowncar can be avoided by limiting one log out per bed.
    And we already have a field bed hangar flair. That could be used for logging out on the go, would fold right back into inventory after a successful log out.

  • @MrGhost.
    @MrGhost. Місяць тому

    If you have played 4.0 PTU, there is kinda a hidden soft log where the character is in game but you are logged out kinda like satisfactory. If you downed in 4.0 and log out you are soft logged and can be transported around the vers. If you are reviewed when soft logged you will span at the hab equipment saved. If you get killed or the timer runs out you span at hospital. If you are down and still have time you return to your body. So i think they can soft log you in any state if they want

  • @strubbleler
    @strubbleler Місяць тому +1

    2 days ago, i bed-logged myself in and out, with a Syulen, outside of GRIM HEX, on a pad.
    and yesterday i loaded in in exactly the same spot! ( i expected to spawn into another ship but no, it was all good )
    i previously thought it was impossible to log out in a armistice zone, but maybe GRIM HEX is excluded from that.

    • @timsgta
      @timsgta Місяць тому

      You were just lucky no ship was there when you logged in

  • @Jameswilson-xd9nh
    @Jameswilson-xd9nh 2 дні тому

    I use bed log outs now and they work well, I logged out on a planet in pyro and woke up the next morning in the same area on my Carrack. let's also be real for a second bed logging was also a marketing tool used to influence the purchasing of ships that had beds on them for that specific feature.

  • @JMH1967
    @JMH1967 Місяць тому +7

    I do not have a problem bed logging for the most part. I always make sure I am out in the middle of nowhere and it usually works.

  • @JunkFilter
    @JunkFilter Місяць тому

    I think the idea of "Portable Beds" is fine, almost like camping gear, or a sleeping bag if you're stranded, maybe it has a beacon so when you're logged off, players could come and get you, and deliver you like cargo back to a city if you're offline, but your ship is your portable bed. Some ships don't have beds like fighter craft, which I think should be limited to city logging if you're "Orgless", because that would incentivize pvp pilots to join players who are more industrial oriented. Industrial oriented meaning, "Builds bases".

  • @wild_lee_coyote
    @wild_lee_coyote Місяць тому

    For multi crew to really work you will need to be able to login to a bed on someone else’s ship. The easy way would be to have a table in the friends list where you can allow them to bed log onto your ship. They log into with whatever equipment they logged out with. Like a request to join the party, you get a request to low the person to bed log on your ship. Now there is a potential for abuse, imagine 30 people logging in through a Corsairs bed to do an outpost raid. So my version 2 of friend bed logging requires you to reserve the bed. You go to the bed and log off from it. This reserves it so no one else can log onto that bed while you are on the shard. The captain (ship owner) can clear the bed reservation for new crew if they want. This way a corsair can only have 3 beds reserved (one is always for the ship owner). This would make multi crew ship gameplay easier since you can log back into a ship you logged out of, instead of always making them fly back to your home port and pick you up.

  • @StarshipCaptainNemo
    @StarshipCaptainNemo Місяць тому +1

    Thank you so much for this video! You nailed it. I understand the benefit of logging off and on anywhere, to be able to react fast when real life is interfering with your game plans, but there should be a huge benefit to actually using a bed or portable cot or bedroll when camping out in the wild. If you ever played Conan Exiles, you know what I mean.

    • @SpaceTomato
      @SpaceTomato  Місяць тому

      Hopefully the buffs are meaningful!

  • @shckr17
    @shckr17 Місяць тому

    I love those campfires. I hope we can make those someday and really live off grid.

  • @Dremcwolf
    @Dremcwolf Місяць тому

    I love the idea and mechanic of bedlogging and hope they concrete its functionality soon. I loved playing the one year i camped from my 890J during IAE. Made moving around more fun and freed me from having to be on planet just to visit the event as well as not having to deal with the frame drops unless I wanted to.

  • @MidnightWolfSDJ
    @MidnightWolfSDJ Місяць тому

    So I used to have similar views about adding a sleeping bag to the game as a mobile respawn option. This was until I found out the intention of logging being that you log out anywhere, that is where you log back in. This is how I want it to be. I love resting bonuses being a way to keep beds relevant and useful. The reason I am happy it is going away from being the only way to log in and out is because of crash landing situations.
    Star Citizen has many of the ingredients to be a survival game. You get into an altercation or simply misjudge a mountain and clip your wings into the side of it, and with Maelstrom your ship might fall to the ground. Your ship will least likely blow up in this situation. This means now you are stranded on a foreign world. All you have are the supplies that survived the crash and whatever resources are available in your immediate area. Now in the current log on/log in mechanic, many players would just log out and then log in and they would automatically be teleported to the last space station they were at. This isn’t immersive and players are avoiding an entire game loop potential.
    One quick thing I would love CIG add is the idea that your Beacon system could get damaged in the landing. This would mean you would have to physically transport your beacon to the top of the nearest mountain to get your signal out there for rescue. This would force players to make strategic decisions that will either lead to rescue, or their untimely demise. Do they stay with the ship where they are guaranteed some food and water (if they prepared well) or immediately hike to the nearest mountain where their journey might be met with various forms of hostiles ranging from Kopian to native people defending their turf.
    I love the idea of making beds “almost” mandatory as a Morale system could get added at some point. The less good sleep you get could mean your morale dips every day you don’t get rescued. Bringing that sleeping bag you suggested could then lower your morale dip. Once your morale reaches a certain point, then you your character could have random side effects ranging from going insane, to being more prone to infections, etc. Maybe your character starts hallucinating and seeing Vanduul attacking them which leads to injuries in the chaos. Limiting morale loss could prevent this from happening.

  • @kingssman2
    @kingssman2 Місяць тому

    When Reclaimers were money printers, i would spend a full week bed logging. The large ship was inconvenient to dock and store every night.
    If i am combat playing, i usually dont live long enough to bed log, and im in port re-arming and selling loot that i might as well log off after buying more guns and ammo.
    Bed logging is more attractive for the industrial playthrough where exploring and searching prolongs your time in the universe.

  • @First_Chapter
    @First_Chapter Місяць тому

    Since some people report bad experiences and others good, it would be interesting to know whether server region or internet speed affects how good, or bad, bed-logging is.

  • @Colin_Bradbury
    @Colin_Bradbury Місяць тому +1

    I don't bed log because I usually log off after landing in a hanger

  • @BobWobbles
    @BobWobbles Місяць тому

    The first thing I do after a wipe is get the hell out of whatever city I choose as home and get myself to a lagrange point with a refinery station. That way it takes no more than a minute (usually less) to get to my hangar and most services are available. As far as bed logging is concerned, I haven't tried it in years. Got sick of relogging to find myself inside a planet/asteroid/the sun. Might try it again soon though. Tbh, I'd forgotten about it.

  • @FloatingWombat-n6q
    @FloatingWombat-n6q Місяць тому

    I most certainly would mate. Thank you for the video I found out about Bed Logging after you tube research.😀

  • @xAcer94x
    @xAcer94x Місяць тому

    I mainly only use bed logging when I'm in a rush to quickly log off. Aside from that, I personally just find it cool waking up in a hab and making my way to a hangar. Watching my ship raise up on the hangar lift is something I find super immersive and unique enough to keep me wanting to see it everytime.
    I certainly wouldn't mind logging off anywhere and logging back on where I left off. I just would hate to be stuck on a friend's ship stuck in nowhere of space if I logged off there. Would be cool to have my character be able to make their way back to a nearby hab if I was stuck on a friend's ship tho. Fun just imagining calling a space taxi to have that happen 🚕

  • @4tonmike
    @4tonmike Місяць тому

    Similar to the bedroll idea, how about an autowalk feature to automate your character traveling from the hab to the hangar, similar to Black Desert Online?
    All the sights and sounds and falling through the planet is nice and all but after a month it's mostly background noise for most people.
    Say, in it's simplest form a fade to black with mobiglass access with a timer to the destination that takes about as long as it would to walk and use mass transit to get there. At the end, the character is teleported to whatever the selected destination is, say the asop terminals lobby. With mobiglass access, you can still coordinate with your org mates, look over your ship loadouts, look over contracts, whatever.
    I assume this would not be difficult to implement, and should not impact server performance much. But then again, what do I know.

  • @Rangar1959
    @Rangar1959 Місяць тому

    Thanks for the video! 👍
    At the moment I don't use bedlogging. There is no need in Stanton. I am bound on a station, so I am at my ship in less than a minute after logging in.
    Of course that will change with Pyro.

  • @Stoppostingmyrrealnameonyt
    @Stoppostingmyrrealnameonyt Місяць тому +1

    Why I don’t bed log: The system is and has always been completely unreliable so I forget it’s even a thing.
    Without persistence, Star Citizen is nothing more than a tech demo and that’s how I play it. I play once every few months for about 20 minutes, run into one of the thousands of game breaking bugs that have been neglected for a decade and alt+f4.
    Rinse and repeat.

  • @TianarTruegard
    @TianarTruegard Місяць тому

    A bed roll and portable shelter to log out in sounds like a good idea to me. Maybe limited to outside settlements and cities.

  • @rabbit9577
    @rabbit9577 Місяць тому

    Would be cool of planets had countries and those countries had regions, each one with their building aesthetics and clothing.
    When you travel from moon to moon and see that the buildings are exactly the same it makes it a small game

  • @michaelgiertz-rath7994
    @michaelgiertz-rath7994 Місяць тому

    We need a feature called "ship anchor" for multicrew ships. It shouldn't be too difficult to implement, but CIG should do it right from the beginning, no iteration, no half-baked feature.
    What does it do?
    The primary idea is to protect a ship against de-spawning if no person is on board, regardless how that last person left the ship. An anchored ship will create a POI the owner and anyone in his or her group (or org) can find again in Starmap. As long as a ship is anchored, it won't despawn, it will remain persistent in every shard and, obviously, can be attacked if found by random players. So hide it well, your anchored ship.
    The primary idea is to create the foundation for anchored fleets, where players can login / logout and always will end up in their ship they logged out before, which ties in with the logging feature Space Tomato talks about. Logging out should not require a bed, but either a crewed or an anchored ship. You shouldn't be able to log out as the last player on a ship that's not anchored, but if it's anchored, you can log out regardless if you're sitting on a chair or sleeping in a bunk.
    I won't go into too many details here, but I definitely want to see a feature like this one day. An anchored ship should be easily to find for it's owner and should be a persistent entity where you can log out without issues. It even should persist patches as long as CIG does not wipe the short term database. If not anchored, a ship will despawn (now) or use autopilot to fly to the nearest station so the player will log in there and the ship is stored in the hangar (future, 4.x patch)
    Since you asked that quesion: how to avoid 1000 players logging in and out on a Pisces? Answer is "crew capacity". A crew of 2 means only up to 2 persons can use that ship for logging. However, some ships have a far too small crew for their size (Carrack should have 10+, for instance, same for Hammerhead or other similar sized ships, while Constellation is just fine as it is), so CIG may need to adress that. Besides that? Whenever a person logs out on a ship, a counter goes up, filling up "used crew capacity". So if the crew capacity is full, no one can log out on that ship with exception of ONE person: the owner of said ship. The owner always can log in / out in his ship.
    At least that's what I would do to solve that issue.

  • @danielreplogle9352
    @danielreplogle9352 Місяць тому

    I haven't bed logged since 3.15. The times I tried went badly, with the ship spawning inside the ground instead of on top of the ground.

  • @seanLeprechaun
    @seanLeprechaun 22 дні тому

    This new direction is just like WoW has been for decades. You can log off anywhere but instanced locations and if you're not in an inn, then there is a countdown timer (like 10 seconds). If you log off in an inn, it's instant and you get an XP buff when you log back in. If your stored logout place isn't available you just get logged in at the nearest Inn.

  • @ErichRahm84
    @ErichRahm84 Місяць тому

    A lot of the beds on ships are bugged and you can't log off from them. On the constellation for example, the "log out" interaction is hidden behind the "exit" interaction.

  • @Zork0815
    @Zork0815 Місяць тому

    I think it's pretty easy. You can log off everywhere, but you will still be physicalized. In that case, you are vulnerable to getting robbed, killed, and to the weather.
    When you have a friend and party member on a ship, you can log in using a bed. When you do, you're bound to that bed, so it can't be used by another player until you remove your "imprint/bound"

  • @Helspyre
    @Helspyre Місяць тому

    Honestly, I think I should be able log out in a single-seater fighter (just taking a "nap"). That said, having a cot stuffed in the external inventory would be cool for anywhere with atmosphere. Also, being able to log out at any of the various "emergency shelters" on planets or moons would be cool.

  • @wemtiafi
    @wemtiafi Місяць тому

    I remember when I first started playing SC back in 3.16, and my friends and I could actually bed log on each other's ships so long as the owner of said ship spawns in and loads it first. What the heck happened to that? Haven't seen it since then.

  • @Vladisomire
    @Vladisomire Місяць тому

    I've done it once or twice back in 3.18. After that I've seen a player bedlog in a reclaimer. amazing to watch such a ship dissapear and reappear in space. After that.. It just never worked for me anymore. Like it never gave me the option to logout in beds anymore.

  • @animusnocturnus7131
    @animusnocturnus7131 Місяць тому

    I've got 4 reasons not to log out of bed:
    1. I don't know what type of gameplay loop I'll fancy next time I log in. Maybe I want to do mining, maybe I want to salvage, maybe I want to haul cargo and maybe I'll do some bounty hunting. Which ship should I log out of then?
    2. Connected to this, if I log out of a ship, I might need to bring that ship back into a hangar, store it, and retrieve a different ship, and with the last few patches it seemed to me that elevators had been more reliable than ATC, so getting to the hangar from my station bed has been less of a hassle than getting into a new hangar after flying around in the verse, making logging into a station the smoother starting experience of the two.
    3. With the way hunger and thirst are progressing right now, I have to get back to a space station or other landing zone with food and drink to sell anyway. Starting from such a location I can make last minute purchases before engaging with missions if need be, without having to request landing permissions from ATC first.
    4. Since I tend to play together with friends, I need to group up with them anyway, sometimes in the same ship rather than distributed across multiple ones. And that's also more convenient in a station.
    All in all station logout is currently just more convenient to my gaming experience than ship logout.

  • @TaliXantis
    @TaliXantis Місяць тому +1

    I would like to see the end of bed logging personally. I think it's something a lot of old backers are trying to hold onto when better options are out there. As a long term Eve Online player I would point to their system of logging off anywhere, and then warping back into the spot. I imagine they'd have to do something different with ships parked on planets, but the idea of being able to log off at anytime is important for players who don't have much playtime each day. Should we punish those players for flying a ship that doesn't have a bed? Instead, they should provide either buffs for logging off, perhaps requiring a certain amount of time, or have bed-logging recover your food and water while you sleep.

    • @darkninja6658
      @darkninja6658 Місяць тому

      i wouldnt it would be inconvienent and i would alt f4 cause who has time to wast 7 min fly to a station another 3 minutes to store a ship then log off but i do it and its very time consuming its a game and things need to be streamlines too many delays and broken promises cig really needs to streamline things and not worry about persistance being mandated 24/7 when some things shouldnt for convenience of solo players who dont have a lot of spare time

  • @RobinHartJones
    @RobinHartJones Місяць тому

    Weirdly, my experience is different to most people. I have been playing several times per.week for at least 5 years and have been bedlogging without issues. I followed the theory that I need to be alone in space before bedlogging and it worked for me. A.few.days ago I bedlogged straight after jumping to a LEO , so about 30k away, and that seemed far enough.
    I support your idea of letting people make something to allow portable bedlogging though I remember someone asking if we could have tents to bedlog and CIG stating categorically that it will never be allowed. There was a similar response from CIG when someone asked for a vehicle with a bed ie no we will never allow bedlogging in vehicles. However, I think you are right that CIG really don't know what the final version of bedlogging will be.
    On the subject of "Why would we choose ships with beds if CIG will let us log anywhere we want?", perhaps the answer is in their comment about beds providing health benefits. It might be that has and ship beds will bring you to full stamina and with minor injuries healed etc while logging in the middle of nowhere just brings you back as you were.

  • @scintilion
    @scintilion Місяць тому

    If your explorer ship has traveled hundreds of systems away from Stanton, an unfortunate accident could make returning from Stanton to your distant property a major ordeal.

  • @JestaultSteinkeKachuik
    @JestaultSteinkeKachuik Місяць тому

    I don’t bed log as much as I used to, bed logging used to be a lot easier. I miss being able to log off in my friends ship, it was a great feature that was ripped away from us because they didn’t want to fix the bugs it could cause.

  • @rburt3
    @rburt3 Місяць тому

    I read the "use med beds in your base to jump clones quickly without dying"

  • @ProjectGnome1961
    @ProjectGnome1961 Місяць тому

    I didn’t bed log until I got a Polaris. I didn’t trust not getting annihilated by pirates in my starfarer when I logged back in so I used to go to Grim and log off there.
    Bed logging in a Polaris is pretty nice so I can salvage for days and not have to go back to port until my cargo bay is filled. Sure saves a lot of time

  • @chadmanfredo9174
    @chadmanfredo9174 Місяць тому

    It's simple. 1st bed logging works, albeit still needs refinement.
    2nd SC is about immersion. You go to sleep, you log off. You wake up You log on.
    Most people sleep in a bed and wake up in said bed. I like the idea of a "portable" bed. A tent and a sleeping bag, for instance.

  • @evanw2980
    @evanw2980 Місяць тому

    I never really trusted bedlogging to work reliably. Love the idea of a portable cot or rollmat, a small scout camp out on the frontier or hidden in a cave near my objective sounds awesome.

  • @heavonschild777
    @heavonschild777 Місяць тому

    I almost exclusively bed log when leaving the game, to me its vital not just for convenience, but immersion as well. I think having a small collapsible thermal foil tent that could easily fit in a backpack could be another cool function when logging off in uncharted territory on planets.

  • @BeatBoxU-1
    @BeatBoxU-1 Місяць тому

    Actually I am with ya on this, instead of selecting log off I think the system should do a few things.
    #1 Detect if a player is trespassing or not
    #2 if not trespassing remove bed log out and incorporate it into the esc menu if you choose return to title screen or quit game then it does a logout
    #3 if a player quits the game it will detect the ship there in and on next login it will spawn them in a assigned bed on the ship regardless of where they where.
    #4 if the ship is stowed by a pilot or not available on the server, then its last bed capable area the ship landed at like a station.
    When logging out with multiple players that launch as a party then logging back in, the players should be forced to login all at once as a sync and the ship should be spawned in first, from there the game should assign beds based on availability. if said ship is not available to spawn then follow step #4. That's my take on it, you can chime that into bases as well.

  • @Dj3ndo
    @Dj3ndo Місяць тому

    Always love your videos! I definitely wish there were more places to spawn in.

  • @GaneicMehiro
    @GaneicMehiro Місяць тому

    Usally just live at stations, but have bed logged a few times usually in space as i don't trust ground locations. Works most of the times but sometimes send you back to the last station you visited. Gotten used to the habit of mostly just logging off at a station anyhow.

  • @David-82
    @David-82 Місяць тому

    I will bed log, although last time I tried I couldn't.
    However I find I end up on a city or station when I am ready to log off. So once they allow bed logging in your hanger I will start doing this full time.

  • @aardvarkmindshank
    @aardvarkmindshank Місяць тому

    Good luck with even finishing the option when you lie down with armour on. It’s often almost impossible to find the option.

  • @JerelyBrowne
    @JerelyBrowne Місяць тому

    I've been following this game since before the hanger module, I never new I could bed log lol.

  • @charleshopper2984
    @charleshopper2984 Місяць тому

    My brother and our friends would love to be able to bed log. The reason we don’t is that we can’t seem to log back in together, so we’ve opted to meet or log in at ArcCorp Area 18, which has kind of become our home. It feels pointless to take out my Polaris together, for example, or even to mine or salvage in one of my brother’s ships, if we can’t bed log back into a multi-crew ship together.
    We enjoy playing as a group, so we’re usually not just flying around in small, single-seat ships. It’s also inconvenient to head out in a flight wing just to park our beds. Unfortunately, it’s strategically easier for all of us to agree to restart from a major hub instead.
    It’s disappointing because this is a feature I always assumed would be available from the beginning, yet it still doesn’t have a practical implementation for group play.

    • @_TrueDesire_
      @_TrueDesire_ Місяць тому

      @@charleshopper2984 did you try with the ship owner logging in first? Then the others log in after?

  • @BaneSIlvermoon
    @BaneSIlvermoon Місяць тому

    I've never used bed logging much because typically, the activities I get involved with when i log in end with me back at a city.

  • @7Deer7
    @7Deer7 Місяць тому

    I'd like my polaris to be a mobile base that my friends can log out in, and we'd be able to continue where we left off instead of being forced to rely on stations/cities. It worked before. I have been able to do it in a hammerhead, heck even the connie before the HH was introduced. It worked fine. No idea why they removed it.

  • @VictorECaplon
    @VictorECaplon Місяць тому +7

    I genuinely think login should be in a bed, not log out. If your ship doesn’t have a bed, like now, respawn at the nearest station. Logout in combat, an AI replace you to flee (until your come back if crash) and when out of range, goes to bed. I don’t see why the bed can’t be the main start point in the game. They must account for logout though. And crafting would help a lot!

    • @sirrebelpaulc3439
      @sirrebelpaulc3439 Місяць тому

      > AI replace you
      I don't know if I hallucinated this but I was under the impression that if/when Virtual AI and NPC subsumption becomes a thing, your char would become an NPC and walk you around. I had many questions about how this would work especially if you're in the middle of nowhere or in hostile territory.
      >when out of range, goes to bed.
      How? Again if you log out in the middle of nowhere or in a hostile place, where will your VAI go? What if they die? Can they flee back to your ship and fly away? What if your ship is/gets destroyed? There are so many design problems when it comes to logging off.

    • @btoiscool
      @btoiscool Місяць тому

      step one: get in a bad situation
      step two: just log out
      step three: wait for your character to stop persisting
      step four: log back in safe.
      Yea this is never going to work.

    • @KalisaFox
      @KalisaFox Місяць тому

      ya i cant see teleporting character being a thing in 1.0 with logging out, the only time you should wind up back at a medical facility is when you die and have been cloned or what ever they plan on doing.
      its just if you dont have a bed you wont get the benifits, perhaps your character will have some back pains or a stiff neck since u slept in your pilot chair, so slight debuffs perhaps if you dont logout in a bed.
      the big questions will be how will it work logging into a ship thats now stored or despawned, i figure if its stored then sure, you log in at the enterance to the hanger to where the ship was stored or something, just hope it was not stored in a location with no atmo and u dont have a suit.
      im sure theres lots of ways they can figure all this out though.

  • @gravy9280
    @gravy9280 Місяць тому

    The reason I don't bed log on a regular basis is because there's nothing worse than logging out with a ship you've set up for missions, then logging back in to be in your apartment with your ship in "unknown" or "destroyed" status.

  • @michaelPLS4462
    @michaelPLS4462 Місяць тому +1

    Yeah I log out in bed in my Zeus anywhere in the verse and it keeps putting me right back to area 18 where my home of record is so yeah it doesn't work yet for me

  • @Hawlsey
    @Hawlsey Місяць тому

    I think they're trying to say that if you have a med bay, you can "spawn" there... so if you have a med bay in your base, I can spawn there to join you.... maybe?
    I do love the idea of maybe instead of a "bed", but "sleeping bag"? for camping or sleeping in a cargo hold or something!

  • @dp5694
    @dp5694 Місяць тому

    they need a simple ui prior to logging in with options like in last place, in your ship bed, or at your home base to create a simple built in fix for problematiic logging in while incapicated bugs .if your active ship is destroyed then the option be greyed out.

  • @dspartridge84
    @dspartridge84 Місяць тому

    You always need to go to a station to make loot safe so while you are there you might as well log off as it's also safer.

  • @koruzarius8071
    @koruzarius8071 Місяць тому

    This. 1000% this. I picked up this game 3 years ago and couldn't handle it, primarily due to the lack of logging mechanics. I'm finally back into the game proper now, but it's still the biggest pain point by a huge margin. I'm excited for bases, I think crafting will be so cool, more star systems would be awesome, but being able to reliably log in and out, with friends, is so much more important than all of that combined.

  • @BR1ZZO
    @BR1ZZO Місяць тому

    Been burnt to many times from bed logging. But when it works its amazing. Definitely seems like a "day zero" kinda feature

  • @SomethingUndone
    @SomethingUndone Місяць тому

    I'm extremely interested in seeing them implement this future state of logging. It's a 'game changer' but the sooner the better.

  • @TheBetterManInBlack
    @TheBetterManInBlack Місяць тому

    I tried bedlogging last night. 20 minutes, multiple freezes, two bug reports, and three crashes later, I woke up in my hab on Port Stettler. Good news? I still had all the gear I had on me when I started out. Bad news? Ship was destroyed, along with the very expensive (to a new player) empty 1 SCI store-all container I had in the cargo bay.

  • @lukelizotte8913
    @lukelizotte8913 29 днів тому

    It was a game changer when I upgraded from my cutty from the mustang, I'd quantum halfway somewhere then a little ways out of the line of travel id shut everything down and log out......never had a issue with it and definitely beats 30 min trying to get out of atmosphere

  • @davegreen81
    @davegreen81 Місяць тому

    Icarus has the portable respawn bed and it works well, great idea

  • @telum9861
    @telum9861 27 днів тому

    I like the mechanic coming in 4.0 of logging back in to your own hanger. That saves a LOT of running around stations, especially New Babbage and Area18 (the tram rides are ANNOYING for this! Fine for moving around but if I die? Each time? Ugh).

  • @geofftuck8979
    @geofftuck8979 Місяць тому

    They simply need to add a Captains Ledger for the owner of the ship said person is logging out in. An easy work around in my opinion would bind you to the server the ship is currently in. And only the owner of the ship can add or remove people to their Ledger. This would free up a need to be in a party, but would also allow people to land in the captains hangar, if you were so permitted. To me, this seems like an easy system to design and is a no brainer and in my honest opinion, should be implemented before pyro launches, as Pyro is lawless and you probably wouldnt travel without a crew.

  • @Thereison
    @Thereison Місяць тому

    As for why I don't bed log - I don't trust CIG enough to risk getting stuck in a "character unstowed" doom loop. That happened once and I stopped playing for a long while since my character was bricked.