For anyone having trouble not seeing the voronoi texture on their object around 3:32, you may have to mess with the scale of the voronoi depending on the size of your object.
Sure, make an empty at the center of the model, then rotate your camera to look at it and position it the distance away you want it to be. Then parent the cam to the empty and animate the empty’s rotation.
Hi, Dear Kext. I really like this tutorial. Can I translate this video into the Chinese version for more people who use Mandarin can watch it,, and I will not charge any pay.
How can I assign this material to my model in blender and then bake it. It seems I am only viewing the material in the viewport but its not able to bake for some reason. Is it assigned to the model?
If you’re trying to bake the material to a texture, you really just have to mess with the baking settings. I believe you might have to have an identical model to bake it to. There are some great baking tutorials online. If you are baking, you have to bake the different channels separately. Like the normal, color, rough, etc.
@@kextnext I was able to bake it but there were some inconsistencies. Is it possible to have this material look just like it does here in another program. I. E after effects or unreal engine?
As long as the separate channels and image maps look alright, it should look the same. You can’t bake subsurface scattering, so maybe that’s the problem? You might have to take it out and add that back in whatever program you’re using.
I want this material in UE4. Is there a way I can use some of these steps to make it there. Or is there a way to export this model with the baked material?
I’ve never use Unreal before, but I plan to learn it in the future. There IS a way to bake the materials as textures though. It’s in the Cycles renders options, and you can bake different maps. I’m not exactly sure how, as I’ve never done it, but I highly recommend checking it out!
If you’re talking about the shader, I would invert the black and white texture you’ve made and plug it into the emission socket with a mixRGB node to colorize it. Or, you could plug it into the factor of a mix shader node, with the principled bsdf in one socket, and an emission shader in the the other.
For anyone having trouble not seeing the voronoi texture on their object around 3:32, you may have to mess with the scale of the voronoi depending on the size of your object.
Beautifully well explained and illustrated. Thanks!
Remember your first fans bro..cuz you are going places
Thank you so much! I totally will
If you are getting jagged edges when getting to around 6:10 in the vid , you can try inverting the color ramp before bump node. this worked for me .
first blender tutorial ive done so cool thank you!
Awesome tutorial
Awesome tut as always
worked, great vid thanx
This video was helpful for me within the first 20 seconds. SUBSCRIBED! Keep up the strong work.
thanks dude ! super fast! super simple!
Awesome video! You got a fan and a subscriber
와 형님 진짜 고맙습니다
hh
I'm sensing a theme here lately... The risque jokes just keep writing themselves... Oh, the pain! However, nice trick with value node and add node!
Thanks man. This was really helpful.
Amazing! Thanks for sharing!
excellent work!!!!
Very useful use of the voronoi material. Thank you for bringing this tutorial to this world. :)
get screenshotted lol
@@justastranger101 what do you mean
thats really helpful tutorial, i have some question. what setting to import material from this video to unity ? please i have some problem.
Thank you!
good
"navigate where your brain is" haha
its not working i cant see the texture just the colours
Any tips on how to record a 360 video with the blender camera circling around this model?
Sure, make an empty at the center of the model, then rotate your camera to look at it and position it the distance away you want it to be. Then parent the cam to the empty and animate the empty’s rotation.
@@kextnext You're the GOAT
Thank u!
WOWWW!!!
So cool!
如何在 blender4.0 中使用这个表面修饰符让我感到困惑,非常感谢您的回答!!
Please help! I can't find this file FBX 0:31
Amazing!!
what's the hotkey for muting textures?
That's gross
I like it
Keep up the good work Kext what is next ? :D
For anyone using cycles like I do: you will maybe need to invert the Bump node.
Rocking
Question no one is asking, how are you muting the nodes?
Muting? It’s the M key!
@@kextnext thanks
Gracias bello!!! 😘
there is no weird white dots on mine its just the color red and no texture
bumps are not visible
Hi, Dear Kext. I really like this tutorial. Can I translate this video into the Chinese version for more people who use
Mandarin can watch it,, and I will not charge any pay.
Yes, just make sure to credit me and provide a link to my original tutorial in the description. Thank you!
@@kextnext Yes, no problem, I want more people to know your tutorials~
How can I assign this material to my model in blender and then bake it. It seems I am only viewing the material in the viewport but its not able to bake for some reason. Is it assigned to the model?
If you’re trying to bake the material to a texture, you really just have to mess with the baking settings. I believe you might have to have an identical model to bake it to. There are some great baking tutorials online. If you are baking, you have to bake the different channels separately. Like the normal, color, rough, etc.
@@kextnext I was able to bake it but there were some inconsistencies. Is it possible to have this material look just like it does here in another program. I. E after effects or unreal engine?
As long as the separate channels and image maps look alright, it should look the same. You can’t bake subsurface scattering, so maybe that’s the problem? You might have to take it out and add that back in whatever program you’re using.
I want this material in UE4. Is there a way I can use some of these steps to make it there. Or is there a way to export this model with the baked material?
I’ve never use Unreal before, but I plan to learn it in the future. There IS a way to bake the materials as textures though. It’s in the Cycles renders options, and you can bake different maps. I’m not exactly sure how, as I’ve never done it, but I highly recommend checking it out!
Thank you I didn't have one yet
how can i store the brain and texture together?
Anyone got tips for making it look as good in Cycles?
It’s the same. You could try messing with the displacement output also
@@kextnext Ah yeah you're right. Turns out Cycles just takes longer to process good subsurface, I just had to be patient. 👍
"navigate to where your brain is"
thanks its in my head and i am also -100 dumber
can I add an Emission between the lines?
Why not? Go for it!
@@kextnext I don't know how? hahaha
@@kextnext maybe you can explain if you know?
If you’re talking about the shader, I would invert the black and white texture you’ve made and plug it into the emission socket with a mixRGB node to colorize it. Or, you could plug it into the factor of a mix shader node, with the principled bsdf in one socket, and an emission shader in the the other.
@@kextnext i will try. thanks
6:10
it seems u have a 3080
Nope! Gtx 1060
is the brain file compatible with the wavefront OBJ on blender 2.9? Im a beginner and I cant get the file to import
ok I decompressed the rar file with both the unarchiver and winzip and when I try to import they both say error unknown location?
Option 1 : Directly open it. It is .blend file which could be opened directly.
Option 2 : Its .fbx , so use fbx import
Instead of importing it i went to File, Append and find the brain file and open it
the flesh carpet
A Brain isn't pink,. It's gray!
Gross!
Hi man, can you please read your dm in reddit? ;)
hy