This is literally in my top 3 with Soothe and Gullfoss for my "just stick it on, do nothing, and it sounds way better" plugins. Bravo sir, Bravo. I don't know how you did it. But this sounds better than any other supposed console or "analog summing" plugin I have ever heard. And there's one damn knob. I could rave for hours about this. Absolutely flabbergasted. When I get a great mix that's "done". I just stick this across the whole mix and wow. Instantly takes it to a whole other level.
Holy shit man, you are truly the brightest mind in the audio DSP game. I just quickly threw this on an existing mix, and the added depth is unlike anything I've heard in the box.
@@rickblackers88 Want to know thew same. Just only 'into' these plugs. Slate Virtual Console plugs are supposed to be the FIRST insert. My guess is, these are too
oh.. check this out. it suggests after "you place one instance of the ConsoleChannel plug-in on each of your playback channels after any other FX, and then apply the reciprocal process at the mix buss with a single instance of the ConsoleBuss plug-in. " www.yewtreemagic.co.uk/soundworlds7.php
@@hetto_blaster yeah,i was using console 4 or 5 three or four years ago and the workflow was lake this (if memory serves) you process your track,eq compression etc, insert Console channel as the last plugin in the chain,then,send that track to a buss and first insert another Console channel ,your buss process with eq compression etc then a Console buss.The whole idea is that your chain has a channel to encode,a channel to decode then buss,there is this magic happening between the two channels,so this was then in versions 4 and 5,i was in doubt about this V7.Many many thanx to you assistence dear friend.
Wow. Threw down this on drums, and they instantly felt more alive, more air and presence but with zero harshness. Very natural. They went from a little muffled and muddy to punchier and present. Awesome, Chris! Will defo be putting this into many new tracks! TIP: if you're a dullard like me with a poor monitoring situation, drop multiple instances of the plugin while you test it out, to hear the effect.
I like you. We talked before... L'ets produce togheter we can share eachother some tricks for vocals n drum.... Two mind better then one ! I got crazy shit bro
I was mixing the last parts of a song today. I felt that I can’t get this to feel more analog. Super critical and heard the digital in the distorted reverb the more I tried. Then came home to watch this. Thank you! Looking forward to try this.
Ohhhhhhhhh wow, good job with giving each channel its own dither to float thing. That's genius. It's like it helps separate things and make each thing have it's own clarified life.
Once again, thank you for the amazing plugin, Chris! I just did a quick test on a rock mix, and I have to say I'm just a hobbyist, but the improvement is instantaneously apparent! Extremely musical, as always!
Thank you Chris. I recently discovered your work. Was planning to incorporate Console 6 into my template tomorrow, so the timing on this is perfect. Hoping YewTreeMagic will do an optimization guide on this too though :) Will sort out Patreon shortly. Take care.
This is pretty darn amazing. I checked it on a whole mix with sub-busses in there as well, used a channel after those busses and then back to the master track to a Console Bus. This thing does wonders. I checked it against the original by phase-inverting and what it seems to bring out is the midrange of drum punches, and you can really hear all the compression you've applied and if it sounds good or bad. The Delta could even be an additional option on the Buss-version.
So you only put the channel plug on the subbusses right? and not on each channel AND the subbusses? (which would result in 'doubles' in a way, although not 1:1 of course, because it would be 'single' against 'multiple' 'sounds'
@@hetto_blaster I did it with the doubles, actually, but with the console buss first on the mix buss, and a new channel after that. This way I have 'console' summed mix groups, which I then sum again to a single master console buss.
@@Virdae Thank you. Gotten a better understanding after digging deeper. this is basically the way and it has to do with the important decoding/encoding part too: "Last plugin on channels: Console7Channel -> first plugin on stem/bus that sums those channels, Console7Buss.
Thank you Chris for sharing so much of how you think and what you base your decisions on. It's so cool to be able to follow your process and how you think. I can't think of any other DSP-developer that does that. You're really one of a kind!
Can't believe it replaced Purest Console. Omg Chris! You are a genius! Imma start using it tomorrow. Even on UA-cam you can here the difference. Stopping by patron later. Cheers
Amateur question How i can use them exactly?! I mean should i put them on my all channel ? And then in busses ?! I didn’t watched entire video tbh i have really bad connection currently. What i want is to get 3D ness depth feeling ? I’ve heard ppl talk about these plugins. So yeah Thanks!!
You’ve got the best products around! I especially love the uniqueness and simplicity in a lot of your distortion plugins. They’re great for throwing into fx racks and mapping parameters to macros just to mess around. Just wondering... do you have any plugins in your massive 200+ collection that ADDS a DC offset to audio? Maybe something with an LFO or random movement? I think that would make a really cool effect with a hard clip distortion...
your plug ins are great.!!!. but also a total nightmare at the same time.. some different things ! ..(1.on overall Airwindows use) ..remembering what plug in does what and even what fader does what on the individual plugs (like this direction does this and this direction does that) makes them often daunting to use.. looking at a single mass wall of 400 Airwindows plugs is the best way to go? ..as great as they are.. (2.a bit of colour?) also the endless white theme might be bettered by some colours? dif colours for dither/console/eqs/comps/efx etcetc.. (3. console mixer) console 7 .. would it be possible to creat a sub mix plug that showed each instance in a single bus/master plug? Where you could turn them all up/down at the same time as doing each one one at a time in a large mix is laborious... this would improve workflow? ...once again Chris top stuff!... I am always suggesting your work to folk :) Keep on keeping on..
Not sure what the saturation type is... but I just had a random nonrelated idea. It'd be cool if there was a saturation plugin that had a fader to blend from spiral, to density... or a mix of both.
I don't know if someone can help me to understand something: You put one Console7Channel on each channel, then Console7Buss on the buss, and that's it? What i don't understand is: If you have many busses, you are sending to the master several busses results of the Console7Buss, is it recommendable to use then Ultrasonic or Infrasonic in the master at the end? or this plugins are doing the same antialiasing correction? I saw at the end of the video, Chris says shouldn't be necessary to use them? Thanks for your plugins, i'm not using them yet for something, but as soon as i do i will give back through Patreon to say thanks as the results of testing are amazing!
I'd prefer the rolloff filter at 21k or even 21.5k... and to have an option to turn it off... but I'm not yet done viewing the video, so don't know your reasoning behind it.
4 роки тому
Amazin Job, Chris! Is there a way to control the amount of character in Console?
Chris, do you have a video where you explain why do you recommend working in 96 kHz? I wonder if you're familiar with Dan Worral's video on super sampling, that he made for FabFilter where he shows downsides of using higher sample rates. I'd love to get a full picture of your take on this. I am personally working in 48khz, to have a bit of leeway for anti aliasing filters and slowing down recorded material, but mostly because... It's a nice round number :) Thanks!
No video yet, but I'm essentially doing it so I can apply an oversampling-style aliasing filter but distributed across the entire mix. There's never an intention to distribute 40-50k frequencies at full volumes, but what you do with subliminal amounts of that stuff is very important :)
Hi Chris, I'm new to your plugins and am struggling to get Logic to recognise them. Are your plugins compatible with the latest Big Sur Mac OS update? I'm really excited to play with that analogue sound.
I'm getting an error. In Cubase 11, I stuck the console bus plugin on the stereo bus and could hear no sound at all. Bypassed the plug-in, sound came back.. anybody else getting this?. Tried the same thing with Console 6 and no problems.
No you u don't. You can have it only on the drum buss it will be fine.. But I add it on everything... Console channels leading to console busses followed by processing leading again to consolechannel.... Leading to master console bus. Gives things more room to live in and the overall space and glue starts happening on its own. Analog surely must be way better than digital if console can make such a big difference!
Chris thanks! One question though - Why do you recommend working in 96k? I've never had that kind of request and I did a lot of research and to my understanding the difference is really almost entirely negligible.
Sample rates higher than 44.1/48 are far more accurate (and less susceptible to aliasing) when it comes to DSP. If you look at what plugins are doing using a plugin analyzer, you can see that they do some weird things the closer you get to the nyquist frequency, to the point that at 44.1 those weird things are significantly affecting the audible band. Airwindows plugins don't oversample IIRC, so to mitigate this behavior you need to run your project at a higher sample rate.
@@MrMahn21 Ah that makes sense. But generally i think 48k is enough, considering most plugins that do need it actually do the oversampling, and in my understanding not everything needs to be oversampled
@@MrMahn21 But if your processing uses oversampling you can mix with 44.1 or 48 Khz. Oversampling shifts aliasing and the reflections into very high frequency domain where even dogs can't hear it. That saves you a lot of processing power.
Made a 7 tracks project with a couple of drum samples and Legend VST. Airwidnows vs Slate VCV Keyed to a single key on my PC keyboard. Basically switching off with a single key. Airwindows Console 7 vs Slate. Airwindows to my ears has no effect whatsoever while Slate introduced a very tangible uprfont level.
Comparing Slate to air windows is like comparing a chinese tricycle to a Ferrari. You can do a black box analysis to the dsp algorithms and Slate actually does hardware modelling, air windows plugins are what Chris believes analog sound like.
Vcc is a virtual channel plugin, not technically doing summing it's running an emulation on each channel and just has ganged controls. The goal there is to model physical components in the channel strip (think the nonlinearity and distortion you get in analog components).. it's more comparable to airwindows channel series.
The way I understood it, buss plugin goes on master buss, and also as first plugin on other busses (like groups, effects). But on those other busses you also put channel plugin at the end of the chain... Not sure if I'm 100% right
Great work! Do I put the channel plugin at the end of my effects chain on each channel, and then place the bus plugin at the beginning of my effects chain of my mix buss channels? Is this what is meant as "unity gain"?
@airwindows I'm a little confused... didnt exactly understood if this Console 7 can be used as DAW too or it's just something that needs to be loaded into a DAW to work... like a plugin. If the latter isv the case, does Airwindows produce a DAW ? Thanks for let me know.
No no, it's a way of loading plugins into any DAW that supports them to alter how the DAW itself sums :) The plugins are very retro-friendly and there are many DAWs that support them: I've been using Reaper a lot :)
Hi Chris, Have just discovered your work... very interesting! Maybe a bit of a digression too far but are you familiar with Moog’s Model D app? I’ve been a bit addicted to it for about two years, I‘d be curious to know what an expert like you think of it. If anything I think the filter could do with some warm fuzz, so to speak. Maybe it needs a bit your magic. I hope to use some of your plugins soon... tape flange is the effect I’m currently looking for.
Hiya, just saw your tape flange comment and thought I’d chime in - just in the last day or so I’ve had some luck with this: turning Airwindows ToTape6 and IronOxide5 into flangey things by turning flutter up and engaging the wet/dry control 😜
@@christophermarloweproducti4670 I use Garage Band and are not sure how to activate ToTape as Audio Unit. I had a look and there was an option like ‘search for app to open with’ I’m guessing I’m suppose to select GB but I’ve made ‘obvious’ mistakes before; recently I’ve tried a couple of demo VST’s, Neural’s Cali Fortin and M audio flanger, but can’t open them in GB, whereas BlueCat amp no problem - companies would do well to take a page out BlueCat’s book 🙄 Not suggesting your VST’s are in that category but just want to be sure before I go on a goose chase. Do you have a link to instructions, or is it a simple case of selecting GB app? Thank you
@@nickw2704 I’ve not used GarageBand and I failed to install it just now as I’m on a too-old Mac OS apparently 😒😄 but usually it’s not done like that, rather you put the AU files (.component) in the system directory for AUs (google this, but on my system it’s Macintosh HD > Library > Plug-ins > Components) and then your GarageBand or Logic or whatever just scans the usual folders and adds them automatically. Oh and it sometimes requires a computer restart for the host to see the plugins.
i posted a short .wav file example of console7 in action (as compared to the same thing thru console6 and also without any console). 12 tracks summed. www.gearslutz.com/board/showthread.php?p=15156524
This is literally in my top 3 with Soothe and Gullfoss for my "just stick it on, do nothing, and it sounds way better" plugins. Bravo sir, Bravo. I don't know how you did it. But this sounds better than any other supposed console or "analog summing" plugin I have ever heard. And there's one damn knob. I could rave for hours about this. Absolutely flabbergasted. When I get a great mix that's "done". I just stick this across the whole mix and wow. Instantly takes it to a whole other level.
I love the look you give when you turn it on and off xD. It’s like “uh huh, oh yeah”
Holy shit man, you are truly the brightest mind in the audio DSP game. I just quickly threw this on an existing mix, and the added depth is unlike anything I've heard in the box.
Hey Kris,what is the right position of console 7 channel and buss in the daw insert?
@@rickblackers88 Want to know thew same. Just only 'into' these plugs. Slate Virtual Console plugs are supposed to be the FIRST insert. My guess is, these are too
oh.. check this out. it suggests after "you place one instance of the ConsoleChannel plug-in on each of your playback channels after any other FX, and then apply the reciprocal process at the mix buss with a single instance of the ConsoleBuss plug-in. " www.yewtreemagic.co.uk/soundworlds7.php
@@hetto_blaster yeah,i was using console 4 or 5 three or four years ago and the workflow was lake this (if memory serves) you process your track,eq compression etc, insert Console channel as the last plugin in the chain,then,send that track to a buss and first insert another Console channel ,your buss process with eq compression etc then a Console buss.The whole idea is that your chain has a channel to encode,a channel to decode then buss,there is this magic happening between the two channels,so this was then in versions 4 and 5,i was in doubt about this V7.Many many thanx to you assistence dear friend.
@@rickblackers88 Hi, thnx! Yeah indeed been reading more about it all day, putting it to test tomorrow .. Cheers!
Been using Airwindows since 2008. Best kept secret in the plugin world.
Wow. Threw down this on drums, and they instantly felt more alive, more air and presence but with zero harshness. Very natural. They went from a little muffled and muddy to punchier and present. Awesome, Chris! Will defo be putting this into many new tracks! TIP: if you're a dullard like me with a poor monitoring situation, drop multiple instances of the plugin while you test it out, to hear the effect.
I like you. We talked before... L'ets produce togheter we can share eachother some tricks for vocals n drum.... Two mind better then one ! I got crazy shit bro
I was mixing the last parts of a song today. I felt that I can’t get this to feel more analog. Super critical and heard the digital in the distorted reverb the more I tried. Then came home to watch this. Thank you! Looking forward to try this.
Ohhhhhhhhh wow, good job with giving each channel its own dither to float thing. That's genius. It's like it helps separate things and make each thing have it's own clarified life.
Once again, thank you for the amazing plugin, Chris!
I just did a quick test on a rock mix, and I have to say I'm just a hobbyist, but the improvement is instantaneously apparent!
Extremely musical, as always!
Thank you Chris. I recently discovered your work. Was planning to incorporate Console 6 into my template tomorrow, so the timing on this is perfect. Hoping YewTreeMagic will do an optimization guide on this too though :) Will sort out Patreon shortly. Take care.
That guide was a life saver for me
@@magicizaproblem what guide is about?
@@loredanamassini9484 Yew Tree Magic has a guide in their site about how to use console 6
Thanks. Helpful but i'll have to read it again after getting something going first www.yewtreemagic.co.uk/soundworlds7.php
Can't wait to give this a thorough try. Thanks Chris, you are a true genius.
This is pretty darn amazing. I checked it on a whole mix with sub-busses in there as well, used a channel after those busses and then back to the master track to a Console Bus. This thing does wonders. I checked it against the original by phase-inverting and what it seems to bring out is the midrange of drum punches, and you can really hear all the compression you've applied and if it sounds good or bad. The Delta could even be an additional option on the Buss-version.
So you only put the channel plug on the subbusses right? and not on each channel AND the subbusses? (which would result in 'doubles' in a way, although not 1:1 of course, because it would be 'single' against 'multiple' 'sounds'
@@hetto_blaster I did it with the doubles, actually, but with the console buss first on the mix buss, and a new channel after that. This way I have 'console' summed mix groups, which I then sum again to a single master console buss.
@@Virdae Thank you. Gotten a better understanding after digging deeper. this is basically the way and it has to do with the important decoding/encoding part too: "Last plugin on channels: Console7Channel -> first plugin on stem/bus that sums those channels, Console7Buss.
Whant them to be integrated in Reaper as part of summing engine
Superior! Just seeing "console 7" got me giddy!
At 13.56 I can hear the difference between purestconsole and console 7... on my phone!
@@KOSMIKFEADRECORDS i think i also could hear console7 in the middle of the night (europe) on lowest volume on my phone.
Amen, brother!
I've been waiting for this, for so long! I'm excited asf!
Thank you Chris for sharing so much of how you think and what you base your decisions on. It's so cool to be able to follow your process and how you think. I can't think of any other DSP-developer that does that. You're really one of a kind!
I have an analog console I use sometimes to warm up things. I can easily recognize what you mean by this analog feel. It is amazing. Awesome!
Can't believe it replaced Purest Console. Omg Chris! You are a genius! Imma start using it tomorrow. Even on UA-cam you can here the difference. Stopping by patron later. Cheers
Amateur question
How i can use them exactly?! I mean should i put them on my all channel ? And then in busses ?! I didn’t watched entire video tbh i have really bad connection currently. What i want is to get 3D ness depth feeling ? I’ve heard ppl talk about these plugins. So yeah
Thanks!!
I'm speechless. Thank you, Chris.
You’ve got the best products around! I especially love the uniqueness and simplicity in a lot of your distortion plugins. They’re great for throwing into fx racks and mapping parameters to macros just to mess around. Just wondering... do you have any plugins in your massive 200+ collection that ADDS a DC offset to audio? Maybe something with an LFO or random movement? I think that would make a really cool effect with a hard clip distortion...
A nice place to introduce the updated dither -- this plugin having so many instances, almost by design, run in parallel. :)
wow that's brilliant coding dude ....testing this tonight! :)
Hype hype hype!
This one's got me foaming
wow i definitely heard how it went forward and back and not just louder and softer
GODDAMN GENUIS!!!!
Will give this one a spin soon. Sounds pretty great
amazing
it's doing a nice job of gluing things together... thanks!
your plug ins are great.!!!. but also a total nightmare at the same time.. some different things ! ..(1.on overall Airwindows use) ..remembering what plug in does what and even what fader does what on the individual plugs (like this direction does this and this direction does that) makes them often daunting to use.. looking at a single mass wall of 400 Airwindows plugs is the best way to go? ..as great as they are.. (2.a bit of colour?) also the endless white theme might be bettered by some colours? dif colours for dither/console/eqs/comps/efx etcetc.. (3. console mixer) console 7 .. would it be possible to creat a sub mix plug that showed each instance in a single bus/master plug? Where you could turn them all up/down at the same time as doing each one one at a time in a large mix is laborious... this would improve workflow? ...once again Chris top stuff!... I am always suggesting your work to folk :) Keep on keeping on..
we are not all beginners..
thank you genius sir
Champagne !!!
amazing!
Do you need to be working at 96k for this to be useful?
Not sure what the saturation type is... but I just had a random nonrelated idea. It'd be cool if there was a saturation plugin that had a fader to blend from spiral, to density... or a mix of both.
LOVELY. Will test it on EDM (not that screamy modern disinterpretation but rather old school "analog" house/techno).
You're gonna love it ;-)
same here
@@AcidAllah I love Mackeq for crunchy drums
Holy cow the plugin is 100% analog sooooooo scary real just like the real thing
Incredible
I don't know if someone can help me to understand something:
You put one Console7Channel on each channel, then Console7Buss on the buss, and that's it?
What i don't understand is: If you have many busses, you are sending to the master several busses results of the Console7Buss, is it recommendable to use then Ultrasonic or Infrasonic in the master at the end? or this plugins are doing the same antialiasing correction? I saw at the end of the video, Chris says shouldn't be necessary to use them?
Thanks for your plugins, i'm not using them yet for something, but as soon as i do i will give back through Patreon to say thanks as the results of testing are amazing!
I'd prefer the rolloff filter at 21k or even 21.5k... and to have an option to turn it off... but I'm not yet done viewing the video, so don't know your reasoning behind it.
Amazin Job, Chris! Is there a way to control the amount of character in Console?
We just need a daw that lets you map the daws faders to console 7s faders. Im guessing you can do it reaper?
@@grabelyu6865 yeah I got an analog summing mixer lol
Chris, do you have a video where you explain why do you recommend working in 96 kHz? I wonder if you're familiar with Dan Worral's video on super sampling, that he made for FabFilter where he shows downsides of using higher sample rates. I'd love to get a full picture of your take on this.
I am personally working in 48khz, to have a bit of leeway for anti aliasing filters and slowing down recorded material, but mostly because... It's a nice round number :) Thanks!
No video yet, but I'm essentially doing it so I can apply an oversampling-style aliasing filter but distributed across the entire mix. There's never an intention to distribute 40-50k frequencies at full volumes, but what you do with subliminal amounts of that stuff is very important :)
Please, how can I click on "Like" more than once? Thank you, that's an impressive job.
Can anyone tell me what the equivalent of a "2-Buss" on Ableton Live is?
Master track
@@sebbityseb Thank you!
@@bxtrc1341 Heh, do not thank me yet. Into the rabbit hole you go!
@@sebbityseb Yeah I get the feeling thats about to happen lol
Hi Chris, I'm new to your plugins and am struggling to get Logic to recognise them. Are your plugins compatible with the latest Big Sur Mac OS update? I'm really excited to play with that analogue sound.
Congrats on this one. It's kind of a big deal.
I'm getting an error. In Cubase 11, I stuck the console bus plugin on the stereo bus and could hear no sound at all. Bypassed the plug-in, sound came back.. anybody else getting this?.
Tried the same thing with Console 6 and no problems.
Thanks chris!!!
Still can’t get ant air windows stuff to work in Studio one on Mac
Do you have to put it on every single track (ie every drum in a drum buss) or can you just throw it on the buss?
No you u don't. You can have it only on the drum buss it will be fine.. But I add it on everything... Console channels leading to console busses followed by processing leading again to consolechannel.... Leading to master console bus. Gives things more room to live in and the overall space and glue starts happening on its own. Analog surely must be way better than digital if console can make such a big difference!
Chris thanks! One question though - Why do you recommend working in 96k? I've never had that kind of request and I did a lot of research and to my understanding the difference is really almost entirely negligible.
Sample rates higher than 44.1/48 are far more accurate (and less susceptible to aliasing) when it comes to DSP. If you look at what plugins are doing using a plugin analyzer, you can see that they do some weird things the closer you get to the nyquist frequency, to the point that at 44.1 those weird things are significantly affecting the audible band.
Airwindows plugins don't oversample IIRC, so to mitigate this behavior you need to run your project at a higher sample rate.
@@MrMahn21 Ah that makes sense. But generally i think 48k is enough, considering most plugins that do need it actually do the oversampling, and in my understanding not everything needs to be oversampled
@@MrMahn21 But if your processing uses oversampling you can mix with 44.1 or 48 Khz. Oversampling shifts aliasing and the reflections into very high frequency domain where even dogs can't hear it. That saves you a lot of processing power.
How do i install this? Just throw to vst folders? If I need only the newest version can I delete whole "retro" folder?
Made a 7 tracks project with a couple of drum samples and Legend VST.
Airwidnows vs Slate VCV
Keyed to a single key on my PC keyboard. Basically switching off with a single key.
Airwindows Console 7 vs Slate.
Airwindows to my ears has no effect whatsoever while Slate introduced a very tangible uprfont level.
Comparing Slate to air windows is like comparing a chinese tricycle to a Ferrari. You can do a black box analysis to the dsp algorithms and Slate actually does hardware modelling, air windows plugins are what Chris believes analog sound like.
Vcc is a virtual channel plugin, not technically doing summing it's running an emulation on each channel and just has ganged controls. The goal there is to model physical components in the channel strip (think the nonlinearity and distortion you get in analog components).. it's more comparable to airwindows channel series.
so instead of using our daw faders we use the fader on the channel 7 is that right? which is by default set to 0.772
Should I put Bus plugin only on MixBuss, or on each buss channel in my mix?
The way I understood it, buss plugin goes on master buss, and also as first plugin on other busses (like groups, effects). But on those other busses you also put channel plugin at the end of the chain... Not sure if I'm 100% right
Great work! Do I put the channel plugin at the end of my effects chain on each channel, and then place the bus plugin at the beginning of my effects chain of my mix buss channels? Is this what is meant as "unity gain"?
Unity gain is basically having all DAW faders at 0. Using Console plugin, you must forget about default mixer faders in your DAW...
So do you guys use the fader in the Console7 or another gain plugin before Console7channel to adjust the gain? thanks
Wow... 3 thumbs downs? Care to explain yourself, people?
@airwindows I'm a little confused... didnt exactly understood if this Console 7 can be used as DAW too or it's just something that needs to be loaded into a DAW to work... like a plugin. If the latter isv the case, does Airwindows produce a DAW ? Thanks for let me know.
No no, it's a way of loading plugins into any DAW that supports them to alter how the DAW itself sums :) The plugins are very retro-friendly and there are many DAWs that support them: I've been using Reaper a lot :)
thanks!
Hi Chris,
Have just discovered your work... very interesting!
Maybe a bit of a digression too far but are you familiar with Moog’s Model D app? I’ve been a bit addicted to it for about two years, I‘d be curious to know what an expert like you think of it. If anything I think the filter could do with some warm fuzz, so to speak. Maybe it needs a bit your magic.
I hope to use some of your plugins soon... tape flange is the effect I’m currently looking for.
Hiya, just saw your tape flange comment and thought I’d chime in - just in the last day or so I’ve had some luck with this: turning Airwindows ToTape6 and IronOxide5 into flangey things by turning flutter up and engaging the wet/dry control 😜
@@christophermarloweproducti4670 thank you for the reply😎
@@christophermarloweproducti4670 I use Garage Band and are not sure how to activate ToTape as Audio Unit. I had a look and there was an option like ‘search for app to open with’
I’m guessing I’m suppose to select GB but I’ve made ‘obvious’ mistakes before; recently I’ve tried a couple of demo VST’s, Neural’s Cali Fortin and M audio flanger, but can’t open them in GB, whereas BlueCat amp no problem - companies would do well to take a page out BlueCat’s book 🙄
Not suggesting your VST’s are in that category but just want to be sure before I go on a goose chase. Do you have a link to instructions, or is it a simple case of selecting GB app?
Thank you
@@nickw2704 I’ve not used GarageBand and I failed to install it just now as I’m on a too-old Mac OS apparently 😒😄 but usually it’s not done like that, rather you put the AU files (.component) in the system directory for AUs (google this, but on my system it’s Macintosh HD > Library > Plug-ins > Components) and then your GarageBand or Logic or whatever just scans the usual folders and adds them automatically.
Oh and it sometimes requires a computer restart for the host to see the plugins.
@@christophermarloweproducti4670 thank you Christopher 😎👍🏻
Christmas came early it seems
I have one more question - is there a way of logic scanning the plugins without having to reboot my mac?
There's a piece of software called PlugInstall that will do this for you. It's $1.
@@krisbooth8441 oooh nice that is awesome thanks
It soundz NOOICE!!!
Today is a good day.
wow
i posted a short .wav file example of console7 in action (as compared to the same thing thru console6 and also without any console). 12 tracks summed. www.gearslutz.com/board/showthread.php?p=15156524
No plugin will fix those awfully bad players... With all the respect. 😏
music was horrible man