How to Create Leaves (Alpha Plant) in Maya 2017
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- Опубліковано 12 вер 2024
- Have you ever looked at an animation or game, saw all the foliage and wonder how the industry does it? How can they have so many pieces of geometry at once?
I'll show you how! Using tools like Photoshop, we are going to create a texture that mimics leaves. We'll touch on creating alphas, assigning textures, playing with attributes, and more! Take a look!
Follow along! You can download the file here: www.academicph...
Learn how to import plants into Unreal: • Import Plants into Unr...
Software: Maya 2017, Photoshop CC 2017
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Loved the tutorial. Straight to the point and can tell you are very knowledgable. Thanks so much for sharing that knowledge.
You are very welcome, Kalan. Thank you for watching!
god, i love this channel. you guys literally helped me graduate my 3d animation class
That is such a fantastic comment. Thank you Cherry! I'm so glad to hear my tutorials helped. :)
2021, and this is the best channel for 3D, and maya so far, still helping me out with lot of personal projects, ty so much !
Thank you so much! I was struggling for so long through another tutorial until I gave up and found your simple and fast way on how to do plants, thanks a lot you saved my uni project
You're so welcome! I'm happy to hear it helped :D
Hey Monica! Came to watch this video again since I'm making some leaves in maya, its been so long since I've modeled! Thank you for these videos!
Thank you! This tutorial really helped me, I've been searching for a way to fix the transparency issue with arnold for days and I finally was able to do it :)
Your very welcome, Mateus! I truly hope it helped.
If you want a bit more advanced tutorial, here is one on creating alpha vines with the updated Arnold renderer. :)
ua-cam.com/video/BiwUnfCTaVQ/v-deo.html
As I said before, thanks for these. I have seen this in class but actually forgot most of it. Thanks a lot.
Glad this helps (again!). Arnold is a little more complicated, but hopefully this tutorial made sense. :)
i´m crying, THANK YOU SO MUCH !!!!!
I didnt understand anything in my classes about this!
This helps so much thank youuuuuuuuuuuu!!!!!
So happy to hear that!! Good luck in class!
@@AcademicPhoenixPlus thank you!!!! Your videos are the most helpful out there ! I watch them evertime when I need help somewhere! You are really amazing!
great straightforward tutorial. thank you!
Glad it was helpful Yavuz!
Thanks so much, I find the pace excellent but I have a great deal of experience in Maya and game engines and just hadn't tackled leaves yet.
Nice, Phoenix! Glad it was helpful. I have a video on how to add leaves into Unreal. ua-cam.com/video/LK77ucuiuMU/v-deo.html
I hope it's helpful!
Always found my answers on your channel! Thank you!
Super easy to follow. Thank you!
I genuinely like this tutorial, thanks!
Thank you Crecrescio! Glad it was helpful. :) Here is a more advanced tutorial with the most current arnold shader. I hope this helps too! ua-cam.com/video/BiwUnfCTaVQ/v-deo.html
Thank you so much! I love your videos!! so easy and simple to follow along!
you got a sub for quick tutorial and clear voice :)
Yey! Thank you for the comment, Noob Tube. You must be hearing my new microphone. The old videos are so noisy in comparison. :)
Excellent video! Thank you so much for the help!
Thank you very much, Jean Luis! If you want to see a tutorial that uses the more recent Maya, check this one out! ua-cam.com/video/BiwUnfCTaVQ/v-deo.html
Very nice tutorial! Helped a lot.
Thank you, Kyle! I use alpha maps all the time! I'm glad it was helpful. :)
@Academic Phoenix Plus I'm currently using Maya 2022, and I cannot seem to find the refraction option in the attribute editor. Where can I upload the opacity map in the newer version. - thanks :)
Thx for doing a tutorial for us newbcakes, next time am coming to you first. :)
Thank you, dimeolas. That's awesome to hear! Let me know if you are looking for a particular tutorial. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
That's a great tutorial. I just think there's got to be a way to make leaves faster right in a game engine.
You are probably right! You can buy them I suppose. You can also make bundles of leaves per map, instead of one leaf at a time. Plenty of other options!
This tutorial is very helpful. I would like to know if I can import this into Unity without any issues arising. Will the leaf show up properly or is there an extra step involved with this?
Hi Matthew, Thank you for watching the video! I'm glad it was helpful. I have a tutorial on importing alphas into Unreal, which usually can translate to Unity. I'm not sure if this is helpful, but just in case: ua-cam.com/video/LK77ucuiuMU/v-deo.html
I hope that helps!
Thank you very much
You are very welcome, tdr jon. I hope it was helpful!
So usefull!! thanks! do you know how could I import more than 10 images with transparency one over the others? By default, I think Maya only let import 10, no more
thanks for the tip
Hello monica, do you add subsurface map to ai standard material? I have a scene and I will place a leaf very close to the camera so I cant make sure if I should add transparency or subsurface?
Great tutorials. Also just a random question. What is the name of the classical piece at the end? I know it but I can't remember it at all haha.
Beethoven - Egmont Overture! :)
Thank you so much for doing this! Stuff like this makes Learn 3D via UA-cam Academy a little more tolerable. Also I was wondering how difficult would it be to apply a texture to the underside of the plane?
Hi Monica B. (My name is Monica too!) :D I'm glad this was helpful and yes, UA-cam Academy is great!
You can add texture to a plane, but that's a double sided texture. I'll put it in my list of tutorials. Thank you for the suggestion.
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Thank you!
You are very welcome, Reed!
Nice tutorial! One question I have is, what should I do if the drop down for the opacity isn't in the attribute editor?
Take a look at Geometry, in your attribute editor. Opacity should be found there now. :)
very good
Thank youuu
I'm using maya 2019 and I can't find aiStandard. There is aiSurface but it does not have a refraction panel. Also will the lambert work with Arnold render?
when i try making a lowpoly leaf using a image onto a plane .i always see through the poly faces when i view from the bottom oof the leaf. Or sometimes i see the black side of the poly faces. why is that ?
The black side is usually just the plane letting you know the normal is facing the other direction. It should still render fine. :) I hope that helps!
you save my life
That's awesome! Glad my tutorials helped :)
May i ask ? Why does the subvision need to be at 1 ?
It doesn't, feel free to make it higher. It was more of an example to show you that a super low poly plane can appear that it has a lot of information. :)
Hello Monica ....I have a problem with the trees in visor when I render it with Arnold ...the leaves appear like a plane ....and I cant give every leave an alpha it will take a long time ....can I do that by fast way
Sadly, the visor was built mostly for Maya Software rendering. When you convert it to Polygons, you have to go and fix the leaves. I would suggest that you create a 'bundle' of leaves with the proper textures, delete the old ones, and replace them. I hope that helps!
Can you please do one for using a normal map with arnold!
That's a good idea, Ectomorph! Thank you for the suggestion.
@@AcademicPhoenixPlus Awesome! Looking forward to it. Sub'd ;)
2019 they changed the shader. Amazing fast the tuts become obsolete
They did! Try this one. :) ua-cam.com/video/6bUoH_QCy7U/v-deo.html
awesome!!!!!
Thank you! I hope it was helpful.
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter! www.academicphoenixplus.com/
is there a way to make 2 sided leaves with this style of modeling?
yup
Hi, me again (sorry lol). Everything works perfectly, however after applying my alpha, it kinda loses a bit of color? Not really color, it's like a fog coat over my image. This doesn't happen with the lambert version.
Hi TheDorianTube, that's really odd! Try to tweak the roughness/specularity. You might want to double check your colors are solid black and solid white. Hopefully that helps!
@@AcademicPhoenixPlus Hey there, it was just an optical illusion due to the fact that the lamber had a background, so the colors were popping off more. Thank you.
Watch out for the dragon at 3:54
lol!! I usually edit those out! Sorry about that, and you are right, it does sound like a dragon!
@@AcademicPhoenixPlus No worries! Great tutorial regardless. Thank you!
hi nice tutorial....how to make this in maya 2018? there is no refraction and opacity .
Every upgrade, Maya likes to move things around! It is now under 'geometry'. it's almost all the way at the bottom. I hope that helps!
Thanks....i will try.
thanks u !!!
You are very welcome, Kai! Thank you for watching!
if i render only glass object and import in photoshop them the glass object keep their transparency??????????
It should, did you try it?
@@AcademicPhoenixPlus yes i did pls give me any solution, im working on a project and idk how to do this (in maya 2018_arold) 🙏🙏🙏🙏
Hi, great tutorial! The only (big) problem I have is that after exporting the textures from PS and then trying to import them into Maya, it freezes and crashes every time I go into shaded display. Any idea what's causing this? :'(
Yikes, that sounds really strange, Paprika. Have you tried just opening a simple scene and go from there? It shouldn't crash. What are your specs to your computer?
I'm not finding refraction in maya 2022. Has something changed?
i couldnt find it in the attribute editor eather but you can still access the opacity channel through hypershade
Can you use this in Unreal?
You can! Here is a tutorial on it. I hope it's helpful! ua-cam.com/video/LK77ucuiuMU/v-deo.html :)
so im using Maya 2016 therefore not sure if this issue lies within Arnold as I didn't do that step. What happens is I have made a terracotta pot and a leaf stem but when I put everything in UE4 the leaves texture doesn't appear but the texture of the terracotta and leaf do, im left with just grey squares as if there were no texture. It looks just fine in maya
Unreal's texture nodes are a bit different than Maya, even Mental Ray and Arnold. I would take a black and white image (the alpha map) as a separate texture. Then plug it into the transparency. That should do it!
cheers, I also got some help from my teacher and it all worked out fine.
256/5000
Hi Monica, your totorial is pretty cool, but it did not work out here. When I import the image (maya UvSnap) for photoshop, the image does not come black, comes transparent ... and already without the canla Alpha, then any process you teach I can not apply here.
Hi, Monica! Hi there again. Sorry. I take export my image in IFF(Maya)... Now that I export in TIFF... I try again your tutorial! Thank you!
Nice job troubleshooting, Core Midia! That's half of the game when learning a new program. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Ok, Monica! Thank you so much! I have working with props to game in Unreal and Unity... ;- ) Please, post more tutorias for this!!!
Grande abraço, Carla
Hi, I'm stuck here 5:08. How do you select?
I'm on the UV Snapshot layer, and I used the magic wand. Sorry for the confusion! I hope that clarifies!
@@AcademicPhoenixPlus Perfectly, thank you.
So if i want to import these into UE4, how would i go about doing this?
Hi there, that's a good question. Unreal's texture nodes are a bit different than Maya. I would take a black and white image (the alpha map) as a separate texture. Then plug it into the transparency. That should do it!
I'll add it to my list of tutorial. Thank you for your suggestion!
I ended up working it out on my own, and you pretty much described what i did. Thank you for the response and tutorial.
I could learn how using photoshop as well. xD
Photoshop is awesome! Do you have it installed? I use Photoshop for texturing, so I hope it will teach you a bit about the program through that. :)
I can't see any aiStandard in Maya's Hypershade. All I see is aiStandardHair, aiStandardSurface and aiStandardVolume.
Thank you for your comment! This tutorial was made right before Arnold changed from aiStandard to aiStandardSurface. The connections are the same, but the only difference is that opacity is now located under 'geometry' in the shader. The big step is to turn of 'opaque' in the shape tab of the model!
Let me know if you have any questions and if it worked!
Thank you for the prompt response, that clarifies it :)
❤❤❤
Cool tutorial!
In Maya 2018 there is no AI Standard, but AI Standard Surface and AI Standard Hair instead. Some settings have changed, too :/
So i still see the background of the tiff in render view..would be nice, if someone has an idea, how you can make Arnold Alpha maps settings for Maya 2018, it would be nice to hear that^^
You are absolutely right. From Maya 2017 to 2018, Arnold has changed some setting. But I do have a video that covers just that! Learn how to create vines using the newest Arnold for Maya 2018. I hope this helps!
ua-cam.com/video/BiwUnfCTaVQ/v-deo.html
Wow, fast reply! I will check that out. Thanks :)
8 people unlike why? this is the good lesson one!
Haters are going to hate. ;) Thank you for your support, Education and Fun (love the name!)
@@AcademicPhoenixPlus hmm , thank!!!!
Pls explain in simple way. I thought this was easy. This is lengthy process
Hi Pragvansh, thank you for your comment. Sorry this feels so long. I tried explaining it as simple as possible. Did you get stuck somewhere? Maybe I can help. :)
@@AcademicPhoenixPlus thank you mam for replying. I watched your video again and my result is perfect. This is is your very old video I don't even though about your reply. But it's really great . Thank you Mam.
Yey! Glad that worked out!
Nice tutorial thanks, BTW the mic is catching too much your breath. XD
haha! Ugh! I need to get invest on a better microphone. :D
You better be slower for biginers
too fast...
This is not easy
Im just trying to watch your video but i dont know why you have to be rude and call me a nerd every once in a while...😔
Can you pls be slower in your tutorials nexttime
Thanks for the feedbak, Pamela. Will it help if you slow down your video? UA-cam lets you slow it down (or accelerate). Some ppl say I speak too slow! I appreciate the feedback. :)
Hey Monica! Came to watch this video again since I'm making some leaves in maya, its been so long since I've modeled! Thank you for these videos!
You are so welcome! Enjoy creating plants :D