Turning bugs into Art

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  • Опубліковано 8 чер 2024
  • Creating a simple animation from a buggy simulation.
    00:00 Hello world
    00:50 Instabilities
    01:40 Simulation parameters
    02:20 Objects color
    02:45 Results
    github.com/johnBuffer/NovaBug
  • Наука та технологія

КОМЕНТАРІ • 676

  • @PezzzasWork
    @PezzzasWork  2 роки тому +211

    Github repo github.com/johnBuffer/NovaBug

    • @ImXyper
      @ImXyper 2 роки тому +2

      mmmm unstabel staer

    • @geotyper
      @geotyper 2 роки тому

      ua-cam.com/video/5MeCM6IjanA/v-deo.html simulation of particles collide with there trails

    • @geotyper
      @geotyper 2 роки тому

      ua-cam.com/video/FGSTS9rmJhI/v-deo.html and also instability of solver )

    • @ImXyper
      @ImXyper 2 роки тому

      @@geotyper no

    • @6-dpegasus425
      @6-dpegasus425 2 роки тому +2

      Any additional instructions for running this? Upon running gcc main.cpp from the src folder, I get an error for
      No such file or directory at #include

  • @suzanne4300
    @suzanne4300 2 роки тому +1543

    He doesn't need volumetric simulations for creating nebulae.. His "buggy"code works just fine for that!

    • @d9gepro2
      @d9gepro2 2 роки тому +87

      It looks like a star that keeps exploding

    • @codahighland
      @codahighland 2 роки тому +132

      @@d9gepro2 To be honest, it kind of is. This isn't THAT far off from being a reasonable approximation of a star. The main difference is that the overshoot is the source of the extra energy here instead of fusion, but both happen because of particles getting shoved together too hard.

    • @ericrenz6074
      @ericrenz6074 2 роки тому +32

      @2:50 im'a tell my grandkids this was the big bang theory

    • @transnewt
      @transnewt 2 роки тому +2

      @@d9gepro2 that’s kinda just a normal star

    • @HyperMAX9001
      @HyperMAX9001 2 роки тому +1

      I thought that Big Bang is similar to this simulation.

  • @tds6631
    @tds6631 2 роки тому +984

    It looks like a star forming then going supernova
    Edit: after finishing video, the entire thing just looks like star simulation

    • @fburton8
      @fburton8 2 роки тому +15

      Exactly my thought!

    • @turdle2767
      @turdle2767 2 роки тому +23

      you're looking at it upside down. This is actually a tie-die teeshirt maker.

    • @d9gepro2
      @d9gepro2 2 роки тому +1

      @@turdle2767 Funny Joke

    • @DaveMackenzie
      @DaveMackenzie 2 роки тому +13

      I thought the same thing, but it also gave me 'big bang' vibes.

    • @d9gepro2
      @d9gepro2 2 роки тому +1

      @@DaveMackenzie same

  • @dinoscheidt
    @dinoscheidt 2 роки тому +1047

    Interesting how semi stabilities with a core and outer layer emerge on its own. Like the sun. Including solar flares. Brilliant video. ☀️

    • @elliotn7578
      @elliotn7578 2 роки тому +12

      It's because he's changing parameters like viscosity and attraction force in real time.

    • @nothingnothing1799
      @nothingnothing1799 2 роки тому +49

      @@elliotn7578 no it's literally just an emerging pattern, chaos tends to do that

    • @jetison333
      @jetison333 2 роки тому +44

      @@nothingnothing1799 he is changing parameters in real time, but there is moments where it does start to form patterns by itself.

    • @marcellus5106
      @marcellus5106 2 роки тому +4

      looka like the sun, but just too tiny too exist. maybe with a billion paricles and some kind of particle fusing, one could try and error its way up to near a real sun.
      Also about the star Canis Majoris ,its form may be something very similar to 6:42 .

    • @trs4184
      @trs4184 Рік тому +1

      hydrostatic equilibrium!

  • @martinhultman7613
    @martinhultman7613 2 роки тому +214

    Pezzza: "I have a bug in my code".
    Also Pezzza: Creates a star.

    • @gobs5061
      @gobs5061 Рік тому +5

      "the power of the sun in the palm of my hand"
      _Pezzza

  • @pupip55
    @pupip55 2 роки тому +602

    Makes me think our universe could just be a bug in a higher dimension universe

    • @and_I_am_Life_the_fixer_of_all
      @and_I_am_Life_the_fixer_of_all 2 роки тому +35

      I wouldn't be happy if someone called my perfectly fine working software to be called a bug hahahha nice work devs, that is, if you're out there!

    • @serafm4565
      @serafm4565 2 роки тому +57

      And God saw it was funny and said: "I'll not fix this crazy sh*t, it's hell'a fun"

    • @long_chin_man
      @long_chin_man 2 роки тому +5

      desinc accelerated backhop into another solar system

    • @puppergump4117
      @puppergump4117 2 роки тому +7

      @@serafm4565 That honestly makes more sense than him seeing this as good lol

    • @aniksamiurrahman6365
      @aniksamiurrahman6365 Рік тому +7

      There's no bug in reality. The universe just Is. It's all feature.

  • @KingofJ95
    @KingofJ95 2 роки тому +77

    "It can be exploited to create *funny things*"
    Truly, this is the thing that binds all avid users of technology together.

  • @nikitademodov3446
    @nikitademodov3446 2 роки тому +117

    I love this! It's like watching a film but the "script" is just the variables changing. Beautiful stuff as always!

  • @pipecleanermaster
    @pipecleanermaster 2 роки тому +42

    I wouldn’t say this is funny, I would say this is perfection in art form

  • @EbonyWolf.
    @EbonyWolf. 2 роки тому +116

    This is probably one of the most beautiful and impressive simulations I've ever seen. I'm pretty sure humanity has discovered the secret of the universe by now, but counted as a memory leak on their program and just fixed it away.

    • @ledumpsterfire6474
      @ledumpsterfire6474 2 роки тому +3

      You're kind of talking about a counter argument to dark matter there. We can't explain the exponential acceleration of the universe's expansion under the standard model alone, nor does it match up with the amount of matter we see in the observable universe, which can primarily only mean one of two things:
      1) There is a hidden force, possibly a form of exotic matter/energy, which is driving expansion ever faster
      2) We done fucked up and magic numbered ourselves into a corner because there is something fundamentally wrong with the standard model. We've seriously misunderstood something at the bottom, and it's causing predictions to collapse at the top.

    • @Rudxain
      @Rudxain 2 роки тому +4

      @@ledumpsterfire6474 *dark energy. I also confused them a lot some time ago, the names are too similar lol

    • @ledumpsterfire6474
      @ledumpsterfire6474 2 роки тому +3

      @@Rudxain We could be forgiven for that since physicists also often use them interchangeably unless specifically discussing both as separate phenomena. There's a lot of argument that they're ultimately the same thing exerting parallel forces. We don't really know one way or another yet.

    • @Rudxain
      @Rudxain 2 роки тому +2

      @@ledumpsterfire6474 But, AFAIK, dark matter only has "normal gravity" while dark energy is kinda "anti gravity". But we don't know enough about neither, so maybe they're connected and we don't know it yet

  • @AndrewBrownK
    @AndrewBrownK 2 роки тому +286

    lovely, absolutely stunning
    Technical question: How does one even stabilize the energy at such high pressures? This is a really valid stress test for any physics engine

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 2 роки тому +46

      off the top of my head (and I'm no specialist : p), you can fiddle with the step sizes (either just reduce them all around, or use a method which calculates the necessary size or a predictor), use higher order methods (which take into account the rate of change of acceleration, and it's rate of change, etc), or try to force constraints (like re-normalizing energy or enforcing minimal distances and etc).
      The first two options can get really slow really fast. The last will introduce other unphysical behaviour. So yeah, as far as I know there's no way to really avoid this given finite time and an arbitrarily large amount of objects : p

    • @PezzzasWork
      @PezzzasWork  2 роки тому +115

      "Sub stepping" (ie dividing each simulation step into N substeps with a dt N times slower) is a first possibility which in the end multiply the cost of the frame simulation by N but it's easy to add and quite robust (it also allows for faster moving object without tunneling effect). Another approach which can be combined with the previous one is multiplying solver iterations (we solve the contacts multiple times in each simulation step) which is a bit less costly than real substeps because spatial partitionning doesn't have to be done at each iteration. But as @yout ube ​said there are no miracle solutions I guess

    • @EbonyWolf.
      @EbonyWolf. 2 роки тому +9

      @@PezzzasWork I understand about that solution, just increase iterations and you're gtg. But at some point it has to stop, even the universe has a plank time. Is there any way to deal with this issue that doesn't involve adding indefinite calculations for precisions? Maybe not using absolute values for speed and such but use relative values instead? Just guessing.

    • @WilcoVerhoef
      @WilcoVerhoef 2 роки тому +43

      @@EbonyWolf. yes there is an exact method that's quite efficient. You can calculate the exact time of the next collision (because you know all object future paths, and can do some maths on it). Advance all objects to this moment, perform the collision and repeat.
      This way you aren't limited to the predefined regular step interval.
      Another, hybrid way is to use step based iteration, like normal. But once a collision (overlap) is detected; calculate back in time the exact moment of collision, and perform the calculation as if it happened already at that point in time. This is what Rocket League does.

    • @stickguy9109
      @stickguy9109 2 роки тому +11

      @@PezzzasWork I like your funny words magic man

  • @jameswhalley7462
    @jameswhalley7462 2 роки тому +49

    This is brilliant. I always look forward to seeing your videos as they're generally fascinating.

  • @ToaTawlee
    @ToaTawlee 2 роки тому +48

    I love this. Beautiful as always. You're one of my greatest sources of inspiration right now

    • @dairop3220
      @dairop3220 2 роки тому +2

      Same, this channel is awesome. I watched at least one time each of his videos :)

  • @dottedboxguy
    @dottedboxguy 2 роки тому +47

    1 : and that, kids, was how the universe appeared
    2 : and that, kids, is how the sun will die

  • @TeteBruleeFR
    @TeteBruleeFR 2 роки тому +7

    Pezzza's audience : "Absolutely stunning! Mesmerising! Chilling! Enjoyable!"
    Pezzza's CPU : "Aaaaaaaahh!!" "Thanks guys, but I'm dying down here!"

  • @xcreeperbombx61
    @xcreeperbombx61 2 роки тому +17

    What if each particle created it's own gravity, I wonder what the redults would look like!

  • @MykdaBEAST
    @MykdaBEAST 2 роки тому +11

    This is like when artists got so good at making art look realistic that they had to start making it ugly and abtract in order to show off how good they were. Pezzza is transcended beyond simulating real life, now he makes art out of "buggy" code.

    • @gairisiuil
      @gairisiuil Рік тому +2

      are you dissing impressionists

  • @Cyanfox3006
    @Cyanfox3006 2 роки тому +4

    As much wrote - bugs handles nuclear reaction like it was created to.
    Very nice and if i didn't know i would think that originally created for this

  • @cameronmcallister7606
    @cameronmcallister7606 2 роки тому +17

    This would make a really interesting screensaver, at least, so long as the number of objects didn't actually increase the power usage whenever it turned on.

  • @lollo-ez4nr
    @lollo-ez4nr 2 роки тому +3

    This is one of the best video I've seen so far on UA-cam! Well done!!!

  • @maximeg3659
    @maximeg3659 2 роки тому +21

    amazing job ! looking forward to the publication of the code :)

  • @briarfisk
    @briarfisk 2 роки тому +5

    Makes me want to get into the graphical side of programming.

  • @turdle2767
    @turdle2767 2 роки тому +4

    Pizza man always delivering straight gold. Seriously, if bars were in videos, ur shit would be spittin fire son. nawmean. SPITTIN FIRE

  • @TaranVaranYT
    @TaranVaranYT 10 місяців тому

    I love that the particles form to become this little star-like ball that ends up exploding/semi-exploding into a supernova

  • @evolutegamedev9390
    @evolutegamedev9390 Рік тому +1

    Im glad im not the only one who noticed the resemblance to the way stars work. we are in a simulation for real

  • @JasminUwU
    @JasminUwU Рік тому +2

    I really like the hexagonal surface waves when the ball was oscillating

  • @debblez
    @debblez Рік тому

    the 42.0,0.01,1.00,0.02 simulation was probably the coolest thing I’ve ever seen. I need it as a screensaver

  • @OldTexasRed
    @OldTexasRed 2 роки тому

    To echo what others have said this looks like a stellar simulation. The energy released at the core of a star is constantly pushing outward trying to tear the star apart, but the mass of the star and resulting space time distortion that it creates (i.e. gravity) is simultaneously trying the crush the core into a smaller more compact state. Eventually the two forces reach a balance called "hydrostatic equilibrium" where the outward force is equal to the inward pressure. Amazing that this was created via bug.

  • @Tinkerer_Red
    @Tinkerer_Red 2 роки тому +1

    every once in a while i just binge your videos and recently these beta test videos where you discuss the variables and how they effect the objects really give me inspiration to add more to my game. This video and your newest one about smoke have given me two wonderful ideas. Thanks for all the amazing work you put into your videos.

  • @cocolasticot9027
    @cocolasticot9027 Рік тому

    It really looks like a star, balancing gravity and internal pressure.
    Also love that Tubular Bell tune

  • @kh_y
    @kh_y 2 роки тому +6

    Really cool! Thanks for sharing. Really thought it was building up to a big explosion at the end, was a little disappointed haha

  • @PloverTechOfficial
    @PloverTechOfficial 2 роки тому +2

    This is really really cool! Amazing what bugs can do if you embrace them.

  • @RedStinger_0
    @RedStinger_0 Рік тому

    These look like real explosion simulations that you'd see in a movie. It's so awesome!

  • @mechaniker2111
    @mechaniker2111 2 роки тому +2

    5:28 you just made a star

  • @zincorelearn980
    @zincorelearn980 Місяць тому

    This guy make a virtual firework, or the star death simulation, using a bug. Just incredible!
    Don't be afraid to make mistakes, kids. Learn how to turn them into greater things.

  • @jameslong9921
    @jameslong9921 2 роки тому +1

    I was expecting a bunch of praying mantis's stuck to a frame, but this also is good.

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 2 роки тому +34

    I once had a small, broken lennard-jones simulation that kind of looked like a dbz fight, but this is at another level : )
    I'll check the repo when it comes out, but what method did you use for the movement?

    • @proloycodes
      @proloycodes 2 роки тому +4

      he has released the repo btw

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 2 роки тому +5

      @@proloycodes oh, nice, thanks for the heads-up : )

    • @proloycodes
      @proloycodes 2 роки тому +4

      @@user-sl6gn1ss8p no problem :)

  • @ewaldlatreider5127
    @ewaldlatreider5127 2 роки тому +2

    1:16 My man simulated a super nova in his hello world xD

  • @VestigialHead
    @VestigialHead 2 роки тому +4

    Love this. Cool concept and beautiful results.

  • @TodePond
    @TodePond 2 роки тому +5

    THIS IS INCREDIBLE! 💥

  • @kovacsattila8993
    @kovacsattila8993 2 роки тому +5

    Omg this is so amasing!!!
    I would be also amasing to see collide two heap particles each other with no speed or pressure visualization but rather with acceleration visualization. Acceleration visualization I mean by sum of all the acceleration vectors what effecting a particle.
    Keep in mind that the acceleration vector length can change very rapidly, so if you visualize it, it can create some crazy flickering, so it would be also amasing to see if you implement it in a way that the particles color changes not just by their current acceleration vector lengt, but how much time the particle experiencing a given acceleration. Like if they being" heating up" when experiencing a great amount of acceleration and that "charge" being dissipating slowly by time. Please try to create something like this it would be amasing to see it.

  • @Ruktiet
    @Ruktiet 2 роки тому +2

    Beautiful! Nice idea of coloring in function of the velocity and stress

  • @deltainfinium869
    @deltainfinium869 2 роки тому +14

    This reminds me of my experiments with Algodoo..
    I wish I could program simply so I could make my own simulators; not only to break limitations of Algodoo and visualize better, but to increase performance, as algodoo simulates many things that I often intentionally reduce to 0 (thus disabling them; but its still simulating the calculations; they're just multiplied by 0 in the end), and getting rid of those unnecessary calculations would be nice.

    • @THExRISER
      @THExRISER 2 роки тому +1

      Most commercial game engines like Unity have visual scripting tools for people who struggle with programming, I recommend you check those out if you're interested.

    • @fiona9891
      @fiona9891 2 роки тому +1

      try processing, it's pretty quick, easy and lightweight, you should be able to do some neat simulations withnit (not as good for more general stuff though keep in mind)

    • @bmxscape
      @bmxscape Рік тому

      you dont need to wish for things like that you just need to do it

  • @heikid0520
    @heikid0520 2 роки тому +1

    look like a (very)speedlapse of an eternal big bang cycle, maybe this bug art explain our universe

  • @milandavid7223
    @milandavid7223 Рік тому

    I've managed to get similar results in the past, though on a much smaller scale, and I think there's something really beautiful about systems that oscillate between chaos and order. It kinda reminds me of life and death. A clump of particles explodes and gives way for others to form and so on forever.

  • @Zalex612
    @Zalex612 2 роки тому +2

    I legit was expecting some slow-mo bug splats on a windshield with color effects added in lol!

  • @Texan_christian1132
    @Texan_christian1132 2 роки тому +1

    And that’s how The lifecycle of a star works.

  • @Gleb08
    @Gleb08 2 роки тому

    We need an hour compilation of this. PLEASE

  • @physixtential
    @physixtential 2 роки тому +4

    Now I want to write a 3d version of this but with a controlled trigger modelled after fusion instead of the overshoot.

  • @pampogokiraly9635
    @pampogokiraly9635 2 роки тому +4

    This looks amazing!

  • @game-ow8re
    @game-ow8re 2 роки тому

    accurate representation of a star, the core is where the fusion takes place and that keeps the star from collapsing, meanwhile, the gravity keeps the star held together

  • @christiantoft
    @christiantoft 2 роки тому +10

    Inspiring! Would be interesting to see with additive shading - usually works best with very low RGB values per particle, and just a smidgen of desaturation, so not purely primary colors. Though often requires quite small particles, a good deal of overlap, and very high count (millions), for smooth effects.

    • @user-sl6gn1ss8p
      @user-sl6gn1ss8p 2 роки тому +2

      you could render the particles a little bigger than their collision shapes if necessary to get the effect from a far without changing the physics

  • @ecgwineicling2543
    @ecgwineicling2543 Рік тому

    This is fascinating to me (I just found this channel and am binging through it now).
    This simulation uses a linear force law (which arguably makes "physical" sense in a 2d simulation), but I wanted to try an inverse square law.
    If you do that (changing a single line in the code), you get much less spectacular results, the particles settle nicely in a clump, but you do still get occasional eruptions from the core, these go into random directions much like solar flares, and they create shock waves, sometimes resulting in secondary eruptions.

  • @ub3rm1k32
    @ub3rm1k32 2 роки тому

    This would make a kickass screensaver

  • @Roy-wh2qt
    @Roy-wh2qt 2 роки тому +3

    Can't wait for the girhub repo, I wanna play with this also. Great video

  • @NamsaRay
    @NamsaRay 2 роки тому +1

    It's supernova explosion, I like it.

  • @AlienXtream1
    @AlienXtream1 2 роки тому +1

    the fact this models some aspects of atomic physics and fission reactions is amazing.

  • @comicspace8034
    @comicspace8034 10 місяців тому

    i like to think of this as a extremly unstable star that could implode at any moment so is constantly convulsing trying not to die

  • @superlambda4144
    @superlambda4144 2 роки тому

    Wow, it's like magic! So stunning!

  • @krccmsitp2884
    @krccmsitp2884 Рік тому

    Wow, looks impressive. Could watch it for hours.

  • @NiSoKai
    @NiSoKai 2 роки тому +3

    This is outstanding!! Thanks for posting!

  • @BrunoWiebelt
    @BrunoWiebelt Рік тому

    this is better then any video-synth I have seen so far

  • @eeee69
    @eeee69 10 місяців тому

    Very interesting how it forms hexagons after bursting out, you can see it many times around 4:43 through 5:08
    If I had to guess why, it is because the spheres are crystallizing into a hexagonal lattice, and drawing a line through opposite vertices of the hexagon corresponds to the close-packed (highest density of atoms in a straight line) crystallographic direction before the explosion. In the close-packed direction of a crystal, the atoms are closer together, so compressive stress is higher in those directions. The explosion would happen along the close-packed directions before any other direction, and that leads to those atoms being farther out in hexagonal close-packed directions because they got a head start. Alternatively, you can think of it as the pressure equalizing in that direction through an increase in volume.
    As evidence of crystallization in your video, you can see a hexagonal lattice in the small-scale simulations (0:12 through 1:01). You can even see vacancies and dislocations (crystallographic defects) at 1:12.
    A really good video to illustrate those defects is by Alpha Phoenix, here: ua-cam.com/video/sn1Y6zIS91g/v-deo.html
    Or you can watch this video from the 50s by a nobel prize winner, which is the original experiment Alpha Phoenix replicated: ua-cam.com/video/UEB39-jlmdw/v-deo.html
    I've got a background in materials science, had to put in my two cents because the bubble experiment is ubiquitous in the field and this video gave me strong deja vu! You made a great demo

  • @ziggyzoggin
    @ziggyzoggin 2 роки тому +1

    dude, you should totally use newton's gravity laws and make them attracted to eachother instead of the center. it would make a similar but much better effect. plus it would basically be the big bang when it explodes. amazing video!

  • @statelyelms
    @statelyelms Рік тому

    It's like a much, much more resource intensive windows screensaver you'd stare at for ages as a kid

  • @samuels1123
    @samuels1123 Рік тому

    The explosion was so violent that the viscosity parameter of the objects falling in was hit so hard they reversed without touching anything

  • @coreKORD
    @coreKORD 2 роки тому +1

    Best screensaver ever!

  • @beaming_sparkling_trash261
    @beaming_sparkling_trash261 Рік тому

    You fing created a whole functioning star ... I don't have words

  • @vecbenoit2856
    @vecbenoit2856 2 роки тому +1

    you've got to do some1-2 hour compilations of animations like this. phenomenal!

  • @Mark-Wilson
    @Mark-Wilson 2 роки тому

    looks like a supernova
    when bugs are actually cool

  • @septillion.
    @septillion. 2 роки тому +1

    You've actually created a primitive model of a star.

  • @randomlol-ya3063
    @randomlol-ya3063 2 роки тому

    "it's not a bug, it's a feature"
    That sentence has so much piwer in it

  • @3kcozadurnylol
    @3kcozadurnylol 2 роки тому

    Incredibly marvellous! If only all the bugs could result in such things...

  • @Teegik
    @Teegik 2 роки тому +1

    I was hypnotized.

  • @blistlelo1700
    @blistlelo1700 Рік тому

    Much better bugged art than that one weird cluster of frozen floating cars that accidentally became an abstract sculpture in Cyperpunk 2077! All glitches could be art themselves... so long they don't entirely corrupt the whole software!

  • @needamuffin
    @needamuffin 2 роки тому

    The patterns immediately after the explosions are very feathery and surprisingly organic.

  • @Hust91
    @Hust91 Рік тому

    Seems like you just accidentally the worlds most satisfying screensaver.

  • @clockhart8743
    @clockhart8743 2 роки тому +1

    Nice :D This could make a very satisfying audio visualiser.

    • @PezzzasWork
      @PezzzasWork  2 роки тому

      I was thinking about this but it seems quite hard to do

  • @pak56h
    @pak56h 2 роки тому

    Congrats! You've just re-created the big bang.

  • @chickenbobbobba
    @chickenbobbobba 2 роки тому +1

    Looks like some nebulae in the sky

  • @Zappygunshot
    @Zappygunshot 2 роки тому

    If you give each particle an attraction force to every other particle within a certain radius, you get a pretty accurate visualisation of stellar nucleation, lifetime and finally supernova instead. The explosion of particles after the system is "overleaded" is the result of a principle that works actually in pretty much the same exact way in reality (there's obviously differences, but on a macro level it's basically what happens).

  • @InksAutism
    @InksAutism 2 роки тому +1

    2:56 how to enjoy fireworks when you hard their sound

  • @gp5313
    @gp5313 2 роки тому

    Gorgeous, that's how selestial bodys are created!

  • @aniksamiurrahman6365
    @aniksamiurrahman6365 Рік тому

    This is so mesmerizing!

  • @6-dpegasus425
    @6-dpegasus425 2 роки тому +1

    3:46 is beautiful

  • @nou4898
    @nou4898 2 роки тому +1

    nice supernova art

  • @usama57926
    @usama57926 2 роки тому

    Don't know why but Super nova explosions are coming into my mind while seeing these explosions

  • @sylvanbrander2253
    @sylvanbrander2253 Рік тому

    This looks like a simulation of a 2d star, black hole when the points clip over each other, and a super nova when it explodes!

  • @sildurai8287
    @sildurai8287 Рік тому

    Well done!
    It probably would be great to see some of the parameters being controlled by the velocity (and maybe pitch and pan, or something) of music.

  • @el_saltamontes
    @el_saltamontes 2 роки тому +4

    This is beautiful, I've been staring at this for hours

  • @Zero-4793
    @Zero-4793 2 роки тому

    this feels like simulations of stellar cores

  • @Xyb3rAnims
    @Xyb3rAnims 2 роки тому

    He's literally explained the big bang. the end of the universe, the makings of the universe, with a bug

  • @Chryfi
    @Chryfi Рік тому

    I wish I could see beauty in the bugs I have to take care of

  • @MMT--Games
    @MMT--Games 2 роки тому +1

    Only 26k wiews? This is highly underrated, everything is so interesting about this

  • @MyloXylo738
    @MyloXylo738 2 роки тому

    You literally created the big bang with a whole new universe.

  • @Laderite
    @Laderite 2 роки тому

    Bruh your channel is actually amazing. I subbed

  • @DavidTriphon
    @DavidTriphon 2 роки тому +1

    This is gorgeous!

  • @doodleplayer4014
    @doodleplayer4014 2 роки тому

    I like how it sometimes explodes in a hexagonal shape

  • @LeafMaltieze
    @LeafMaltieze 2 роки тому

    Okay, this NEEDS to be a screen saver.

  • @steve_cat5504
    @steve_cat5504 2 роки тому

    That looks amazing!