Darn it, I feel the same. For some reason World/Iceborne suddenly felt like an old gen game like going back to MHFU or something. Almost everything felt clunky
I loved that when I was pizza cutting Doshaguma, it's fur was flying everywhere. Also when I was destroying woulds with CB's phial damage, the wound was a charred black spot and not that white wound what you do with cutting damage.
I was going to say the same thing. in fact it's been awhile since I used to charge blade and couldn't remember how to put the charge into files so I couldn't figure out how to stop burning the grass around me right away
You know those specific walls in World that you could run up and then jump off of, and some weapons could do special moves with them, like SnS doing a plunging thrust with tons of hits, or Hammer doing an aerial spinning bludgeon? I found out that those are back in Wilds. There was a wall by one of the pop-up camps that worked like this. But now you can just run up them with you weapon out, with ANY weapon, and if you press the attack button while running up, every weapon can do a special attack from them. I didn't get to use those attacks on an actual monster, but I can personally confirm that those walls are back, and that EVERY weapon can use them now.
a teensy tiny snippet i noticed is that apparently godbugs, bitterbugs and flashbugs can now be captured like endemic life, if you use the capture net you get the material but also points for the endemic life capture... in World and Iceborne you would get only the materials and not the creature it self edit: not to mention wiggly lichies
@@0uttaS1TE, capturing with net - yes. As an endemic life - no. Only as a collectable resource. New notifications look as we can place resource bugs as animals at camp (?) on par with other critters.
@@floofmeister52 Which can be nice. Remember when you needed specific bones for some later armor that only sometimes droped in bonepiles? Now you have another way of acquiring them .. propably.
I heard about this after the beta & didn't get to test but if you carve them immediately can you get the bones later too or do you have to forgo the carve to get the bones later?
Only thing I saw was Olivia speaking "monster hunter language" to her Palico, which is funny given we couldn't select that as a voiceover language option in the beta.
I noticed that too! Every npc interaction in base camp and Kunafa were in monster hunter language, but when you talked to them, it would be in a normal language. I’m assuming it as a language option was just not in the beta
I fought alongside my friend, who is a greatsword/hammer main, which means he likes to prioritize cliff-based aerial attacks. Well, one of the first cool little details I noticed is that monsters can destroy the rocky steps like he was using to spam drop attacks. That was the same hunt that I realized I was causing mini wildfires with my gunlance. Another cool little detail I love is that now, when you get hit by monsters, you actually fly back a bit more realistically. Rather than just having the animation of being knocked back onto your backside, you can have your feet knocked out from under you or even go full horizontal if hit hard enough at the right angle. Can't overstate how much I love games that take that level of detail into consideration.
I also noticed when using the sword counter on the switchaxe that you don't negate all the damage. Instead, you negate a portion with an increased chance (like 90% on bigger hits) to proc divine blessing. Due to how easy it easy to counter and all the reduce damage, it makes sense, but definitely something to watch out for on low health.
I haven't seen it myself, but i read somewhere that the switch axe counter not triggering properly on roars is not intended and apparently it did work properly on a newer build of the game that was used in some other showcase. Not sure how true that is but it would make sense as all other weapon counters work properly on roars as far as Im aware
Haven’t seen that anywhere. Offset attacks don’t work on roars either. So far only longsword counters, DB/bow dodge, and shield weapons can do anything with roars. Also pretty sure nobody has actually gotten their hands on a newer build, as the newer stuff shown at TGS was not part of the demo they played there and was likely still the same build or slightly older than what the beta was.
@@floofmeister52 Switch Axe has an offset attack in axe form, true, but the sword form of the move is straight up called a "Counter," not an "Offset" in the movelist.
The immersion of the game is having a big impact on the experience and the core gameplay. i really like what they are doing with wilds and i'm impressed
IG got a decent invulnerability if you perform a backwards vault. I believe around 1 second of I frames. I didn't know about this until I checked details online after the beta
"If you time the dismount attack of the long sword it will actually become another counter that levels up your spirit gauge.." Woah, woah, woah, woah, WOAH, hooold up, I need to write that down so I can try it out at release, thanks!
Nice detail I didn’t see mentioned is that you can actually run into npcs out in the world now. I have a clip saved of some strolling by while I was hunting a monster. They got a little too close and Alma actually told them to get away as it was too dangerous for them.
Yeah that’s why I thought it was so weird that people were complaining about activating savage axe now it’s so much easier, you can literally do it as your first attack
I caught the sand star (which is the name of the small creature if I recall), by shooting the net pretty far from it, before it starts running away. About a 45 degree angle to get the max distance. It took me a minute! I had noticed about a few of these, but I'm amazed at how deep and complex the game is with just this beta. The MH devs truly never miss.
They ignore ghillie mantle as they triggered by ground vibrations so the way were supposed to capture it is shoot it with a sonic bomb to stun it and swap to net.
24 дні тому+1
There was some thorn bushes that did damage over time like the fire too...
Something that's super exploitable is that for a couple seconds after rey dau fires off its more powerful lightning blasts, its horns open a bunch of wounds that you can focus strike the hell out of
There's an interesting animation with the vigor wasps, if you pop the ones near the healing flowers they'll gather nectar from it and be available to use again
I did find a group of 4 or 5 little black ghosts hanging around a node during inclement weather. They had a glowing blue light on parys of them. They made little "cute" spooky ghost noises. I caught them with my net, but I got no update. Not sure of their endemic name due to this.
Despite the lack of hit stop and the general weightlessness of combat in Wilds, I can't stop wishing I were playing it. No other game in the series is satisfactory now.
there are "striders" in the high grass savanna area, and i accidentally caught the rare variant, a "black strider". so look out for that when hunting endemic life
Well done steaks now also restore your health and increases the max health gauge, similar to an ancient potion. So if your meal effects wear off mid hunt, just eat a steak to get your health and stamina cap back up to max.
Not AS big, but if you perfectly cook a Well Done steak and then time the cutting properly, you get 12 steaks for just one raw meat! (On top of well done steaks replenishing and increasing your max health similar to eating a meal)
Something I haven't heard talked about is how armor skills are going to work with sub-weapon swapping. What good is switching to my LBG if my armor is set up for CB skills?
The developers have basically said that offensive skills will be on the weapons themselves, not on the armor. We'll need to find out exactly what is considered "offensive," but this means you can equip your weapon with the skills you need, using the armor primarily for defensive skills.
only thing i did in the beta was break the map/minimap. i went the route to scarlet forest when the guy said NOPE and auto walked back i placed a barrel bomb and blew it up sending me back. for some reason it removed my minimap and i couldn't even open the main map
That special switch axe move, I'm pretty sure is its offset attack that is basically a counterattack. Quite a few weapons get it and give limited protection while countering the monster's attack. From what I'm hearing, it seems like some moves can't be offset, but I have seen lance still do its offset attack even on those attacks, so maybe there are differing grades of offset attacks that only certain weapons have access to.
@@Ketsuekisan I've heard some stuff about the sword form's counter attack, but maybe the real reason why it sucks is because it's actually an entirely different move from offset attacks? Makes you wonder what advantages such a move has, if any. Then again, it's possible that it's just an emergency attack that gives you better survival chances than not doing anything for the times you don't give yourself enough of a safety margin to switch to axe mode.
@@FGMagala I didn't run the numbers or anything, but I assume it deals more base damage than the Offset. Plus, it can apply your phial effect. It could just be intended as an an emergency attack if you started swinging when it wasn't safe, though.
@Bloodhurl67 Ah okay so it's new then. I accidentally did it with Long Sword when I was chasing after a Balaharah in a cave. I think I also did it with Charge Blade if I remember correctly.
@@GreenPsychoYeah this is most likely the build that they showed off to the game journalists so I'm definitely expecting it to be much different at release.
one great feature is the capacity of a lot of monsters to appear only in a 20 meter range! Thats fascinating how camoflage as evolved in this region! And don't start with the shapeshifting polygon base monster that shoots thunder, he evolved into an ureconisable mass of triangles to confuse its pray. Anyway didn't touch charge blade a single time in my life but had a blast with it during the beta (CHARGE BLADE CAN SET GRASS ON FIRE TOO)
I'm having Monster Hunter Wilds withdrawals, kept playing Monster Hunter Worlds but its just not the same...
Darn it, I feel the same. For some reason World/Iceborne suddenly felt like an old gen game like going back to MHFU or something. Almost everything felt clunky
Hell nah im playing world after wilds. Gunlance is nothink compared to wilds one
Same. The withdrawal is real and I'm back on World which I love but still 😢
exactly how I feel
I play Gs and not having focus mode makes it feel like a part of the weapon isn’t complete
I loved that when I was pizza cutting Doshaguma, it's fur was flying everywhere.
Also when I was destroying woulds with CB's phial damage, the wound was a charred black spot and not that white wound what you do with cutting damage.
I do miss the simple saed though tbh, I hope they add options like they had in rise so I can get my saed off easier😢 the pizza cutter is goated though
I think it’s fun that when you catch beetles like bitterbugs and godbugs you squeeze some stuff outta them into a vial and let them fly away
About the grass catching fire; this can also happen from an overcharged/heated CB sword, which is insane detail
I was going to say the same thing. in fact it's been awhile since I used to charge blade and couldn't remember how to put the charge into files so I couldn't figure out how to stop burning the grass around me right away
I'm pretty sure the bow also sets grass alight.
Not sure which one, maybe the marking arrow.
Switch Axe elemental discharge explosion also sets the grass on fire. I don't remember if other moves it has do as well tho
You know those specific walls in World that you could run up and then jump off of, and some weapons could do special moves with them, like SnS doing a plunging thrust with tons of hits, or Hammer doing an aerial spinning bludgeon? I found out that those are back in Wilds. There was a wall by one of the pop-up camps that worked like this. But now you can just run up them with you weapon out, with ANY weapon, and if you press the attack button while running up, every weapon can do a special attack from them. I didn't get to use those attacks on an actual monster, but I can personally confirm that those walls are back, and that EVERY weapon can use them now.
Nice find! Glad this feature is back. Loved it with my SnS!
@Bayseek It was sometimes hard to line up, but when you got it right, it just felt amazing. Spamming it on Kulve is so fun.
Woah what?! Oh God insect glaive is gonna be fun in enclosed spaces.
a teensy tiny snippet i noticed is that apparently godbugs, bitterbugs and flashbugs can now be captured like endemic life, if you use the capture net you get the material but also points for the endemic life capture... in World and Iceborne you would get only the materials and not the creature it self
edit: not to mention wiggly lichies
I think that was a thing in World too
@@0uttaS1TE, capturing with net - yes. As an endemic life - no.
Only as a collectable resource.
New notifications look as we can place resource bugs as animals at camp (?) on par with other critters.
@@0uttaS1TE yeah you could grab em with the net but they didnt count as endemic life, which im guessing they do in wilds
I got excited for a second - I love bug hunting, in games and in real life.
Huge
Lances can now joust on seikret and it dismounts the player hit by it, perfect for jousting tournaments between monster spawns.
You can carve rotting corpses, if you wait a couple of minutes after a hunt, you can carve the monster after it begins to decay.
It changes the drops to bones instead of monster specific mats though
@@floofmeister52 Which can be nice. Remember when you needed specific bones for some later armor that only sometimes droped in bonepiles? Now you have another way of acquiring them .. propably.
If you catch the monster and wait 5 minutes he actually run away
I heard about this after the beta & didn't get to test but if you carve them immediately can you get the bones later too or do you have to forgo the carve to get the bones later?
Timestamps:
0:30 - Dismount Attacks (LS )
1:10 - Secret Area
2:05 - Focus Mode (GS)
2:50 - Moving Emotes
3:33 - Firework Emote
3:50 - Grass Fire (GL)
4:15 - Auto Aim Hook
4:55 - Animation Detail
5:40 - Reduced aggro distance on Monsters
5:55 - Rare Creatures
6:20 - Unlockable Ingredients (Cheese)
6:45 - Counter (SA)
Only thing I saw was Olivia speaking "monster hunter language" to her Palico, which is funny given we couldn't select that as a voiceover language option in the beta.
WAIT ITS BACK PLEASE TELL ME ITS BACK I LOVE MY NONSENSE GIBBERISH
I noticed that too! Every npc interaction in base camp and Kunafa were in monster hunter language, but when you talked to them, it would be in a normal language. I’m assuming it as a language option was just not in the beta
@@Ashamrancould be a nice option to let important npcs speak in your native language and the background noise is in imaginaey language
@@wasabisniffles The NPCs outside of cutscenes at least! So that leads me to think it'll be a language option in the full game.
@@Ashamran Awesome, yeah that's what I think too
Wilds was awesome and looking forward to the full release!
I fought alongside my friend, who is a greatsword/hammer main, which means he likes to prioritize cliff-based aerial attacks. Well, one of the first cool little details I noticed is that monsters can destroy the rocky steps like he was using to spam drop attacks. That was the same hunt that I realized I was causing mini wildfires with my gunlance.
Another cool little detail I love is that now, when you get hit by monsters, you actually fly back a bit more realistically. Rather than just having the animation of being knocked back onto your backside, you can have your feet knocked out from under you or even go full horizontal if hit hard enough at the right angle.
Can't overstate how much I love games that take that level of detail into consideration.
almost half of these are new to me lol. probably because i was too busy hunting and trying several weapons. Thank you!
I really love the clip transition @5:54
I also noticed when using the sword counter on the switchaxe that you don't negate all the damage.
Instead, you negate a portion with an increased chance (like 90% on bigger hits) to proc divine blessing.
Due to how easy it easy to counter and all the reduce damage, it makes sense, but definitely something to watch out for on low health.
It's called hyper armor , and it negates half the damage.
divine blessing is part of the armor skills
You can guard point through the roars. It's not just the switch axe. Anything that gives you guard points can do it with the roars.
I'm curious if SnS can perfect guard through roars. Never tried it & I'm not sure if perfect guard counts as a guard point mechanically.
I haven't seen it myself, but i read somewhere that the switch axe counter not triggering properly on roars is not intended and apparently it did work properly on a newer build of the game that was used in some other showcase. Not sure how true that is but it would make sense as all other weapon counters work properly on roars as far as Im aware
Even if the counter attack is longer than the recovery from a roar and doesn't hit the monster, it's still fun to do them from sound
Haven’t seen that anywhere. Offset attacks don’t work on roars either. So far only longsword counters, DB/bow dodge, and shield weapons can do anything with roars.
Also pretty sure nobody has actually gotten their hands on a newer build, as the newer stuff shown at TGS was not part of the demo they played there and was likely still the same build or slightly older than what the beta was.
@@floofmeister52 Switch Axe has an offset attack in axe form, true, but the sword form of the move is straight up called a "Counter," not an "Offset" in the movelist.
Cant wait for release
You and me both FAM
Sees thumbnail: SWIMMING IS BACK BABY
The immersion of the game is having a big impact on the experience and the core gameplay. i really like what they are doing with wilds and i'm impressed
IG got a decent invulnerability if you perform a backwards vault. I believe around 1 second of I frames. I didn't know about this until I checked details online after the beta
The Seikret also responds to the emotes
"If you time the dismount attack of the long sword it will actually become another counter that levels up your spirit gauge.."
Woah, woah, woah, woah, WOAH, hooold up, I need to write that down so I can try it out at release, thanks!
This is above and beyond with attention to detail and should be the standard for all games.
Capcom have always been about bespoke animations and I love them for it.
That was very informative. I definitely missed a couple of these. I couldn’t catch the blue mouse
Fun fact- balahara has bioluminescence when in the cave; a green like shimmer can be seen and fades away when it dies.
Nice detail I didn’t see mentioned is that you can actually run into npcs out in the world now. I have a clip saved of some strolling by while I was hunting a monster. They got a little too close and Alma actually told them to get away as it was too dangerous for them.
you can also perfect guard the roars with CB and get the power axe buff going immediately
Yeah that’s why I thought it was so weird that people were complaining about activating savage axe now it’s so much easier, you can literally do it as your first attack
I just want to mention the character animation when fell and pick themself up. So butter smooth.
I caught the sand star (which is the name of the small creature if I recall), by shooting the net pretty far from it, before it starts running away. About a 45 degree angle to get the max distance. It took me a minute!
I had noticed about a few of these, but I'm amazed at how deep and complex the game is with just this beta. The MH devs truly never miss.
They ignore ghillie mantle as they triggered by ground vibrations so the way were supposed to capture it is shoot it with a sonic bomb to stun it and swap to net.
There was some thorn bushes that did damage over time like the fire too...
Something that's super exploitable is that for a couple seconds after rey dau fires off its more powerful lightning blasts, its horns open a bunch of wounds that you can focus strike the hell out of
There's an interesting animation with the vigor wasps, if you pop the ones near the healing flowers they'll gather nectar from it and be available to use again
As a Gunlance main, I can guarantee I DID NOT miss the fire. Got self-inflicted burn damage on nearly every hunt...🙃
I noticed that firimg the grounding pods at rey dau's face while he chatged an attack staggered It. Havent sern anyone mention It so far.
I noticed that too... It staggers and removes the electric buff (although it only works when he's buffed)... Very cool.
The greatsword in Wilds is wild, and I love it. I was a hammer main in MHW and became a greatsword main in rise and can't go back.
Honestly, that charge counter is game changing for GS. It's been a minute since i've enjoyed playing with the GS and at times it felt glorious.
Not only the Gunlance sets the Grass on Fire. I did it with the Charge Blade. Pretty cool Detail. Even Rey Dau does it.
I did find a group of 4 or 5 little black ghosts hanging around a node during inclement weather. They had a glowing blue light on parys of them. They made little "cute" spooky ghost noises. I caught them with my net, but I got no update. Not sure of their endemic name due to this.
Being able to set grass on fire with the Gunlance made me smile big.
Despite the lack of hit stop and the general weightlessness of combat in Wilds, I can't stop wishing I were playing it. No other game in the series is satisfactory now.
there are "striders" in the high grass savanna area, and i accidentally caught the rare variant, a "black strider". so look out for that when hunting endemic life
Even the switch axe can set the grass on fire with its elemental discharge attacks.
Well done steaks now also restore your health and increases the max health gauge, similar to an ancient potion. So if your meal effects wear off mid hunt, just eat a steak to get your health and stamina cap back up to max.
It doesn’t max them, it just increases them by a set amount, if your stamina is below that amount it won’t max it
the chargeblade can also light the grass on fire when it's blade is overheated
Not AS big, but if you perfectly cook a Well Done steak and then time the cutting properly, you get 12 steaks for just one raw meat! (On top of well done steaks replenishing and increasing your max health similar to eating a meal)
I really just hope they fix the connectivity issues it really sucked getting disconnected from my friends every hunt
Something I haven't heard talked about is how armor skills are going to work with sub-weapon swapping.
What good is switching to my LBG if my armor is set up for CB skills?
The developers have basically said that offensive skills will be on the weapons themselves, not on the armor. We'll need to find out exactly what is considered "offensive," but this means you can equip your weapon with the skills you need, using the armor primarily for defensive skills.
@ First I've heard of this distinction, but i also haven't tracked down dev interviews.
Thank you
On the tallest part of the map there was a golden crab or some such but it runs away if your not wearing a ghillie mantle
I saved clips of my highlights during the beta and I’ve rewatched all of them so many times
Wonder if bowgun fire ammo does it too?
i just wish the map wasnt auto filled out with material locations. Especially since this is supposed to be an untraveled location by our hunter band.
only thing i did in the beta was break the map/minimap. i went the route to scarlet forest when the guy said NOPE and auto walked back i placed a barrel bomb and blew it up sending me back. for some reason it removed my minimap and i couldn't even open the main map
The blue mouse can easily be caught with sonic bomb or stunned with a monster's roar
from cheese to switchaxe, I see what you did there
That special switch axe move, I'm pretty sure is its offset attack that is basically a counterattack. Quite a few weapons get it and give limited protection while countering the monster's attack. From what I'm hearing, it seems like some moves can't be offset, but I have seen lance still do its offset attack even on those attacks, so maybe there are differing grades of offset attacks that only certain weapons have access to.
Switch Axe has an offset attack in axe form, true, but the sword form of the move is straight up called a "Counter," not an "Offset" in the movelist.
@@Ketsuekisan I've heard some stuff about the sword form's counter attack, but maybe the real reason why it sucks is because it's actually an entirely different move from offset attacks? Makes you wonder what advantages such a move has, if any.
Then again, it's possible that it's just an emergency attack that gives you better survival chances than not doing anything for the times you don't give yourself enough of a safety margin to switch to axe mode.
@@FGMagala I didn't run the numbers or anything, but I assume it deals more base damage than the Offset. Plus, it can apply your phial effect. It could just be intended as an an emergency attack if you started swinging when it wasn't safe, though.
@@Ketsuekisan I suspect it's the latter, since those that have tested the move have been complaining how much damage you still take while doing it.
4:00 i noticed that with the switch axe explosions
CB does that with some hits, not sure which though.
Same, my friends complained about the grass being on fire lmao
Catching a grat thunderbug gives you a shock trap
Found when cb is overcharged in sword mode it can light flames too
I can't remember if this was in World, but now you can run up climbable walls for a short distance with your weapon drawn.
I thiiink you could do it when you were using daggers but other than that yeah I don't think you could.
@Bloodhurl67 Ah okay so it's new then. I accidentally did it with Long Sword when I was chasing after a Balaharah in a cave. I think I also did it with Charge Blade if I remember correctly.
The switch axe sword parry frames are so long. I might main it just because you can be invincible basically.
well... at least in this beta which is not a main build of the game, so it might have changed already
@@GreenPsychoYeah this is most likely the build that they showed off to the game journalists so I'm definitely expecting it to be much different at release.
you still take damage on successful parry, but maybe there will be armour skills to mitigate that
Something i noticed there were no carrying item on the map no wyvern eggs/ ores which I thought was interesting
You can cancel longsword helm breaker in wilds
If you use the sit down emote your character gets a free meal buff
That sounds like a bug
@Ashamran hmm 🤔 perhaps
When I played IG my kinsect didn’t fly back automatically when I got on my seikret was that a feature or a bug? I didn’t test it much
Burning grass can do friendly fire though so watch out in nultiplayer
so i heard there is a way to somehow bypass Capcom auth and license servers for beta
Yup, but there is alot of gatekeeping...
Can you tell me how to use the quick consume feature for potions and mega potions? I never figured that out.
Speed eating was an armor skill on the chatacabra set I believe.
@ I swear some were doing it without the set on and were still able to consume them faster. I could be wrong though.
who else thinks that monster hunter needs to come out with a big Reaper Scythe weapon
The beta ended before I could figure out how to use focus mode. Could not figure out the button.
I'm so happy that Wilds brought back the PAUSE BUTTON!
Bro, I'm not crazy. I read the caption of the thumbnail as "Monster Winter Wilds" for some reason.
I miss the tracking arrow.
WATER.. SWIM.. LAGI CONFIRMED XD
More monster hunter wilds, less tracer arrow.
one great feature is the capacity of a lot of monsters to appear only in a 20 meter range! Thats fascinating how camoflage as evolved in this region! And don't start with the shapeshifting polygon base monster that shoots thunder, he evolved into an ureconisable mass of triangles to confuse its pray. Anyway didn't touch charge blade a single time in my life but had a blast with it during the beta (CHARGE BLADE CAN SET GRASS ON FIRE TOO)