Highly Concentrated Bleach Glitch on my channel i found u can get into the raid from patrol an get all chests without doing the bosses This can be done on patrol or loading into the raid. Only difference is when you load into the raid an do this glitch the chests will be there an you can loot all them if you haven't done the raid alreday. You can get the first 2 by doing this way I have another video coming showing how to get to the other area an back track an get the other 3. If you can't attempt this just get a fire team member to do it preferably a titan or hunter an then just spawn in on them when they get into the area. You can't do all monitors an it's pointless anyway since you have defeat aksis
You're probably right, but that's weird. Generally all of the milestone stuff (completing story, patrolling plague lands, completing raid,) have been on the first page. Putting one on the last page seems inconsistent
He's right though, DIM has the two ??? Things listed as siege machine in under 6min and completing the raid on hard mode. As for new mechanics we will see, and we never know if bungie will do challenge modes later.
***** you guys area right about the ??? but Bungie has said they will add challenge modes like kings fall...just a few weeks from hard mode release...its another way to extend playtime so they would be stupid not to add them
Rocker 3113 destiny item manager has shown the record book hidden objectives. connectivity to bungies servers somehow they got the info in the objectives
Vosik p1: more charges need to be used Vosik p2: essentially what you said (sound like amazing ideas) Siege engine: less time or that there's a longer wait period to pick up pieces. Aksis p1: more SIVA nodes or 'phoney servitors' (servitors that don't drop charges) Aksis p2: essentially what you had said
Vosik fight: 2/3 monitors at a time and open up the back and side monitors aksis: -servitors deal damage -less platforms to jump on -only 2 empowered guardians
Less platforms and only two empowered guardians seems unlikely. Looking back at King's Fall, the hard mode added mechanics and didn't change existing ones.
For people expecting an actual guide, I have your back Vosik The large 3 monitors behind him take more damage and are larger You have to slide into the cleaning room 6 bombs drop instead of three, this means everybody has to throw a SIVA charge Siege engine A spider walker spawns in front of the ramp of the siege engine. That's literally it I don't know what to tell you... Aksis phase one SIVA turrets spawn on all sides that have to be shit at to be taken out. They come back in 20 seconds. Aksis phase two You have to throw 7 SIVA charges instead of 3. So basically the final round of phase one (I haven't done aksis yet but I read another comment so I'm going with it I guess) The servitors deal damage, Less platforms Only 2 empowered guardians SPECULATION FOR CHALLENGE MODES Vosik Both cleaning rooms must be activated Aksis Empowered players have their empowerment aura become a certain color, meaning they have to pick up the cannon of that same color/elements. Those last two are just ideas for challenge modes. Anyways, that's the simplistic way to say what's new in the raid.
With the siege engine, they might include more mines, too, possibly perma-mines that never dissipate. That could definitely put a time crunch on players if they're not clearing them out, because right now the mines are almost an afterthought despite there being a tab on the performance screen when you die for "Mines Disarmed".
For the Aksis fight I would say that the following would make things harder. 1) Adding exploder shanks in addition to repeater shanks and tracer shanks would cause some mayhem especially if they keep coming when the servitors keep coming. 2) As Byf mention double the amount of bombs needed to take down Aksis's shield so that it is six bombs instead of three so that you have to kill the servitors twice over meaning the cannon runners have to be more mobile. 2) Having a time limit on how long you are empowered for. So each empowered player only has 20-30 seconds to stun Aksis before the empowerment switches to someone else. For the Siege Engine fight I would say the following. 1) Adding a fourth spare part that you would have to get after the other three have been taken as there is a spot for a fourth part up at the front of the Siege Engine interior. 2) Having a group of four major enemies attempt to seize or destroy the parts should you drop them. 3) Have waves of exploder shanks attack as you are carrying the parts.
I have to agree with the vosik changes, and maybe lowering the number of rooms that vosik uses by 1, so that you have to finish him in 3 dps runs. Siege engine could have two captains at the end instead of the original one, as well as a shorter time limit, and maybe have patches of ground that randomly spark with deadly electricity (like the edges of the wall), and with random timing. Aksis one could give aksis a gun, and each side could have double the servitors, except that only half of them drop charges randomly. Also the charges could have a detonation timer Aksis two could have a similar mechanics added, as well as aksis teleports and shoots in between his stun phases, or have it randomize when he is stun-able and shoots. One thing that could potentially be added is the pillar in the back maybe don't all protect you from the siva mites, but some of them restart the wipe countdown, so you can jump to another pillar to be safe. Sorry for giving you a page length comment, but I mean hey, you asked for my thoughts :)
In the beginning of the hard raid, Bungie might introduce a mechanic in which when you are charging up the spinners to throw the siva charges you must have every spinner be charged with voltage rather than just a singular spinner with all three being linked
I have a feeling the servitors in both phases of Aksis will now attack in hard mode. They might also move faster, giving the cannon users less time to kill them. Another interesting mechanic they could add would be that Aksis teleports to the back as well as left and right during the shank phase. I agree that smashing the plates will probably not be a thing, kind of like losing the chalice in the Crota fight.
Vosik pt 1: Shielded shanks, or more enemies Vosik pt 2: Just as you said more monitors and possibly two at a time Siege Engine: time limit to place all parts decreased by 25+%. Maybe more mines but I don't think so. Aksis pt 1: No change Aksis pt 2: Servitors move faster, Aksis teleports faster if no slam, something additional happens when captains come out, enrage timer is shorter and enraged means a lot more SIVA clouds That's it
The Vosik encounter was something I brought up to my friend before. Normal consisting of the monitors behind Vosik. Heroic probably consisting of all the monitors in the room.
Those two question mark entrys in the record book are Meddle with Metal - Complete the raid on heroic and the other is High Speed Crash - complete the siege engine in under 6 minutes on heroic
hey Byf, here's some ideas in addition to what you already mentioned For Vosik, have only one containment room light up, and have one monitor on each side light up. For Siege Machine, increase the time of the exhausted debuff to 15 seconds, and maybe add a part or two For Aksis Phase 1, increase the number of targets you must hit with Siva each round. Aksis Phase 2, increase Aksis shields, and have more than 1 Servitor come out on each side, so you need to hit him with more than 3 bombs.
I think that Hardmode will make it so that if you're Empowered you can't pick up the SIVA Charges, or that you can only pick up the SIVA charges if you're Empowered.
Pretty much what a fair number of raids groups tend to do now? When I do raid with my friends, the empowered would pick up the cannon, go to the servitor they must kill, kill it and stay there ready for teleport phase.
If you're on DIM, you can inspect the record book and see that the two hidden things are complete the heroic raid and complete the siege engine in under 6 min on heroic.
Raids usually call back special enemies and mechanics from earlier, so I wonder if hard mode Aksis will have a voltage eater shank come out while you're doing your slams to try to steal your empowerment. It'll head to one of the 3 servitor goals and if it's not killed before it gets there, you lose your last slam and waste most of that damage phase. Non-empowered people would have more to worry about, and also supercharging would overload and kill the shank instantly, so that mechanic might get used more often.
My first guess for the last 2 items of the Iron Lord book would be "Complete WOTM on Hard mode" and "Complete Aksis Challenge on Hard mode", seeing as that was what the Year 2 book had. But the general consensus I'm seeing from the comments if that one of them is Defeat the Siege Engine in 6 minutes or less. Seeing as few fireteams can do the entire raid in 20~ mins it hopefully shouldn't be too difficult...
Saw a video where it shows that on a certain web app, you can see all the raid nodes for the record book, the 2 "locked" ones are: complete siege engine in under 6 mins (probably heroic don't remember), the other one is complete the raid on heroic
I think for Aksis phase 2 you'll have to throw all the Siva charges at the same time like Vosik. Also, maybe they add the mechanic from phase 1 into 2. So, before DPS, you have to take down platforms, then you can throw the siva charges to take his shield down.
I personally believe that the last two achievements in the record book are for the challenge mode. My guesses are: Vosik will be one safe room and monitors in the rear. Siege engine maybe like an extra captain in the ship. Akiss stage 1 will be more targets to hit or more rounds. Akiss stage 2 I believe there will be six servitors to destroy each round. Just guesses though.
For siege engine I think they might make it so each part can only be carried once by each person, for example if I were to carry the engine block I would not be able to carry it again but I could still carry the drive shaft. Leaving only 6 carries to get the parts to the end which is easy to do however the coordination needed to ensure each person only carries one part once will make it much more difficult
Your suggestions make sense for the most. but I'm kinda surprised that you didn't think about the mounted turrets that we get to deal with sometimes in the strikes. They are mounted on the walls and ceilings, you shoot them, they come back and shoot you. I could image them being part of all the raid mechanics at some point. Just the way they work outside the raid is interesting enough to believe that they may or may not appear in boss battles at some point. They would require more awareness for the surroundings, someone has to keep an eye on them in particular and so on. for the siege engine, a simple devil walker placed down somewhere is all they need to buff up the challenge.
Exactly my thoughts on voksis heroic were those extra monitors. For last phase of Aksis i had an idea that as Aksis teleports another hologram of the boss is on a different location. The trick is to figure which is the correct Aksis to stun and if wrong then he goes into his siva critical automatically, losing your pillar.
The plates the servitors try to get to during the Aksis fight have the option to drain empowerment. you may have to drain empowerment on 1 or multiple plates while also jumping on Aksis' back.
I think the empowered supercharge at Aksis will stay, simply because it seems like an obvious choice for Aksis challenge mode to be 'super charge every round'. I think Siege engine challenge will probably be 'Meksis never locks down the siege engine' Vosik could be never missing a monitor or even never missing a bomb. I definitely think the other monitors will be active in hard mode(possibly with broken monitors not healing, so missing bombs makes things worse). HM siege engine could be as simple as more adds during the carry phase and more mines. I think we should expect Aksis phase one to not have spare charges, and Aksis phase two probably has a new, small but vital, mechanic.
Pretty sure it's confirmed that one is "Complete Hard Mode Raid" and one is "Complete a Challenge Mode in the Raid". It was confirmed or something through Destiny Item Manager...
It was "leaked" through Destiny Item Manager. You're right on the first one, however the second one is beating the Siege Enging on heroic in under 6 minutes.
The Aksis fight will be in the dark and the only way to see non-empowered guardians will be with ornamented gear. This will lead to a race for worlds first hard mode on LSD completion. Also Randal The Vandal will sneak up to the middle where we drop the Cannons and steal them. No one will believe the first person to discover this, due to the LSD, and the teams will collapse due to infighting.
Vosik - Monitors can activate behind you Siege Engine - if a part is on the ground for 15s without being picked up, it breaks Aksis pt 1 - no change Aksis pt 2 - Aksis cannot be stunned until guardians are supercharged There's my predictions, a tad late but still a guess.
Ryan Holt kind of sad to see all of this is 100% wrong. Vosik now has three larger monitors that take more damage. You have to slide into the cleaning rooms Everyone has to throw a SIVA charge Siege engine now has a spider walker in the Way of the ramp Aksis phase one has SIVA turrets in the way from you getting the cannon Aksis phase two You have to throw 7 SIVA charges at him now. Tah daaaaaaaaah
I think it might just be one mechanic, because we have "kill boss" but one of them might be "kill bosses on hard mode" Plus for vosik having destroy monitors is already a thing in the book so I doubt it will take one of the spots.
Complete the Zamboni portion of the raid in under 6 minutes in the heroic raid Complete Heroic Raid Source - Destiny Reddit, Bungie Website Revealing Challenges
Will The Loser They were all locked until you discovered what they were (basically, when you did one of whatever action it required, you were able to see what it was), so either no one has done Siege Engine in under six minutes, no one has posted it, or it won't unlock until you do that on heroic.
Maybe for vosik they will spawn a captain each wave of bombs instead of the 3rd one along with more monitors. I think they will make it 1 safe room instead of 2 to make the callers job harder. For siege engine I think they will just make him move faster and add more captains adding more pieces would take too long for the current timer. Stage 1 of aksis will either be unchanged or have more panels to throw at each wave. phase 2 I think will add a 2nd wave of servitors and shorten the time siva charges stay around to add a little more tension to empowered people.
It's unlikely but I hope for hard mode that once you kill aksis you go in to the hole that he was connected to and journey to the true heart of siva. Since it is hinted at that aksis is not the mind controlling siva it would be a neat addition to face the spliced controlling siva. They could also have there be siva nano swarms passing through the aksis arena, and anyone who touches it starts to attack their teammates for a limited amount of time.
If you have DIM you can see what those question marks in the book are for... One is finish the Siege Engine in under 6 min and the other is finishing the Raid on Heroic.
For hard mode they could have a hive vs splicers battle for the first boss fight where a giant knight/taken knight is fighting your fireteam and the first boss switching between the two and the hive retreats back into the darkness when the fight is over
For axis make it so that there is no longer a debuff from the cannon not allowing you to throw bombs then make there be 2 sets of bombs and have all 6 bombs need to be thrown at once to take down axises shield like on the first boss
I think that one of the new records is probably for challenge mode boss kills. I also have reason to believe that on Vosik there will be three monitors to kill. They make a sound when coming online, and I hear it go off three times. It would be cool if they were like oracles and made a slightly different sound depending on position.
the last 2 for the raid can be seen on destiny item manager. there is one for killing zamboni in under 6 minutes and one for completing the raid on hard
well one way i can think of that could make it more challenging is 2 captains spawn instead of one. so one would spawn without a cannon, after it dies the one with the cannon spawns. Just wanted to share my idea.
I think that you may have to throw the siva charges at akis at the same time like is vosic and maybe require more siva charges to bring down the immunity shield
I think at the aksis fight, the captains and servitors will spawn at the same time. This gives all sides a lot less time to finish of the captain... just a thought though.
I could see Aksis having 2 additional teleport spots, so each empowered person has to look out for 2 spots Aksis could pop up at. 2 left 2 right 2 middle.
For the seige machine they could add more hole in the bridge that you could fall into or make you have to put all the parts in at the same time. For Vosik there could be 6 bombs at a time where everyone has to hit him at the same time, shorter time to reach the safe rooms. With Aksis part 1 they could add moving targets for the bomb throwers to hit. Add a second captain for each round so you have to kill both before the servitor spawns (you still can use the cannon even if one of them is down). Part 2 same thing with the captains & have less time to deliver the empowerment burst to Aksis. BTW after the raid does dorment Siva nanites stick to us? Shorter time to reach the safe platforms. Making it so you have to hit Aksis with all 3 bombs at once. Why is Aksis' shield worse than Vosik's? Aksis could have weak spots where you have to hit him with the bombs. going through 2 cycles of bombs to start the damage phase.
Knowing bungie anything is possible :/ the two nodes in the record book could simply be, Complete Heroic Mode WOTM and Complete x3 Challenge Modes or something like that. Don't forget Deej advertised the record as something for us to stride to complete long after the dlc launched. Surely there are dedicated just missing those two parts by now. Only time will tell :) another good video good sir :)
I think that you're wrong regarding the supercharge mechanic. I think it will actually be a very important part to the raid. My guess is at Aksis, our supers will be extremely slow charging and supercharging will be the only way to really get your super.
the siege engine might add another part, that would make it a lot harder, or they might just add more yellow bar enemies and put mines on the siege engine
I think that the cannons may act as they do in sepiks perfected, only giving you 1 shot so you can't miss, as well as not being able to do dps with them
Siege engine could be made harder by adding some turrets to destroy and actually give them some range so not just adds to deal with. Would be good if they added some turrets that guardians could use to weaken to wall so it can break through rather than the way it ploughs through now.
I think they might add more turrets to the Death Zamboni and maybe they might add another piece you have to carry over to the Death Zamboni, or add a new de-buff when carrying the parts. Also I know this is VEEEERY unlikely but what I think they should do is make the Raid Bosses Aksis and Vosik and the different, and what I mean by that is make this the first raid where the raid bosses change. The only reason I want this, is for the lore... It is extremely unlikely that Bungie is gonna do this but its a cool idea in my opinion.
Oh I know what they're going to do! They're going to make the Scorch, Arc and Null Cannons only have 1 shot in them just like in the Sepiks Perfected Strike.
I suspect Aksis will drain guardians light, then one empowered would be needed to recharge supers for dps phases. The way they're building the raids (starting with hard/challenge then removing elements) aligns with this for me, particularly as otherwise it really serves no purpose, I raid with a few different groups and we can comfortably down aksis in three phases (two sometimes, tend to do between 40-50% of his health per phases), and thats without power dumping, its currently an added bonus (which raids are usually without).
lol. so if people dont know by now you can check the record book on DIM destiny item manager, and probably others aswell. and it tells you both secret nodes. 1) complete the seige engine encounter on heroic in under 6 minutes. (2) Complete the raid on heroic difficulty
I heard a rumor that one of the new record book accomplishments is going to be to finish the Siege Engine in under 6 minutes. It seems like a plausible way of making it more difficult.
I don't think there will be two new mechanics in the raid, I just think that the existing mechanics will be made more challeging in clever ways. The final two entries in the record book are probably for hard mode completion and challenge mode completions or something (with the 6 minute Zamboni being one of those challenges, likely)
We need to remember that there will be no challenge for the death zamboni... only vosik and aaksis will have a challenge, not sure if both parts 1 and 2 for both of then
Just something I noticed for the Raid chest pieces , it has the Take half damage when carrying the SIVA charge perk.. maybe in HM when you pick up any SIVA charge you get damaged by it?
More or likely some sort of exploder shank or dreg will kill the servitors in the asksis phase 1 and 2 sooner than they would kill themselves. Just an idea for the siege engine the captains might pop word of dawns similar to vosik and how he destroys bubbles.
Lets just thank Byf for never clickbaiting. Honest, genuine guy. Thanks for that.
Highly Concentrated Bleach why is bleach always at the top of videos, wtf!!!
Jack c Tis a mystery of the Internet. Set this account up for a laugh
Everybody loves bleach over here at youtube
Highly Concentrated Bleach Glitch on my channel i found u can get into the raid from patrol an get all chests without doing the bosses This can be done on patrol or loading into the raid.
Only difference is when you load into the raid an do this glitch the chests will be there an you can loot all them if you haven't done the raid alreday.
You can get the first 2 by doing this way I have another video coming showing how to get to the other area an back track an get the other 3.
If you can't attempt this just get a fire team member to do it preferably a titan or hunter an then just spawn in on them when they get into the area.
You can't do all monitors an it's pointless anyway since you have defeat aksis
Highly Concentrated Bleach can I drink u
How to make it harder? Replace every shank with Golgoroth.
and every vandal with Keksis
Unknown Entity Woah, you're making it impossible!
Replace every single enemy with the siege engine
+Unknown Entity And when the monitors go off a recording of Variks screaming "SYLOK THE DEFILED!!!!!!" goes off causing the team to wipe.
Replace every dreg & vandals with Gorgons
it was already revealed that the last 2 items in the book are related to completing the hard mode and beating the siege engine in less than 6 minutes
J.R. you right
You're probably right, but that's weird. Generally all of the milestone stuff (completing story, patrolling plague lands, completing raid,) have been on the first page. Putting one on the last page seems inconsistent
All milestones that are completed in the raid are on the raid page. The completing raid thing was a quest but it still is completing the raid.
He's right though, DIM has the two ??? Things listed as siege machine in under 6min and completing the raid on hard mode. As for new mechanics we will see, and we never know if bungie will do challenge modes later.
***** you guys area right about the ??? but Bungie has said they will add challenge modes like kings fall...just a few weeks from hard mode release...its another way to extend playtime so they would be stupid not to add them
It's already confirmed , for hard mode , they are replacing Vosik with SYLOK , THE DEFILED !!!!!
habanaMAX64 made my day
no they are replacing vosik with randal the vandal, so in other words, we shouldn't even try to beat the raid
I wonder who would win in a shouting contest: Variks or the Daughters of Oryx? =P
variks would win
+Will The Loser *RANDAL, THE PERFECTED VANDAL!
the 2 ? are complete raid in heroic mode and finish the siege engine in under 6 min
how do you know?
Rocker 3113 moreconsole made a video about it
+Rocker 3113 destiny item manager
Eric what do you mean
Rocker 3113 destiny item manager has shown the record book hidden objectives. connectivity to bungies servers somehow they got the info in the objectives
The book challenges are to complete hard mode once and to complete heroic Seige engine in under 6 minutes. You can preview the book on DIM.
Vosik p1: more charges need to be used
Vosik p2: essentially what you said (sound like amazing ideas)
Siege engine: less time or that there's a longer wait period to pick up pieces.
Aksis p1: more SIVA nodes or 'phoney servitors' (servitors that don't drop charges)
Aksis p2: essentially what you had said
Vosik fight: 2/3 monitors at a time and open up the back and side monitors
aksis:
-servitors deal damage
-less platforms to jump on
-only 2 empowered guardians
I was just thinking about how horrible it would be if Servitor's dealt damage. It still wouldn't be too difficult but super annoying
Oh god 2 empowered would be hell. Because covering all 4 bases would be a pain.
BroomyGraphics indeed really difficult but possible.
If let's say you have 2 warlocks empowered, you're going to have a fun time.
Less platforms and only two empowered guardians seems unlikely. Looking back at King's Fall, the hard mode added mechanics and didn't change existing ones.
For people expecting an actual guide, I have your back
Vosik
The large 3 monitors behind him take more damage and are larger
You have to slide into the cleaning room
6 bombs drop instead of three, this means everybody has to throw a SIVA charge
Siege engine
A spider walker spawns in front of the ramp of the siege engine. That's literally it I don't know what to tell you...
Aksis phase one
SIVA turrets spawn on all sides that have to be shit at to be taken out. They come back in 20 seconds.
Aksis phase two
You have to throw 7 SIVA charges instead of 3. So basically the final round of phase one
(I haven't done aksis yet but I read another comment so I'm going with it I guess)
The servitors deal damage,
Less platforms
Only 2 empowered guardians
SPECULATION FOR CHALLENGE MODES
Vosik
Both cleaning rooms must be activated
Aksis
Empowered players have their empowerment aura become a certain color, meaning they have to pick up the cannon of that same color/elements.
Those last two are just ideas for challenge modes. Anyways, that's the simplistic way to say what's new in the raid.
The 2 missing ones are "Complete the siege engine in under 6 minutes" and "Complete WoTM on Heroic"
the 2 that we have to do in the book are:
1 complete hard mode raid
2 complete the siege engine in under 6mins on hard mode
With the siege engine, they might include more mines, too, possibly perma-mines that never dissipate. That could definitely put a time crunch on players if they're not clearing them out, because right now the mines are almost an afterthought despite there being a tab on the performance screen when you die for "Mines Disarmed".
For the Aksis fight I would say that the following would make things harder.
1) Adding exploder shanks in addition to repeater shanks and tracer shanks would cause some mayhem especially if they keep coming when the servitors keep coming.
2) As Byf mention double the amount of bombs needed to take down Aksis's shield so that it is six bombs instead of three so that you have to kill the servitors twice over meaning the cannon runners have to be more mobile.
2) Having a time limit on how long you are empowered for. So each empowered player only has 20-30 seconds to stun Aksis before the empowerment switches to someone else.
For the Siege Engine fight I would say the following.
1) Adding a fourth spare part that you would have to get after the other three have been taken as there is a spot for a fourth part up at the front of the Siege Engine interior.
2) Having a group of four major enemies attempt to seize or destroy the parts should you drop them.
3) Have waves of exploder shanks attack as you are carrying the parts.
more servitors means less canon damage so thats more damage we have to deal def see that being the addition for phase 2
I have to agree with the vosik changes, and maybe lowering the number of rooms that vosik uses by 1, so that you have to finish him in 3 dps runs.
Siege engine could have two captains at the end instead of the original one, as well as a shorter time limit, and maybe have patches of ground that randomly spark with deadly electricity (like the edges of the wall), and with random timing.
Aksis one could give aksis a gun, and each side could have double the servitors, except that only half of them drop charges randomly. Also the charges could have a detonation timer
Aksis two could have a similar mechanics added, as well as aksis teleports and shoots in between his stun phases, or have it randomize when he is stun-able and shoots. One thing that could potentially be added is the pillar in the back maybe don't all protect you from the siva mites, but some of them restart the wipe countdown, so you can jump to another pillar to be safe.
Sorry for giving you a page length comment, but I mean hey, you asked for my thoughts
:)
In the beginning of the hard raid, Bungie might introduce a mechanic in which when you are charging up the spinners to throw the siva charges you must have every spinner be charged with voltage rather than just a singular spinner with all three being linked
I have a feeling the servitors in both phases of Aksis will now attack in hard mode. They might also move faster, giving the cannon users less time to kill them. Another interesting mechanic they could add would be that Aksis teleports to the back as well as left and right during the shank phase. I agree that smashing the plates will probably not be a thing, kind of like losing the chalice in the Crota fight.
Vosik pt 1: Shielded shanks, or more enemies
Vosik pt 2: Just as you said more monitors and possibly two at a time
Siege Engine: time limit to place all parts decreased by 25+%. Maybe more mines but I don't think so.
Aksis pt 1: No change
Aksis pt 2: Servitors move faster, Aksis teleports faster if no slam, something additional happens when captains come out, enrage timer is shorter and enraged means a lot more SIVA clouds
That's it
The Vosik encounter was something I brought up to my friend before. Normal consisting of the monitors behind Vosik. Heroic probably consisting of all the monitors in the room.
Those two question mark entrys in the record book are Meddle with Metal - Complete the raid on heroic and the other is High Speed Crash - complete the siege engine in under 6 minutes on heroic
hey Byf, here's some ideas in addition to what you already mentioned
For Vosik, have only one containment room light up, and have one monitor on each side light up.
For Siege Machine, increase the time of the exhausted debuff to 15 seconds, and maybe add a part or two
For Aksis Phase 1, increase the number of targets you must hit with Siva each round.
Aksis Phase 2, increase Aksis shields, and have more than 1 Servitor come out on each side, so you need to hit him with more than 3 bombs.
Lee Metzger aksis phase two was the only thing right here
I think that Hardmode will make it so that if you're Empowered you can't pick up the SIVA Charges, or that you can only pick up the SIVA charges if you're Empowered.
That isn't tough, you would just have empowered players grab the cannons while the others take the charges.
Pretty much what a fair number of raids groups tend to do now? When I do raid with my friends, the empowered would pick up the cannon, go to the servitor they must kill, kill it and stay there ready for teleport phase.
If you're on DIM, you can inspect the record book and see that the two hidden things are complete the heroic raid and complete the siege engine in under 6 min on heroic.
Raids usually call back special enemies and mechanics from earlier, so I wonder if hard mode Aksis will have a voltage eater shank come out while you're doing your slams to try to steal your empowerment. It'll head to one of the 3 servitor goals and if it's not killed before it gets there, you lose your last slam and waste most of that damage phase. Non-empowered people would have more to worry about, and also supercharging would overload and kill the shank instantly, so that mechanic might get used more often.
My first guess for the last 2 items of the Iron Lord book would be "Complete WOTM on Hard mode" and "Complete Aksis Challenge on Hard mode", seeing as that was what the Year 2 book had.
But the general consensus I'm seeing from the comments if that one of them is Defeat the Siege Engine in 6 minutes or less.
Seeing as few fireteams can do the entire raid in 20~ mins it hopefully shouldn't be too difficult...
Saw a video where it shows that on a certain web app, you can see all the raid nodes for the record book, the 2 "locked" ones are: complete siege engine in under 6 mins (probably heroic don't remember), the other one is complete the raid on heroic
I think for Aksis phase 2 you'll have to throw all the Siva charges at the same time like Vosik. Also, maybe they add the mechanic from phase 1 into 2. So, before DPS, you have to take down platforms, then you can throw the siva charges to take his shield down.
I personally believe that the last two achievements in the record book are for the challenge mode.
My guesses are: Vosik will be one safe room and monitors in the rear. Siege engine maybe like an extra captain in the ship. Akiss stage 1 will be more targets to hit or more rounds. Akiss stage 2 I believe there will be six servitors to destroy each round. Just guesses though.
For siege engine I think they might make it so each part can only be carried once by each person, for example if I were to carry the engine block I would not be able to carry it again but I could still carry the drive shaft. Leaving only 6 carries to get the parts to the end which is easy to do however the coordination needed to ensure each person only carries one part once will make it much more difficult
Your suggestions make sense for the most.
but I'm kinda surprised that you didn't think about the mounted turrets that we get to deal with sometimes in the strikes. They are mounted on the walls and ceilings, you shoot them, they come back and shoot you. I could image them being part of all the raid mechanics at some point. Just the way they work outside the raid is interesting enough to believe that they may or may not appear in boss battles at some point. They would require more awareness for the surroundings, someone has to keep an eye on them in particular and so on.
for the siege engine, a simple devil walker placed down somewhere is all they need to buff up the challenge.
Byf it's already been revealed.
Goal 1: Finish seige engine on Heroic in under 6 minutes.
Goal 2: Complete the entire raid on Heroic.
Exactly my thoughts on voksis heroic were those extra monitors. For last phase of Aksis i had an idea that as Aksis teleports another hologram of the boss is on a different location. The trick is to figure which is the correct Aksis to stun and if wrong then he goes into his siva critical automatically, losing your pillar.
The plates the servitors try to get to during the Aksis fight have the option to drain empowerment. you may have to drain empowerment on 1 or multiple plates while also jumping on Aksis' back.
I think the empowered supercharge at Aksis will stay, simply because it seems like an obvious choice for Aksis challenge mode to be 'super charge every round'.
I think Siege engine challenge will probably be 'Meksis never locks down the siege engine'
Vosik could be never missing a monitor or even never missing a bomb.
I definitely think the other monitors will be active in hard mode(possibly with broken monitors not healing, so missing bombs makes things worse).
HM siege engine could be as simple as more adds during the carry phase and more mines.
I think we should expect Aksis phase one to not have spare charges, and Aksis phase two probably has a new, small but vital, mechanic.
Pretty sure it's confirmed that one is "Complete Hard Mode Raid" and one is "Complete a Challenge Mode in the Raid". It was confirmed or something through Destiny Item Manager...
It was "leaked" through Destiny Item Manager. You're right on the first one, however the second one is beating the Siege Enging on heroic in under 6 minutes.
SirLugash ahhhh okay. Thank you
I think for Aksis, he'll gain and elemental shield similar to Sepiks after each teleport that someone with a Canon will need to take down.
Didn't think about the no revives thing until you said it. Man, this is gonna be a tough one.
Saw u at tower today I was like omfg
btw the two hidden things in the boom have been discovered. It's complete the hard mode and you have to do something with the death Ma hinge thingy.
The Aksis fight will be in the dark and the only way to see non-empowered guardians will be with ornamented gear. This will lead to a race for worlds first hard mode on LSD completion. Also Randal The Vandal will sneak up to the middle where we drop the Cannons and steal them. No one will believe the first person to discover this, due to the LSD, and the teams will collapse due to infighting.
Vosik - Monitors can activate behind you
Siege Engine - if a part is on the ground for 15s without being picked up, it breaks
Aksis pt 1 - no change
Aksis pt 2 - Aksis cannot be stunned until guardians are supercharged
There's my predictions, a tad late but still a guess.
Ryan Holt kind of sad to see all of this is 100% wrong.
Vosik now has three larger monitors that take more damage.
You have to slide into the cleaning rooms
Everyone has to throw a SIVA charge
Siege engine now has a spider walker in the Way of the ramp
Aksis phase one has SIVA turrets in the way from you getting the cannon
Aksis phase two
You have to throw 7 SIVA charges at him now.
Tah daaaaaaaaah
DeltaDragonGamer :(
I think it might just be one mechanic, because we have "kill boss" but one of them might be "kill bosses on hard mode" Plus for vosik having destroy monitors is already a thing in the book so I doubt it will take one of the spots.
I think the bottom 2 things in the book is
1. Complete Heroic Mode
2. Complete All Challenge Modes
you are right about the first one but the second one is actually to complete siege engine in under 6 minutes (proven with item manager)
Will The Loser Some group must have done the siege engine one by now, unless it only applies in heroic.
Complete the Zamboni portion of the raid in under 6 minutes in the heroic raid
Complete Heroic Raid
Source - Destiny Reddit, Bungie Website Revealing Challenges
I don't think you can complete it until the last parts of the book are actually unlocked
Will The Loser They were all locked until you discovered what they were (basically, when you did one of whatever action it required, you were able to see what it was), so either no one has done Siege Engine in under six minutes, no one has posted it, or it won't unlock until you do that on heroic.
at Aksis maybe the towers that protect you from Siva are activated at random like the clean rooms, or if we have to activate them some how.
Maybe for vosik they will spawn a captain each wave of bombs instead of the 3rd one along with more monitors. I think they will make it 1 safe room instead of 2 to make the callers job harder. For siege engine I think they will just make him move faster and add more captains adding more pieces would take too long for the current timer. Stage 1 of aksis will either be unchanged or have more panels to throw at each wave. phase 2 I think will add a 2nd wave of servitors and shorten the time siva charges stay around to add a little more tension to empowered people.
It's unlikely but I hope for hard mode that once you kill aksis you go in to the hole that he was connected to and journey to the true heart of siva. Since it is hinted at that aksis is not the mind controlling siva it would be a neat addition to face the spliced controlling siva. They could also have there be siva nano swarms passing through the aksis arena, and anyone who touches it starts to attack their teammates for a limited amount of time.
Great stuff as usual byf keep it up
Overlooked the obvious I think, we'll take damage when holding a SIVA charge. As per the raid armour perk 'Bomb Disposal Shield'
If you have DIM you can see what those question marks in the book are for... One is finish the Siege Engine in under 6 min and the other is finishing the Raid on Heroic.
For hard mode they could have a hive vs splicers battle for the first boss fight where a giant knight/taken knight is fighting your fireteam and the first boss switching between the two and the hive retreats back into the darkness when the fight is over
For axis make it so that there is no longer a debuff from the cannon not allowing you to throw bombs then make there be 2 sets of bombs and have all 6 bombs need to be thrown at once to take down axises shield like on the first boss
Spawn the Cannons with the number of shots it takes to kill the servitors (no extra shots for boss damage)
you can see what those achievements are on DIM, one is for completing heroic mode, but I forget the other one...
The secret node is hard mode completion and death zombani in 6 mins
Zombani
Not sure if he tried to spell it right or not.
Zamboner
I think that one of the new records is probably for challenge mode boss kills.
I also have reason to believe that on Vosik there will be three monitors to kill. They make a sound when coming online, and I hear it go off three times. It would be cool if they were like oracles and made a slightly different sound depending on position.
Mosisusasu The 2 last ones on the record book, is complete the WOTM on heroic and complete the siege engine under 6 mins.
the last 2 for the raid can be seen on destiny item manager. there is one for killing zamboni in under 6 minutes and one for completing the raid on hard
Maybe then I could get some Ripped Cosmosoulja Armor.
For the Arch Priest I anticipate multiple monitors to turn on simultaneously.
Welcome to the under 301 club, what can I get you?
A pair of blue boots
Nathan Parker a rare, blue quality sparrow.
Nathan Parker Wasn't this club shut down a long time ago?
They'll probably add shields shanks to the raid. Or maybe some of the bosses from archon's forge will be a common unit or major
For vosic what could be changed is if you dont destroy the moniters your health is cut in half until you kill the boss or wipe
well one way i can think of that could make it more challenging is 2 captains spawn instead of one. so one would spawn without a cannon, after it dies the one with the cannon spawns.
Just wanted to share my idea.
the last 2 hidden icons are bea the siege engine in under 6 minutes and completing hard mode. they can be viewed in dim
The two new slots also could be one for HM and one for Challenge Mode
I think that you may have to throw the siva charges at akis at the same time like is vosic and maybe require more siva charges to bring down the immunity shield
I think at the aksis fight, the captains and servitors will spawn at the same time. This gives all sides a lot less time to finish of the captain... just a thought though.
Adding health to the servitors and increasing their movement speed.
I could see Aksis having 2 additional teleport spots, so each empowered person has to look out for 2 spots Aksis could pop up at. 2 left 2 right 2 middle.
I don't think that there's enough space in the arena for the additional teleports.
Maybe for aksis they could stop the same guardian throwing the siva charges making you rotate the person who uses the cannon each time
Personally I think that instead of removing the supercharging, that might make it actually important and maybe necessary to do.
Great things to consider Byf!
For the seige machine they could add more hole in the bridge that you could fall into or make you have to put all the parts in at the same time. For Vosik there could be 6 bombs at a time where everyone has to hit him at the same time, shorter time to reach the safe rooms. With Aksis part 1 they could add moving targets for the bomb throwers to hit. Add a second captain for each round so you have to kill both before the servitor spawns (you still can use the cannon even if one of them is down). Part 2 same thing with the captains & have less time to deliver the empowerment burst to Aksis. BTW after the raid does dorment Siva nanites stick to us? Shorter time to reach the safe platforms. Making it so you have to hit Aksis with all 3 bombs at once. Why is Aksis' shield worse than Vosik's? Aksis could have weak spots where you have to hit him with the bombs. going through 2 cycles of bombs to start the damage phase.
Knowing bungie anything is possible :/ the two nodes in the record book could simply be, Complete Heroic Mode WOTM and Complete x3 Challenge Modes or something like that. Don't forget Deej advertised the record as something for us to stride to complete long after the dlc launched. Surely there are dedicated just missing those two parts by now. Only time will tell :) another good video good sir :)
I feel like those two nodes in the book are gonna be simple things like "beat the hard mode" and "beat all challenge modes"
I think that you're wrong regarding the supercharge mechanic. I think it will actually be a very important part to the raid. My guess is at Aksis, our supers will be extremely slow charging and supercharging will be the only way to really get your super.
the siege engine might add another part, that would make it a lot harder, or they might just add more yellow bar enemies and put mines on the siege engine
I think that the cannons may act as they do in sepiks perfected, only giving you 1 shot so you can't miss, as well as not being able to do dps with them
Siege engine could be made harder by adding some turrets to destroy and actually give them some range so not just adds to deal with.
Would be good if they added some turrets that guardians could use to weaken to wall so it can break through rather than the way it ploughs through now.
Byf is a bungie looking at the new hard raid. That is the unusual place he is at
One of the book achievements is putting the machine back together in under 6 minutes
Did anyone else noticed Unknown Player's funny death at 5:16 ?
I think they might add more turrets to the Death Zamboni and maybe they might add another piece you have to carry over to the Death Zamboni, or add a new de-buff when carrying the parts.
Also I know this is VEEEERY unlikely but what I think they should do is make the Raid Bosses Aksis and Vosik and the different, and what I mean by that is make this the first raid where the raid bosses change. The only reason I want this, is for the lore... It is extremely unlikely that Bungie is gonna do this but its a cool idea in my opinion.
Oh I know what they're going to do! They're going to make the Scorch, Arc and Null Cannons only have 1 shot in them just like in the Sepiks Perfected Strike.
There will probably be exploder Shanks in the Aksis room that can destroy the cannons.
I suspect Aksis will drain guardians light, then one empowered would be needed to recharge supers for dps phases. The way they're building the raids (starting with hard/challenge then removing elements) aligns with this for me, particularly as otherwise it really serves no purpose, I raid with a few different groups and we can comfortably down aksis in three phases (two sometimes, tend to do between 40-50% of his health per phases), and thats without power dumping, its currently an added bonus (which raids are usually without).
lol. so if people dont know by now you can check the record book on DIM destiny item manager, and probably others aswell. and it tells you both secret nodes. 1) complete the seige engine encounter on heroic in under 6 minutes. (2) Complete the raid on heroic difficulty
One of the progress things could be complete hard mode raid and complete challenge mode objectives
I think that they're going to make the overcharge a thing you must do, if you are empowered you have to lose it or you die.
the 2 hidden challenges are for completing the seige engine in under 7 minutes and for completing the hard raid
a challenge for the seine engine could be that everyone can only pick up each peice once
You forgot the addition of another boss, Byf. That third door in Diamond room that doesn't open.
The 2 missing parts of the book is
1) finish hard mode
2) Finnish the siege engine in 6 minutes
my idea is that in the Aksis phase 2... empowerment will shift while Aksis is teleporting and not after you stun him.
The two new things in the record book are complete siege engine on heroic within 6:00 minutes and defeat aksis on heroic
I'd really like to see the raid hand cannon.
Make it lights out at phase 2 like when you first drop down into the room
I heard a rumor that one of the new record book accomplishments is going to be to finish the Siege Engine in under 6 minutes. It seems like a plausible way of making it more difficult.
I don't think there will be two new mechanics in the raid, I just think that the existing mechanics will be made more challeging in clever ways. The final two entries in the record book are probably for hard mode completion and challenge mode completions or something (with the 6 minute Zamboni being one of those challenges, likely)
We need to remember that there will be no challenge for the death zamboni... only vosik and aaksis will have a challenge, not sure if both parts 1 and 2 for both of then
Just something I noticed for the Raid chest pieces , it has the Take half damage when carrying the SIVA charge perk.. maybe in HM when you pick up any SIVA charge you get damaged by it?
The suggestion of the SIVA charges being stolen by the enemies hurt me.
More or likely some sort of exploder shank or dreg will kill the servitors in the asksis phase 1 and 2 sooner than they would kill themselves. Just an idea for the siege engine the captains might pop word of dawns similar to vosik and how he destroys bubbles.