MiSTer FPGA N64 Core vs Mupen64 Plus! MiSTer FPGA vs Emulation

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 146

  • @bearonguitar
    @bearonguitar 7 місяців тому +8

    The main differences that I see is that the Mister image is much more anti-aliased, and the blur also seems to noticeably enhance the perception of depth, where as the Mupen image looks more flat.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +3

      A solid and correct observation about the depth

    • @femto8402
      @femto8402 7 місяців тому +1

      You can tweak a lot of stuff in mupen to get a similar look, you can replicate the n64 AA or just use Msaa to clean the edges for example.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Very true

  • @mrburns366
    @mrburns366 7 місяців тому +18

    I love FPGA for 2D games but for 3D graphics I prefer upscaled software emulation. I also don't have nostalgia for the limitations of the day.. RF video, composite, dithering..etc. i don't miss those things or want them emulated

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +6

      That’s fair. A lot of people do love the internal upscaling

    • @Vulto166
      @Vulto166 7 місяців тому +7

      I'm moving even further from software emulators to native ports of n64 games to pc. At this moment we can play 4 of the main titles from n64. Ocarina of Time, Majora's mask, Perfect dark and Mario 64.
      Absolutely gorgeous! 4k, 60fps (interpolated), hires textures and a lot of mods.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Also a very viable and good option

    • @alkenstein
      @alkenstein 7 місяців тому +1

      I thought that Robert had said n64 core was finished development, did something change?

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Read description :)

  • @METR0lD
    @METR0lD 7 місяців тому +11

    Looks like the Mupen 64 is deactivating the bilinear filtering especially.

    • @METR0lD
      @METR0lD 7 місяців тому +3

      Yeah, Wave Race 64 first shown is Mupen, second is MiSTer!

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +2

      Yes it’s def doing things a lot different than real hardware or the core

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      @METR0lD yeah this one is probably pretty obv lol

  • @Pridetoons
    @Pridetoons 7 місяців тому +9

    Personally I like both. They both have places in the Retro Gaming Space. However the Mister FPGA project has almost surpassed the official N64 Hardware. Both have already surpassed Switch Online Emulation. 😜

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +2

      Haha switch online emulation is gonna be a fun vid for a comparison

    • @ammonitida
      @ammonitida 7 місяців тому

      False! Mupon LION is BEST!

  • @Tailslol
    @Tailslol 7 місяців тому +3

    Hmmm what plugging did you use in mupen 64? Glide , angrylion or parallel? Glide is cleaner but the other 2 are a lot closer to the N64 especially with 3 point filtering.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      All tests are done at whatever the stock settings are across MiSTer and software

    • @Tailslol
      @Tailslol 7 місяців тому +4

      @@VideoGameEsoterica this doesnt help, depend of the api you was using and the version of the emulator the default can change so being more detailed would be more useful. Because yea comparing the graphics when you just show about the cpu core is not very uselful…you should comparing the video plugin instead.

    • @Imgema
      @Imgema 7 місяців тому +2

      I fully agree. This video is basically GlideN64 vs FPGA.

    • @Tailslol
      @Tailslol 7 місяців тому +1

      @@VideoGameEsoterica @lmgema watched the other video and it is basically the same thing: in Megadrive it doesn't say if it is mame or nuked sound plugin or the core. The SNES doesn't say if it is SNES 9x or bsnes but complain about accuracy. Same for arcade and neogeo ... Complain about accuracy but use FBA neo instead of mame... So in the end it is quite pointless comparison due to the lack of proper information. Especially since emulator default settings are generally for speed and hardware compatible and not accuracy. One last thing, the fpga over emulation advantage is timings and lag but no tests are about that...

    • @Imgema
      @Imgema 7 місяців тому +1

      This channel is known for not being very knowledgable about software emulation (youtube is not a good source for emulation info in general). Its good for hardware and FPGA stuff, but these comparisons seem to exist to make FPGAs look better.

  • @kenr3628
    @kenr3628 7 місяців тому +5

    I could quickly tell the first source was quite clearly Mupen in the Waverace comparison, with mister being the 2nd source. It was the aliasing that gave it away for me. I use both fairly regularly to play N64, so it's not a knock on either one.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Seems like this comparison was a bit too easy this time haha

  • @khzz90
    @khzz90 7 місяців тому +1

    Great video! Is it possible to have a crt filter for the n64 core or is that to much?

  • @vitaAutLetum
    @vitaAutLetum 7 місяців тому +2

    It's amazing how fantastic the FPGA core is. Robert is an S-tier developer. Accomplishing all this within one year of development is outstanding. For comparison, Mupen64 has 8 developers on the project.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +2

      It’s wild to think it was done in a year too

    • @ynotwalk7391
      @ynotwalk7391 7 місяців тому +1

      @@VideoGameEsoterica
      i mean, we knew after psx that he would slay n64 if anyone could
      even so, the pace was impressive

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Super impressive indeed

  • @richarddukard8989
    @richarddukard8989 7 місяців тому

    10:37 did Robert say he’s still working on the N64? I heard he said the core was finished

  • @gamecat666
    @gamecat666 7 місяців тому +1

    Try Simple64 (based on mupen64plus afaik), looks far closer than what im seeing here - the light lens flares work for a start.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      I may do more comparisons in the future

    • @Imgema
      @Imgema 7 місяців тому

      Sumple64 is Mupen with Parallel RDP and some extra timing fixes.

  • @timsurman3354
    @timsurman3354 7 місяців тому

    Be interesting to do a comparison with Parallel, that focus more on getting the visuals accurate.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Ares was my “trying to be 100% accurate” comparison

    • @Imgema
      @Imgema 7 місяців тому

      But what's the point of comparing the FPGA (which focuses on accuracy) with an HLE plugin that was created with fast perfomance in mind?

  • @kosmosyche
    @kosmosyche 7 місяців тому +3

    Hmm... Seems like Mupen64 bypasses N64 antialiasing treatment completely or to a large degree (and of course you can also do it in the Mister N64 core if you want). You can clearly see it on polygons' edges, they look very raw and jagged on the Mupen side and softened/blurred on the Mister side. I bet if you compare the output of a real N64 to both Mister FPGA and Mupen64 outputs, Mister FPGA will be much much closer to the real thing (on the default settings w/o disabling features). That's how I remember and love N64.
    I should really thank Robert that he took the time to thoroughly implement the correct N64 image processing pipeline, even though some people dislike it and even try to disable parts of it on their real N64 consoles. It's better to have it in the core and have an option to disable it (for folks who hate it for some reason) than to not have it at all. In my opinion, this is the most correct way to emulate in general - to have everything emulated as close as possible to the original hardware, including all the quirks and oddities of the emulated system, that's not to everyone's taste, and then work from there to perhaps give some options to mitigate them.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Yes it’s a good design choice…implement the entire VI pipeline and then let people turn it all off or certain aspects to dial in a look

  • @Reaperman4711
    @Reaperman4711 7 місяців тому

    the youtube compression is a bit kind to that noise-thing N64 does--or maybe the games I play just have more of it.

  • @drewba7741
    @drewba7741 7 місяців тому

    Are you using a frontend for Mupen64+?

  • @PlasmaSnake369
    @PlasmaSnake369 7 місяців тому +3

    I'd have to reference a real n64 to decide, I always thought that sort of cleaner look that the emulators give has something to do with using directx or something because every time there was a game that came out on PS2 and PC or whatever console the PC version usually had that cleaner sort of look

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      that will be coming soon too as a video...still have vs OG hardware and vs NSO to do

  • @METR0lD
    @METR0lD 7 місяців тому +2

    Bringing out the🍿for this!

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      These can spice some people up. I’m just glad we have options

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Lol it happened. Glad you had your popcorn

    • @METR0lD
      @METR0lD 7 місяців тому

      What did I miss!? I was too busy focusing on my popcorn!

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Settings arguments 🤣

  • @brandogg
    @brandogg 7 місяців тому +2

    I've been playing N64 via emulation since UltraHLE and Corn. That's how old I am.

    • @MrAmazinj
      @MrAmazinj 7 місяців тому

      I didn’t remember about corn
      The early 2000’s were a blast.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      I remember those days

    • @justinholmes5614
      @justinholmes5614 7 місяців тому

      I downloaded the goldeneye Rom with the Acorn computer we had at school and spread it across a hand full of floppy disks to take it home.

    • @garethr1970
      @garethr1970 7 місяців тому

      Yeah I remember playing Mario 64 and Zelda OOT on my PC in January 1999 on UltraHLE, and that's crazy to think as OOT only came out in November 1998! Nintendo took action shortly afterwards and the website hosting the emulator soon went down. I also remember a Playstation emulator called Bleem around the same time that was actually sold in shops.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Haha I remember those days. Sharing floppies

  • @roberttodd4195
    @roberttodd4195 7 місяців тому

    I found if you turn off bilinear filtering in the menu, the N64 core looks significantly better. The pixels look sharp, but the anti aliasing is still applied to the polygons. Also, is Robert really still working on the base core? I thought work on it was complete.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      It is. I added details in the description. This was on the release candidate core that ended up releasing

  • @sergeleon1163
    @sergeleon1163 7 місяців тому

    I prefer the look of the Mister FPGA for these games, though wonder how much difference there (still) would be left when both have CRT mask (trinitron) filters applied or viewed on an actual CRT monitor.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      They’d get closer if you started popping filters on yes

  • @Nateanderthal
    @Nateanderthal 7 місяців тому

    I like these comparisons, once the N64 universal dynamic recompiler is complete, I would like to see that comparison using upscalers.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Once that’s done I def will :)

    • @davidste60
      @davidste60 7 місяців тому +1

      What's that?

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      This : Recompilation Makes Zelda 64 NEW Again! A Brand New Majora's Mask
      ua-cam.com/video/9DDGHSrgDhM/v-deo.html

    • @davidste60
      @davidste60 7 місяців тому +1

      @@VideoGameEsoterica Oh, that's a *static* recompiler though isn't it? Very good news for N64 fans though.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Correct and yes very good news :)

  • @runneypo
    @runneypo 7 місяців тому

    source 2 is the MiSTer for wave racer. I wouldn't have been able to tell had you not described the differences in the previous games.

  • @matthewbrown4549
    @matthewbrown4549 6 місяців тому

    My understanding AA/blur on real N64 is done on the HW as opposed to on the game ROM. Which makes sense why the n64 core looks the way it does. I know there are some gameshark codes which can disable AA, not sure how the n64 core runs, if you could run an ed64 style menu rom loader that accepts gameshark codes, you could maybe remove the AA if you wanted to test side my side without it... In any case its good to see the two side my side in their stock configurations, thanks!

  • @Pawnband
    @Pawnband 7 місяців тому

    I'd like to see how the mister n64 core compares to another small form factor machine like a raspberry pi.

  • @_BELMONT_
    @_BELMONT_ 7 місяців тому

    loved this video! great job!

  • @mumfnah
    @mumfnah 7 місяців тому

    I'd place a guess on Mupen then MiSTer order...
    Both look great to me, and I'm only guessing that as it looks bit sharper line edges on the first clip, like the dolphin over the ramp, where looks softer and more natural in the second clip to me.
    I do like Wave Race, and Mario Kart, but one I'd load up first is Blast Corps, i used to play that so much when it came out, we'd be up all hours playing Goldeneye and Mario kart, then out that would come, i cant think any other game that's similar either, on other systems i could play

  • @felipenachmanowicz9393
    @felipenachmanowicz9393 6 місяців тому

    Pretty sure the second Wave Race is the fpga....

  • @gornway
    @gornway 7 місяців тому

    the A on dolphin park sign texture is misaligned so i'm guessing 1st video is Mupen

  • @ammonitida
    @ammonitida 7 місяців тому

    I don't think you are using the lion plug-in which is software rendered and closer to the bluriness of real N64 hardware. Mupon also eliminates most of the slowdown in 1080 snowboarding which is a GOOD THING. Sometimes 100% accurate emulation is a bad thing especially when it affects your controls.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      As I mentioned in the video I do these comparisons as out of the box comparisons.

    • @ammonitida
      @ammonitida 7 місяців тому

      @@VideoGameEsoterica the lion plug-in is available in retroarch. it cleans up the framerate hitching and other bugs that are seen in the default hardware renderer. it also restores the blurry look. many games are buggy and unplayable on default settings but the software renderer is near perfect. i beat RE2 on it a few weeks ago.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Maybe in the future I’ll do diff comparisons on diff settings

  • @1luarluar1
    @1luarluar1 7 місяців тому

    I would like to see Fpga vs Software of Quake and Quake 2

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      Maybe in the next set of tests

    • @Imgema
      @Imgema 7 місяців тому

      What software? There are dozens of emulators and plugins.

    • @1luarluar1
      @1luarluar1 7 місяців тому

      @@Imgema the best emulator...I would like to see how far emulator are to have the same feelings. for the moment we are way off...

    • @Imgema
      @Imgema 7 місяців тому

      Ares is the best emulator atm. And i disagree, we are not far off. But it depends on where you are getting your emulation news from.

    • @1luarluar1
      @1luarluar1 7 місяців тому

      @@Imgema Ares, ok thank you...That's why I would like to see Quake and Quake 2, I think they could be a good comparison tool.
      I think some of the games are easier to emulate but I can spot very quiclky what is emulated from what is not...the feeling is completely different. I'm sure at one point we will get there but for the moment no. Looking forward to see if that will be the case, cheers. Ps: if emulator will riche perfection, that would be the end for FPGA in this field I suppose.

  • @BSG1991
    @BSG1991 6 місяців тому

    2nd one is mister for wave racer

  • @Zoomer.88
    @Zoomer.88 7 місяців тому

    Well, I think the vaseline is still here if you really want that. It's in quick menu -> core options -> RDP Plugin - set to Angrylion (is the more precise one), then you'll have a submenu below. Enter it and there are your Vaseline settings, I mean VI Overlay options. "Filtered" is the one you're looking for probably.
    But wasn't the whole hardware N64 scene shitting bricks over the "disable n64 aa/blur" patches not that long ago?
    TBH, in my opinion, while everyone was busy with FPGA development and old hardware resurrection/CRT craze/means to connect old consoles to a modern equipment (framemaisters/retrotinks/rgb cables and what have you), the emulation scene wasn't having a break.
    I mean, fiddling with emulators in early 2000s, I also jumped the true hardware bandwagon and I was in all this too. I now have a big-ass CRT, as well as multiple consoles, scart switches, flash carts and ODEs.
    However, lately I'm more and more inclined to drop all this stuff. I no longer see the point with the current state of classic consoles emulation (pre XBOX360 era. Well, maybe pre XBOX og/ps2 era).
    These times you have a variety of cycle-accurate emulators, including FM synth reproduction thanks to MD Fourier or whatever that thing was called, and also great emulator frontends, like emulationstation (and its offspring, like Retrobat for example). I no longer see the point in my stables of Sega Genesis models with different Yamaha chips, or those arcade boards which are so difficult to store and then connect when you want a quick Pacman or Contra jolt.
    What about pixel doubling and crt? Well, now, when 4k panels are dirt cheap and VFR is found in even a toaster, you can use all kind of CRT simulating shaders - and all this with 65 or 75 inch panels. Good luck finding such a CRT.
    And so on and so forth. The emulation of more modern consoles, however, is still lacking. It's simply not that mature. While xemu and xenia have been making big strides recently, there's still a long road ahead. The sound is particularly lacking. No surround and improper DSP emulation.
    And don't forget that while cycle-accurate and frame-perfect emulation is more and more attainable, it's also possible to crank that internal resolution to 4k and enjoy the game the way you like it. Check out NFSHP2 at 4k in PCSX2 for example, which I'm now having a blast with. It's like a proper remaster or something.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Yes there’s plenty of enhancements for software emulators to take them well beyond stock res and looks

  • @SGE-xe4ux
    @SGE-xe4ux 7 місяців тому +1

    Original Hardware and a CRT is my Setup❤

  • @draketungsten74
    @draketungsten74 7 місяців тому

    Oh the black box races!

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Never had so much fun racing a black box around a track

    • @draketungsten74
      @draketungsten74 7 місяців тому

      @@VideoGameEsoterica Seriously, that was really cool.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      It was fun to follow the entire process

  • @chewgokugin
    @chewgokugin 7 місяців тому

    The differences are insignificant

  • @MegaManNeo
    @MegaManNeo 7 місяців тому

    I watched your video shortly after upload already, so I'm just commenting here but now that I see the differences, I actually like N64 emulation/replication better with all the weird filters applied to the original hardware. Mupen64, Project64 and the likes are just too clean for the N64's own good.
    Then again, I much prefer the PS1's and Sega Saturn's style of 3D for that era when it comes to videogame consoles.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      It’s def a preference and you can dial that look in via Mupen if you want. Ares is out of the box visually doing what the core does

  • @isunshin999
    @isunshin999 7 місяців тому

    I remember when Nesticle and No$GB came out and they were awesome! I guess I don't understand the emotional attachment that requires someone to select FPGA or software emulation exclusively, just play the games you want the way you want, and get on with your life lol

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому

      That’s really all I advocate for. Play games, have fun!

  • @TheKayliedGamerChannel-YouTube
    @TheKayliedGamerChannel-YouTube 7 місяців тому

    All a form of emulation regardless

  • @cardetailingstudioaustria4121
    @cardetailingstudioaustria4121 7 місяців тому

    Original n64 whas never clear and sharp.
    I think mister is here 1:1 to original Hardware.
    I play the First n64 emu pj64 on a pentium2 450mhz and it runs fine but i habe no Feeling to original Hardware.
    Mister give me that i miss so long.
    I love video with mister vs Emulator 👍
    I hope more is coming 😊
    Thx for this great video

  • @ciaranmccarthy
    @ciaranmccarthy 7 місяців тому

    Second source is FPGA I think.

  • @AntneeUK
    @AntneeUK 7 місяців тому

    First: Emulation
    Second: FPGA

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Yes :) this one was too obvious

    • @AntneeUK
      @AntneeUK 7 місяців тому

      @@VideoGameEsoterica I thought "there's no way they can't tell" 🤣 But the emulator is very impressive, still

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      It’s all impressive in its own right

  • @turbochop3300
    @turbochop3300 7 місяців тому

    Hard? What's hard? In your waverace example mupen is shown first.

  • @superbn0va
    @superbn0va 7 місяців тому

    Hmm… nah emulation is cheaper and can be tweaked

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Sure. But that doesn’t negate other options for everyone

  • @Ragesauce
    @Ragesauce 7 місяців тому

    FIRST!

  • @Imgema
    @Imgema 7 місяців тому

    Since the author of the video isn't very informative and the title is a bit misleading, let me clear things a bit.
    Mupen is the emulator core but this emulator can't work without a gfx plugin. There are a few plugins you can use with it, Parallel being the accurate option. In this video, GlideN64 is used.
    This plugin is not accurate and it's made with weaker devices in mind. Its not a good representative for a "software emulation vs FPGA" comparison. Parallel RDP is.

    • @isunshin999
      @isunshin999 7 місяців тому +2

      The author of this video is actually very knowledgeable and informative.

    • @VideoGameEsoterica
      @VideoGameEsoterica  7 місяців тому +1

      Ignore him. Any time I do a comparison be ignored the fact I state multiple times in the video “these are out of the box settings intentionally”

    • @Imgema
      @Imgema 7 місяців тому

      Yes, ignore me and let your audience assume (like most of them do as per their replies) all these graphical issues are produced by Mupen64 and not GlideN64.
      All the graphics are produced by the gfx plugins and you always compare graphics. The out of the box explanation doesn't really explain anything to most of your audience since these can change depending on the device they are using.

  • @CCCP-sr9ou
    @CCCP-sr9ou 6 місяців тому

    Mupen64 Plus Ver 1.7 ?
    project64-angrylion-plus-win32-v1.6-29-g8a1cc86 ?
    Options-Plugin Setting
    Video Setting : Slow, few glitches
    Video Interface : Filtered
    Interpolation : Blurry (bilinear)
    Turn on all the jackdaws! 16:9 No!