If you want help, please do the following: 1. If you have any errors, look at the console tab, hit clear and look up the red errors that still remain. 2. If you still have questions use the search bar to look them up in the VRChat Discord before asking (chances are someone already had the same question that you did) discord.com/invite/vrchat Or if your problem is with 3rd-party tools (like UdonSharp), then search/ask in other relevant Discord servers, such as the UdonSharp Discord discord.gg/Ub2n8ZA Sorry if this seems harsh, I just don't want to spend my time answering simple questions. Helping people learn these topics is often thankless work. Please respect those who are giving you help and make sure to thank them! They want you to learn and grow as an artist! Thanks, Icono
"We are not scientists. We are artists. We don't have to obey the laws of physics. We can bend them to our will." Hahahaha YES!!! Best quote ever. This was one of the best tutorials/walkthroughs I have stumbled across. Thanks for making this!
Lol I was wondering if I should’ve included it when reviewing the script, I’m glad I did. It happens all the time in art. It’s especially apparent in 2D art where light is not physically calculated but completely controlled by the artist.
In this series you have explained things more clearly, with more detail, and a more logical flow, then any other tutorials I've watched. I'll certainly be recommending this to others and am looking forward to the rest of the series.
You Deserve Way More Subs, I've Watch A Couple Of TUTs But Yours Cleared My Doubts And Thought Me So Much, I Found My Answer On The 1st Ep, And Now I'm Watching The Whole Series Great Content Very Educative
For a medium sized room, what would you recommend the final Light Map settings be? Specifically Light Map Resolution, Samples, and Bounces and anything else thats good to have
You may be running out of memory, try lowering the texel density. I have a video on Patreon that explains a few different ways to approach baking large scenes.
@28:27 "Clear baked Data" - Everything looked good until disabling lights for environmental lighting and re-baking. I was about to tear my hair out. Thanks.
Good evening! I am following your tutorials and I am having a problem with the lighting 🥺 The room is lit but all avatars seems to appear black 😭 please helppppp
Hello, ty for your videos! I have a question, I'm modeling a lab I have a lot of tables and chairs, should I do the light setup first (bake lights and reflection probes) without the chairs and tables? Or place the whole scene with chairs and tables and then do the lighting setup
You’re going to have to bake the lighting after placing the tables and chairs so if you want to do it before you can to get a feel for how your lighting is first, and maybe use your lighting to determine your furniture placement
My lighting makes my avatar flicker, i've had this happen with a few avatars but only in a small% of worlds so I figure it's something to do with the lights themselves, any ideas?
Hello, I encountered a problem with baking lights. It has been stuck at 0/11 create geometry | 1 jobs and has not been moved for almost a few hours. When this problem occurs, my unity editor will close very slowly, or A few minutes or longer. I don’t know why. The problem happened very suddenly. It was fine yesterday, but this problem suddenly occurred today. I don’t know how to solve it. Is there something missing or an incorrect setting? This is what happened. What to do?
He explains it in the end of the next episode But, here are 2 solutions. 1) Generate Lighting with CPU instead of GPU 2) Under Debug Settings in the Lighting tab, click Generate Lighting and click the drop down arrow, click Clear Baked Data and then Generate Lighting again. I hope these work.
Question... Im working on a map and its kind of a in scale copy of my apartment. I want the light from my bathroom to be accurate and cast the line of light... everything is just soft except for the directional light I have for the windows. Basically I want the same effect as the windows cast my the mesh that obscure the light from that place, and bleed over to my hallway.... how do I do that?
This was really helpful for me information wise. I still need some support though, I have trouble following tutorials and usually do better with support from a person guiding me through step by step, as well as answering questions. Do you have any advice for me, any discord servers any people who are willing to teach me how to use unity maybe? I understand if that's not really possible to answer but I thought I'd try.
Do I absolutely have to do light probes? The room I'm making purposely doesn't have windows so I just have a point light and reflection probe like you said to have -- but can I get away with just not having any light probes or do I need them for my avatar + furniture?
hey bro I have a question I was hoping I could get your help with. When I enabled post processing through the VrWorldToolkit the objects in my scene became transparent and see through, is there anything I can do to change this?
there's a modeling tutorial and a textures tutorial. The modeling shows how he made the floor, and the textures tutorial shows how he made the floor look the way it does. Though those are the 2nd and 3rd tutorials, if you are a beginner i suggest watching the first setup tutorial aswell as he helps you with a few settings that makes some things easier to do.
Does the shader *have* to stay on standard? Or can you use Standard Lite? Also, this method won't really work for larger worlds on my end? It just turns the entire room pitch black and I'm unable to add any lighting to it
So for the Lighting Basics chapter.. I hit Generate Lighting and, mine doesn't look ANYTHING like yours, and it made my objects a little translucent.. why? EDIT: I switched back to realtime from baked and generated, but it didn't actually change and my textures and stuff are still see through. Please help me fix this..
my directional light is only really getting through one window, the one nearest the longest wall, although my directional light is nowhere near that window
If you want help, please do the following:
1. If you have any errors, look at the console tab, hit clear and look up the red errors that still remain.
2. If you still have questions use the search bar to look them up in the VRChat Discord before asking (chances are someone already had the same question that you did) discord.com/invite/vrchat
Or if your problem is with 3rd-party tools (like UdonSharp), then search/ask in other relevant Discord servers, such as the UdonSharp Discord
discord.gg/Ub2n8ZA
Sorry if this seems harsh, I just don't want to spend my time answering simple questions. Helping people learn these topics is often thankless work.
Please respect those who are giving you help and make sure to thank them! They want you to learn and grow as an artist!
Thanks,
Icono
"We are not scientists. We are artists. We don't have to obey the laws of physics. We can bend them to our will."
Hahahaha YES!!! Best quote ever.
This was one of the best tutorials/walkthroughs I have stumbled across. Thanks for making this!
Lol I was wondering if I should’ve included it when reviewing the script, I’m glad I did.
It happens all the time in art. It’s especially apparent in 2D art where light is not physically calculated but completely controlled by the artist.
In this series you have explained things more clearly, with more detail, and a more logical flow, then any other tutorials I've watched. I'll certainly be recommending this to others and am looking forward to the rest of the series.
ohhhh snap we back in business. Thank you!
Thank you for creating this series. Please keep it up!
dude i love these tutorials so much. has been super helpful. thank you.
icon: "shouldnt take too long"
me: "aight bet, you overestimate the power of a potato"
the light probes are like really oversized on my end-
idk if it was an update or something
you can set their size under the gizmos dropdown
You Deserve Way More Subs, I've Watch A Couple Of TUTs But Yours Cleared My Doubts And Thought Me So Much, I Found My Answer On The 1st Ep, And Now I'm Watching The Whole Series Great Content Very Educative
For a medium sized room, what would you recommend the final Light Map settings be? Specifically Light Map Resolution, Samples, and Bounces and anything else thats good to have
19:07 I can't see the light probe web thing when i spawn it neither when i press "Edit light probes"
Forget it i am so stupid :S
if you have 2 inspectors you have to close one of them and reset the Unity layout
@@iconoclass Yeah i figured it out. I felt so stupid, thanks!
i keep having an issue where the entire area dosnt bake (the area is pretty large) u know how to fix this?
You may be running out of memory, try lowering the texel density. I have a video on Patreon that explains a few different ways to approach baking large scenes.
@@iconoclass idk what texel density is but i assume thats just resolution
I explained it in the vid you're commenting on. if you don't get it then google it
If it's not much trouble could you do one involving neon lighting? So many tutorials out there but none of their solutions have worked for me.
Use an emissive material and set it to baked
I covered it in my latest episode in the series, episode 6
@28:27 "Clear baked Data" - Everything looked good until disabling lights for environmental lighting and re-baking. I was about to tear my hair out. Thanks.
Good evening! I am following your tutorials and I am having a problem with the lighting 🥺 The room is lit but all avatars seems to appear black 😭 please helppppp
I wonder if I covered this in the video...
10:30 Prioritize View is now Progressive Updates in 2022.3.22f1
Hello, ty for your videos! I have a question, I'm modeling a lab I have a lot of tables and chairs, should I do the light setup first (bake lights and reflection probes) without the chairs and tables? Or place the whole scene with chairs and tables and then do the lighting setup
You’re going to have to bake the lighting after placing the tables and chairs so if you want to do it before you can to get a feel for how your lighting is first, and maybe use your lighting to determine your furniture placement
Make sure that there’s enough room for people to move around
My lighting makes my avatar flicker, i've had this happen with a few avatars but only in a small% of worlds so I figure it's something to do with the lights themselves, any ideas?
With baked lighting only light probes should affect avatars so check those
@@iconoclass I'll check! Thanks for getting back to me
Hello, I encountered a problem with baking lights. It has been stuck at 0/11 create geometry | 1 jobs and has not been moved for almost a few hours. When this problem occurs, my unity editor will close very slowly, or A few minutes or longer. I don’t know why. The problem happened very suddenly. It was fine yesterday, but this problem suddenly occurred today. I don’t know how to solve it. Is there something missing or an incorrect setting? This is what happened. What to do?
I'm getting weird black boxes around my entire world everytime I bake, and I have no idea how to fix it-
He explains it in the end of the next episode
But, here are 2 solutions.
1) Generate Lighting with CPU instead of GPU
2) Under Debug Settings in the Lighting tab, click Generate Lighting and click the drop down arrow, click Clear Baked Data and then Generate Lighting again.
I hope these work.
@@bloodwolfop8976 Thanks!
@@bloodwolfop8976 thank you so much this fixed my issue too
Question... Im working on a map and its kind of a in scale copy of my apartment. I want the light from my bathroom to be accurate and cast the line of light... everything is just soft except for the directional light I have for the windows. Basically I want the same effect as the windows cast my the mesh that obscure the light from that place, and bleed over to my hallway.... how do I do that?
fix your grammar and post this in the vrc discord with photos
This was really helpful for me information wise. I still need some support though, I have trouble following tutorials and usually do better with support from a person guiding me through step by step, as well as answering questions. Do you have any advice for me, any discord servers any people who are willing to teach me how to use unity maybe? I understand if that's not really possible to answer but I thought I'd try.
I cant seem to find a wall shader that has occlusion on it at all so i'm a bit stuck
I'm using the standard shader in this vid
Do I absolutely have to do light probes? The room I'm making purposely doesn't have windows so I just have a point light and reflection probe like you said to have -- but can I get away with just not having any light probes or do I need them for my avatar + furniture?
You need them for the avatars if you are baking lighting.
Tysm!
How do I check shader compatibility for baking?
idk
man i really cant get it to work, everything just becomes bright white for me
Read the pinned comment
@@iconoclass i did no one answered but i found the cause, it was the skybox i used
hey bro I have a question I was hoping I could get your help with. When I enabled post processing through the VrWorldToolkit the objects in my scene became transparent and see through, is there anything I can do to change this?
Ask in the VRChat Discord and provide images
I'm really curious as to how he made the floor boards :( Anyone care to explain?
watch the modeling tutorial
there's a modeling tutorial and a textures tutorial. The modeling shows how he made the floor, and the textures tutorial shows how he made the floor look the way it does. Though those are the 2nd and 3rd tutorials, if you are a beginner i suggest watching the first setup tutorial aswell as he helps you with a few settings that makes some things easier to do.
Does the shader *have* to stay on standard? Or can you use Standard Lite?
Also, this method won't really work for larger worlds on my end? It just turns the entire room pitch black and I'm unable to add any lighting to it
watch part 9
and my video on lighting large scenes
@@iconoclass I'll be sure to watch those soon! Thank you
Yessir
So for the Lighting Basics chapter.. I hit Generate Lighting and, mine doesn't look ANYTHING like yours, and it made my objects a little translucent.. why?
EDIT: I switched back to realtime from baked and generated, but it didn't actually change and my textures and stuff are still see through. Please help me fix this..
i'm having the same problem, although my scene is just overall darker.
my directional light is only really getting through one window, the one nearest the longest wall, although my directional light is nowhere near that window
sunlight gets through my windows irl even though the sun is nowhere near my window
you sound like main character from Mr. Robot