How to Optimize your VRChat World INSTANTLY

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 50

  • @GIBGamesDev
    @GIBGamesDev 2 роки тому +35

    Worth noting that this video already assumes a general beginning knowledge of Unity and/or the VRChat SDK. More "basic" tutorials are in the pipeline.

  • @kuyajames1
    @kuyajames1 Рік тому +35

    Can yall make more content like this for VRChat? It's both comedic and I learned a lot too. You guys are fucking great!

  • @therealnagia2461
    @therealnagia2461 Рік тому +4

    holy shit why is this not massively popular? this was hilarious, short and informative (i learned about occlusion baking) ! thank you!

  • @DavidPearcey
    @DavidPearcey Рік тому +1

    Everytime the chair was thrown to highlight "Unacceptable!!", well, it made my day! Thanks for the fantastic tips!

  • @Rune3D
    @Rune3D 10 місяців тому

    As a new world creator for VRChat, and as someone who's already expirenced in 3D art, I can already tell I'm gonna be coming back here a lot!
    Subbed!!!

  • @The666VampireGirl
    @The666VampireGirl 28 днів тому

    this is super helpful, thank you so much! im working on my.... 15th world? and although i knew most of the things, i wanted to be sure i was doing everything to keep my world as optimized as possible

  • @Rollthered
    @Rollthered Рік тому +14

    I'm surprised you didn't mention static batching VS gpu instancing and how that could drastically improve performance. Or even the mention of vertex colors instead of multiple materials in a scene for flat colored materials since vertex colors are practically free and do not use UV space. Could we get a more detailed guide with even more of these tips? I feel like people finding this video could benefit a lot from it.

    • @t.mzulfadli7985
      @t.mzulfadli7985 5 місяців тому

      Could u explain more on vertex colours?

  • @LUCKY_HORSE_GAMING
    @LUCKY_HORSE_GAMING Рік тому +1

    you helped me so much whit this video, THANK YOU! :3 i just started to do an real life to vr build of my home so.. there are manny objects that i still need to build.. befor your video, everything was lagging like crazy but now it is going as smooth as hot butter ;)

  • @thatpole4225
    @thatpole4225 Рік тому +1

    you are Severely underrated.

  • @LydianMelody
    @LydianMelody Рік тому

    DUDE. The info is great and all but this youtube video itself is WOAH. Goals!!

  • @dqmaged
    @dqmaged 2 роки тому +1

    This was one of the most informative but funniest videos I have seen for this topic :p

  • @_PannieCake_
    @_PannieCake_ Рік тому +2

    I personally never use lights in general for my worlds. It has cause severe problems with Quest users, which I happen to be. i often hand-make all the light maps and just add it as an emission to whatever I want. The only light I tend to keep is the directional light that is the "sun" of the world. I use s series of these to save on world size.
    I recently made a hangout world and baked lighting into it. The file size was about 30mb + some problems with certain areas being lit incorrectly.
    I removed all the lights and put only emission maps on the things I wanted illuminated: 6mb and it had the basic toony look I was going for.

  • @Plaguued
    @Plaguued Рік тому +1

    Incredibley high quality video, learned alot while also being entertained. Thanks for the guidelines and pointers

  • @civosborne
    @civosborne 2 роки тому +2

    I hate how the bit at 4:09 actually makes sense to me.

  • @GrimmSmile
    @GrimmSmile Рік тому

    For a world with real-time lighting, AO textures are definitely useful for certain objects. Since some objects will end up looking like they have flat lighting or very little shadowing going on. If your baking the lights tho, then yeah, you don't really need AO textures on anything, since it's automatically done by baking.

  • @Kantorek555
    @Kantorek555 11 місяців тому

    The way this video is made is absolutely perfect :D

  • @leion800
    @leion800 2 місяці тому

    If you do need an object that has a lot of polygons, import it into blender and use the decimation modifier. Slide the bar in it down until it starts not looking good. Your texture will cover up a good chunk of the blockiness, apply, and export as fbx. If you opened the model in the unity assets folder it will just update. And if you shader has smoothness turn it all the way down. If you don't you have a nasty looking film on everything.

  • @soviet_ren4412
    @soviet_ren4412 2 роки тому +1

    amazing video covered all the biggest things

  • @KapsiF
    @KapsiF Рік тому

    Why does this video not have more views this is amazing

  • @Thee_Titanis
    @Thee_Titanis 27 днів тому

    Very informative and entertaining! Thank you!

  • @notzeldalol712
    @notzeldalol712 Рік тому +1

    Very well edited! I will also keep these tips in mind.

  • @ArranAsh
    @ArranAsh 2 роки тому +1

    Wow this was surprisingly high quality! Keep up the good work!

  • @SeanGauseOfficial
    @SeanGauseOfficial Місяць тому

    I know you guys joked about how AO maps don't make a difference but they really do, especially in dimly lit maps or any maps that use primarily baked lighting. Unless you're using very special directional lightmaps at really high resolutions.

  • @alphacompton
    @alphacompton Рік тому

    I really like the video. useful information delivered efficiently and you guys were entertaining to watch. The video ended before I knew it and I want more.

  • @KiyokoTheDoll
    @KiyokoTheDoll Рік тому

    THANK U SO MUCH DADS OF OPTIMIZING

  • @blueasis
    @blueasis Рік тому

    Love the video, great tips for beginners!
    My only feedback isnt even about the tips its about the production; Toast has some weird noise/clicking in the background of their microphone when speaking which is very distracting.

  • @abcasdf747
    @abcasdf747 Рік тому

    wow. super useful video and super well made, thank you

  • @Maebbie
    @Maebbie Рік тому +8

    What about atlassing everything in your world to one material lol. Also crunching textures is a bit overated, it does not do that much, while reducing texture size is one of the best things you can do, as you mentioned. You can also see all textures currently used in a scene with a tool called Ressource Checker. I hope this video will reach many, so that new worlds are able to be enjoyed by more people.

    • @Dorktoast
      @Dorktoast  Рік тому +3

      Thank you for the kind words!
      On crunching: Just yesterday I helped someone optimize. Crunching textures alone lowered a world from 488MB to 87 MB. However, if your textures are already small and optimized, crunching might not do as much.

    • @Maebbie
      @Maebbie Рік тому +1

      @@Dorktoast whoa those file savings are wild, very nice. I just supersample larger textures for an atlas and the most savings i was able to get were 3 mb on a 45mb project, so wasnt worth it in my eyes. Crunch also has artifacting that become more noticeable on quest and still take up as much vram as the uncompressed texture of that resolution has, which means reducing res is better in that regard too.
      However all that said, its hard to argue how effective it is for most people to just crunch when I see your friend go to 1/5 of the file size with 1 option alone, very commendable.

    • @MrKillerbee124
      @MrKillerbee124 Рік тому

      I have to disagree with your idea about crunching textures. If your world is designed for casual use (such as a home world), it is the the only way to get a well-textured world to be available to quest users due to the 100mb world limit.
      For anyone in this, the VRC World Toolkit (an optional package on the creator companion) allows for mass crunching of all textures and includes options for the compression rate and resolution limits of those textures.

  • @GHero60
    @GHero60 Місяць тому

    Great video!

  • @The_Owlbear_Jew
    @The_Owlbear_Jew 2 роки тому +1

    10/10 quite helpful!

  • @KiriRose
    @KiriRose Рік тому

    You guys doing a grate job

  • @TIGXR
    @TIGXR Рік тому

    Meen.. that was good to watch!

  • @Lao_lu
    @Lao_lu Рік тому +1

    do you have any tips or tricks to make vrchat worlds better?
    for example, adding rain effects, or blowing leaves, or decorating textures using decals?

  • @alexisdigital2980
    @alexisdigital2980 Рік тому

    So fun to watch and great for newbies like me 😃 thx

  • @amimirmimir512
    @amimirmimir512 10 місяців тому

    the only reason i'd even want to rip maps from other games is so that every phineas and ferb map is playable in vrchat

  • @alphacompton
    @alphacompton Рік тому

    No more VRChat videos? UNACCEPTABLE!
    please make more. 😅

  • @Wuskers69
    @Wuskers69 Рік тому +2

    Wait, why is ripping maps from other games immediately bad?

  • @Pennyfalke1
    @Pennyfalke1 10 місяців тому

    Please make more of those Videos! This is a lot of useful Information thanks a lot! How about create a world for VrChat fast or Something Like that. Beginner to pro. 1 hour vs 10 hours Work.
    I think youre able to teach us a lot!

  • @Abstered
    @Abstered 5 місяців тому

    amazing were i subscribe and were is the patreon?

  • @xr_xharprazoraxtra5428
    @xr_xharprazoraxtra5428 Рік тому

    I have baked lightmaps, crunched textures, reusing textures, compressed low-poly meshes (that I made myself), but it's just like 8% only... T^T

  • @pinklightninggacha
    @pinklightninggacha 6 місяців тому

    That is absolutely cursed who makes a shrine to tod howard

  • @the_stray_cat
    @the_stray_cat Рік тому

    anyone know a good vid to learn how to do tip 5?

  • @BoxedBear
    @BoxedBear 2 місяці тому

    Just went from 127mb to 9mb.
    Fun times 😂

  • @KiyokoTheDoll
    @KiyokoTheDoll Рік тому

    "U dont wanna use ripped worlds cuz thats bad" haha oki dad😅