Change Your Lighting Without Re-Rendering | Blender Light Groups Tutorial

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  • Опубліковано 4 лют 2025

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  • @cgboost
    @cgboost  8 днів тому +2

    🦜 Get our new Master Compositing in Blender course 20% off as Early Bird here: cgboost.com/courses/master-compositing-in-blender
    🎫 Coupon code: EARLYBIRD20

    • @rizky_bayuu
      @rizky_bayuu 5 днів тому

      hey I forgor to ask this
      is the light group for material?
      (emission in material)

    • @cgboost
      @cgboost  5 днів тому

      @@rizky_bayuu Yes, this works for emission materials too. You can pick a light group for the objects with emissive materials in the Properties Editor > Object > Shading > Light Groups. Then you have the emission light on a separate layer. Works only in Cycles. ~Zach

  • @TronicD-r5t
    @TronicD-r5t 7 днів тому +8

    You have just saved me a tone of money based on time!!!!!
    My client would be so impressed on my speed change from the past to present! Thank you so much

    • @cgboost
      @cgboost  7 днів тому

      Delighted to hear it helped!
      ~ Daniel

  • @Anomalous_Audio
    @Anomalous_Audio 4 дні тому +1

    This is literally going to save me so much time, I'm working on an 1800 frame project with several light sources that takes my computer hours to render

  • @migueleng7634
    @migueleng7634 8 днів тому +10

    I used this with maya/arnold a lot, thanks for sharing within blender!

  • @marcelowiek
    @marcelowiek 7 днів тому +3

    Really nice tutorial, and I highly recommend people to enroll on Daniel's course, is a game changer!

  • @GANONdork123
    @GANONdork123 3 дні тому

    I wish I'd known about this sooner. Light Groups + Light/Shadow Linking = Unlimited Power

  • @animationpractice1166
    @animationpractice1166 8 днів тому +5

    This is great, I am considering getting the course. Well presented.
    My renders are terrible. I need to improve!!

  • @RalphTompkins
    @RalphTompkins 8 днів тому +4

    Nice video! Very helpful & useful! BTW, the course is great! Thanks.

  • @SwayMolina
    @SwayMolina 8 днів тому +2

    Really enjoying the compositing course. A few videos in and watching this workflow using light grous makes sense!

  • @SPITFIRE_502
    @SPITFIRE_502 7 днів тому +1

    This course was so awesome.. It changed the way I create forever.

    • @cgboost
      @cgboost  7 днів тому +1

      I am delighted to hear that!
      ~ Daniel

  • @hicbey4939
    @hicbey4939 5 днів тому

    Super useful tutorial million times thanks

  • @nightlyknight7970
    @nightlyknight7970 7 днів тому +1

    Crazy tutorial! Ill defiantly buy the course someday.

  • @pietropasotti4418
    @pietropasotti4418 7 днів тому

    I've already bought the course: it's definitely recommended

  • @canislupusfool
    @canislupusfool 2 дні тому

    Great tutorial!

  • @coshacc6
    @coshacc6 8 днів тому +2

    Very powerful later i will buy course

  • @Quickartflicks
    @Quickartflicks 7 днів тому

    Okay I can't miss that one.❤❤❤

  • @Hikari-M
    @Hikari-M 8 днів тому +1

    You just saved my life

  • @Arrowheadcreations489
    @Arrowheadcreations489 8 днів тому +1

    Thank you so much for this in for the information I can use this method in davinci resolve for compositing

  • @ayaz1979
    @ayaz1979 2 дні тому

    Awesome, Thanks

  • @Awanys
    @Awanys 5 днів тому

    Very useful 🙏

  • @PedroScherz
    @PedroScherz 7 днів тому

    You guys are awesome!

  • @darrennew8211
    @darrennew8211 8 днів тому

    Very informative!

  • @khalidbeyaie
    @khalidbeyaie 7 днів тому

    Beautiful

  • @PolygonPerspective
    @PolygonPerspective 8 днів тому

    Great video, very informative.

  • @reimamama.planet5363
    @reimamama.planet5363 7 днів тому

    It's great!!✨✨✨

  • @호야호야-s3l
    @호야호야-s3l 7 днів тому

    This is brilliant :D

  • @Tomy_Yon
    @Tomy_Yon 8 днів тому +17

    I'm gonna try all of these scenes with my 8Gb VRAM laptop. Wish me luck. 😊

    • @Blend-a-lot
      @Blend-a-lot 8 днів тому +5

      You can do a lot of stuff with 8GB of VRAM. If you work smart (and compositing can help with that) the limitations are not that hard to work around.

    • @Tomy_Yon
      @Tomy_Yon 8 днів тому +1

      @Blend-a-lot I'm gonna take this one. My fist Blender courses were on geometry nodes, 3D modeling and rigging. This will be a perfect addition.

    • @godzillnoob
      @godzillnoob 7 днів тому +1

      I am always struggling with my 4gb Vram I can't do large scale scenes

    • @Tomy_Yon
      @Tomy_Yon 7 днів тому +1

      @godzillnoob oh yes, recognizable, I honestly don't understand that a lot of creators don't mention the minimum requirements your pc or laptop need to follow their courses. 8 gb VRAM is absolutely a minimum to start with when making animation and bigger sculpting projects.
      I bought a course on rigging last year. I couldn't even finish the first rigging task, my laptop crashed so many times. And I don't use other big apps on my laptop.
      But you can find some great videos with tips and tricks to lower the rendering time without losing too much quality.

    • @danishchawla690
      @danishchawla690 6 днів тому

      I use blender in 6gb vram, so this is fine lol

  • @danialsoozani
    @danialsoozani 7 днів тому

    Thanks a lot! for emissive objects should we do it in the same way?

    • @cgboost
      @cgboost  7 днів тому +2

      For emissive materials, you can subtract the light groups from the original render with mix nodes. That will give you every light source not included in the light groups, including emissive materials.
      ~ Daniel

    • @danialsoozani
      @danialsoozani 7 днів тому

      @@cgboost Thank you for your detailed explanation!

  • @diptangshudey5370
    @diptangshudey5370 7 днів тому

    Dayum!
    I want to get a bunch of courses from the site, but they are all out of my budget as I'm still a student. Maybe someday!

    • @cgboost
      @cgboost  7 днів тому

      There is a student discount available. Just message the support email from the website :)
      ~ Daniel

  • @theGoogol
    @theGoogol 7 днів тому

    Tip : When using cycles, on the Output Tab, set RENDER TO REGION to ON.
    This makes the Render Preview mode only render what the camera can see when you're viewing through the camera.
    Saves a "bit" of preview render time when working on your scene layout and gives a better impression of the actual final render.

    • @cgboost
      @cgboost  7 днів тому +1

      Good tip! Thanks for sharing
      ~ Daniel

    • @theGoogol
      @theGoogol 6 днів тому

      @@cgboost : Ty ^_^
      Small request ; could you add some info about the denoising node in Compositor? I feel like some people might be startled that their denoised, light-grouped render now has a lot of noise after following the tutorial 👍🏾

  • @chandumurali539
    @chandumurali539 2 дні тому

    Can we also use this for video renders in blender i mean changing lights and color correction for entire animation video that we do in blender

    • @cgboost
      @cgboost  2 дні тому +1

      You absolutely can, yes. Just make sure you save your light groups as videos / image sequences as well, or you won't have the required light information to work with :)
      ~ Daniel

  • @kirterwindorado
    @kirterwindorado 5 днів тому

    I know we can do it with openexr multilayer in other software, but in just only blender after you do your composition, you still need to re-render the whole scene right? and if you want to change something inside compositing tab, again that would be a re-render the whole scene right?

    • @cgboost
      @cgboost  5 днів тому +1

      No, you don't need to re-render the 3D scene at all. If it's a still image, you can save the result of the compositing work directly from the image editor (Image > Save As, or Alt + S). If it's an animation, you can render all of the passes (full image and light groups) to image sequences when you render the first time, then you can just work on the image sequences, like in any other software. No re-render if the 3D scene required.
      ~ Daniel

  • @The_Orgin
    @The_Orgin 7 днів тому +1

    How does this work for emmission meshes?

    • @cgboost
      @cgboost  7 днів тому +1

      For emission-based materials, the best way I've found to extract that information is to subtract all the light groups from the original render with Mix nodes. This will give you the emission without any other lights, and you can treat it like another light group.
      ~ Daniel

    • @The_Orgin
      @The_Orgin 7 днів тому

      @@cgboost I've been doing it using render layers. Defenitely gonna try this in my next project. Thank you

    • @cgboost
      @cgboost  7 днів тому

      Well, you can just pick a light group for the objects with emissive materials in the Properties Editor > Object > Shading > Light Groups. Then you have the emission light on a separate layer. Works only in Cycles. ~Zach

    • @The_Orgin
      @The_Orgin 7 днів тому

      @@cgboost I must have seen this it Eevee. Only light & shadow linking was there and I assumed it didn't exist for meshes. Thank you

  • @d.aanimations
    @d.aanimations 7 днів тому

    This is some crazy stuffs🥹🔥

  • @spaceTimeSnacks
    @spaceTimeSnacks 7 днів тому

    Will/Can the light groups be saved in an openEXR? Otherwise you still need to re-render an animation at least once to have those channels.

    • @Florianski
      @Florianski 7 днів тому

      Yes, you can save any type of pixel information in an openexr

    • @cgboost
      @cgboost  7 днів тому

      Yes, you can absolutely save the light groups as EXRs or any other image type. In fact, I would recommend it, whether you're doing an animation or a still-frame render, so that you don't need to re-render if you close Blender.
      ~ Daniel

  • @AlexE8030
    @AlexE8030 7 днів тому

    how would you do this for an animation?

    • @cgboost
      @cgboost  7 днів тому

      You can render one frame like normal, and grade the light groups for that one frame. Then you can render the whole thing out and it will apply to everything. Or you can save all of the light group render outputs to image sequences and combine them afterward. I'd recommend the second one :)
      ~ Daniel

    • @AlexE8030
      @AlexE8030 7 днів тому

      @@cgboost Thank you. So say i take those frames into a video editor like davinci and i want to go back without rendering to fix the light. i just do that in the compositor in blender and it applys to the final images still?

  • @jkartz92
    @jkartz92 7 днів тому

    I wanna render my scene with passes and rebild beauty pass in comp and use light groups along with it. is it possible to do so?

    • @cgboost
      @cgboost  7 днів тому

      It is most definitely possible, yes.
      ~ Daniel

  • @kayletbale9287
    @kayletbale9287 7 днів тому

    If you save the light groups as images and try to do compositing in Photoshop, the light will look incorrect. Although I was mostly able to handle it, it's still frustrating((

    • @cgboost
      @cgboost  7 днів тому +1

      This might be due to a colourspace difference, so make sure that you're saving in a format that bakes in the colourspace, such as PNG if you're going to take it to a different software.
      ~ Daniel

    • @kayletbale9287
      @kayletbale9287 7 днів тому

      @@cgboost Yes, I saved in most formats, including png 16-bit, and the result was always bad. I understand that the "add" overlay mode in blender does not work the same way as the "Linear Dodge (add)" overlay mode in Photoshop and other 2d editors.
      And I have a feeling that this problem may overlap with the problem of displaying transparent images with a glow effect.
      As a result, in order to get a layer with lighting that will overlay correctly, I had to output a separate image with the necessary light, as well as a picture without it, then overlay them on top of each other in Photoshop using the "difference" overlay mode and save the result, so I got a layer with light that it will be calculated correctly in Photoshop using "Linear Dodge (add)". But this method has its drawbacks, it works perfectly only if you want to apply one layer of light, however, if you want to use more than one layer of light, then an error will accumulate in the form of an increase in brightness in those places of the image where the layers of light intersect.
      Actually, I don't really like working in Photoshop, but my employer required me to do compositing there)

  • @jeffg4686
    @jeffg4686 8 днів тому

    They could probably use YOLO and/or Segment Anything to make that mask selection similar to the magic mask in resolve.
    Or actually, could just use cryptomatte - forgot about that.

    • @cgboost
      @cgboost  8 днів тому +1

      You could use cryptomattes, this is true. However you still run into the problem that you are grading all of the lighting on that object together.
      ~ Daniel

    • @jeffg4686
      @jeffg4686 8 днів тому

      @@cgboost - oh, gotcha, thx

  • @JimMorren
    @JimMorren 8 днів тому +2

    Hehe, I can't count the amount of times I have needed to adjust the scene lighting because of one stupid light not being set right.

  • @roy_tanmoy
    @roy_tanmoy 4 дні тому

    This has been the basic workflow for all high-end productions big studios for decades.

    • @cgboost
      @cgboost  4 дні тому

      Exactly right :)
      ~ Daniel

  • @mustafasharaf444
    @mustafasharaf444 2 дні тому

    How can i export it to after effects?

    • @cgboost
      @cgboost  2 дні тому

      You can save any image (including any / all of the light group outputs) to images / image sequences, and import them to After Effects from the resulting image file(s).
      ~ Daniel