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Приєднався 9 жов 2020
Creating high quality tutorials.
I made the VRChat worlds Serene Seaside, Room at Sea and Lone Lighthouse.
I wrote The VRChat Content Creation Compendium and the How to make your first VRChat world tutorial series. Check them out if you're interested in creating VRC avatars or worlds!
I made the VRChat worlds Serene Seaside, Room at Sea and Lone Lighthouse.
I wrote The VRChat Content Creation Compendium and the How to make your first VRChat world tutorial series. Check them out if you're interested in creating VRC avatars or worlds!
10 Must-Play Indie Games
00:00 - Intro
00:35 - 1
01:19 - 2
02:04 - 3
02:32 - 4
03:03 - 5
03:27 - 6
04:14 - 7
05:19 - 8
06:20 - 9
06:53 - 10
07:44 - Freedom Planet
08:30 - Shantae & The Pirate's Curse
09:04 - Distance
09:42 - Clustertruck
10:08 - Night in the Woods
10:54 - Before Your Eyes
11:21 - Stray
11:56 - CBT
12:25 - Humanity
13:11 - Celeste
13:52 - Outro
00:35 - 1
01:19 - 2
02:04 - 3
02:32 - 4
03:03 - 5
03:27 - 6
04:14 - 7
05:19 - 8
06:20 - 9
06:53 - 10
07:44 - Freedom Planet
08:30 - Shantae & The Pirate's Curse
09:04 - Distance
09:42 - Clustertruck
10:08 - Night in the Woods
10:54 - Before Your Eyes
11:21 - Stray
11:56 - CBT
12:25 - Humanity
13:11 - Celeste
13:52 - Outro
Переглядів: 474
Відео
Intro to Blender for Game Developers Part 2
Переглядів 5845 місяців тому
Intro to Blender for Game Developers Part 2
The Bigscreen Beyond Disappointed Me
Переглядів 30 тис.5 місяців тому
The Bigscreen Beyond Disappointed Me
Intro to Blender for Game Developers (Part 1)
Переглядів 1,3 тис.6 місяців тому
Intro to Blender for Game Developers (Part 1)
Baking Lighting for Large Unity Scenes
Переглядів 41 тис.Рік тому
Baking Lighting for Large Unity Scenes
Avatar Pedestals and World Portals | VRChat Unity Tutorial
Переглядів 14 тис.2 роки тому
Avatar Pedestals and World Portals | VRChat Unity Tutorial
Uninstall VRChat Tutorial (EASY 2022)
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Uninstall VRChat Tutorial (EASY 2022)
Reduce Build Size of Large Unity Scenes! (and VRC Worlds!)
Переглядів 41 тис.2 роки тому
Reduce Build Size of Large Unity Scenes! (and VRC Worlds!)
Bakery Lightmapper for Unity (and VRChat): Introduction and Overview (Part 1/2)
Переглядів 22 тис.2 роки тому
Bakery Lightmapper for Unity (and VRChat): Introduction and Overview (Part 1/2)
Day Night Cycle Prefab and Realtime GI Tutorial
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Day Night Cycle Prefab and Realtime GI Tutorial
Unity 2019 Enlighten Realtime GI Demonstration (VRChat)
Переглядів 1,9 тис.2 роки тому
Unity 2019 Enlighten Realtime GI Demonstration (VRChat)
Day/Night Cycle and Realtime GI Tutorial Teaser
Переглядів 1,6 тис.2 роки тому
Day/Night Cycle and Realtime GI Tutorial Teaser
10) Uploading to PC & Quest - Create Your First VRChat World
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10) Uploading to PC & Quest - Create Your First VRChat World
9) VRC Prefabs (Video Player, Pens, Water...) - Create Your First VRChat World
Переглядів 56 тис.2 роки тому
9) VRC Prefabs (Video Player, Pens, Water...) - Create Your First VRChat World
8) Pickupables and Physics - Create Your First VRChat World
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8) Pickupables and Physics - Create Your First VRChat World
7) Udon - Create Your First VRChat World
Переглядів 17 тис.2 роки тому
7) Udon - Create Your First VRChat World
guess i am going to keep using my index intill it explodes.
do you have a video on how to give a pickup physbones
my world is fully ready to upload as quest compatible but when i try to test it says i need to plug in an android device with adb debugging enabled. how do i build and test when its saying that Note: I did not use EasyQuestSwitch as newer unity seems to just do all that for you now anyways
5:25 yea this is ahuge problem with the defult strap... The audio strap or atleas a hard strap, should be included from the begining
I've added some 3D printed soft strap mode to mine, and the back strap alone felt infinitely more comfortable. Then I added the top strap in halo mode and now I can choose how much pressure I want from the face gasket (whether or not I want a relatively tight fit depends on if I'm playing a VR game that requires moving a lot). Default straps are still bad, but I'm glad some people came up with tweaks that work. Problem is to either have a 3D printer or know someone who does.
Tech youtubers Disappointed Me
So, I ended up making a purchase after having my far and close IPD measured at the optician. Interestingly, one eye is 0.5 mm closer than the other, but at least I could follow Bigscreen's recommendation and go with far IPD minus 1. And I must say, this is definitely NOT a headset for everyone. I'm satisfied, but I can certainly see why many people would not. If you're more used to wireless inside out with insanely huge field of view, this is not for you. I went from the OG Vive (with its thick foam cushion) to the Vive Pro (with the official thin leather cushion which greatly increased my field of view) to the Beyond. Field of view wise, I feel like I'm back to the OG Vive binocular vision. The moment I turn my eyes, it quickly gets blurry and if I go further I even get out of the field of view entirely. I can move my eyes about 30° up/down/left/right before it gets blurry, but I have to get used to moving my head even more than on the Vive Pro. Even if the Vive Pro had Fresnel lenses, I still got used to moving my eyes around a bit, because I could still see. There's a bit of glare (it appears as tiny white spots on the opposite side of the lenses when I'm checking something bright on a mostly dark screen). I feel like it's almost non-existent but many people seem to say it's horrible. I guess I'm just more tolerant to it because there was much more glare in the Vive Pro, which I also found acceptable. Brightness wise, I'm no longer burning my eyes like on the Vive Pro. I've set the Beyond's brightness to 50% and I feel like it's more than bright enough for my liking. The one thing I dislike is how the ventilation sounds like a constant humming sound when I'm wearing my IEMs. I had to reduce its speed down to 50-60% to make it more bearable whilst preventing the headset from overheating (although at first I set it to 40% which is the minimum and it still worked fine, but my eyes got dry if I forgot to drink water and blink more frequently).
your point on GPU instancing is wrong for 3 reasons 1) it should be same mesh and material 2) shader need to support this feature 3) srp batcher will be prefered by unity and should be disabled if you want GPU instancing. Advice is to open frame debugger and see what actually sent to gpu
Not totally correct. Unity will batch together meshes before sending them to the GPU for rendering using the same material (for BIRP) or same shader variants (for SRPs) whether GPU instancing is enabled or not. GPU Instancing will just instance the same mesh on the GPU. Worth mention that GPU instancing will disable SRP Batching and GPU instancing is not always good. If you are instancing couple of meshes, the cost of preparing and changing GPU state is higher than the actual instancing itself, bringing little no benefits at all. Use GPU instancing when rendering the same mesh more than 50 times. Otherwise sharing materials or shader variants is the best way to reduce drawcalls.
Thanks for the corrections. This kind of nuanced info is difficult to find.
It's absolutely satisfying when things start to work in my world as I test it. Thanks for the inspiration and useful information!
CTRL + K Didn't work for me but whatever found a work around it
Hehe, idk why but when i use the edge loop and want make a window, for some reason it won't choose the face for the window but it will take the rest of the wall xD Is there an solution ?
They removed ProGrid in 2021.3 Still not added in 2022.3 Can we make Unity add it back?
you can add it by package name but honestly the built in grid snapping has improved so just use that. you can make adjustments to it in settings to get it to function more like progrids, so you can quickly change the snapping scale.
I am happy to say that I have not had any of the issues with my Beyond that you have I will say however that I absolutely hated the way it felt with the elastic head strap Now that I have finally received the audio strap, my experience useing the headset is like night and day I feel that the headset should have shipped with the audio strap as it makes that big of a difference in comfort I can only hope that Bigscreen has learned from the release of this headset and makes the next one larger and more focused on the gaming segment of VR users
pirateing it rn
I've had my index for 2 or so years now... maybe 3? And its so frustrating wanting to upgrade but every headset feels like im trading off. Like i have to choose between better resolution and shit audio solutions, or ok audio and bad lenses, and then I just sit here with my index scared to "upgrade" bc nothing seems like an actual upgrade
I care more about comfort than visuals. I have the oculus and it hurts my face after 15-30 minutes.
My number 1 complaint about VR in general is the white lens glare/god rays or whatever you want to call them ( or whatever the screen door). Trying to watch a movie in VR just makes it feel really low quality. For context I have the valve index since 2019. The image quality when watching a movie is actually quite crisp and clear, however, and this is a big however and that is the white lens glare will constantly hit you when the movie changes scenes and when you are watching an hour and half movie the scenes change all the time and just kills the immersion and quality of graphics. Every time I start watching a movie in VR I'm like this looks amazing! And I'm like this is really clean and high quality graphics and I tell myself why don't I do this more often its not as bad as I remember. And then after 30 minutes more or less I'll take the headset off and I'll watch the movie on my computer monitor and its easily 2-3x better looking then in vr and I get mad. Most games and most environments if you move your head too much the white lens glare will hit also. Certain games the white lens glare is not an issue but I have found its kind of rare. I have found that certain games have amazing graphics like in half life and a free game like time capsule arcade. And this is kind of my second complaint about VR is the game quality. A lot of games you buy are low graphic games but then you play a free game that was built in unreal engine 5 like the time capsule arcade and it looks insanely amazing and it becomes hard to go back to the other vr games.
The quality of the lenses and comfort are just as important as the resolution. Maybe in the near future we will get something that is good at all of those at a reasonable price ($1000 or less).
The CEO of Bigscreen is also a total scum bag, yet these gamers worship him like a god and he can do no wrong. He purposely and consistently lies about production progress and shipping estimates in order to sell preorders. Calls it “Transparency” and the sheep praise him for it.
About time someone told the truth. I hated this headset too. Huge disappointment.
paid
as for your Beyond mic useage, this difference is because thrill is an audio expert as he was a DJ part time before he started his channel. mic quality is all user error and i belive you were being factitious in your presentation of that point as a beyond owner myself i get much much better performance out of the mic. I think you really need to brush up on your audio post processing skills.
That was entirely my point, I wanted to present the mic without any audio post processing. Obviously I could have made the mic sound more professional but for the video I wanted to showcase what it sounds like out of the box, which is frankly how most people will use it.
@@iconoclass the skills can be implemented directly to the microphone it's still superb quality the fact you don't know how to use the settings on your computer is your own fault. It takes 30 minutes to learn.
If it had a custom fit and an adjustable IPD (even just a few inches of adjustment for a range of error) I think the headset would be a lot better. A larger sweetspot would also help but understandably that'd hurt the small form factor somewhat. Other than that, it's decent for what it is... Just not something I'd want to spend $1000 on.
Same thoughts here, have had mine for half a year. Sent in for an IPD replacement (the app was just horribly off for measuring) While it's better, I still think I need to go down 1 mm as I have to push my left side of the headset to make it 100% like the right side is. The fan is loud, the unit is super hot always. I much prefer wearing my hp reverb 2 which cost me $500. I do sim racing, so the lighthouses don't reach that well so when i put the headset down I have to reset my position. The straps feel like crap even with the top one, the gasket doesn't breathe at all. The glare is the worst I've ever seen on a headset. I'll echo the support team is top notch. I'm past the return window so kinda stuck with it, family or friends can't really use it at all. Maybe I can get the slim gasket and it'll be better not sure. I keep thinking the lens is dirty but it's not, it's just the sweat spot is impossible to stay in. Why can't they make the IPD adjustable by like 3 mill, that would be amazing. Or make it so you can swap parts. Is it a completely different unit when I sent in?
Great video. Thanks for sharing your perspective! I don't have the money to drop on the headset, but it was something I was interested in. It would've easily swapped out my HTC Vive. I still love my Vive though, so I'll stick with that.
The most affordable headset is the one you already have. I personally don't like the Vive or Vive Pro but if it works for you then keep it, anything else will run you at least a few hundred.
I really appreciate this video. I hope it continues to get views as people look into VR headsets to make an educated decision. Personally, I still think this headset is likely the one I will get for 2 reasons - 1 - I was a swimmer, and I got very used to wearing tight fitting swimming goggles for hours, so if I have to keep it tight, I don't anticipate a problem. 2 - I primarily want a headset for active/Beat Saber type games. I have an Oculus Rift S, and my neck gets sore if I use it too long, especially when I have to duck down under things... that's my major issue, so I still think this headset is still the best for my particular needs.
I think the interesting thing about headset hardware is that it's nearly impossible to know how it actually is by looking at a spec sheet; you won't really know until you've tried it out for yourself. There are always so many nuances with HMDs that can really make or break them for different people. If you have the money, feel free to try/buy it, but I wouldn't recommend it personally.
Thank you for the honest review👍🏻
Returned mine because the glare was AWFUL but it is also super dark..I had to crank mine up to 140% screen brightness which then causes the glare to get even worse.
It was a pretty dim headset, I think I forgot to mention that. In dark environments it would be great if not for the glare, in bright environments it feels off.
2:15 “I’m not gonna re-record it because I know that not many people will watch this video” Proceeds to have 24K views on said video.
I expected this video to get like maybe 500 views lol
Spot on review - you articulated all the issues I’ve found with the headset as well and can’t justify moving off Quest 3 with WiFi 6E dedicated connection.
Shidd, BigScreen's gonna hate this video.
yeah. i really wanted to get this headset, but the lack of clarity with those lenses was a really big downside in my eyes. basically negated the high resolution, and made the overall cost seem not really acceptable, even tho i know thats not really true. My other gripe, and something you didnt cover in your video, is a lack of display port 2.1 support. the reason you have to chose between 72hz (with high resolution) and 90 hz (with low resolution) is because its hitting the data rate limit of display port 1.4. im not sure if this was a cost cutting measure, or if this was because the on board chip just cant handle that data rate, but regardless, its very annoying. if im spending 1000 dollars on a headset alone. i expect the headest to atleast run an appreciable amount over 60 hz at the resolution advertised. Eye tracking would have also been nice as you said, tho thats more for non fixed foveated rendering, which could allow the headset to run on middling hardware, instead of needing a top end GPU to run well. idk. im hopeful that the company will come out with a big screen beyond 2. one which supports DP 2.1, and has larger lenses that deal with the awful color distortion around the edges. id even be willing to pay 20% to 30% more, as long as the headset looked amazing. afterall, you only need to buy once, cry once if the hardware you are getting is good enough.
microphone is a odd hangup tbh. As a lifetime gamer i dunno why i would ever need a microphone in a VR headset.
Bro's trolling
dude i love these tutorials so much. has been super helpful. thank you.
I'm so glad NOBODY here said anything about how to attatch the damn cube to the object you wanna pick up... "just do a quick google search" yeah right. as if that results in ANY help what so ever
u suck and ur list does too
For a medium sized room, what would you recommend the final Light Map settings be? Specifically Light Map Resolution, Samples, and Bounces and anything else thats good to have
Very helpful
You literally stole every single word I had about this headset right out of my mouth. I had an IDENTICAL experience to you. Super super disappointed after all that hype and waiting. I ended up returning mine for exactly the same reason. The Beyond truly feels like it's a prototype that accidentally got released to the public, even now. An amazing proof of concept, but nothing more. I remember measuring the lens temperature with a temperature gun at 114 degrees fahrenheit! I'm sure other headsets get this hot as well, but the fact that your eyes are COMPLETELY TRAPPED in this sauna with no ventilation at all, it really felt like my eyes were just being cooked alive! The face gasket is also just awful for me. Super tacky from any moisture, and really rigid. By rigid, I mean, the face gasket is less of a face gasket and more of an eye socket gasket. All of the pressure is placed directly on your eye sockets and eyebrows. Do you know what your face is designed to actually do? MOVE! I move my eyebrows around a lot to make expressions, and I dunno.. BLINK? Both of which are things that the face gasket simply denies you doing unless you're cool with immediately readjusting the headset on your face after every expression you make. The black levels of the displays are true oled blacks, yes, but you will NEVER get to enjoy that because if there are ANY pixels that aren't completely black, the horrendous internal lens reflections will amplify that bright spot and make you feel like there's is always vaseline spread all over the lenses. Man, I could go on and on and on, but you literally said all of it better than I could in the whole video. I ended up getting a Quest Pro, and I sing its praises so loudly that I have helped three other friends of mine get their hands on Quest Pros of their own, and they all agree that it is fantastic. Great video, man. I'm happy to see that sometime made a video about this. All the big tech reviewers made the Beyond seem like the second coming of christ, but I was sorely disappointed. I wanted to love it SO MUCH. I really really tried to fix all the problems with the help of that truly amazing customer support. They also extended my return window for me just to help ease my mind, and they should be absolutely commended for being what really should be the de-facto standard in that regard. But in the end, it still didn't help. I'll be very interested in a Beyond 2, but right now, there's just no way, man.
I don't see the probuilder buttons in unity 2022.3.22f1 i just see the regular unity controls yes i have probuilder installed
No way bro said to get a quest pro
only for ppl who want face tracking otherwise it's not worth imo
@@iconoclass even with it I feel like you get better trade offs with a quest 3. The quest pro was marketed toward businesses that tend to fall for the word professional as a feature rather than looking into the specs and comparing
I like mine
Facts, but somehow the fanboys of this game want us to assume that this game is the best GTA just because you can pick up cans off the ground.
Im running vr on a 1060 with 3gb of vram, an i7 2600, and 32 gigs of ddr3 ram, and im still getting around 60 fps on blade and sorcery on lowish settings. Using a quest 2 btw.
I fucked up. The inner lens wouldn't come out, so I tried using air duster to get the screen through the cracks around it, and ended up adding MORE dust. I'll just buy the replacement tubes; I know how to disassemble the hardware, but it's still a $500 mistake. Got it back together so I can still use it in the meantime, but it's so much worse than before...
I appreciate your honest
I don't have the four icons you have at the top right next to y z x. Do you know why?
I recommend checking out the Skyzone o4x FPV Goggles... they are for piloting quadcopters, but they have an HDMI IN.
easyquest zip folder doesnt have anything in it for me to use?
how do you bake just parts of a large scene? for example, i have a huge scene and i don't want to re bake the parts that already look good and for testing purposes i want to see the intensity of the light on objects and then may make further adjustments. is there a way to bake say just a building and then move on the next bulging i want to bake and unity would save the maps for the entire scene?
The Bakery add on has light sectors which do that. You'd have to buy the asset and then look at it's documentation.